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avex_sc2

redmacro

Jan 23rd, 2019
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  1. There's quite a bit of blink/reaper space for the main, which might be a problem in this current patch.
  2. The mains are quite small for a macro map.
  3. Destructible debris is missing from the main ramp.
  4. This maps size, rush distance and base layout seems more suited for a Standard map. Even if the third base is relatively close, I don't know if it's very "free", it's hard to say, but making it more suitable to defend the base by perhaps increasing attacking distance to it might put this map in a more macro-categorization. Rocks here, perhaps? https://i.imgur.com/chVi09g.png
  5. I feel like the corner bases are a bit ambiguous in its ownership. My instinct was to assume it belonged to the clockwise player, but the distance from the natural to the triangular base is quite long. The triangular base as well as the farthest base counter clockwise might not ever see play.
  6. Middle is a bit of an issue, as player armies will likely always pass eachother without effort.
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