MESCRIPT

Lightning Poison

Jul 6th, 2019
103
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. script.Parent = workspace.CurrentCamera
  137. local plr = game:GetService("Players").LocalPlayer
  138. --//====================================================\\--
  139. --|| CREATED BY SHACKLUSTER
  140. --\\====================================================//--
  141.  
  142. wait(0.2)
  143.  
  144. Player = game:GetService("Players").LocalPlayer
  145. PlayerGui = Player.PlayerGui
  146. Cam = workspace.CurrentCamera
  147. Backpack = Player.Backpack
  148. Character = Player.Character
  149. Humanoid = Character.Humanoid
  150. Mouse = Player:GetMouse()
  151. RootPart = Character["HumanoidRootPart"]
  152. Torso = Character["Torso"]
  153. Head = Character["Head"]
  154. RightArm = Character["Right Arm"]
  155. LeftArm = Character["Left Arm"]
  156. RightLeg = Character["Right Leg"]
  157. LeftLeg = Character["Left Leg"]
  158. RootJoint = RootPart["RootJoint"]
  159. Neck = Torso["Neck"]
  160. RightShoulder = Torso["Right Shoulder"]
  161. LeftShoulder = Torso["Left Shoulder"]
  162. RightHip = Torso["Right Hip"]
  163. LeftHip = Torso["Left Hip"]
  164. local sick = Instance.new("Sound",Character)
  165.  
  166. IT = Instance.new
  167. CF = CFrame.new
  168. VT = Vector3.new
  169. RAD = math.rad
  170. C3 = Color3.new
  171. UD2 = UDim2.new
  172. BRICKC = BrickColor.new
  173. ANGLES = CFrame.Angles
  174. EULER = CFrame.fromEulerAnglesXYZ
  175. COS = math.cos
  176. ACOS = math.acos
  177. SIN = math.sin
  178. ASIN = math.asin
  179. ABS = math.abs
  180. MRANDOM = math.random
  181. FLOOR = math.floor
  182.  
  183. --//=================================\\
  184. --|| USEFUL VALUES
  185. --\\=================================//
  186.  
  187. Animation_Speed = 3
  188. local Walkspeed = 16
  189. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  190. local Speed = 16
  191. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  192. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  193. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  194. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  195. local DAMAGEMULTIPLIER = 1
  196. local ANIM = "Idle"
  197. local ATTACK = false
  198. local EQUIPPED = false
  199. local HOLD = false
  200. local COMBO = 1
  201. local Rooted = false
  202. local SINE = 0
  203. local KEYHOLD = false
  204. local CHANGE = 2 / Animation_Speed
  205. local WALKINGANIM = false
  206. local VALUE1 = false
  207. local VALUE2 = false
  208. local ROBLOXIDLEANIMATION = IT("Animation")
  209. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  210. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  211. --ROBLOXIDLEANIMATION.Parent = Humanoid
  212. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  213. WEAPONGUI.Name = "Weapon GUI"
  214. local Effects = IT("Folder", Character)
  215. Effects.Name = "Effects"
  216. local ANIMATOR = Humanoid.Animator
  217. local ANIMATE = Character.Animate
  218. local UNANCHOR = true
  219. local SHOCKSOUND = 1544280726
  220. local RINGSOUND = 340505360
  221. local ULTHIT = 412831137
  222.  
  223. --//=================================\\
  224. --\\=================================//
  225.  
  226.  
  227. --//=================================\\
  228. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  229. --\\=================================//
  230.  
  231. ArtificialHB = Instance.new("BindableEvent", script)
  232. ArtificialHB.Name = "ArtificialHB"
  233.  
  234. script:WaitForChild("ArtificialHB")
  235.  
  236. frame = Frame_Speed
  237. tf = 0
  238. allowframeloss = false
  239. tossremainder = false
  240. lastframe = tick()
  241. script.ArtificialHB:Fire()
  242.  
  243. game:GetService("RunService").Heartbeat:connect(function(s, p)
  244. tf = tf + s
  245. if tf >= frame then
  246. if allowframeloss then
  247. script.ArtificialHB:Fire()
  248. lastframe = tick()
  249. else
  250. for i = 1, math.floor(tf / frame) do
  251. script.ArtificialHB:Fire()
  252. end
  253. lastframe = tick()
  254. end
  255. if tossremainder then
  256. tf = 0
  257. else
  258. tf = tf - frame * math.floor(tf / frame)
  259. end
  260. end
  261. end)
  262.  
  263. --//=================================\\
  264. --\\=================================//
  265.  
  266. --//=================================\\
  267. --|| SOME FUNCTIONS
  268. --\\=================================//
  269.  
  270. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  271. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  272. end
  273.  
  274. function PositiveAngle(NUMBER)
  275. if NUMBER >= 0 then
  276. NUMBER = 0
  277. end
  278. return NUMBER
  279. end
  280.  
  281. function NegativeAngle(NUMBER)
  282. if NUMBER <= 0 then
  283. NUMBER = 0
  284. end
  285. return NUMBER
  286. end
  287.  
  288. function Swait(NUMBER)
  289. if NUMBER == 0 or NUMBER == nil then
  290. ArtificialHB.Event:wait()
  291. else
  292. for i = 1, NUMBER do
  293. ArtificialHB.Event:wait()
  294. end
  295. end
  296. end
  297.  
  298. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  299. local NEWMESH = IT(MESH)
  300. if MESH == "SpecialMesh" then
  301. NEWMESH.MeshType = MESHTYPE
  302. if MESHID ~= "nil" and MESHID ~= "" then
  303. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  304. end
  305. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  306. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  307. end
  308. end
  309. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  310. NEWMESH.Scale = SCALE
  311. NEWMESH.Parent = PARENT
  312. return NEWMESH
  313. end
  314.  
  315. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  316. local NEWPART = IT("Part")
  317. NEWPART.formFactor = FORMFACTOR
  318. NEWPART.Reflectance = REFLECTANCE
  319. NEWPART.Transparency = TRANSPARENCY
  320. NEWPART.CanCollide = false
  321. NEWPART.Locked = true
  322. NEWPART.Anchored = true
  323. if ANCHOR == false then
  324. NEWPART.Anchored = false
  325. end
  326. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  327. NEWPART.Name = NAME
  328. NEWPART.Size = SIZE
  329. NEWPART.Position = Torso.Position
  330. NEWPART.Material = MATERIAL
  331. NEWPART:BreakJoints()
  332. NEWPART.Parent = PARENT
  333. return NEWPART
  334. end
  335.  
  336. local function weldBetween(a, b)
  337. local weldd = Instance.new("ManualWeld")
  338. weldd.Part0 = a
  339. weldd.Part1 = b
  340. weldd.C0 = CFrame.new()
  341. weldd.C1 = b.CFrame:inverse() * a.CFrame
  342. weldd.Parent = a
  343. return weldd
  344. end
  345.  
  346.  
  347. function QuaternionFromCFrame(cf)
  348. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  349. local trace = m00 + m11 + m22
  350. if trace > 0 then
  351. local s = math.sqrt(1 + trace)
  352. local recip = 0.5 / s
  353. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  354. else
  355. local i = 0
  356. if m11 > m00 then
  357. i = 1
  358. end
  359. if m22 > (i == 0 and m00 or m11) then
  360. i = 2
  361. end
  362. if i == 0 then
  363. local s = math.sqrt(m00 - m11 - m22 + 1)
  364. local recip = 0.5 / s
  365. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  366. elseif i == 1 then
  367. local s = math.sqrt(m11 - m22 - m00 + 1)
  368. local recip = 0.5 / s
  369. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  370. elseif i == 2 then
  371. local s = math.sqrt(m22 - m00 - m11 + 1)
  372. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  373. end
  374. end
  375. end
  376.  
  377. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  378. local xs, ys, zs = x + x, y + y, z + z
  379. local wx, wy, wz = w * xs, w * ys, w * zs
  380. local xx = x * xs
  381. local xy = x * ys
  382. local xz = x * zs
  383. local yy = y * ys
  384. local yz = y * zs
  385. local zz = z * zs
  386. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  387. end
  388.  
  389. function QuaternionSlerp(a, b, t)
  390. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  391. local startInterp, finishInterp;
  392. if cosTheta >= 0.0001 then
  393. if (1 - cosTheta) > 0.0001 then
  394. local theta = ACOS(cosTheta)
  395. local invSinTheta = 1 / SIN(theta)
  396. startInterp = SIN((1 - t) * theta) * invSinTheta
  397. finishInterp = SIN(t * theta) * invSinTheta
  398. else
  399. startInterp = 1 - t
  400. finishInterp = t
  401. end
  402. else
  403. if (1 + cosTheta) > 0.0001 then
  404. local theta = ACOS(-cosTheta)
  405. local invSinTheta = 1 / SIN(theta)
  406. startInterp = SIN((t - 1) * theta) * invSinTheta
  407. finishInterp = SIN(t * theta) * invSinTheta
  408. else
  409. startInterp = t - 1
  410. finishInterp = t
  411. end
  412. end
  413. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  414. end
  415.  
  416. function Clerp(a, b, t)
  417. local qa = {QuaternionFromCFrame(a)}
  418. local qb = {QuaternionFromCFrame(b)}
  419. local ax, ay, az = a.x, a.y, a.z
  420. local bx, by, bz = b.x, b.y, b.z
  421. local _t = 1 - t
  422. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  423. end
  424.  
  425. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  426. local frame = IT("Frame")
  427. frame.BackgroundTransparency = TRANSPARENCY
  428. frame.BorderSizePixel = BORDERSIZEPIXEL
  429. frame.Position = POSITION
  430. frame.Size = SIZE
  431. frame.BackgroundColor3 = COLOR
  432. frame.BorderColor3 = BORDERCOLOR
  433. frame.Name = NAME
  434. frame.Parent = PARENT
  435. return frame
  436. end
  437.  
  438. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  439. local label = IT("TextLabel")
  440. label.BackgroundTransparency = 1
  441. label.Size = UD2(1, 0, 1, 0)
  442. label.Position = UD2(0, 0, 0, 0)
  443. label.TextColor3 = TEXTCOLOR
  444. label.TextStrokeTransparency = STROKETRANSPARENCY
  445. label.TextTransparency = TRANSPARENCY
  446. label.FontSize = TEXTFONTSIZE
  447. label.Font = TEXTFONT
  448. label.BorderSizePixel = BORDERSIZEPIXEL
  449. label.TextScaled = false
  450. label.Text = TEXT
  451. label.Name = NAME
  452. label.Parent = PARENT
  453. return label
  454. end
  455.  
  456. function NoOutlines(PART)
  457. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  458. end
  459.  
  460. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  461. local NEWWELD = IT(TYPE)
  462. NEWWELD.Part0 = PART0
  463. NEWWELD.Part1 = PART1
  464. NEWWELD.C0 = C0
  465. NEWWELD.C1 = C1
  466. NEWWELD.Parent = PARENT
  467. return NEWWELD
  468. end
  469.  
  470. local S = IT("Sound")
  471. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  472. local NEWSOUND = nil
  473. coroutine.resume(coroutine.create(function()
  474. NEWSOUND = S:Clone()
  475. NEWSOUND.Parent = PARENT
  476. NEWSOUND.Volume = VOLUME
  477. NEWSOUND.Pitch = PITCH
  478. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  479. NEWSOUND:play()
  480. if DOESLOOP == true then
  481. NEWSOUND.Looped = true
  482. else
  483. repeat wait(1) until NEWSOUND.Playing == false
  484. NEWSOUND:remove()
  485. end
  486. end))
  487. return NEWSOUND
  488. end
  489.  
  490. function CFrameFromTopBack(at, top, back)
  491. local right = top:Cross(back)
  492. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  493. end
  494.  
  495. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  496. function WACKYEFFECT(Table)
  497. local TYPE = (Table.EffectType or "Sphere")
  498. local SIZE = (Table.Size or VT(1,1,1))
  499. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  500. local TRANSPARENCY = (Table.Transparency or 0)
  501. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  502. local CFRAME = (Table.CFrame or Torso.CFrame)
  503. local MOVEDIRECTION = (Table.MoveToPos or nil)
  504. local ROTATION1 = (Table.RotationX or 0)
  505. local ROTATION2 = (Table.RotationY or 0)
  506. local ROTATION3 = (Table.RotationZ or 0)
  507. local MATERIAL = (Table.Material or "Neon")
  508. local COLOR = (Table.Color or C3(1,1,1))
  509. local TIME = (Table.Time or 45)
  510. local SOUNDID = (Table.SoundID or nil)
  511. local SOUNDPITCH = (Table.SoundPitch or nil)
  512. local SOUNDVOLUME = (Table.SoundVolume or nil)
  513. coroutine.resume(coroutine.create(function()
  514. local PLAYSSOUND = false
  515. local SOUND = nil
  516. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  517. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  518. PLAYSSOUND = true
  519. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  520. end
  521. EFFECT.Color = COLOR
  522. local MSH = nil
  523. if TYPE == "Sphere" then
  524. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  525. elseif TYPE == "Block" then
  526. MSH = IT("BlockMesh",EFFECT)
  527. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  528. elseif TYPE == "Wave" then
  529. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  530. elseif TYPE == "Ring" then
  531. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  532. elseif TYPE == "Slash" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  534. elseif TYPE == "Round Slash" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  536. elseif TYPE == "Swirl" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  538. elseif TYPE == "Skull" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  540. elseif TYPE == "Crystal" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  542. elseif TYPE == "Cloud" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1290033", "", SIZE, VT(0,0,0))
  544. end
  545. if MSH ~= nil then
  546. local MOVESPEED = nil
  547. if MOVEDIRECTION ~= nil then
  548. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  549. end
  550. local GROWTH = SIZE - ENDSIZE
  551. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  552. if TYPE == "Block" then
  553. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  554. else
  555. EFFECT.CFrame = CFRAME
  556. end
  557. for LOOP = 1, TIME+1 do
  558. Swait()
  559. MSH.Scale = MSH.Scale - GROWTH/TIME
  560. if TYPE == "Wave" then
  561. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  562. end
  563. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  564. if TYPE == "Block" then
  565. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  566. else
  567. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  568. end
  569. if MOVEDIRECTION ~= nil then
  570. local ORI = EFFECT.Orientation
  571. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  572. EFFECT.Orientation = ORI
  573. end
  574. end
  575. if PLAYSSOUND == false then
  576. EFFECT:remove()
  577. else
  578. repeat Swait() until SOUND.Playing == false
  579. EFFECT:remove()
  580. end
  581. else
  582. if PLAYSSOUND == false then
  583. EFFECT:remove()
  584. else
  585. repeat Swait() until SOUND.Playing == false
  586. EFFECT:remove()
  587. end
  588. end
  589. end))
  590. end
  591.  
  592. function MakeForm(PART,TYPE)
  593. if TYPE == "Cyl" then
  594. local MSH = IT("CylinderMesh",PART)
  595. elseif TYPE == "Ball" then
  596. local MSH = IT("SpecialMesh",PART)
  597. MSH.MeshType = "Sphere"
  598. elseif TYPE == "Wedge" then
  599. local MSH = IT("SpecialMesh",PART)
  600. MSH.MeshType = "Wedge"
  601. end
  602. end
  603.  
  604. Debris = game:GetService("Debris")
  605.  
  606. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  607. local DIRECTION = CF(StartPos,EndPos).lookVector
  608. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  609. end
  610.  
  611. function turnto(position)
  612. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  613. end
  614.  
  615. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  616. function Lightning(Table)
  617. local Color = Table.Color or C3(1,1,1)
  618. local StartPos = Table.Start or Torso.Position
  619. local EndPos = Table.End or Mouse.Hit.p
  620. local SegmentLength = Table.SegmentL or 2
  621. local Thickness = Table.Thickness or 0.1
  622. local Dissapear = Table.DoesFade or false
  623. local Parent = Table.Ignore or Character
  624. local MaxDist = Table.MaxDist or 400
  625. local Branches = Table.Branches or false
  626. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  627. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  628. local LIGHTNINGMODEL = IT("Model",Effects)
  629. LIGHTNINGMODEL.Name = "Lightning"
  630. local LastBolt = nil
  631. for E = 1, DISTANCE do
  632. local ExtraSize = (DISTANCE-E)/25
  633. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  634. PART.Color = Color
  635. MakeForm(PART,"Cyl")
  636. if LastBolt == nil then
  637. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  638. else
  639. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  640. end
  641. LastBolt = PART
  642. if Branches == true then
  643. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  644. if CHOICE == 1 then
  645. local LASTBRANCH = nil
  646. for i = 1, MRANDOM(2,5) do
  647. local ExtraSize2 = ((DISTANCE-E)/35)/i
  648. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  649. PART.Color = Color
  650. MakeForm(PART,"Cyl")
  651. if LASTBRANCH == nil then
  652. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  653. else
  654. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  655. end
  656. LASTBRANCH = PART
  657. end
  658. end
  659. end
  660. end
  661. if Dissapear == true then
  662. coroutine.resume(coroutine.create(function()
  663. for i = 1, 30 do
  664. Swait()
  665. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  666. if c.ClassName == "Part" then
  667. c.Transparency = i/30
  668. end
  669. end
  670. end
  671. LIGHTNINGMODEL:remove()
  672. end))
  673. elseif Dissapear == false then
  674. Debris:AddItem(LIGHTNINGMODEL,0.1)
  675. end
  676. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  677. end
  678.  
  679. local Particle = IT("ParticleEmitter",nil)
  680. Particle.Enabled = false
  681. Particle.LightEmission = 1
  682. Particle.Rate = 150
  683. Particle.ZOffset = 1
  684. Particle.Rotation = NumberRange.new(-180, 180)
  685.  
  686. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  687. function ParticleEmitter(Table)
  688. local PRTCL = Particle:Clone()
  689. local Color1 = Table.Color1 or C3(1,1,1)
  690. local Color2 = Table.Color2 or C3(1,1,1)
  691. local Speed = Table.Speed or 5
  692. local Drag = Table.Drag or 0
  693. local Size1 = Table.Size1 or 1
  694. local Size2 = Table.Size2 or 5
  695. local Lifetime1 = Table.Lifetime1 or 1
  696. local Lifetime2 = Table.Lifetime2 or 1.5
  697. local Parent = Table.Parent or Torso
  698. local Emit = Table.Emit or 100
  699. local Offset = Table.Offset or 360
  700. local Acel = Table.Acel or VT(0,0,0)
  701. local Enabled = Table.Enabled or false
  702. local Texture = Table.Texture or "281983280"
  703. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  704. local Trans1 = Table.Transparency1 or 0
  705. local Trans2 = Table.Transparency2 or 0
  706. PRTCL.Parent = Parent
  707. PRTCL.RotSpeed = RotS
  708. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  709. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  710. PRTCL.Color = ColorSequence.new(Color1,Color2)
  711. PRTCL.Size = NumberSequence.new(Size1,Size2)
  712. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  713. PRTCL.Speed = NumberRange.new(Speed)
  714. PRTCL.VelocitySpread = Offset
  715. PRTCL.Drag = Drag
  716. PRTCL.Acceleration = Acel
  717. if Enabled == false then
  718. PRTCL:Emit(Emit)
  719. Debris:AddItem(PRTCL,Lifetime2)
  720. else
  721. PRTCL.Enabled = true
  722. end
  723. return PRTCL
  724. end
  725.  
  726. --//=================================\\
  727. --|| WEAPON CREATION
  728. --\\=================================//
  729.  
  730. local SKILLTEXTCOLOR = C3(1,1,1)
  731. local SKILLFONT = "Fantasy"
  732. local SKILLTEXTSIZE = 5
  733. local POWER = 100000
  734. local MAXPOWER = 100000
  735.  
  736. Humanoid.Died:connect(function()
  737. ATTACK = true
  738. end)
  739.  
  740. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.83, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  741. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.012, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  742. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.03, 0, 0.73, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  743. local SHIFTFR = CreateFrame(WEAPONGUI, 1, 2, UD2(0.30, 0, 0.87, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Charging")
  744.  
  745. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Poison Bolt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  746. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Toxic Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  747. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Toxic Devastation", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  748. local SHIFTX = CreateLabel(SHIFTFR, "[SHIFT] Charge", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "How2Shift")
  749.  
  750. local MANABAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Mana Bar")
  751. local MANACOVER = CreateFrame(MANABAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Dark indigo".Color, C3(0, 0, 0),"Mana Cover")
  752. local MANATEXT = CreateLabel(MANABAR, POWER.."/"..MAXPOWER, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "MP")
  753.  
  754. local A = IT("Attachment",Torso)
  755. local TORSOTHUNDER = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  756. TORSOTHUNDER.Enabled = false
  757. TORSOTHUNDER.Rate = 5
  758. local TORSOTHUNDER2 = ParticleEmitter({Texture = 281983242, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  759. TORSOTHUNDER2.Enabled = false
  760. TORSOTHUNDER2.Rate = 5
  761. local B = IT("Attachment",RootPart)
  762. B.Position = VT(0,-3,0)
  763. local CHARGE = ParticleEmitter({Transparency1 = 1, Transparency2 = 0.5, Acel = VT(0,15,0), Texture = 301261210, Speed = 3, RotSpeed = NumberRange.new(-150, 150), Drag = -0.5, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.2, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  764. CHARGE.ZOffset = 1.5
  765. CHARGE.Enabled = true
  766. CHARGE.Rate = 999
  767.  
  768. local FF = IT("ForceField",Character)
  769. FF.Visible = false
  770. Humanoid.MaxHealth = 1200
  771. Humanoid.Health = 1200
  772. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.93, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  773. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  774. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  775. Character.Health:remove()
  776.  
  777. --//=================================\\
  778. --|| DAMAGING
  779. --\\=================================//
  780.  
  781. function ApplyDamage(Humanoid,Damage,TorsoPart)
  782. local defence = Instance.new("BoolValue",Humanoid.Parent)
  783. defence.Name = ("HitBy"..Player.Name)
  784. game:GetService("Debris"):AddItem(defence, 0.001)
  785. Damage = Damage * DAMAGEMULTIPLIER
  786. if Humanoid.Health ~= 0 then
  787. local CritChance = MRANDOM(1,100)
  788. if Damage > Humanoid.Health then
  789. Damage = math.ceil(Humanoid.Health)
  790. if Damage == 0 then
  791. Damage = 0.1
  792. end
  793. end
  794. Humanoid.Health = Humanoid.Health - Damage
  795. end
  796. end
  797.  
  798. function AfterZap(Humanoid,Times,Dmg)
  799. coroutine.resume(coroutine.create(function()
  800. if Humanoid ~= nil then
  801. local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  802. ZAP.Rate = 75
  803. for i = 1, Times do
  804. wait(1)
  805. if Humanoid ~= nil and Humanoid.Health > 0 then
  806. Humanoid.Health = Humanoid.Health - Dmg
  807. CreateSound(SHOCKSOUND,Humanoid.Torso,1,MRANDOM(13,16)/10,false)
  808. else
  809. break
  810. end
  811. end
  812. ZAP.Enabled = false
  813. Debris:AddItem(ZAP,3)
  814. end
  815. end))
  816. end
  817.  
  818. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,DOESAFTERZAP,ZAPCOUNTER)
  819. local CHILDREN = workspace:GetDescendants()
  820. for index, CHILD in pairs(CHILDREN) do
  821. if CHILD.ClassName == "Model" and CHILD ~= Character then
  822. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  823. if HUM then
  824. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  825. if TORSO then
  826. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  827. if DOESAFTERZAP == true then
  828. AfterZap(HUM,ZAPCOUNTER,math.ceil(MINDMG/7))
  829. end
  830. local DMG = MRANDOM(MINDMG,MAXDMG)
  831. ApplyDamage(HUM,DMG,TORSO)
  832. if FLING > 0 then
  833. for _, c in pairs(CHILD:GetChildren()) do
  834. if c:IsA("BasePart") then
  835. local bv = Instance.new("BodyVelocity")
  836. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  837. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  838. bv.Parent = c
  839. Debris:AddItem(bv,0.05)
  840. end
  841. end
  842. end
  843. end
  844. end
  845. end
  846. end
  847. end
  848. end
  849.  
  850. --//=================================\\
  851. --|| ATTACK FUNCTIONS AND STUFF
  852. --\\=================================//
  853.  
  854. local DECAL = IT("Decal",nil)
  855.  
  856. function MagicRing(PART,CFRAME)
  857. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
  858. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  859. local MESH = IT("BlockMesh",RING)
  860. local BOTTOMTEXTURE = DECAL:Clone()
  861. BOTTOMTEXTURE.Parent = RING
  862. BOTTOMTEXTURE.Face = "Bottom"
  863. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563007449"
  864. BOTTOMTEXTURE.Name = "BottomTexture"
  865. local TOPTEXTURE = DECAL:Clone()
  866. TOPTEXTURE.Parent = RING
  867. TOPTEXTURE.Face = "Top"
  868. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563008191"
  869. TOPTEXTURE.Name = "TopTexture"
  870. local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  871. T.LockedToPart = true
  872. return RING,WELD,MESH
  873. end
  874.  
  875. function Charge()
  876. ATTACK = true
  877. Rooted = true
  878. TORSOTHUNDER.Enabled = true
  879. TORSOTHUNDER2.Enabled = true
  880. CHARGE.Enabled = false
  881. local LOOP = CreateSound(516142778,Torso,0,1,true)
  882. local LOOP2 = CreateSound(1393698948,Torso,0,2,true)
  883. repeat
  884. Swait()
  885. if POWER < MAXPOWER then
  886. POWER = POWER + 1
  887. elseif POWER > MAXPOWER then
  888. POWER = MAXPOWER
  889. end
  890. if LOOP.Volume < 5 then
  891. LOOP.Volume = LOOP.Volume + 0.2
  892. end
  893. if LOOP2.Volume < 5 then
  894. LOOP2.Volume = LOOP2.Volume + 0.2
  895. end
  896. TORSOTHUNDER.Rate = MRANDOM(15,45)
  897. TORSOTHUNDER2.Rate = MRANDOM(15,45)
  898. Humanoid.Health = Humanoid.Health + 1
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. until KEYHOLD == false or POWER == MAXPOWER and Humanoid.Health == Humanoid.MaxHealth
  906. CHARGE.Enabled = false
  907. TORSOTHUNDER.Enabled = false
  908. TORSOTHUNDER2.Enabled = false
  909. coroutine.resume(coroutine.create(function()
  910. repeat
  911. Swait()
  912. LOOP.Volume = LOOP.Volume - 0.2
  913. LOOP2.Volume = LOOP2.Volume - 0.2
  914. until LOOP.Volume <= 0
  915. LOOP:remove()
  916. end))
  917. ATTACK = false
  918. Rooted = false
  919. end
  920.  
  921. function PoisonBolt()
  922. ATTACK = true
  923. Rooted = true
  924. local STRENGTH = 100
  925. local TIER = 1
  926. local GRAV = IT("BodyPosition",RootPart)
  927. GRAV.D = 250
  928. GRAV.P = 20000
  929. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  930. GRAV.Position = RootPart.Position
  931. local G = IT("BodyGyro",RootPart)
  932. G.D = 250
  933. G.P = 200000
  934. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  935. local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0))
  936. CreateSound(RINGSOUND,RING,5,1,false)
  937. repeat
  938. Swait()
  939. STRENGTH = STRENGTH + 0.3
  940. if STRENGTH > 200 then
  941. STRENGTH = 200
  942. end
  943. if MESH.Scale.X < 120 then
  944. MESH.Scale = MESH.Scale + VT(3,0,3)
  945. elseif MESH.Scale.X < 200 then
  946. MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
  947. end
  948. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  949. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  953. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  955. until KEYHOLD == false and MESH.Scale.X >= 120
  956. if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 35 then
  957. POWER = POWER - 35
  958. TIER = 2
  959. elseif STRENGTH == 200 and POWER >= 75 then
  960. POWER = POWER - 75
  961. TIER = 3
  962. end
  963. --print("STRENGTH:"..STRENGTH.."/TIER:"..TIER)
  964. if TIER == 1 then
  965. local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  966. if ZAP.End ~= nil then
  967. ApplyAoE(ZAP.End,10,5,15,35,true,6)
  968. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
  969. WACKYEFFECT({Time = 65, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  970. end
  971. elseif TIER == 2 then
  972. local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2.5, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = false})
  973. if ZAP.End ~= nil then
  974. ApplyAoE(ZAP.End,15,15,25,35,true,8)
  975. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*4, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(7,10)/10, SoundVolume = 6})
  976. WACKYEFFECT({Time = 75, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*2, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  977. end
  978. elseif TIER == 3 then
  979. local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 300, Branches = true})
  980. if ZAP.End ~= nil then
  981. ApplyAoE(ZAP.End,20,15,25,35,true,12)
  982. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*8, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  983. WACKYEFFECT({Time = 125, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*4, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  984. for i = 1, 4 do
  985. Lightning({Color = BRICKC"Dark indigo".Color, Start = ZAP.End, End = ZAP.End+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 15, Branches = false})
  986. end
  987. end
  988. end
  989. wait(0.5)
  990. RING.Anchored = true
  991. WELD:remove()
  992. coroutine.resume(coroutine.create(function()
  993. for i = 1, 25 do
  994. Swait()
  995. RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  996. RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  997. MESH.Scale = MESH.Scale - VT(3,0,3)
  998. end
  999. RING:remove()
  1000. end))
  1001. ATTACK = false
  1002. Rooted = false
  1003. G:remove()
  1004. GRAV:remove()
  1005. end
  1006.  
  1007. function ToxicStomp()
  1008. ATTACK = true
  1009. Rooted = false
  1010. local GRAV = IT("BodyPosition",RootPart)
  1011. GRAV.D = 250
  1012. GRAV.P = 20000
  1013. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1014. GRAV.Position = RootPart.Position
  1015. local RING,WELD,MESH = MagicRing(RightLeg,CF(0,-1.2,0))
  1016. CreateSound(RINGSOUND,RING,5,1,false)
  1017. local STRENGTH = 100
  1018. local TIER = 1
  1019. repeat
  1020. Swait()
  1021. STRENGTH = STRENGTH + 0.3
  1022. if STRENGTH > 200 then
  1023. STRENGTH = 200
  1024. end
  1025. if MESH.Scale.X < 120 then
  1026. MESH.Scale = MESH.Scale + VT(3,0,3)
  1027. elseif MESH.Scale.X < 200 then
  1028. MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
  1029. end
  1030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036. until KEYHOLD == false and MESH.Scale.X >= 120
  1037. if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 45 then
  1038. POWER = POWER - 45
  1039. TIER = 2
  1040. elseif STRENGTH == 200 and POWER >= 100 then
  1041. POWER = POWER - 100
  1042. TIER = 3
  1043. end
  1044. for i=0, 0.2, 0.1 / Animation_Speed do
  1045. Swait()
  1046. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1052. end
  1053. for i=0, 0.2, 0.1 / Animation_Speed do
  1054. Swait()
  1055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. end
  1062. coroutine.resume(coroutine.create(function()
  1063. if TIER == 1 then
  1064. local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(30,0,30))
  1065. AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  1066. local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  1067. PARTCL.Rate = 999
  1068. CreateSound(304999618,AOE,5,1,false)
  1069. CreateSound(130972023,AOE,4,1,false)
  1070. ApplyAoE(AOE.Position,15,15,25,35,true,5)
  1071. WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1072. wait(2)
  1073. PARTCL.Enabled = false
  1074. Debris:AddItem(AOE,2)
  1075. elseif TIER == 2 then
  1076. local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(40,0,40))
  1077. AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  1078. local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  1079. PARTCL.Rate = 999
  1080. CreateSound(304999618,AOE,5,1,false)
  1081. CreateSound(130972023,AOE,4,1,false)
  1082. ApplyAoE(AOE.Position,20,25,35,35,true,6)
  1083. WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1084. wait(2)
  1085. PARTCL.Enabled = false
  1086. Debris:AddItem(AOE,2)
  1087. elseif TIER == 3 then
  1088. local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(50,0,50))
  1089. AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  1090. local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
  1091. PARTCL.Rate = 999
  1092. CreateSound(304999618,AOE,5,1,false)
  1093. CreateSound(130972023,AOE,4,1,false)
  1094. for i = 1, 3 do
  1095. ApplyAoE(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1096. wait(0.5)
  1097. end
  1098. wait(1.5)
  1099. PARTCL.Enabled = false
  1100. Debris:AddItem(AOE,2)
  1101. end
  1102. end))
  1103. for i=0, 2, 0.1 / Animation_Speed do
  1104. Swait()
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. end
  1112. RING.Anchored = true
  1113. WELD:remove()
  1114. coroutine.resume(coroutine.create(function()
  1115. for i = 1, 25 do
  1116. Swait()
  1117. RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  1118. RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  1119. MESH.Scale = MESH.Scale - VT(3,0,3)
  1120. end
  1121. RING:remove()
  1122. end))
  1123. GRAV:remove()
  1124. ATTACK = false
  1125. Rooted = false
  1126. end
  1127.  
  1128. function ToxicDevastation()
  1129. ATTACK = true
  1130. Rooted = false
  1131. Speed = 5
  1132. local STRENGTH = 50
  1133. local TIER = 1
  1134. for i=0, 1, 0.1 / Animation_Speed do
  1135. Swait()
  1136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.15, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. end
  1143. local POS = RootPart.Position
  1144. Rooted = true
  1145. Speed = Walkspeed
  1146. local TIMER = 0
  1147. local bv = Instance.new("BodyVelocity")
  1148. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1149. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,5,0)).lookVector*150
  1150. bv.Parent = RootPart
  1151. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,-3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Pearl".Color, SoundID = 1112042117, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1152. repeat
  1153. Swait()
  1154. TIMER = TIMER + 1
  1155. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1161. until RootPart.Position.Y > POS.Y+80 or TIMER > 100
  1162. local GRAV = IT("BodyPosition",RootPart)
  1163. GRAV.D = 250
  1164. GRAV.P = 20000
  1165. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1166. GRAV.Position = RootPart.Position
  1167. bv:remove()
  1168. local G = IT("BodyGyro",RootPart)
  1169. G.D = 250
  1170. G.P = 200000
  1171. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1172. local RING,WELD,MESH = MagicRing(Torso,CF(0,3,0))
  1173. CreateSound(RINGSOUND,RING,5,1,false)
  1174. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", VT(3,3,3))
  1175. MakeForm(ORB,"Ball")
  1176. local LOOP = 0
  1177. repeat
  1178. Swait()
  1179. LOOP = LOOP + 1
  1180. ORB.CFrame = Torso.CFrame*CF(0,4+ORB.Size.X/2,0)
  1181. STRENGTH = STRENGTH + 0.3
  1182. if STRENGTH > 200 then
  1183. STRENGTH = 200
  1184. else
  1185. ORB.Size = ORB.Size + VT(0.02,0.02,0.02)
  1186. end
  1187. if MESH.Scale.X < 120 then
  1188. MESH.Scale = MESH.Scale + VT(5,0,5)
  1189. elseif MESH.Scale.X < 200 then
  1190. MESH.Scale = MESH.Scale + VT(0.6,0,0.6)
  1191. end
  1192. if LOOP == 4 then
  1193. LOOP = 0
  1194. POWER = POWER - 1
  1195. end
  1196. if MRANDOM(1,25) == 1 then
  1197. Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
  1198. end
  1199. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. until (KEYHOLD == false and MESH.Scale.X >= 170) or POWER == 0
  1207. if STRENGTH >= 150 and STRENGTH ~= 200 then
  1208. TIER = 2
  1209. elseif STRENGTH == 200 then
  1210. TIER = 3
  1211. end
  1212. coroutine.resume(coroutine.create(function()
  1213. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1214. CreateSound(1112042117,ORB,5,0.8,false)
  1215. for i = 1, 200 do
  1216. Swait()
  1217. ORB.CFrame = ORB.CFrame*CF(0,0,-2)
  1218. if MRANDOM(1,5) == 1 then
  1219. Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
  1220. end
  1221. local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2, Character)
  1222. if HIT ~= nil then
  1223. ORB.Transparency = 1
  1224. coroutine.resume(coroutine.create(function()
  1225. local COLOR = ORB.Color
  1226. local POS = ORB.Position
  1227. local SIZE = ORB.Size
  1228. local TIMES = 12 + TIER*3
  1229. local FAKEORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", ORB.Size)
  1230. FAKEORB.CFrame = CF(POS)
  1231. MakeForm(FAKEORB,"Ball")
  1232. local TIME = 0
  1233. ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
  1234. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
  1235. for i = 1, 5 do
  1236. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1237. end
  1238. for i = 1, TIMES*20 do
  1239. TIME = TIME + 1
  1240. wait()
  1241. if MRANDOM(1,math.ceil(5+(i/15))) == 1 then
  1242. Lightning({Color = ORB.Color, Start = FAKEORB.Position, End = FAKEORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = i/5, Branches = false})
  1243. end
  1244. FAKEORB.Size = FAKEORB.Size - SIZE/(TIMES*20)
  1245. if TIME >= 20 then
  1246. TIME = 0
  1247. ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
  1248. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
  1249. for i = 1, 5 do
  1250. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1251. end
  1252. end
  1253. end
  1254. FAKEORB:remove()
  1255. end))
  1256. break
  1257. end
  1258. end
  1259. ORB:remove()
  1260. end))
  1261. for i=0, 1, 0.1 / Animation_Speed do
  1262. Swait()
  1263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. end
  1270. coroutine.resume(coroutine.create(function()
  1271. for i = 1, 25 do
  1272. Swait()
  1273. RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  1274. RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  1275. MESH.Scale = MESH.Scale - VT(3,0,3)
  1276. end
  1277. RING:remove()
  1278. end))
  1279. GRAV:remove()
  1280. G:remove()
  1281. ATTACK = false
  1282. Rooted = false
  1283. end
  1284.  
  1285. --//=================================\\
  1286. --|| ASSIGN THINGS TO KEYS
  1287. --\\=================================//
  1288.  
  1289. function MouseDown(Mouse)
  1290. if ATTACK == false then
  1291. end
  1292. end
  1293.  
  1294. function MouseUp(Mouse)
  1295. HOLD = false
  1296. end
  1297.  
  1298. function KeyDown(Key)
  1299. KEYHOLD = true
  1300. if Key == "q" and ATTACK == false and POWER >= 50 then
  1301. POWER = POWER - 1000
  1302. PoisonBolt()
  1303. end
  1304.  
  1305. if Key == "r" and ATTACK == false and POWER >= 125 then
  1306. POWER = POWER - 19000
  1307. ToxicStomp()
  1308. end
  1309.  
  1310. if Key == "x" and ATTACK == false and POWER >= 250 then
  1311. POWER = POWER - 10000
  1312. ToxicDevastation()
  1313. end
  1314.  
  1315. if string.byte(Key) == 48 and ATTACK == false and (POWER ~= MAXPOWER or Humanoid.Health ~= Humanoid.MaxHealth) then
  1316. Charge()
  1317. end
  1318.  
  1319. if string.byte(Key) == 50 and ATTACK == false then
  1320. if Walkspeed == 16 then
  1321. Walkspeed = 30
  1322. Speed = 30
  1323. elseif Walkspeed == 30 then
  1324. Walkspeed = 16
  1325. Speed = 16
  1326. end
  1327. end
  1328. end
  1329.  
  1330. function KeyUp(Key)
  1331. KEYHOLD = false
  1332. end
  1333.  
  1334. Mouse.Button1Down:connect(function(NEWKEY)
  1335. MouseDown(NEWKEY)
  1336. end)
  1337. Mouse.Button1Up:connect(function(NEWKEY)
  1338. MouseUp(NEWKEY)
  1339. end)
  1340. Mouse.KeyDown:connect(function(NEWKEY)
  1341. KeyDown(NEWKEY)
  1342. end)
  1343. Mouse.KeyUp:connect(function(NEWKEY)
  1344. KeyUp(NEWKEY)
  1345. end)
  1346.  
  1347. --//=================================\\
  1348. --\\=================================//
  1349.  
  1350.  
  1351. function unanchor()
  1352. if UNANCHOR == true then
  1353. g = Character:GetChildren()
  1354. for i = 1, #g do
  1355. if g[i].ClassName == "Part" then
  1356. g[i].Anchored = false
  1357. end
  1358. end
  1359. end
  1360. end
  1361.  
  1362.  
  1363. --//=================================\\
  1364. --|| WRAP THE WHOLE SCRIPT UP
  1365. --\\=================================//
  1366.  
  1367. Humanoid.Changed:connect(function(Jump)
  1368. if Jump == "Jump" and (Disable_Jump == true) then
  1369. Humanoid.Jump = false
  1370. end
  1371. end)
  1372.  
  1373. while true do
  1374. Swait()
  1375. script.Parent = WEAPONGUI
  1376. ANIMATE.Parent = nil
  1377. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1378. v:Stop();
  1379. end
  1380. SINE = SINE + CHANGE
  1381. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1382. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1383. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1384. local WALKSPEEDVALUE = 5
  1385. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1386. if Humanoid.WalkSpeed <= 20 then
  1387. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1388. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1389. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1390. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1391. else
  1392. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1393. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1394. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1395. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1396. end
  1397. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1398. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1399. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1400. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1401. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1402. end
  1403. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1404. ANIM = "Jump"
  1405. if ATTACK == false then
  1406. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1412. end
  1413. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1414. ANIM = "Fall"
  1415. if ATTACK == false then
  1416. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1422. end
  1423. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1424. ANIM = "Idle"
  1425. if ATTACK == false then
  1426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1432. end
  1433. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1434. ANIM = "Walk"
  1435. if ATTACK == false then
  1436. if Humanoid.WalkSpeed <= 20 then
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1443. elseif Humanoid.WalkSpeed > 20 then
  1444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1448. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1450. end
  1451. end
  1452. end
  1453. unanchor()
  1454. if Rooted == false then
  1455. Disable_Jump = false
  1456. Humanoid.WalkSpeed = Speed
  1457. elseif Rooted == true then
  1458. Disable_Jump = true
  1459. Humanoid.WalkSpeed = 0
  1460. end
  1461. sick.SoundId = "rbxassetid://598848368"
  1462. sick.Looped = true
  1463. sick.Pitch = 1
  1464. sick.Volume = 3
  1465. sick.Parent = Torso
  1466. sick.Playing = true
  1467. MANACOVER:TweenSize(UD2(1 * (POWER / MAXPOWER), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1468. MANATEXT.Text = POWER.."/"..MAXPOWER
  1469. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1470. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1471. Humanoid.Health = Humanoid.Health + 0.05
  1472. end
  1473.  
  1474. --//=================================\\
  1475. --\\=================================//
  1476.  
  1477.  
  1478.  
  1479.  
  1480.  
  1481. --//====================================================\\--
  1482. --|| END OF SCRIPT
  1483. --\\====================================================//--
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