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  1.  
  2.  
  3.  
  4.  
  5. --[[  
  6.  
  7. Atomic was developed by NightAngel, if you have any questions or  
  8.  
  9. wish to give any feedback whatsoever, please send a message to  
  10.  
  11. http://steamcommunity.com/id/NA1455.  
  12.  
  13. --]]
  14.  
  15. local ITEM = Clockwork.item:New("base_junk");  
  16.  
  17. ITEM.name = "Holodisk";  
  18.  
  19. ITEM.worth = 5;  
  20.  
  21. ITEM.model = "models/lazarusroleplay/props/holodisk.mdl";  
  22.  
  23. ITEM.weight = 0.1
  24.  
  25. ITEM.description = "A holodisk without anything on it.";  
  26.  
  27. ITEM:Register();  
  28.  
  29.  
  30.  
  31.  
  32.  
  33. --[[  
  34.  
  35. Atomic was developed by NightAngel, if you have any questions or  
  36.  
  37. wish to give any feedback whatsoever, please send a message to  
  38.  
  39. http://steamcommunity.com/id/NA1455.  
  40.  
  41. --]]
  42.  
  43. local ITEM = Clockwork.item:New("base_junk");  
  44.  
  45. ITEM.name = "Grognak & the Ruby Ruins Holodisk";  
  46.  
  47. ITEM.worth = 50;  
  48.  
  49. ITEM.model = "models/lazarusroleplay/props/holodisk.mdl";  
  50.  
  51. ITEM.weight = 0.1
  52.  
  53. ITEM.description = "A holodisk with a text-based roleplaying game on it.";  
  54.  
  55. ITEM:Register();  
  56.  
  57.  
  58.  
  59.  
  60.  
  61. --[[  
  62.  
  63. Atomic was developed by NightAngel, if you have any questions or  
  64.  
  65. wish to give any feedback whatsoever, please send a message to  
  66.  
  67. http://steamcommunity.com/id/NA1455.  
  68.  
  69. --]]
  70.  
  71. local ITEM = Clockwork.item:New("base_junk");  
  72.  
  73. ITEM.name = "Atomic Command Holodisk";  
  74.  
  75. ITEM.worth = 50;  
  76.  
  77. ITEM.model = "models/lazarusroleplay/props/holodisk.mdl";  
  78.  
  79. ITEM.weight = 0.1
  80.  
  81. ITEM.description = "A holodisk with a shooter game on it.";  
  82.  
  83. ITEM:Register();  
  84.  
  85.  
  86.  
  87.  
  88.  
  89. --[[  
  90.  
  91. Atomic was developed by NightAngel, if you have any questions or  
  92.  
  93. wish to give any feedback whatsoever, please send a message to  
  94.  
  95. http://steamcommunity.com/id/NA1455.  
  96.  
  97. --]]
  98.  
  99. local ITEM = Clockwork.item:New("base_junk");  
  100.  
  101. ITEM.name = "Pipfall Holodisk";  
  102.  
  103. ITEM.worth = 50;  
  104.  
  105. ITEM.model = "models/lazarusroleplay/props/holodisk.mdl";  
  106.  
  107. ITEM.weight = 0.1
  108.  
  109. ITEM.description = "A holodisk with a side-scrolling action-adventure game on it.";  
  110.  
  111. ITEM:Register();  
  112.  
  113.  
  114.  
  115.  
  116.  
  117. --[[  
  118.  
  119. Atomic was developed by NightAngel, if you have any questions or  
  120.  
  121. wish to give any feedback whatsoever, please send a message to  
  122.  
  123. http://steamcommunity.com/id/NA1455.  
  124.  
  125. --]]
  126.  
  127. local ITEM = Clockwork.item:New("base_junk");  
  128.  
  129. ITEM.name = "Classical Music Holodisk";  
  130.  
  131. ITEM.worth = 25;  
  132.  
  133. ITEM.model = "models/lazarusroleplay/props/holodisk.mdl";  
  134.  
  135. ITEM.weight = 0.1
  136.  
  137. ITEM.description = "A holodisk without Classical Radio songs on it.";  
  138.  
  139. ITEM:Register();  
  140.  
  141.  
  142.  
  143.  
  144.  
  145. --[[  
  146.  
  147. Atomic was developed by NightAngel, if you have any questions or  
  148.  
  149. wish to give any feedback whatsoever, please send a message to  
  150.  
  151. http://steamcommunity.com/id/NA1455.  
  152.  
  153. --]]
  154.  
  155. local ITEM = Clockwork.item:New("base_junk");  
  156.  
  157. ITEM.name = "Mojave Music Holodisk";  
  158.  
  159. ITEM.worth = 25;  
  160.  
  161. ITEM.model = "models/lazarusroleplay/props/holodisk.mdl";  
  162.  
  163. ITEM.weight = 0.1
  164.  
  165. ITEM.description = "A holodisk with Mojave Music Radio songs on it.";  
  166.  
  167. ITEM:Register();  
  168.  
  169.  
  170.  
  171. --[[  
  172.  
  173. Atomic was developed by NightAngel, if you have any questions or  
  174.  
  175. wish to give any feedback whatsoever, please send a message to  
  176.  
  177. http://steamcommunity.com/id/NA1455.  
  178.  
  179. --]]
  180.  
  181. local ITEM = Clockwork.item:New("base_junk");  
  182.  
  183. ITEM.name = "GNR Holodisk";  
  184.  
  185. ITEM.worth = 50;  
  186.  
  187. ITEM.model = "models/lazarusroleplay/props/holodisk.mdl";  
  188.  
  189. ITEM.weight = 0.1
  190.  
  191. ITEM.description = "A holodisk with Galaxy News Radio songs on it. These are very rare.";  
  192.  
  193. ITEM:Register();  
  194.  
  195.  
  196.  
  197.  
  198.  
  199. --[[  
  200.  
  201. Atomic was developed by NightAngel, if you have any questions or  
  202.  
  203. wish to give any feedback whatsoever, please send a message to  
  204.  
  205. http://steamcommunity.com/id/NA1455.  
  206.  
  207. --]]  
  208.  
  209. local ITEM = Clockwork.item:New("base_junk");  
  210.  
  211. ITEM.name = "Duct Tape";  
  212.  
  213. ITEM.worth = 12;  
  214.  
  215. ITEM.model = "models/lazarusroleplay/props/ductape.mdl";  
  216.  
  217. ITEM.weight = 0.5
  218.  
  219. ITEM.description = "A roll of duct tape, useful for crafting.";  
  220.  
  221. ITEM:Register();  
  222.  
  223.  
  224.  
  225.  
  226.  
  227. --[[  
  228.  
  229. Atomic was developed by NightAngel, if you have any questions or  
  230.  
  231. wish to give any feedback whatsoever, please send a message to  
  232.  
  233. http://steamcommunity.com/id/NA1455.  
  234.  
  235. --]]  
  236.  
  237. local ITEM = Clockwork.item:New("base_junk");  
  238.  
  239. ITEM.name = "Military-Grade Duct Tape";  
  240.  
  241. ITEM.worth = 30;  
  242.  
  243. ITEM.model = "models/lazarusroleplay/props/ductape.mdl";  
  244.  
  245. ITEM.weight = 0.5
  246.  
  247. ITEM.description = "Military grade duct tape is a variation of traditional duct tape designed for the purposes of being used in the military. As such, its adhesive qualities are enhanced over the consumer version. It can do the job that would require 3 rolls of regular duct tape.";  
  248.  
  249. ITEM:Register();  
  250.  
  251.  
  252.  
  253.  
  254.  
  255. --[[  
  256.  
  257. Atomic was developed by NightAngel, if you have any questions or  
  258.  
  259. wish to give any feedback whatsoever, please send a message to  
  260.  
  261. http://steamcommunity.com/id/NA1455.  
  262.  
  263. --]]  
  264.  
  265. local ITEM = Clockwork.item:New("base_junk");  
  266.  
  267. ITEM.name = "Pre-War Book";  
  268.  
  269. ITEM.worth = 10;  
  270.  
  271. ITEM.model = "models/lazarusroleplay/props/bookgeneric01.mdl";  
  272.  
  273. ITEM.weight = 0.25
  274.  
  275. ITEM.description = "A book still in decent condition. Unfortunately, many folks don't know how to read these days.";
  276.  
  277. ITEM:Register();  
  278.  
  279.  
  280.  
  281.  
  282.  
  283. --[[  
  284.  
  285. Atomic was developed by NightAngel, if you have any questions or  
  286.  
  287. wish to give any feedback whatsoever, please send a message to  
  288.  
  289. http://steamcommunity.com/id/NA1455.  
  290.  
  291. --]]  
  292.  
  293. local ITEM = Clockwork.item:New("base_junk");  
  294.  
  295. ITEM.name = "Dean's Electronics";  
  296.  
  297. ITEM.worth = 50;  
  298.  
  299. ITEM.model = "models/clutter/bookelectronics.mdl";  
  300.  
  301. ITEM.weight = 2
  302.  
  303. ITEM.description = "A study book on the field of electronics. A note on the cover says that it is for the 'budding young electrician in everyone!'";
  304.  
  305. ITEM:Register();  
  306.  
  307.  
  308.  
  309.  
  310.  
  311. --[[  
  312.  
  313. Atomic was developed by NightAngel, if you have any questions or  
  314.  
  315. wish to give any feedback whatsoever, please send a message to  
  316.  
  317. http://steamcommunity.com/id/NA1455.  
  318.  
  319. --]]  
  320.  
  321. local ITEM = Clockwork.item:New("base_junk");  
  322.  
  323. ITEM.name = "D.C. Journal of Internal Medicine";  
  324.  
  325. ITEM.worth = 50;  
  326.  
  327. ITEM.model = "models/clutter/bookdcjournal.mdl";  
  328.  
  329. ITEM.weight = 2
  330.  
  331. ITEM.description = "A study book on the concepts and practical use of first aid skills.";
  332.  
  333. ITEM:Register();  
  334.  
  335.  
  336.  
  337.  
  338.  
  339.  
  340.  
  341. --[[  
  342.  
  343. Atomic was developed by NightAngel, if you have any questions or  
  344.  
  345. wish to give any feedback whatsoever, please send a message to  
  346.  
  347. http://steamcommunity.com/id/NA1455.  
  348.  
  349. --]]  
  350.  
  351. local ITEM = Clockwork.item:New("base_junk");  
  352.  
  353. ITEM.name = "Guns and Bullets";  
  354.  
  355. ITEM.worth = 50;  
  356.  
  357. ITEM.model = "models/lazarusroleplay/props/bookgeneric01.mdl";  
  358.  
  359. ITEM.weight = 2
  360.  
  361. ITEM.description = "A gun rag. A magazine devoted to the practical use of firearms, and the occasional biased review.";
  362.  
  363. ITEM:Register();  
  364.  
  365.  
  366.  
  367.  
  368.  
  369. --[[  
  370.  
  371. Atomic was developed by NightAngel, if you have any questions or  
  372.  
  373. wish to give any feedback whatsoever, please send a message to  
  374.  
  375. http://steamcommunity.com/id/NA1455.  
  376.  
  377. --]]  
  378.  
  379. local ITEM = Clockwork.item:New("base_junk");  
  380.  
  381. ITEM.name = "Big Book of Science";  
  382.  
  383. ITEM.worth = 50;  
  384.  
  385. ITEM.model = "models/clutter/bookscience01.mdl";  
  386.  
  387. ITEM.weight = 2
  388.  
  389. ITEM.description = "This hefty tome increases your sense of awe at the natural wonders around you.";
  390.  
  391. ITEM:Register();  
  392.  
  393.  
  394.  
  395.  
  396.  
  397. --[[  
  398.  
  399. Atomic was developed by NightAngel, if you have any questions or  
  400.  
  401. wish to give any feedback whatsoever, please send a message to  
  402.  
  403. http://steamcommunity.com/id/NA1455.  
  404.  
  405. --]]  
  406.  
  407. local ITEM = Clockwork.item:New("base_junk");  
  408.  
  409. ITEM.name = "Tales of a Junktown Jerky Vendor";  
  410.  
  411. ITEM.worth = 50;  
  412.  
  413. ITEM.model = "models/clutter/bookjunk.mdl";  
  414.  
  415. ITEM.weight = 2
  416.  
  417. ITEM.description = "The 'Tales of a Junktown Jerky Vendor' series is a collection of books written by an unknown vendor of jerky from Junktown.";
  418.  
  419. ITEM:Register();  
  420.  
  421.  
  422.  
  423.  
  424.  
  425. --[[  
  426.  
  427. Atomic was developed by NightAngel, if you have any questions or  
  428.  
  429. wish to give any feedback whatsoever, please send a message to  
  430.  
  431. http://steamcommunity.com/id/NA1455.  
  432.  
  433. --]]  
  434.  
  435. local ITEM = Clockwork.item:New("base_junk");  
  436.  
  437. ITEM.name = "Wasteland Survival Guide";  
  438.  
  439. ITEM.worth = 50;  
  440.  
  441. ITEM.model = "models/clutter/survivalguide.mdl";  
  442.  
  443. ITEM.weight = 2
  444.  
  445. ITEM.description = "Published by Moira Brown in 2277, the guide saw distribution throughout the wasteland by travelers. The book provides knowledge on how to survive the harsh wasteland. It became popular, as within a short four years, it had already reached as far as Nevada.";
  446.  
  447. ITEM:Register();  
  448.  
  449.  
  450.  
  451.  
  452.  
  453. --[[  
  454.  
  455. Atomic was developed by NightAngel, if you have any questions or  
  456.  
  457. wish to give any feedback whatsoever, please send a message to  
  458.  
  459. http://steamcommunity.com/id/NA1455.  
  460.  
  461. --]]  
  462.  
  463. local ITEM = Clockwork.item:New("base_junk");  
  464.  
  465. ITEM.name = "Comic Book";  
  466.  
  467. ITEM.worth = 25;  
  468.  
  469. ITEM.model = "models/clutter/bookgrognak.mdl";  
  470.  
  471. ITEM.weight = 2
  472.  
  473. ITEM.description = "A dusty old comic book.";
  474.  
  475. ITEM:Register();  
  476.  
  477.  
  478.  
  479.  
  480.  
  481.  
  482.  
  483. --[[  
  484.  
  485. Atomic was developed by NightAngel, if you have any questions or  
  486.  
  487. wish to give any feedback whatsoever, please send a message to  
  488.  
  489. http://steamcommunity.com/id/NA1455.  
  490.  
  491. --]]  
  492.  
  493. local ITEM = Clockwork.item:New("base_junk");  
  494.  
  495. ITEM.name = "Lunchbox";  
  496.  
  497. ITEM.worth = 5;  
  498.  
  499. ITEM.model = "models/lazarusroleplay/props/lunchbox.mdl";  
  500.  
  501. ITEM.weight = 0.25
  502.  
  503. ITEM.description = "An empty Vault-Tec lunchbox.";
  504.  
  505. ITEM:Register();  
  506.  
  507.  
  508.  
  509.  
  510.  
  511. --[[  
  512.  
  513. Atomic was developed by NightAngel, if you have any questions or  
  514.  
  515. wish to give any feedback whatsoever, please send a message to  
  516.  
  517. http://steamcommunity.com/id/NA1455.  
  518.  
  519. --]]  
  520.  
  521. local ITEM = Clockwork.item:New("base_junk");  
  522.  
  523. ITEM.name = "Pressure Cooker";  
  524.  
  525. ITEM.worth = 10;  
  526.  
  527. ITEM.model = "models/lazarusroleplay/props/pressurecooker01.mdl";  
  528.  
  529. ITEM.weight = 1
  530.  
  531. ITEM.description = "A pressure cooker.";
  532.  
  533. ITEM:Register();  
  534.  
  535.  
  536.  
  537.  
  538.  
  539. --[[  
  540.  
  541. Atomic was developed by NightAngel, if you have any questions or  
  542.  
  543. wish to give any feedback whatsoever, please send a message to  
  544.  
  545. http://steamcommunity.com/id/NA1455.  
  546.  
  547. --]]  
  548.  
  549. local ITEM = Clockwork.item:New("base_junk");  
  550.  
  551. ITEM.name = "Robot Repair Kit";  
  552.  
  553. ITEM.worth = 50;  
  554.  
  555. ITEM.model = "models/mosi/fallout4/props/aid/robotrepair.mdl";  
  556.  
  557. ITEM.weight = 1
  558.  
  559. ITEM.description = "A kit that can be used to repair damage on a robot."
  560.  
  561. ITEM:Register();  
  562.  
  563.  
  564.  
  565.  
  566.  
  567. --[[  
  568.  
  569. Atomic was developed by NightAngel, if you have any questions or  
  570.  
  571. wish to give any feedback whatsoever, please send a message to  
  572.  
  573. http://steamcommunity.com/id/NA1455.  
  574.  
  575. --]]  
  576.  
  577. local ITEM = Clockwork.item:New("base_junk");  
  578.  
  579. ITEM.name = "Weapon Repair Kit";  
  580.  
  581. ITEM.worth = 50;  
  582.  
  583. ITEM.model = "models/lazarusroleplay/props/repairkit.mdl";  
  584.  
  585. ITEM.weight = 1
  586.  
  587. ITEM.description = "Allows you to restore a broken weapon.";
  588.  
  589. ITEM:Register();  
  590.  
  591.  
  592.  
  593.  
  594.  
  595. --[[  
  596.  
  597. Atomic was developed by NightAngel, if you have any questions or  
  598.  
  599. wish to give any feedback whatsoever, please send a message to  
  600.  
  601. http://steamcommunity.com/id/NA1455.  
  602.  
  603. --]]  
  604.  
  605. local ITEM = Clockwork.item:New("base_junk");  
  606.  
  607. ITEM.name = "Sunset Sarsaparilla Bottle";  
  608.  
  609. ITEM.worth = 1;  
  610.  
  611. ITEM.model = "models/lazarusroleplay/props/ssbottle01.mdl";  
  612.  
  613. ITEM.weight = 0.25
  614.  
  615. ITEM.description = "An empty bottle of Sunset Sarsaparilla.";
  616.  
  617. ITEM:Register();  
  618.  
  619.  
  620.  
  621.  
  622.  
  623. --[[  
  624.  
  625. Atomic was developed by NightAngel, if you have any questions or  
  626.  
  627. wish to give any feedback whatsoever, please send a message to  
  628.  
  629. http://steamcommunity.com/id/NA1455.  
  630.  
  631. --]]  
  632.  
  633. local ITEM = Clockwork.item:New("base_junk");  
  634.  
  635. ITEM.name = "Empty Can";  
  636.  
  637. ITEM.worth = 1;  
  638.  
  639. ITEM.model = "models/fallout 3/beans.mdl";  
  640.  
  641. ITEM.weight = 0.25
  642.  
  643. ITEM.description = "An empty can of Pork n' Beans.";
  644.  
  645. ITEM:Register();  
  646.  
  647.  
  648.  
  649.  
  650.  
  651. --[[  
  652.  
  653. Atomic was developed by NightAngel, if you have any questions or  
  654.  
  655. wish to give any feedback whatsoever, please send a message to  
  656.  
  657. http://steamcommunity.com/id/NA1455.  
  658.  
  659. --]]  
  660.  
  661. local ITEM = Clockwork.item:New("base_junk");  
  662.  
  663. ITEM.name = "Water Bottle";  
  664.  
  665. ITEM.worth = 1;  
  666.  
  667. ITEM.model = "models/fallout 3/water.mdl";  
  668.  
  669. ITEM.weight = 0.25
  670.  
  671. ITEM.description = "An empty bottle of water.";
  672.  
  673. ITEM:Register();  
  674.  
  675.  
  676.  
  677.  
  678.  
  679.  
  680.  
  681. --[[  
  682.  
  683. Atomic was developed by NightAngel, if you have any questions or  
  684.  
  685. wish to give any feedback whatsoever, please send a message to  
  686.  
  687. http://steamcommunity.com/id/NA1455.  
  688.  
  689. --]]  
  690.  
  691. local ITEM = Clockwork.item:New("base_junk");  
  692.  
  693. ITEM.name = "Scotch Bottle";  
  694.  
  695. ITEM.worth = 1;  
  696.  
  697. ITEM.model = "models/lazarusroleplay/props/whiskeybottle02.mdl";  
  698.  
  699. ITEM.weight = 0.25
  700.  
  701. ITEM.description = "An empty bottle of scotch.";
  702.  
  703. ITEM:Register();  
  704.  
  705.  
  706.  
  707.  
  708.  
  709.  
  710.  
  711.  
  712.  
  713. --[[  
  714.  
  715. Atomic was developed by NightAngel, if you have any questions or  
  716.  
  717. wish to give any feedback whatsoever, please send a message to  
  718.  
  719. http://steamcommunity.com/id/NA1455.  
  720.  
  721. --]]  
  722.  
  723. local ITEM = Clockwork.item:New("base_junk");  
  724.  
  725. ITEM.name = "Empty Syringe";  
  726.  
  727. ITEM.worth = 2;  
  728.  
  729. ITEM.model = "models/mosi/fallout4/props/aid/sludgepak.mdl";  
  730.  
  731. ITEM.weight = 0.01
  732.  
  733. ITEM.description = "An empty syringe.";
  734.  
  735. ITEM:Register();  
  736.  
  737.  
  738.  
  739.  
  740.  
  741. --[[  
  742.  
  743. Atomic was developed by NightAngel, if you have any questions or  
  744.  
  745. wish to give any feedback whatsoever, please send a message to  
  746.  
  747. http://steamcommunity.com/id/NA1455.  
  748.  
  749. --]]  
  750.  
  751. local ITEM = Clockwork.item:New("base_junk");  
  752.  
  753. ITEM.name = "Empty Syringe";  
  754.  
  755. ITEM.worth = 2;  
  756.  
  757. ITEM.model = "models/lazarusroleplay/props/surgicalsyringe01.mdl";  
  758.  
  759. ITEM.weight = 0.01
  760.  
  761. ITEM.description = "An empty syringe.";
  762.  
  763. ITEM:Register();  
  764.  
  765.  
  766.  
  767.  
  768.  
  769.  
  770.  
  771. --[[  
  772.  
  773. Atomic was developed by NightAngel, if you have any questions or  
  774.  
  775. wish to give any feedback whatsoever, please send a message to  
  776.  
  777. http://steamcommunity.com/id/NA1455.  
  778.  
  779. --]]  
  780.  
  781. local ITEM = Clockwork.item:New("base_junk");  
  782.  
  783. ITEM.name = "Pre-War Money";  
  784.  
  785. ITEM.worth = 10;  
  786.  
  787. ITEM.model = "models/lazarusroleplay/props/money.mdl";  
  788.  
  789. ITEM.weight = 0.01
  790.  
  791. ITEM.description = "Pre-War money was the currency of the United States of America before the Great War.";
  792.  
  793. ITEM:Register();  
  794.  
  795.  
  796.  
  797.  
  798.  
  799.  
  800.  
  801.  
  802.  
  803.  
  804.  
  805. --[[  
  806.  
  807. Atomic was developed by NightAngel, if you have any questions or  
  808.  
  809. wish to give any feedback whatsoever, please send a message to  
  810.  
  811. http://steamcommunity.com/id/NA1455.  
  812.  
  813. --]]  
  814.  
  815. local ITEM = Clockwork.item:New("base_junk");  
  816.  
  817. ITEM.name = "Circuitry";  
  818.  
  819. ITEM.worth = 5;  
  820.  
  821. ITEM.model = "models/lazarusroleplay/props/scrapelectronics.mdl";  
  822.  
  823. ITEM.weight = 0.5
  824.  
  825. ITEM.description = "A bunch of tangled wiring and scrap electronics.";  
  826.  
  827. ITEM:Register();  
  828.  
  829.  
  830.  
  831. --[[  
  832.  
  833. Atomic was developed by NightAngel, if you have any questions or  
  834.  
  835. wish to give any feedback whatsoever, please send a message to  
  836.  
  837. http://steamcommunity.com/id/NA1455.  
  838.  
  839. --]]  
  840.  
  841. local ITEM = Clockwork.item:New("base_junk");  
  842.  
  843. ITEM.name = "Scrap Wood";
  844.  
  845. ITEM.worth = 5;  
  846.  
  847. ITEM.model = "models/Items/item_item_crate_chunk01.mdl";  
  848.  
  849. ITEM.weight = 1  
  850.  
  851. ITEM.description = "Some scrap wooden components.";  
  852.  
  853. ITEM:Register();  
  854.  
  855.  
  856.  
  857. --[[  
  858.  
  859. Atomic was developed by NightAngel, if you have any questions or  
  860.  
  861. wish to give any feedback whatsoever, please send a message to  
  862.  
  863. http://steamcommunity.com/id/NA1455.  
  864.  
  865. --]]  
  866.  
  867. local ITEM = Clockwork.item:New("base_junk");  
  868.  
  869. ITEM.name = "Leather";
  870.  
  871. ITEM.worth = 5;  
  872.  
  873. ITEM.model = "models/props_lab/box01a.mdl";  
  874.  
  875. ITEM.weight = 1  
  876.  
  877. ITEM.description = "A box of some scrap leather components.";  
  878.  
  879. ITEM:Register();  
  880.  
  881.  
  882.  
  883.  
  884.  
  885. --[[  
  886.  
  887. Atomic was developed by NightAngel, if you have any questions or  
  888.  
  889. wish to give any feedback whatsoever, please send a message to  
  890.  
  891. http://steamcommunity.com/id/NA1455.  
  892.  
  893. --]]  
  894.  
  895. local ITEM = Clockwork.item:New("base_junk");  
  896.  
  897. ITEM.name = "Cloth";
  898.  
  899. ITEM.worth = 5;  
  900.  
  901. ITEM.model = "models/props_lab/box01a.mdl";  
  902.  
  903. ITEM.weight = 1  
  904.  
  905. ITEM.description = "A box of some scrap cloth components.";  
  906.  
  907. ITEM:Register();  
  908.  
  909.  
  910.  
  911.  
  912.  
  913.  
  914.  
  915. --[[  
  916.  
  917. Atomic was developed by NightAngel, if you have any questions or  
  918.  
  919. wish to give any feedback whatsoever, please send a message to  
  920.  
  921. http://steamcommunity.com/id/NA1455.  
  922.  
  923. --]]  
  924.  
  925. local ITEM = Clockwork.item:New("base_junk");  
  926.  
  927. ITEM.name = "Scrap Metal";
  928.  
  929. ITEM.worth = 5;  
  930.  
  931. ITEM.model = "models/lazarusroleplay/props/spareparts.mdl";  
  932.  
  933. ITEM.weight = 1  
  934.  
  935. ITEM.description = "Some scrap metal components.";  
  936.  
  937. ITEM:Register();  
  938.  
  939.  
  940.  
  941.  
  942.  
  943. --[[  
  944.  
  945. Atomic was developed by NightAngel, if you have any questions or  
  946.  
  947. wish to give any feedback whatsoever, please send a message to  
  948.  
  949. http://steamcommunity.com/id/NA1455.  
  950.  
  951. --]]  
  952.  
  953. local ITEM = Clockwork.item:New("base_junk");  
  954.  
  955. ITEM.name = "Battered Clipboard";  
  956.  
  957. ITEM.worth = 1;  
  958.  
  959. ITEM.model = "models/lazarusroleplay/props/clipboard01.mdl";  
  960.  
  961. ITEM.weight = 0.10
  962.  
  963. ITEM.description = "An old clipboard.";  
  964.  
  965. ITEM:Register();  
  966.  
  967.  
  968.  
  969.  
  970.  
  971. --[[  
  972.  
  973. Atomic was developed by NightAngel, if you have any questions or  
  974.  
  975. wish to give any feedback whatsoever, please send a message to  
  976.  
  977. http://steamcommunity.com/id/NA1455.  
  978.  
  979. --]]  
  980.  
  981. local ITEM = Clockwork.item:New("base_junk");  
  982.  
  983. ITEM.name = "Military-Grade Circuit Board";  
  984.  
  985. ITEM.worth = 2;  
  986.  
  987. ITEM.model = "models/props_lab/reciever01d.mdl";  
  988.  
  989. ITEM.weight = 2
  990.  
  991. ITEM.description = "A military-grade circuit board often found inside robots.";  
  992.  
  993. ITEM:Register();  
  994.  
  995.  
  996.  
  997.  
  998.  
  999.  
  1000.  
  1001. --[[  
  1002.  
  1003. Atomic was developed by NightAngel, if you have any questions or  
  1004.  
  1005. wish to give any feedback whatsoever, please send a message to  
  1006.  
  1007. http://steamcommunity.com/id/NA1455.  
  1008.  
  1009. --]]  
  1010.  
  1011. local ITEM = Clockwork.item:New("base_junk");  
  1012.  
  1013. ITEM.name = "Tin Can";  
  1014.  
  1015. ITEM.worth = 1;  
  1016.  
  1017. ITEM.model = "models/props_junk/garbage_metalcan001a.mdl";  
  1018.  
  1019. ITEM.weight = 0.25
  1020.  
  1021. ITEM.description = "A rusty tin can.";
  1022.  
  1023. ITEM:Register();  
  1024.  
  1025.  
  1026.  
  1027.  
  1028.  
  1029. --[[  
  1030.  
  1031. Atomic was developed by NightAngel, if you have any questions or  
  1032.  
  1033. wish to give any feedback whatsoever, please send a message to  
  1034.  
  1035. http://steamcommunity.com/id/NA1455.  
  1036.  
  1037. --]]  
  1038.  
  1039. local ITEM = Clockwork.item:New("base_junk");  
  1040.  
  1041. ITEM.name = "Screws";  
  1042.  
  1043. ITEM.worth = 10;  
  1044.  
  1045. ITEM.model = "models/props_lab/box01a.mdl";  
  1046.  
  1047. ITEM.weight = 1  
  1048.  
  1049. ITEM.description = "A box filled with screws.";  
  1050.  
  1051. ITEM:Register();  
  1052.  
  1053.  
  1054.  
  1055.  
  1056.  
  1057. --[[  
  1058.  
  1059. Atomic was developed by NightAngel, if you have any questions or  
  1060.  
  1061. wish to give any feedback whatsoever, please send a message to  
  1062.  
  1063. http://steamcommunity.com/id/NA1455.  
  1064.  
  1065. --]]  
  1066.  
  1067. local ITEM = Clockwork.item:New("base_junk");  
  1068.  
  1069. ITEM.name = "Newspaper";  
  1070.  
  1071. ITEM.worth = 1;  
  1072.  
  1073. ITEM.model = "models/props_junk/garbage_newspaper001a.mdl";
  1074.  
  1075. ITEM.weight = 0.25
  1076.  
  1077. ITEM.description = "An old newspaper.";  
  1078.  
  1079. ITEM:Register();  
  1080.  
  1081.  
  1082.  
  1083. --[[  
  1084.  
  1085. Atomic was developed by NightAngel, if you have any questions or  
  1086.  
  1087. wish to give any feedback whatsoever, please send a message to  
  1088.  
  1089. http://steamcommunity.com/id/NA1455.  
  1090.  
  1091. --]]  
  1092.  
  1093. local ITEM = Clockwork.item:New("base_junk");  
  1094.  
  1095. ITEM.name = "Blast Radius board game";  
  1096.  
  1097. ITEM.worth = 21;  
  1098.  
  1099. ITEM.model = "models/unitedfront/crafting/unitedfront_blastradius.mdl";
  1100.  
  1101. ITEM.weight = 1
  1102.  
  1103. ITEM.description = "This game is published by the Don't Be Bored Games Company in the years before the Great War and is for ages 5 to 29.";  
  1104.  
  1105. ITEM:Register();  
  1106.  
  1107.  
  1108.  
  1109.  
  1110.  
  1111. --[[  
  1112.  
  1113. Atomic was developed by NightAngel, if you have any questions or  
  1114.  
  1115. wish to give any feedback whatsoever, please send a message to  
  1116.  
  1117. http://steamcommunity.com/id/NA1455.  
  1118.  
  1119. --]]  
  1120.  
  1121. local ITEM = Clockwork.item:New("base_junk");  
  1122.  
  1123. ITEM.name = "Antifreeze";  
  1124.  
  1125. ITEM.worth = 4;  
  1126.  
  1127. ITEM.model = "models/unitedfront/crafting/unitedfront_antifreeze.mdl";
  1128.  
  1129. ITEM.weight = 1
  1130.  
  1131. ITEM.description = "A bottle of antifreeze.";  
  1132.  
  1133. ITEM:Register();  
  1134.  
  1135.  
  1136.  
  1137.  
  1138.  
  1139. --[[  
  1140.  
  1141. Atomic was developed by NightAngel, if you have any questions or  
  1142.  
  1143. wish to give any feedback whatsoever, please send a message to  
  1144.  
  1145. http://steamcommunity.com/id/NA1455.  
  1146.  
  1147. --]]  
  1148.  
  1149. local ITEM = Clockwork.item:New("base_junk");  
  1150.  
  1151. ITEM.name = "Coolant";  
  1152.  
  1153. ITEM.worth = 7;  
  1154.  
  1155. ITEM.model = "models/unitedfront/crafting/unitedfront_antifreeze_rare.mdl";
  1156.  
  1157. ITEM.weight = 1
  1158.  
  1159. ITEM.description = "A bottle of coolant.";  
  1160.  
  1161. ITEM:Register();  
  1162.  
  1163.  
  1164.  
  1165.  
  1166.  
  1167. --[[  
  1168.  
  1169. Atomic was developed by NightAngel, if you have any questions or  
  1170.  
  1171. wish to give any feedback whatsoever, please send a message to  
  1172.  
  1173. http://steamcommunity.com/id/NA1455.  
  1174.  
  1175. --]]  
  1176.  
  1177. local ITEM = Clockwork.item:New("base_junk");  
  1178.  
  1179. ITEM.name = "Big Pot";  
  1180.  
  1181. ITEM.worth = 5;  
  1182.  
  1183. ITEM.model = "models/clutter/bigpot.mdl ";  
  1184.  
  1185. ITEM.weight = 1
  1186.  
  1187. ITEM.description = "A large cooking pot.";  
  1188.  
  1189. ITEM:Register();  
  1190.  
  1191.  
  1192.  
  1193. --[[  
  1194.  
  1195. Atomic was developed by NightAngel, if you have any questions or  
  1196.  
  1197. wish to give any feedback whatsoever, please send a message to  
  1198.  
  1199. http://steamcommunity.com/id/NA1455.  
  1200.  
  1201. --]]  
  1202.  
  1203. local ITEM = Clockwork.item:New("base_junk");  
  1204.  
  1205. ITEM.name = "Coffee Pot";  
  1206.  
  1207. ITEM.worth = 5;  
  1208.  
  1209. ITEM.model = "models/clutter/coffeepot.mdl";  
  1210.  
  1211. ITEM.weight = 1
  1212.  
  1213. ITEM.description = "A metal coffee pot.";  
  1214.  
  1215. ITEM:Register();  
  1216.  
  1217.  
  1218.  
  1219. --[[  
  1220.  
  1221. Atomic was developed by NightAngel, if you have any questions or  
  1222.  
  1223. wish to give any feedback whatsoever, please send a message to  
  1224.  
  1225. http://steamcommunity.com/id/NA1455.  
  1226.  
  1227. --]]  
  1228.  
  1229. local ITEM = Clockwork.item:New("base_junk");  
  1230.  
  1231. ITEM.name = "Milk Bottle";  
  1232.  
  1233. ITEM.worth = 1;  
  1234.  
  1235. ITEM.model = "models/clutter/milkbottle01.mdl";  
  1236.  
  1237. ITEM.weight = 0.25
  1238.  
  1239. ITEM.description = "An empty bottle of milk.";  
  1240.  
  1241. ITEM:Register();  
  1242.  
  1243.  
  1244.  
  1245.  
  1246.  
  1247. --[[  
  1248.  
  1249. Atomic was developed by NightAngel, if you have any questions or  
  1250.  
  1251. wish to give any feedback whatsoever, please send a message to  
  1252.  
  1253. http://steamcommunity.com/id/NA1455.  
  1254.  
  1255. --]]  
  1256.  
  1257. local ITEM = Clockwork.item:New("base_junk");  
  1258.  
  1259. ITEM.name = "Glass Pitcher";  
  1260.  
  1261. ITEM.worth = 5;  
  1262.  
  1263. ITEM.model = "models/clutter/glasspitcher.mdl";  
  1264.  
  1265. ITEM.weight = 0.5
  1266.  
  1267. ITEM.description = "A glass pitcher.";  
  1268.  
  1269. ITEM:Register();  
  1270.  
  1271.  
  1272.  
  1273.  
  1274.  
  1275. --[[  
  1276.  
  1277. Atomic was developed by NightAngel, if you have any questions or  
  1278.  
  1279. wish to give any feedback whatsoever, please send a message to  
  1280.  
  1281. http://steamcommunity.com/id/NA1455.  
  1282.  
  1283. --]]  
  1284.  
  1285. local ITEM = Clockwork.item:New("base_junk");  
  1286.  
  1287. ITEM.name = "Cigarette Pack";  
  1288.  
  1289. ITEM.worth = 12;  
  1290.  
  1291. ITEM.model = "models/clutter/cigarettepack.mdl";  
  1292.  
  1293. ITEM.weight = 0.5
  1294.  
  1295. ITEM.description = "Packs of cigarettes are abundant in both the Capital and Mojave wastelands, and can be found in many locations or purchased from merchants.";  
  1296.  
  1297. ITEM:Register();  
  1298.  
  1299.  
  1300.  
  1301.  
  1302.  
  1303.  
  1304.  
  1305. --[[  
  1306.  
  1307. Atomic was developed by NightAngel, if you have any questions or  
  1308.  
  1309. wish to give any feedback whatsoever, please send a message to  
  1310.  
  1311. http://steamcommunity.com/id/NA1455.  
  1312.  
  1313. --]]  
  1314.  
  1315. local ITEM = Clockwork.item:New("base_junk");  
  1316.  
  1317. ITEM.name = "Cigarette Carton";  
  1318.  
  1319. ITEM.worth = 50;  
  1320.  
  1321. ITEM.model = "models/clutter/cigarettecarton.mdl";  
  1322.  
  1323. ITEM.weight = 1.0
  1324.  
  1325. ITEM.description = "A box containing several packs of cigarettes.";  
  1326.  
  1327. ITEM:Register();  
  1328.  
  1329.  
  1330.  
  1331.  
  1332.  
  1333.  
  1334.  
  1335. --[[  
  1336.  
  1337. Atomic was developed by NightAngel, if you have any questions or  
  1338.  
  1339. wish to give any feedback whatsoever, please send a message to  
  1340.  
  1341. http://steamcommunity.com/id/NA1455.  
  1342.  
  1343. --]]  
  1344.  
  1345. local ITEM = Clockwork.item:New("base_junk");  
  1346.  
  1347. ITEM.name = "Wrench";  
  1348.  
  1349. ITEM.worth = 15;  
  1350.  
  1351. ITEM.model = "models/clutter/wrench.mdl";  
  1352.  
  1353. ITEM.weight = 1
  1354.  
  1355. ITEM.description = "A rusty metal wrench. Still useful.";  
  1356.  
  1357. ITEM:Register();  
  1358.  
  1359.  
  1360.  
  1361.  
  1362.  
  1363. --[[  
  1364.  
  1365. Atomic was developed by NightAngel, if you have any questions or  
  1366.  
  1367. wish to give any feedback whatsoever, please send a message to  
  1368.  
  1369. http://steamcommunity.com/id/NA1455.  
  1370.  
  1371. --]]  
  1372.  
  1373. local ITEM = Clockwork.item:New("base_junk");  
  1374.  
  1375. ITEM.name = "Hammer";  
  1376.  
  1377. ITEM.worth = 15;  
  1378.  
  1379. ITEM.model = "models/clutter/hammer.mdl";  
  1380.  
  1381. ITEM.weight = 1
  1382.  
  1383. ITEM.description = "An old hammer. Still useful.";  
  1384.  
  1385. ITEM:Register();  
  1386.  
  1387.  
  1388.  
  1389.  
  1390.  
  1391. --[[  
  1392.  
  1393. Atomic was developed by NightAngel, if you have any questions or  
  1394.  
  1395. wish to give any feedback whatsoever, please send a message to  
  1396.  
  1397. http://steamcommunity.com/id/NA1455.  
  1398.  
  1399. --]]  
  1400.  
  1401. local ITEM = Clockwork.item:New("base_junk");  
  1402.  
  1403. ITEM.name = "Screwdriver";  
  1404.  
  1405. ITEM.worth = 15;  
  1406.  
  1407. ITEM.model = "models/props_c17/TrapPropeller_Lever.mdl";  
  1408.  
  1409. ITEM.weight = 0.5
  1410.  
  1411. ITEM.description = "A rusty metal screwdriver. Still useful.";  
  1412.  
  1413. ITEM:Register();  
  1414.  
  1415.  
  1416.  
  1417.  
  1418.  
  1419. --[[  
  1420.  
  1421. Atomic was developed by NightAngel, if you have any questions or  
  1422.  
  1423. wish to give any feedback whatsoever, please send a message to  
  1424.  
  1425. http://steamcommunity.com/id/NA1455.  
  1426.  
  1427. --]]  
  1428.  
  1429. local ITEM = Clockwork.item:New("base_junk");  
  1430.  
  1431. ITEM.name = "Pliers";  
  1432.  
  1433. ITEM.worth = 15;  
  1434.  
  1435. ITEM.model = "models/props_c17/tools_pliers01a.mdl";  
  1436.  
  1437. ITEM.weight = 0.5
  1438.  
  1439. ITEM.description = "A rusty pair of pliers. Still useful.";  
  1440.  
  1441. ITEM:Register();  
  1442.  
  1443.  
  1444.  
  1445.  
  1446.  
  1447. --[[  
  1448.  
  1449. Atomic was developed by NightAngel, if you have any questions or  
  1450.  
  1451. wish to give any feedback whatsoever, please send a message to  
  1452.  
  1453. http://steamcommunity.com/id/NA1455.  
  1454.  
  1455. --]]  
  1456.  
  1457. local ITEM = Clockwork.item:New("base_junk");  
  1458.  
  1459. ITEM.name = "Tribal Pottery";  
  1460.  
  1461. ITEM.worth = 15;  
  1462.  
  1463. ITEM.model = "models/props_c17/pottery09a.mdl";  
  1464.  
  1465. ITEM.weight = 0.5
  1466.  
  1467. ITEM.description = "A piece of pottery.";  
  1468.  
  1469. ITEM:Register();  
  1470.  
  1471.  
  1472.  
  1473.  
  1474.  
  1475.  
  1476.  
  1477. --[[  
  1478.  
  1479. Atomic was developed by NightAngel, if you have any questions or  
  1480.  
  1481. wish to give any feedback whatsoever, please send a message to  
  1482.  
  1483. http://steamcommunity.com/id/NA1455.  
  1484.  
  1485. --]]  
  1486.  
  1487. local ITEM = Clockwork.item:New("base_junk");  
  1488.  
  1489. ITEM.name = "Tribal Pottery";  
  1490.  
  1491. ITEM.worth = 15;  
  1492.  
  1493. ITEM.model = "models/props_c17/pottery04a.mdl";  
  1494.  
  1495. ITEM.weight = 0.5
  1496.  
  1497. ITEM.description = "A piece of pottery.";  
  1498.  
  1499. ITEM:Register();  
  1500.  
  1501.  
  1502.  
  1503.  
  1504.  
  1505.  
  1506.  
  1507. --[[  
  1508.  
  1509. Atomic was developed by NightAngel, if you have any questions or  
  1510.  
  1511. wish to give any feedback whatsoever, please send a message to  
  1512.  
  1513. http://steamcommunity.com/id/NA1455.  
  1514.  
  1515. --]]  
  1516.  
  1517. local ITEM = Clockwork.item:New("base_junk");  
  1518.  
  1519. ITEM.name = "Toolbox";  
  1520.  
  1521. ITEM.worth = 50;  
  1522.  
  1523. ITEM.model = "models/clutter/toolbox.mdl";  
  1524.  
  1525. ITEM.weight = 0.5
  1526.  
  1527. ITEM.description = "A toolbox containing many useful tools.";  
  1528.  
  1529. ITEM:Register();  
  1530.  
  1531.  
  1532.  
  1533.  
  1534.  
  1535. --[[  
  1536.  
  1537. Atomic was developed by NightAngel, if you have any questions or  
  1538.  
  1539. wish to give any feedback whatsoever, please send a message to  
  1540.  
  1541. http://steamcommunity.com/id/NA1455.  
  1542.  
  1543. --]]  
  1544.  
  1545. local ITEM = Clockwork.item:New("base_junk");  
  1546.  
  1547. ITEM.name = "Toolbox";  
  1548.  
  1549. ITEM.worth = 50;  
  1550.  
  1551. ITEM.model = "models/sal/fallout4/toolbox.mdl";  
  1552.  
  1553. ITEM.weight = 0.5
  1554.  
  1555. ITEM.description = "A toolbox containing many useful tools.";  
  1556.  
  1557. ITEM:Register();  
  1558.  
  1559.  
  1560.  
  1561.  
  1562.  
  1563.  
  1564.  
  1565. --[[  
  1566.  
  1567. Atomic was developed by NightAngel, if you have any questions or  
  1568.  
  1569. wish to give any feedback whatsoever, please send a message to  
  1570.  
  1571. http://steamcommunity.com/id/NA1455.  
  1572.  
  1573. --]]  
  1574.  
  1575. local ITEM = Clockwork.item:New("base_junk");  
  1576.  
  1577. ITEM.name = "Pipe";  
  1578.  
  1579. ITEM.worth = 10;  
  1580.  
  1581. ITEM.model = "models/props_canal/mattpipe.mdl";  
  1582.  
  1583. ITEM.weight = 2
  1584.  
  1585. ITEM.description = "A length of rusty metal pipe.";  
  1586.  
  1587. ITEM:Register();  
  1588.  
  1589.  
  1590.  
  1591.  
  1592.  
  1593.  
  1594.  
  1595.  
  1596.  
  1597. --[[  
  1598.  
  1599. Atomic was developed by NightAngel, if you have any questions or  
  1600.  
  1601. wish to give any feedback whatsoever, please send a message to  
  1602.  
  1603. http://steamcommunity.com/id/NA1455.  
  1604.  
  1605. --]]  
  1606.  
  1607. local ITEM = Clockwork.item:New("base_junk");  
  1608.  
  1609. ITEM.name = "Large Can";  
  1610.  
  1611. ITEM.worth = 1;  
  1612.  
  1613. ITEM.model = "models/props_junk/garbage_metalcan002a.mdl";  
  1614.  
  1615. ITEM.weight = 0.25
  1616.  
  1617. ITEM.description = "A rusty tin can.";  
  1618.  
  1619. ITEM:Register();  
  1620.  
  1621.  
  1622.  
  1623.  
  1624.  
  1625.  
  1626.  
  1627.  
  1628.  
  1629. --[[  
  1630.  
  1631. Atomic was developed by NightAngel, if you have any questions or  
  1632.  
  1633. wish to give any feedback whatsoever, please send a message to  
  1634.  
  1635. http://steamcommunity.com/id/NA1455.  
  1636.  
  1637. --]]  
  1638.  
  1639. local ITEM = Clockwork.item:New("base_junk");  
  1640.  
  1641. ITEM.name = "Gas Canister";  
  1642.  
  1643. ITEM.worth = 15;  
  1644.  
  1645. ITEM.model = "models/props_junk/gascan001a.mdl";  
  1646.  
  1647. ITEM.weight = 3
  1648.  
  1649. ITEM.description = "A bright red gasoline canister, still containing some amount of gas.";  
  1650.  
  1651. ITEM:Register();  
  1652.  
  1653.  
  1654.  
  1655.  
  1656.  
  1657. --[[  
  1658.  
  1659. Atomic was developed by NightAngel, if you have any questions or  
  1660.  
  1661. wish to give any feedback whatsoever, please send a message to  
  1662.  
  1663. http://steamcommunity.com/id/NA1455.  
  1664.  
  1665. --]]  
  1666.  
  1667. local ITEM = Clockwork.item:New("base_junk");  
  1668.  
  1669. ITEM.name = "Empty Metal Canister";  
  1670.  
  1671. ITEM.worth = 5;  
  1672.  
  1673. ITEM.model = "models/props_junk/metalgascan.mdl";
  1674.  
  1675. ITEM.weight = 1  
  1676.  
  1677. ITEM.description = "A rusty old canister. It can be filled with water or other liquids.";  
  1678.  
  1679. ITEM:Register();  
  1680.  
  1681.  
  1682.  
  1683.  
  1684.  
  1685. --[[  
  1686.  
  1687. Atomic was developed by NightAngel, if you have any questions or  
  1688.  
  1689. wish to give any feedback whatsoever, please send a message to  
  1690.  
  1691. http://steamcommunity.com/id/NA1455.  
  1692.  
  1693. --]]  
  1694.  
  1695. local ITEM = Clockwork.item:New("base_junk");  
  1696.  
  1697. ITEM.name = "Blue Binder";  
  1698.  
  1699. ITEM.worth = 1;  
  1700.  
  1701. ITEM.model = "models/props_lab/binderblue.mdl";
  1702.  
  1703. ITEM.weight = 0.5  
  1704.  
  1705. ITEM.description = "An old binder.";  
  1706.  
  1707. ITEM:Register();
  1708.  
  1709.  
  1710.  
  1711. --[[  
  1712.  
  1713. Atomic was developed by NightAngel, if you have any questions or  
  1714.  
  1715. wish to give any feedback whatsoever, please send a message to  
  1716.  
  1717. http://steamcommunity.com/id/NA1455.  
  1718.  
  1719. --]]  
  1720.  
  1721. local ITEM = Clockwork.item:New("base_junk");  
  1722.  
  1723. ITEM.name = "Green Binder";  
  1724.  
  1725. ITEM.worth = 1;  
  1726.  
  1727. ITEM.model = "models/props_lab/bindergreen.mdl";
  1728.  
  1729. ITEM.weight = 0.5  
  1730.  
  1731. ITEM.description = "An old binder.";  
  1732.  
  1733. ITEM:Register();  
  1734.  
  1735.  
  1736.  
  1737. --[[  
  1738.  
  1739. Atomic was developed by NightAngel, if you have any questions or  
  1740.  
  1741. wish to give any feedback whatsoever, please send a message to  
  1742.  
  1743. http://steamcommunity.com/id/NA1455.  
  1744.  
  1745. --]]  
  1746.  
  1747. local ITEM = Clockwork.item:New("base_junk");  
  1748.  
  1749. ITEM.name = "Gray Binder";  
  1750.  
  1751. ITEM.worth = 1;  
  1752.  
  1753. ITEM.model = "models/props_lab/bindergraylabel01b.mdl";
  1754.  
  1755. ITEM.weight = 0.5  
  1756.  
  1757. ITEM.description = "An old binder.";  
  1758.  
  1759. ITEM:Register();  
  1760.  
  1761.  
  1762.  
  1763.  
  1764.  
  1765. --[[  
  1766.  
  1767. Atomic was developed by NightAngel, if you have any questions or  
  1768.  
  1769. wish to give any feedback whatsoever, please send a message to  
  1770.  
  1771. http://steamcommunity.com/id/NA1455.  
  1772.  
  1773. --]]  
  1774.  
  1775. local ITEM = Clockwork.item:New("base_junk");  
  1776.  
  1777. ITEM.name = "Red Binder";  
  1778.  
  1779. ITEM.worth = 1;  
  1780.  
  1781. ITEM.model = "models/props_lab/binderredlabel.mdl";
  1782.  
  1783. ITEM.weight = 0.5  
  1784.  
  1785. ITEM.description = "An old binder.";  
  1786.  
  1787. ITEM:Register();  
  1788.  
  1789.  
  1790.  
  1791.  
  1792.  
  1793.  
  1794.  
  1795. --[[  
  1796.  
  1797. Atomic was developed by NightAngel, if you have any questions or  
  1798.  
  1799. wish to give any feedback whatsoever, please send a message to  
  1800.  
  1801. http://steamcommunity.com/id/NA1455.  
  1802.  
  1803. --]]  
  1804.  
  1805. local ITEM = Clockwork.item:New("base_junk");  
  1806.  
  1807. ITEM.name = "Cooking Oil";  
  1808.  
  1809. ITEM.worth = 5;  
  1810.  
  1811. ITEM.model = "models/props_junk/garbage_plasticbottle002a.mdl";
  1812.  
  1813. ITEM.weight = 1
  1814.  
  1815. ITEM.description = "A bottle of cooking oil.";  
  1816.  
  1817. ITEM:Register();  
  1818.  
  1819.  
  1820.  
  1821.  
  1822.  
  1823.  
  1824.  
  1825. --[[  
  1826.  
  1827. Atomic was developed by NightAngel, if you have any questions or  
  1828.  
  1829. wish to give any feedback whatsoever, please send a message to  
  1830.  
  1831. http://steamcommunity.com/id/NA1455.  
  1832.  
  1833. --]]  
  1834.  
  1835. local ITEM = Clockwork.item:New("base_junk");  
  1836.  
  1837. ITEM.name = "Conductor";  
  1838.  
  1839. ITEM.worth = 30;  
  1840.  
  1841. ITEM.model = "models/clutter/conductor.mdl";
  1842.  
  1843. ITEM.weight = 5
  1844.  
  1845. ITEM.description = "A conductor. They are commonly found in toolboxes and inside robots.";
  1846.  
  1847. ITEM:Register();  
  1848.  
  1849.  
  1850.  
  1851.  
  1852.  
  1853. --[[  
  1854.  
  1855. Atomic was developed by NightAngel, if you have any questions or  
  1856.  
  1857. wish to give any feedback whatsoever, please send a message to  
  1858.  
  1859. http://steamcommunity.com/id/NA1455.  
  1860.  
  1861. --]]  
  1862.  
  1863. local ITEM = Clockwork.item:New("base_junk");  
  1864.  
  1865. ITEM.name = "Pip-Boy";  
  1866.  
  1867. ITEM.worth = 150;  
  1868.  
  1869. ITEM.model = "models/atomic/pipboy/pipboy.mdl";
  1870.  
  1871. ITEM.weight = 0.1
  1872.  
  1873. ITEM.description = "The Pip-Boy 3000 is a pre-War electronic Personal Information Processor (PIP) manufactured by RobCo Industries, and acts as a database for personal information.";
  1874.  
  1875. ITEM:Register();  
  1876.  
  1877.  
  1878.  
  1879.  
  1880.  
  1881.  
  1882.  
  1883. --[[  
  1884.  
  1885. Atomic was developed by NightAngel, if you have any questions or  
  1886.  
  1887. wish to give any feedback whatsoever, please send a message to  
  1888.  
  1889. http://steamcommunity.com/id/NA1455.  
  1890.  
  1891. --]]  
  1892.  
  1893. local ITEM = Clockwork.item:New("base_junk");  
  1894.  
  1895. ITEM.name = "Fuse";  
  1896.  
  1897. ITEM.worth = 10;  
  1898.  
  1899. ITEM.model = "models/maxibammo/energycell.mdl";
  1900.  
  1901. ITEM.weight = 1
  1902.  
  1903. ITEM.description = "A small copper cylinder with two black plastic caps on each end.";
  1904.  
  1905. ITEM:Register();  
  1906.  
  1907.  
  1908.  
  1909.  
  1910.  
  1911. --[[  
  1912.  
  1913. Atomic was developed by NightAngel, if you have any questions or  
  1914.  
  1915. wish to give any feedback whatsoever, please send a message to  
  1916.  
  1917. http://steamcommunity.com/id/NA1455.  
  1918.  
  1919. --]]  
  1920.  
  1921. local ITEM = Clockwork.item:New("base_junk");  
  1922.  
  1923. ITEM.name = "Fusion Core";  
  1924.  
  1925. ITEM.worth = 200;  
  1926.  
  1927. ITEM.model = "models/maxibammo/microfusioncell.mdl";
  1928.  
  1929. ITEM.weight = 4
  1930.  
  1931. ITEM.description = "Fusion cores are used to power and activate suits of power armor.";
  1932.  
  1933. ITEM:Register();  
  1934.  
  1935.  
  1936.  
  1937.  
  1938.  
  1939.  
  1940.  
  1941. --[[  
  1942.  
  1943. Atomic was developed by NightAngel, if you have any questions or  
  1944.  
  1945. wish to give any feedback whatsoever, please send a message to  
  1946.  
  1947. http://steamcommunity.com/id/NA1455.  
  1948.  
  1949. --]]  
  1950.  
  1951. local ITEM = Clockwork.item:New("base_junk");  
  1952.  
  1953. ITEM.name = "Power Relay Coil";  
  1954.  
  1955. ITEM.worth = 15;  
  1956.  
  1957. ITEM.model = "models/Items/battery.mdl";
  1958.  
  1959. ITEM.weight = 0.5
  1960.  
  1961. ITEM.description = "The power relay coil is a plug-style coil designed to relay power.";
  1962.  
  1963. ITEM:Register();  
  1964.  
  1965.  
  1966.  
  1967.  
  1968.  
  1969.  
  1970.  
  1971. --[[  
  1972.  
  1973. Atomic was developed by NightAngel, if you have any questions or  
  1974.  
  1975. wish to give any feedback whatsoever, please send a message to  
  1976.  
  1977. http://steamcommunity.com/id/NA1455.  
  1978.  
  1979. --]]  
  1980.  
  1981. local ITEM = Clockwork.item:New("base_junk");  
  1982.  
  1983. ITEM.name = "Fission Battery";  
  1984.  
  1985. ITEM.worth = 75;  
  1986.  
  1987. ITEM.model = "models/clutter/9voltbattery.mdl";
  1988.  
  1989. ITEM.weight = 3
  1990.  
  1991. ITEM.description = "Produced among others by Wattz Electronics, the fission battery has taken on the role of an on-hand generator.";
  1992.  
  1993. ITEM:Register();  
  1994.  
  1995.  
  1996.  
  1997.  
  1998.  
  1999. --[[  
  2000.  
  2001. Atomic was developed by NightAngel, if you have any questions or  
  2002.  
  2003. wish to give any feedback whatsoever, please send a message to  
  2004.  
  2005. http://steamcommunity.com/id/NA1455.  
  2006.  
  2007. --]]  
  2008.  
  2009. local ITEM = Clockwork.item:New("base_junk");  
  2010.  
  2011. ITEM.name = "Makeshift Battery";  
  2012.  
  2013. ITEM.worth = 25;  
  2014.  
  2015. ITEM.model = "models/Items/car_battery01.mdl";
  2016.  
  2017. ITEM.weight = 6
  2018.  
  2019. ITEM.description = "It is a crude, hand-made lead-acid battery, consisting of lead sulfide plates as electrodes and sulfuric acid as the electrolyte. Wooden panels contain the assembly.";
  2020.  
  2021. ITEM:Register();  
  2022.  
  2023.  
  2024.  
  2025.  
  2026.  
  2027.  
  2028.  
  2029. --[[  
  2030.  
  2031. Atomic was developed by NightAngel, if you have any questions or  
  2032.  
  2033. wish to give any feedback whatsoever, please send a message to  
  2034.  
  2035. http://steamcommunity.com/id/NA1455.  
  2036.  
  2037. --]]  
  2038.  
  2039. local ITEM = Clockwork.item:New("base_junk");  
  2040.  
  2041. ITEM.name = "Sensor Module";  
  2042.  
  2043. ITEM.worth = 30;  
  2044.  
  2045. ITEM.model = "models/gibs/shield_scanner_gib1.mdl";
  2046.  
  2047. ITEM.weight = 2
  2048.  
  2049. ITEM.description = "A sensor module. These can often be found in toolboxes and inside robots.";
  2050.  
  2051. ITEM:Register();  
  2052.  
  2053.  
  2054.  
  2055.  
  2056.  
  2057. --[[  
  2058.  
  2059. Atomic was developed by NightAngel, if you have any questions or  
  2060.  
  2061. wish to give any feedback whatsoever, please send a message to  
  2062.  
  2063. http://steamcommunity.com/id/NA1455.  
  2064.  
  2065. --]]  
  2066.  
  2067. local ITEM = Clockwork.item:New("base_junk");  
  2068.  
  2069. ITEM.name = "Desk Fan";  
  2070.  
  2071. ITEM.worth = 1;  
  2072.  
  2073. ITEM.model = "models/props_fallout/fan.mdl";
  2074.  
  2075. ITEM.weight = 1
  2076.  
  2077. ITEM.description = "An old desk fan.";  
  2078.  
  2079. ITEM:Register();  
  2080.  
  2081.  
  2082.  
  2083.  
  2084.  
  2085. --[[  
  2086.  
  2087. Atomic was developed by NightAngel, if you have any questions or  
  2088.  
  2089. wish to give any feedback whatsoever, please send a message to  
  2090.  
  2091. http://steamcommunity.com/id/NA1455.  
  2092.  
  2093. --]]  
  2094.  
  2095. local ITEM = Clockwork.item:New("base_junk");  
  2096.  
  2097. ITEM.name = "Empty First-Aid Kit";  
  2098.  
  2099. ITEM.worth = 5;  
  2100.  
  2101. ITEM.model = "models/lazarusroleplay/props/firstaidkit01.mdl";
  2102.  
  2103. ITEM.weight = 2
  2104.  
  2105. ITEM.description = "An empty first-aid kit.";  
  2106.  
  2107. ITEM:Register();  
  2108.  
  2109.  
  2110.  
  2111.  
  2112.  
  2113. --[[  
  2114.  
  2115. Atomic was developed by NightAngel, if you have any questions or  
  2116.  
  2117. wish to give any feedback whatsoever, please send a message to  
  2118.  
  2119. http://steamcommunity.com/id/NA1455.  
  2120.  
  2121. --]]  
  2122.  
  2123. local ITEM = Clockwork.item:New("base_junk");  
  2124.  
  2125. ITEM.name = "Camera";  
  2126.  
  2127. ITEM.worth = 12;  
  2128.  
  2129. ITEM.model = "models/clutter/camara.mdl";
  2130.  
  2131. ITEM.weight = 1
  2132.  
  2133. ITEM.description = "The camera is a twin-lens reflex camera with a fixed focus. Exposure time is controlled by a shutter arm. Illumination is provided by a flash bulb held in a flash holder.";  
  2134.  
  2135. ITEM:Register();  
  2136.  
  2137.  
  2138.  
  2139.  
  2140.  
  2141.  
  2142.  
  2143.  
  2144.  
  2145. --[[  
  2146.  
  2147. Atomic was developed by NightAngel, if you have any questions or  
  2148.  
  2149. wish to give any feedback whatsoever, please send a message to  
  2150.  
  2151. http://steamcommunity.com/id/NA1455.  
  2152.  
  2153. --]]  
  2154.  
  2155. local ITEM = Clockwork.item:New("base_junk");  
  2156.  
  2157. ITEM.name = "Toaster";  
  2158.  
  2159. ITEM.worth = 1;  
  2160.  
  2161. ITEM.model = "models/lazarusroleplay/props/toasteraged.mdl";
  2162.  
  2163. ITEM.weight = 1
  2164.  
  2165. ITEM.description = "An old toaster.";  
  2166.  
  2167. ITEM:Register();  
  2168.  
  2169.  
  2170.  
  2171.  
  2172.  
  2173.  
  2174.  
  2175. --[[  
  2176.  
  2177. Atomic was developed by NightAngel, if you have any questions or  
  2178.  
  2179. wish to give any feedback whatsoever, please send a message to  
  2180.  
  2181. http://steamcommunity.com/id/NA1455.  
  2182.  
  2183. --]]  
  2184.  
  2185. local ITEM = Clockwork.item:New("base_junk");  
  2186.  
  2187. ITEM.name = "Empty Bottle";  
  2188.  
  2189. ITEM.worth = 1;  
  2190.  
  2191. ITEM.model = "models/props_junk/garbage_glassbottle002a.mdl";
  2192.  
  2193. ITEM.weight = 0.25
  2194.  
  2195. ITEM.description = "An old bottle.";  
  2196.  
  2197. ITEM:Register();  
  2198.  
  2199.  
  2200.  
  2201.  
  2202.  
  2203. --[[  
  2204.  
  2205. Atomic was developed by NightAngel, if you have any questions or  
  2206.  
  2207. wish to give any feedback whatsoever, please send a message to  
  2208.  
  2209. http://steamcommunity.com/id/NA1455.  
  2210.  
  2211. --]]  
  2212.  
  2213. local ITEM = Clockwork.item:New("base_junk");  
  2214.  
  2215. ITEM.name = "Adhesive";  
  2216.  
  2217. ITEM.worth = 8;  
  2218.  
  2219. ITEM.model = "models/props_lab/jar01a.mdl";
  2220.  
  2221. ITEM.weight = 0.25
  2222.  
  2223. ITEM.description = "A jar of adhesive.";  
  2224.  
  2225. ITEM:Register();  
  2226.  
  2227.  
  2228.  
  2229. --[[  
  2230.  
  2231. Atomic was developed by NightAngel, if you have any questions or  
  2232.  
  2233. wish to give any feedback whatsoever, please send a message to  
  2234.  
  2235. http://steamcommunity.com/id/NA1455.  
  2236.  
  2237. --]]  
  2238.  
  2239. local ITEM = Clockwork.item:New("base_junk");  
  2240.  
  2241. ITEM.name = "Antique Globe";  
  2242.  
  2243. ITEM.worth = 8;  
  2244.  
  2245. ITEM.model = "models/props_combine/breenglobe.mdl";
  2246.  
  2247. ITEM.weight = 2
  2248.  
  2249. ITEM.description = "An antique globe.";  
  2250.  
  2251. ITEM:Register();  
  2252.  
  2253.  
  2254.  
  2255. --[[  
  2256.  
  2257. Atomic was developed by NightAngel, if you have any questions or  
  2258.  
  2259. wish to give any feedback whatsoever, please send a message to  
  2260.  
  2261. http://steamcommunity.com/id/NA1455.  
  2262.  
  2263. --]]  
  2264.  
  2265. local ITEM = Clockwork.item:New("base_junk");  
  2266.  
  2267. ITEM.name = "Empty Ammo Box";  
  2268.  
  2269. ITEM.worth = 1;  
  2270.  
  2271. ITEM.model = "models/clutter/ammobox.mdl";
  2272.  
  2273. ITEM.weight = 0.50
  2274.  
  2275. ITEM.description = "An empty box of ammunition.";  
  2276.  
  2277. ITEM:Register();  
  2278.  
  2279.  
  2280.  
  2281.  
  2282.  
  2283. --[[  
  2284.  
  2285. Atomic was developed by NightAngel, if you have any questions or  
  2286.  
  2287. wish to give any feedback whatsoever, please send a message to  
  2288.  
  2289. http://steamcommunity.com/id/NA1455.  
  2290.  
  2291. --]]  
  2292.  
  2293. local ITEM = Clockwork.item:New("base_junk");  
  2294.  
  2295. ITEM.name = "Empty Ammo Box";  
  2296.  
  2297. ITEM.worth = 1;  
  2298.  
  2299. ITEM.model = "models/maxibammo/556.mdl";
  2300.  
  2301. ITEM.weight = 0.50
  2302.  
  2303. ITEM.description = "An empty box of ammunition.";  
  2304.  
  2305. ITEM:Register();  
  2306.  
  2307.  
  2308.  
  2309.  
  2310.  
  2311. --[[  
  2312.  
  2313. Atomic was developed by NightAngel, if you have any questions or  
  2314.  
  2315. wish to give any feedback whatsoever, please send a message to  
  2316.  
  2317. http://steamcommunity.com/id/NA1455.  
  2318.  
  2319. --]]  
  2320.  
  2321. local ITEM = Clockwork.item:New("base_junk");  
  2322.  
  2323. ITEM.name = "Empty Ammo Box";  
  2324.  
  2325. ITEM.worth = 1;  
  2326.  
  2327. ITEM.model = "models/Items/BoxSRounds.mdl";
  2328.  
  2329. ITEM.weight = 0.50
  2330.  
  2331. ITEM.description = "An empty box of ammunition.";  
  2332.  
  2333. ITEM:Register();  
  2334.  
  2335.  
  2336.  
  2337.  
  2338.  
  2339.  
  2340.  
  2341. --[[  
  2342.  
  2343. Atomic was developed by NightAngel, if you have any questions or  
  2344.  
  2345. wish to give any feedback whatsoever, please send a message to  
  2346.  
  2347. http://steamcommunity.com/id/NA1455.  
  2348.  
  2349. --]]  
  2350.  
  2351. local ITEM = Clockwork.item:New("base_junk");  
  2352.  
  2353. ITEM.name = "Empty Ammo Box";  
  2354.  
  2355. ITEM.worth = 1;  
  2356.  
  2357. ITEM.model = "models/fallout4/ammo/308ammo.mdl";
  2358.  
  2359. ITEM.weight = 0.25
  2360.  
  2361. ITEM.description = "An empty box of ammunition.";  
  2362.  
  2363. ITEM:Register();  
  2364.  
  2365.  
  2366.  
  2367. --[[  
  2368.  
  2369. Atomic was developed by NightAngel, if you have any questions or  
  2370.  
  2371. wish to give any feedback whatsoever, please send a message to  
  2372.  
  2373. http://steamcommunity.com/id/NA1455.  
  2374.  
  2375. --]]  
  2376.  
  2377. local ITEM = Clockwork.item:New("base_junk");  
  2378.  
  2379. ITEM.name = "Empty Ammo Box";  
  2380.  
  2381. ITEM.worth = 1;  
  2382.  
  2383. ITEM.model = "models/fallout4/ammo/556ammo.mdl";
  2384.  
  2385. ITEM.weight = 0.25
  2386.  
  2387. ITEM.description = "An empty box of ammunition.";  
  2388.  
  2389. ITEM:Register();  
  2390.  
  2391.  
  2392.  
  2393.  
  2394.  
  2395. --[[  
  2396.  
  2397. Atomic was developed by NightAngel, if you have any questions or  
  2398.  
  2399. wish to give any feedback whatsoever, please send a message to  
  2400.  
  2401. http://steamcommunity.com/id/NA1455.  
  2402.  
  2403. --]]  
  2404.  
  2405. local ITEM = Clockwork.item:New("base_junk");  
  2406.  
  2407. ITEM.name = "Empty Ammo Box";  
  2408.  
  2409. ITEM.worth = 1;  
  2410.  
  2411. ITEM.model = "models/fallout4/ammo/44ammo.mdl";
  2412.  
  2413. ITEM.weight = 0.25
  2414.  
  2415. ITEM.description = "An empty box of ammunition.";  
  2416.  
  2417. ITEM:Register();  
  2418.  
  2419.  
  2420.  
  2421.  
  2422.  
  2423. --[[  
  2424.  
  2425. Atomic was developed by NightAngel, if you have any questions or  
  2426.  
  2427. wish to give any feedback whatsoever, please send a message to  
  2428.  
  2429. http://steamcommunity.com/id/NA1455.  
  2430.  
  2431. --]]  
  2432.  
  2433. local ITEM = Clockwork.item:New("base_junk");  
  2434.  
  2435. ITEM.name = "Empty Ammo Box";  
  2436.  
  2437. ITEM.worth = 1;  
  2438.  
  2439. ITEM.model = "models/fallout4/ammo/38ammo.mdl";
  2440.  
  2441. ITEM.weight = 0.25
  2442.  
  2443. ITEM.description = "An empty box of ammunition.";  
  2444.  
  2445. ITEM:Register();  
  2446.  
  2447.  
  2448.  
  2449.  
  2450.  
  2451. --[[  
  2452.  
  2453. Atomic was developed by NightAngel, if you have any questions or  
  2454.  
  2455. wish to give any feedback whatsoever, please send a message to  
  2456.  
  2457. http://steamcommunity.com/id/NA1455.  
  2458.  
  2459. --]]  
  2460.  
  2461. local ITEM = Clockwork.item:New("base_junk");  
  2462.  
  2463. ITEM.name = "Nuclear Material";  
  2464.  
  2465. ITEM.worth = 15;  
  2466.  
  2467. ITEM.model = "models/fallout4/ammo/plasmacell.mdl";
  2468.  
  2469. ITEM.weight = 0.25
  2470.  
  2471. ITEM.description = "A jar of nuclear material.";  
  2472.  
  2473. ITEM:Register();  
  2474.  
  2475.  
  2476.  
  2477.  
  2478.  
  2479. --[[  
  2480.  
  2481. Atomic was developed by NightAngel, if you have any questions or  
  2482.  
  2483. wish to give any feedback whatsoever, please send a message to  
  2484.  
  2485. http://steamcommunity.com/id/NA1455.  
  2486.  
  2487. --]]  
  2488.  
  2489. local ITEM = Clockwork.item:New("base_junk");  
  2490.  
  2491. ITEM.name = "Acid";  
  2492.  
  2493. ITEM.worth = 15;  
  2494.  
  2495. ITEM.model = "models/props_lab/jar01a.mdl";
  2496.  
  2497. ITEM.weight = 0.25
  2498.  
  2499. ITEM.description = "A jar of acid.";  
  2500.  
  2501. ITEM:Register();  
  2502.  
  2503.  
  2504.  
  2505.  
  2506.  
  2507. --[[  
  2508.  
  2509. Atomic was developed by NightAngel, if you have any questions or  
  2510.  
  2511. wish to give any feedback whatsoever, please send a message to  
  2512.  
  2513. http://steamcommunity.com/id/NA1455.  
  2514.  
  2515. --]]  
  2516.  
  2517. local ITEM = Clockwork.item:New("base_junk");  
  2518.  
  2519. ITEM.name = "Clipboard";  
  2520.  
  2521. ITEM.worth = 1;
  2522.  
  2523. ITEM.model = "models/lazarusroleplay/props/clipboard04.mdl";
  2524.  
  2525. ITEM.weight = 0.10
  2526.  
  2527. ITEM.description = "An old clipboard.";  
  2528.  
  2529. ITEM:Register();  
  2530.  
  2531.  
  2532.  
  2533.  
  2534.  
  2535. --[[  
  2536.  
  2537. Atomic was developed by NightAngel, if you have any questions or  
  2538.  
  2539. wish to give any feedback whatsoever, please send a message to  
  2540.  
  2541. http://steamcommunity.com/id/NA1455.  
  2542.  
  2543. --]]  
  2544.  
  2545. local ITEM = Clockwork.item:New("base_junk");  
  2546.  
  2547. ITEM.name = "Red Passcard";  
  2548.  
  2549. ITEM.worth = 1;
  2550.  
  2551. ITEM.model = "models/lazarusroleplay/props/passcardred.mdl";
  2552.  
  2553. ITEM.weight = 0.10
  2554.  
  2555. ITEM.description = "A red passcard.";  
  2556.  
  2557. ITEM:Register();  
  2558.  
  2559.  
  2560.  
  2561.  
  2562.  
  2563. --[[  
  2564.  
  2565. Atomic was developed by NightAngel, if you have any questions or  
  2566.  
  2567. wish to give any feedback whatsoever, please send a message to  
  2568.  
  2569. http://steamcommunity.com/id/NA1455.  
  2570.  
  2571. --]]  
  2572.  
  2573. local ITEM = Clockwork.item:New("base_junk");  
  2574.  
  2575. ITEM.name = "Blue Passcard";  
  2576.  
  2577. ITEM.worth = 1;
  2578.  
  2579. ITEM.model = "models/lazarusroleplay/props/passcardblue.mdl";
  2580.  
  2581. ITEM.weight = 0.10
  2582.  
  2583. ITEM.description = "A blue passcard.";  
  2584.  
  2585. ITEM:Register();  
  2586.  
  2587.  
  2588.  
  2589.  
  2590.  
  2591. --[[  
  2592.  
  2593. Atomic was developed by NightAngel, if you have any questions or  
  2594.  
  2595. wish to give any feedback whatsoever, please send a message to  
  2596.  
  2597. http://steamcommunity.com/id/NA1455.  
  2598.  
  2599. --]]  
  2600.  
  2601. local ITEM = Clockwork.item:New("base_junk");  
  2602.  
  2603. ITEM.name = "Dino Toy";  
  2604.  
  2605. ITEM.worth = 1;
  2606.  
  2607. ITEM.model = "models/lazarusroleplay/props/dinotoy.mdl";
  2608.  
  2609. ITEM.weight = 0.10
  2610.  
  2611. ITEM.description = "A dino toy from the Novac gift shop.";  
  2612.  
  2613. ITEM:Register();  
  2614.  
  2615.  
  2616.  
  2617.  
  2618.  
  2619.  
  2620.  
  2621. --[[  
  2622.  
  2623. Atomic was developed by NightAngel, if you have any questions or  
  2624.  
  2625. wish to give any feedback whatsoever, please send a message to  
  2626.  
  2627. http://steamcommunity.com/id/NA1455.  
  2628.  
  2629. --]]  
  2630.  
  2631. local ITEM = Clockwork.item:New("base_junk");  
  2632.  
  2633. ITEM.name = "Paper Bag";  
  2634.  
  2635. ITEM.worth = 1;
  2636.  
  2637. ITEM.model = "models/props_junk/garbage_bag001a.mdl";
  2638.  
  2639. ITEM.weight = 0.10
  2640.  
  2641. ITEM.description = "An old paper bag.";  
  2642.  
  2643. ITEM:Register();  
  2644.  
  2645.  
  2646.  
  2647. --[[  
  2648.  
  2649. Atomic was developed by NightAngel, if you have any questions or  
  2650.  
  2651. wish to give any feedback whatsoever, please send a message to  
  2652.  
  2653. http://steamcommunity.com/id/NA1455.  
  2654.  
  2655. --]]  
  2656.  
  2657. local ITEM = Clockwork.item:New("base_junk");  
  2658.  
  2659. ITEM.name = "Paint Can";  
  2660.  
  2661. ITEM.worth = 1;  
  2662.  
  2663. ITEM.model = "models/props_junk/metal_paintcan001a.mdl";
  2664.  
  2665. ITEM.weight = 0.25
  2666.  
  2667. ITEM.description = "A can of paint.";  
  2668.  
  2669. ITEM:Register();  
  2670.  
  2671.  
  2672.  
  2673.  
  2674.  
  2675. --[[  
  2676.  
  2677. Atomic was developed by NightAngel, if you have any questions or  
  2678.  
  2679. wish to give any feedback whatsoever, please send a message to  
  2680.  
  2681. http://steamcommunity.com/id/NA1455.  
  2682.  
  2683. --]]  
  2684.  
  2685. local ITEM = Clockwork.item:New("base_junk");  
  2686.  
  2687. ITEM.name = "Empty Bottle";  
  2688.  
  2689. ITEM.worth = 1;  
  2690.  
  2691. ITEM.model = "models/props_junk/garbage_glassbottle001a.mdl";
  2692.  
  2693. ITEM.weight = 0.25
  2694.  
  2695. ITEM.description = "An old bottle.";  
  2696.  
  2697. ITEM:Register();  
  2698.  
  2699.  
  2700.  
  2701.  
  2702.  
  2703. --[[  
  2704.  
  2705. Atomic was developed by NightAngel, if you have any questions or  
  2706.  
  2707. wish to give any feedback whatsoever, please send a message to  
  2708.  
  2709. http://steamcommunity.com/id/NA1455.  
  2710.  
  2711. --]]  
  2712.  
  2713. local ITEM = Clockwork.item:New("base_junk");  
  2714.  
  2715. ITEM.name = "Beer Bottle";  
  2716.  
  2717. ITEM.worth = 1;  
  2718.  
  2719. ITEM.model = "models/fallout 3/beer.mdl";
  2720.  
  2721. ITEM.weight = 0.25
  2722.  
  2723. ITEM.description = "An old beer bottle.";  
  2724.  
  2725. ITEM:Register();  
  2726.  
  2727.  
  2728.  
  2729.  
  2730.  
  2731.  
  2732.  
  2733.  
  2734.  
  2735. --[[  
  2736.  
  2737. Atomic was developed by NightAngel, if you have any questions or  
  2738.  
  2739. wish to give any feedback whatsoever, please send a message to  
  2740.  
  2741. http://steamcommunity.com/id/NA1455.  
  2742.  
  2743. --]]  
  2744.  
  2745. local ITEM = Clockwork.item:New();  
  2746.  
  2747. ITEM.name = "Sunset Sarsaparilla";  
  2748.  
  2749. ITEM.cost = 5;  
  2750.  
  2751. ITEM.batch = 1;  
  2752.  
  2753. ITEM.weight = 0.25;  
  2754.  
  2755. ITEM.access = "T";  
  2756.  
  2757. ITEM.business = true;  
  2758.  
  2759. ITEM.useText = "Drink";  
  2760.  
  2761. ITEM.business = true;  
  2762.  
  2763. ITEM.category = "Consumables";  
  2764.  
  2765. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  2766.  
  2767. ITEM.description = "A bottle of Sunset Sarsaparilla.";  
  2768.  
  2769. -- Called when a player uses the item.  
  2770.  
  2771. function ITEM:OnUse(player, itemEntity)  
  2772.  
  2773. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  2774.  
  2775. local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/ssbottle01.mdl");  
  2776.  
  2777. player:GiveItem(instance, true);  
  2778.  
  2779. end;  
  2780.  
  2781. -- Called when a player drops the item.  
  2782.  
  2783. function ITEM:OnDrop(player, position) end;  
  2784.  
  2785. ITEM:Register();  
  2786.  
  2787.  
  2788.  
  2789.  
  2790.  
  2791. --[[  
  2792.  
  2793. Atomic was developed by NightAngel, if you have any questions or  
  2794.  
  2795. wish to give any feedback whatsoever, please send a message to  
  2796.  
  2797. http://steamcommunity.com/id/NA1455.  
  2798.  
  2799. --]]  
  2800.  
  2801. local ITEM = Clockwork.item:New();  
  2802.  
  2803. ITEM.name = "Rum & Nuka";  
  2804.  
  2805. ITEM.cost = 10;  
  2806.  
  2807. ITEM.batch = 1;  
  2808.  
  2809. ITEM.weight = 1;  
  2810.  
  2811. ITEM.access = "T";  
  2812.  
  2813. ITEM.business = true;  
  2814.  
  2815. ITEM.useText = "Drink";  
  2816.  
  2817. ITEM.business = true;  
  2818.  
  2819. ITEM.category = "Consumables";  
  2820.  
  2821. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  2822.  
  2823. ITEM.description = "A bottle of Rum & Nuka.";  
  2824.  
  2825. -- Called when a player uses the item.  
  2826.  
  2827. function ITEM:OnUse(player, itemEntity)  
  2828.  
  2829. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  2830.  
  2831. local instance = Clockwork.item:CreateInstance("models/props_junk/garbage_glassbottle002a.mdl");  
  2832.  
  2833. player:GiveItem(instance, true);  
  2834.  
  2835. end;  
  2836.  
  2837. -- Called when a player drops the item.  
  2838.  
  2839. function ITEM:OnDrop(player, position) end;  
  2840.  
  2841. ITEM:Register();  
  2842.  
  2843.  
  2844.  
  2845. --[[  
  2846.  
  2847. Atomic was developed by NightAngel, if you have any questions or  
  2848.  
  2849. wish to give any feedback whatsoever, please send a message to  
  2850.  
  2851. http://steamcommunity.com/id/NA1455.  
  2852.  
  2853. --]]  
  2854.  
  2855. local ITEM = Clockwork.item:New();  
  2856.  
  2857. ITEM.name = "Brahmin Milk";  
  2858.  
  2859. ITEM.cost = 15;  
  2860.  
  2861. ITEM.batch = 1;  
  2862.  
  2863. ITEM.weight = 1;  
  2864.  
  2865. ITEM.access = "T";  
  2866.  
  2867. ITEM.business = true;  
  2868.  
  2869. ITEM.useText = "Drink";  
  2870.  
  2871. ITEM.business = true;  
  2872.  
  2873. ITEM.category = "Consumables";  
  2874.  
  2875. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  2876.  
  2877. ITEM.description = "A bottle of delicious brahmin milk.";
  2878.  
  2879. -- Called when a player uses the item.  
  2880.  
  2881. function ITEM:OnUse(player, itemEntity)  
  2882.  
  2883. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  2884.  
  2885. local instance = Clockwork.item:CreateInstance("models/clutter/milkbottle01.mdl");  
  2886.  
  2887. player:GiveItem(instance, true);  
  2888.  
  2889. end;  
  2890.  
  2891. -- Called when a player drops the item.  
  2892.  
  2893. function ITEM:OnDrop(player, position) end;  
  2894.  
  2895. ITEM:Register();  
  2896.  
  2897.  
  2898.  
  2899.  
  2900.  
  2901. --[[  
  2902.  
  2903. Atomic was developed by NightAngel, if you have any questions or  
  2904.  
  2905. wish to give any feedback whatsoever, please send a message to  
  2906.  
  2907. http://steamcommunity.com/id/NA1455.  
  2908.  
  2909. --]]  
  2910.  
  2911. local ITEM = Clockwork.item:New();  
  2912.  
  2913. ITEM.name = "Coffee;  
  2914.  
  2915. ITEM.cost = 20;  
  2916.  
  2917. ITEM.batch = 1;  
  2918.  
  2919. ITEM.weight = 1;  
  2920.  
  2921. ITEM.access = "T";  
  2922.  
  2923. ITEM.business = true;  
  2924.  
  2925. ITEM.useText = "Drink";  
  2926.  
  2927. ITEM.business = true;  
  2928.  
  2929. ITEM.category = "Consumables";  
  2930.  
  2931. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  2932.  
  2933. ITEM.description = "A full pot of coffee.";
  2934.  
  2935. -- Called when a player uses the item.  
  2936.  
  2937. function ITEM:OnUse(player, itemEntity)  
  2938.  
  2939. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  2940.  
  2941. local instance = Clockwork.item:CreateInstance("models/clutter/coffeepot.mdl");  
  2942.  
  2943. player:GiveItem(instance, true);  
  2944.  
  2945. end;  
  2946.  
  2947. -- Called when a player drops the item.  
  2948.  
  2949. function ITEM:OnDrop(player, position) end;  
  2950.  
  2951. ITEM:Register();  
  2952.  
  2953.  
  2954.  
  2955.  
  2956.  
  2957.  
  2958.  
  2959. --[[  
  2960.  
  2961. Atomic was developed by NightAngel, if you have any questions or  
  2962.  
  2963. wish to give any feedback whatsoever, please send a message to  
  2964.  
  2965. http://steamcommunity.com/id/NA1455.  
  2966.  
  2967. --]]  
  2968.  
  2969. local ITEM = Clockwork.item:New();  
  2970.  
  2971. ITEM.name = "Bighorner Milk";  
  2972.  
  2973. ITEM.cost = 15;  
  2974.  
  2975. ITEM.batch = 1;  
  2976.  
  2977. ITEM.weight = 1;  
  2978.  
  2979. ITEM.access = "T";  
  2980.  
  2981. ITEM.business = true;  
  2982.  
  2983. ITEM.useText = "Drink";  
  2984.  
  2985. ITEM.business = true;  
  2986.  
  2987. ITEM.category = "Consumables";  
  2988.  
  2989. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  2990.  
  2991. ITEM.description = "A bottle of delicious bighorner milk.";
  2992.  
  2993. -- Called when a player uses the item.  
  2994.  
  2995. function ITEM:OnUse(player, itemEntity)  
  2996.  
  2997. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  2998.  
  2999. local instance = Clockwork.item:CreateInstance("models/clutter/milkbottle01.mdl");  
  3000.  
  3001. player:GiveItem(instance, true);  
  3002.  
  3003. end;  
  3004.  
  3005. -- Called when a player drops the item.  
  3006.  
  3007. function ITEM:OnDrop(player, position) end;  
  3008.  
  3009. ITEM:Register();  
  3010.  
  3011.  
  3012.  
  3013.  
  3014.  
  3015. --[[  
  3016.  
  3017. Atomic was developed by NightAngel, if you have any questions or  
  3018.  
  3019. wish to give any feedback whatsoever, please send a message to  
  3020.  
  3021. http://steamcommunity.com/id/NA1455.  
  3022.  
  3023. --]]  
  3024.  
  3025. local ITEM = Clockwork.item:New();  
  3026.  
  3027. ITEM.name = "Atomic Cocktail";  
  3028.  
  3029. ITEM.cost = 10;  
  3030.  
  3031. ITEM.batch = 1;  
  3032.  
  3033. ITEM.weight = 1;  
  3034.  
  3035. ITEM.access = "T";  
  3036.  
  3037. ITEM.business = true;  
  3038.  
  3039. ITEM.useText = "Drink";  
  3040.  
  3041. ITEM.business = true;  
  3042.  
  3043. ITEM.category = "Consumables";  
  3044.  
  3045. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3046.  
  3047. ITEM.description = "The atomic cocktail is a novelty drink mix shaped like a rocket ship. This one doesn't come with its signature bottle, unfortunately.";  
  3048.  
  3049. -- Called when a player uses the item.  
  3050.  
  3051. function ITEM:OnUse(player, itemEntity)  
  3052.  
  3053. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  3054.  
  3055. local instance = Clockwork.item:CreateInstance("models/props_junk/garbage_glassbottle002a.mdl");  
  3056.  
  3057. player:GiveItem(instance, true);  
  3058.  
  3059. end;  
  3060.  
  3061. -- Called when a player drops the item.  
  3062.  
  3063. function ITEM:OnDrop(player, position) end;  
  3064.  
  3065. ITEM:Register();  
  3066.  
  3067.  
  3068.  
  3069.  
  3070.  
  3071. --[[  
  3072.  
  3073. Atomic was developed by NightAngel, if you have any questions or  
  3074.  
  3075. wish to give any feedback whatsoever, please send a message to  
  3076.  
  3077. http://steamcommunity.com/id/NA1455.  
  3078.  
  3079. --]]  
  3080.  
  3081. local ITEM = Clockwork.item:New();  
  3082.  
  3083. ITEM.name = "Cough Syrup";  
  3084.  
  3085. ITEM.cost = 5;  
  3086.  
  3087. ITEM.batch = 1;  
  3088.  
  3089. ITEM.weight = 0.25;  
  3090.  
  3091. ITEM.access = "T";  
  3092.  
  3093. ITEM.business = true;  
  3094.  
  3095. ITEM.useText = "Drink";  
  3096.  
  3097. ITEM.business = true;  
  3098.  
  3099. ITEM.category = "Consumables";  
  3100.  
  3101. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3102.  
  3103. ITEM.description = "A container of cough syrup.";  
  3104.  
  3105. -- Called when a player uses the item.  
  3106.  
  3107. function ITEM:OnUse(player, itemEntity)  
  3108.  
  3109. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  3110.  
  3111. local instance = Clockwork.item:CreateInstance("models/props_junk/glassjug01.mdl");  
  3112.  
  3113. player:GiveItem(instance, true);  
  3114.  
  3115. end;  
  3116.  
  3117. -- Called when a player drops the item.  
  3118.  
  3119. function ITEM:OnDrop(player, position) end;  
  3120.  
  3121. ITEM:Register();  
  3122.  
  3123.  
  3124.  
  3125.  
  3126.  
  3127. --[[  
  3128.  
  3129. Atomic was developed by NightAngel, if you have any questions or  
  3130.  
  3131. wish to give any feedback whatsoever, please send a message to  
  3132.  
  3133. http://steamcommunity.com/id/NA1455.  
  3134.  
  3135. --]]  
  3136.  
  3137. local ITEM = Clockwork.item:New();  
  3138.  
  3139. ITEM.name = "Antidepressants";  
  3140.  
  3141. ITEM.cost = 5;  
  3142.  
  3143. ITEM.batch = 1;  
  3144.  
  3145. ITEM.weight = 0.25;  
  3146.  
  3147. ITEM.access = "T";  
  3148.  
  3149. ITEM.business = true;  
  3150.  
  3151. ITEM.useText = "Drink";  
  3152.  
  3153. ITEM.business = true;  
  3154.  
  3155. ITEM.category = "Consumables";  
  3156.  
  3157. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3158.  
  3159. ITEM.description = "A bottle of antidepressants.";  
  3160.  
  3161. -- Called when a player uses the item.  
  3162.  
  3163. function ITEM:OnUse(player, itemEntity)  
  3164.  
  3165. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  3166.  
  3167. local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/radx.mdl");  
  3168.  
  3169. player:GiveItem(instance, true);  
  3170.  
  3171. end;  
  3172.  
  3173. -- Called when a player drops the item.  
  3174.  
  3175. function ITEM:OnDrop(player, position) end;  
  3176.  
  3177. ITEM:Register();  
  3178.  
  3179.  
  3180.  
  3181.  
  3182.  
  3183.  
  3184.  
  3185. --[[  
  3186.  
  3187. Atomic was developed by NightAngel, if you have any questions or  
  3188.  
  3189. wish to give any feedback whatsoever, please send a message to  
  3190.  
  3191. http://steamcommunity.com/id/NA1455.  
  3192.  
  3193. --]]  
  3194.  
  3195. local ITEM = Clockwork.item:New();  
  3196.  
  3197. ITEM.name = "Jug of Dirty Water";
  3198.  
  3199. ITEM.cost = 10;  
  3200.  
  3201. ITEM.batch = 1;  
  3202.  
  3203. ITEM.weight = 3;  
  3204.  
  3205. ITEM.access = "T";  
  3206.  
  3207. ITEM.business = true;  
  3208.  
  3209. ITEM.useText = "Drink";  
  3210.  
  3211. ITEM.business = true;  
  3212.  
  3213. ITEM.category = "Consumables";  
  3214.  
  3215. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3216.  
  3217. ITEM.description = "A jug of dirty, slightly irradiated water.";  
  3218.  
  3219. -- Called when a player uses the item.  
  3220.  
  3221. function ITEM:OnUse(player, itemEntity)  
  3222.  
  3223. player:SetHealth(math.Clamp(player:Health() + 8, 0, player:GetMaxHealth()));  
  3224.  
  3225. local instance = Clockwork.item:CreateInstance("models/props_junk/metalgascan.mdl");  
  3226.  
  3227. player:GiveItem(instance, true);  
  3228.  
  3229. end;  
  3230.  
  3231. -- Called when a player drops the item.  
  3232.  
  3233. function ITEM:OnDrop(player, position) end;  
  3234.  
  3235. ITEM:Register();  
  3236.  
  3237.  
  3238.  
  3239.  
  3240.  
  3241. --[[  
  3242.  
  3243. Atomic was developed by NightAngel, if you have any questions or  
  3244.  
  3245. wish to give any feedback whatsoever, please send a message to  
  3246.  
  3247. http://steamcommunity.com/id/NA1455.  
  3248.  
  3249. --]]  
  3250.  
  3251. local ITEM = Clockwork.item:New();  
  3252.  
  3253. ITEM.name = "Jug of Purified Water";  
  3254.  
  3255. ITEM.cost = 30;  
  3256.  
  3257. ITEM.batch = 1;  
  3258.  
  3259. ITEM.weight = 3;  
  3260.  
  3261. ITEM.access = "T";  
  3262.  
  3263. ITEM.business = true;  
  3264.  
  3265. ITEM.useText = "Drink";  
  3266.  
  3267. ITEM.business = true;  
  3268.  
  3269. ITEM.category = "Consumables";  
  3270.  
  3271. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3272.  
  3273. ITEM.description = "A jug of purified, radiation-free water.";  
  3274.  
  3275. -- Called when a player uses the item.  
  3276.  
  3277. function ITEM:OnUse(player, itemEntity)  
  3278.  
  3279. player:SetHealth(math.Clamp(player:Health() + 16, 0, player:GetMaxHealth()));  
  3280.  
  3281. local instance = Clockwork.item:CreateInstance("models/props_junk/metalgascan.mdl");  
  3282.  
  3283. player:GiveItem(instance, true);  
  3284.  
  3285. end;  
  3286.  
  3287. -- Called when a player drops the item.  
  3288.  
  3289. function ITEM:OnDrop(player, position) end;  
  3290.  
  3291. ITEM:Register();  
  3292.  
  3293.  
  3294.  
  3295.  
  3296.  
  3297.  
  3298.  
  3299. --[[  
  3300.  
  3301. Atomic was developed by NightAngel, if you have any questions or  
  3302.  
  3303. wish to give any feedback whatsoever, please send a message to  
  3304.  
  3305. http://steamcommunity.com/id/NA1455.  
  3306.  
  3307. --]]  
  3308.  
  3309. local ITEM = Clockwork.item:New();  
  3310.  
  3311. ITEM.name = "Whiskey";  
  3312.  
  3313. ITEM.cost = 10;  
  3314.  
  3315. ITEM.batch = 1;  
  3316.  
  3317. ITEM.weight = 0.25;  
  3318.  
  3319. ITEM.access = "T";  
  3320.  
  3321. ITEM.business = true;  
  3322.  
  3323. ITEM.useText = "Drink";  
  3324.  
  3325. ITEM.business = true;  
  3326.  
  3327. ITEM.category = "Consumables";  
  3328.  
  3329. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3330.  
  3331. ITEM.description = "A bottle of Olde Royale Premium Whiskey.";  
  3332.  
  3333. -- Called when a player uses the item.  
  3334.  
  3335. function ITEM:OnUse(player, itemEntity)  
  3336.  
  3337. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  3338.  
  3339. local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/whiskeybottle01.mdl");  
  3340.  
  3341. player:GiveItem(instance, true);  
  3342.  
  3343. end;  
  3344.  
  3345. -- Called when a player drops the item.  
  3346.  
  3347. function ITEM:OnDrop(player, position) end;  
  3348.  
  3349. ITEM:Register();  
  3350.  
  3351.  
  3352.  
  3353.  
  3354.  
  3355. --[[  
  3356.  
  3357. Atomic was developed by NightAngel, if you have any questions or  
  3358.  
  3359. wish to give any feedback whatsoever, please send a message to  
  3360.  
  3361. http://steamcommunity.com/id/NA1455.  
  3362.  
  3363. --]]  
  3364.  
  3365. local ITEM = Clockwork.item:New();  
  3366.  
  3367. ITEM.name = "Wine";  
  3368.  
  3369. ITEM.cost = 10;  
  3370.  
  3371. ITEM.batch = 1;  
  3372.  
  3373. ITEM.weight = 0.25;  
  3374.  
  3375. ITEM.access = "T";  
  3376.  
  3377. ITEM.business = true;  
  3378.  
  3379. ITEM.useText = "Drink";  
  3380.  
  3381. ITEM.business = true;  
  3382.  
  3383. ITEM.category = "Consumables";  
  3384.  
  3385. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3386.  
  3387. ITEM.description = "A bottle of wine.";
  3388.  
  3389. -- Called when a player uses the item.  
  3390.  
  3391. function ITEM:OnUse(player, itemEntity)  
  3392.  
  3393. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  3394.  
  3395. local instance = Clockwork.item:CreateInstance("models/fallout 3/wine.mdl");  
  3396.  
  3397. player:GiveItem(instance, true);  
  3398.  
  3399. end;  
  3400.  
  3401. -- Called when a player drops the item.  
  3402.  
  3403. function ITEM:OnDrop(player, position) end;  
  3404.  
  3405. ITEM:Register();  
  3406.  
  3407.  
  3408.  
  3409.  
  3410.  
  3411.  
  3412.  
  3413. --[[  
  3414.  
  3415. Atomic was developed by NightAngel, if you have any questions or  
  3416.  
  3417. wish to give any feedback whatsoever, please send a message to  
  3418.  
  3419. http://steamcommunity.com/id/NA1455.  
  3420.  
  3421. --]]  
  3422.  
  3423. local ITEM = Clockwork.item:New();  
  3424.  
  3425. ITEM.name = "Beer";  
  3426.  
  3427. ITEM.cost = 5;  
  3428.  
  3429. ITEM.batch = 1;  
  3430.  
  3431. ITEM.weight = 0.25;  
  3432.  
  3433. ITEM.access = "T";  
  3434.  
  3435. ITEM.business = true;  
  3436.  
  3437. ITEM.useText = "Drink";  
  3438.  
  3439. ITEM.business = true;  
  3440.  
  3441. ITEM.category = "Consumables";  
  3442.  
  3443. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3444.  
  3445. ITEM.description = "A bottle of beer.";  
  3446.  
  3447. -- Called when a player uses the item.  
  3448.  
  3449. function ITEM:OnUse(player, itemEntity)  
  3450.  
  3451. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  3452.  
  3453. local instance = Clockwork.item:CreateInstance("models/fallout 3/beer.mdl");  
  3454.  
  3455. player:GiveItem(instance, true);  
  3456.  
  3457. end;  
  3458.  
  3459. -- Called when a player drops the item.  
  3460.  
  3461. function ITEM:OnDrop(player, position) end;  
  3462.  
  3463. ITEM:Register();  
  3464.  
  3465.  
  3466.  
  3467.  
  3468.  
  3469.  
  3470.  
  3471. --[[  
  3472.  
  3473. Atomic was developed by NightAngel, if you have any questions or  
  3474.  
  3475. wish to give any feedback whatsoever, please send a message to  
  3476.  
  3477. http://steamcommunity.com/id/NA1455.  
  3478.  
  3479. --]]  
  3480.  
  3481. local ITEM = Clockwork.item:New();  
  3482.  
  3483. ITEM.name = "Vodka";  
  3484.  
  3485. ITEM.cost = 10;  
  3486.  
  3487. ITEM.batch = 1;  
  3488.  
  3489. ITEM.weight = 0.25;  
  3490.  
  3491. ITEM.access = "T";  
  3492.  
  3493. ITEM.business = true;  
  3494.  
  3495. ITEM.useText = "Drink";  
  3496.  
  3497. ITEM.business = true;  
  3498.  
  3499. ITEM.category = "Consumables";  
  3500.  
  3501. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3502.  
  3503. ITEM.description = "A bottle of Russian vodka.";  
  3504.  
  3505. -- Called when a player uses the item.  
  3506.  
  3507. function ITEM:OnUse(player, itemEntity)  
  3508.  
  3509. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  3510.  
  3511. local instance = Clockwork.item:CreateInstance("models/fallout 3/vodka.mdl");  
  3512.  
  3513. player:GiveItem(instance, true);  
  3514.  
  3515. end;  
  3516.  
  3517. -- Called when a player drops the item.  
  3518.  
  3519. function ITEM:OnDrop(player, position) end;  
  3520.  
  3521. ITEM:Register();  
  3522.  
  3523.  
  3524.  
  3525. --[[  
  3526.  
  3527. Atomic was developed by NightAngel, if you have any questions or  
  3528.  
  3529. wish to give any feedback whatsoever, please send a message to  
  3530.  
  3531. http://steamcommunity.com/id/NA1455.  
  3532.  
  3533. --]]  
  3534.  
  3535. local ITEM = Clockwork.item:New();  
  3536.  
  3537. ITEM.name = "Gamma Gulp Beer";  
  3538.  
  3539. ITEM.cost = 10;  
  3540.  
  3541. ITEM.batch = 1;  
  3542.  
  3543. ITEM.weight = 0.25;  
  3544.  
  3545. ITEM.access = "T";  
  3546.  
  3547. ITEM.business = true;  
  3548.  
  3549. ITEM.useText = "Drink";  
  3550.  
  3551. ITEM.business = true;  
  3552.  
  3553. ITEM.category = "Consumables";  
  3554.  
  3555. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3556.  
  3557. ITEM.description = "A bottle of Gamma Gulp beer. It glows in the dark!";  
  3558.  
  3559. -- Called when a player uses the item.  
  3560.  
  3561. function ITEM:OnUse(player, itemEntity)  
  3562.  
  3563. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  3564.  
  3565. local instance = Clockwork.item:CreateInstance("models/props_junk/GlassBottle01a.mdl");  
  3566.  
  3567. player:GiveItem(instance, true);  
  3568.  
  3569. end;  
  3570.  
  3571. -- Called when a player drops the item.  
  3572.  
  3573. function ITEM:OnDrop(player, position) end;  
  3574.  
  3575. ITEM:Register();  
  3576.  
  3577.  
  3578.  
  3579.  
  3580.  
  3581. --[[  
  3582.  
  3583. Atomic was developed by NightAngel, if you have any questions or  
  3584.  
  3585. wish to give any feedback whatsoever, please send a message to  
  3586.  
  3587. http://steamcommunity.com/id/NA1455.  
  3588.  
  3589. --]]  
  3590.  
  3591. local ITEM = Clockwork.item:New();  
  3592.  
  3593. ITEM.name = "Booze";  
  3594.  
  3595. ITEM.cost = 10;  
  3596.  
  3597. ITEM.batch = 1;  
  3598.  
  3599. ITEM.weight = 0.25;  
  3600.  
  3601. ITEM.access = "T";  
  3602.  
  3603. ITEM.business = true;  
  3604.  
  3605. ITEM.useText = "Drink";  
  3606.  
  3607. ITEM.business = true;  
  3608.  
  3609. ITEM.category = "Consumables";  
  3610.  
  3611. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3612.  
  3613. ITEM.description = "An ancient liquor, from the pre-War era.";  
  3614.  
  3615. -- Called when a player uses the item.  
  3616.  
  3617. function ITEM:OnUse(player, itemEntity)  
  3618.  
  3619. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  3620.  
  3621. local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/whiskeybottle02.mdl");  
  3622.  
  3623. player:GiveItem(instance, true);  
  3624.  
  3625. end;  
  3626.  
  3627. -- Called when a player drops the item.  
  3628.  
  3629. function ITEM:OnDrop(player, position) end;  
  3630.  
  3631. ITEM:Register();  
  3632.  
  3633.  
  3634.  
  3635.  
  3636.  
  3637. --[[  
  3638.  
  3639. Atomic was developed by NightAngel, if you have any questions or  
  3640.  
  3641. wish to give any feedback whatsoever, please send a message to  
  3642.  
  3643. http://steamcommunity.com/id/NA1455.  
  3644.  
  3645. --]]  
  3646.  
  3647. local ITEM = Clockwork.item:New();  
  3648.  
  3649. ITEM.name = "Roentgen Rum";  
  3650.  
  3651. ITEM.cost = 15;  
  3652.  
  3653. ITEM.batch = 1;  
  3654.  
  3655. ITEM.weight = 0.25;  
  3656.  
  3657. ITEM.access = "T";  
  3658.  
  3659. ITEM.business = true;  
  3660.  
  3661. ITEM.useText = "Drink";  
  3662.  
  3663. ITEM.business = true;  
  3664.  
  3665. ITEM.category = "Consumables";  
  3666.  
  3667. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3668.  
  3669. ITEM.description = "A bottle of Roentgen rum. It glows in the dark!";  
  3670.  
  3671. -- Called when a player uses the item.  
  3672.  
  3673. function ITEM:OnUse(player, itemEntity)  
  3674.  
  3675. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  3676.  
  3677. local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/whiskeybottle01.mdl");  
  3678.  
  3679. player:GiveItem(instance, true);  
  3680.  
  3681. end;  
  3682.  
  3683. -- Called when a player drops the item.  
  3684.  
  3685. function ITEM:OnDrop(player, position) end;  
  3686.  
  3687. ITEM:Register();  
  3688.  
  3689.  
  3690.  
  3691.  
  3692.  
  3693.  
  3694.  
  3695. --[[  
  3696.  
  3697. Atomic was developed by NightAngel, if you have any questions or  
  3698.  
  3699. wish to give any feedback whatsoever, please send a message to  
  3700.  
  3701. http://steamcommunity.com/id/NA1455.  
  3702.  
  3703. --]]  
  3704.  
  3705. local ITEM = Clockwork.item:New();  
  3706.  
  3707. ITEM.name = "Rot Gut";  
  3708.  
  3709. ITEM.cost = 10;  
  3710.  
  3711. ITEM.batch = 1;  
  3712.  
  3713. ITEM.weight = 0.25;  
  3714.  
  3715. ITEM.access = "T";  
  3716.  
  3717. ITEM.business = true;  
  3718.  
  3719. ITEM.useText = "Drink";  
  3720.  
  3721. ITEM.business = true;  
  3722.  
  3723. ITEM.category = "Consumables";  
  3724.  
  3725. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3726.  
  3727. ITEM.description = "A very strong liquor or cleaning fluid, you decide.";  
  3728.  
  3729. -- Called when a player uses the item.  
  3730.  
  3731. function ITEM:OnUse(player, itemEntity)  
  3732.  
  3733. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  3734.  
  3735. local instance = Clockwork.item:CreateInstance("models/fallout 3/vodka.mdl");  
  3736.  
  3737. player:GiveItem(instance, true);  
  3738.  
  3739. end;  
  3740.  
  3741. -- Called when a player drops the item.  
  3742.  
  3743. function ITEM:OnDrop(player, position) end;  
  3744.  
  3745. ITEM:Register();  
  3746.  
  3747.  
  3748.  
  3749.  
  3750.  
  3751.  
  3752.  
  3753. --[[  
  3754.  
  3755. Atomic was developed by NightAngel, if you have any questions or  
  3756.  
  3757. wish to give any feedback whatsoever, please send a message to  
  3758.  
  3759. http://steamcommunity.com/id/NA1455.  
  3760.  
  3761. --]]  
  3762.  
  3763. local ITEM = Clockwork.item:New();  
  3764.  
  3765. ITEM.name = "Absinthe";  
  3766.  
  3767. ITEM.cost = 10;  
  3768.  
  3769. ITEM.batch = 1;  
  3770.  
  3771. ITEM.weight = 0.25;  
  3772.  
  3773. ITEM.access = "T";  
  3774.  
  3775. ITEM.business = true;  
  3776.  
  3777. ITEM.useText = "Drink";  
  3778.  
  3779. ITEM.business = true;  
  3780.  
  3781. ITEM.category = "Consumables";  
  3782.  
  3783. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3784.  
  3785. ITEM.description = "A bottle of bright green absinthe.";  
  3786.  
  3787. -- Called when a player uses the item.  
  3788.  
  3789. function ITEM:OnUse(player, itemEntity)  
  3790.  
  3791. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  3792.  
  3793. local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/absinthebottlefilled.mdl");  
  3794.  
  3795. player:GiveItem(instance, true);  
  3796.  
  3797. end;  
  3798.  
  3799. -- Called when a player drops the item.  
  3800.  
  3801. function ITEM:OnDrop(player, position) end;  
  3802.  
  3803. ITEM:Register();  
  3804.  
  3805.  
  3806.  
  3807.  
  3808.  
  3809. --[[  
  3810.  
  3811. Atomic was developed by NightAngel, if you have any questions or  
  3812.  
  3813. wish to give any feedback whatsoever, please send a message to  
  3814.  
  3815. http://steamcommunity.com/id/NA1455.  
  3816.  
  3817. --]]  
  3818.  
  3819. local ITEM = Clockwork.item:New();  
  3820.  
  3821. ITEM.name = "Antivenom";  
  3822.  
  3823. ITEM.cost = 30;  
  3824.  
  3825. ITEM.batch = 1;  
  3826.  
  3827. ITEM.weight = 0.25;  
  3828.  
  3829. ITEM.access = "T";  
  3830.  
  3831. ITEM.business = true;  
  3832.  
  3833. ITEM.useText = "Drink";  
  3834.  
  3835. ITEM.business = true;  
  3836.  
  3837. ITEM.category = "Consumables";  
  3838.  
  3839. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3840.  
  3841. ITEM.description = "A bottle of antivemon, which cures most poisons.";  
  3842.  
  3843. -- Called when a player uses the item.  
  3844.  
  3845. function ITEM:OnUse(player, itemEntity)  
  3846.  
  3847. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  3848.  
  3849. local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/antivenombark.mdl");  
  3850.  
  3851. player:GiveItem(instance, true);  
  3852.  
  3853. end;  
  3854.  
  3855. -- Called when a player drops the item.  
  3856.  
  3857. function ITEM:OnDrop(player, position) end;  
  3858.  
  3859. ITEM:Register();  
  3860.  
  3861.  
  3862.  
  3863.  
  3864.  
  3865.  
  3866.  
  3867. --[[  
  3868.  
  3869. Atomic was developed by NightAngel, if you have any questions or  
  3870.  
  3871. wish to give any feedback whatsoever, please send a message to  
  3872.  
  3873. http://steamcommunity.com/id/NA1455.  
  3874.  
  3875. --]]  
  3876.  
  3877. local ITEM = Clockwork.item:New();  
  3878.  
  3879. ITEM.name = "Dirty Water";  
  3880.  
  3881. ITEM.cost = 3;  
  3882.  
  3883. ITEM.batch = 1;  
  3884.  
  3885. ITEM.weight = 0.25;  
  3886.  
  3887. ITEM.access = "T";  
  3888.  
  3889. ITEM.business = true;  
  3890.  
  3891. ITEM.useText = "Drink";  
  3892.  
  3893. ITEM.business = true;  
  3894.  
  3895. ITEM.category = "Consumables";  
  3896.  
  3897. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3898.  
  3899. ITEM.description = "A bottle filled with dirty, lightly irradiated water.";  
  3900.  
  3901. -- Called when a player uses the item.  
  3902.  
  3903. function ITEM:OnUse(player, itemEntity)  
  3904.  
  3905. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  3906.  
  3907. local instance = Clockwork.item:CreateInstance("models/props_junk/garbage_milkcarton002a.mdl");  
  3908.  
  3909. player:GiveItem(instance, true);  
  3910.  
  3911. end;  
  3912.  
  3913. -- Called when a player drops the item.  
  3914.  
  3915. function ITEM:OnDrop(player, position) end;  
  3916.  
  3917. ITEM:Register();  
  3918.  
  3919.  
  3920.  
  3921.  
  3922. --[[  
  3923.  
  3924. Atomic was developed by NightAngel, if you have any questions or  
  3925.  
  3926. wish to give any feedback whatsoever, please send a message to  
  3927.  
  3928. http://steamcommunity.com/id/NA1455.  
  3929.  
  3930. --]]  
  3931.  
  3932. local ITEM = Clockwork.item:New();  
  3933.  
  3934. ITEM.name = "Purified Water";  
  3935.  
  3936. ITEM.cost = 15;  
  3937.  
  3938. ITEM.batch = 1;  
  3939.  
  3940. ITEM.weight = 0.25;  
  3941.  
  3942. ITEM.access = "T";  
  3943.  
  3944. ITEM.business = true;  
  3945.  
  3946. ITEM.useText = "Drink";  
  3947.  
  3948. ITEM.business = true;  
  3949.  
  3950. ITEM.category = "Consumables";  
  3951.  
  3952. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  3953.  
  3954. ITEM.description = "A bottle filled with purified, radiation-free water.";  
  3955.  
  3956. -- Called when a player uses the item.  
  3957.  
  3958. function ITEM:OnUse(player, itemEntity)  
  3959.  
  3960. player:SetHealth(math.Clamp(player:Health() + 8, 0, player:GetMaxHealth()));  
  3961.  
  3962. local instance = Clockwork.item:CreateInstance("models/fallout3/water.mdl");  
  3963.  
  3964. player:GiveItem(instance, true);  
  3965.  
  3966. end;  
  3967.  
  3968. -- Called when a player drops the item.  
  3969.  
  3970. function ITEM:OnDrop(player, position) end;  
  3971.  
  3972. ITEM:Register();  
  3973.  
  3974.  
  3975.  
  3976.  
  3977.  
  3978.  
  3979.  
  3980.  
  3981. --[[  
  3982.  
  3983. Atomic was developed by NightAngel, if you have any questions or  
  3984.  
  3985. wish to give any feedback whatsoever, please send a message to  
  3986.  
  3987. http://steamcommunity.com/id/NA1455.  
  3988.  
  3989. --]]  
  3990.  
  3991. local ITEM = Clockwork.item:New();  
  3992.  
  3993. ITEM.name = "Brahmin Meat";  
  3994.  
  3995. ITEM.cost = 15;  
  3996.  
  3997. ITEM.batch = 1;  
  3998.  
  3999. ITEM.weight = 0.25;  
  4000.  
  4001. ITEM.access = "T";  
  4002.  
  4003. ITEM.business = true;  
  4004.  
  4005. ITEM.useText = "Eat";  
  4006.  
  4007. ITEM.business = true;  
  4008.  
  4009. ITEM.category = "Consumables";  
  4010.  
  4011. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4012.  
  4013. ITEM.description = "A piece of meat cut from a brahmin.";  
  4014.  
  4015. -- Called when a player uses the item.  
  4016.  
  4017. function ITEM:OnUse(player, itemEntity)  
  4018.  
  4019. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4020.  
  4021. local instance = Clockwork.item:CreateInstance("models/fallout3/steak.mdl");  
  4022.  
  4023. player:GiveItem(instance, true);  
  4024.  
  4025. end;  
  4026.  
  4027. -- Called when a player drops the item.  
  4028.  
  4029. function ITEM:OnDrop(player, position) end;  
  4030.  
  4031. ITEM:Register();  
  4032.  
  4033.  
  4034.  
  4035. --[[  
  4036.  
  4037. Atomic was developed by NightAngel, if you have any questions or  
  4038.  
  4039. wish to give any feedback whatsoever, please send a message to  
  4040.  
  4041. http://steamcommunity.com/id/NA1455.  
  4042.  
  4043. --]]  
  4044.  
  4045. local ITEM = Clockwork.item:New();  
  4046.  
  4047. ITEM.name = "Gecko Meat";  
  4048.  
  4049. ITEM.cost = 5;  
  4050.  
  4051. ITEM.batch = 1;  
  4052.  
  4053. ITEM.weight = 0.25;  
  4054.  
  4055. ITEM.access = "T";  
  4056.  
  4057. ITEM.business = true;  
  4058.  
  4059. ITEM.useText = "Eat";  
  4060.  
  4061. ITEM.business = true;  
  4062.  
  4063. ITEM.category = "Consumables";  
  4064.  
  4065. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4066.  
  4067. ITEM.description = "A piece of meat cut from a gecko.";  
  4068.  
  4069. -- Called when a player uses the item.  
  4070.  
  4071. function ITEM:OnUse(player, itemEntity)  
  4072.  
  4073. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4074.  
  4075. local instance = Clockwork.item:CreateInstance("models/fallout3/meat.mdl");  
  4076.  
  4077. player:GiveItem(instance, true);  
  4078.  
  4079. end;  
  4080.  
  4081. -- Called when a player drops the item.  
  4082.  
  4083. function ITEM:OnDrop(player, position) end;  
  4084.  
  4085. ITEM:Register();  
  4086.  
  4087.  
  4088.  
  4089.  
  4090.  
  4091. --[[  
  4092.  
  4093. Atomic was developed by NightAngel, if you have any questions or  
  4094.  
  4095. wish to give any feedback whatsoever, please send a message to  
  4096.  
  4097. http://steamcommunity.com/id/NA1455.  
  4098.  
  4099. --]]  
  4100.  
  4101. local ITEM = Clockwork.item:New();  
  4102.  
  4103. ITEM.name = "Bighorner Meat";  
  4104.  
  4105. ITEM.cost = 15;  
  4106.  
  4107. ITEM.batch = 1;  
  4108.  
  4109. ITEM.weight = 0.25;  
  4110.  
  4111. ITEM.access = "T";  
  4112.  
  4113. ITEM.business = true;  
  4114.  
  4115. ITEM.useText = "Eat";  
  4116.  
  4117. ITEM.business = true;  
  4118.  
  4119. ITEM.category = "Consumables";  
  4120.  
  4121. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4122.  
  4123. ITEM.description = "A piece of meat cut from a bighorner.";  
  4124.  
  4125. -- Called when a player uses the item.  
  4126.  
  4127. function ITEM:OnUse(player, itemEntity)  
  4128.  
  4129. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4130.  
  4131. local instance = Clockwork.item:CreateInstance("models/fallout3/meat.mdl");  
  4132.  
  4133. player:GiveItem(instance, true);  
  4134.  
  4135. end;  
  4136.  
  4137. -- Called when a player drops the item.  
  4138.  
  4139. function ITEM:OnDrop(player, position) end;  
  4140.  
  4141. ITEM:Register();  
  4142.  
  4143.  
  4144.  
  4145.  
  4146.  
  4147. --[[  
  4148.  
  4149. Atomic was developed by NightAngel, if you have any questions or  
  4150.  
  4151. wish to give any feedback whatsoever, please send a message to  
  4152.  
  4153. http://steamcommunity.com/id/NA1455.  
  4154.  
  4155. --]]  
  4156.  
  4157. local ITEM = Clockwork.item:New();  
  4158.  
  4159. ITEM.name = "Special Meat";  
  4160.  
  4161. ITEM.cost = 5;  
  4162.  
  4163. ITEM.batch = 1;  
  4164.  
  4165. ITEM.weight = 0.25;  
  4166.  
  4167. ITEM.access = "T";  
  4168.  
  4169. ITEM.business = true;  
  4170.  
  4171. ITEM.useText = "Eat";  
  4172.  
  4173. ITEM.business = true;  
  4174.  
  4175. ITEM.category = "Consumables";  
  4176.  
  4177. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4178.  
  4179. ITEM.description = "A piece of unknown meat.";  
  4180.  
  4181. -- Called when a player uses the item.  
  4182.  
  4183. function ITEM:OnUse(player, itemEntity)  
  4184.  
  4185. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4186.  
  4187. local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/dogietreat.mdl");  
  4188.  
  4189. player:GiveItem(instance, true);  
  4190.  
  4191. end;  
  4192.  
  4193. -- Called when a player drops the item.  
  4194.  
  4195. function ITEM:OnDrop(player, position) end;  
  4196.  
  4197. ITEM:Register();  
  4198.  
  4199.  
  4200.  
  4201.  
  4202.  
  4203.  
  4204.  
  4205. --[[  
  4206.  
  4207. Atomic was developed by NightAngel, if you have any questions or  
  4208.  
  4209. wish to give any feedback whatsoever, please send a message to  
  4210.  
  4211. http://steamcommunity.com/id/NA1455.  
  4212.  
  4213. --]]  
  4214.  
  4215. local ITEM = Clockwork.item:New();  
  4216.  
  4217. ITEM.name = "Ant Meat";  
  4218.  
  4219. ITEM.cost = 5;  
  4220.  
  4221. ITEM.batch = 1;  
  4222.  
  4223. ITEM.weight = 0.25;  
  4224.  
  4225. ITEM.access = "T";  
  4226.  
  4227. ITEM.business = true;  
  4228.  
  4229. ITEM.useText = "Eat";  
  4230.  
  4231. ITEM.business = true;  
  4232.  
  4233. ITEM.category = "Consumables";  
  4234.  
  4235. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4236.  
  4237. ITEM.description = "A piece of meat cut from a giant ant.";  
  4238.  
  4239. -- Called when a player uses the item.  
  4240.  
  4241. function ITEM:OnUse(player, itemEntity)  
  4242.  
  4243. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4244.  
  4245. local instance = Clockwork.item:CreateInstance("models/fallout 3/ant_meat.mdl");  
  4246.  
  4247. player:GiveItem(instance, true);  
  4248.  
  4249. end;  
  4250.  
  4251. -- Called when a player drops the item.  
  4252.  
  4253. function ITEM:OnDrop(player, position) end;  
  4254.  
  4255. ITEM:Register();  
  4256.  
  4257.  
  4258.  
  4259.  
  4260.  
  4261.  
  4262.  
  4263. --[[  
  4264.  
  4265. Atomic was developed by NightAngel, if you have any questions or  
  4266.  
  4267. wish to give any feedback whatsoever, please send a message to  
  4268.  
  4269. http://steamcommunity.com/id/NA1455.  
  4270.  
  4271. --]]  
  4272.  
  4273. local ITEM = Clockwork.item:New();  
  4274.  
  4275. ITEM.name = "Mole Rat Meat";  
  4276.  
  4277. ITEM.cost = 5;  
  4278.  
  4279. ITEM.batch = 1;  
  4280.  
  4281. ITEM.weight = 0.25;  
  4282.  
  4283. ITEM.access = "T";  
  4284.  
  4285. ITEM.business = true;  
  4286.  
  4287. ITEM.useText = "Eat";  
  4288.  
  4289. ITEM.business = true;  
  4290.  
  4291. ITEM.category = "Consumables";  
  4292.  
  4293. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4294.  
  4295. ITEM.description = "A piece of meat cut from a mole rat.";  
  4296.  
  4297. -- Called when a player uses the item.  
  4298.  
  4299. function ITEM:OnUse(player, itemEntity)  
  4300.  
  4301. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4302.  
  4303. local instance = Clockwork.item:CreateInstance("models/fallout3/mole_meat.mdl");  
  4304.  
  4305. player:GiveItem(instance, true);  
  4306.  
  4307. end;  
  4308.  
  4309. -- Called when a player drops the item.  
  4310.  
  4311. function ITEM:OnDrop(player, position) end;  
  4312.  
  4313. ITEM:Register();  
  4314.  
  4315.  
  4316.  
  4317.  
  4318.  
  4319.  
  4320.  
  4321. --[[  
  4322.  
  4323. Atomic was developed by NightAngel, if you have any questions or  
  4324.  
  4325. wish to give any feedback whatsoever, please send a message to  
  4326.  
  4327. http://steamcommunity.com/id/NA1455.  
  4328.  
  4329. --]]  
  4330.  
  4331. local ITEM = Clockwork.item:New();  
  4332.  
  4333. ITEM.name = "Giant Rat Meat";  
  4334.  
  4335. ITEM.cost = 5;  
  4336.  
  4337. ITEM.batch = 1;  
  4338.  
  4339. ITEM.weight = 0.25;  
  4340.  
  4341. ITEM.access = "T";  
  4342.  
  4343. ITEM.business = true;  
  4344.  
  4345. ITEM.useText = "Eat";  
  4346.  
  4347. ITEM.business = true;  
  4348.  
  4349. ITEM.category = "Consumables";  
  4350.  
  4351. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4352.  
  4353. ITEM.description = "A piece of meat cut from a giant rat.";  
  4354.  
  4355. -- Called when a player uses the item.  
  4356.  
  4357. function ITEM:OnUse(player, itemEntity)  
  4358.  
  4359. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4360.  
  4361. local instance = Clockwork.item:CreateInstance("models/fallout3/mole_meat.mdl");  
  4362.  
  4363. player:GiveItem(instance, true);  
  4364.  
  4365. end;  
  4366.  
  4367. -- Called when a player drops the item.  
  4368.  
  4369. function ITEM:OnDrop(player, position) end;  
  4370.  
  4371. ITEM:Register();  
  4372.  
  4373.  
  4374.  
  4375.  
  4376.  
  4377. --[[  
  4378.  
  4379. Atomic was developed by NightAngel, if you have any questions or  
  4380.  
  4381. wish to give any feedback whatsoever, please send a message to  
  4382.  
  4383. http://steamcommunity.com/id/NA1455.  
  4384.  
  4385. --]]  
  4386.  
  4387. local ITEM = Clockwork.item:New();  
  4388.  
  4389. ITEM.name = "Radroach Meat";  
  4390.  
  4391. ITEM.cost = 5;  
  4392.  
  4393. ITEM.batch = 1;  
  4394.  
  4395. ITEM.weight = 0.25;  
  4396.  
  4397. ITEM.access = "T";  
  4398.  
  4399. ITEM.business = true;  
  4400.  
  4401. ITEM.useText = "Eat";  
  4402.  
  4403. ITEM.business = true;  
  4404.  
  4405. ITEM.category = "Consumables";  
  4406.  
  4407. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4408.  
  4409. ITEM.description = "A piece of meat cut from a radroach.";  
  4410.  
  4411. -- Called when a player uses the item.  
  4412.  
  4413. function ITEM:OnUse(player, itemEntity)  
  4414.  
  4415. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4416.  
  4417. local instance = Clockwork.item:CreateInstance("models/fallout3/radroach_meat.mdl");  
  4418.  
  4419. player:GiveItem(instance, true);  
  4420.  
  4421. end;  
  4422.  
  4423. -- Called when a player drops the item.  
  4424.  
  4425. function ITEM:OnDrop(player, position) end;  
  4426.  
  4427. ITEM:Register();  
  4428.  
  4429.  
  4430.  
  4431.  
  4432.  
  4433. --[[  
  4434.  
  4435. Atomic was developed by NightAngel, if you have any questions or  
  4436.  
  4437. wish to give any feedback whatsoever, please send a message to  
  4438.  
  4439. http://steamcommunity.com/id/NA1455.  
  4440.  
  4441. --]]  
  4442.  
  4443. local ITEM = Clockwork.item:New();  
  4444.  
  4445. ITEM.name = "Pinyon Nuts";  
  4446.  
  4447. ITEM.cost = 5;  
  4448.  
  4449. ITEM.batch = 1;  
  4450.  
  4451. ITEM.weight = 0.25;  
  4452.  
  4453. ITEM.access = "T";  
  4454.  
  4455. ITEM.business = true;  
  4456.  
  4457. ITEM.useText = "Eat";  
  4458.  
  4459. ITEM.business = true;  
  4460.  
  4461. ITEM.category = "Consumables";  
  4462.  
  4463. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4464.  
  4465. ITEM.description = "A handful of pinyon nuts.";  
  4466.  
  4467. -- Called when a player uses the item.  
  4468.  
  4469. function ITEM:OnUse(player, itemEntity)  
  4470.  
  4471. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4472.  
  4473. local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/pinyonnuts.mdl");  
  4474.  
  4475. player:GiveItem(instance, true);  
  4476.  
  4477. end;  
  4478.  
  4479. -- Called when a player drops the item.  
  4480.  
  4481. function ITEM:OnDrop(player, position) end;  
  4482.  
  4483. ITEM:Register();  
  4484.  
  4485.  
  4486.  
  4487.  
  4488.  
  4489.  
  4490.  
  4491. --[[  
  4492.  
  4493. Atomic was developed by NightAngel, if you have any questions or  
  4494.  
  4495. wish to give any feedback whatsoever, please send a message to  
  4496.  
  4497. http://steamcommunity.com/id/NA1455.  
  4498.  
  4499. --]]  
  4500.  
  4501. local ITEM = Clockwork.item:New();  
  4502.  
  4503. ITEM.name = "White Horsenettle";  
  4504.  
  4505. ITEM.cost = 5;  
  4506.  
  4507. ITEM.batch = 1;  
  4508.  
  4509. ITEM.weight = 0.25;  
  4510.  
  4511. ITEM.access = "T";  
  4512.  
  4513. ITEM.business = true;  
  4514.  
  4515. ITEM.useText = "Eat";  
  4516.  
  4517. ITEM.business = true;  
  4518.  
  4519. ITEM.category = "Consumables";  
  4520.  
  4521. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4522.  
  4523. ITEM.description = "Some white horsenettle berries.";  
  4524.  
  4525. -- Called when a player uses the item.  
  4526.  
  4527. function ITEM:OnUse(player, itemEntity)  
  4528.  
  4529. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4530.  
  4531. local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/whitehorsenettleberries.mdl");  
  4532.  
  4533. player:GiveItem(instance, true);  
  4534.  
  4535. end;  
  4536.  
  4537. -- Called when a player drops the item.  
  4538.  
  4539. function ITEM:OnDrop(player, position) end;  
  4540.  
  4541. ITEM:Register();  
  4542.  
  4543.  
  4544.  
  4545.  
  4546.  
  4547. --[[  
  4548.  
  4549. Atomic was developed by NightAngel, if you have any questions or  
  4550.  
  4551. wish to give any feedback whatsoever, please send a message to  
  4552.  
  4553. http://steamcommunity.com/id/NA1455.  
  4554.  
  4555. --]]  
  4556.  
  4557. local ITEM = Clockwork.item:New();  
  4558.  
  4559. ITEM.name = "Potato";  
  4560.  
  4561. ITEM.cost = 5;  
  4562.  
  4563. ITEM.batch = 1;  
  4564.  
  4565. ITEM.weight = 0.25;  
  4566.  
  4567. ITEM.access = "T";  
  4568.  
  4569. ITEM.business = true;  
  4570.  
  4571. ITEM.useText = "Eat";  
  4572.  
  4573. ITEM.business = true;  
  4574.  
  4575. ITEM.category = "Consumables";  
  4576.  
  4577. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4578.  
  4579. ITEM.description = "A fresh potato.";  
  4580.  
  4581. -- Called when a player uses the item.  
  4582.  
  4583. function ITEM:OnUse(player, itemEntity)  
  4584.  
  4585. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4586.  
  4587. local instance = Clockwork.item:CreateInstance("models/fallout 3/potato.mdl");  
  4588.  
  4589. player:GiveItem(instance, true);  
  4590.  
  4591. end;  
  4592.  
  4593. -- Called when a player drops the item.  
  4594.  
  4595. function ITEM:OnDrop(player, position) end;  
  4596.  
  4597. ITEM:Register();  
  4598.  
  4599.  
  4600.  
  4601.  
  4602.  
  4603. --[[  
  4604.  
  4605. Atomic was developed by NightAngel, if you have any questions or  
  4606.  
  4607. wish to give any feedback whatsoever, please send a message to  
  4608.  
  4609. http://steamcommunity.com/id/NA1455.  
  4610.  
  4611. --]]  
  4612.  
  4613. local ITEM = Clockwork.item:New();  
  4614.  
  4615. ITEM.name = "Apple";  
  4616.  
  4617. ITEM.cost = 5;  
  4618.  
  4619. ITEM.batch = 1;  
  4620.  
  4621. ITEM.weight = 0.25;  
  4622.  
  4623. ITEM.access = "T";  
  4624.  
  4625. ITEM.business = true;  
  4626.  
  4627. ITEM.useText = "Eat";  
  4628.  
  4629. ITEM.business = true;  
  4630.  
  4631. ITEM.category = "Consumables";  
  4632.  
  4633. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4634.  
  4635. ITEM.description = "A fresh apple.";  
  4636.  
  4637. -- Called when a player uses the item.  
  4638.  
  4639. function ITEM:OnUse(player, itemEntity)  
  4640.  
  4641. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4642.  
  4643. local instance = Clockwork.item:CreateInstance("models/fallout 3/apple_1.mdl");  
  4644.  
  4645. player:GiveItem(instance, true);  
  4646.  
  4647. end;  
  4648.  
  4649. -- Called when a player drops the item.  
  4650.  
  4651. function ITEM:OnDrop(player, position) end;  
  4652.  
  4653. ITEM:Register();  
  4654.  
  4655.  
  4656.  
  4657.  
  4658.  
  4659. --[[  
  4660.  
  4661. Atomic was developed by NightAngel, if you have any questions or  
  4662.  
  4663. wish to give any feedback whatsoever, please send a message to  
  4664.  
  4665. http://steamcommunity.com/id/NA1455.  
  4666.  
  4667. --]]  
  4668.  
  4669. local ITEM = Clockwork.item:New();  
  4670.  
  4671. ITEM.name = "Mutfruit";  
  4672.  
  4673. ITEM.cost = 5;  
  4674.  
  4675. ITEM.batch = 1;  
  4676.  
  4677. ITEM.weight = 0.25;  
  4678.  
  4679. ITEM.access = "T";  
  4680.  
  4681. ITEM.business = true;  
  4682.  
  4683. ITEM.useText = "Eat";  
  4684.  
  4685. ITEM.business = true;  
  4686.  
  4687. ITEM.category = "Consumables";  
  4688.  
  4689. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4690.  
  4691. ITEM.description = "A fresh piece of mutfruit.";  
  4692.  
  4693. -- Called when a player uses the item.  
  4694.  
  4695. function ITEM:OnUse(player, itemEntity)  
  4696.  
  4697. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4698.  
  4699. local instance = Clockwork.item:CreateInstance("models/fallout 3/apple_1.mdl");  
  4700.  
  4701. player:GiveItem(instance, true);  
  4702.  
  4703. end;  
  4704.  
  4705. -- Called when a player drops the item.  
  4706.  
  4707. function ITEM:OnDrop(player, position) end;  
  4708.  
  4709. ITEM:Register();  
  4710.  
  4711.  
  4712.  
  4713.  
  4714.  
  4715.  
  4716.  
  4717.  
  4718.  
  4719. --[[  
  4720.  
  4721. Atomic was developed by NightAngel, if you have any questions or  
  4722.  
  4723. wish to give any feedback whatsoever, please send a message to  
  4724.  
  4725. http://steamcommunity.com/id/NA1455.  
  4726.  
  4727. --]]  
  4728.  
  4729. local ITEM = Clockwork.item:New();  
  4730.  
  4731. ITEM.name = "Pear";  
  4732.  
  4733. ITEM.cost = 5;  
  4734.  
  4735. ITEM.batch = 1;  
  4736.  
  4737. ITEM.weight = 0.25;  
  4738.  
  4739. ITEM.access = "T";  
  4740.  
  4741. ITEM.business = true;  
  4742.  
  4743. ITEM.useText = "Eat";  
  4744.  
  4745. ITEM.business = true;  
  4746.  
  4747. ITEM.category = "Consumables";  
  4748.  
  4749. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4750.  
  4751. ITEM.description = "A fresh pear.";  
  4752.  
  4753. -- Called when a player uses the item.  
  4754.  
  4755. function ITEM:OnUse(player, itemEntity)  
  4756.  
  4757. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4758.  
  4759. local instance = Clockwork.item:CreateInstance("models/fallout 3/pear.mdl");  
  4760.  
  4761. player:GiveItem(instance, true);  
  4762.  
  4763. end;  
  4764.  
  4765. -- Called when a player drops the item.  
  4766.  
  4767. function ITEM:OnDrop(player, position) end;  
  4768.  
  4769. ITEM:Register();  
  4770.  
  4771.  
  4772.  
  4773.  
  4774.  
  4775. --[[  
  4776.  
  4777. Atomic was developed by NightAngel, if you have any questions or  
  4778.  
  4779. wish to give any feedback whatsoever, please send a message to  
  4780.  
  4781. http://steamcommunity.com/id/NA1455.  
  4782.  
  4783. --]]  
  4784.  
  4785. local ITEM = Clockwork.item:New();  
  4786.  
  4787. ITEM.name = "Carrot";  
  4788.  
  4789. ITEM.cost = 5;  
  4790.  
  4791. ITEM.batch = 1;  
  4792.  
  4793. ITEM.weight = 0.25;  
  4794.  
  4795. ITEM.access = "T";  
  4796.  
  4797. ITEM.business = true;  
  4798.  
  4799. ITEM.useText = "Eat";  
  4800.  
  4801. ITEM.business = true;  
  4802.  
  4803. ITEM.category = "Consumables";  
  4804.  
  4805. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4806.  
  4807. ITEM.description = "A fresh carrot.";  
  4808.  
  4809. -- Called when a player uses the item.  
  4810.  
  4811. function ITEM:OnUse(player, itemEntity)  
  4812.  
  4813. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4814.  
  4815. local instance = Clockwork.item:CreateInstance("models/fallout 3/carrot.mdl");  
  4816.  
  4817. player:GiveItem(instance, true);  
  4818.  
  4819. end;  
  4820.  
  4821. -- Called when a player drops the item.  
  4822.  
  4823. function ITEM:OnDrop(player, position) end;  
  4824.  
  4825. ITEM:Register();  
  4826.  
  4827.  
  4828.  
  4829.  
  4830.  
  4831.  
  4832.  
  4833.  
  4834.  
  4835. --[[  
  4836.  
  4837. Atomic was developed by NightAngel, if you have any questions or  
  4838.  
  4839. wish to give any feedback whatsoever, please send a message to  
  4840.  
  4841. http://steamcommunity.com/id/NA1455.  
  4842.  
  4843. --]]  
  4844.  
  4845. local ITEM = Clockwork.item:New();  
  4846.  
  4847. ITEM.name = "Crispy Squirrel Bits";  
  4848.  
  4849. ITEM.cost = 5;  
  4850.  
  4851. ITEM.batch = 1;  
  4852.  
  4853. ITEM.weight = 0.25;  
  4854.  
  4855. ITEM.access = "T";  
  4856.  
  4857. ITEM.business = true;  
  4858.  
  4859. ITEM.useText = "Eat";  
  4860.  
  4861. ITEM.business = true;  
  4862.  
  4863. ITEM.category = "Consumables";  
  4864.  
  4865. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4866.  
  4867. ITEM.description = "Some crispy squirrel bits.";  
  4868.  
  4869. -- Called when a player uses the item.  
  4870.  
  4871. function ITEM:OnUse(player, itemEntity)  
  4872.  
  4873. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4874.  
  4875. local instance = Clockwork.item:CreateInstance("models/fallout3/animal_bits.mdl");  
  4876.  
  4877. player:GiveItem(instance, true);  
  4878.  
  4879. end;  
  4880.  
  4881. -- Called when a player drops the item.  
  4882.  
  4883. function ITEM:OnDrop(player, position) end;  
  4884.  
  4885. ITEM:Register();  
  4886.  
  4887.  
  4888.  
  4889.  
  4890.  
  4891.  
  4892.  
  4893. --[[  
  4894.  
  4895. Atomic was developed by NightAngel, if you have any questions or  
  4896.  
  4897. wish to give any feedback whatsoever, please send a message to  
  4898.  
  4899. http://steamcommunity.com/id/NA1455.  
  4900.  
  4901. --]]  
  4902.  
  4903. local ITEM = Clockwork.item:New();  
  4904.  
  4905. ITEM.name = "Squirrel-on-a-stick";  
  4906.  
  4907. ITEM.cost = 5;  
  4908.  
  4909. ITEM.batch = 1;  
  4910.  
  4911. ITEM.weight = 0.25;  
  4912.  
  4913. ITEM.access = "T";  
  4914.  
  4915. ITEM.business = true;  
  4916.  
  4917. ITEM.useText = "Eat";  
  4918.  
  4919. ITEM.business = true;  
  4920.  
  4921. ITEM.category = "Consumables";  
  4922.  
  4923. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4924.  
  4925. ITEM.description = "A squirrel on a stick is a squirrel that has been skewered with a stick and roasted over an open flame.";  
  4926.  
  4927. -- Called when a player uses the item.  
  4928.  
  4929. function ITEM:OnUse(player, itemEntity)  
  4930.  
  4931. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4932.  
  4933. local instance = Clockwork.item:CreateInstance("models/clutter/squirrelonastick.mdl");  
  4934.  
  4935. player:GiveItem(instance, true);  
  4936.  
  4937. end;  
  4938.  
  4939. -- Called when a player drops the item.  
  4940.  
  4941. function ITEM:OnDrop(player, position) end;  
  4942.  
  4943. ITEM:Register();  
  4944.  
  4945.  
  4946.  
  4947.  
  4948.  
  4949.  
  4950.  
  4951. --[[  
  4952.  
  4953. Atomic was developed by NightAngel, if you have any questions or  
  4954.  
  4955. wish to give any feedback whatsoever, please send a message to  
  4956.  
  4957. http://steamcommunity.com/id/NA1455.  
  4958.  
  4959. --]]  
  4960.  
  4961. local ITEM = Clockwork.item:New();  
  4962.  
  4963. ITEM.name = "Iguana-on-a-stick";  
  4964.  
  4965. ITEM.cost = 5;  
  4966.  
  4967. ITEM.batch = 1;  
  4968.  
  4969. ITEM.weight = 0.25;  
  4970.  
  4971. ITEM.access = "T";  
  4972.  
  4973. ITEM.business = true;  
  4974.  
  4975. ITEM.useText = "Eat";  
  4976.  
  4977. ITEM.business = true;  
  4978.  
  4979. ITEM.category = "Consumables";  
  4980.  
  4981. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  4982.  
  4983. ITEM.description = "Some vegetables and a freshly flame-broiled iguana, delicately roasted in its own skin, makes this tasty treat so sought after.";  
  4984.  
  4985. -- Called when a player uses the item.  
  4986.  
  4987. function ITEM:OnUse(player, itemEntity)  
  4988.  
  4989. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  4990.  
  4991. local instance = Clockwork.item:CreateInstance("models/clutter/iguanaonastick.mdl");  
  4992.  
  4993. player:GiveItem(instance, true);  
  4994.  
  4995. end;  
  4996.  
  4997. -- Called when a player drops the item.  
  4998.  
  4999. function ITEM:OnDrop(player, position) end;  
  5000.  
  5001. ITEM:Register();  
  5002.  
  5003.  
  5004.  
  5005.  
  5006.  
  5007.  
  5008.  
  5009.  
  5010.  
  5011. --[[  
  5012.  
  5013. Atomic was developed by NightAngel, if you have any questions or  
  5014.  
  5015. wish to give any feedback whatsoever, please send a message to  
  5016.  
  5017. http://steamcommunity.com/id/NA1455.  
  5018.  
  5019. --]]  
  5020.  
  5021. local ITEM = Clockwork.item:New();  
  5022.  
  5023. ITEM.name = "Pork n' Beans";  
  5024.  
  5025. ITEM.cost = 5;  
  5026.  
  5027. ITEM.batch = 1;  
  5028.  
  5029. ITEM.weight = 0.25;  
  5030.  
  5031. ITEM.access = "T";  
  5032.  
  5033. ITEM.business = true;  
  5034.  
  5035. ITEM.useText = "Eat";  
  5036.  
  5037. ITEM.business = true;  
  5038.  
  5039. ITEM.category = "Consumables";  
  5040.  
  5041. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  5042.  
  5043. ITEM.description = "A can of Greasy Prospector Pork n' Beans.";  
  5044.  
  5045. -- Called when a player uses the item.  
  5046.  
  5047. function ITEM:OnUse(player, itemEntity)  
  5048.  
  5049. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  5050.  
  5051. local instance = Clockwork.item:CreateInstance("models/fallout3/beans.mdl");  
  5052.  
  5053. player:GiveItem(instance, true);  
  5054.  
  5055. end;  
  5056.  
  5057. -- Called when a player drops the item.  
  5058.  
  5059. function ITEM:OnDrop(player, position) end;  
  5060.  
  5061. ITEM:Register();  
  5062.  
  5063.  
  5064.  
  5065.  
  5066.  
  5067. --[[  
  5068.  
  5069. Atomic was developed by NightAngel, if you have any questions or  
  5070.  
  5071. wish to give any feedback whatsoever, please send a message to  
  5072.  
  5073. http://steamcommunity.com/id/NA1455.  
  5074.  
  5075. --]]  
  5076.  
  5077. local ITEM = Clockwork.item:New();  
  5078.  
  5079. ITEM.name = "NCR Ration";  
  5080.  
  5081. ITEM.cost = 5;  
  5082.  
  5083. ITEM.batch = 1;  
  5084.  
  5085. ITEM.weight = 0.25;  
  5086.  
  5087. ITEM.access = "T";  
  5088.  
  5089. ITEM.business = true;  
  5090.  
  5091. ITEM.useText = "Eat";  
  5092.  
  5093. ITEM.business = true;  
  5094.  
  5095. ITEM.category = "Consumables";  
  5096.  
  5097. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  5098.  
  5099. ITEM.description = "A can of sloppy rations.";  
  5100.  
  5101. -- Called when a player uses the item.  
  5102.  
  5103. function ITEM:OnUse(player, itemEntity)  
  5104.  
  5105. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  5106.  
  5107. local instance = Clockwork.item:CreateInstance("models/props_junk/garbage_metalcan001a.mdl");  
  5108.  
  5109. player:GiveItem(instance, true);  
  5110.  
  5111. end;  
  5112.  
  5113. -- Called when a player drops the item.  
  5114.  
  5115. function ITEM:OnDrop(player, position) end;  
  5116.  
  5117. ITEM:Register();  
  5118.  
  5119.  
  5120.  
  5121.  
  5122.  
  5123.  
  5124.  
  5125. --[[  
  5126.  
  5127. Atomic was developed by NightAngel, if you have any questions or  
  5128.  
  5129. wish to give any feedback whatsoever, please send a message to  
  5130.  
  5131. http://steamcommunity.com/id/NA1455.  
  5132.  
  5133. --]]  
  5134.  
  5135. local ITEM = Clockwork.item:New();  
  5136.  
  5137. ITEM.name = "Potato";  
  5138.  
  5139. ITEM.cost = 5;  
  5140.  
  5141. ITEM.batch = 1;  
  5142.  
  5143. ITEM.weight = 0.25;  
  5144.  
  5145. ITEM.access = "T";  
  5146.  
  5147. ITEM.business = true;  
  5148.  
  5149. ITEM.useText = "Eat";  
  5150.  
  5151. ITEM.business = true;  
  5152.  
  5153. ITEM.category = "Consumables";  
  5154.  
  5155. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  5156.  
  5157. ITEM.description = "A fresh potato.";  
  5158.  
  5159. -- Called when a player uses the item.  
  5160.  
  5161. function ITEM:OnUse(player, itemEntity)  
  5162.  
  5163. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  5164.  
  5165. local instance = Clockwork.item:CreateInstance("models/fallout3/potato.mdl");  
  5166.  
  5167. player:GiveItem(instance, true);  
  5168.  
  5169. end;  
  5170.  
  5171. -- Called when a player drops the item.  
  5172.  
  5173. function ITEM:OnDrop(player, position) end;  
  5174.  
  5175. ITEM:Register();  
  5176.  
  5177.  
  5178.  
  5179.  
  5180.  
  5181. --[[  
  5182.  
  5183. Atomic was developed by NightAngel, if you have any questions or  
  5184.  
  5185. wish to give any feedback whatsoever, please send a message to  
  5186.  
  5187. http://steamcommunity.com/id/NA1455.  
  5188.  
  5189. --]]  
  5190.  
  5191. local ITEM = Clockwork.item:New();  
  5192.  
  5193. ITEM.name = "InstaMash";  
  5194.  
  5195. ITEM.cost = 5;  
  5196.  
  5197. ITEM.batch = 1;  
  5198.  
  5199. ITEM.weight = 0.25;  
  5200.  
  5201. ITEM.access = "T";  
  5202.  
  5203. ITEM.business = true;  
  5204.  
  5205. ITEM.useText = "Eat";  
  5206.  
  5207. ITEM.business = true;  
  5208.  
  5209. ITEM.category = "Consumables";  
  5210.  
  5211. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  5212.  
  5213. ITEM.description = "A box of InstaMash, with real dig-in flavor.";  
  5214.  
  5215. -- Called when a player uses the item.  
  5216.  
  5217. function ITEM:OnUse(player, itemEntity)  
  5218.  
  5219. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  5220.  
  5221. local instance = Clockwork.item:CreateInstance("models/fallout3/insta_mash.mdl");  
  5222.  
  5223. player:GiveItem(instance, true);  
  5224.  
  5225. end;  
  5226.  
  5227. -- Called when a player drops the item.  
  5228.  
  5229. function ITEM:OnDrop(player, position) end;  
  5230.  
  5231. ITEM:Register();  
  5232.  
  5233.  
  5234.  
  5235.  
  5236.  
  5237. --[[  
  5238.  
  5239. Atomic was developed by NightAngel, if you have any questions or  
  5240.  
  5241. wish to give any feedback whatsoever, please send a message to  
  5242.  
  5243. http://steamcommunity.com/id/NA1455.  
  5244.  
  5245. --]]  
  5246.  
  5247. local ITEM = Clockwork.item:New();  
  5248.  
  5249. ITEM.name = "Dandy Box Apples";  
  5250.  
  5251. ITEM.cost = 5;  
  5252.  
  5253. ITEM.batch = 1;  
  5254.  
  5255. ITEM.weight = 0.25;  
  5256.  
  5257. ITEM.access = "T";  
  5258.  
  5259. ITEM.business = true;  
  5260.  
  5261. ITEM.useText = "Eat";  
  5262.  
  5263. ITEM.business = true;  
  5264.  
  5265. ITEM.category = "Consumables";  
  5266.  
  5267. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  5268.  
  5269. ITEM.description = "A box of Dandy Boy Apples.";  
  5270.  
  5271. -- Called when a player uses the item.  
  5272.  
  5273. function ITEM:OnUse(player, itemEntity)  
  5274.  
  5275. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  5276.  
  5277. local instance = Clockwork.item:CreateInstance("models/fallout3/dandy_apples.mdl");  
  5278.  
  5279. player:GiveItem(instance, true);  
  5280.  
  5281. end;  
  5282.  
  5283. -- Called when a player drops the item.  
  5284.  
  5285. function ITEM:OnDrop(player, position) end;  
  5286.  
  5287. ITEM:Register();  
  5288.  
  5289.  
  5290.  
  5291.  
  5292.  
  5293. --[[  
  5294.  
  5295. Atomic was developed by NightAngel, if you have any questions or  
  5296.  
  5297. wish to give any feedback whatsoever, please send a message to  
  5298.  
  5299. http://steamcommunity.com/id/NA1455.  
  5300.  
  5301. --]]  
  5302.  
  5303. local ITEM = Clockwork.item:New();  
  5304.  
  5305. ITEM.name = "Potato Crisps";  
  5306.  
  5307. ITEM.cost = 5;  
  5308.  
  5309. ITEM.batch = 1;  
  5310.  
  5311. ITEM.weight = 0.25;  
  5312.  
  5313. ITEM.access = "T";  
  5314.  
  5315. ITEM.business = true;  
  5316.  
  5317. ITEM.useText = "Eat";  
  5318.  
  5319. ITEM.business = true;  
  5320.  
  5321. ITEM.category = "Consumables";  
  5322.  
  5323. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  5324.  
  5325. ITEM.description = "A box of Spring Valley potato crisps.";
  5326.  
  5327. -- Called when a player uses the item.  
  5328.  
  5329. function ITEM:OnUse(player, itemEntity)  
  5330.  
  5331. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  5332.  
  5333. local instance = Clockwork.item:CreateInstance("models/fallout3/chips.mdl");  
  5334.  
  5335. player:GiveItem(instance, true);  
  5336.  
  5337. end;  
  5338.  
  5339. -- Called when a player drops the item.  
  5340.  
  5341. function ITEM:OnDrop(player, position) end;  
  5342.  
  5343. ITEM:Register();  
  5344.  
  5345.  
  5346.  
  5347.  
  5348.  
  5349. --[[  
  5350.  
  5351. Atomic was developed by NightAngel, if you have any questions or  
  5352.  
  5353. wish to give any feedback whatsoever, please send a message to  
  5354.  
  5355. http://steamcommunity.com/id/NA1455.  
  5356.  
  5357. --]]  
  5358.  
  5359. local ITEM = Clockwork.item:New();  
  5360.  
  5361. ITEM.name = "Junk Food";  
  5362.  
  5363. ITEM.cost = 5;  
  5364.  
  5365. ITEM.batch = 1;  
  5366.  
  5367. ITEM.weight = 0.25;  
  5368.  
  5369. ITEM.access = "T";  
  5370.  
  5371. ITEM.business = true;  
  5372.  
  5373. ITEM.useText = "Eat";  
  5374.  
  5375. ITEM.business = true;  
  5376.  
  5377. ITEM.category = "Consumables";  
  5378.  
  5379. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  5380.  
  5381. ITEM.description = "A box of junk food.";  
  5382.  
  5383. -- Called when a player uses the item.  
  5384.  
  5385. function ITEM:OnUse(player, itemEntity)  
  5386.  
  5387. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  5388.  
  5389. local instance = Clockwork.item:CreateInstance("models/fallout3/chips.mdl");  
  5390.  
  5391. player:GiveItem(instance, true);  
  5392.  
  5393. end;  
  5394.  
  5395. -- Called when a player drops the item.  
  5396.  
  5397. function ITEM:OnDrop(player, position) end;  
  5398.  
  5399. ITEM:Register();  
  5400.  
  5401.  
  5402.  
  5403.  
  5404.  
  5405. --[[  
  5406.  
  5407. Atomic was developed by NightAngel, if you have any questions or  
  5408.  
  5409. wish to give any feedback whatsoever, please send a message to  
  5410.  
  5411. http://steamcommunity.com/id/NA1455.  
  5412.  
  5413. --]]  
  5414.  
  5415. local ITEM = Clockwork.item:New();  
  5416.  
  5417. ITEM.name = "Radscorpion Meat";  
  5418.  
  5419. ITEM.cost = 5;  
  5420.  
  5421. ITEM.batch = 1;  
  5422.  
  5423. ITEM.weight = 1;  
  5424.  
  5425. ITEM.access = "T";  
  5426.  
  5427. ITEM.business = true;  
  5428.  
  5429. ITEM.useText = "Eat";  
  5430.  
  5431. ITEM.business = true;  
  5432.  
  5433. ITEM.category = "Consumables";  
  5434.  
  5435. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  5436.  
  5437. ITEM.description = "A piece of meat cut from a radscorpion.";  
  5438.  
  5439. -- Called when a player uses the item.  
  5440.  
  5441. function ITEM:OnUse(player, itemEntity)  
  5442.  
  5443. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  5444.  
  5445. local instance = Clockwork.item:CreateInstance("models/fallout 3/human_meat.mdl");  
  5446.  
  5447. player:GiveItem(instance, true);  
  5448.  
  5449. end;  
  5450.  
  5451. -- Called when a player drops the item.  
  5452.  
  5453. function ITEM:OnDrop(player, position) end;  
  5454.  
  5455. ITEM:Register();  
  5456.  
  5457.  
  5458.  
  5459.  
  5460.  
  5461. --[[  
  5462.  
  5463. Atomic was developed by NightAngel, if you have any questions or  
  5464.  
  5465. wish to give any feedback whatsoever, please send a message to  
  5466.  
  5467. http://steamcommunity.com/id/NA1455.  
  5468.  
  5469. --]]  
  5470.  
  5471. local ITEM = Clockwork.item:New();  
  5472.  
  5473. ITEM.name = "Bubblegum";  
  5474.  
  5475. ITEM.cost = 5;  
  5476.  
  5477. ITEM.batch = 1;  
  5478.  
  5479. ITEM.weight = 0.25;  
  5480.  
  5481. ITEM.access = "T";  
  5482.  
  5483. ITEM.business = true;  
  5484.  
  5485. ITEM.useText = "Eat";  
  5486.  
  5487. ITEM.business = true;  
  5488.  
  5489. ITEM.category = "Consumables";  
  5490.  
  5491. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  5492.  
  5493. ITEM.description = "A box of bubblegum. It comes with a free pirate tattoo.";  
  5494.  
  5495. -- Called when a player uses the item.  
  5496.  
  5497. function ITEM:OnUse(player, itemEntity)  
  5498.  
  5499. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  5500.  
  5501. local instance = Clockwork.item:CreateInstance("models/fallout3/gum.mdl");  
  5502.  
  5503. player:GiveItem(instance, true);  
  5504.  
  5505. end;  
  5506.  
  5507. -- Called when a player drops the item.  
  5508.  
  5509. function ITEM:OnDrop(player, position) end;  
  5510.  
  5511. ITEM:Register();  
  5512.  
  5513.  
  5514.  
  5515. --[[  
  5516.  
  5517. Atomic was developed by NightAngel, if you have any questions or  
  5518.  
  5519. wish to give any feedback whatsoever, please send a message to  
  5520.  
  5521. http://steamcommunity.com/id/NA1455.  
  5522.  
  5523. --]]  
  5524.  
  5525. local ITEM = Clockwork.item:New();  
  5526.  
  5527. ITEM.name = "Caravan Lunch";  
  5528.  
  5529. ITEM.cost = 10;  
  5530.  
  5531. ITEM.batch = 1;  
  5532.  
  5533. ITEM.weight = 0.25;  
  5534.  
  5535. ITEM.access = "T";  
  5536.  
  5537. ITEM.business = true;  
  5538.  
  5539. ITEM.useText = "Eat";  
  5540.  
  5541. ITEM.business = true;  
  5542.  
  5543. ITEM.category = "Consumables";  
  5544.  
  5545. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  5546.  
  5547. ITEM.description = "A caravan lunch packaged in a Vault-Tec lunchbox.";  
  5548.  
  5549. -- Called when a player uses the item.  
  5550.  
  5551. function ITEM:OnUse(player, itemEntity)  
  5552.  
  5553. player:SetHealth(math.Clamp(player:Health() + 10, 0, player:GetMaxHealth()));  
  5554.  
  5555. local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/lunchbox.mdl");  
  5556.  
  5557. player:GiveItem(instance, true);  
  5558.  
  5559. end;  
  5560.  
  5561. -- Called when a player drops the item.  
  5562.  
  5563. function ITEM:OnDrop(player, position) end;  
  5564.  
  5565. ITEM:Register();  
  5566.  
  5567.  
  5568.  
  5569.  
  5570.  
  5571. --[[  
  5572.  
  5573. Atomic was developed by NightAngel, if you have any questions or  
  5574.  
  5575. wish to give any feedback whatsoever, please send a message to  
  5576.  
  5577. http://steamcommunity.com/id/NA1455.  
  5578.  
  5579. --]]  
  5580.  
  5581. local ITEM = Clockwork.item:New();  
  5582.  
  5583. ITEM.name = "Gum Drops";  
  5584.  
  5585. ITEM.cost = 5;  
  5586.  
  5587. ITEM.batch = 1;  
  5588.  
  5589. ITEM.weight = 0.25;  
  5590.  
  5591. ITEM.access = "T";  
  5592.  
  5593. ITEM.business = true;  
  5594.  
  5595. ITEM.useText = "Eat";  
  5596.  
  5597. ITEM.business = true;  
  5598.  
  5599. ITEM.category = "Consumables";  
  5600.  
  5601. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  5602.  
  5603. ITEM.description = "A box of 'Radioactive' Gum Drops. Now it is literally radioactive.";  
  5604.  
  5605. -- Called when a player uses the item.  
  5606.  
  5607. function ITEM:OnUse(player, itemEntity)  
  5608.  
  5609. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  5610.  
  5611. local instance = Clockwork.item:CreateInstance("models/fallout3/gum_2.mdl");  
  5612.  
  5613. player:GiveItem(instance, true);  
  5614.  
  5615. end;  
  5616.  
  5617. -- Called when a player drops the item.  
  5618.  
  5619. function ITEM:OnDrop(player, position) end;  
  5620.  
  5621. ITEM:Register();  
  5622.  
  5623.  
  5624.  
  5625.  
  5626.  
  5627. --[[  
  5628.  
  5629. Atomic was developed by NightAngel, if you have any questions or  
  5630.  
  5631. wish to give any feedback whatsoever, please send a message to  
  5632.  
  5633. http://steamcommunity.com/id/NA1455.  
  5634.  
  5635. --]]  
  5636.  
  5637. local ITEM = Clockwork.item:New();  
  5638.  
  5639. ITEM.name = "Cram";  
  5640.  
  5641. ITEM.cost = 5;  
  5642.  
  5643. ITEM.batch = 1;  
  5644.  
  5645. ITEM.weight = 0.25;  
  5646.  
  5647. ITEM.access = "T";  
  5648.  
  5649. ITEM.business = true;  
  5650.  
  5651. ITEM.useText = "Eat";  
  5652.  
  5653. ITEM.business = true;  
  5654.  
  5655. ITEM.category = "Consumables";  
  5656.  
  5657. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  5658.  
  5659. ITEM.description = "Cram is processed meat from before the War, found in blue cardboard boxes. They were useful rations during WWII.";  
  5660.  
  5661. -- Called when a player uses the item.  
  5662.  
  5663. function ITEM:OnUse(player, itemEntity)  
  5664.  
  5665. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  5666.  
  5667. local instance = Clockwork.item:CreateInstance("models/fallout3/cram.mdl");  
  5668.  
  5669. player:GiveItem(instance, true);  
  5670.  
  5671. end;  
  5672.  
  5673. -- Called when a player drops the item.  
  5674.  
  5675. function ITEM:OnDrop(player, position) end;  
  5676.  
  5677. ITEM:Register();  
  5678.  
  5679.  
  5680.  
  5681.  
  5682.  
  5683. --[[  
  5684.  
  5685. Atomic was developed by NightAngel, if you have any questions or  
  5686.  
  5687. wish to give any feedback whatsoever, please send a message to  
  5688.  
  5689. http://steamcommunity.com/id/NA1455.  
  5690.  
  5691. --]]  
  5692.  
  5693. local ITEM = Clockwork.item:New();  
  5694.  
  5695. ITEM.name = "Healing Powder";  
  5696.  
  5697. ITEM.cost = 20;  
  5698.  
  5699. ITEM.batch = 1;  
  5700.  
  5701. ITEM.weight = 0.25;  
  5702.  
  5703. ITEM.access = "T";  
  5704.  
  5705. ITEM.business = true;  
  5706.  
  5707. ITEM.useText = "Eat";  
  5708.  
  5709. ITEM.business = true;  
  5710.  
  5711. ITEM.category = "Consumables";  
  5712.  
  5713. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};  
  5714.  
  5715. ITEM.description = "A small bag of healing powder, often created by tribals.";  
  5716.  
  5717. -- Called when a player uses the item.  
  5718.  
  5719. function ITEM:OnUse(player, itemEntity)  
  5720.  
  5721. player:SetHealth(math.Clamp(player:Health() + 20, 0, player:GetMaxHealth()));  
  5722.  
  5723. local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/healingpowder.mdl");  
  5724.  
  5725. player:GiveItem(instance, true);  
  5726.  
  5727. end;  
  5728.  
  5729. -- Called when a player drops the item.  
  5730.  
  5731. function ITEM:OnDrop(player, position) end;  
  5732.  
  5733. ITEM:Register();  
  5734.  
  5735.  
  5736.  
  5737.  
  5738.  
  5739.  
  5740.  
  5741. --[[  
  5742.  
  5743. Atomic was developed by NightAngel, if you have any questions or  
  5744.  
  5745. wish to give any feedback whatsoever, please send a message to  
  5746.  
  5747. http://steamcommunity.com/id/NA1455.  
  5748.  
  5749. --]]  
  5750.  
  5751. local ITEM = Clockwork.item:New();  
  5752.  
  5753. ITEM.name = "Pyscho";  
  5754.  
  5755. ITEM.cost = 30;  
  5756.  
  5757. ITEM.batch = 1;  
  5758.  
  5759. ITEM.weight = 0.25;  
  5760.  
  5761. ITEM.access = "T";  
  5762.  
  5763. ITEM.business = true;  
  5764.  
  5765. ITEM.useText = "Use";  
  5766.  
  5767. ITEM.business = true;  
  5768.  
  5769. ITEM.category = "Consumables";  
  5770.  
  5771. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  5772.  
  5773. ITEM.description = "Originally developed by the United States military to increase soldiers' combat effectiveness.";  
  5774.  
  5775. -- Called when a player uses the item.  
  5776.  
  5777. function ITEM:OnUse(player, itemEntity)  
  5778.  
  5779. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  5780.  
  5781. local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/pyscho.mdl");  
  5782.  
  5783. player:GiveItem(instance, true);  
  5784.  
  5785. end;  
  5786.  
  5787. -- Called when a player drops the item.  
  5788.  
  5789. function ITEM:OnDrop(player, position) end;  
  5790.  
  5791. ITEM:Register();  
  5792.  
  5793.  
  5794.  
  5795.  
  5796.  
  5797. --[[  
  5798.  
  5799. Atomic was developed by NightAngel, if you have any questions or  
  5800.  
  5801. wish to give any feedback whatsoever, please send a message to  
  5802.  
  5803. http://steamcommunity.com/id/NA1455.  
  5804.  
  5805. --]]  
  5806.  
  5807. local ITEM = Clockwork.item:New();  
  5808.  
  5809. ITEM.name = "Daddy-O";  
  5810.  
  5811. ITEM.cost = 30;  
  5812.  
  5813. ITEM.batch = 1;  
  5814.  
  5815. ITEM.weight = 0.25;  
  5816.  
  5817. ITEM.access = "T";  
  5818.  
  5819. ITEM.business = true;  
  5820.  
  5821. ITEM.useText = "Use";  
  5822.  
  5823. ITEM.business = true;  
  5824.  
  5825. ITEM.category = "Consumables";  
  5826.  
  5827. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  5828.  
  5829. ITEM.description = "Popular with beatniks and intellectuals before the Great War, Daddy-O raises intelligence and perception.";  
  5830.  
  5831. -- Called when a player uses the item.  
  5832.  
  5833. function ITEM:OnUse(player, itemEntity)  
  5834.  
  5835. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  5836.  
  5837. local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/daddyo.mdl");  
  5838.  
  5839. player:GiveItem(instance, true);  
  5840.  
  5841. end;  
  5842.  
  5843. -- Called when a player drops the item.  
  5844.  
  5845. function ITEM:OnDrop(player, position) end;  
  5846.  
  5847. ITEM:Register();  
  5848.  
  5849.  
  5850.  
  5851.  
  5852.  
  5853. --[[  
  5854.  
  5855. Atomic was developed by NightAngel, if you have any questions or  
  5856.  
  5857. wish to give any feedback whatsoever, please send a message to  
  5858.  
  5859. http://steamcommunity.com/id/NA1455.  
  5860.  
  5861. --]]  
  5862.  
  5863. local ITEM = Clockwork.item:New();  
  5864.  
  5865. ITEM.name = "Super Stimpak";  
  5866.  
  5867. ITEM.cost = 60;  
  5868.  
  5869. ITEM.batch = 1;  
  5870.  
  5871. ITEM.weight = 0.25;  
  5872.  
  5873. ITEM.access = "T";  
  5874.  
  5875. ITEM.business = true;  
  5876.  
  5877. ITEM.useText = "Use";  
  5878.  
  5879. ITEM.business = true;  
  5880.  
  5881. ITEM.category = "Consumables";  
  5882.  
  5883. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  5884.  
  5885. ITEM.description = "An improved, higher-strength stimpak.";  
  5886.  
  5887. -- Called when a player uses the item.  
  5888.  
  5889. function ITEM:OnUse(player, itemEntity)  
  5890.  
  5891. player:SetHealth(math.Clamp(player:Health() + 100, 0, player:GetMaxHealth()));  
  5892.  
  5893. local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/superstimpak.mdl");  
  5894.  
  5895. player:GiveItem(instance, true);  
  5896.  
  5897. end;  
  5898.  
  5899. -- Called when a player drops the item.  
  5900.  
  5901. function ITEM:OnDrop(player, position) end;  
  5902.  
  5903. ITEM:Register();  
  5904.  
  5905.  
  5906.  
  5907.  
  5908.  
  5909. --[[  
  5910.  
  5911. Atomic was developed by NightAngel, if you have any questions or  
  5912.  
  5913. wish to give any feedback whatsoever, please send a message to  
  5914.  
  5915. http://steamcommunity.com/id/NA1455.  
  5916.  
  5917. --]]  
  5918.  
  5919. local ITEM = Clockwork.item:New();  
  5920.  
  5921. ITEM.name = "Doctor's Bag";  
  5922.  
  5923. ITEM.cost = 60;  
  5924.  
  5925. ITEM.batch = 1;  
  5926.  
  5927. ITEM.weight = 2;  
  5928.  
  5929. ITEM.access = "T";  
  5930.  
  5931. ITEM.business = true;  
  5932.  
  5933. ITEM.useText = "Use";  
  5934.  
  5935. ITEM.business = true;  
  5936.  
  5937. ITEM.category = "Consumables";  
  5938.  
  5939. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav"};  
  5940.  
  5941. ITEM.description = "A leather bag filled with medical supplies.";  
  5942.  
  5943. -- Called when a player uses the item.  
  5944.  
  5945. function ITEM:OnUse(player, itemEntity)  
  5946.  
  5947. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  5948.  
  5949. local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/box02.mdl");  
  5950.  
  5951. player:GiveItem(instance, true);  
  5952.  
  5953. end;  
  5954.  
  5955. -- Called when a player drops the item.  
  5956.  
  5957. function ITEM:OnDrop(player, position) end;  
  5958.  
  5959. ITEM:Register();  
  5960.  
  5961.  
  5962.  
  5963.  
  5964.  
  5965.  
  5966.  
  5967. --[[  
  5968.  
  5969. Atomic was developed by NightAngel, if you have any questions or  
  5970.  
  5971. wish to give any feedback whatsoever, please send a message to  
  5972.  
  5973. http://steamcommunity.com/id/NA1455.  
  5974.  
  5975. --]]  
  5976.  
  5977. local ITEM = Clockwork.item:New();  
  5978.  
  5979. ITEM.name = "RadAway";  
  5980.  
  5981. ITEM.cost = 30;  
  5982.  
  5983. ITEM.batch = 1;  
  5984.  
  5985. ITEM.weight = 0.25;  
  5986.  
  5987. ITEM.access = "T";  
  5988.  
  5989. ITEM.business = true;  
  5990.  
  5991. ITEM.useText = "Use";  
  5992.  
  5993. ITEM.business = true;  
  5994.  
  5995. ITEM.category = "Consumables";  
  5996.  
  5997. ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav"};  
  5998.  
  5999. ITEM.description = RadAway completely removes any radiation you've already been exposed to.";  
  6000.  
  6001. -- Called when a player uses the item.  
  6002.  
  6003. function ITEM:OnUse(player, itemEntity)  
  6004.  
  6005. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  6006.  
  6007. local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/radaway.mdl");  
  6008.  
  6009. player:GiveItem(instance, true);  
  6010.  
  6011. end;  
  6012.  
  6013. -- Called when a player drops the item.  
  6014.  
  6015. function ITEM:OnDrop(player, position) end;  
  6016.  
  6017. ITEM:Register();  
  6018.  
  6019.  
  6020.  
  6021.  
  6022.  
  6023. --[[  
  6024.  
  6025. Atomic was developed by NightAngel, if you have any questions or  
  6026.  
  6027. wish to give any feedback whatsoever, please send a message to  
  6028.  
  6029. http://steamcommunity.com/id/NA1455.  
  6030.  
  6031. --]]  
  6032.  
  6033. local ITEM = Clockwork.item:New();  
  6034.  
  6035. ITEM.name = "Mentats";  
  6036.  
  6037. ITEM.cost = 30;  
  6038.  
  6039. ITEM.batch = 1;  
  6040.  
  6041. ITEM.weight = 0.25;  
  6042.  
  6043. ITEM.access = "T";  
  6044.  
  6045. ITEM.business = true;  
  6046.  
  6047. ITEM.useText = "Use";  
  6048.  
  6049. ITEM.business = true;  
  6050.  
  6051. ITEM.category = "Consumables";  
  6052.  
  6053. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  6054.  
  6055. ITEM.description = "Need to get smart, quick? Mentats will boost both your perception and intelligence for a limited period of time.";  
  6056.  
  6057. -- Called when a player uses the item.  
  6058.  
  6059. function ITEM:OnUse(player, itemEntity)  
  6060.  
  6061. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  6062.  
  6063. local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/mentats.mdl");  
  6064.  
  6065. player:GiveItem(instance, true);  
  6066.  
  6067. end;  
  6068.  
  6069. -- Called when a player drops the item.  
  6070.  
  6071. function ITEM:OnDrop(player, position) end;  
  6072.  
  6073. ITEM:Register();  
  6074.  
  6075.  
  6076.  
  6077.  
  6078.  
  6079. --[[  
  6080.  
  6081. Atomic was developed by NightAngel, if you have any questions or  
  6082.  
  6083. wish to give any feedback whatsoever, please send a message to  
  6084.  
  6085. http://steamcommunity.com/id/NA1455.  
  6086.  
  6087. --]]  
  6088.  
  6089. local ITEM = Clockwork.item:New();  
  6090.  
  6091. ITEM.name = "Rad-X";  
  6092.  
  6093. ITEM.cost = 30;  
  6094.  
  6095. ITEM.batch = 1;  
  6096.  
  6097. ITEM.weight = 0.25;  
  6098.  
  6099. ITEM.access = "T";  
  6100.  
  6101. ITEM.business = true;  
  6102.  
  6103. ITEM.useText = "Use";  
  6104.  
  6105. ITEM.business = true;  
  6106.  
  6107. ITEM.category = "Consumables";  
  6108.  
  6109. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  6110.  
  6111. ITEM.description = "Rad-X is an anti-radiation chemical that can significantly reduce the danger of irradiated areas.";  
  6112.  
  6113. -- Called when a player uses the item.  
  6114.  
  6115. function ITEM:OnUse(player, itemEntity)  
  6116.  
  6117. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  6118.  
  6119. local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/radx.mdl");  
  6120.  
  6121. player:GiveItem(instance, true);  
  6122.  
  6123. end;  
  6124.  
  6125. -- Called when a player drops the item.  
  6126.  
  6127. function ITEM:OnDrop(player, position) end;  
  6128.  
  6129. ITEM:Register();  
  6130.  
  6131.  
  6132.  
  6133.  
  6134.  
  6135.  
  6136.  
  6137.  
  6138.  
  6139. --[[  
  6140.  
  6141. Atomic was developed by NightAngel, if you have any questions or  
  6142.  
  6143. wish to give any feedback whatsoever, please send a message to  
  6144.  
  6145. http://steamcommunity.com/id/NA1455.  
  6146.  
  6147. --]]  
  6148.  
  6149. local ITEM = Clockwork.item:New();  
  6150.  
  6151. ITEM.name = "Med-X";  
  6152.  
  6153. ITEM.cost = 30;  
  6154.  
  6155. ITEM.batch = 1;  
  6156.  
  6157. ITEM.weight = 0.25;  
  6158.  
  6159. ITEM.access = "T";  
  6160.  
  6161. ITEM.business = true;  
  6162.  
  6163. ITEM.useText = "Use";  
  6164.  
  6165. ITEM.business = true;  
  6166.  
  6167. ITEM.category = "Consumables";  
  6168.  
  6169. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  6170.  
  6171. ITEM.description = "A powerful painkiller.";  
  6172.  
  6173. -- Called when a player uses the item.  
  6174.  
  6175. function ITEM:OnUse(player, itemEntity)  
  6176.  
  6177. player:SetHealth(math.Clamp(player:Health() + 25, 0, player:GetMaxHealth()));  
  6178.  
  6179. local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/medx.mdl");  
  6180.  
  6181. player:GiveItem(instance, true);  
  6182.  
  6183. end;  
  6184.  
  6185. -- Called when a player drops the item.  
  6186.  
  6187. function ITEM:OnDrop(player, position) end;  
  6188.  
  6189. ITEM:Register();  
  6190.  
  6191.  
  6192.  
  6193.  
  6194.  
  6195.  
  6196.  
  6197. --[[  
  6198.  
  6199. Atomic was developed by NightAngel, if you have any questions or  
  6200.  
  6201. wish to give any feedback whatsoever, please send a message to  
  6202.  
  6203. http://steamcommunity.com/id/NA1455.  
  6204.  
  6205. --]]  
  6206.  
  6207. local ITEM = Clockwork.item:New();  
  6208.  
  6209. ITEM.name = "Jet";  
  6210.  
  6211. ITEM.cost = 30;  
  6212.  
  6213. ITEM.batch = 1;  
  6214.  
  6215. ITEM.weight = 0.25;  
  6216.  
  6217. ITEM.access = "T";  
  6218.  
  6219. ITEM.business = true;  
  6220.  
  6221. ITEM.useText = "Use";  
  6222.  
  6223. ITEM.business = true;  
  6224.  
  6225. ITEM.category = "Consumables";  
  6226.  
  6227. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  6228.  
  6229. ITEM.description = "Highly addictive chem made from fumes extracted from brahmin dung.";  
  6230.  
  6231. -- Called when a player uses the item.  
  6232.  
  6233. function ITEM:OnUse(player, itemEntity)  
  6234.  
  6235. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  6236.  
  6237. local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/jet.mdl");  
  6238.  
  6239. player:GiveItem(instance, true);  
  6240.  
  6241. end;  
  6242.  
  6243. -- Called when a player drops the item.  
  6244.  
  6245. function ITEM:OnDrop(player, position) end;  
  6246.  
  6247. ITEM:Register();  
  6248.  
  6249.  
  6250.  
  6251.  
  6252.  
  6253. --[[  
  6254.  
  6255. Atomic was developed by NightAngel, if you have any questions or  
  6256.  
  6257. wish to give any feedback whatsoever, please send a message to  
  6258.  
  6259. http://steamcommunity.com/id/NA1455.  
  6260.  
  6261. --]]  
  6262.  
  6263. local ITEM = Clockwork.item:New();  
  6264.  
  6265. ITEM.name = "Rocket";  
  6266.  
  6267. ITEM.cost = 50;  
  6268.  
  6269. ITEM.batch = 1;  
  6270.  
  6271. ITEM.weight = 0.25;  
  6272.  
  6273. ITEM.access = "T";  
  6274.  
  6275. ITEM.business = true;  
  6276.  
  6277. ITEM.useText = "Use";  
  6278.  
  6279. ITEM.business = true;  
  6280.  
  6281. ITEM.category = "Consumables";  
  6282.  
  6283. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  6284.  
  6285. ITEM.description = "A more powerful version of Jet.";  
  6286.  
  6287. -- Called when a player uses the item.  
  6288.  
  6289. function ITEM:OnUse(player, itemEntity)  
  6290.  
  6291. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  6292.  
  6293. local instance = Clockwork.item:CreateInstance("models/clutter/jet.mdl");  
  6294.  
  6295. player:GiveItem(instance, true);  
  6296.  
  6297. end;  
  6298.  
  6299. -- Called when a player drops the item.  
  6300.  
  6301. function ITEM:OnDrop(player, position) end;  
  6302.  
  6303. ITEM:Register();  
  6304.  
  6305.  
  6306.  
  6307.  
  6308.  
  6309.  
  6310.  
  6311.  
  6312.  
  6313.  
  6314.  
  6315. --[[  
  6316.  
  6317. Atomic was developed by NightAngel, if you have any questions or  
  6318.  
  6319. wish to give any feedback whatsoever, please send a message to  
  6320.  
  6321. http://steamcommunity.com/id/NA1455.  
  6322.  
  6323. --]]  
  6324.  
  6325. local ITEM = Clockwork.item:New();  
  6326.  
  6327. ITEM.name = "Buffout";  
  6328.  
  6329. ITEM.cost = 30;  
  6330.  
  6331. ITEM.batch = 1;  
  6332.  
  6333. ITEM.weight = 0.25;  
  6334.  
  6335. ITEM.access = "T";  
  6336.  
  6337. ITEM.business = true;  
  6338.  
  6339. ITEM.useText = "Use";  
  6340.  
  6341. ITEM.business = true;  
  6342.  
  6343. ITEM.category = "Consumables";  
  6344.  
  6345. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  6346.  
  6347. ITEM.description = "A powerful Pre-War steroid used to enhance strength and endurance.";  
  6348.  
  6349. -- Called when a player uses the item.  
  6350.  
  6351. function ITEM:OnUse(player, itemEntity)  
  6352.  
  6353. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  6354.  
  6355. local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/buffout.mdl");  
  6356.  
  6357. player:GiveItem(instance, true);  
  6358.  
  6359. end;  
  6360.  
  6361. -- Called when a player drops the item.  
  6362.  
  6363. function ITEM:OnDrop(player, position) end;  
  6364.  
  6365. ITEM:Register();  
  6366.  
  6367.  
  6368.  
  6369.  
  6370.  
  6371. --[[  
  6372.  
  6373. Atomic was developed by NightAngel, if you have any questions or  
  6374.  
  6375. wish to give any feedback whatsoever, please send a message to  
  6376.  
  6377. http://steamcommunity.com/id/NA1455.  
  6378.  
  6379. --]]  
  6380.  
  6381. local ITEM = Clockwork.item:New();  
  6382.  
  6383. ITEM.name = "X-Cell";  
  6384.  
  6385. ITEM.cost = 70;  
  6386.  
  6387. ITEM.batch = 1;  
  6388.  
  6389. ITEM.weight = 0.25;  
  6390.  
  6391. ITEM.access = "T";  
  6392.  
  6393. ITEM.business = true;  
  6394.  
  6395. ITEM.useText = "Use";  
  6396.  
  6397. ITEM.business = true;  
  6398.  
  6399. ITEM.category = "Consumables";  
  6400.  
  6401. ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};  
  6402.  
  6403. ITEM.description = "Created before the war as a general performance enhancer, X-Cell never got out of the prototype stage, but was widely distributed on the black market. It boosts every SPECIAL attribute for a limited period of time, but is highly addictive.";  
  6404.  
  6405. -- Called when a player uses the item.  
  6406.  
  6407. function ITEM:OnUse(player, itemEntity)  
  6408.  
  6409. player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));  
  6410.  
  6411. local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/xcell.mdl");  
  6412.  
  6413. player:GiveItem(instance, true);  
  6414.  
  6415. end;  
  6416.  
  6417. -- Called when a player drops the item.  
  6418.  
  6419. function ITEM:OnDrop(player, position) end;  
  6420.  
  6421. ITEM:Register();  
  6422.  
  6423.  
  6424.  
  6425.  
  6426.  
  6427. --[[  
  6428.  
  6429. Atomic was developed by NightAngel, if you have any questions or  
  6430.  
  6431. wish to give any feedback whatsoever, please send a message to  
  6432.  
  6433. http://steamcommunity.com/id/NA1455.  
  6434.  
  6435. --]]  
  6436.  
  6437. local ITEM = Clockwork.item:New("base_junk");  
  6438.  
  6439. ITEM.name = "Binoculars";  
  6440.  
  6441. ITEM.worth = 20;  
  6442.  
  6443. ITEM.model = "models/halokiller38/fallout/weapons/misc/binoculars.mdl";  
  6444.  
  6445. ITEM.weight = 1
  6446.  
  6447. ITEM.description = "A pair of binoculars.";
  6448.  
  6449. ITEM:Register();  
  6450.  
  6451.  
  6452.  
  6453.  
  6454.  
  6455.  
  6456.  
  6457.  
  6458.  
  6459. --[[  
  6460.  
  6461. Atomic was developed by NightAngel, if you have any questions or  
  6462.  
  6463. wish to give any feedback whatsoever, please send a message to  
  6464.  
  6465. http://steamcommunity.com/id/NA1455.  
  6466.  
  6467. --]]  
  6468.  
  6469. local ITEM = Clockwork.item:New("base_junk");  
  6470.  
  6471. ITEM.name = "Broken .32 Pistol";  
  6472.  
  6473. ITEM.worth = 30;  
  6474.  
  6475. ITEM.model = "models/halokiller38/fallout/weapons/pistols/32pistol.mdl";  
  6476.  
  6477. ITEM.weight = 3
  6478.  
  6479. ITEM.description = "A broken .32 pistol.";
  6480.  
  6481. ITEM:Register();  
  6482.  
  6483.  
  6484.  
  6485.  
  6486.  
  6487. --[[  
  6488.  
  6489. Atomic was developed by NightAngel, if you have any questions or  
  6490.  
  6491. wish to give any feedback whatsoever, please send a message to  
  6492.  
  6493. http://steamcommunity.com/id/NA1455.  
  6494.  
  6495. --]]  
  6496.  
  6497. local ITEM = Clockwork.item:New("base_junk");  
  6498.  
  6499. ITEM.name = "Broken 9mm Pistol";  
  6500.  
  6501. ITEM.worth = 30;  
  6502.  
  6503. ITEM.model = "models/halokiller38/fallout/weapons/pistols/9mmpistol.mdl";  
  6504.  
  6505. ITEM.weight = 1.5
  6506.  
  6507. ITEM.description = "A broken 9mm pistol.";
  6508.  
  6509. ITEM:Register();  
  6510.  
  6511.  
  6512.  
  6513.  
  6514.  
  6515. --[[  
  6516.  
  6517. Atomic was developed by NightAngel, if you have any questions or  
  6518.  
  6519. wish to give any feedback whatsoever, please send a message to  
  6520.  
  6521. http://steamcommunity.com/id/NA1455.  
  6522.  
  6523. --]]  
  6524.  
  6525. local ITEM = Clockwork.item:New("base_junk");  
  6526.  
  6527. ITEM.name = "Broken Police Pistol";  
  6528.  
  6529. ITEM.worth = 30;  
  6530.  
  6531. ITEM.model = "models/halokiller38/fallout/weapons/pistols/policepistol.mdl";  
  6532.  
  6533. ITEM.weight = 3
  6534.  
  6535. ITEM.description = "A broken police pistol.";
  6536.  
  6537. ITEM:Register();  
  6538.  
  6539.  
  6540.  
  6541.  
  6542.  
  6543. --[[  
  6544.  
  6545. Atomic was developed by NightAngel, if you have any questions or  
  6546.  
  6547. wish to give any feedback whatsoever, please send a message to  
  6548.  
  6549. http://steamcommunity.com/id/NA1455.  
  6550.  
  6551. --]]  
  6552.  
  6553. local ITEM = Clockwork.item:New("base_junk");  
  6554.  
  6555. ITEM.name = "Broken Varmint Rifle";  
  6556.  
  6557. ITEM.worth = 40;  
  6558.  
  6559. ITEM.model = "models/halokiller38/fallout/weapons/rifles/varmintrifle.mdl";  
  6560.  
  6561. ITEM.weight = 5
  6562.  
  6563. ITEM.description = "A broken varmint rifle.";
  6564.  
  6565. ITEM:Register();  
  6566.  
  6567.  
  6568.  
  6569. --[[  
  6570.  
  6571. Atomic was developed by NightAngel, if you have any questions or  
  6572.  
  6573. wish to give any feedback whatsoever, please send a message to  
  6574.  
  6575. http://steamcommunity.com/id/NA1455.  
  6576.  
  6577. --]]  
  6578.  
  6579. local ITEM = Clockwork.item:New("base_junk");  
  6580.  
  6581. ITEM.name = "Broken Hunting Rifle";  
  6582.  
  6583. ITEM.worth = 50;  
  6584.  
  6585. ITEM.model = "models/halokiller38/fallout/weapons/rifles/huntingrifle.mdl";  
  6586.  
  6587. ITEM.weight = 6
  6588.  
  6589. ITEM.description = "A broken hunting rifle.";
  6590.  
  6591. ITEM:Register();  
  6592.  
  6593.  
  6594.  
  6595.  
  6596.  
  6597. --[[  
  6598.  
  6599. Atomic was developed by NightAngel, if you have any questions or  
  6600.  
  6601. wish to give any feedback whatsoever, please send a message to  
  6602.  
  6603. http://steamcommunity.com/id/NA1455.  
  6604.  
  6605. --]]  
  6606.  
  6607. local ITEM = Clockwork.item:New("base_junk");  
  6608.  
  6609. ITEM.name = "Broken Cowboy Repeater";  
  6610.  
  6611. ITEM.worth = 50;  
  6612.  
  6613. ITEM.model = "models/halokiller38/fallout/weapons/rifles/cowboyrepeater.mdl";  
  6614.  
  6615. ITEM.weight = 6
  6616.  
  6617. ITEM.description = "A broken cowboy repeater.";
  6618.  
  6619. ITEM:Register();  
  6620.  
  6621.  
  6622.  
  6623.  
  6624.  
  6625. --[[  
  6626.  
  6627. Atomic was developed by NightAngel, if you have any questions or  
  6628.  
  6629. wish to give any feedback whatsoever, please send a message to  
  6630.  
  6631. http://steamcommunity.com/id/NA1455.  
  6632.  
  6633. --]]  
  6634.  
  6635. local ITEM = Clockwork.item:New("base_junk");  
  6636.  
  6637. ITEM.name = "Broken .45 Auto Pistol";  
  6638.  
  6639. ITEM.worth = 30;  
  6640.  
  6641. ITEM.model = "models/halokiller38/fallout/weapons/pistols/45pistol.mdl";  
  6642.  
  6643. ITEM.weight = 1.5
  6644.  
  6645. ITEM.description = "A broken .45 caliber pistol.";
  6646.  
  6647. ITEM:Register();  
  6648.  
  6649.  
  6650.  
  6651.  
  6652.  
  6653. --[[  
  6654.  
  6655. Atomic was developed by NightAngel, if you have any questions or  
  6656.  
  6657. wish to give any feedback whatsoever, please send a message to  
  6658.  
  6659. http://steamcommunity.com/id/NA1455.  
  6660.  
  6661. --]]  
  6662.  
  6663. local ITEM = Clockwork.item:New("base_junk");  
  6664.  
  6665. ITEM.name = "Broken Caravan Shotgun";  
  6666.  
  6667. ITEM.worth = 30;  
  6668.  
  6669. ITEM.model = "models/halokiller38/fallout/weapons/shotguns/caravanshotgun.mdl";  
  6670.  
  6671. ITEM.weight = 6
  6672.  
  6673. ITEM.description = "A broken caravan shotgun.";
  6674.  
  6675. ITEM:Register();
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