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- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Holodisk";
- ITEM.worth = 5;
- ITEM.model = "models/lazarusroleplay/props/holodisk.mdl";
- ITEM.weight = 0.1
- ITEM.description = "A holodisk without anything on it.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Grognak & the Ruby Ruins Holodisk";
- ITEM.worth = 50;
- ITEM.model = "models/lazarusroleplay/props/holodisk.mdl";
- ITEM.weight = 0.1
- ITEM.description = "A holodisk with a text-based roleplaying game on it.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Atomic Command Holodisk";
- ITEM.worth = 50;
- ITEM.model = "models/lazarusroleplay/props/holodisk.mdl";
- ITEM.weight = 0.1
- ITEM.description = "A holodisk with a shooter game on it.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Pipfall Holodisk";
- ITEM.worth = 50;
- ITEM.model = "models/lazarusroleplay/props/holodisk.mdl";
- ITEM.weight = 0.1
- ITEM.description = "A holodisk with a side-scrolling action-adventure game on it.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Classical Music Holodisk";
- ITEM.worth = 25;
- ITEM.model = "models/lazarusroleplay/props/holodisk.mdl";
- ITEM.weight = 0.1
- ITEM.description = "A holodisk without Classical Radio songs on it.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Mojave Music Holodisk";
- ITEM.worth = 25;
- ITEM.model = "models/lazarusroleplay/props/holodisk.mdl";
- ITEM.weight = 0.1
- ITEM.description = "A holodisk with Mojave Music Radio songs on it.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "GNR Holodisk";
- ITEM.worth = 50;
- ITEM.model = "models/lazarusroleplay/props/holodisk.mdl";
- ITEM.weight = 0.1
- ITEM.description = "A holodisk with Galaxy News Radio songs on it. These are very rare.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Duct Tape";
- ITEM.worth = 12;
- ITEM.model = "models/lazarusroleplay/props/ductape.mdl";
- ITEM.weight = 0.5
- ITEM.description = "A roll of duct tape, useful for crafting.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Military-Grade Duct Tape";
- ITEM.worth = 30;
- ITEM.model = "models/lazarusroleplay/props/ductape.mdl";
- ITEM.weight = 0.5
- ITEM.description = "Military grade duct tape is a variation of traditional duct tape designed for the purposes of being used in the military. As such, its adhesive qualities are enhanced over the consumer version. It can do the job that would require 3 rolls of regular duct tape.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Pre-War Book";
- ITEM.worth = 10;
- ITEM.model = "models/lazarusroleplay/props/bookgeneric01.mdl";
- ITEM.weight = 0.25
- ITEM.description = "A book still in decent condition. Unfortunately, many folks don't know how to read these days.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Dean's Electronics";
- ITEM.worth = 50;
- ITEM.model = "models/clutter/bookelectronics.mdl";
- ITEM.weight = 2
- ITEM.description = "A study book on the field of electronics. A note on the cover says that it is for the 'budding young electrician in everyone!'";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "D.C. Journal of Internal Medicine";
- ITEM.worth = 50;
- ITEM.model = "models/clutter/bookdcjournal.mdl";
- ITEM.weight = 2
- ITEM.description = "A study book on the concepts and practical use of first aid skills.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Guns and Bullets";
- ITEM.worth = 50;
- ITEM.model = "models/lazarusroleplay/props/bookgeneric01.mdl";
- ITEM.weight = 2
- ITEM.description = "A gun rag. A magazine devoted to the practical use of firearms, and the occasional biased review.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Big Book of Science";
- ITEM.worth = 50;
- ITEM.model = "models/clutter/bookscience01.mdl";
- ITEM.weight = 2
- ITEM.description = "This hefty tome increases your sense of awe at the natural wonders around you.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Tales of a Junktown Jerky Vendor";
- ITEM.worth = 50;
- ITEM.model = "models/clutter/bookjunk.mdl";
- ITEM.weight = 2
- ITEM.description = "The 'Tales of a Junktown Jerky Vendor' series is a collection of books written by an unknown vendor of jerky from Junktown.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Wasteland Survival Guide";
- ITEM.worth = 50;
- ITEM.model = "models/clutter/survivalguide.mdl";
- ITEM.weight = 2
- ITEM.description = "Published by Moira Brown in 2277, the guide saw distribution throughout the wasteland by travelers. The book provides knowledge on how to survive the harsh wasteland. It became popular, as within a short four years, it had already reached as far as Nevada.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Comic Book";
- ITEM.worth = 25;
- ITEM.model = "models/clutter/bookgrognak.mdl";
- ITEM.weight = 2
- ITEM.description = "A dusty old comic book.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Lunchbox";
- ITEM.worth = 5;
- ITEM.model = "models/lazarusroleplay/props/lunchbox.mdl";
- ITEM.weight = 0.25
- ITEM.description = "An empty Vault-Tec lunchbox.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Pressure Cooker";
- ITEM.worth = 10;
- ITEM.model = "models/lazarusroleplay/props/pressurecooker01.mdl";
- ITEM.weight = 1
- ITEM.description = "A pressure cooker.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Robot Repair Kit";
- ITEM.worth = 50;
- ITEM.model = "models/mosi/fallout4/props/aid/robotrepair.mdl";
- ITEM.weight = 1
- ITEM.description = "A kit that can be used to repair damage on a robot."
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Weapon Repair Kit";
- ITEM.worth = 50;
- ITEM.model = "models/lazarusroleplay/props/repairkit.mdl";
- ITEM.weight = 1
- ITEM.description = "Allows you to restore a broken weapon.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Sunset Sarsaparilla Bottle";
- ITEM.worth = 1;
- ITEM.model = "models/lazarusroleplay/props/ssbottle01.mdl";
- ITEM.weight = 0.25
- ITEM.description = "An empty bottle of Sunset Sarsaparilla.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Empty Can";
- ITEM.worth = 1;
- ITEM.model = "models/fallout 3/beans.mdl";
- ITEM.weight = 0.25
- ITEM.description = "An empty can of Pork n' Beans.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Water Bottle";
- ITEM.worth = 1;
- ITEM.model = "models/fallout 3/water.mdl";
- ITEM.weight = 0.25
- ITEM.description = "An empty bottle of water.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Scotch Bottle";
- ITEM.worth = 1;
- ITEM.model = "models/lazarusroleplay/props/whiskeybottle02.mdl";
- ITEM.weight = 0.25
- ITEM.description = "An empty bottle of scotch.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Empty Syringe";
- ITEM.worth = 2;
- ITEM.model = "models/mosi/fallout4/props/aid/sludgepak.mdl";
- ITEM.weight = 0.01
- ITEM.description = "An empty syringe.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Empty Syringe";
- ITEM.worth = 2;
- ITEM.model = "models/lazarusroleplay/props/surgicalsyringe01.mdl";
- ITEM.weight = 0.01
- ITEM.description = "An empty syringe.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Pre-War Money";
- ITEM.worth = 10;
- ITEM.model = "models/lazarusroleplay/props/money.mdl";
- ITEM.weight = 0.01
- ITEM.description = "Pre-War money was the currency of the United States of America before the Great War.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Circuitry";
- ITEM.worth = 5;
- ITEM.model = "models/lazarusroleplay/props/scrapelectronics.mdl";
- ITEM.weight = 0.5
- ITEM.description = "A bunch of tangled wiring and scrap electronics.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Scrap Wood";
- ITEM.worth = 5;
- ITEM.model = "models/Items/item_item_crate_chunk01.mdl";
- ITEM.weight = 1
- ITEM.description = "Some scrap wooden components.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Leather";
- ITEM.worth = 5;
- ITEM.model = "models/props_lab/box01a.mdl";
- ITEM.weight = 1
- ITEM.description = "A box of some scrap leather components.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Cloth";
- ITEM.worth = 5;
- ITEM.model = "models/props_lab/box01a.mdl";
- ITEM.weight = 1
- ITEM.description = "A box of some scrap cloth components.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Scrap Metal";
- ITEM.worth = 5;
- ITEM.model = "models/lazarusroleplay/props/spareparts.mdl";
- ITEM.weight = 1
- ITEM.description = "Some scrap metal components.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Battered Clipboard";
- ITEM.worth = 1;
- ITEM.model = "models/lazarusroleplay/props/clipboard01.mdl";
- ITEM.weight = 0.10
- ITEM.description = "An old clipboard.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Military-Grade Circuit Board";
- ITEM.worth = 2;
- ITEM.model = "models/props_lab/reciever01d.mdl";
- ITEM.weight = 2
- ITEM.description = "A military-grade circuit board often found inside robots.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Tin Can";
- ITEM.worth = 1;
- ITEM.model = "models/props_junk/garbage_metalcan001a.mdl";
- ITEM.weight = 0.25
- ITEM.description = "A rusty tin can.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Screws";
- ITEM.worth = 10;
- ITEM.model = "models/props_lab/box01a.mdl";
- ITEM.weight = 1
- ITEM.description = "A box filled with screws.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Newspaper";
- ITEM.worth = 1;
- ITEM.model = "models/props_junk/garbage_newspaper001a.mdl";
- ITEM.weight = 0.25
- ITEM.description = "An old newspaper.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Blast Radius board game";
- ITEM.worth = 21;
- ITEM.model = "models/unitedfront/crafting/unitedfront_blastradius.mdl";
- ITEM.weight = 1
- ITEM.description = "This game is published by the Don't Be Bored Games Company in the years before the Great War and is for ages 5 to 29.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Antifreeze";
- ITEM.worth = 4;
- ITEM.model = "models/unitedfront/crafting/unitedfront_antifreeze.mdl";
- ITEM.weight = 1
- ITEM.description = "A bottle of antifreeze.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Coolant";
- ITEM.worth = 7;
- ITEM.model = "models/unitedfront/crafting/unitedfront_antifreeze_rare.mdl";
- ITEM.weight = 1
- ITEM.description = "A bottle of coolant.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Big Pot";
- ITEM.worth = 5;
- ITEM.model = "models/clutter/bigpot.mdl ";
- ITEM.weight = 1
- ITEM.description = "A large cooking pot.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Coffee Pot";
- ITEM.worth = 5;
- ITEM.model = "models/clutter/coffeepot.mdl";
- ITEM.weight = 1
- ITEM.description = "A metal coffee pot.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Milk Bottle";
- ITEM.worth = 1;
- ITEM.model = "models/clutter/milkbottle01.mdl";
- ITEM.weight = 0.25
- ITEM.description = "An empty bottle of milk.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Glass Pitcher";
- ITEM.worth = 5;
- ITEM.model = "models/clutter/glasspitcher.mdl";
- ITEM.weight = 0.5
- ITEM.description = "A glass pitcher.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Cigarette Pack";
- ITEM.worth = 12;
- ITEM.model = "models/clutter/cigarettepack.mdl";
- ITEM.weight = 0.5
- ITEM.description = "Packs of cigarettes are abundant in both the Capital and Mojave wastelands, and can be found in many locations or purchased from merchants.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Cigarette Carton";
- ITEM.worth = 50;
- ITEM.model = "models/clutter/cigarettecarton.mdl";
- ITEM.weight = 1.0
- ITEM.description = "A box containing several packs of cigarettes.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Wrench";
- ITEM.worth = 15;
- ITEM.model = "models/clutter/wrench.mdl";
- ITEM.weight = 1
- ITEM.description = "A rusty metal wrench. Still useful.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Hammer";
- ITEM.worth = 15;
- ITEM.model = "models/clutter/hammer.mdl";
- ITEM.weight = 1
- ITEM.description = "An old hammer. Still useful.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Screwdriver";
- ITEM.worth = 15;
- ITEM.model = "models/props_c17/TrapPropeller_Lever.mdl";
- ITEM.weight = 0.5
- ITEM.description = "A rusty metal screwdriver. Still useful.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Pliers";
- ITEM.worth = 15;
- ITEM.model = "models/props_c17/tools_pliers01a.mdl";
- ITEM.weight = 0.5
- ITEM.description = "A rusty pair of pliers. Still useful.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Tribal Pottery";
- ITEM.worth = 15;
- ITEM.model = "models/props_c17/pottery09a.mdl";
- ITEM.weight = 0.5
- ITEM.description = "A piece of pottery.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Tribal Pottery";
- ITEM.worth = 15;
- ITEM.model = "models/props_c17/pottery04a.mdl";
- ITEM.weight = 0.5
- ITEM.description = "A piece of pottery.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Toolbox";
- ITEM.worth = 50;
- ITEM.model = "models/clutter/toolbox.mdl";
- ITEM.weight = 0.5
- ITEM.description = "A toolbox containing many useful tools.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Toolbox";
- ITEM.worth = 50;
- ITEM.model = "models/sal/fallout4/toolbox.mdl";
- ITEM.weight = 0.5
- ITEM.description = "A toolbox containing many useful tools.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Pipe";
- ITEM.worth = 10;
- ITEM.model = "models/props_canal/mattpipe.mdl";
- ITEM.weight = 2
- ITEM.description = "A length of rusty metal pipe.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Large Can";
- ITEM.worth = 1;
- ITEM.model = "models/props_junk/garbage_metalcan002a.mdl";
- ITEM.weight = 0.25
- ITEM.description = "A rusty tin can.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Gas Canister";
- ITEM.worth = 15;
- ITEM.model = "models/props_junk/gascan001a.mdl";
- ITEM.weight = 3
- ITEM.description = "A bright red gasoline canister, still containing some amount of gas.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Empty Metal Canister";
- ITEM.worth = 5;
- ITEM.model = "models/props_junk/metalgascan.mdl";
- ITEM.weight = 1
- ITEM.description = "A rusty old canister. It can be filled with water or other liquids.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Blue Binder";
- ITEM.worth = 1;
- ITEM.model = "models/props_lab/binderblue.mdl";
- ITEM.weight = 0.5
- ITEM.description = "An old binder.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Green Binder";
- ITEM.worth = 1;
- ITEM.model = "models/props_lab/bindergreen.mdl";
- ITEM.weight = 0.5
- ITEM.description = "An old binder.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Gray Binder";
- ITEM.worth = 1;
- ITEM.model = "models/props_lab/bindergraylabel01b.mdl";
- ITEM.weight = 0.5
- ITEM.description = "An old binder.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Red Binder";
- ITEM.worth = 1;
- ITEM.model = "models/props_lab/binderredlabel.mdl";
- ITEM.weight = 0.5
- ITEM.description = "An old binder.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Cooking Oil";
- ITEM.worth = 5;
- ITEM.model = "models/props_junk/garbage_plasticbottle002a.mdl";
- ITEM.weight = 1
- ITEM.description = "A bottle of cooking oil.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Conductor";
- ITEM.worth = 30;
- ITEM.model = "models/clutter/conductor.mdl";
- ITEM.weight = 5
- ITEM.description = "A conductor. They are commonly found in toolboxes and inside robots.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Pip-Boy";
- ITEM.worth = 150;
- ITEM.model = "models/atomic/pipboy/pipboy.mdl";
- ITEM.weight = 0.1
- ITEM.description = "The Pip-Boy 3000 is a pre-War electronic Personal Information Processor (PIP) manufactured by RobCo Industries, and acts as a database for personal information.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Fuse";
- ITEM.worth = 10;
- ITEM.model = "models/maxibammo/energycell.mdl";
- ITEM.weight = 1
- ITEM.description = "A small copper cylinder with two black plastic caps on each end.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Fusion Core";
- ITEM.worth = 200;
- ITEM.model = "models/maxibammo/microfusioncell.mdl";
- ITEM.weight = 4
- ITEM.description = "Fusion cores are used to power and activate suits of power armor.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Power Relay Coil";
- ITEM.worth = 15;
- ITEM.model = "models/Items/battery.mdl";
- ITEM.weight = 0.5
- ITEM.description = "The power relay coil is a plug-style coil designed to relay power.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Fission Battery";
- ITEM.worth = 75;
- ITEM.model = "models/clutter/9voltbattery.mdl";
- ITEM.weight = 3
- ITEM.description = "Produced among others by Wattz Electronics, the fission battery has taken on the role of an on-hand generator.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Makeshift Battery";
- ITEM.worth = 25;
- ITEM.model = "models/Items/car_battery01.mdl";
- ITEM.weight = 6
- ITEM.description = "It is a crude, hand-made lead-acid battery, consisting of lead sulfide plates as electrodes and sulfuric acid as the electrolyte. Wooden panels contain the assembly.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Sensor Module";
- ITEM.worth = 30;
- ITEM.model = "models/gibs/shield_scanner_gib1.mdl";
- ITEM.weight = 2
- ITEM.description = "A sensor module. These can often be found in toolboxes and inside robots.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Desk Fan";
- ITEM.worth = 1;
- ITEM.model = "models/props_fallout/fan.mdl";
- ITEM.weight = 1
- ITEM.description = "An old desk fan.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Empty First-Aid Kit";
- ITEM.worth = 5;
- ITEM.model = "models/lazarusroleplay/props/firstaidkit01.mdl";
- ITEM.weight = 2
- ITEM.description = "An empty first-aid kit.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Camera";
- ITEM.worth = 12;
- ITEM.model = "models/clutter/camara.mdl";
- ITEM.weight = 1
- ITEM.description = "The camera is a twin-lens reflex camera with a fixed focus. Exposure time is controlled by a shutter arm. Illumination is provided by a flash bulb held in a flash holder.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Toaster";
- ITEM.worth = 1;
- ITEM.model = "models/lazarusroleplay/props/toasteraged.mdl";
- ITEM.weight = 1
- ITEM.description = "An old toaster.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Empty Bottle";
- ITEM.worth = 1;
- ITEM.model = "models/props_junk/garbage_glassbottle002a.mdl";
- ITEM.weight = 0.25
- ITEM.description = "An old bottle.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Adhesive";
- ITEM.worth = 8;
- ITEM.model = "models/props_lab/jar01a.mdl";
- ITEM.weight = 0.25
- ITEM.description = "A jar of adhesive.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Antique Globe";
- ITEM.worth = 8;
- ITEM.model = "models/props_combine/breenglobe.mdl";
- ITEM.weight = 2
- ITEM.description = "An antique globe.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Empty Ammo Box";
- ITEM.worth = 1;
- ITEM.model = "models/clutter/ammobox.mdl";
- ITEM.weight = 0.50
- ITEM.description = "An empty box of ammunition.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Empty Ammo Box";
- ITEM.worth = 1;
- ITEM.model = "models/maxibammo/556.mdl";
- ITEM.weight = 0.50
- ITEM.description = "An empty box of ammunition.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Empty Ammo Box";
- ITEM.worth = 1;
- ITEM.model = "models/Items/BoxSRounds.mdl";
- ITEM.weight = 0.50
- ITEM.description = "An empty box of ammunition.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Empty Ammo Box";
- ITEM.worth = 1;
- ITEM.model = "models/fallout4/ammo/308ammo.mdl";
- ITEM.weight = 0.25
- ITEM.description = "An empty box of ammunition.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Empty Ammo Box";
- ITEM.worth = 1;
- ITEM.model = "models/fallout4/ammo/556ammo.mdl";
- ITEM.weight = 0.25
- ITEM.description = "An empty box of ammunition.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Empty Ammo Box";
- ITEM.worth = 1;
- ITEM.model = "models/fallout4/ammo/44ammo.mdl";
- ITEM.weight = 0.25
- ITEM.description = "An empty box of ammunition.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Empty Ammo Box";
- ITEM.worth = 1;
- ITEM.model = "models/fallout4/ammo/38ammo.mdl";
- ITEM.weight = 0.25
- ITEM.description = "An empty box of ammunition.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Nuclear Material";
- ITEM.worth = 15;
- ITEM.model = "models/fallout4/ammo/plasmacell.mdl";
- ITEM.weight = 0.25
- ITEM.description = "A jar of nuclear material.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Acid";
- ITEM.worth = 15;
- ITEM.model = "models/props_lab/jar01a.mdl";
- ITEM.weight = 0.25
- ITEM.description = "A jar of acid.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Clipboard";
- ITEM.worth = 1;
- ITEM.model = "models/lazarusroleplay/props/clipboard04.mdl";
- ITEM.weight = 0.10
- ITEM.description = "An old clipboard.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Red Passcard";
- ITEM.worth = 1;
- ITEM.model = "models/lazarusroleplay/props/passcardred.mdl";
- ITEM.weight = 0.10
- ITEM.description = "A red passcard.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Blue Passcard";
- ITEM.worth = 1;
- ITEM.model = "models/lazarusroleplay/props/passcardblue.mdl";
- ITEM.weight = 0.10
- ITEM.description = "A blue passcard.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Dino Toy";
- ITEM.worth = 1;
- ITEM.model = "models/lazarusroleplay/props/dinotoy.mdl";
- ITEM.weight = 0.10
- ITEM.description = "A dino toy from the Novac gift shop.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Paper Bag";
- ITEM.worth = 1;
- ITEM.model = "models/props_junk/garbage_bag001a.mdl";
- ITEM.weight = 0.10
- ITEM.description = "An old paper bag.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Paint Can";
- ITEM.worth = 1;
- ITEM.model = "models/props_junk/metal_paintcan001a.mdl";
- ITEM.weight = 0.25
- ITEM.description = "A can of paint.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Empty Bottle";
- ITEM.worth = 1;
- ITEM.model = "models/props_junk/garbage_glassbottle001a.mdl";
- ITEM.weight = 0.25
- ITEM.description = "An old bottle.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Beer Bottle";
- ITEM.worth = 1;
- ITEM.model = "models/fallout 3/beer.mdl";
- ITEM.weight = 0.25
- ITEM.description = "An old beer bottle.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Sunset Sarsaparilla";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A bottle of Sunset Sarsaparilla.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/ssbottle01.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Rum & Nuka";
- ITEM.cost = 10;
- ITEM.batch = 1;
- ITEM.weight = 1;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A bottle of Rum & Nuka.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/props_junk/garbage_glassbottle002a.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Brahmin Milk";
- ITEM.cost = 15;
- ITEM.batch = 1;
- ITEM.weight = 1;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A bottle of delicious brahmin milk.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/clutter/milkbottle01.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Coffee;
- ITEM.cost = 20;
- ITEM.batch = 1;
- ITEM.weight = 1;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A full pot of coffee.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/clutter/coffeepot.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Bighorner Milk";
- ITEM.cost = 15;
- ITEM.batch = 1;
- ITEM.weight = 1;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A bottle of delicious bighorner milk.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/clutter/milkbottle01.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Atomic Cocktail";
- ITEM.cost = 10;
- ITEM.batch = 1;
- ITEM.weight = 1;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "The atomic cocktail is a novelty drink mix shaped like a rocket ship. This one doesn't come with its signature bottle, unfortunately.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/props_junk/garbage_glassbottle002a.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Cough Syrup";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A container of cough syrup.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/props_junk/glassjug01.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Antidepressants";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A bottle of antidepressants.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/radx.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Jug of Dirty Water";
- ITEM.cost = 10;
- ITEM.batch = 1;
- ITEM.weight = 3;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A jug of dirty, slightly irradiated water.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 8, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/props_junk/metalgascan.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Jug of Purified Water";
- ITEM.cost = 30;
- ITEM.batch = 1;
- ITEM.weight = 3;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A jug of purified, radiation-free water.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 16, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/props_junk/metalgascan.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Whiskey";
- ITEM.cost = 10;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A bottle of Olde Royale Premium Whiskey.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/whiskeybottle01.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Wine";
- ITEM.cost = 10;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A bottle of wine.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout 3/wine.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Beer";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A bottle of beer.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout 3/beer.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Vodka";
- ITEM.cost = 10;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A bottle of Russian vodka.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout 3/vodka.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Gamma Gulp Beer";
- ITEM.cost = 10;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A bottle of Gamma Gulp beer. It glows in the dark!";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/props_junk/GlassBottle01a.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Booze";
- ITEM.cost = 10;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "An ancient liquor, from the pre-War era.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/whiskeybottle02.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Roentgen Rum";
- ITEM.cost = 15;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A bottle of Roentgen rum. It glows in the dark!";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/whiskeybottle01.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Rot Gut";
- ITEM.cost = 10;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A very strong liquor or cleaning fluid, you decide.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout 3/vodka.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Absinthe";
- ITEM.cost = 10;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A bottle of bright green absinthe.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/absinthebottlefilled.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Antivenom";
- ITEM.cost = 30;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A bottle of antivemon, which cures most poisons.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/antivenombark.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Dirty Water";
- ITEM.cost = 3;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A bottle filled with dirty, lightly irradiated water.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/props_junk/garbage_milkcarton002a.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Purified Water";
- ITEM.cost = 15;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Drink";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A bottle filled with purified, radiation-free water.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 8, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/water.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Brahmin Meat";
- ITEM.cost = 15;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A piece of meat cut from a brahmin.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/steak.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Gecko Meat";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A piece of meat cut from a gecko.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/meat.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Bighorner Meat";
- ITEM.cost = 15;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A piece of meat cut from a bighorner.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/meat.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Special Meat";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A piece of unknown meat.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/dogietreat.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Ant Meat";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A piece of meat cut from a giant ant.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout 3/ant_meat.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Mole Rat Meat";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A piece of meat cut from a mole rat.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/mole_meat.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Giant Rat Meat";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A piece of meat cut from a giant rat.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/mole_meat.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Radroach Meat";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A piece of meat cut from a radroach.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/radroach_meat.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Pinyon Nuts";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A handful of pinyon nuts.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/pinyonnuts.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "White Horsenettle";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "Some white horsenettle berries.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/whitehorsenettleberries.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Potato";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A fresh potato.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout 3/potato.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Apple";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A fresh apple.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout 3/apple_1.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Mutfruit";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A fresh piece of mutfruit.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout 3/apple_1.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Pear";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A fresh pear.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout 3/pear.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Carrot";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A fresh carrot.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout 3/carrot.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Crispy Squirrel Bits";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "Some crispy squirrel bits.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/animal_bits.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Squirrel-on-a-stick";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A squirrel on a stick is a squirrel that has been skewered with a stick and roasted over an open flame.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/clutter/squirrelonastick.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Iguana-on-a-stick";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "Some vegetables and a freshly flame-broiled iguana, delicately roasted in its own skin, makes this tasty treat so sought after.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/clutter/iguanaonastick.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Pork n' Beans";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A can of Greasy Prospector Pork n' Beans.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/beans.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "NCR Ration";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A can of sloppy rations.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/props_junk/garbage_metalcan001a.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Potato";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A fresh potato.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/potato.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "InstaMash";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A box of InstaMash, with real dig-in flavor.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/insta_mash.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Dandy Box Apples";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A box of Dandy Boy Apples.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/dandy_apples.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Potato Crisps";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A box of Spring Valley potato crisps.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/chips.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Junk Food";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A box of junk food.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/chips.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Radscorpion Meat";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 1;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A piece of meat cut from a radscorpion.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout 3/human_meat.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Bubblegum";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A box of bubblegum. It comes with a free pirate tattoo.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/gum.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Caravan Lunch";
- ITEM.cost = 10;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A caravan lunch packaged in a Vault-Tec lunchbox.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 10, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/lunchbox.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Gum Drops";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A box of 'Radioactive' Gum Drops. Now it is literally radioactive.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/gum_2.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Cram";
- ITEM.cost = 5;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "Cram is processed meat from before the War, found in blue cardboard boxes. They were useful rations during WWII.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/fallout3/cram.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Healing Powder";
- ITEM.cost = 20;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Eat";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav", "npc/barnacle/barnacle_crunch1.wav", "npc/barnacle/barnacle_crunch3.wav"};
- ITEM.description = "A small bag of healing powder, often created by tribals.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 20, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/healingpowder.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Pyscho";
- ITEM.cost = 30;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Use";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "Originally developed by the United States military to increase soldiers' combat effectiveness.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/pyscho.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Daddy-O";
- ITEM.cost = 30;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Use";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "Popular with beatniks and intellectuals before the Great War, Daddy-O raises intelligence and perception.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/daddyo.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Super Stimpak";
- ITEM.cost = 60;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Use";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "An improved, higher-strength stimpak.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 100, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/superstimpak.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Doctor's Bag";
- ITEM.cost = 60;
- ITEM.batch = 1;
- ITEM.weight = 2;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Use";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav"};
- ITEM.description = "A leather bag filled with medical supplies.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/lazarusroleplay/props/box02.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "RadAway";
- ITEM.cost = 30;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Use";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_crunch2.wav"};
- ITEM.description = RadAway completely removes any radiation you've already been exposed to.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/radaway.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Mentats";
- ITEM.cost = 30;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Use";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "Need to get smart, quick? Mentats will boost both your perception and intelligence for a limited period of time.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/mentats.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Rad-X";
- ITEM.cost = 30;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Use";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "Rad-X is an anti-radiation chemical that can significantly reduce the danger of irradiated areas.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/radx.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Med-X";
- ITEM.cost = 30;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Use";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A powerful painkiller.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 25, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/medx.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Jet";
- ITEM.cost = 30;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Use";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "Highly addictive chem made from fumes extracted from brahmin dung.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/jet.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Rocket";
- ITEM.cost = 50;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Use";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A more powerful version of Jet.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/clutter/jet.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "Buffout";
- ITEM.cost = 30;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Use";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "A powerful Pre-War steroid used to enhance strength and endurance.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/buffout.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New();
- ITEM.name = "X-Cell";
- ITEM.cost = 70;
- ITEM.batch = 1;
- ITEM.weight = 0.25;
- ITEM.access = "T";
- ITEM.business = true;
- ITEM.useText = "Use";
- ITEM.business = true;
- ITEM.category = "Consumables";
- ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
- ITEM.description = "Created before the war as a general performance enhancer, X-Cell never got out of the prototype stage, but was widely distributed on the black market. It boosts every SPECIAL attribute for a limited period of time, but is highly addictive.";
- -- Called when a player uses the item.
- function ITEM:OnUse(player, itemEntity)
- player:SetHealth(math.Clamp(player:Health() + 4, 0, player:GetMaxHealth()));
- local instance = Clockwork.item:CreateInstance("models/mosi/fallout4/props/aid/xcell.mdl");
- player:GiveItem(instance, true);
- end;
- -- Called when a player drops the item.
- function ITEM:OnDrop(player, position) end;
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Binoculars";
- ITEM.worth = 20;
- ITEM.model = "models/halokiller38/fallout/weapons/misc/binoculars.mdl";
- ITEM.weight = 1
- ITEM.description = "A pair of binoculars.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Broken .32 Pistol";
- ITEM.worth = 30;
- ITEM.model = "models/halokiller38/fallout/weapons/pistols/32pistol.mdl";
- ITEM.weight = 3
- ITEM.description = "A broken .32 pistol.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Broken 9mm Pistol";
- ITEM.worth = 30;
- ITEM.model = "models/halokiller38/fallout/weapons/pistols/9mmpistol.mdl";
- ITEM.weight = 1.5
- ITEM.description = "A broken 9mm pistol.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Broken Police Pistol";
- ITEM.worth = 30;
- ITEM.model = "models/halokiller38/fallout/weapons/pistols/policepistol.mdl";
- ITEM.weight = 3
- ITEM.description = "A broken police pistol.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Broken Varmint Rifle";
- ITEM.worth = 40;
- ITEM.model = "models/halokiller38/fallout/weapons/rifles/varmintrifle.mdl";
- ITEM.weight = 5
- ITEM.description = "A broken varmint rifle.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Broken Hunting Rifle";
- ITEM.worth = 50;
- ITEM.model = "models/halokiller38/fallout/weapons/rifles/huntingrifle.mdl";
- ITEM.weight = 6
- ITEM.description = "A broken hunting rifle.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Broken Cowboy Repeater";
- ITEM.worth = 50;
- ITEM.model = "models/halokiller38/fallout/weapons/rifles/cowboyrepeater.mdl";
- ITEM.weight = 6
- ITEM.description = "A broken cowboy repeater.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Broken .45 Auto Pistol";
- ITEM.worth = 30;
- ITEM.model = "models/halokiller38/fallout/weapons/pistols/45pistol.mdl";
- ITEM.weight = 1.5
- ITEM.description = "A broken .45 caliber pistol.";
- ITEM:Register();
- --[[
- Atomic was developed by NightAngel, if you have any questions or
- wish to give any feedback whatsoever, please send a message to
- http://steamcommunity.com/id/NA1455.
- --]]
- local ITEM = Clockwork.item:New("base_junk");
- ITEM.name = "Broken Caravan Shotgun";
- ITEM.worth = 30;
- ITEM.model = "models/halokiller38/fallout/weapons/shotguns/caravanshotgun.mdl";
- ITEM.weight = 6
- ITEM.description = "A broken caravan shotgun.";
- ITEM:Register();
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