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  1. Graphics Feature Status
  2. Canvas: Hardware accelerated
  3. Canvas out-of-process rasterization: Enabled
  4. Direct Rendering Display Compositor: Disabled
  5. Compositing: Software only. Hardware acceleration disabled
  6. Multiple Raster Threads: Enabled
  7. OpenGL: Enabled
  8. Rasterization: Hardware accelerated on all pages
  9. Raw Draw: Disabled
  10. Video Decode: Software only. Hardware acceleration disabled
  11. Video Encode: Software only. Hardware acceleration disabled
  12. Vulkan: Disabled
  13. WebGL: Hardware accelerated but at reduced performance
  14. WebGL2: Hardware accelerated but at reduced performance
  15. WebGPU: Hardware accelerated but at reduced performance
  16. Driver Bug Workarounds
  17. clear_uniforms_before_first_program_use
  18. decode_encode_srgb_for_generatemipmap
  19. disable_direct_composition_sw_video_overlays
  20. disable_nv12_dynamic_textures
  21. disable_vp_scaling
  22. disable_vp_super_resolution
  23. disallow_vp9_resilient_dxva_decoding
  24. enable_webgl_timer_query_extensions
  25. exit_on_context_lost
  26. limit_d3d11_video_decoder_to_11_0
  27. use_empty_video_hdr_metadata
  28. disabled_extension_GL_KHR_blend_equation_advanced
  29. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  30. Problems Detected
  31. Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
  32. Disabled Features: video_encode
  33. Accelerated video decode has been disabled, either via blocklist, about:flags or the command line.
  34. Disabled Features: video_decode
  35. Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.
  36. Disabled Features: gpu_compositing
  37. Some drivers are unable to reset the D3D device in the GPU process sandbox
  38. Applied Workarounds: exit_on_context_lost
  39. Clear uniforms before first program use on all platforms: 124764, 349137
  40. Applied Workarounds: clear_uniforms_before_first_program_use
  41. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  42. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  43. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  44. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  45. Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
  46. Applied Workarounds: enable_webgl_timer_query_extensions
  47. Don't use video processor scaling on non-Intel, non-NVIDIA GPUs.: 993233
  48. Applied Workarounds: disable_vp_scaling
  49. dynamic textures fail to work on AMD GPUs: 1029855, 1050666
  50. Applied Workarounds: disable_nv12_dynamic_textures
  51. Limit D3D11VideoDecoder to 11.0 due to crashes on AMD: 1012464
  52. Applied Workarounds: limit_d3d11_video_decoder_to_11_0
  53. Send empty video hdr metadata due to crashes on AMD: 1045586
  54. Applied Workarounds: use_empty_video_hdr_metadata
  55. Software overlays fail to work reliably on AMD devices: 1161215, 1160217
  56. Applied Workarounds: disable_direct_composition_sw_video_overlays
  57. VP9 resilient mode causes corruptions with AMD VCN HW decoders, using DXVA: 1087422
  58. Applied Workarounds: disallow_vp9_resilient_dxva_decoding
  59. Only enable video processor super resolution on Intel Gen10+ GPUs and NVIDIA GPUs with 530+ drivers: 1318380
  60. Applied Workarounds: disable_vp_super_resolution
  61. ANGLE Features
  62. allowCompressedFormats (Frontend workarounds): Enabled: true
  63. Allow compressed formats
  64. cacheCompiledShader (Frontend features) anglebug:7036: Disabled
  65. Enable to cache compiled shaders
  66. disableAnisotropicFiltering (Frontend workarounds): Disabled
  67. Disable support for anisotropic filtering
  68. disableDrawBuffersIndexed (Frontend features) anglebug:7724: Disabled
  69. Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed
  70. disableProgramBinary (Frontend features) anglebug:5007: Disabled
  71. Disable support for GL_OES_get_program_binary
  72. disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled
  73. On some GPUs, program binaries don't contain transform feedback varyings
  74. dumpShaderSource (Frontend features) anglebug:7760: Disabled
  75. Write shader source to temp directory
  76. emulatePixelLocalStorage (Frontend features) anglebug:7279: Enabled: true
  77. Emulate ANGLE_shader_pixel_local_storage using shader images
  78. enableCaptureLimits (Frontend features) anglebug:5750: Disabled
  79. Set the context limits like frame capturing was enabled
  80. enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
  81. Even if FrameCapture is enabled, enable GL_OES_get_program_binary
  82. enableShaderSubstitution (Frontend workarounds) anglebug:7761: Disabled
  83. Check the filesystem for shaders to use instead of those provided through glShaderSource
  84. forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Enabled: isAMD
  85. Force depth attachment initialization on clear ops
  86. forceGlErrorChecking (Frontend features) https://issuetracker.google.com/220069903: Disabled
  87. Force GL error checking (i.e. prevent applications from disabling error checking
  88. forceInitShaderVariables (Frontend features): Disabled
  89. Force-enable shader variable initialization
  90. forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
  91. Force-enable robust resource init
  92. loseContextOnOutOfMemory (Frontend workarounds): Enabled: true
  93. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  94. scalarizeVecAndMatConstructorArgs (Frontend workarounds) 1165751: Disabled: false
  95. Always rewrite vec/mat constructors to be consistent
  96. singleThreadedTextureDecompression (Frontend workarounds): Disabled
  97. Disables multi-threaded decompression of compressed texture formats
  98. addMockTextureNoRenderTarget (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164815)
  99. On some drivers when rendering with no render target, two bugs lead to incorrect behavior
  100. allowClearForRobustResourceInit (D3D workarounds) 941620: Enabled: true
  101. Some drivers corrupt texture data when clearing for robust resource initialization.
  102. allowES3OnFL100 (D3D workarounds): Disabled: false
  103. Allow ES3 on 10.0 devices
  104. allowTranslateUniformBlockToStructuredBuffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater()
  105. There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer.
  106. borderColorSrgb (D3D workarounds): Disabled
  107. Some drivers expect sRGB border color for sRGB texture formats
  108. callClearTwice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164771)
  109. Using clear() may not take effect
  110. depthStencilBlitExtraCopy (D3D workarounds) anglebug:1452: Disabled
  111. Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
  112. disableB5G6R5Support (D3D workarounds): Enabled: (isIntel && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154539)) || isAMD
  113. Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
  114. disableRasterizerOrderViews (D3D workarounds) anglebug:7279: Disabled
  115. Disable ROVs for testing
  116. emulateIsnanFloat (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164542)
  117. Using isnan() on highp float will get wrong answer
  118. emulateTinyStencilTextures (D3D workarounds): Enabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
  119. 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
  120. enableTimestampQueries (D3D workarounds): Disabled
  121. Enable timestamp on GL_EXT_disjoint_timer_query extension
  122. expandIntegerPowExpressions (D3D workarounds): Enabled: true
  123. The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
  124. flushAfterEndingTransformFeedback (D3D workarounds): Disabled: isNvidia
  125. Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
  126. forceAtomicValueResolution (D3D workarounds) anglebug:3246: Disabled: isNvidia
  127. On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
  128. getDimensionsIgnoresBaseLevel (D3D workarounds): Disabled: isNvidia
  129. Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
  130. mrtPerfWorkaround (D3D workarounds): Enabled: true
  131. Some drivers have a bug where they ignore null render targets
  132. preAddTexelFetchOffsets (D3D workarounds): Disabled: isIntel
  133. HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
  134. rewriteUnaryMinusOperator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154624)
  135. Evaluating unary minus operator on integer may get wrong answer in vertex shaders
  136. selectViewInGeometryShader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
  137. The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
  138. setDataFasterThanImageUpload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
  139. Set data faster than image upload
  140. skipVSConstantRegisterZero (D3D workarounds): Disabled: isNvidia
  141. In specific cases the driver doesn't handle constant register zero correctly
  142. useInstancedPointSpriteEmulation (D3D workarounds): Disabled: isFeatureLevel9_3
  143. Some D3D11 renderers do not support geometry shaders for pointsprite emulation
  144. useSystemMemoryForConstantBuffers (D3D workarounds) 593024: Disabled: isIntel
  145. Copying from staging storage to constant buffer storage does not work
  146. zeroMaxLodWorkaround (D3D workarounds): Disabled: isFeatureLevel9_3
  147. Missing an option to disable mipmaps on a mipmapped texture
  148. DAWN Info
  149.  
  150. <Integrated GPU> Vulkan backend - AMD Radeon Graphics (RADV RENOIR)
  151. [WebGPU Status]
  152. Available
  153. [Default Toggle Names]
  154. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  155. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  156. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  157. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  158. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  159. use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
  160. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  161. [WebGPU Forced Toggles - enabled]
  162. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  163. [Supported Features]
  164. texture-compression-bc
  165. pipeline-statistics-query
  166. timestamp-query
  167. timestamp-query-inside-passes
  168. depth-clip-control
  169. depth32float-stencil8
  170. indirect-first-instance
  171. shader-f16
  172. rg11b10ufloat-renderable
  173. bgra8unorm-storage
  174. dawn-internal-usages
  175. dawn-native
  176. implicit-device-sync
  177.  
  178. <CPU> Vulkan backend - llvmpipe (LLVM 15.0.7, 256 bits)
  179. [WebGPU Status]
  180. Blocklisted
  181. [Default Toggle Names]
  182. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  183. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  184. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  185. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  186. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  187. use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
  188. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  189. [WebGPU Forced Toggles - enabled]
  190. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  191. [Supported Features]
  192. texture-compression-bc
  193. pipeline-statistics-query
  194. timestamp-query
  195. timestamp-query-inside-passes
  196. depth-clip-control
  197. depth32float-stencil8
  198. indirect-first-instance
  199. rg11b10ufloat-renderable
  200. bgra8unorm-storage
  201. dawn-internal-usages
  202. dawn-native
  203. implicit-device-sync
  204.  
  205. <CPU> Vulkan backend - SwiftShader Device (Subzero)
  206. [WebGPU Status]
  207. Blocklisted
  208. [Default Toggle Names]
  209. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  210. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  211. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  212. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  213. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  214. use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
  215. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  216. [WebGPU Forced Toggles - enabled]
  217. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  218. [Supported Features]
  219. texture-compression-bc
  220. texture-compression-etc2
  221. texture-compression-astc
  222. timestamp-query
  223. timestamp-query-inside-passes
  224. depth-clip-control
  225. depth32float-stencil8
  226. indirect-first-instance
  227. rg11b10ufloat-renderable
  228. bgra8unorm-storage
  229. dawn-internal-usages
  230. dawn-native
  231. implicit-device-sync
  232. Version Information
  233. Data exported
  234. 2023-04-15T06:01:34.155Z
  235. Chrome version
  236. Chrome/114.0.5705.0
  237. Operating system
  238. Windows NT 10.0.18362
  239. Software rendering list URL
  240. https://chromium.googlesource.com/chromium/src/+/05258ebb0f38526de6c7998075842cedd0100842/gpu/config/software_rendering_list.json
  241. Driver bug list URL
  242. https://chromium.googlesource.com/chromium/src/+/05258ebb0f38526de6c7998075842cedd0100842/gpu/config/gpu_driver_bug_list.json
  243. ANGLE commit id
  244. 23ec06204174
  245. 2D graphics backend
  246. Skia/114 88a52ba41e9409b8e516c67b03c1bf36a5f9360f
  247. Command Line
  248. "C:\temp\chrome-win32\chrome.exe" --flag-switches-begin --disable-accelerated-video-decode --disable-accelerated-video-encode --enable-gpu-rasterization --use-angle=d3d11 --flag-switches-end
  249. Driver Information
  250. Initialization time
  251. 182
  252. In-process GPU
  253. false
  254. Passthrough Command Decoder
  255. true
  256. Sandboxed
  257. true
  258. GPU0
  259. VENDOR= 0x1002, DEVICE=0x164c, LUID={0,1011}, DRIVER_VENDOR=AMD, DRIVER_VERSION=65535.65535.65535.65535 *ACTIVE*
  260. Optimus
  261. false
  262. AMD switchable
  263. false
  264. Desktop compositing
  265. Aero Glass
  266. Direct composition
  267. false
  268. Supports overlays
  269. false
  270. YUY2 overlay support
  271. NONE
  272. NV12 overlay support
  273. NONE
  274. BGRA8 overlay support
  275. NONE
  276. RGB10A2 overlay support
  277. NONE
  278. Diagonal Monitor Size of \\.\DISPLAY1
  279. 17.2"
  280. Driver D3D12 feature level
  281. Not supported
  282. Driver Vulkan API version
  283. Vulkan API 1.3.0
  284. GPU CUDA compute capability major version
  285. 0
  286. Pixel shader version
  287. 5.0
  288. Vertex shader version
  289. 5.0
  290. Max. MSAA samples
  291. 8
  292. Machine model name
  293. Machine model version
  294. GL implementation parts
  295. (gl=egl-angle,angle=d3d11)
  296. Display type
  297. ANGLE_D3D11
  298. GL_VENDOR
  299. Google Inc. (AMD)
  300. GL_RENDERER
  301. ANGLE (AMD, AMD Radeon Graphics (RADV RENOIR) Direct3D11 vs_5_0 ps_5_0, D3D11-65535.65535.65535.65535)
  302. GL_VERSION
  303. OpenGL ES 2.0.0 (ANGLE 2.1.20875 git hash: 23ec06204174)
  304. GL_EXTENSIONS
  305. GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_border_clamp GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
  306. Disabled Extensions
  307. GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  308. Disabled WebGL Extensions
  309. Window system binding vendor
  310. Google Inc. (AMD)
  311. Window system binding version
  312. 1.5 (ANGLE 2.1.20875 git hash: 23ec06204174)
  313. Window system binding extensions
  314. EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_KHR_create_context_no_error EGL_KHR_reusable_sync
  315. Direct rendering version
  316. unknown
  317. Reset notification strategy
  318. 0x8252
  319. GPU process crash count
  320. 0
  321. gfx::BufferFormats supported for allocation and texturing
  322. R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported
  323. Compositor Information
  324. Tile Update Mode
  325. One-copy
  326. Partial Raster
  327. Enabled
  328. GpuMemoryBuffers Status
  329. R_8
  330. Software only
  331. R_16
  332. Software only
  333. RG_88
  334. Software only
  335. RG_1616
  336. Software only
  337. BGR_565
  338. Software only
  339. RGBA_4444
  340. Software only
  341. RGBX_8888
  342. GPU_READ, SCANOUT
  343. RGBA_8888
  344. GPU_READ, SCANOUT
  345. BGRX_8888
  346. Software only
  347. BGRA_1010102
  348. Software only
  349. RGBA_1010102
  350. Software only
  351. BGRA_8888
  352. Software only
  353. RGBA_F16
  354. Software only
  355. YVU_420
  356. Software only
  357. YUV_420_BIPLANAR
  358. Software only
  359. YUVA_420_TRIPLANAR
  360. Software only
  361. P010
  362. Software only
  363. Display(s) Information
  364. Info
  365. Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1036], scale=1, rotation=0, panel_rotation=0 external.
  366. Color space (sRGB/no-alpha)
  367. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  368. Buffer format (sRGB/no-alpha)
  369. BGRX_8888
  370. Color space (sRGB/alpha)
  371. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  372. Buffer format (sRGB/alpha)
  373. BGRA_8888
  374. Color space (WCG/no-alpha)
  375. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  376. Buffer format (WCG/no-alpha)
  377. BGRX_8888
  378. Color space (WCG/alpha)
  379. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  380. Buffer format (WCG/alpha)
  381. BGRA_8888
  382. Color space (HDR/no-alpha)
  383. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  384. Buffer format (HDR/no-alpha)
  385. BGRX_8888
  386. Color space (HDR/alpha)
  387. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  388. Buffer format (HDR/alpha)
  389. BGRA_8888
  390. Color volume
  391. {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]}
  392. SDR white level in nits
  393. 203
  394. HDR relative maximum luminance
  395. 1
  396. Bits per color component
  397. 8
  398. Bits per pixel
  399. 24
  400. Refresh Rate in Hz
  401. 60
  402. Video Acceleration Information
  403. Decoding
  404. Encoding
  405. Vulkan Information
  406. Device Performance Information
  407. Total Physical Memory (Gb)
  408. 62
  409. Total Disk Space (Gb)
  410. 915
  411. Hardware Concurrency
  412. 16
  413. System Commit Limit (Gb)
  414. 64
  415. D3D11 Feature Level
  416. 12_0
  417. Has Discrete GPU
  418. yes
  419. Software Rendering
  420. No
  421. Diagnostics
  422. 0
  423. b3DAccelerationEnabled
  424. true
  425. b3DAccelerationExists
  426. true
  427. bCanRenderWindow
  428. true
  429. bDDAccelerationEnabled
  430. true
  431. bDriverBeta
  432. false
  433. bDriverDebug
  434. false
  435. bDriverSigned
  436. true
  437. bDriverSignedValid
  438. true
  439. bNoHardware
  440. false
  441. dwBpp
  442. 32
  443. dwDDIVersion
  444. 11
  445. dwHeight
  446. 1080
  447. dwRefreshRate
  448. 60
  449. dwWHQLLevel
  450. 0
  451. dwWidth
  452. 1920
  453. iAdapter
  454. 0
  455. lDriverSize
  456. 10485760
  457. lMiniVddSize
  458. 0
  459. szChipType
  460. szDACType
  461. szDDIVersionEnglish
  462. 11
  463. szDDIVersionLocalized
  464. 11
  465. szDescription
  466. AMD Radeon Graphics (RADV RENOIR)
  467. szDeviceId
  468. 0x164c
  469. szDeviceIdentifier
  470. {00000000-0003-0000-0000-000000000000}
  471. szDeviceName
  472. \\.\DISPLAY1
  473. szDisplayMemoryEnglish
  474. 528.6 MB
  475. szDisplayMemoryLocalized
  476. 528.6 MB
  477. szDisplayModeEnglish
  478. 1920 x 1080 (32 bit) (60Hz)
  479. szDisplayModeLocalized
  480. 1920 x 1080 (32 bit) (60Hz)
  481. szDriverAttributes
  482. Final Retail
  483. szDriverDateEnglish
  484. 1/1/2016 10:00:00
  485. szDriverDateLocalized
  486. 1/1/2016 10:00:00 AM
  487. szDriverLanguageEnglish
  488. English
  489. szDriverLanguageLocalized
  490. English
  491. szDriverName
  492. aticfx64.dll
  493. szDriverSignDate
  494. n/a
  495. szDriverVersion
  496. 32767.65535.65535.65535
  497. szKeyDeviceID
  498. szKeyDeviceKey
  499. szManufacturer
  500. ATI Technologies Inc.
  501. szMiniVdd
  502. n/a
  503. szMiniVddDateEnglish
  504. n/a
  505. szMiniVddDateLocalized
  506. n/a
  507. szMonitorMaxRes
  508. Failed to get parameter
  509. szMonitorName
  510. Generic PnP Monitor
  511. szRevision
  512. szRevisionId
  513. 0x0000
  514. szSubSysId
  515. 0x00000000
  516. szVdd
  517. n/a
  518. szVendorId
  519. 0x1002
  520. Log Messages
  521. [428:432:0415/020109.141:ERROR:dxva_video_decode_accelerator_win.cc(1421)] : Fatal DXVAVDA error, could not LoadLibrary: msvproc.dll: Module not found. (0x7E)
  522. [428:432:0415/020109.376:ERROR:angle_platform_impl.cc(43)] : SwapChain11.cpp:636 (reset): Could not create additional swap chains or offscreen surfaces, HRESULT: 0x80004005
  523. [428:432:0415/020109.376:ERROR:gl_display.cc(504)] : EGL Driver message (Critical) eglCreateWindowSurface: Bad allocation.
  524. [428:432:0415/020109.376:ERROR:gl_surface_egl.cc(481)] : eglCreateWindowSurface failed with error EGL_BAD_ALLOC
  525. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
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