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- Graphics Feature Status
- Canvas: Hardware accelerated
- Canvas out-of-process rasterization: Enabled
- Direct Rendering Display Compositor: Disabled
- Compositing: Software only. Hardware acceleration disabled
- Multiple Raster Threads: Enabled
- OpenGL: Enabled
- Rasterization: Hardware accelerated on all pages
- Raw Draw: Disabled
- Video Decode: Software only. Hardware acceleration disabled
- Video Encode: Software only. Hardware acceleration disabled
- Vulkan: Disabled
- WebGL: Hardware accelerated but at reduced performance
- WebGL2: Hardware accelerated but at reduced performance
- WebGPU: Hardware accelerated but at reduced performance
- Driver Bug Workarounds
- clear_uniforms_before_first_program_use
- decode_encode_srgb_for_generatemipmap
- disable_direct_composition_sw_video_overlays
- disable_nv12_dynamic_textures
- disable_vp_scaling
- disable_vp_super_resolution
- disallow_vp9_resilient_dxva_decoding
- enable_webgl_timer_query_extensions
- exit_on_context_lost
- limit_d3d11_video_decoder_to_11_0
- use_empty_video_hdr_metadata
- disabled_extension_GL_KHR_blend_equation_advanced
- disabled_extension_GL_KHR_blend_equation_advanced_coherent
- Problems Detected
- Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
- Disabled Features: video_encode
- Accelerated video decode has been disabled, either via blocklist, about:flags or the command line.
- Disabled Features: video_decode
- Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.
- Disabled Features: gpu_compositing
- Some drivers are unable to reset the D3D device in the GPU process sandbox
- Applied Workarounds: exit_on_context_lost
- Clear uniforms before first program use on all platforms: 124764, 349137
- Applied Workarounds: clear_uniforms_before_first_program_use
- Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
- Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
- Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
- Applied Workarounds: decode_encode_srgb_for_generatemipmap
- Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
- Applied Workarounds: enable_webgl_timer_query_extensions
- Don't use video processor scaling on non-Intel, non-NVIDIA GPUs.: 993233
- Applied Workarounds: disable_vp_scaling
- dynamic textures fail to work on AMD GPUs: 1029855, 1050666
- Applied Workarounds: disable_nv12_dynamic_textures
- Limit D3D11VideoDecoder to 11.0 due to crashes on AMD: 1012464
- Applied Workarounds: limit_d3d11_video_decoder_to_11_0
- Send empty video hdr metadata due to crashes on AMD: 1045586
- Applied Workarounds: use_empty_video_hdr_metadata
- Software overlays fail to work reliably on AMD devices: 1161215, 1160217
- Applied Workarounds: disable_direct_composition_sw_video_overlays
- VP9 resilient mode causes corruptions with AMD VCN HW decoders, using DXVA: 1087422
- Applied Workarounds: disallow_vp9_resilient_dxva_decoding
- Only enable video processor super resolution on Intel Gen10+ GPUs and NVIDIA GPUs with 530+ drivers: 1318380
- Applied Workarounds: disable_vp_super_resolution
- ANGLE Features
- allowCompressedFormats (Frontend workarounds): Enabled: true
- Allow compressed formats
- cacheCompiledShader (Frontend features) anglebug:7036: Disabled
- Enable to cache compiled shaders
- disableAnisotropicFiltering (Frontend workarounds): Disabled
- Disable support for anisotropic filtering
- disableDrawBuffersIndexed (Frontend features) anglebug:7724: Disabled
- Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed
- disableProgramBinary (Frontend features) anglebug:5007: Disabled
- Disable support for GL_OES_get_program_binary
- disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled
- On some GPUs, program binaries don't contain transform feedback varyings
- dumpShaderSource (Frontend features) anglebug:7760: Disabled
- Write shader source to temp directory
- emulatePixelLocalStorage (Frontend features) anglebug:7279: Enabled: true
- Emulate ANGLE_shader_pixel_local_storage using shader images
- enableCaptureLimits (Frontend features) anglebug:5750: Disabled
- Set the context limits like frame capturing was enabled
- enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
- Even if FrameCapture is enabled, enable GL_OES_get_program_binary
- enableShaderSubstitution (Frontend workarounds) anglebug:7761: Disabled
- Check the filesystem for shaders to use instead of those provided through glShaderSource
- forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Enabled: isAMD
- Force depth attachment initialization on clear ops
- forceGlErrorChecking (Frontend features) https://issuetracker.google.com/220069903: Disabled
- Force GL error checking (i.e. prevent applications from disabling error checking
- forceInitShaderVariables (Frontend features): Disabled
- Force-enable shader variable initialization
- forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
- Force-enable robust resource init
- loseContextOnOutOfMemory (Frontend workarounds): Enabled: true
- Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
- scalarizeVecAndMatConstructorArgs (Frontend workarounds) 1165751: Disabled: false
- Always rewrite vec/mat constructors to be consistent
- singleThreadedTextureDecompression (Frontend workarounds): Disabled
- Disables multi-threaded decompression of compressed texture formats
- addMockTextureNoRenderTarget (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164815)
- On some drivers when rendering with no render target, two bugs lead to incorrect behavior
- allowClearForRobustResourceInit (D3D workarounds) 941620: Enabled: true
- Some drivers corrupt texture data when clearing for robust resource initialization.
- allowES3OnFL100 (D3D workarounds): Disabled: false
- Allow ES3 on 10.0 devices
- allowTranslateUniformBlockToStructuredBuffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater()
- There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer.
- borderColorSrgb (D3D workarounds): Disabled
- Some drivers expect sRGB border color for sRGB texture formats
- callClearTwice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164771)
- Using clear() may not take effect
- depthStencilBlitExtraCopy (D3D workarounds) anglebug:1452: Disabled
- Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
- disableB5G6R5Support (D3D workarounds): Enabled: (isIntel && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154539)) || isAMD
- Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
- disableRasterizerOrderViews (D3D workarounds) anglebug:7279: Disabled
- Disable ROVs for testing
- emulateIsnanFloat (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164542)
- Using isnan() on highp float will get wrong answer
- emulateTinyStencilTextures (D3D workarounds): Enabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
- 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
- enableTimestampQueries (D3D workarounds): Disabled
- Enable timestamp on GL_EXT_disjoint_timer_query extension
- expandIntegerPowExpressions (D3D workarounds): Enabled: true
- The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
- flushAfterEndingTransformFeedback (D3D workarounds): Disabled: isNvidia
- Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
- forceAtomicValueResolution (D3D workarounds) anglebug:3246: Disabled: isNvidia
- On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
- getDimensionsIgnoresBaseLevel (D3D workarounds): Disabled: isNvidia
- Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
- mrtPerfWorkaround (D3D workarounds): Enabled: true
- Some drivers have a bug where they ignore null render targets
- preAddTexelFetchOffsets (D3D workarounds): Disabled: isIntel
- HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
- rewriteUnaryMinusOperator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154624)
- Evaluating unary minus operator on integer may get wrong answer in vertex shaders
- selectViewInGeometryShader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
- The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
- setDataFasterThanImageUpload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
- Set data faster than image upload
- skipVSConstantRegisterZero (D3D workarounds): Disabled: isNvidia
- In specific cases the driver doesn't handle constant register zero correctly
- useInstancedPointSpriteEmulation (D3D workarounds): Disabled: isFeatureLevel9_3
- Some D3D11 renderers do not support geometry shaders for pointsprite emulation
- useSystemMemoryForConstantBuffers (D3D workarounds) 593024: Disabled: isIntel
- Copying from staging storage to constant buffer storage does not work
- zeroMaxLodWorkaround (D3D workarounds): Disabled: isFeatureLevel9_3
- Missing an option to disable mipmaps on a mipmapped texture
- DAWN Info
- <Integrated GPU> Vulkan backend - AMD Radeon Graphics (RADV RENOIR)
- [WebGPU Status]
- Available
- [Default Toggle Names]
- lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
- use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
- vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
- vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
- disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
- use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
- use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
- [WebGPU Forced Toggles - enabled]
- disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
- [Supported Features]
- texture-compression-bc
- pipeline-statistics-query
- timestamp-query
- timestamp-query-inside-passes
- depth-clip-control
- depth32float-stencil8
- indirect-first-instance
- shader-f16
- rg11b10ufloat-renderable
- bgra8unorm-storage
- dawn-internal-usages
- dawn-native
- implicit-device-sync
- <CPU> Vulkan backend - llvmpipe (LLVM 15.0.7, 256 bits)
- [WebGPU Status]
- Blocklisted
- [Default Toggle Names]
- lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
- use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
- vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
- vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
- disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
- use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
- use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
- [WebGPU Forced Toggles - enabled]
- disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
- [Supported Features]
- texture-compression-bc
- pipeline-statistics-query
- timestamp-query
- timestamp-query-inside-passes
- depth-clip-control
- depth32float-stencil8
- indirect-first-instance
- rg11b10ufloat-renderable
- bgra8unorm-storage
- dawn-internal-usages
- dawn-native
- implicit-device-sync
- <CPU> Vulkan backend - SwiftShader Device (Subzero)
- [WebGPU Status]
- Blocklisted
- [Default Toggle Names]
- lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
- use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
- vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
- vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
- disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
- use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
- use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
- [WebGPU Forced Toggles - enabled]
- disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
- [Supported Features]
- texture-compression-bc
- texture-compression-etc2
- texture-compression-astc
- timestamp-query
- timestamp-query-inside-passes
- depth-clip-control
- depth32float-stencil8
- indirect-first-instance
- rg11b10ufloat-renderable
- bgra8unorm-storage
- dawn-internal-usages
- dawn-native
- implicit-device-sync
- Version Information
- Data exported
- 2023-04-15T06:01:34.155Z
- Chrome version
- Chrome/114.0.5705.0
- Operating system
- Windows NT 10.0.18362
- Software rendering list URL
- https://chromium.googlesource.com/chromium/src/+/05258ebb0f38526de6c7998075842cedd0100842/gpu/config/software_rendering_list.json
- Driver bug list URL
- https://chromium.googlesource.com/chromium/src/+/05258ebb0f38526de6c7998075842cedd0100842/gpu/config/gpu_driver_bug_list.json
- ANGLE commit id
- 23ec06204174
- 2D graphics backend
- Skia/114 88a52ba41e9409b8e516c67b03c1bf36a5f9360f
- Command Line
- "C:\temp\chrome-win32\chrome.exe" --flag-switches-begin --disable-accelerated-video-decode --disable-accelerated-video-encode --enable-gpu-rasterization --use-angle=d3d11 --flag-switches-end
- Driver Information
- Initialization time
- 182
- In-process GPU
- false
- Passthrough Command Decoder
- true
- Sandboxed
- true
- GPU0
- VENDOR= 0x1002, DEVICE=0x164c, LUID={0,1011}, DRIVER_VENDOR=AMD, DRIVER_VERSION=65535.65535.65535.65535 *ACTIVE*
- Optimus
- false
- AMD switchable
- false
- Desktop compositing
- Aero Glass
- Direct composition
- false
- Supports overlays
- false
- YUY2 overlay support
- NONE
- NV12 overlay support
- NONE
- BGRA8 overlay support
- NONE
- RGB10A2 overlay support
- NONE
- Diagonal Monitor Size of \\.\DISPLAY1
- 17.2"
- Driver D3D12 feature level
- Not supported
- Driver Vulkan API version
- Vulkan API 1.3.0
- GPU CUDA compute capability major version
- 0
- Pixel shader version
- 5.0
- Vertex shader version
- 5.0
- Max. MSAA samples
- 8
- Machine model name
- Machine model version
- GL implementation parts
- (gl=egl-angle,angle=d3d11)
- Display type
- ANGLE_D3D11
- GL_VENDOR
- Google Inc. (AMD)
- GL_RENDERER
- ANGLE (AMD, AMD Radeon Graphics (RADV RENOIR) Direct3D11 vs_5_0 ps_5_0, D3D11-65535.65535.65535.65535)
- GL_VERSION
- OpenGL ES 2.0.0 (ANGLE 2.1.20875 git hash: 23ec06204174)
- GL_EXTENSIONS
- GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_border_clamp GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
- Disabled Extensions
- GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
- Disabled WebGL Extensions
- Window system binding vendor
- Google Inc. (AMD)
- Window system binding version
- 1.5 (ANGLE 2.1.20875 git hash: 23ec06204174)
- Window system binding extensions
- EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_KHR_create_context_no_error EGL_KHR_reusable_sync
- Direct rendering version
- unknown
- Reset notification strategy
- 0x8252
- GPU process crash count
- 0
- gfx::BufferFormats supported for allocation and texturing
- R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported
- Compositor Information
- Tile Update Mode
- One-copy
- Partial Raster
- Enabled
- GpuMemoryBuffers Status
- R_8
- Software only
- R_16
- Software only
- RG_88
- Software only
- RG_1616
- Software only
- BGR_565
- Software only
- RGBA_4444
- Software only
- RGBX_8888
- GPU_READ, SCANOUT
- RGBA_8888
- GPU_READ, SCANOUT
- BGRX_8888
- Software only
- BGRA_1010102
- Software only
- RGBA_1010102
- Software only
- BGRA_8888
- Software only
- RGBA_F16
- Software only
- YVU_420
- Software only
- YUV_420_BIPLANAR
- Software only
- YUVA_420_TRIPLANAR
- Software only
- P010
- Software only
- Display(s) Information
- Info
- Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1036], scale=1, rotation=0, panel_rotation=0 external.
- Color space (sRGB/no-alpha)
- {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
- Buffer format (sRGB/no-alpha)
- BGRX_8888
- Color space (sRGB/alpha)
- {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
- Buffer format (sRGB/alpha)
- BGRA_8888
- Color space (WCG/no-alpha)
- {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
- Buffer format (WCG/no-alpha)
- BGRX_8888
- Color space (WCG/alpha)
- {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
- Buffer format (WCG/alpha)
- BGRA_8888
- Color space (HDR/no-alpha)
- {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
- Buffer format (HDR/no-alpha)
- BGRX_8888
- Color space (HDR/alpha)
- {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
- Buffer format (HDR/alpha)
- BGRA_8888
- Color volume
- {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]}
- SDR white level in nits
- 203
- HDR relative maximum luminance
- 1
- Bits per color component
- 8
- Bits per pixel
- 24
- Refresh Rate in Hz
- 60
- Video Acceleration Information
- Decoding
- Encoding
- Vulkan Information
- Device Performance Information
- Total Physical Memory (Gb)
- 62
- Total Disk Space (Gb)
- 915
- Hardware Concurrency
- 16
- System Commit Limit (Gb)
- 64
- D3D11 Feature Level
- 12_0
- Has Discrete GPU
- yes
- Software Rendering
- No
- Diagnostics
- 0
- b3DAccelerationEnabled
- true
- b3DAccelerationExists
- true
- bCanRenderWindow
- true
- bDDAccelerationEnabled
- true
- bDriverBeta
- false
- bDriverDebug
- false
- bDriverSigned
- true
- bDriverSignedValid
- true
- bNoHardware
- false
- dwBpp
- 32
- dwDDIVersion
- 11
- dwHeight
- 1080
- dwRefreshRate
- 60
- dwWHQLLevel
- 0
- dwWidth
- 1920
- iAdapter
- 0
- lDriverSize
- 10485760
- lMiniVddSize
- 0
- szChipType
- szDACType
- szDDIVersionEnglish
- 11
- szDDIVersionLocalized
- 11
- szDescription
- AMD Radeon Graphics (RADV RENOIR)
- szDeviceId
- 0x164c
- szDeviceIdentifier
- {00000000-0003-0000-0000-000000000000}
- szDeviceName
- \\.\DISPLAY1
- szDisplayMemoryEnglish
- 528.6 MB
- szDisplayMemoryLocalized
- 528.6 MB
- szDisplayModeEnglish
- 1920 x 1080 (32 bit) (60Hz)
- szDisplayModeLocalized
- 1920 x 1080 (32 bit) (60Hz)
- szDriverAttributes
- Final Retail
- szDriverDateEnglish
- 1/1/2016 10:00:00
- szDriverDateLocalized
- 1/1/2016 10:00:00 AM
- szDriverLanguageEnglish
- English
- szDriverLanguageLocalized
- English
- szDriverName
- aticfx64.dll
- szDriverSignDate
- n/a
- szDriverVersion
- 32767.65535.65535.65535
- szKeyDeviceID
- szKeyDeviceKey
- szManufacturer
- ATI Technologies Inc.
- szMiniVdd
- n/a
- szMiniVddDateEnglish
- n/a
- szMiniVddDateLocalized
- n/a
- szMonitorMaxRes
- Failed to get parameter
- szMonitorName
- Generic PnP Monitor
- szRevision
- szRevisionId
- 0x0000
- szSubSysId
- 0x00000000
- szVdd
- n/a
- szVendorId
- 0x1002
- Log Messages
- [428:432:0415/020109.141:ERROR:dxva_video_decode_accelerator_win.cc(1421)] : Fatal DXVAVDA error, could not LoadLibrary: msvproc.dll: Module not found. (0x7E)
- [428:432:0415/020109.376:ERROR:angle_platform_impl.cc(43)] : SwapChain11.cpp:636 (reset): Could not create additional swap chains or offscreen surfaces, HRESULT: 0x80004005
- [428:432:0415/020109.376:ERROR:gl_display.cc(504)] : EGL Driver message (Critical) eglCreateWindowSurface: Bad allocation.
- [428:432:0415/020109.376:ERROR:gl_surface_egl.cc(481)] : eglCreateWindowSurface failed with error EGL_BAD_ALLOC
- GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
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