MostFunGuy

Untitled

Mar 23rd, 2014
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  1. on quit:
  2. clear {targetingplayers::%player%}
  3.  
  4. on tool change:
  5. wait 3 ticks
  6. player's tool is light gray dye:
  7. if {targetingplayers::%player%} is not set:
  8. set {targetingplayers::%player%} to player
  9. else:
  10. if {targetingplayers::%player%} is set:
  11. clear {targetingplayers::%player%}
  12.  
  13. every 5 ticks:
  14. loop {targetingplayers::*}:
  15. name of loop-value's tool does not contain "laser target designator":
  16. clear {targetingplayers::%loop-value%}
  17. stop
  18. distance between loop-value and loop-value's targeted block is more than 3:
  19. make loop-value see loop-value's targeted block as redstone block
  20. wait 2 ticks
  21. loop {targetingplayers::*}:
  22. make loop-value see loop-value's targeted block as loop-value's targeted block
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