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- on quit:
- clear {targetingplayers::%player%}
- on tool change:
- wait 3 ticks
- player's tool is light gray dye:
- if {targetingplayers::%player%} is not set:
- set {targetingplayers::%player%} to player
- else:
- if {targetingplayers::%player%} is set:
- clear {targetingplayers::%player%}
- every 5 ticks:
- loop {targetingplayers::*}:
- name of loop-value's tool does not contain "laser target designator":
- clear {targetingplayers::%loop-value%}
- stop
- distance between loop-value and loop-value's targeted block is more than 3:
- make loop-value see loop-value's targeted block as redstone block
- wait 2 ticks
- loop {targetingplayers::*}:
- make loop-value see loop-value's targeted block as loop-value's targeted block
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