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  1. Log file open, 11/20/17 20:28:10
  2. LogGameplayTags:Display: FGameplayTagNativeAdder::FGameplayTagNativeAdder
  3. LogPlatformFile: Not using cached read wrapper
  4. LogInit:Display: RandInit(1309187773) SRandInit(1309187773).
  5. LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
  6. LogStreaming:Display: Took 0.015s to configure plugins.
  7. LogInit: Using libcurl 7.47.1
  8. LogInit: - built for x86_64-pc-win32
  9. LogInit: - supports SSL with OpenSSL/1.0.2g
  10. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  11. LogInit: - other features:
  12. LogInit: CURL_VERSION_SSL
  13. LogInit: CURL_VERSION_LIBZ
  14. LogInit: CURL_VERSION_IPV6
  15. LogInit: CURL_VERSION_ASYNCHDNS
  16. LogInit: CURL_VERSION_LARGEFILE
  17. LogInit: CURL_VERSION_IDN
  18. LogInit: CurlRequestOptions (configurable via config and command line):
  19. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  20. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  21. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  22. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  23. LogInit: Build: ++Fortnite+Release-Live-CL-3757339
  24. LogInit: Engine Version: 4.16.0-3757339+++Fortnite+Release-Live
  25. LogInit: Compatible Engine Version: 4.16.0-3757339+++Fortnite+Release-Live
  26. LogInit: Net CL: 3752911
  27. LogInit: Compiled (64-bit): Nov 14 2017 19:09:47
  28. LogInit: Compiled with Visual C++: 19.00.24215.01
  29. LogInit: Build Configuration: Shipping
  30. LogInit: Branch Name: ++Fortnite+Release-Live
  31. LogInit: Filtered Command Line: -frombe
  32. LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
  33. LogInit: Installed Engine Build: 1
  34. LogStreaming:Display: Took 0.010s to delete old logs.
  35. LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  36. LogStreaming:Display: Async Loading initialized: New Async IO: true, Event Driven Loader: true, Async Loading Thread: false
  37. LogInit: Object subsystem initialized
  38. LogFortMemory: AppInit - CPU:213.39MB (Peak: 213.39MB)
  39. [2017.11.21-04.28.11:333][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
  40. [2017.11.21-04.28.11:342][ 0]LogInit: Computer: USER-ABCPC
  41. [2017.11.21-04.28.11:342][ 0]LogInit: User: User
  42. [2017.11.21-04.28.11:342][ 0]LogInit: CPU Page size=4096, Cores=4
  43. [2017.11.21-04.28.11:342][ 0]LogInit: High frequency timer resolution =3.410263 MHz
  44. [2017.11.21-04.28.11:342][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
  45. [2017.11.21-04.28.11:342][ 0]LogMemory: Platform Memory Stats for WindowsClient
  46. [2017.11.21-04.28.11:342][ 0]LogMemory: Process Physical Memory: 214.49 MB used, 214.49 MB peak
  47. [2017.11.21-04.28.11:342][ 0]LogMemory: Process Virtual Memory: 241.62 MB used, 241.62 MB peak
  48. [2017.11.21-04.28.11:342][ 0]LogMemory: Physical Memory: 12064.04 MB used, 4303.06 MB free, 16367.10 MB total
  49. [2017.11.21-04.28.11:342][ 0]LogMemory: Virtual Memory: 488.08 MB used, 4303.06 MB free, 8388608.00 MB total
  50. [2017.11.21-04.28.13:655][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  51. [2017.11.21-04.28.13:948][ 0]LogStreaming:Display: Took 0.307s to EndInitTextLocalization.
  52. [2017.11.21-04.28.14:158][ 0]LogD3D11RHI: D3D11 adapters:
  53. [2017.11.21-04.28.14:374][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 780' (Feature Level 11_0)
  54. [2017.11.21-04.28.14:374][ 0]LogD3D11RHI: 3013/0/7927 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  55. [2017.11.21-04.28.14:374][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  56. [2017.11.21-04.28.14:382][ 0]LogD3D11RHI: Creating new Direct3DDevice
  57. [2017.11.21-04.28.14:382][ 0]LogD3D11RHI: GPU DeviceId: 0x1004 (for the marketing name, search the web for "GPU Device Id")
  58. [2017.11.21-04.28.14:382][ 0]LogWindows: EnumDisplayDevices:
  59. [2017.11.21-04.28.14:382][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 780' (P:1 D:1)
  60. [2017.11.21-04.28.14:383][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 780' (P:0 D:1)
  61. [2017.11.21-04.28.14:383][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 780' (P:0 D:0)
  62. [2017.11.21-04.28.14:383][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 780' (P:0 D:0)
  63. [2017.11.21-04.28.14:383][ 0]LogWindows: 4. 'RDPDD Chained DD' (P:0 D:0)
  64. [2017.11.21-04.28.14:383][ 0]LogWindows: 5. 'RDP Encoder Mirror Driver' (P:0 D:0)
  65. [2017.11.21-04.28.14:383][ 0]LogWindows: 6. 'RDP Reflector Display Driver' (P:0 D:0)
  66. [2017.11.21-04.28.14:383][ 0]LogWindows: 7. 'VNC Mirror Driver' (P:0 D:0)
  67. [2017.11.21-04.28.14:383][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
  68. [2017.11.21-04.28.14:383][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 780
  69. [2017.11.21-04.28.14:383][ 0]LogD3D11RHI: Driver Version: 388.13 (internal:23.21.13.8813, unified:388.13)
  70. [2017.11.21-04.28.14:383][ 0]LogD3D11RHI: Driver Date: 10-27-2017
  71. [2017.11.21-04.28.14:383][ 0]LogRHI: Texture pool is 2109 MB (70% of 3013 MB)
  72. [2017.11.21-04.28.14:549][ 0]LogD3D11RHI:Display: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
  73. [2017.11.21-04.28.14:550][ 0]LogD3D11RHI: [Aftermath] Aftermath enabled and primed
  74. [2017.11.21-04.28.14:550][ 0]LogD3D11RHI: Async texture creation enabled
  75. [2017.11.21-04.28.14:565][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  76. [2017.11.21-04.28.14:577][ 0]LogSlate: Using Freetype 2.6.0
  77. [2017.11.21-04.28.14:578][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  78. [2017.11.21-04.28.14:578][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  79. [2017.11.21-04.28.15:244][ 0]LogAssetRegistry: FAssetRegistry took 0.6186 seconds to start up
  80. [2017.11.21-04.28.15:482][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.009257 seconds
  81. [2017.11.21-04.28.15:482][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak added to pak precacher.
  82. [2017.11.21-04.28.15:542][ 0]LogGameplayTags:Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 1
  83. [2017.11.21-04.28.15:580][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak added to pak precacher.
  84. [2017.11.21-04.28.15:598][ 0]LogFortSignificance:Display: Set AI budget to '8,16'
  85. [2017.11.21-04.28.15:652][ 0]LogNetVersion: FortniteGame , NetCL: 3752911, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2586913610)
  86. [2017.11.21-04.28.15:656][ 0]LogMaterial: Added default parameter collection resource, Default__MaterialParameterCollection, ID:00000000000000000000000000000000
  87. [2017.11.21-04.28.15:753][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak added to pak precacher.
  88. [2017.11.21-04.28.15:779][ 0]LogMaterial: Added default parameter collection resource, DistortedScreenCollection, ID:B9864F384A319FAA50CECBB9E87E2DA3
  89. [2017.11.21-04.28.15:811][ 0]ImportText (Datacenters): Missing closing parenthesis: (DisplayName=NSLOCTEXT("MMRegion", "Brazil", "Brazil"), RegionId="BR", bEnabled=true, bVisible=true, bBeta=false, Servers[0]=(Address="18.231.38.143", Port=22222), Servers[1]=(Address="18.231.52.12", Port=22222), Servers[2]=(Address="52.67.68.145", Port=22222, Servers[3]=(Address="54.207.41.123", Port=22222))
  90. [2017.11.21-04.28.15:811][ 0]ImportText (Datacenters): Missing closing parenthesis: (DisplayName=NSLOCTEXT("MMRegion", "Asia", "Asia"), RegionId="ASIA", bEnabled=true, bVisible=true, bBeta=false, Servers[0]=(Address="13.115.140.167", Port=22222), Servers[1]=(Address="13.115.206.205", Port=22222), Servers[2]=(Address="52.196.239.119", Port=22222, Servers[3]=(Address="52.69.44.52", Port=22222))
  91. [2017.11.21-04.28.15:817][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  92. [2017.11.21-04.28.16:117][ 0]LogMoviePlayer: Initializing movie player
  93. [2017.11.21-04.28.16:224][ 0]LogSlate: Took 0.001861 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/BurbankBigRegular-Bold.ufont' (155K)
  94. [2017.11.21-04.28.16:236][ 0]LogOnline: OSS: Using EpicApp backend 'Fortnite' based on environment 'Prod' and override 'Fortnite'
  95. [2017.11.21-04.28.16:236][ 0]LogOnline: OSS: Using EpicApp backend 'Fortnite' based on environment 'Prod' and override 'Fortnite'
  96. [2017.11.21-04.28.16:319][ 0]LogOnline:Verbose: TWITCH: Twitch Startup!
  97. [2017.11.21-04.28.16:319][ 0]LogSIP:Display: SIP Module Initialized
  98. [2017.11.21-04.28.16:319][ 0]LogSIP:Display: Plugin Status: 1
  99. [2017.11.21-04.28.16:319][ 0]LogUAC: UACClient initialized
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