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- /*
- Mini-Script réalisé pour l'exercice 19/08/2012 sur le forum Sa:Mp.
- Mini-script réalisé par Jujuv.
- */
- #include <a_samp>
- #define SPECIAL_ACTION_PISSING 68//Se référer au Wiki officiel e Sa:Mp
- #define ResetPlayerAnim(%0) SetPlayerSpecialAction(%0, SPECIAL_ACTION_NONE)//C'est plus pour montrer la puissance des macros qu'autre chose ^^'
- enum//Enumeration des IDs de dialogues
- {
- dAnim
- }
- stock ApplyPlayerAnimation(playerid, animID)//Parceque la programmation modulaire, ça gére
- {
- if(!IsPlayerConnected(playerid))
- return 1;
- if(GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_NONE)
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
- SetPlayerSpecialAction(playerid, animID);
- return 0;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(!(strcmp("/anim", cmdtext, true) || strcmp("/animation", cmdtext, true)))//La commande
- {
- ShowPlayerDialog(playerid, dAnim, DIALOG_STYLE_LIST, "Choix de l'animation", "Dance 1\nDance 2\nDance 3\nDance 4\nMains en l'air\nUtilisation d'un telephone\nS'asseoir\nRaccrocher un telephone\nBoire une biére\nFumer un cigare\nBoire du vin\nBoire un soda\nUriner\nMennoté(e)", "Ok", "Annuler");
- return 1;
- }
- return 0;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(!response)//Permet de quitter le menu
- return 0;
- switch(dialogid)
- {
- case dAnim:
- {
- switch(listitem)
- {
- case 0:
- ApplyPlayerAnimation(playerid, SPECIAL_ACTION_DANCE1);
- case 1:
- ApplyPlayerAnimation(playerid, SPECIAL_ACTION_DANCE2);
- case 2:
- ApplyPlayerAnimation(playerid, SPECIAL_ACTION_DANCE3);
- case 3:
- ApplyPlayerAnimation(playerid, SPECIAL_ACTION_DANCE4);
- case 4:
- ApplyPlayerAnimation(playerid, SPECIAL_ACTION_HANDSUP);
- case 5:
- ApplyPlayerAnimation(playerid, SPECIAL_ACTION_USECELLPHONE);
- case 6:
- ApplyPlayerAnimation(playerid, SPECIAL_ACTION_SITTING);
- case 7:
- ApplyPlayerAnimation(playerid, SPECIAL_ACTION_STOPUSECELLPHONE);
- case 8:
- ApplyPlayerAnimation(playerid, SPECIAL_ACTION_DRINK_BEER);
- case 9:
- ApplyPlayerAnimation(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
- case 10:
- ApplyPlayerAnimation(playerid, SPECIAL_ACTION_DRINK_WINE);
- case 11:
- ApplyPlayerAnimation(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
- case 12:
- ApplyPlayerAnimation(playerid, SPECIAL_ACTION_PISSING);
- case 13:
- ApplyPlayerAnimation(playerid, SPECIAL_ACTION_CUFFED);
- default:
- {
- printf("[ERREUR] Type: Action innatendue - Importance: élevé - Detailles: La callback OnDialogResponse() a été appelé depuis le dialogue dAnim avec une valeur innatendue pour listitem - Valeur reçu: %i", listitem);
- }
- }
- }
- default:
- {
- printf("[ERREUR] Type: Action innatendue - Importance: élevé - Detailles: La callback OnDialogResponse() a été appelé avec un ID de dialogue innatendue - Valeur reçu: %i", dialogid);
- }
- }
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(newkeys & KEY_ACTION)
- {
- ResetPlayerAnim(playerid);
- }
- }
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