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- PImage myTexture;
- void setup() {
- size(500,500,P3D);
- myTexture = loadImage("tex1.png");
- }
- void draw() {
- background(#CCCCCC);
- textureMode(NORMAL);
- pushMatrix();
- translate(width/2,height/2);
- scale(300);
- strokeWeight(0);
- noStroke();
- noFill();
- tint(#FF3300);
- beginShape(QUADS);
- texture(myTexture);
- vertex(-0.5, -0.5, 0,0);
- vertex( 0.5, -0.5, 1,0);
- vertex( 0.5, 0.5, 1,1);
- vertex(-0.5, 0.5, 0,1);
- endShape();
- popMatrix();
- }
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