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- // at OnPlayerDeath
- new string [256];
- if (killerid! = INVALID_PLAYER_ID) //
- {
- if (WantedLevel [playerid]> = 1 && PlayerPaintballing [playerid]! = 1)
- {
- new price = WantedLevel [playerid] * 1200;
- if (IsPlayerConnected (killerid))
- {
- if (IsACop (killerid))
- {
- if (WantedLevel [playerid]> = 1)
- {
- GivePlayerMoneySave (playerid, -price);
- PlayerInfo [playerid] [pWantedDeaths] + = 1;
- PlayerInfo [playerid] [pJailed] = 1;
- PlayerInfo [playerid] [pJailTime] = (WantedLevel [playerid] * 60);
- format (string, sizeof (string), "You're in jail for% d seconds and have to pay $% d.", PlayerInfo [playerid] [pJailTime], price);
- SCM (playerid, COLOR_LIGHTRED, string);
- WantedPoints [playerid] = 0;
- WantedLevel [playerid] = 0;
- SCM (playerid, COLOR_LIGHTBLUE, "All lawyers were informed!");
- OnPlayerCommandText (playerid, "/ time");
- format (string, sizeof (string), "~ w ~ criminals killed ~ g ~ $% d", price / 2);
- GameTextForPlayer (killerid, string, 5000, 1);
- GivePlayerMoneySave (killerid, price / 2);
- // fractional fund [1] + = price / 2;
- PlayerPlaySound (killerid, 1058, 0.0, 0.0, 0.0);
- Reset Player Weapons (playerid);
- format (string, sizeof (string), "<<% s% s killed the suspect% s >>", GetFrakRang (PlayerInfo [playerid] [pRank], PlayerInfo [playerid] [pMember]), GetName (killerid), GetName (playerid));
- OOCNews (COLOR_LIGHTRED, string);
- }
- }
- }
- }
- }
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