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dai_pon

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May 7th, 2018
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  1. variables:
  2. {joinbonus} = 50
  3. {escapebonus} = 500
  4.  
  5.  
  6. command /start:
  7. executable by: console
  8. trigger:
  9. loop all players:
  10. if {ready.%loop-player%} is 1:
  11. set {game.%loop-player%} to 1
  12. set {score1.%loop-player%} to 0
  13. set {score2.%loop-player%} to 0
  14. set {score3.%loop-player%} to 0
  15. set {score5.%loop-player%} to 0
  16. else:
  17. set {join.%loop-player%} to 0
  18.  
  19. command /end:
  20. executable by: console
  21. trigger:
  22. loop all players:
  23. set {game.%loop-player%} to 0
  24. set {score1.%loop-player%} to 0
  25. set {score2.%loop-player%} to 0
  26. set {score3.%loop-player%} to 0
  27. set {score5.%loop-player%} to 0
  28.  
  29.  
  30. command /hoge <player> <number>:
  31. permission: sk.hoge
  32. trigger:
  33. if number-arg is not number:
  34. send "&c/hoge <player> <number>" to player
  35. if player-arg is not player:
  36. send "&c/hoge <player> <number>" to player
  37. else:
  38. set {_player2} to arg-1
  39. add number-arg to {score3.%{_player2}%}
  40.  
  41.  
  42. every 1 second in "world":
  43. if {game.%player%} is 1:
  44. loop all players:
  45. add 1 to {score1.%loop-player%}
  46.  
  47. command /infected:
  48. permission: sk.infected
  49. trigger:
  50. if {game.%player%} is 1:
  51. set {game.%player%} to 2
  52.  
  53. command /out:
  54. permission: sk.out
  55. trigger:
  56. set {game.%player%} to 0
  57. set {ready.%player%} to 0
  58. execute console command "scoreboard players set %player% human 0"
  59. execute console command "scoreboard players set %player% zombie 0"
  60. execute console command "scoreboard players set %player% join 0"
  61. execute console command "nte player %player% prefix &f"
  62. execute console command "scoreboard teams leave zombie %player%"
  63. execute console command "scoreboard teams leave zombie %player%"
  64. execute console command "scoreboard players tag %player% remove escape"
  65. execute console command "gamemode 2 %player%"
  66.  
  67. command /ready:
  68. permission: sk.ready
  69. trigger:
  70. set {game.%player%} to 1
  71.  
  72. command /levelup:
  73. executable by: console
  74. trigger:
  75. broadcast "&c&l%player%&cis Level UP! &eレベル&e&l%{level.%player%}%&eになりました!
  76. execute console command "summon fireworks_rocket ~ ~5 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16748098],FadeColors:[I;16711680]}]}}}} "
  77. set {_location} to location of player
  78. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  79.  
  80. command /damage:
  81. permission: sk.damage
  82. trigger:
  83. if {game.%player%} is 2:
  84. add 25 to {score2.%player%}
  85.  
  86. command /total:
  87. executable by: console
  88. trigger:
  89. loop all players:
  90. if {game.%loop-player%} is 1:
  91. set {score5.%loop-player%} to {score1.%loop-player%} + {score3.%loop-player%} + {joinbonus} + {escapebonus}
  92. wait 1 seconds
  93. send "&4&l&m-----*-------------------------*-----" to loop-player
  94. send " " to loop-player
  95. send " &6&l戦闘報酬 " to loop-player
  96. send " " to loop-player
  97. send " &6参加ボーナス &e%{joinbonus}%&e円 " to loop-player
  98. send " &6防衛ボーナス &e%{score3.%loop-player%}%&e円 " to loop-player
  99. send " &6脱出ボーナス &e%{escapebonus}%&e円 " to loop-player
  100. send " &6生存ボーナス &e%{score1.%loop-player%}%&e円 " to loop-player
  101. send " " to loop-player
  102. send " &6合計 &e%{score5.%loop-player%}%&e円 " to loop-player
  103. send " " to loop-player
  104. send "&4&l&m-----*-------------------------*-----" to loop-player
  105. add {score5.%loop-player%} to {money.%loop-player%}
  106. add {score5.%loop-player%} to {exp.%loop-player%}
  107. add 2 to {zpoint.%loop-player%}
  108. add 1 to {seizon.%loop-player%}
  109. add 1 to {rseizon.%loop-player%}
  110. execute console command "scoreboard players add %loop-player% money %{score5.%loop-player%}%"
  111. if {game.%loop-player%} is 2:
  112. set {score5.%loop-player%} to {score1.%loop-player%} + {score2.%loop-player%} + {score3.%loop-player%} + {joinbonus}
  113. wait 1 seconds
  114. send "&4&l&m-----*-------------------------*-----" to loop-player
  115. send " " to loop-player
  116. send " &6&l戦闘報酬 " to loop-player
  117. send " " to loop-player
  118. send " &6参加賞 &e%{joinbonus}%&e円 " to loop-player
  119. send " &6防衛ボーナス &e%{score3.%loop-player%}%&e円 " to loop-player
  120. send " &6感染ボーナス &e%{score2.%loop-player%}%&e円 " to loop-player
  121. send " &6生存ボーナス &e%{score1.%loop-player%}%&e円 " to loop-player
  122. send " " to loop-player
  123. send " &6合計 &e%{score5.%loop-player%}%&e円 " to loop-player
  124. send " " to loop-player
  125. send "&4&l&m-----*-------------------------*-----" to loop-player
  126. add {score5.%loop-player%} to {exp.%loop-player%}
  127. add {score5.%loop-player%} to {money.%loop-player%}
  128. add 1 to {zpoint.%loop-player%}
  129. set {rseizon.%loop-player%} to 0
  130. execute console command "scoreboard players add %loop-player% money %{score5.%loop-player%}%"
  131. else:
  132. set {score5.%loop-player%} to 0
  133.  
  134.  
  135. every 1 second in "world":
  136. loop all players:
  137. if {exp.%loop-player%} is greater than or equal to {exp2.%loop-player%}:
  138. add 1 to {level.%loop-player%}
  139. add {exp3.%loop-player%} to {exp2.%loop-player%}
  140. add 10 to {exp3.%loop-player%}
  141. set {exp.%loop-player%} to 0
  142. execute console command "scoreboard players add %loop-player% level 1"
  143. execute console command "levelup"
  144.  
  145. command /status [<offline player>]:
  146. trigger:
  147. if arg-1 is not set:
  148. message "&6&m&l-----*-------------------------------*-----"
  149. message " &a&lStatus"
  150. message "&6&l・ &eLevel: &6%{level.%player%}%&7Lv"
  151. message "&6&l・ &e次のレベルまで: &6%{exp.%player%}%&7/&6%{exp2.%player%}%"
  152. message "&6&l・ &e所持Zpoint: &6%{zpoint.%player%}%&7Point"
  153. message "&6&l・ &e所持弾数: &6%{bullet.%player%}%&7発"
  154. message "&6&l・ &e所持金: &6%{money.%player%}%&7円"
  155. message "&6&l・ &e生存回数: &6%{seizon.%player%}%&7回"
  156. message "&6&m&l----*---------------------------------*-----"
  157. else:
  158. if player have permission "stats.others.sk":
  159. set {_player} to arg-1
  160. wait 1 tick
  161. if {_player} has played on this server before:
  162. message "&2&m-----*-------------------------------*-----"
  163. message " &a&lStatus"
  164. message "&6&l・ &ePlayer: &6&l%{_player}%"
  165. message "&6&l・ &eLevel: &6%{level.%{_player}%}%&7Lv"
  166. message "&6&l・ &e次のレベルまで: &6%{exp.%{_player}%}%&7/&6%{exp2.%{_player}%}%"
  167. message "&6&l・ &e所持Zpoint: &6%{zpoint.%{_player}%}%&7Point"
  168. message "&6&l・ &e所持弾数: &6%{bullet.%{_player}%}%&7発"
  169. message "&6&l・ &e所持金: &6%{money.%{_player}%}%&7円"
  170. message "&6&l・ &e生存回数: &6%{seizon.%{_player}%}%&7回"
  171. message "&2&m----*---------------------------------*-----"
  172. else:
  173. message "&7&l<< &4&lError&7&l >> &r&6&l%{_player}% &chas never been on this server before"
  174. else:
  175. message "&7&l<< &4&lError&7&l >> &r&cYou do not have the required permission to perform this command"
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