SDK360

[C++]Get clients names and print them[Request]

Dec 23rd, 2012
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C++ 0.97 KB | None | 0 0
  1. unsigned int getPlayerState(int ClientNum)
  2. {
  3.     return getEntity(ClientNum) + 0x1C8980;
  4. }
  5. unsigned int getEntity(int ClientNum)
  6. {
  7. return (0x82F03600 + ((unsigned int)ClientNum * 0x280));
  8. }
  9. unsigned int getGClient(int ClientNum)
  10. {
  11.     return getPlayerState(ClientNum) + 0x2D68;
  12. }
  13. unsigned int getGamertag(int ClientNum)
  14. {
  15.     return getPlayerState(ClientNum) + 0x3290;
  16. }
  17. void GetNames()
  18. {
  19.     DWORD LC;
  20.     for(int i =0;i<=17;i++)
  21.     {
  22.         LC = getGamertag(i);
  23.         strcpy(playernames[i], (char *)LC);
  24.         Sleep(100);
  25.     }
  26. }
  27. void PrintGamertags()
  28. {
  29.     char Phase1[0x100];
  30.     sprintf(Phase1,"s UI_Debug_LocalVarString \"%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n",playernames[0],playernames[1],playernames[2],playernames[3],playernames[4],playernames[5],playernames[6],playernames[7],playernames[9],playernames[10],playernames[11],playernames[12],playernames[13],playernames[14],playernames[15],playernames[16],playernames[17]);
  31.     SV_GameSendServerCommand(0,0,Phase1);
  32. }
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