Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- unsigned int getPlayerState(int ClientNum)
- {
- return getEntity(ClientNum) + 0x1C8980;
- }
- unsigned int getEntity(int ClientNum)
- {
- return (0x82F03600 + ((unsigned int)ClientNum * 0x280));
- }
- unsigned int getGClient(int ClientNum)
- {
- return getPlayerState(ClientNum) + 0x2D68;
- }
- unsigned int getGamertag(int ClientNum)
- {
- return getPlayerState(ClientNum) + 0x3290;
- }
- void GetNames()
- {
- DWORD LC;
- for(int i =0;i<=17;i++)
- {
- LC = getGamertag(i);
- strcpy(playernames[i], (char *)LC);
- Sleep(100);
- }
- }
- void PrintGamertags()
- {
- char Phase1[0x100];
- sprintf(Phase1,"s UI_Debug_LocalVarString \"%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n",playernames[0],playernames[1],playernames[2],playernames[3],playernames[4],playernames[5],playernames[6],playernames[7],playernames[9],playernames[10],playernames[11],playernames[12],playernames[13],playernames[14],playernames[15],playernames[16],playernames[17]);
- SV_GameSendServerCommand(0,0,Phase1);
- }
Advertisement
Add Comment
Please, Sign In to add comment