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- Update Update v1.02 Changelog:
- ____________________________________
- • Various subtitle corrections across the game.
- • Fixed a potential progression stopping issue where the player couldn’t progress beyond the 4th shard Challenge after focusing on it.
- • Fixed an issue where quitting the game then reloading it during the Blindness shard challenge caused post FX to be lost.
- • Fixed an issue where Senua was stuck in the animation of ladder climbing.
- • Fixed multiple issues across the game where the player was able to bypass collision.
- • Fixed a rare issue where Senua would not revert from her combat stance after defeating the enemies at the Gate to Helheim
- • Fixed an issue where inverting Y-axis in the options menu would not be saved.
- • Fixed a potential issue where activating photo mode as enemies are spawning would cause them to animate in slow-motion until struck.
- • Fixed an issue where quitting the game during cut scenes would cause audio to be lost after reloading.
- • Fixed potential progression stopping issue after finishing the Valravn boss fight.
- • Fixed potential issue in Beast cave where Senua’s torch would not be visible.
- • Fixed a potential issue where a brazier in the Fenrir Cave is missing.
- • Fixed a potential issue where lighting would disappear after completing Surtr.
- • Fixed a potential issue where some symbols in the Valravn section are not illuminated.
- • Fixed Senua occasionally missing her sword.
- • Fixed miscellaneous audio issues.
- • Fixed minor graphical issues.
- • Added mouse sensitivity to the options menu.
- • Added Dualshock 4 controller support.
- • Fixed a potential issue where the game would stay on a black screen for PCs with an AMD CPU.
- • Changed the default keys for left and right target switching when playing on mouse and keyboard to ‘Z’ and ‘C’.
- • Support for AMD VSR and Nvidia DSR.
- Update 1.01.1 Hotifx Changelog:
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- • Resolves reported performance issues seen by players with AMD GPUs
- Update v1.01 Changelog:
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- • Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
- • Fixed a potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
- • Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
- • Fixed collision issues that could allow players to unintentionally exit the game world.
- • Various subtitle localisation fixes across a number of languages.
- • Fixed an issue where key bindings and run toggle were not being saved between game sessions on PC.
- • Fixed an issue where the menu would not load on start up on PC.
- In addition to bug fixes, combat gameplay has been tweaked and Russian subtitles added to the Hellblade feature.
- Full Patch Notes:
- • Fixed a crash that could happen if two Keep Guard enemies are standing close to each other and one dies.
- • Russian subtitles for the Hellblade feature have been added.
- • Fixed an issue where the audio would be out of sync with the Hellblade feature if it has been paused for an extended period of time.
- • Fixed an issue where the Baldr Masks in the Tower Shard level are white on the inside.
- • Fixed scenarios resulting in unlit geometry after reloading from checkpoint.
- • Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
- • Fixed potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
- • Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
- • Fixed collision issues that could allow players to unintentionally exit the game world.
- • Fixed audio cut-out issues.
- • Added audio cues for hidden faces.
- • Fixed audio hard cut at the end of various cut scenes.
- • Fixes for audio lip sync issues.
- • Audio balancing fixes.
- • Various subtitle localisation fixes across a number of languages.
- Combat tweaks:
- Global
- • Adjusted automatic difficulty enemy health scaling and Senua’s damage taken/given modifiers.
- Senua
- • Increased damage value of certain combo finisher attacks.
- • Adjusted rate of combat focus resource build-up in Hard difficulty mode or higher.
- • Fixed issue with stinger animated cameras popping if the same attack was repeated.
- Warrior Enemy
- • Warriors now have an increased chance of evading certain heavy attacks.
- • Fixed missing sound effects on certain reactions.
- Protector Enemy
- • Health values have been lowered.
- • Will now remain vulnerable for longer after his shield guard has been broken.
- Keep Guard Enemy
- • Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.
- • Tweaked rotation rate during certain attack windups.
- • Fixed missing sound effects on certain attacks.
- Surtr
- • Fixed an issue where Surtr was able to throw Senua outside of the arena.
- Valravn
- • Fixed an issue where Valravn could not be damaged while in Focus for certain combos.
- • Parried projectiles will now remove shadow state on hit.
- Fenrir
- • Health values have been adjusted.
- • Fixed issue where certain attack were not dealing damage correctly to Fenrir.
- Revenant Enemy
- • Adjusted slide properties for certain attacks.
- • Adjusted cooldown for parry and evade defensive actions.
- • Parried projectiles will now remove shadow state on hit.
- Photo Mode
- • Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.
- • Removed the second slider that did nothing when cycling through the Effects tab.
- PC Only fixes
- • Fixed an issue where altering master volume would cause no audio to be played during the intro.
- • Fixed the lack of vibration with the Steam Controller for the Blindness level
- • Fixed an issue where key bindings and run toggle were not being saved between game sessions
- • Fixed an issue where looking around with the mouse during the boat intro was not working.
- • Fixed an issue where Focus was not able to be assigned to another key.
- • Fixed an issue where tabbing out during cut scenes would cause audio to go out of sync.
- • Fixed an issue where the menu would not load on start up.
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