rowdyyobbo

FE debug.err 01/14/2013 2257

Jan 15th, 2013
156
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 143.88 KB | None | 0 0
  1. DebugMessage: Version 1.12 last updated on: 12-26-2012 11:00
  2. DebugMessage: Entering WinMain
  3. Debug Message: Command Line:
  4. DebugMessage: *********DXDiag info follows.*********
  5. System Info
  6. Time: 1/14/2013, 20:25:12
  7. DirectX Version: DirectX 11
  8. Machine Name: BAMBOO
  9. Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
  10. Languages: English (Regional Setting: English)
  11. System Manufacturer: Gigabyte Technology Co., Ltd.
  12. System Model: GA-870A-UD3
  13. BIOS: Award Modular BIOS v6.00PG
  14. Processor: AMD Phenom(tm) II X6 1055T Processor (6 CPUs), ~2.8GHz
  15. Physical Memory: 4096MB RAM
  16. Page File: 1180MB used, 5467MB available
  17. Windows Dir: C:\Windows
  18.  
  19.  
  20. Display Info
  21. Display device 1:
  22. Device Name: \\.\DISPLAY1
  23. Card Name: NVIDIA GeForce GTX 550 Ti
  24. Manufacturer: NVIDIA
  25. Chip Type: GeForce GTX 550 Ti
  26. DAC Type: Integrated RAMDAC
  27. Key Device: Enum\PCI\VEN_10DE&DEV_1244&SUBSYS_15563842&REV_A1
  28. Display Memory: 2383 MB
  29. Current Display Mode: 1920 x 1080 (32 bit) (60Hz)
  30. Monitor Name: Generic PnP Monitor
  31. Monitor Max Resolution:
  32. Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
  33. Driver Version: 9.18.0013.1090
  34. Driver Date: 12/29/2012 02:26:54
  35. DirectX Acceleration Enabled: Yes
  36.  
  37.  
  38.  
  39. Sound info
  40. Sound device 1:
  41. Description: Speakers (Realtek High Definition Audio)
  42. Default Sound Playback: Yes
  43. Default Voice Playback: Yes
  44. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1458A102&REV_1003
  45. Manufacturer ID: 1
  46. Product ID: 100
  47. Driver Name: RTKVHDA.sys
  48. Provider: Realtek Semiconductor Corp.
  49. Driver Version: 6.00.0001.6662
  50. Driver Date: 6/19/2012 16:54:20
  51. Type: WDM
  52. Other Drivers:
  53. Acceleration Level: 1
  54. Cap Flags: 0
  55. Min/Max Sample Rate: 0, 0
  56.  
  57. Sound device 1:
  58. Description: Realtek Digital Output (Realtek High Definition Audio)
  59. Default Sound Playback: No
  60. Default Voice Playback: No
  61. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1458A102&REV_1003
  62. Manufacturer ID: 1
  63. Product ID: 100
  64. Driver Name: RTKVHDA.sys
  65. Provider: Realtek Semiconductor Corp.
  66. Driver Version: 6.00.0001.6662
  67. Driver Date: 6/19/2012 16:54:20
  68. Type: WDM
  69. Other Drivers:
  70. Acceleration Level: 1
  71. Cap Flags: 0
  72. Min/Max Sample Rate: 0, 0
  73.  
  74. Sound device 1:
  75. Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
  76. Default Sound Playback: No
  77. Default Voice Playback: No
  78. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1458A102&REV_1003
  79. Manufacturer ID: 1
  80. Product ID: 100
  81. Driver Name: RTKVHDA.sys
  82. Provider: Realtek Semiconductor Corp.
  83. Driver Version: 6.00.0001.6662
  84. Driver Date: 6/19/2012 16:54:20
  85. Type: WDM
  86. Other Drivers:
  87. Acceleration Level: 1
  88. Cap Flags: 0
  89. Min/Max Sample Rate: 0, 0
  90.  
  91.  
  92.  
  93. DebugMessage: *********END dxdiag info.*********
  94. DebugMessage: Using 2 samples for multisampling.
  95. DebugMessage: Game Resolution: 1920 x 1080 (windowed mode)
  96. DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 550 Ti
  97. DebugMessage: Presentation Interval: Immediate.
  98. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  99. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  100. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  101. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  102. DebugMessage: Bump mapping is supported.
  103. Debug Message: Device is now ready
  104. Debug Message: GFX-THREAD: DISABLED
  105. DebugMessage: Border size reported as 6 by 28
  106. DebugMessage: Shell initialization complete
  107. DebugMessage: Elemental: Fallen Enchantress is activated.
  108. DebugMessage: ***** Initializing Game *****
  109. DebugMessage: Loaded font Arial-13
  110. DebugMessage: Loaded font Trajan Pro_lu-16
  111. DebugMessage: Loaded font Trajan Pro_lu-13
  112. DebugMessage: Timer Frequency is 0 29ea52
  113. DebugMessage: Initializing sound card.
  114. DebugMessage: initailizing bink
  115. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
  116. DebugMessage: No string tables in C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods/Data/*.str
  117. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Movies\*.bik
  118. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
  119. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\sfx\*.wav
  120. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Music\*.mp3
  121. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Event Music\*.mp3
  122. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Layered Music\*.mp3
  123. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Ambient SFX\*.mp3
  124. DebugMessage: Create anchor mwin
  125. DebugMessage: Load texture atlas.
  126. DebugMessage: InitializeWorld
  127. DebugMessage: Loaded font Tahoma-13Bold
  128. DebugMessage: Loaded font Trajan Pro-17Bold
  129. DebugMessage: Loaded font Trajan Pro-21Bold
  130. DebugMessage: Loaded font Tahoma-32Bold
  131. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  132. Debug Message: Allocation successful
  133. DebugMessage: Create popup manager.
  134. DebugMessage: InitializeMWinStripEngine
  135. DebugMessage: InitializeMWinDeferredTextRenderer
  136. DebugMessage: Initialize effect system.
  137. DebugMessage: InitializeSpellRepository
  138. DebugMessage: InitializeTriggerManager
  139. DebugMessage: InitializeMusicLayerGroupManager
  140. DebugMessage: InitializeMultiplayerClient
  141. DebugMessage: Error logging in:Stardock.net login failed.
  142.  
  143. The username and password entered do not match. (You provided Scott Emery)
  144.  
  145. Please check your username and password and try again.
  146. DebugMessage: Loaded font Tahoma-16Bold
  147. DebugMessage: Loaded font Trajan Pro-19Bold
  148. DebugMessage: Loaded font Trajan Pro-16Bold
  149. Debug Message: Total objects deleted: 1
  150. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  151. Debug Message: Allocation successful
  152. Debug Message: UnzipHelper attempting to read file with uncompressed size of 38199313
  153. Debug Message: Total objects deleted: 0
  154. DebugMessage: Begin LoadCoreXMLData3
  155. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Items\*.xml
  156. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Race\*.xml
  157. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Stamps\*.xml
  158. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Tiles\*.xml
  159. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
  160. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\RaceTypes\*.xml
  161. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Effects\*.xml
  162. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Quests\*.xml
  163. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\*.xml
  164. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\*.xml
  165. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
  166. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
  167. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Gfx\*.xml
  168. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Movies\*.xml
  169. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Screens\*.xml
  170. DebugMessage: LoadCoreXMLData finished 3
  171. Debug Message: MapManager registered 6 files on disk
  172. Debug Message: MapManager registered 112 files on disk
  173. Debug Message: MapManager registered 4 files on disk
  174. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Maps\*.xml
  175. Debug Message: MapManager registered 0 files on disk
  176. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
  177. Debug Message: MapManager registered 0 files on disk
  178. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
  179. Debug Message: MapManager registered 0 files on disk
  180. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
  181. Debug Message: MapManager registered 0 files on disk
  182. DebugMessage: LoadCoreXMLData finished
  183. DebugMessage: Create setup screens.
  184. DebugMessage: Loaded font Trajan Pro-24Bold
  185. DebugMessage: Loaded font Tahoma-15Bold
  186. DebugMessage: Loaded font Tahoma-16
  187. DebugMessage: Loaded font Segoe UI Semibold-13Bold
  188. DebugMessage: Loaded font Trajan Pro-32Bold
  189. DebugMessage: Loaded font Tahoma-11Bold
  190. DebugMessage: Loaded font Arial-11
  191. DebugMessage: Loaded font Tahoma-19Bold
  192. DebugMessage: Loaded font Segoe UI Semibold-17Bold
  193. DebugMessage: Loaded font Segoe UI Semibold-16Bold
  194. DebugMessage: Loaded font Segoe UI Semibold-11Bold
  195. DebugMessage: Loaded font BankGothic Md BT-12
  196. DebugMessage: No string tables in G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Data\English\*.tips
  197. DebugMessage: Set mouse.
  198. DebugMessage: Set update timer.
  199. Debug Message: UnzipHelper attempting to read file with uncompressed size of 146
  200. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  201. Debug Message: UnzipHelper attempting to read file with uncompressed size of 146
  202. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  203. Debug Message: UnzipHelper attempting to read file with uncompressed size of 146
  204. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  205. Debug Message: LOADING GAME: C:\Users\Admin\Documents\My Games\FallenEnchantress\Saves\Game.EleSav
  206. Debug Message: UnzipHelper attempting to read file with uncompressed size of 43778121
  207. Debug Message: StopAllXMLDataThreads Called
  208. Debug Message: Stopped CoreXMLDataThread1
  209. Debug Message: Stopped CoreXMLDataThread2
  210. Debug Message: Stopped CoreXMLDataThread3
  211. Debug Message: Stopped CoreXMLDataThread4
  212. Debug Message: Stopped Load Game XML Thread
  213. Debug Message: Stopped Load Game XML Thread #2
  214. Debug Message: LOAD GAME: Loading XML Data (start)
  215. Debug Message: Total objects deleted: 152583
  216. Debug Message: LOAD GAME: Loading XML Data (end)
  217. Debug Message: Loaded saved game with map file: Custom-SmallMaps-Karrazan's Fist
  218. DebugMessage: LOAD GAME: Loading Quick Data - Complete
  219. DebugMessage: Loaded font Trajan Pro-11Bold
  220. DebugMessage: Loaded font Verdana-13
  221. DebugMessage: Loaded font Tahoma-12Bold
  222. DebugMessage: Loaded font Trajan Pro-15Bold
  223. DebugMessage: Loaded font Tahoma-9
  224. DebugMessage: Loaded font Tahoma-11
  225. Debug Message: InitializeWorld: Map File: Custom-SmallMaps-Karrazan's Fist
  226. Debug Message: Stamp Quantity: 7
  227. Debug Message: Land Mass Size: 0
  228. Debug Message: Land Mass Min Spawns: 0
  229. Debug Message: Land Mass Max Spawns: 0
  230. Debug Message: Forest Quantity: 2
  231. Debug Message: Mountain Generation Option: 1
  232. Debug Message: Map Random Seed: 1358118261
  233. Debug Message: Map Generation Complete
  234. Debug Message: LOAD GAME: Game Save Version: 234
  235. Debug Message: LOAD GAME: Game Version (at time of save): 1.12
  236. Debug Message: Player faction Kingdom of Gilden is set to difficulty Normal
  237. Debug Message: Player faction Empire of Kraxis is set to difficulty Normal
  238. Debug Message: Player faction Monsters and Ruffians is set to difficulty Normal
  239. Debug Message: Player faction Denizens of the Wildlands is set to difficulty Normal
  240. Debug Message: Player faction Kingdom NPC Player is set to difficulty Normal
  241. Debug Message: Player faction Empire NPC Player is set to difficulty Normal
  242. DebugMessage: LOAD GAME: Loading World - Complete
  243. DebugMessage: Loaded font Verdana-13Bold
  244. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
  245. Debug Message: Generating portrait: Portrait_Champion_Ralle_-735300120
  246. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_-347767926
  247. Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_-2123994126
  248. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_796757178
  249. Debug Message: Generating portrait: Portrait_Unit_Horseman_Altarian_278872278
  250. Debug Message: Generating portrait: Portrait_Unit_Medium_Altarian_1939257863
  251. Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_-1076601549
  252. Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_669657652
  253. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-125124746
  254. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-1795499666
  255. Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
  256. DebugMessage: Player_List setting size 181 x 0
  257. Debug Message: InitMapGfx Started...
  258. Debug Message: InitMapGfx finished.
  259. DebugMessage: Loaded font Trajan Pro-13Bold
  260. DebugMessage: Loaded font Tahoma-13
  261. DebugMessage: Loaded font Trajan Pro-13
  262. DebugMessage: Loaded font Tahoma-19
  263. DebugMessage: Loaded font Times New Roman-21Bold
  264. Debug Message: Generating portrait: Portrait_Unit_Spearman_Altarian_1022019553
  265. Debug Message: Generating portrait: Portrait_Unit_Heavy_Altarian_582679045
  266. Debug Message: Generating portrait: Portrait_Unit_Mage_Altarian_-1905452561
  267. Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-620189650
  268. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  269. Debug Message: Generating portrait: Portrait_Unit_Henchman_TorchBearer_-127281479
  270. Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Altarian_-1154657959
  271. Debug Message: Generating portrait: Portrait_Unit_Magic_Heavy_Altarian_1998823418
  272. Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
  273. DebugMessage: Loaded font Trajan Pro-37Bold
  274. DebugMessage: Loaded font Segoe UI Semibold-12Bold
  275. Debug Message: Creating terrain gfx...
  276. Debug Message: FinishInitMapGfx started.
  277. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  278. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  279. Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
  280. Debug Message: FinishInitMapGfx finished.
  281. Debug Message: WARNING: File does not include mesh data
  282. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
  283. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  284. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  285. DebugMessage: Loaded font Trajan Pro72Bold
  286. Debug Message: WARNING: File does not include mesh data
  287. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
  288. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  289. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  290. Debug Message: -------------------------
  291. Debug Message: - Ending Turn 320 -
  292. Debug Message: Current Memory Usage: 723224 KB
  293. Debug Message: Cities in World: 16
  294. Debug Message: Units in World: 304
  295. DebugMessage: AutoSaving - Begin
  296. DebugMessage: AutoSaving - Complete
  297. DebugMessage: AI: Has chosen not to train any units.
  298. DebugMessage: AI: Has chosen not to train any units.
  299. DebugMessage: AI: Has chosen not to train any units.
  300. DebugMessage: AI: Has chosen not to train any units.
  301. Debug Message: AI Emperor Karavox: Now researching Blacksmithing
  302. Debug Message: Generating portrait: Portrait_Champion_Skuzu_818557966
  303. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
  304. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
  305. Debug Message: -------------------------
  306. Debug Message: - Ending Turn 321 -
  307. Debug Message: Current Memory Usage: 739588 KB
  308. Debug Message: Cities in World: 16
  309. Debug Message: Units in World: 304
  310. DebugMessage: AutoSaving - Begin
  311. DebugMessage: AutoSaving - Complete
  312. DebugMessage: AI: Has chosen not to train any units.
  313. DebugMessage: AI: Has chosen not to train any units.
  314. DebugMessage: AI: Has chosen not to train any units.
  315. DebugMessage: AI: Has chosen not to train any units.
  316. Debug Message: Stamp Quantity: 3
  317. Debug Message: Land Mass Size: 0
  318. Debug Message: Land Mass Min Spawns: 0
  319. Debug Message: Land Mass Max Spawns: 0
  320. Debug Message: Forest Quantity: 0
  321. Debug Message: Mountain Generation Option: 0
  322. Debug Message: Map Random Seed: 0
  323. Debug Message: ---------------------------------------------
  324. Debug Message: ---------------------------------------------
  325. Debug Message: Sectors: 2 x 2
  326. Debug Message: Tiles: 32 x 32
  327. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  328. Debug Message: ---------------------------------------------
  329. Debug Message: ---------------------------------------------
  330. Debug Message: ---------------------------------------------
  331. Debug Message: ---------------------------------------------
  332. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  333. Debug Message: Map Generation Complete
  334. Debug Message: InitMapGfx Started...
  335. Debug Message: InitMapGfx finished.
  336. Debug Message: Creating tactical terrain gfx...
  337. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  338. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  339. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  340. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  341. Debug Message: Tactical Spell cast: TangledWeb at 14, 14 by Black Widow (unitID 938).
  342. DebugMessage: Loaded font Segoe UI-27BoldItalic
  343. DebugMessage: Loaded font Tahoma-9Bold
  344. Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-620189650
  345. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  346. Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_669657652
  347. Debug Message: Generating portrait: Portrait_Unit_Peasant_Altarian_-2003919152
  348. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
  349. Debug Message: Generating portrait: Portrait_Unit_Scout_Altarian_1049812942
  350. Debug Message: Generating portrait: Portrait_Unit_Spearman_Altarian_1022019553
  351. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
  352. Debug Message: -------------------------
  353. Debug Message: - Ending Turn 322 -
  354. Debug Message: Current Memory Usage: 781360 KB
  355. Debug Message: Cities in World: 16
  356. Debug Message: Units in World: 304
  357. DebugMessage: AutoSaving - Begin
  358. DebugMessage: AutoSaving - Complete
  359. DebugMessage: AI: Has chosen not to train any units.
  360. DebugMessage: AI: Has chosen not to train any units.
  361. DebugMessage: AI: Has chosen not to train any units.
  362. DebugMessage: AI: Has chosen not to train any units.
  363. Debug Message: -------------------------
  364. Debug Message: - Ending Turn 323 -
  365. Debug Message: Current Memory Usage: 785376 KB
  366. Debug Message: Cities in World: 16
  367. Debug Message: Units in World: 304
  368. DebugMessage: AutoSaving - Begin
  369. DebugMessage: AutoSaving - Complete
  370. DebugMessage: AI: Has chosen not to train any units.
  371. DebugMessage: AI: Has chosen not to train any units.
  372. DebugMessage: AI: Has chosen not to train any units.
  373. DebugMessage: AI: Has chosen not to train any units.
  374. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
  375. DebugMessage: Loaded font Tahoma-18Bold
  376. Debug Message: -------------------------
  377. Debug Message: - Ending Turn 324 -
  378. Debug Message: Current Memory Usage: 795672 KB
  379. Debug Message: Cities in World: 16
  380. Debug Message: Units in World: 305
  381. DebugMessage: AutoSaving - Begin
  382. DebugMessage: AutoSaving - Complete
  383. DebugMessage: AI: Has chosen not to train any units.
  384. DebugMessage: AI: Has chosen not to train any units.
  385. DebugMessage: AI: Has chosen not to train any units.
  386. DebugMessage: AI: Has chosen not to train any units.
  387. Debug Message: Stamp Quantity: 3
  388. Debug Message: Land Mass Size: 0
  389. Debug Message: Land Mass Min Spawns: 0
  390. Debug Message: Land Mass Max Spawns: 0
  391. Debug Message: Forest Quantity: 0
  392. Debug Message: Mountain Generation Option: 0
  393. Debug Message: Map Random Seed: 0
  394. Debug Message: ---------------------------------------------
  395. Debug Message: ---------------------------------------------
  396. Debug Message: Sectors: 2 x 2
  397. Debug Message: Tiles: 32 x 32
  398. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  399. Debug Message: ---------------------------------------------
  400. Debug Message: ---------------------------------------------
  401. Debug Message: ---------------------------------------------
  402. Debug Message: ---------------------------------------------
  403. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  404. Debug Message: Map Generation Complete
  405. Debug Message: InitMapGfx Started...
  406. Debug Message: InitMapGfx finished.
  407. Debug Message: Creating tactical terrain gfx...
  408. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  409. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  410. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  411. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  412. Debug Message: Tactical Spell cast: HurlBoulder at 19, 12 by Shieldman (unitID 337).
  413. Debug Message: Tactical Spell cast: Imprison at 11, 22 by Obsidian Golem (unitID 38).
  414. Debug Message: Tactical Spell cast: HurlBoulder at 19, 12 by Shieldman (unitID 881).
  415. Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 12 by Archer (unitID 867).
  416. Debug Message: Tactical Spell cast: SummonFireElemental_Tactical at 17, 16 by Lord Relias (unitID 0).
  417. Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 12 by Archer (unitID 927).
  418. Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 14 by Archer (unitID 867).
  419. Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 16 by Archer (unitID 927).
  420. Debug Message: Tactical Spell cast: HurlBoulder at 17, 16 by Shieldman (unitID 337).
  421. Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 16 by Archer (unitID 867).
  422. Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 18 by Archer (unitID 927).
  423. Debug Message: Tactical Spell cast: HurlBoulder at 15, 18 by Shieldman (unitID 881).
  424. Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 18 by Archer (unitID 867).
  425. DebugMessage: Loaded font Trajan Pro-27Bold
  426. DebugMessage: Loaded font Arial-11Bold
  427. DebugMessage: Loaded font Trajan Pro-26Bold
  428. DebugMessage: Loaded font Trajan Pro-22Bold
  429. DebugMessage: Loaded font Trajan Pro-20Bold
  430. DebugMessage: Loaded font Trajan Pro-18Bold
  431. Debug Message: -------------------------
  432. Debug Message: - Ending Turn 325 -
  433. Debug Message: Current Memory Usage: 824836 KB
  434. Debug Message: Cities in World: 16
  435. Debug Message: Units in World: 305
  436. DebugMessage: AutoSaving - Begin
  437. DebugMessage: AutoSaving - Complete
  438. DebugMessage: AI: Has chosen not to train any units.
  439. DebugMessage: AI: Has chosen not to train any units.
  440. DebugMessage: AI: Has chosen not to train any units.
  441. DebugMessage: AI: Has chosen not to train any units.
  442. Debug Message: -------------------------
  443. Debug Message: - Ending Turn 326 -
  444. Debug Message: Current Memory Usage: 837832 KB
  445. Debug Message: Cities in World: 16
  446. Debug Message: Units in World: 304
  447. DebugMessage: AutoSaving - Begin
  448. DebugMessage: AutoSaving - Complete
  449. DebugMessage: AI: Has chosen not to train any units.
  450. DebugMessage: AI: Has chosen not to train any units.
  451. DebugMessage: AI: Has chosen not to train any units.
  452. DebugMessage: AI: Has chosen not to train any units.
  453. DebugMessage: Loaded font Tahoma-14Bold
  454. Debug Message: WARNING: (UnitDetailsWnd) SetButtonText FAILED because mwin with given ID not found - check the tag for this control in DesktopX
  455. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
  456. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
  457. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
  458. Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_669657652
  459. Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-620189650
  460. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  461. Debug Message: Generating portrait: Portrait_Unit_Peasant_Altarian_-2003919152
  462. Debug Message: Generating portrait: Portrait_Unit_Scout_Altarian_1049812942
  463. Debug Message: Generating portrait: Portrait_Unit_Spearman_Altarian_1022019553
  464. Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
  465. Debug Message: Generating portrait: Portrait_Champion_Nosmina_237082591
  466. Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
  467. Debug Message: Generating portrait: Portrait_Champion_Skuzu_818557966
  468. Debug Message: -------------------------
  469. Debug Message: - Ending Turn 327 -
  470. Debug Message: Current Memory Usage: 853244 KB
  471. Debug Message: Cities in World: 16
  472. Debug Message: Units in World: 304
  473. DebugMessage: AutoSaving - Begin
  474. DebugMessage: AutoSaving - Complete
  475. DebugMessage: AI: Has chosen not to train any units.
  476. DebugMessage: AI: Has chosen not to train any units.
  477. DebugMessage: AI: Has chosen not to train any units.
  478. DebugMessage: AI: Has chosen not to train any units.
  479. Debug Message: -------------------------
  480. Debug Message: - Ending Turn 328 -
  481. Debug Message: Current Memory Usage: 868148 KB
  482. Debug Message: Cities in World: 16
  483. Debug Message: Units in World: 321
  484. DebugMessage: AutoSaving - Begin
  485. DebugMessage: AutoSaving - Complete
  486. DebugMessage: AI: Has chosen not to train any units.
  487. DebugMessage: AI: Has chosen not to train any units.
  488. DebugMessage: AI: Has chosen not to train any units.
  489. DebugMessage: AI: Has chosen not to train any units.
  490. Debug Message: -------------------------
  491. Debug Message: - Ending Turn 329 -
  492. Debug Message: Current Memory Usage: 869128 KB
  493. Debug Message: Cities in World: 16
  494. Debug Message: Units in World: 309
  495. DebugMessage: AutoSaving - Begin
  496. DebugMessage: AutoSaving - Complete
  497. DebugMessage: AI: Has chosen not to train any units.
  498. DebugMessage: AI: Has chosen not to train any units.
  499. DebugMessage: AI: Has chosen not to train any units.
  500. DebugMessage: AI: Has chosen not to train any units.
  501. Debug Message: AI Emperor Karavox: Now researching Siege Weapons
  502. Debug Message: Battle: Lord Markin (ID:1) is attacking Ignys (ID:613)
  503. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  504. Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-620189650
  505. Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_669657652
  506. Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
  507. Debug Message: -------------------------
  508. Debug Message: - Ending Turn 330 -
  509. Debug Message: Current Memory Usage: 869848 KB
  510. Debug Message: Cities in World: 16
  511. Debug Message: Units in World: 309
  512. DebugMessage: AutoSaving - Begin
  513. DebugMessage: AutoSaving - Complete
  514. DebugMessage: AI: Has chosen not to train any units.
  515. DebugMessage: AI: Has chosen not to train any units.
  516. DebugMessage: AI: Has chosen not to train any units.
  517. DebugMessage: AI: Has chosen not to train any units.
  518. Debug Message: Battle: Emperor Karavox (ID:2) is attacking Wolf (ID:447)
  519. Debug Message: -------------------------
  520. Debug Message: - Ending Turn 331 -
  521. Debug Message: Current Memory Usage: 870408 KB
  522. Debug Message: Cities in World: 16
  523. Debug Message: Units in World: 305
  524. DebugMessage: AutoSaving - Begin
  525. DebugMessage: AutoSaving - Complete
  526. DebugMessage: AI: Has chosen not to train any units.
  527. DebugMessage: AI: Has chosen not to train any units.
  528. DebugMessage: AI: Has chosen not to train any units.
  529. DebugMessage: AI: Has chosen not to train any units.
  530. Debug Message: Battle: Emperor Karavox (ID:2) is attacking Cave Bear (ID:706)
  531. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
  532. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
  533. Debug Message: -------------------------
  534. Debug Message: - Ending Turn 332 -
  535. Debug Message: Current Memory Usage: 870908 KB
  536. Debug Message: Cities in World: 16
  537. Debug Message: Units in World: 303
  538. DebugMessage: AutoSaving - Begin
  539. DebugMessage: AutoSaving - Complete
  540. DebugMessage: AI: Has chosen not to train any units.
  541. DebugMessage: AI: Has chosen not to train any units.
  542. DebugMessage: AI: Has chosen not to train any units.
  543. DebugMessage: AI: Has chosen not to train any units.
  544. Debug Message: -------------------------
  545. Debug Message: - Ending Turn 333 -
  546. Debug Message: Current Memory Usage: 870804 KB
  547. Debug Message: Cities in World: 16
  548. Debug Message: Units in World: 302
  549. DebugMessage: AutoSaving - Begin
  550. DebugMessage: AutoSaving - Complete
  551. DebugMessage: AI: Has chosen not to train any units.
  552. DebugMessage: AI: Has chosen not to train any units.
  553. DebugMessage: AI: Has chosen not to train any units.
  554. DebugMessage: AI: Has chosen not to train any units.
  555. Debug Message: Battle: Emperor Karavox (ID:2) is attacking Bandit Captain (ID:725)
  556. Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-620189650
  557. Debug Message: -------------------------
  558. Debug Message: - Ending Turn 334 -
  559. Debug Message: Current Memory Usage: 871828 KB
  560. Debug Message: Cities in World: 16
  561. Debug Message: Units in World: 302
  562. DebugMessage: AutoSaving - Begin
  563. DebugMessage: AutoSaving - Complete
  564. DebugMessage: AI: Has chosen not to train any units.
  565. DebugMessage: AI: Has chosen not to train any units.
  566. DebugMessage: AI: Has chosen not to train any units.
  567. DebugMessage: AI: Has chosen not to train any units.
  568. Debug Message: -------------------------
  569. Debug Message: - Ending Turn 335 -
  570. Debug Message: Current Memory Usage: 872044 KB
  571. Debug Message: Cities in World: 16
  572. Debug Message: Units in World: 296
  573. DebugMessage: AutoSaving - Begin
  574. DebugMessage: AutoSaving - Complete
  575. DebugMessage: AI: Has chosen not to train any units.
  576. DebugMessage: AI: Has chosen not to train any units.
  577. DebugMessage: AI: Has chosen not to train any units.
  578. DebugMessage: AI: Has chosen not to train any units.
  579. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  580. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
  581. Debug Message: -------------------------
  582. Debug Message: - Ending Turn 336 -
  583. Debug Message: Current Memory Usage: 872896 KB
  584. Debug Message: Cities in World: 16
  585. Debug Message: Units in World: 298
  586. DebugMessage: AutoSaving - Begin
  587. DebugMessage: AutoSaving - Complete
  588. DebugMessage: AI: Has chosen not to train any units.
  589. DebugMessage: AI: Has chosen not to train any units.
  590. DebugMessage: AI: Has chosen not to train any units.
  591. DebugMessage: AI: Has chosen not to train any units.
  592. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
  593. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
  594. Debug Message: -------------------------
  595. Debug Message: - Ending Turn 337 -
  596. Debug Message: Current Memory Usage: 876256 KB
  597. Debug Message: Cities in World: 16
  598. Debug Message: Units in World: 306
  599. DebugMessage: AutoSaving - Begin
  600. DebugMessage: AutoSaving - Complete
  601. DebugMessage: AI: Has chosen not to train any units.
  602. DebugMessage: AI: Has chosen not to train any units.
  603. DebugMessage: AI: Has chosen not to train any units.
  604. DebugMessage: AI: Has chosen not to train any units.
  605. Debug Message: Stamp Quantity: 3
  606. Debug Message: Land Mass Size: 0
  607. Debug Message: Land Mass Min Spawns: 0
  608. Debug Message: Land Mass Max Spawns: 0
  609. Debug Message: Forest Quantity: 0
  610. Debug Message: Mountain Generation Option: 0
  611. Debug Message: Map Random Seed: 0
  612. Debug Message: ---------------------------------------------
  613. Debug Message: ---------------------------------------------
  614. Debug Message: Sectors: 2 x 2
  615. Debug Message: Tiles: 32 x 32
  616. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  617. Debug Message: ---------------------------------------------
  618. Debug Message: ---------------------------------------------
  619. Debug Message: ---------------------------------------------
  620. Debug Message: ---------------------------------------------
  621. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  622. Debug Message: Map Generation Complete
  623. Debug Message: InitMapGfx Started...
  624. Debug Message: InitMapGfx finished.
  625. Debug Message: Creating tactical terrain gfx...
  626. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  627. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  628. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  629. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  630. Debug Message: Tactical Spell cast: TangledWeb at 9, 14 by Ravenous Harridan (unitID 455).
  631. Debug Message: Tactical Spell cast: Beguile at 9, 14 by Black Widow (unitID 457).
  632. Debug Message: Tactical Spell cast: TangledWeb at 9, 16 by Black Widow (unitID 456).
  633. Debug Message: Tactical Spell cast: GuardianWind at 10, 13 by Bard (unitID 1032).
  634. Debug Message: Tactical Spell cast: BowAttack_Basic at 20, 17 by Archer (unitID 903).
  635. Debug Message: Tactical Spell cast: BowAttack_Basic at 20, 17 by Archer (unitID 914).
  636. Debug Message: Tactical Spell cast: TangledWeb at 13, 15 by Black Widow (unitID 457).
  637. Debug Message: Tactical Spell cast: Beguile at 9, 16 by Black Widow (unitID 456).
  638. Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 18 by Archer (unitID 903).
  639. Debug Message: -------------------------
  640. Debug Message: - Ending Turn 338 -
  641. Debug Message: Current Memory Usage: 882596 KB
  642. Debug Message: Cities in World: 16
  643. Debug Message: Units in World: 300
  644. DebugMessage: AutoSaving - Begin
  645. DebugMessage: AutoSaving - Complete
  646. DebugMessage: AI: Has chosen not to train any units.
  647. DebugMessage: AI: Has chosen not to train any units.
  648. DebugMessage: AI: Has chosen not to train any units.
  649. DebugMessage: AI: Has chosen not to train any units.
  650. Debug Message: Stamp Quantity: 3
  651. Debug Message: Land Mass Size: 0
  652. Debug Message: Land Mass Min Spawns: 0
  653. Debug Message: Land Mass Max Spawns: 0
  654. Debug Message: Forest Quantity: 0
  655. Debug Message: Mountain Generation Option: 0
  656. Debug Message: Map Random Seed: 0
  657. Debug Message: ---------------------------------------------
  658. Debug Message: ---------------------------------------------
  659. Debug Message: Sectors: 2 x 2
  660. Debug Message: Tiles: 32 x 32
  661. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  662. Debug Message: ---------------------------------------------
  663. Debug Message: ---------------------------------------------
  664. Debug Message: ---------------------------------------------
  665. Debug Message: ---------------------------------------------
  666. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  667. Debug Message: Map Generation Complete
  668. Debug Message: InitMapGfx Started...
  669. Debug Message: InitMapGfx finished.
  670. Debug Message: Creating tactical terrain gfx...
  671. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  672. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  673. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  674. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  675. Debug Message: Tactical Spell cast: TangledWeb at 15, 19 by Black Widow (unitID 1044).
  676. Debug Message: Could not find tech category with name Adventure
  677. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
  678. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
  679. Debug Message: -------------------------
  680. Debug Message: - Ending Turn 339 -
  681. Debug Message: Current Memory Usage: 901756 KB
  682. Debug Message: Cities in World: 16
  683. Debug Message: Units in World: 298
  684. DebugMessage: AutoSaving - Begin
  685. DebugMessage: AutoSaving - Complete
  686. DebugMessage: AI: Has chosen not to train any units.
  687. DebugMessage: AI: Has chosen not to train any units.
  688. DebugMessage: AI: Has chosen not to train any units.
  689. DebugMessage: AI: Has chosen not to train any units.
  690. Debug Message: Battle: Air Shrill (ID:238) is attacking Champion Skuzu the Weaponsmith (ID:170)
  691. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
  692. Debug Message: -------------------------
  693. Debug Message: - Ending Turn 340 -
  694. Debug Message: Current Memory Usage: 905352 KB
  695. Debug Message: Cities in World: 16
  696. Debug Message: Units in World: 298
  697. DebugMessage: AutoSaving - Begin
  698. DebugMessage: AutoSaving - Complete
  699. DebugMessage: AI: Has chosen not to train any units.
  700. DebugMessage: AI: Has chosen not to train any units.
  701. DebugMessage: AI: Has chosen not to train any units.
  702. DebugMessage: AI: Has chosen not to train any units.
  703. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
  704. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  705. Debug Message: -------------------------
  706. Debug Message: - Ending Turn 341 -
  707. Debug Message: Current Memory Usage: 907480 KB
  708. Debug Message: Cities in World: 16
  709. Debug Message: Units in World: 303
  710. DebugMessage: AutoSaving - Begin
  711. DebugMessage: AutoSaving - Complete
  712. DebugMessage: AI: Has chosen not to train any units.
  713. DebugMessage: AI: Has chosen not to train any units.
  714. DebugMessage: AI: Has chosen not to train any units.
  715. DebugMessage: AI: Has chosen not to train any units.
  716. Debug Message: Generating portrait: Portrait_Unit_Heavy_Altarian_582679045
  717. Debug Message: -------------------------
  718. Debug Message: - Ending Turn 342 -
  719. Debug Message: Current Memory Usage: 908412 KB
  720. Debug Message: Cities in World: 16
  721. Debug Message: Units in World: 300
  722. DebugMessage: AutoSaving - Begin
  723. DebugMessage: AutoSaving - Complete
  724. DebugMessage: AI: Has chosen not to train any units.
  725. DebugMessage: AI: Has chosen not to train any units.
  726. DebugMessage: AI: Has chosen not to train any units.
  727. DebugMessage: AI: Has chosen not to train any units.
  728. DebugMessage: AI: Has chosen not to train any units.
  729. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-125124746
  730. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-1795499666
  731. Debug Message: -------------------------
  732. Debug Message: - Ending Turn 343 -
  733. Debug Message: Current Memory Usage: 907684 KB
  734. Debug Message: Cities in World: 16
  735. Debug Message: Units in World: 300
  736. DebugMessage: AutoSaving - Begin
  737. DebugMessage: AutoSaving - Complete
  738. DebugMessage: AI: Has chosen not to train any units.
  739. DebugMessage: AI: Has chosen not to train any units.
  740. DebugMessage: AI: Has chosen not to train any units.
  741. DebugMessage: AI: Has chosen not to train any units.
  742. DebugMessage: AI: Has chosen not to train any units.
  743. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  744. Debug Message: -------------------------
  745. Debug Message: - Ending Turn 344 -
  746. Debug Message: Current Memory Usage: 908160 KB
  747. Debug Message: Cities in World: 16
  748. Debug Message: Units in World: 300
  749. DebugMessage: AutoSaving - Begin
  750. DebugMessage: AutoSaving - Complete
  751. DebugMessage: AI: Has chosen not to train any units.
  752. DebugMessage: AI: Has chosen not to train any units.
  753. DebugMessage: AI: Has chosen not to train any units.
  754. DebugMessage: AI: Has chosen not to train any units.
  755. DebugMessage: AI: Has chosen not to train any units.
  756. Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_-894794679
  757. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-125124746
  758. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-1795499666
  759. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
  760. Debug Message: -------------------------
  761. Debug Message: - Ending Turn 345 -
  762. Debug Message: Current Memory Usage: 910072 KB
  763. Debug Message: Cities in World: 16
  764. Debug Message: Units in World: 301
  765. DebugMessage: AutoSaving - Begin
  766. DebugMessage: AutoSaving - Complete
  767. DebugMessage: AI: Has chosen not to train any units.
  768. DebugMessage: AI: Has chosen not to train any units.
  769. DebugMessage: AI: Has chosen not to train any units.
  770. DebugMessage: AI: Has chosen not to train any units.
  771. Debug Message: Battle: Naressa (ID:192) is attacking Bandit Archer (ID:609)
  772. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
  773. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
  774. Debug Message: -------------------------
  775. Debug Message: - Ending Turn 346 -
  776. Debug Message: Current Memory Usage: 911148 KB
  777. Debug Message: Cities in World: 16
  778. Debug Message: Units in World: 301
  779. DebugMessage: AutoSaving - Begin
  780. DebugMessage: AutoSaving - Complete
  781. DebugMessage: AI: Has chosen not to train any units.
  782. DebugMessage: AI: Has chosen not to train any units.
  783. DebugMessage: AI: Has chosen not to train any units.
  784. DebugMessage: AI: Has chosen not to train any units.
  785. Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_-894794679
  786. Debug Message: Stamp Quantity: 3
  787. Debug Message: Land Mass Size: 0
  788. Debug Message: Land Mass Min Spawns: 0
  789. Debug Message: Land Mass Max Spawns: 0
  790. Debug Message: Forest Quantity: 0
  791. Debug Message: Mountain Generation Option: 0
  792. Debug Message: Map Random Seed: 0
  793. Debug Message: ---------------------------------------------
  794. Debug Message: ---------------------------------------------
  795. Debug Message: Sectors: 2 x 2
  796. Debug Message: Tiles: 32 x 32
  797. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  798. Debug Message: ---------------------------------------------
  799. Debug Message: ---------------------------------------------
  800. Debug Message: ---------------------------------------------
  801. Debug Message: ---------------------------------------------
  802. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  803. Debug Message: Map Generation Complete
  804. Debug Message: InitMapGfx Started...
  805. Debug Message: InitMapGfx finished.
  806. Debug Message: Creating tactical terrain gfx...
  807. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  808. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  809. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  810. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  811. Debug Message: Tactical Spell cast: SpitAcid1 at 9, 17 by Rock Spider (unitID 527).
  812. Debug Message: Tactical Spell cast: BowAttack_Basic at 14, 17 by Archer (unitID 903).
  813. Debug Message: -------------------------
  814. Debug Message: - Ending Turn 347 -
  815. Debug Message: Current Memory Usage: 911184 KB
  816. Debug Message: Cities in World: 16
  817. Debug Message: Units in World: 294
  818. DebugMessage: AutoSaving - Begin
  819. DebugMessage: AutoSaving - Complete
  820. DebugMessage: AI: Has chosen not to train any units.
  821. DebugMessage: AI: Has chosen not to train any units.
  822. DebugMessage: AI: Has chosen not to train any units.
  823. DebugMessage: AI: Has chosen not to train any units.
  824. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  825. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
  826. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
  827. Debug Message: Battle: Air Shrill (ID:573) is attacking Champion Hyru the Loremaster (ID:183)
  828. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
  829. Debug Message: -------------------------
  830. Debug Message: - Ending Turn 348 -
  831. Debug Message: Current Memory Usage: 919272 KB
  832. Debug Message: Cities in World: 16
  833. Debug Message: Units in World: 295
  834. DebugMessage: AutoSaving - Begin
  835. DebugMessage: AutoSaving - Complete
  836. DebugMessage: AI: Has chosen not to train any units.
  837. DebugMessage: AI: Has chosen not to train any units.
  838. DebugMessage: AI: Has chosen not to train any units.
  839. DebugMessage: AI: Has chosen not to train any units.
  840. Debug Message: -------------------------
  841. Debug Message: - Ending Turn 349 -
  842. Debug Message: Current Memory Usage: 917512 KB
  843. Debug Message: Cities in World: 16
  844. Debug Message: Units in World: 291
  845. DebugMessage: AutoSaving - Begin
  846. DebugMessage: AutoSaving - Complete
  847. DebugMessage: AI: Has chosen not to train any units.
  848. DebugMessage: AI: Has chosen not to train any units.
  849. DebugMessage: AI: Has chosen not to train any units.
  850. DebugMessage: AI: Has chosen not to train any units.
  851. Debug Message: -------------------------
  852. Debug Message: - Ending Turn 350 -
  853. Debug Message: Current Memory Usage: 917800 KB
  854. Debug Message: Cities in World: 16
  855. Debug Message: Units in World: 286
  856. DebugMessage: AutoSaving - Begin
  857. DebugMessage: AutoSaving - Complete
  858. DebugMessage: AI: Has chosen not to train any units.
  859. DebugMessage: AI: Has chosen not to train any units.
  860. DebugMessage: AI: Has chosen not to train any units.
  861. DebugMessage: AI: Has chosen not to train any units.
  862. Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_-894794679
  863. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
  864. Debug Message: -------------------------
  865. Debug Message: - Ending Turn 351 -
  866. Debug Message: Current Memory Usage: 919972 KB
  867. Debug Message: Cities in World: 16
  868. Debug Message: Units in World: 287
  869. DebugMessage: AutoSaving - Begin
  870. DebugMessage: AutoSaving - Complete
  871. DebugMessage: AI: Has chosen not to train any units.
  872. DebugMessage: AI: Has chosen not to train any units.
  873. DebugMessage: AI: Has chosen not to train any units.
  874. DebugMessage: AI: Has chosen not to train any units.
  875. Debug Message: AI Lord Markin: Now researching Guilds
  876. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
  877. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
  878. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  879. Debug Message: Stamp Quantity: 3
  880. Debug Message: Land Mass Size: 0
  881. Debug Message: Land Mass Min Spawns: 0
  882. Debug Message: Land Mass Max Spawns: 0
  883. Debug Message: Forest Quantity: 0
  884. Debug Message: Mountain Generation Option: 0
  885. Debug Message: Map Random Seed: 0
  886. Debug Message: ---------------------------------------------
  887. Debug Message: ---------------------------------------------
  888. Debug Message: Sectors: 2 x 2
  889. Debug Message: Tiles: 32 x 32
  890. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  891. Debug Message: ---------------------------------------------
  892. Debug Message: ---------------------------------------------
  893. Debug Message: ---------------------------------------------
  894. Debug Message: ---------------------------------------------
  895. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  896. Debug Message: Map Generation Complete
  897. Debug Message: InitMapGfx Started...
  898. Debug Message: InitMapGfx finished.
  899. Debug Message: Creating tactical terrain gfx...
  900. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  901. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  902. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  903. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  904. Debug Message: Tactical Spell cast: BowAttack_Basic at 12, 19 by Archer (unitID 903).
  905. Debug Message: -------------------------
  906. Debug Message: - Ending Turn 352 -
  907. Debug Message: Current Memory Usage: 927600 KB
  908. Debug Message: Cities in World: 16
  909. Debug Message: Units in World: 293
  910. DebugMessage: AutoSaving - Begin
  911. DebugMessage: AutoSaving - Complete
  912. DebugMessage: AI: Has chosen not to train any units.
  913. DebugMessage: AI: Has chosen not to train any units.
  914. DebugMessage: AI: Has chosen not to train any units.
  915. DebugMessage: AI: Has chosen not to train any units.
  916. Debug Message: -------------------------
  917. Debug Message: - Ending Turn 353 -
  918. Debug Message: Current Memory Usage: 927456 KB
  919. Debug Message: Cities in World: 16
  920. Debug Message: Units in World: 287
  921. DebugMessage: AutoSaving - Begin
  922. DebugMessage: AutoSaving - Complete
  923. DebugMessage: AI: Has chosen not to train any units.
  924. DebugMessage: AI: Has chosen not to train any units.
  925. DebugMessage: AI: Has chosen not to train any units.
  926. DebugMessage: AI: Has chosen not to train any units.
  927. Debug Message: AI Emperor Karavox: Now researching Alliances
  928. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  929. Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_-894794679
  930. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
  931. Debug Message: -------------------------
  932. Debug Message: - Ending Turn 354 -
  933. Debug Message: Current Memory Usage: 927428 KB
  934. Debug Message: Cities in World: 16
  935. Debug Message: Units in World: 288
  936. DebugMessage: AutoSaving - Begin
  937. DebugMessage: AutoSaving - Complete
  938. DebugMessage: AI: Has chosen not to train any units.
  939. DebugMessage: AI: Has chosen not to train any units.
  940. DebugMessage: AI: Has chosen not to train any units.
  941. DebugMessage: AI: Has chosen not to train any units.
  942. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
  943. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
  944. Debug Message: Stamp Quantity: 3
  945. Debug Message: Land Mass Size: 0
  946. Debug Message: Land Mass Min Spawns: 0
  947. Debug Message: Land Mass Max Spawns: 0
  948. Debug Message: Forest Quantity: 0
  949. Debug Message: Mountain Generation Option: 0
  950. Debug Message: Map Random Seed: 0
  951. Debug Message: ---------------------------------------------
  952. Debug Message: ---------------------------------------------
  953. Debug Message: Sectors: 2 x 2
  954. Debug Message: Tiles: 32 x 32
  955. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  956. Debug Message: ---------------------------------------------
  957. Debug Message: ---------------------------------------------
  958. Debug Message: ---------------------------------------------
  959. Debug Message: ---------------------------------------------
  960. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  961. Debug Message: Map Generation Complete
  962. Debug Message: InitMapGfx Started...
  963. Debug Message: InitMapGfx finished.
  964. Debug Message: Creating tactical terrain gfx...
  965. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  966. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  967. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  968. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  969. Debug Message: Tactical Spell cast: Howl at 20, 15 by Great Wolf (unitID 67).
  970. Debug Message: -------------------------
  971. Debug Message: - Ending Turn 355 -
  972. Debug Message: Current Memory Usage: 935972 KB
  973. Debug Message: Cities in World: 16
  974. Debug Message: Units in World: 293
  975. DebugMessage: AutoSaving - Begin
  976. DebugMessage: AutoSaving - Complete
  977. DebugMessage: AI: Has chosen not to train any units.
  978. DebugMessage: AI: Has chosen not to train any units.
  979. DebugMessage: AI: Has chosen not to train any units.
  980. DebugMessage: AI: Has chosen not to train any units.
  981. Debug Message: Generating portrait: Portrait_Unit_Mage_Altarian_-1905452561
  982. Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_168601981
  983. Debug Message: -------------------------
  984. Debug Message: - Ending Turn 356 -
  985. Debug Message: Current Memory Usage: 935712 KB
  986. Debug Message: Cities in World: 16
  987. Debug Message: Units in World: 286
  988. DebugMessage: AutoSaving - Begin
  989. DebugMessage: AutoSaving - Complete
  990. DebugMessage: AI: Has chosen not to train any units.
  991. DebugMessage: AI: Has chosen not to train any units.
  992. DebugMessage: AI: Has chosen not to train any units.
  993. DebugMessage: AI: Has chosen not to train any units.
  994. Debug Message: AI Emperor Karavox: Now researching Armor
  995. Debug Message: Battle: River Slag (ID:117) is attacking Caravan (ID:255)
  996. Debug Message: Battle: Drake (ID:119) is attacking Wilding Warrior (ID:868)
  997. Debug Message: Generating portrait: Portrait_Unit_SpearMaiden_Krax_183032202
  998. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  999. Debug Message: -------------------------
  1000. Debug Message: - Ending Turn 357 -
  1001. Debug Message: Current Memory Usage: 936496 KB
  1002. Debug Message: Cities in World: 16
  1003. Debug Message: Units in World: 287
  1004. DebugMessage: AutoSaving - Begin
  1005. DebugMessage: AutoSaving - Complete
  1006. DebugMessage: AI: Has chosen not to train any units.
  1007. DebugMessage: AI: Has chosen not to train any units.
  1008. DebugMessage: AI: Has chosen not to train any units.
  1009. DebugMessage: AI: Has chosen not to train any units.
  1010. Debug Message: Battle: Archer (ID:882) is attacking Earth Elemental (ID:691)
  1011. Debug Message: -------------------------
  1012. Debug Message: - Ending Turn 358 -
  1013. Debug Message: Current Memory Usage: 936488 KB
  1014. Debug Message: Cities in World: 16
  1015. Debug Message: Units in World: 282
  1016. DebugMessage: AutoSaving - Begin
  1017. DebugMessage: AutoSaving - Complete
  1018. DebugMessage: AI: Has chosen not to train any units.
  1019. DebugMessage: AI: Has chosen not to train any units.
  1020. DebugMessage: AI: Has chosen not to train any units.
  1021. DebugMessage: AI: Has chosen not to train any units.
  1022. Debug Message: Generating portrait: Portrait_Champion_Naressa_592008081
  1023. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
  1024. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
  1025. Debug Message: -------------------------
  1026. Debug Message: - Ending Turn 359 -
  1027. Debug Message: Current Memory Usage: 941176 KB
  1028. Debug Message: Cities in World: 16
  1029. Debug Message: Units in World: 281
  1030. DebugMessage: AutoSaving - Begin
  1031. DebugMessage: AutoSaving - Complete
  1032. DebugMessage: AI: Has chosen not to train any units.
  1033. DebugMessage: AI: Has chosen not to train any units.
  1034. DebugMessage: AI: Has chosen not to train any units.
  1035. DebugMessage: AI: Has chosen not to train any units.
  1036. DebugMessage: WARNING: Player - Unit Caravan is marked as destroyed but still in its list.
  1037. DebugMessage: Loaded font Segoe UI Semibold-21Bold
  1038. DebugMessage: Loaded font Segoe UI Semibold-20Bold
  1039. Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_168601981
  1040. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  1041. Debug Message: Generating portrait: Portrait_Unit_Peasant_Altarian_-2003919152
  1042. Debug Message: Generating portrait: Portrait_Unit_Scout_Altarian_1049812942
  1043. Debug Message: Generating portrait: Portrait_Unit_Spearman_Altarian_1022019553
  1044. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
  1045. Debug Message: -------------------------
  1046. Debug Message: - Ending Turn 360 -
  1047. Debug Message: Current Memory Usage: 958704 KB
  1048. Debug Message: Cities in World: 17
  1049. Debug Message: Units in World: 284
  1050. DebugMessage: AutoSaving - Begin
  1051. DebugMessage: AutoSaving - Complete
  1052. Debug Message: Battle: Vallisa (ID:199) is attacking Ignys (ID:583)
  1053. Debug Message: Battle: Wilding Warrior (ID:715) is attacking Champion Naressa (ID:192)
  1054. Debug Message: Generating portrait: Portrait_Champion_Nosmina_237082591
  1055. Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
  1056. Debug Message: -------------------------
  1057. Debug Message: - Ending Turn 361 -
  1058. Debug Message: Current Memory Usage: 963060 KB
  1059. Debug Message: Cities in World: 17
  1060. Debug Message: Units in World: 283
  1061. DebugMessage: AutoSaving - Begin
  1062. DebugMessage: AutoSaving - Complete
  1063. Debug Message: Caravan placed back on trade route path
  1064. Debug Message: Battle: Archer (ID:600) is attacking Spear Maiden (ID:526)
  1065. Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_2110404740
  1066. Debug Message: -------------------------
  1067. Debug Message: - Ending Turn 362 -
  1068. Debug Message: Current Memory Usage: 970248 KB
  1069. Debug Message: Cities in World: 17
  1070. Debug Message: Units in World: 277
  1071. DebugMessage: AutoSaving - Begin
  1072. DebugMessage: AutoSaving - Complete
  1073. Debug Message: AI Lord Markin: Now researching Longbows
  1074. Debug Message: AI Emperor Karavox: Now researching Advanced Archery
  1075. Debug Message: -------------------------
  1076. Debug Message: - Ending Turn 363 -
  1077. Debug Message: Current Memory Usage: 973096 KB
  1078. Debug Message: Cities in World: 17
  1079. Debug Message: Units in World: 277
  1080. DebugMessage: AutoSaving - Begin
  1081. DebugMessage: AutoSaving - Complete
  1082. Debug Message: Generating portrait: Portrait_Champion_Nosmina_237082591
  1083. Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
  1084. Debug Message: Stamp Quantity: 3
  1085. Debug Message: Land Mass Size: 0
  1086. Debug Message: Land Mass Min Spawns: 0
  1087. Debug Message: Land Mass Max Spawns: 0
  1088. Debug Message: Forest Quantity: 0
  1089. Debug Message: Mountain Generation Option: 0
  1090. Debug Message: Map Random Seed: 0
  1091. Debug Message: ---------------------------------------------
  1092. Debug Message: ---------------------------------------------
  1093. Debug Message: Sectors: 2 x 2
  1094. Debug Message: Tiles: 32 x 32
  1095. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1096. Debug Message: ---------------------------------------------
  1097. Debug Message: ---------------------------------------------
  1098. Debug Message: ---------------------------------------------
  1099. Debug Message: ---------------------------------------------
  1100. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1101. Debug Message: Map Generation Complete
  1102. Debug Message: InitMapGfx Started...
  1103. Debug Message: InitMapGfx finished.
  1104. Debug Message: Creating tactical terrain gfx...
  1105. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1106. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1107. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1108. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1109. Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
  1110. Debug Message: Tactical Spell cast: Slow at 11, 17 by Nosmina (unitID 173).
  1111. Debug Message: Tactical Spell cast: Slow at 17, 16 by Bard (unitID 1032).
  1112. Debug Message: -------------------------
  1113. Debug Message: - Ending Turn 364 -
  1114. Debug Message: Current Memory Usage: 975768 KB
  1115. Debug Message: Cities in World: 17
  1116. Debug Message: Units in World: 278
  1117. DebugMessage: AutoSaving - Begin
  1118. DebugMessage: AutoSaving - Complete
  1119. Debug Message: Battle: General Carrodus (ID:195) is attacking Darkling Rider (ID:983)
  1120. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Catapult Defaulting to idle
  1121. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
  1122. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  1123. Debug Message: Generating portrait: Portrait_Champion_Joffery_-660503076
  1124. Debug Message: Generating portrait: Portrait_Unit_Light_Ironeer_-163129475
  1125. Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_-186066309
  1126. Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_-894794679
  1127. Debug Message: Generating portrait: Portrait_Unit_Defender_Ironeer_AI_116246801
  1128. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
  1129. Debug Message: -------------------------
  1130. Debug Message: - Ending Turn 365 -
  1131. Debug Message: Current Memory Usage: 978620 KB
  1132. Debug Message: Cities in World: 17
  1133. Debug Message: Units in World: 279
  1134. DebugMessage: AutoSaving - Begin
  1135. DebugMessage: AutoSaving - Complete
  1136. Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_168601981
  1137. Debug Message: Generating portrait: Portrait_Unit_Horseman_Krax_155435166
  1138. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Krax_Party_-1022011916
  1139. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Krax_Party_203523915
  1140. Debug Message: Generating portrait: Portrait_Champion_Naressa_592008081
  1141. Debug Message: Generating portrait: Portrait_Unit_Medium_Krax_AI_278188402
  1142. Debug Message: Generating portrait: Portrait_Champion_Nosmina_237082591
  1143. Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
  1144. Debug Message: Stamp Quantity: 3
  1145. Debug Message: Land Mass Size: 0
  1146. Debug Message: Land Mass Min Spawns: 0
  1147. Debug Message: Land Mass Max Spawns: 0
  1148. Debug Message: Forest Quantity: 0
  1149. Debug Message: Mountain Generation Option: 0
  1150. Debug Message: Map Random Seed: 0
  1151. Debug Message: ---------------------------------------------
  1152. Debug Message: ---------------------------------------------
  1153. Debug Message: Sectors: 2 x 2
  1154. Debug Message: Tiles: 32 x 32
  1155. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1156. Debug Message: ---------------------------------------------
  1157. Debug Message: ---------------------------------------------
  1158. Debug Message: ---------------------------------------------
  1159. Debug Message: ---------------------------------------------
  1160. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1161. Debug Message: Map Generation Complete
  1162. Debug Message: InitMapGfx Started...
  1163. Debug Message: InitMapGfx finished.
  1164. Debug Message: Creating tactical terrain gfx...
  1165. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1166. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1167. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1168. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1169. Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
  1170. Debug Message: Tactical Spell cast: Slow at 10, 12 by Nosmina (unitID 173).
  1171. Debug Message: Tactical Spell cast: GuardianWind at 9, 17 by Bard (unitID 1032).
  1172. Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 11 by Archer (unitID 903).
  1173. Debug Message: Tactical Spell cast: BowAttack_Basic at 8, 16 by City Archer (unitID 982).
  1174. Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 16 by Archer (unitID 914).
  1175. Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 14 by Archer (unitID 903).
  1176. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
  1177. Debug Message: Spell cast: EnchantedHammers at 55, 39 by Ralle Langet (unitID 168).
  1178. Debug Message: -------------------------
  1179. Debug Message: - Ending Turn 366 -
  1180. Debug Message: Current Memory Usage: 1000348 KB
  1181. Debug Message: Cities in World: 17
  1182. Debug Message: Units in World: 284
  1183. DebugMessage: AutoSaving - Begin
  1184. DebugMessage: AutoSaving - Complete
  1185. Debug Message: Battle: General Carrodus (ID:195) is attacking Clambercoil Dragon (ID:809)
  1186. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1187. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1188. Debug Message: -------------------------
  1189. Debug Message: - Ending Turn 367 -
  1190. Debug Message: Current Memory Usage: 1005044 KB
  1191. Debug Message: Cities in World: 17
  1192. Debug Message: Units in World: 277
  1193. DebugMessage: AutoSaving - Begin
  1194. DebugMessage: AutoSaving - Complete
  1195. Debug Message: Generating portrait: Portrait_Champion_Skuzu_818557966
  1196. Debug Message: Generating portrait: Portrait_Unit_Mage_Krax_-571086795
  1197. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1198. Debug Message: -------------------------
  1199. Debug Message: - Ending Turn 368 -
  1200. Debug Message: Current Memory Usage: 1011920 KB
  1201. Debug Message: Cities in World: 17
  1202. Debug Message: Units in World: 277
  1203. DebugMessage: AutoSaving - Begin
  1204. DebugMessage: AutoSaving - Complete
  1205. Debug Message: -------------------------
  1206. Debug Message: - Ending Turn 369 -
  1207. Debug Message: Current Memory Usage: 1014260 KB
  1208. Debug Message: Cities in World: 17
  1209. Debug Message: Units in World: 278
  1210. DebugMessage: AutoSaving - Begin
  1211. DebugMessage: AutoSaving - Complete
  1212. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
  1213. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
  1214. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  1215. Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
  1216. Debug Message: Generating portrait: Portrait_Champion_Vallisa_-1049884015
  1217. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1218. Debug Message: -------------------------
  1219. Debug Message: - Ending Turn 370 -
  1220. Debug Message: Current Memory Usage: 1017920 KB
  1221. Debug Message: Cities in World: 17
  1222. Debug Message: Units in World: 283
  1223. DebugMessage: AutoSaving - Begin
  1224. DebugMessage: AutoSaving - Complete
  1225. Debug Message: Battle: Lord Markin (ID:1) is attacking Air Shrill (ID:972)
  1226. DebugMessage: Loaded font Segoe UI-13Bold
  1227. DebugMessage: Error. String Not Found. Table: General String Name: OutpostModule
  1228. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1229. Debug Message: Stamp Quantity: 3
  1230. Debug Message: Land Mass Size: 0
  1231. Debug Message: Land Mass Min Spawns: 0
  1232. Debug Message: Land Mass Max Spawns: 0
  1233. Debug Message: Forest Quantity: 0
  1234. Debug Message: Mountain Generation Option: 0
  1235. Debug Message: Map Random Seed: 0
  1236. Debug Message: ---------------------------------------------
  1237. Debug Message: ---------------------------------------------
  1238. Debug Message: Sectors: 2 x 2
  1239. Debug Message: Tiles: 32 x 32
  1240. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1241. Debug Message: ---------------------------------------------
  1242. Debug Message: ---------------------------------------------
  1243. Debug Message: ---------------------------------------------
  1244. Debug Message: ---------------------------------------------
  1245. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1246. Debug Message: Map Generation Complete
  1247. Debug Message: InitMapGfx Started...
  1248. Debug Message: InitMapGfx finished.
  1249. Debug Message: Creating tactical terrain gfx...
  1250. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1251. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1252. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1253. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1254. Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 16 by Archer (unitID 903).
  1255. Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 16 by Archer (unitID 914).
  1256. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1257. Debug Message: -------------------------
  1258. Debug Message: - Ending Turn 371 -
  1259. Debug Message: Current Memory Usage: 1035412 KB
  1260. Debug Message: Cities in World: 17
  1261. Debug Message: Units in World: 277
  1262. DebugMessage: AutoSaving - Begin
  1263. DebugMessage: AutoSaving - Complete
  1264. Debug Message: Battle: Lord Markin (ID:1) is attacking Champion Hyru the Loremaster (ID:183)
  1265. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1266. Debug Message: Stamp Quantity: 3
  1267. Debug Message: Land Mass Size: 0
  1268. Debug Message: Land Mass Min Spawns: 0
  1269. Debug Message: Land Mass Max Spawns: 0
  1270. Debug Message: Forest Quantity: 0
  1271. Debug Message: Mountain Generation Option: 0
  1272. Debug Message: Map Random Seed: 0
  1273. Debug Message: ---------------------------------------------
  1274. Debug Message: ---------------------------------------------
  1275. Debug Message: Sectors: 2 x 2
  1276. Debug Message: Tiles: 32 x 32
  1277. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1278. Debug Message: ---------------------------------------------
  1279. Debug Message: ---------------------------------------------
  1280. Debug Message: ---------------------------------------------
  1281. Debug Message: ---------------------------------------------
  1282. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1283. Debug Message: Map Generation Complete
  1284. Debug Message: InitMapGfx Started...
  1285. Debug Message: InitMapGfx finished.
  1286. Debug Message: Creating tactical terrain gfx...
  1287. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1288. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1289. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1290. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1291. Debug Message: Tactical Spell cast: BowAttack_Basic at 12, 16 by Darkling Lurker (unitID 741).
  1292. Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 9 by Archer (unitID 903).
  1293. Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 9 by Archer (unitID 914).
  1294. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1295. Debug Message: Stamp Quantity: 3
  1296. Debug Message: Land Mass Size: 0
  1297. Debug Message: Land Mass Min Spawns: 0
  1298. Debug Message: Land Mass Max Spawns: 0
  1299. Debug Message: Forest Quantity: 0
  1300. Debug Message: Mountain Generation Option: 0
  1301. Debug Message: Map Random Seed: 0
  1302. Debug Message: ---------------------------------------------
  1303. Debug Message: ---------------------------------------------
  1304. Debug Message: Sectors: 2 x 2
  1305. Debug Message: Tiles: 32 x 32
  1306. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1307. Debug Message: ---------------------------------------------
  1308. Debug Message: ---------------------------------------------
  1309. Debug Message: ---------------------------------------------
  1310. Debug Message: ---------------------------------------------
  1311. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1312. Debug Message: Map Generation Complete
  1313. Debug Message: InitMapGfx Started...
  1314. Debug Message: InitMapGfx finished.
  1315. Debug Message: Creating tactical terrain gfx...
  1316. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1317. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1318. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1319. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1320. Debug Message: Tactical Spell cast: Blindness_Ability at 9, 13 by Darkling Shaman (unitID 961).
  1321. Debug Message: Tactical Spell cast: BowAttack_Basic at 11, 11 by Darkling Lurker (unitID 966).
  1322. Debug Message: Tactical Spell cast: BowAttack_Basic at 21, 17 by Archer (unitID 903).
  1323. Debug Message: Tactical Spell cast: Shrink_Ability at 11, 11 by Darkling Shaman (unitID 961).
  1324. Debug Message: Tactical Spell cast: BowAttack_Basic at 21, 17 by Archer (unitID 914).
  1325. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Krax_Party_-1022011916
  1326. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Krax_Party_203523915
  1327. Debug Message: Generating portrait: Portrait_Champion_Skuzu_818557966
  1328. Debug Message: Generating portrait: Portrait_Champion_Hyru_1539365270
  1329. Debug Message: Stamp Quantity: 3
  1330. Debug Message: Land Mass Size: 0
  1331. Debug Message: Land Mass Min Spawns: 0
  1332. Debug Message: Land Mass Max Spawns: 0
  1333. Debug Message: Forest Quantity: 0
  1334. Debug Message: Mountain Generation Option: 0
  1335. Debug Message: Map Random Seed: 0
  1336. Debug Message: ---------------------------------------------
  1337. Debug Message: ---------------------------------------------
  1338. Debug Message: Sectors: 2 x 2
  1339. Debug Message: Tiles: 32 x 32
  1340. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1341. Debug Message: ---------------------------------------------
  1342. Debug Message: ---------------------------------------------
  1343. Debug Message: ---------------------------------------------
  1344. Debug Message: ---------------------------------------------
  1345. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1346. Debug Message: Map Generation Complete
  1347. Debug Message: InitMapGfx Started...
  1348. Debug Message: InitMapGfx finished.
  1349. Debug Message: Creating tactical terrain gfx...
  1350. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1351. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1352. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1353. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1354. Debug Message: Tactical Spell cast: Slow at 9, 17 by Hyru the Loremaster (unitID 183).
  1355. Debug Message: Tactical Spell cast: HurlBoulder at 15, 19 by Shieldman (unitID 881).
  1356. Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 13 by Archer (unitID 867).
  1357. Debug Message: Tactical Spell cast: TitansBreath at 9, 17 by Lord Relias (unitID 0).
  1358. Debug Message: Tactical Spell cast: BattleCry at 16, 20 by General Carrodus (unitID 195).
  1359. Debug Message: Tactical Spell cast: GuardianWind at 16, 20 by General Carrodus (unitID 195).
  1360. Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 13 by Archer (unitID 927).
  1361. Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 16 by Archer (unitID 867).
  1362. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
  1363. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
  1364. Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_168601981
  1365. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  1366. Debug Message: Generating portrait: Portrait_Unit_Peasant_Altarian_-2003919152
  1367. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
  1368. Debug Message: Generating portrait: Portrait_Unit_Scout_Altarian_1049812942
  1369. Debug Message: Generating portrait: Portrait_Unit_Spearman_Altarian_1022019553
  1370. Debug Message: -------------------------
  1371. Debug Message: - Ending Turn 372 -
  1372. Debug Message: Current Memory Usage: 1088404 KB
  1373. Debug Message: Cities in World: 17
  1374. Debug Message: Units in World: 277
  1375. DebugMessage: AutoSaving - Begin
  1376. DebugMessage: AutoSaving - Complete
  1377. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1378. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1379. Debug Message: -------------------------
  1380. Debug Message: - Ending Turn 373 -
  1381. Debug Message: Current Memory Usage: 1091128 KB
  1382. Debug Message: Cities in World: 17
  1383. Debug Message: Units in World: 258
  1384. DebugMessage: AutoSaving - Begin
  1385. DebugMessage: AutoSaving - Complete
  1386. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1387. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1388. Debug Message: -------------------------
  1389. Debug Message: - Ending Turn 374 -
  1390. Debug Message: Current Memory Usage: 1091272 KB
  1391. Debug Message: Cities in World: 17
  1392. Debug Message: Units in World: 258
  1393. DebugMessage: AutoSaving - Begin
  1394. DebugMessage: AutoSaving - Complete
  1395. Debug Message: Battle: Escaped Juggernaut (ID:65) is attacking Wilding Warrior (ID:715)
  1396. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1397. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1398. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_796757178
  1399. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_-347767926
  1400. Debug Message: Generating portrait: Portrait_Champion_Ralle_-735300120
  1401. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
  1402. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1403. Debug Message: -------------------------
  1404. Debug Message: - Ending Turn 375 -
  1405. Debug Message: Current Memory Usage: 1091016 KB
  1406. Debug Message: Cities in World: 17
  1407. Debug Message: Units in World: 266
  1408. DebugMessage: AutoSaving - Begin
  1409. DebugMessage: AutoSaving - Complete
  1410. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1411. Debug Message: -------------------------
  1412. Debug Message: - Ending Turn 376 -
  1413. Debug Message: Current Memory Usage: 1092252 KB
  1414. Debug Message: Cities in World: 17
  1415. Debug Message: Units in World: 265
  1416. DebugMessage: AutoSaving - Begin
  1417. DebugMessage: AutoSaving - Complete
  1418. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  1419. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  1420. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1421. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1422. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1423. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1424. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1425. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1426. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1427. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1428. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1429. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1430. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  1431. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  1432. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1433. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1434. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1435. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1436. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1437. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1438. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1439. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1440. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1441. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1442. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  1443. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  1444. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1445. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1446. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1447. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1448. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1449. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1450. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1451. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1452. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1453. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1454. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  1455. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  1456. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1457. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1458. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1459. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1460. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1461. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1462. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1463. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1464. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1465. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1466. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  1467. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  1468. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1469. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1470. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1471. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1472. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1473. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1474. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1475. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1476. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1477. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1478. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1479. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1480. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1481. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1482. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1483. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1484. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1485. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1486. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1487. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1488. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  1489. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Catapult Defaulting to idle
  1490. Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_168601981
  1491. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1492. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1493. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1494. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1495. Debug Message: Could not find tech category with name Adventure
  1496. Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
  1497. Debug Message: ERROR: Could not attach node to frame - no frame found with name 'Shield_left_Lcf'
  1498. Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
  1499. Debug Message: ERROR: Could not attach node to frame - no frame found with name 'Shield_left_Lcf'
  1500. Debug Message: Spell cast: Tornado at 38, 37 by Lord Relias (unitID 0).
  1501. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Ralle Langet No idle animations either
  1502. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Ralle Langet No idle animations either
  1503. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1504. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1505. Debug Message: Stamp Quantity: 3
  1506. Debug Message: Land Mass Size: 0
  1507. Debug Message: Land Mass Min Spawns: 0
  1508. Debug Message: Land Mass Max Spawns: 0
  1509. Debug Message: Forest Quantity: 0
  1510. Debug Message: Mountain Generation Option: 0
  1511. Debug Message: Map Random Seed: 0
  1512. Debug Message: ---------------------------------------------
  1513. Debug Message: ---------------------------------------------
  1514. Debug Message: Sectors: 2 x 2
  1515. Debug Message: Tiles: 32 x 32
  1516. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1517. Debug Message: ---------------------------------------------
  1518. Debug Message: ---------------------------------------------
  1519. Debug Message: ---------------------------------------------
  1520. Debug Message: ---------------------------------------------
  1521. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1522. Debug Message: Map Generation Complete
  1523. Debug Message: InitMapGfx Started...
  1524. Debug Message: InitMapGfx finished.
  1525. Debug Message: Creating tactical terrain gfx...
  1526. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1527. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1528. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1529. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1530. Debug Message: Tactical Spell cast: Embers at 12, 16 by Lord of the Flame (unitID 77).
  1531. Debug Message: Tactical Spell cast: Sunder at 19, 13 by Lord Relias (unitID 0).
  1532. Debug Message: Stamp Quantity: 3
  1533. Debug Message: Land Mass Size: 0
  1534. Debug Message: Land Mass Min Spawns: 0
  1535. Debug Message: Land Mass Max Spawns: 0
  1536. Debug Message: Forest Quantity: 0
  1537. Debug Message: Mountain Generation Option: 0
  1538. Debug Message: Map Random Seed: 0
  1539. Debug Message: ---------------------------------------------
  1540. Debug Message: ---------------------------------------------
  1541. Debug Message: Sectors: 2 x 2
  1542. Debug Message: Tiles: 32 x 32
  1543. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1544. Debug Message: ---------------------------------------------
  1545. Debug Message: ---------------------------------------------
  1546. Debug Message: ---------------------------------------------
  1547. Debug Message: ---------------------------------------------
  1548. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1549. Debug Message: Map Generation Complete
  1550. Debug Message: InitMapGfx Started...
  1551. Debug Message: InitMapGfx finished.
  1552. Debug Message: Creating tactical terrain gfx...
  1553. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1554. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1555. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1556. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1557. Debug Message: Tactical Spell cast: Embers at 13, 13 by Fire Shrill (unitID 80).
  1558. Debug Message: -------------------------
  1559. Debug Message: - Ending Turn 377 -
  1560. Debug Message: Current Memory Usage: 1102664 KB
  1561. Debug Message: Cities in World: 17
  1562. Debug Message: Units in World: 272
  1563. DebugMessage: NOTICE: Removing Enchantment From Destroyed Unit.
  1564. DebugMessage: AutoSaving - Begin
  1565. DebugMessage: AutoSaving - Complete
  1566. Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
  1567. Debug Message: Battle: Lord Markin (ID:1) is attacking Ignys (ID:79)
  1568. Debug Message: Generating portrait: Portrait_Champion_Naressa_592008081
  1569. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1570. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1571. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1572. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1573. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1574. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1575. Debug Message: -------------------------
  1576. Debug Message: - Ending Turn 378 -
  1577. Debug Message: Current Memory Usage: 1103332 KB
  1578. Debug Message: Cities in World: 17
  1579. Debug Message: Units in World: 270
  1580. DebugMessage: AutoSaving - Begin
  1581. DebugMessage: AutoSaving - Complete
  1582. Debug Message: AI Lord Markin: Now researching Siege Weapons
  1583. Debug Message: Battle: Troll Warrior (ID:503) is attacking Champion Naressa (ID:192)
  1584. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
  1585. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
  1586. DebugMessage: Error. String Not Found. Table: General String Name: OutpostModule
  1587. DebugMessage: Error. String Not Found. Table: General String Name: OutpostModule
  1588. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1589. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1590. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1591. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1592. Debug Message: Stamp Quantity: 3
  1593. Debug Message: Land Mass Size: 0
  1594. Debug Message: Land Mass Min Spawns: 0
  1595. Debug Message: Land Mass Max Spawns: 0
  1596. Debug Message: Forest Quantity: 0
  1597. Debug Message: Mountain Generation Option: 0
  1598. Debug Message: Map Random Seed: 0
  1599. Debug Message: ---------------------------------------------
  1600. Debug Message: ---------------------------------------------
  1601. Debug Message: Sectors: 2 x 2
  1602. Debug Message: Tiles: 32 x 32
  1603. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1604. Debug Message: ---------------------------------------------
  1605. Debug Message: ---------------------------------------------
  1606. Debug Message: ---------------------------------------------
  1607. Debug Message: ---------------------------------------------
  1608. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1609. Debug Message: Map Generation Complete
  1610. Debug Message: InitMapGfx Started...
  1611. Debug Message: InitMapGfx finished.
  1612. Debug Message: Creating tactical terrain gfx...
  1613. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1614. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1615. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1616. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1617. Debug Message: Tactical Spell cast: FlameDart at 17, 18 by Lord Relias (unitID 0).
  1618. Debug Message: Tactical Spell cast: HurlBoulder at 17, 18 by Shieldman (unitID 337).
  1619. Debug Message: Tactical Spell cast: FlameDart at 17, 14 by Ralle Langet (unitID 168).
  1620. Debug Message: Tactical Spell cast: HurlBoulder at 15, 14 by Shieldman (unitID 881).
  1621. Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 14 by Archer (unitID 867).
  1622. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1623. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1624. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1625. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1626. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1627. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1628. Debug Message: -------------------------
  1629. Debug Message: - Ending Turn 379 -
  1630. Debug Message: Current Memory Usage: 1111132 KB
  1631. Debug Message: Cities in World: 17
  1632. Debug Message: Units in World: 270
  1633. DebugMessage: AutoSaving - Begin
  1634. DebugMessage: AutoSaving - Complete
  1635. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1636. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1637. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1638. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1639. Debug Message: -------------------------
  1640. Debug Message: - Ending Turn 380 -
  1641. Debug Message: Current Memory Usage: 1110484 KB
  1642. Debug Message: Cities in World: 17
  1643. Debug Message: Units in World: 265
  1644. DebugMessage: AutoSaving - Begin
  1645. DebugMessage: AutoSaving - Complete
  1646. Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_168601981
  1647. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1648. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1649. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1650. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1651. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1652. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1653. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  1654. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
  1655. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
  1656. Debug Message: -------------------------
  1657. Debug Message: - Ending Turn 381 -
  1658. Debug Message: Current Memory Usage: 1113404 KB
  1659. Debug Message: Cities in World: 17
  1660. Debug Message: Units in World: 267
  1661. DebugMessage: AutoSaving - Begin
  1662. DebugMessage: AutoSaving - Complete
  1663. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
  1664. Debug Message: Generating portrait: Portrait_Unit_Mage_Altarian_-1905452561
  1665. Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Altarian_-1154657959
  1666. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1667. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1668. Debug Message: Stamp Quantity: 3
  1669. Debug Message: Land Mass Size: 0
  1670. Debug Message: Land Mass Min Spawns: 0
  1671. Debug Message: Land Mass Max Spawns: 0
  1672. Debug Message: Forest Quantity: 0
  1673. Debug Message: Mountain Generation Option: 0
  1674. Debug Message: Map Random Seed: 0
  1675. Debug Message: ---------------------------------------------
  1676. Debug Message: ---------------------------------------------
  1677. Debug Message: Sectors: 2 x 2
  1678. Debug Message: Tiles: 32 x 32
  1679. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1680. Debug Message: ---------------------------------------------
  1681. Debug Message: ---------------------------------------------
  1682. Debug Message: ---------------------------------------------
  1683. Debug Message: ---------------------------------------------
  1684. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1685. Debug Message: Map Generation Complete
  1686. Debug Message: InitMapGfx Started...
  1687. Debug Message: InitMapGfx finished.
  1688. Debug Message: Creating tactical terrain gfx...
  1689. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1690. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1691. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1692. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1693. Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 13 by Archer (unitID 867).
  1694. Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 14 by Archer (unitID 927).
  1695. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1696. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1697. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-125124746
  1698. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-1795499666
  1699. Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_669657652
  1700. Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-620189650
  1701. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
  1702. Debug Message: -------------------------
  1703. Debug Message: - Ending Turn 382 -
  1704. Debug Message: Current Memory Usage: 1122832 KB
  1705. Debug Message: Cities in World: 17
  1706. Debug Message: Units in World: 269
  1707. DebugMessage: AutoSaving - Begin
  1708. DebugMessage: AutoSaving - Complete
  1709. Debug Message: Battle: Lord Markin (ID:1) is attacking Escaped Juggernaut (ID:149)
  1710. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1711. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1712. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1713. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1714. Debug Message: -------------------------
  1715. Debug Message: - Ending Turn 383 -
  1716. Debug Message: Current Memory Usage: 1124424 KB
  1717. Debug Message: Cities in World: 17
  1718. Debug Message: Units in World: 266
  1719. DebugMessage: AutoSaving - Begin
  1720. DebugMessage: AutoSaving - Complete
  1721. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1722. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1723. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1724. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1725. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1726. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1727. Debug Message: Generating portrait: Portrait_Champion_Endis_2039254145
  1728. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
  1729. Debug Message: -------------------------
  1730. Debug Message: - Ending Turn 384 -
  1731. Debug Message: Current Memory Usage: 1136116 KB
  1732. Debug Message: Cities in World: 17
  1733. Debug Message: Units in World: 273
  1734. DebugMessage: AutoSaving - Begin
  1735. DebugMessage: AutoSaving - Complete
  1736. Debug Message: Generating portrait: Portrait_Unit_Medium_Krax_1193892892
  1737. Debug Message: Generating portrait: Portrait_Unit_Defender_Krax_-2029763564
  1738. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Krax_425642864
  1739. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1740. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1741. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1742. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1743. Debug Message: -------------------------
  1744. Debug Message: - Ending Turn 385 -
  1745. Debug Message: Current Memory Usage: 1135348 KB
  1746. Debug Message: Cities in World: 17
  1747. Debug Message: Units in World: 275
  1748. DebugMessage: AutoSaving - Begin
  1749. DebugMessage: AutoSaving - Complete
  1750. Debug Message: Unit Listrid traded from Kingdom NPC Player to Empire of Kraxis.
  1751. DebugMessage: WARNING: Player NPCs - Unit Earth Elemental is marked as destroyed but still in its list.
  1752. Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
  1753. Debug Message: Battle: Lord Markin (ID:1) is attacking Fire Shrill (ID:81)
  1754. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1755. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1756. Debug Message: Generating portrait: Portrait_Champion_Nosmina_237082591
  1757. Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
  1758. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1759. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1760. Debug Message: Stamp Quantity: 3
  1761. Debug Message: Land Mass Size: 0
  1762. Debug Message: Land Mass Min Spawns: 0
  1763. Debug Message: Land Mass Max Spawns: 0
  1764. Debug Message: Forest Quantity: 0
  1765. Debug Message: Mountain Generation Option: 0
  1766. Debug Message: Map Random Seed: 0
  1767. Debug Message: ---------------------------------------------
  1768. Debug Message: ---------------------------------------------
  1769. Debug Message: Sectors: 2 x 2
  1770. Debug Message: Tiles: 32 x 32
  1771. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1772. Debug Message: ---------------------------------------------
  1773. Debug Message: ---------------------------------------------
  1774. Debug Message: ---------------------------------------------
  1775. Debug Message: ---------------------------------------------
  1776. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1777. Debug Message: Map Generation Complete
  1778. Debug Message: InitMapGfx Started...
  1779. Debug Message: InitMapGfx finished.
  1780. Debug Message: Creating tactical terrain gfx...
  1781. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1782. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1783. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1784. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1785. Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
  1786. Debug Message: Tactical Spell cast: FlameDart at 17, 17 by Lord Relias (unitID 0).
  1787. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-125124746
  1788. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-1795499666
  1789. Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-620189650
  1790. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
  1791. Debug Message: -------------------------
  1792. Debug Message: - Ending Turn 386 -
  1793. Debug Message: Current Memory Usage: 1139392 KB
  1794. Debug Message: Cities in World: 17
  1795. Debug Message: Units in World: 276
  1796. DebugMessage: AutoSaving - Begin
  1797. DebugMessage: AutoSaving - Complete
  1798. Debug Message: Battle: Escaped Juggernaut (ID:65) is attacking Wilding Warrior (ID:1158)
  1799. Debug Message: Battle: Lord Markin (ID:1) is attacking River Slag (ID:117)
  1800. Debug Message: Battle: Hyru the Loremaster (ID:183) is attacking Escaped Juggernaut (ID:98)
  1801. Debug Message: Battle: Vallisa (ID:199) is attacking Escaped Juggernaut (ID:65)
  1802. Debug Message: Generating portrait: Portrait_Champion_Listrid_-383174328
  1803. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1804. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1805. Debug Message: Stamp Quantity: 3
  1806. Debug Message: Land Mass Size: 0
  1807. Debug Message: Land Mass Min Spawns: 0
  1808. Debug Message: Land Mass Max Spawns: 0
  1809. Debug Message: Forest Quantity: 0
  1810. Debug Message: Mountain Generation Option: 0
  1811. Debug Message: Map Random Seed: 0
  1812. Debug Message: ---------------------------------------------
  1813. Debug Message: ---------------------------------------------
  1814. Debug Message: Sectors: 2 x 2
  1815. Debug Message: Tiles: 32 x 32
  1816. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1817. Debug Message: ---------------------------------------------
  1818. Debug Message: ---------------------------------------------
  1819. Debug Message: ---------------------------------------------
  1820. Debug Message: ---------------------------------------------
  1821. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1822. Debug Message: Map Generation Complete
  1823. Debug Message: InitMapGfx Started...
  1824. Debug Message: InitMapGfx finished.
  1825. Debug Message: Creating tactical terrain gfx...
  1826. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1827. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1828. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1829. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1830. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1831. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1832. Debug Message: Generating portrait: Portrait_Champion_Skuzu_818557966
  1833. Debug Message: Generating portrait: Portrait_Unit_Horseman_Krax_-1476583644
  1834. Debug Message: Generating portrait: Portrait_Champion_Naressa_592008081
  1835. Debug Message: Generating portrait: Portrait_Champion_Hyru_1539365270
  1836. Debug Message: Generating portrait: Portrait_Unit_Medium_Krax_-1800981631
  1837. Debug Message: -------------------------
  1838. Debug Message: - Ending Turn 387 -
  1839. Debug Message: Current Memory Usage: 1145648 KB
  1840. Debug Message: Cities in World: 17
  1841. Debug Message: Units in World: 281
  1842. DebugMessage: AutoSaving - Begin
  1843. DebugMessage: AutoSaving - Complete
  1844. Debug Message: AI Emperor Karavox: Now researching Third Book of the Magi
  1845. Debug Message: Battle: Lord Markin (ID:1) is attacking Escaped Juggernaut (ID:98)
  1846. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1847. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
  1848. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Krax_Party_-1022011916
  1849. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Krax_Party_203523915
  1850. Debug Message: Stamp Quantity: 3
  1851. Debug Message: Land Mass Size: 0
  1852. Debug Message: Land Mass Min Spawns: 0
  1853. Debug Message: Land Mass Max Spawns: 0
  1854. Debug Message: Forest Quantity: 0
  1855. Debug Message: Mountain Generation Option: 0
  1856. Debug Message: Map Random Seed: 0
  1857. Debug Message: ---------------------------------------------
  1858. Debug Message: ---------------------------------------------
  1859. Debug Message: Sectors: 2 x 2
  1860. Debug Message: Tiles: 32 x 32
  1861. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1862. Debug Message: ---------------------------------------------
  1863. Debug Message: ---------------------------------------------
  1864. Debug Message: ---------------------------------------------
  1865. Debug Message: ---------------------------------------------
  1866. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1867. Debug Message: Map Generation Complete
  1868. Debug Message: InitMapGfx Started...
  1869. Debug Message: InitMapGfx finished.
  1870. Debug Message: Creating tactical terrain gfx...
  1871. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1872. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1873. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1874. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1875. Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
  1876. Debug Message: Tactical Spell cast: BowAttack_Basic at 13, 14 by Archer (unitID 867).
  1877. Debug Message: Tactical Spell cast: BowAttack_Basic at 8, 16 by Naressa (unitID 192).
  1878. Debug Message: Tactical Spell cast: BowAttack_Basic at 8, 16 by City Archer (unitID 336).
  1879. Debug Message: Tactical Spell cast: BowAttack_Basic at 13, 14 by Archer (unitID 927).
  1880. Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 14 by Archer (unitID 867).
  1881. Debug Message: Tactical Spell cast: BowAttack_Basic at 8, 16 by City Archer (unitID 336).
  1882. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
  1883. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
  1884. Debug Message: -------------------------
  1885. Debug Message: - Ending Turn 388 -
  1886. Debug Message: Current Memory Usage: 1154796 KB
  1887. Debug Message: Cities in World: 17
  1888. Debug Message: Units in World: 283
  1889. DebugMessage: AutoSaving - Begin
  1890. DebugMessage: AutoSaving - Complete
  1891. Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-620189650
  1892. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-125124746
  1893. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-1795499666
  1894. Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_669657652
  1895. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
  1896. Debug Message: Battle: Vallisa (ID:199) is attacking Ignys (ID:78)
  1897. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
  1898. Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_168601981
  1899. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
  1900. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
  1901. Debug Message: Generating portrait: Portrait_Unit_Medium_Krax_-1800981631
  1902. Debug Message: Spell cast: EnchantedHammers at 40, 52 by Ralle Langet (unitID 168).
  1903. Debug Message: Spell cast: Meditation at 40, 52 by Lord Relias (unitID 0).
  1904. Debug Message: Spell cast: WallOfFire at 40, 52 by Lord Relias (unitID 0).
  1905. Debug Message: WARNING: File does not include mesh data
  1906. Debug Message: WARNING: File does not include mesh data
  1907. Debug Message: WARNING: File does not include mesh data
  1908. Debug Message: WARNING: File does not include mesh data
  1909. Debug Message: WARNING: File does not include mesh data
  1910. Debug Message: WARNING: File does not include mesh data
  1911. Debug Message: WARNING: File does not include mesh data
  1912. Debug Message: WARNING: File does not include mesh data
  1913. Debug Message: WARNING: File does not include mesh data
  1914. Debug Message: WARNING: File does not include mesh data
  1915. Debug Message: WARNING: File does not include mesh data
  1916. Debug Message: WARNING: File does not include mesh data
  1917. Debug Message: WARNING: File does not include mesh data
  1918. Debug Message: WARNING: File does not include mesh data
  1919. Debug Message: WARNING: File does not include mesh data
  1920. Debug Message: WARNING: File does not include mesh data
  1921. Debug Message: WARNING: File does not include mesh data
  1922. Debug Message: WARNING: File does not include mesh data
  1923. Debug Message: WARNING: File does not include mesh data
  1924. Debug Message: WARNING: File does not include mesh data
  1925. Debug Message: WARNING: File does not include mesh data
  1926. Debug Message: WARNING: File does not include mesh data
  1927. Debug Message: WARNING: File does not include mesh data
  1928. Debug Message: WARNING: File does not include mesh data
  1929. Debug Message: WARNING: File does not include mesh data
  1930. Debug Message: Stamp Quantity: 3
  1931. Debug Message: Land Mass Size: 0
  1932. Debug Message: Land Mass Min Spawns: 0
  1933. Debug Message: Land Mass Max Spawns: 0
  1934. Debug Message: Forest Quantity: 0
  1935. Debug Message: Mountain Generation Option: 0
  1936. Debug Message: Map Random Seed: 0
  1937. Debug Message: ---------------------------------------------
  1938. Debug Message: ---------------------------------------------
  1939. Debug Message: Sectors: 2 x 2
  1940. Debug Message: Tiles: 32 x 32
  1941. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1942. Debug Message: ---------------------------------------------
  1943. Debug Message: ---------------------------------------------
  1944. Debug Message: ---------------------------------------------
  1945. Debug Message: ---------------------------------------------
  1946. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1947. Debug Message: Map Generation Complete
  1948. Debug Message: InitMapGfx Started...
  1949. Debug Message: InitMapGfx finished.
  1950. Debug Message: Creating tactical terrain gfx...
  1951. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1952. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1953. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1954. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1955. Debug Message: Tactical Spell cast: Blindness_Ability at 11, 12 by Darkling Shaman (unitID 814).
  1956. Debug Message: Tactical Spell cast: BowAttack_Basic at 11, 12 by Darkling Lurker (unitID 819).
  1957. Debug Message: Tactical Spell cast: HurlBoulder at 21, 14 by Shieldman (unitID 881).
  1958. Debug Message: Tactical Spell cast: BowAttack_Basic at 21, 14 by Archer (unitID 867).
  1959. Debug Message: Tactical Spell cast: TitansBreath at 12, 13 by Lord Relias (unitID 0).
  1960. Debug Message: Tactical Spell cast: BowAttack_Basic at 21, 10 by Archer (unitID 927).
  1961. Debug Message: Tactical Spell cast: Shrink_Ability at 11, 10 by Darkling Shaman (unitID 814).
  1962. Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 11 by Archer (unitID 867).
  1963. Debug Message: -------------------------
  1964. Debug Message: - Ending Turn 389 -
  1965. Debug Message: Current Memory Usage: 1181768 KB
  1966. Debug Message: Cities in World: 18
  1967. Debug Message: Units in World: 272
  1968. DebugMessage: AutoSaving - Begin
  1969. DebugMessage: AutoSaving - Complete
  1970. Debug Message: Generating portrait: Portrait_Unit_Peasant_Altarian_-2003919152
  1971. Debug Message: Generating portrait: Portrait_Unit_Scout_Altarian_1049812942
  1972. Debug Message: Generating portrait: Portrait_Unit_Spearman_Altarian_1022019553
  1973. Debug Message: WARNING: File does not include mesh data
  1974. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
  1975. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  1976. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  1977. Debug Message: Generating portrait: Portrait_Unit_Mage_Krax_-571086795
  1978. Debug Message: Generating portrait: Portrait_Champion_Skuzu_818557966
  1979. Debug Message: Generating portrait: Portrait_Champion_Naressa_592008081
  1980. Debug Message: Generating portrait: Portrait_Champion_Nosmina_237082591
  1981. Debug Message: Generating portrait: Portrait_Champion_Hyru_1539365270
  1982. Debug Message: Generating portrait: Portrait_Champion_Listrid_-383174328
  1983. Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
  1984. Debug Message: -------------------------
  1985. Debug Message: - Ending Turn 390 -
  1986. Debug Message: Current Memory Usage: 1187192 KB
  1987. Debug Message: Cities in World: 18
  1988. Debug Message: Units in World: 269
  1989. DebugMessage: AutoSaving - Begin
  1990. DebugMessage: AutoSaving - Complete
  1991. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  1992. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  1993. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1994. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1995. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1996. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1997. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1998. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1999. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2000. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2001. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2002. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2003. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  2004. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  2005. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2006. Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Krax_1911460157
  2007. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2008. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2009. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2010. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2011. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2012. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2013. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2014. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2015. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2016. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  2017. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  2018. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2019. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2020. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2021. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2022. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2023. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2024. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2025. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2026. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2027. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2028. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  2029. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  2030. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2031. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2032. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2033. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2034. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2035. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2036. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2037. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2038. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2039. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2040. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  2041. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  2042. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2043. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2044. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2045. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2046. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2047. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2048. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2049. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2050. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2051. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2052. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  2053. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  2054. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2055. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2056. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2057. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2058. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2059. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2060. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2061. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2062. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2063. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2064. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  2065. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  2066. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2067. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2068. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2069. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2070. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2071. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2072. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2073. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2074. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2075. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2076. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  2077. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
Advertisement
Add Comment
Please, Sign In to add comment