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- DebugMessage: Version 1.12 last updated on: 12-26-2012 11:00
- DebugMessage: Entering WinMain
- Debug Message: Command Line:
- DebugMessage: *********DXDiag info follows.*********
- System Info
- Time: 1/14/2013, 20:25:12
- DirectX Version: DirectX 11
- Machine Name: BAMBOO
- Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
- Languages: English (Regional Setting: English)
- System Manufacturer: Gigabyte Technology Co., Ltd.
- System Model: GA-870A-UD3
- BIOS: Award Modular BIOS v6.00PG
- Processor: AMD Phenom(tm) II X6 1055T Processor (6 CPUs), ~2.8GHz
- Physical Memory: 4096MB RAM
- Page File: 1180MB used, 5467MB available
- Windows Dir: C:\Windows
- Display Info
- Display device 1:
- Device Name: \\.\DISPLAY1
- Card Name: NVIDIA GeForce GTX 550 Ti
- Manufacturer: NVIDIA
- Chip Type: GeForce GTX 550 Ti
- DAC Type: Integrated RAMDAC
- Key Device: Enum\PCI\VEN_10DE&DEV_1244&SUBSYS_15563842&REV_A1
- Display Memory: 2383 MB
- Current Display Mode: 1920 x 1080 (32 bit) (60Hz)
- Monitor Name: Generic PnP Monitor
- Monitor Max Resolution:
- Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
- Driver Version: 9.18.0013.1090
- Driver Date: 12/29/2012 02:26:54
- DirectX Acceleration Enabled: Yes
- Sound info
- Sound device 1:
- Description: Speakers (Realtek High Definition Audio)
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1458A102&REV_1003
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHDA.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.6662
- Driver Date: 6/19/2012 16:54:20
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- Sound device 1:
- Description: Realtek Digital Output (Realtek High Definition Audio)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1458A102&REV_1003
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHDA.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.6662
- Driver Date: 6/19/2012 16:54:20
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- Sound device 1:
- Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1458A102&REV_1003
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHDA.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.6662
- Driver Date: 6/19/2012 16:54:20
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- DebugMessage: *********END dxdiag info.*********
- DebugMessage: Using 2 samples for multisampling.
- DebugMessage: Game Resolution: 1920 x 1080 (windowed mode)
- DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 550 Ti
- DebugMessage: Presentation Interval: Immediate.
- DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
- DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
- DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
- DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
- DebugMessage: Bump mapping is supported.
- Debug Message: Device is now ready
- Debug Message: GFX-THREAD: DISABLED
- DebugMessage: Border size reported as 6 by 28
- DebugMessage: Shell initialization complete
- DebugMessage: Elemental: Fallen Enchantress is activated.
- DebugMessage: ***** Initializing Game *****
- DebugMessage: Loaded font Arial-13
- DebugMessage: Loaded font Trajan Pro_lu-16
- DebugMessage: Loaded font Trajan Pro_lu-13
- DebugMessage: Timer Frequency is 0 29ea52
- DebugMessage: Initializing sound card.
- DebugMessage: initailizing bink
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
- DebugMessage: No string tables in C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods/Data/*.str
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Movies\*.bik
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\sfx\*.wav
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Music\*.mp3
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Event Music\*.mp3
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Layered Music\*.mp3
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Ambient SFX\*.mp3
- DebugMessage: Create anchor mwin
- DebugMessage: Load texture atlas.
- DebugMessage: InitializeWorld
- DebugMessage: Loaded font Tahoma-13Bold
- DebugMessage: Loaded font Trajan Pro-17Bold
- DebugMessage: Loaded font Trajan Pro-21Bold
- DebugMessage: Loaded font Tahoma-32Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- DebugMessage: Create popup manager.
- DebugMessage: InitializeMWinStripEngine
- DebugMessage: InitializeMWinDeferredTextRenderer
- DebugMessage: Initialize effect system.
- DebugMessage: InitializeSpellRepository
- DebugMessage: InitializeTriggerManager
- DebugMessage: InitializeMusicLayerGroupManager
- DebugMessage: InitializeMultiplayerClient
- DebugMessage: Error logging in:Stardock.net login failed.
- The username and password entered do not match. (You provided Scott Emery)
- Please check your username and password and try again.
- DebugMessage: Loaded font Tahoma-16Bold
- DebugMessage: Loaded font Trajan Pro-19Bold
- DebugMessage: Loaded font Trajan Pro-16Bold
- Debug Message: Total objects deleted: 1
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 38199313
- Debug Message: Total objects deleted: 0
- DebugMessage: Begin LoadCoreXMLData3
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Items\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Race\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Stamps\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Tiles\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\RaceTypes\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Effects\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Quests\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Gfx\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Movies\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Screens\*.xml
- DebugMessage: LoadCoreXMLData finished 3
- Debug Message: MapManager registered 6 files on disk
- Debug Message: MapManager registered 112 files on disk
- Debug Message: MapManager registered 4 files on disk
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: LoadCoreXMLData finished
- DebugMessage: Create setup screens.
- DebugMessage: Loaded font Trajan Pro-24Bold
- DebugMessage: Loaded font Tahoma-15Bold
- DebugMessage: Loaded font Tahoma-16
- DebugMessage: Loaded font Segoe UI Semibold-13Bold
- DebugMessage: Loaded font Trajan Pro-32Bold
- DebugMessage: Loaded font Tahoma-11Bold
- DebugMessage: Loaded font Arial-11
- DebugMessage: Loaded font Tahoma-19Bold
- DebugMessage: Loaded font Segoe UI Semibold-17Bold
- DebugMessage: Loaded font Segoe UI Semibold-16Bold
- DebugMessage: Loaded font Segoe UI Semibold-11Bold
- DebugMessage: Loaded font BankGothic Md BT-12
- DebugMessage: No string tables in G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Data\English\*.tips
- DebugMessage: Set mouse.
- DebugMessage: Set update timer.
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 146
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 146
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 146
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
- Debug Message: LOADING GAME: C:\Users\Admin\Documents\My Games\FallenEnchantress\Saves\Game.EleSav
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 43778121
- Debug Message: StopAllXMLDataThreads Called
- Debug Message: Stopped CoreXMLDataThread1
- Debug Message: Stopped CoreXMLDataThread2
- Debug Message: Stopped CoreXMLDataThread3
- Debug Message: Stopped CoreXMLDataThread4
- Debug Message: Stopped Load Game XML Thread
- Debug Message: Stopped Load Game XML Thread #2
- Debug Message: LOAD GAME: Loading XML Data (start)
- Debug Message: Total objects deleted: 152583
- Debug Message: LOAD GAME: Loading XML Data (end)
- Debug Message: Loaded saved game with map file: Custom-SmallMaps-Karrazan's Fist
- DebugMessage: LOAD GAME: Loading Quick Data - Complete
- DebugMessage: Loaded font Trajan Pro-11Bold
- DebugMessage: Loaded font Verdana-13
- DebugMessage: Loaded font Tahoma-12Bold
- DebugMessage: Loaded font Trajan Pro-15Bold
- DebugMessage: Loaded font Tahoma-9
- DebugMessage: Loaded font Tahoma-11
- Debug Message: InitializeWorld: Map File: Custom-SmallMaps-Karrazan's Fist
- Debug Message: Stamp Quantity: 7
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 2
- Debug Message: Mountain Generation Option: 1
- Debug Message: Map Random Seed: 1358118261
- Debug Message: Map Generation Complete
- Debug Message: LOAD GAME: Game Save Version: 234
- Debug Message: LOAD GAME: Game Version (at time of save): 1.12
- Debug Message: Player faction Kingdom of Gilden is set to difficulty Normal
- Debug Message: Player faction Empire of Kraxis is set to difficulty Normal
- Debug Message: Player faction Monsters and Ruffians is set to difficulty Normal
- Debug Message: Player faction Denizens of the Wildlands is set to difficulty Normal
- Debug Message: Player faction Kingdom NPC Player is set to difficulty Normal
- Debug Message: Player faction Empire NPC Player is set to difficulty Normal
- DebugMessage: LOAD GAME: Loading World - Complete
- DebugMessage: Loaded font Verdana-13Bold
- DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
- Debug Message: Generating portrait: Portrait_Champion_Ralle_-735300120
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_-347767926
- Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_-2123994126
- Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_796757178
- Debug Message: Generating portrait: Portrait_Unit_Horseman_Altarian_278872278
- Debug Message: Generating portrait: Portrait_Unit_Medium_Altarian_1939257863
- Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_-1076601549
- Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_669657652
- Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-125124746
- Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-1795499666
- Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
- DebugMessage: Player_List setting size 181 x 0
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- DebugMessage: Loaded font Trajan Pro-13Bold
- DebugMessage: Loaded font Tahoma-13
- DebugMessage: Loaded font Trajan Pro-13
- DebugMessage: Loaded font Tahoma-19
- DebugMessage: Loaded font Times New Roman-21Bold
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Altarian_1022019553
- Debug Message: Generating portrait: Portrait_Unit_Heavy_Altarian_582679045
- Debug Message: Generating portrait: Portrait_Unit_Mage_Altarian_-1905452561
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-620189650
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: Generating portrait: Portrait_Unit_Henchman_TorchBearer_-127281479
- Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Altarian_-1154657959
- Debug Message: Generating portrait: Portrait_Unit_Magic_Heavy_Altarian_1998823418
- Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
- DebugMessage: Loaded font Trajan Pro-37Bold
- DebugMessage: Loaded font Segoe UI Semibold-12Bold
- Debug Message: Creating terrain gfx...
- Debug Message: FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: FinishInitMapGfx finished.
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
- Debug Message: ActivateAnimation could not find animation with type 0 and index 0
- DebugMessage: Loaded font Trajan Pro72Bold
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
- Debug Message: ActivateAnimation could not find animation with type 0 and index 0
- Debug Message: -------------------------
- Debug Message: - Ending Turn 320 -
- Debug Message: Current Memory Usage: 723224 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 304
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Emperor Karavox: Now researching Blacksmithing
- Debug Message: Generating portrait: Portrait_Champion_Skuzu_818557966
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
- Debug Message: -------------------------
- Debug Message: - Ending Turn 321 -
- Debug Message: Current Memory Usage: 739588 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 304
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: TangledWeb at 14, 14 by Black Widow (unitID 938).
- DebugMessage: Loaded font Segoe UI-27BoldItalic
- DebugMessage: Loaded font Tahoma-9Bold
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-620189650
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_669657652
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Altarian_-2003919152
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
- Debug Message: Generating portrait: Portrait_Unit_Scout_Altarian_1049812942
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Altarian_1022019553
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
- Debug Message: -------------------------
- Debug Message: - Ending Turn 322 -
- Debug Message: Current Memory Usage: 781360 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 304
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 323 -
- Debug Message: Current Memory Usage: 785376 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 304
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
- DebugMessage: Loaded font Tahoma-18Bold
- Debug Message: -------------------------
- Debug Message: - Ending Turn 324 -
- Debug Message: Current Memory Usage: 795672 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 305
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: HurlBoulder at 19, 12 by Shieldman (unitID 337).
- Debug Message: Tactical Spell cast: Imprison at 11, 22 by Obsidian Golem (unitID 38).
- Debug Message: Tactical Spell cast: HurlBoulder at 19, 12 by Shieldman (unitID 881).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 12 by Archer (unitID 867).
- Debug Message: Tactical Spell cast: SummonFireElemental_Tactical at 17, 16 by Lord Relias (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 12 by Archer (unitID 927).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 14 by Archer (unitID 867).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 16 by Archer (unitID 927).
- Debug Message: Tactical Spell cast: HurlBoulder at 17, 16 by Shieldman (unitID 337).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 16 by Archer (unitID 867).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 18 by Archer (unitID 927).
- Debug Message: Tactical Spell cast: HurlBoulder at 15, 18 by Shieldman (unitID 881).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 18 by Archer (unitID 867).
- DebugMessage: Loaded font Trajan Pro-27Bold
- DebugMessage: Loaded font Arial-11Bold
- DebugMessage: Loaded font Trajan Pro-26Bold
- DebugMessage: Loaded font Trajan Pro-22Bold
- DebugMessage: Loaded font Trajan Pro-20Bold
- DebugMessage: Loaded font Trajan Pro-18Bold
- Debug Message: -------------------------
- Debug Message: - Ending Turn 325 -
- Debug Message: Current Memory Usage: 824836 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 305
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 326 -
- Debug Message: Current Memory Usage: 837832 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 304
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: Loaded font Tahoma-14Bold
- Debug Message: WARNING: (UnitDetailsWnd) SetButtonText FAILED because mwin with given ID not found - check the tag for this control in DesktopX
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
- Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_669657652
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-620189650
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Altarian_-2003919152
- Debug Message: Generating portrait: Portrait_Unit_Scout_Altarian_1049812942
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Altarian_1022019553
- Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
- Debug Message: Generating portrait: Portrait_Champion_Nosmina_237082591
- Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
- Debug Message: Generating portrait: Portrait_Champion_Skuzu_818557966
- Debug Message: -------------------------
- Debug Message: - Ending Turn 327 -
- Debug Message: Current Memory Usage: 853244 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 304
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 328 -
- Debug Message: Current Memory Usage: 868148 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 321
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 329 -
- Debug Message: Current Memory Usage: 869128 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 309
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Emperor Karavox: Now researching Siege Weapons
- Debug Message: Battle: Lord Markin (ID:1) is attacking Ignys (ID:613)
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-620189650
- Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_669657652
- Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 330 -
- Debug Message: Current Memory Usage: 869848 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 309
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: Emperor Karavox (ID:2) is attacking Wolf (ID:447)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 331 -
- Debug Message: Current Memory Usage: 870408 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 305
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: Emperor Karavox (ID:2) is attacking Cave Bear (ID:706)
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
- Debug Message: -------------------------
- Debug Message: - Ending Turn 332 -
- Debug Message: Current Memory Usage: 870908 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 303
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 333 -
- Debug Message: Current Memory Usage: 870804 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 302
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: Emperor Karavox (ID:2) is attacking Bandit Captain (ID:725)
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-620189650
- Debug Message: -------------------------
- Debug Message: - Ending Turn 334 -
- Debug Message: Current Memory Usage: 871828 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 302
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 335 -
- Debug Message: Current Memory Usage: 872044 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 296
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
- Debug Message: -------------------------
- Debug Message: - Ending Turn 336 -
- Debug Message: Current Memory Usage: 872896 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 298
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
- Debug Message: -------------------------
- Debug Message: - Ending Turn 337 -
- Debug Message: Current Memory Usage: 876256 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 306
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: TangledWeb at 9, 14 by Ravenous Harridan (unitID 455).
- Debug Message: Tactical Spell cast: Beguile at 9, 14 by Black Widow (unitID 457).
- Debug Message: Tactical Spell cast: TangledWeb at 9, 16 by Black Widow (unitID 456).
- Debug Message: Tactical Spell cast: GuardianWind at 10, 13 by Bard (unitID 1032).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 20, 17 by Archer (unitID 903).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 20, 17 by Archer (unitID 914).
- Debug Message: Tactical Spell cast: TangledWeb at 13, 15 by Black Widow (unitID 457).
- Debug Message: Tactical Spell cast: Beguile at 9, 16 by Black Widow (unitID 456).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 18 by Archer (unitID 903).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 338 -
- Debug Message: Current Memory Usage: 882596 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 300
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: TangledWeb at 15, 19 by Black Widow (unitID 1044).
- Debug Message: Could not find tech category with name Adventure
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
- Debug Message: -------------------------
- Debug Message: - Ending Turn 339 -
- Debug Message: Current Memory Usage: 901756 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 298
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: Air Shrill (ID:238) is attacking Champion Skuzu the Weaponsmith (ID:170)
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
- Debug Message: -------------------------
- Debug Message: - Ending Turn 340 -
- Debug Message: Current Memory Usage: 905352 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 298
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: -------------------------
- Debug Message: - Ending Turn 341 -
- Debug Message: Current Memory Usage: 907480 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 303
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_Heavy_Altarian_582679045
- Debug Message: -------------------------
- Debug Message: - Ending Turn 342 -
- Debug Message: Current Memory Usage: 908412 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 300
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-125124746
- Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-1795499666
- Debug Message: -------------------------
- Debug Message: - Ending Turn 343 -
- Debug Message: Current Memory Usage: 907684 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 300
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: -------------------------
- Debug Message: - Ending Turn 344 -
- Debug Message: Current Memory Usage: 908160 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 300
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_-894794679
- Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-125124746
- Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-1795499666
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
- Debug Message: -------------------------
- Debug Message: - Ending Turn 345 -
- Debug Message: Current Memory Usage: 910072 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 301
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: Naressa (ID:192) is attacking Bandit Archer (ID:609)
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
- Debug Message: -------------------------
- Debug Message: - Ending Turn 346 -
- Debug Message: Current Memory Usage: 911148 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 301
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_-894794679
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: SpitAcid1 at 9, 17 by Rock Spider (unitID 527).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 14, 17 by Archer (unitID 903).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 347 -
- Debug Message: Current Memory Usage: 911184 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 294
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
- Debug Message: Battle: Air Shrill (ID:573) is attacking Champion Hyru the Loremaster (ID:183)
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
- Debug Message: -------------------------
- Debug Message: - Ending Turn 348 -
- Debug Message: Current Memory Usage: 919272 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 295
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 349 -
- Debug Message: Current Memory Usage: 917512 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 291
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 350 -
- Debug Message: Current Memory Usage: 917800 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 286
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_-894794679
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
- Debug Message: -------------------------
- Debug Message: - Ending Turn 351 -
- Debug Message: Current Memory Usage: 919972 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 287
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Lord Markin: Now researching Guilds
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 12, 19 by Archer (unitID 903).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 352 -
- Debug Message: Current Memory Usage: 927600 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 293
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 353 -
- Debug Message: Current Memory Usage: 927456 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 287
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Emperor Karavox: Now researching Alliances
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_-894794679
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
- Debug Message: -------------------------
- Debug Message: - Ending Turn 354 -
- Debug Message: Current Memory Usage: 927428 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 288
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: Howl at 20, 15 by Great Wolf (unitID 67).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 355 -
- Debug Message: Current Memory Usage: 935972 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 293
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_Mage_Altarian_-1905452561
- Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_168601981
- Debug Message: -------------------------
- Debug Message: - Ending Turn 356 -
- Debug Message: Current Memory Usage: 935712 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 286
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Emperor Karavox: Now researching Armor
- Debug Message: Battle: River Slag (ID:117) is attacking Caravan (ID:255)
- Debug Message: Battle: Drake (ID:119) is attacking Wilding Warrior (ID:868)
- Debug Message: Generating portrait: Portrait_Unit_SpearMaiden_Krax_183032202
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: -------------------------
- Debug Message: - Ending Turn 357 -
- Debug Message: Current Memory Usage: 936496 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 287
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: Archer (ID:882) is attacking Earth Elemental (ID:691)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 358 -
- Debug Message: Current Memory Usage: 936488 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 282
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Champion_Naressa_592008081
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
- Debug Message: -------------------------
- Debug Message: - Ending Turn 359 -
- Debug Message: Current Memory Usage: 941176 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 281
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: WARNING: Player - Unit Caravan is marked as destroyed but still in its list.
- DebugMessage: Loaded font Segoe UI Semibold-21Bold
- DebugMessage: Loaded font Segoe UI Semibold-20Bold
- Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_168601981
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Altarian_-2003919152
- Debug Message: Generating portrait: Portrait_Unit_Scout_Altarian_1049812942
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Altarian_1022019553
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
- Debug Message: -------------------------
- Debug Message: - Ending Turn 360 -
- Debug Message: Current Memory Usage: 958704 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 284
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Vallisa (ID:199) is attacking Ignys (ID:583)
- Debug Message: Battle: Wilding Warrior (ID:715) is attacking Champion Naressa (ID:192)
- Debug Message: Generating portrait: Portrait_Champion_Nosmina_237082591
- Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
- Debug Message: -------------------------
- Debug Message: - Ending Turn 361 -
- Debug Message: Current Memory Usage: 963060 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 283
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Caravan placed back on trade route path
- Debug Message: Battle: Archer (ID:600) is attacking Spear Maiden (ID:526)
- Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_2110404740
- Debug Message: -------------------------
- Debug Message: - Ending Turn 362 -
- Debug Message: Current Memory Usage: 970248 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 277
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: AI Lord Markin: Now researching Longbows
- Debug Message: AI Emperor Karavox: Now researching Advanced Archery
- Debug Message: -------------------------
- Debug Message: - Ending Turn 363 -
- Debug Message: Current Memory Usage: 973096 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 277
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Champion_Nosmina_237082591
- Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
- Debug Message: Tactical Spell cast: Slow at 11, 17 by Nosmina (unitID 173).
- Debug Message: Tactical Spell cast: Slow at 17, 16 by Bard (unitID 1032).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 364 -
- Debug Message: Current Memory Usage: 975768 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 278
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: General Carrodus (ID:195) is attacking Darkling Rider (ID:983)
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Catapult Defaulting to idle
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: Generating portrait: Portrait_Champion_Joffery_-660503076
- Debug Message: Generating portrait: Portrait_Unit_Light_Ironeer_-163129475
- Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_-186066309
- Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_-894794679
- Debug Message: Generating portrait: Portrait_Unit_Defender_Ironeer_AI_116246801
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
- Debug Message: -------------------------
- Debug Message: - Ending Turn 365 -
- Debug Message: Current Memory Usage: 978620 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 279
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_168601981
- Debug Message: Generating portrait: Portrait_Unit_Horseman_Krax_155435166
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Krax_Party_-1022011916
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Krax_Party_203523915
- Debug Message: Generating portrait: Portrait_Champion_Naressa_592008081
- Debug Message: Generating portrait: Portrait_Unit_Medium_Krax_AI_278188402
- Debug Message: Generating portrait: Portrait_Champion_Nosmina_237082591
- Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
- Debug Message: Tactical Spell cast: Slow at 10, 12 by Nosmina (unitID 173).
- Debug Message: Tactical Spell cast: GuardianWind at 9, 17 by Bard (unitID 1032).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 11 by Archer (unitID 903).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 8, 16 by City Archer (unitID 982).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 16 by Archer (unitID 914).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 14 by Archer (unitID 903).
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
- Debug Message: Spell cast: EnchantedHammers at 55, 39 by Ralle Langet (unitID 168).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 366 -
- Debug Message: Current Memory Usage: 1000348 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 284
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: General Carrodus (ID:195) is attacking Clambercoil Dragon (ID:809)
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: -------------------------
- Debug Message: - Ending Turn 367 -
- Debug Message: Current Memory Usage: 1005044 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 277
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Champion_Skuzu_818557966
- Debug Message: Generating portrait: Portrait_Unit_Mage_Krax_-571086795
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: -------------------------
- Debug Message: - Ending Turn 368 -
- Debug Message: Current Memory Usage: 1011920 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 277
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 369 -
- Debug Message: Current Memory Usage: 1014260 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 278
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
- Debug Message: Generating portrait: Portrait_Champion_Vallisa_-1049884015
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: -------------------------
- Debug Message: - Ending Turn 370 -
- Debug Message: Current Memory Usage: 1017920 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 283
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Lord Markin (ID:1) is attacking Air Shrill (ID:972)
- DebugMessage: Loaded font Segoe UI-13Bold
- DebugMessage: Error. String Not Found. Table: General String Name: OutpostModule
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 16 by Archer (unitID 903).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 16 by Archer (unitID 914).
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: -------------------------
- Debug Message: - Ending Turn 371 -
- Debug Message: Current Memory Usage: 1035412 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 277
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Lord Markin (ID:1) is attacking Champion Hyru the Loremaster (ID:183)
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 12, 16 by Darkling Lurker (unitID 741).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 9 by Archer (unitID 903).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 9 by Archer (unitID 914).
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: Blindness_Ability at 9, 13 by Darkling Shaman (unitID 961).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 11, 11 by Darkling Lurker (unitID 966).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 21, 17 by Archer (unitID 903).
- Debug Message: Tactical Spell cast: Shrink_Ability at 11, 11 by Darkling Shaman (unitID 961).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 21, 17 by Archer (unitID 914).
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Krax_Party_-1022011916
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Krax_Party_203523915
- Debug Message: Generating portrait: Portrait_Champion_Skuzu_818557966
- Debug Message: Generating portrait: Portrait_Champion_Hyru_1539365270
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: Slow at 9, 17 by Hyru the Loremaster (unitID 183).
- Debug Message: Tactical Spell cast: HurlBoulder at 15, 19 by Shieldman (unitID 881).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 13 by Archer (unitID 867).
- Debug Message: Tactical Spell cast: TitansBreath at 9, 17 by Lord Relias (unitID 0).
- Debug Message: Tactical Spell cast: BattleCry at 16, 20 by General Carrodus (unitID 195).
- Debug Message: Tactical Spell cast: GuardianWind at 16, 20 by General Carrodus (unitID 195).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 13 by Archer (unitID 927).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 16 by Archer (unitID 867).
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
- Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_168601981
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Altarian_-2003919152
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
- Debug Message: Generating portrait: Portrait_Unit_Scout_Altarian_1049812942
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Altarian_1022019553
- Debug Message: -------------------------
- Debug Message: - Ending Turn 372 -
- Debug Message: Current Memory Usage: 1088404 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 277
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: -------------------------
- Debug Message: - Ending Turn 373 -
- Debug Message: Current Memory Usage: 1091128 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 258
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: -------------------------
- Debug Message: - Ending Turn 374 -
- Debug Message: Current Memory Usage: 1091272 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 258
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Escaped Juggernaut (ID:65) is attacking Wilding Warrior (ID:715)
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_796757178
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_-347767926
- Debug Message: Generating portrait: Portrait_Champion_Ralle_-735300120
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: -------------------------
- Debug Message: - Ending Turn 375 -
- Debug Message: Current Memory Usage: 1091016 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 266
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: -------------------------
- Debug Message: - Ending Turn 376 -
- Debug Message: Current Memory Usage: 1092252 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 265
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Catapult Defaulting to idle
- Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_168601981
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: Could not find tech category with name Adventure
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'Shield_left_Lcf'
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
- Debug Message: ERROR: Could not attach node to frame - no frame found with name 'Shield_left_Lcf'
- Debug Message: Spell cast: Tornado at 38, 37 by Lord Relias (unitID 0).
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Ralle Langet No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Ralle Langet No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: Embers at 12, 16 by Lord of the Flame (unitID 77).
- Debug Message: Tactical Spell cast: Sunder at 19, 13 by Lord Relias (unitID 0).
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: Embers at 13, 13 by Fire Shrill (unitID 80).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 377 -
- Debug Message: Current Memory Usage: 1102664 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 272
- DebugMessage: NOTICE: Removing Enchantment From Destroyed Unit.
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
- Debug Message: Battle: Lord Markin (ID:1) is attacking Ignys (ID:79)
- Debug Message: Generating portrait: Portrait_Champion_Naressa_592008081
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: -------------------------
- Debug Message: - Ending Turn 378 -
- Debug Message: Current Memory Usage: 1103332 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 270
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: AI Lord Markin: Now researching Siege Weapons
- Debug Message: Battle: Troll Warrior (ID:503) is attacking Champion Naressa (ID:192)
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
- DebugMessage: Error. String Not Found. Table: General String Name: OutpostModule
- DebugMessage: Error. String Not Found. Table: General String Name: OutpostModule
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: FlameDart at 17, 18 by Lord Relias (unitID 0).
- Debug Message: Tactical Spell cast: HurlBoulder at 17, 18 by Shieldman (unitID 337).
- Debug Message: Tactical Spell cast: FlameDart at 17, 14 by Ralle Langet (unitID 168).
- Debug Message: Tactical Spell cast: HurlBoulder at 15, 14 by Shieldman (unitID 881).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 14 by Archer (unitID 867).
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: -------------------------
- Debug Message: - Ending Turn 379 -
- Debug Message: Current Memory Usage: 1111132 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 270
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: -------------------------
- Debug Message: - Ending Turn 380 -
- Debug Message: Current Memory Usage: 1110484 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 265
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_168601981
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
- Debug Message: -------------------------
- Debug Message: - Ending Turn 381 -
- Debug Message: Current Memory Usage: 1113404 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 267
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
- Debug Message: Generating portrait: Portrait_Unit_Mage_Altarian_-1905452561
- Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Altarian_-1154657959
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 13 by Archer (unitID 867).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 14 by Archer (unitID 927).
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-125124746
- Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-1795499666
- Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_669657652
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-620189650
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
- Debug Message: -------------------------
- Debug Message: - Ending Turn 382 -
- Debug Message: Current Memory Usage: 1122832 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 269
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Lord Markin (ID:1) is attacking Escaped Juggernaut (ID:149)
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: -------------------------
- Debug Message: - Ending Turn 383 -
- Debug Message: Current Memory Usage: 1124424 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 266
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: Generating portrait: Portrait_Champion_Endis_2039254145
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
- Debug Message: -------------------------
- Debug Message: - Ending Turn 384 -
- Debug Message: Current Memory Usage: 1136116 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 273
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Unit_Medium_Krax_1193892892
- Debug Message: Generating portrait: Portrait_Unit_Defender_Krax_-2029763564
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Krax_425642864
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: -------------------------
- Debug Message: - Ending Turn 385 -
- Debug Message: Current Memory Usage: 1135348 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 275
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Unit Listrid traded from Kingdom NPC Player to Empire of Kraxis.
- DebugMessage: WARNING: Player NPCs - Unit Earth Elemental is marked as destroyed but still in its list.
- Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
- Debug Message: Battle: Lord Markin (ID:1) is attacking Fire Shrill (ID:81)
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: Generating portrait: Portrait_Champion_Nosmina_237082591
- Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
- Debug Message: Tactical Spell cast: FlameDart at 17, 17 by Lord Relias (unitID 0).
- Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-125124746
- Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-1795499666
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-620189650
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
- Debug Message: -------------------------
- Debug Message: - Ending Turn 386 -
- Debug Message: Current Memory Usage: 1139392 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 276
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Escaped Juggernaut (ID:65) is attacking Wilding Warrior (ID:1158)
- Debug Message: Battle: Lord Markin (ID:1) is attacking River Slag (ID:117)
- Debug Message: Battle: Hyru the Loremaster (ID:183) is attacking Escaped Juggernaut (ID:98)
- Debug Message: Battle: Vallisa (ID:199) is attacking Escaped Juggernaut (ID:65)
- Debug Message: Generating portrait: Portrait_Champion_Listrid_-383174328
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: Generating portrait: Portrait_Champion_Skuzu_818557966
- Debug Message: Generating portrait: Portrait_Unit_Horseman_Krax_-1476583644
- Debug Message: Generating portrait: Portrait_Champion_Naressa_592008081
- Debug Message: Generating portrait: Portrait_Champion_Hyru_1539365270
- Debug Message: Generating portrait: Portrait_Unit_Medium_Krax_-1800981631
- Debug Message: -------------------------
- Debug Message: - Ending Turn 387 -
- Debug Message: Current Memory Usage: 1145648 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 281
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: AI Emperor Karavox: Now researching Third Book of the Magi
- Debug Message: Battle: Lord Markin (ID:1) is attacking Escaped Juggernaut (ID:98)
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Relias No idle animations either
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Krax_Party_-1022011916
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Krax_Party_203523915
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
- Debug Message: Tactical Spell cast: BowAttack_Basic at 13, 14 by Archer (unitID 867).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 8, 16 by Naressa (unitID 192).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 8, 16 by City Archer (unitID 336).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 13, 14 by Archer (unitID 927).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 14 by Archer (unitID 867).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 8, 16 by City Archer (unitID 336).
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Party_-908091426
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_Party_1134016645
- Debug Message: -------------------------
- Debug Message: - Ending Turn 388 -
- Debug Message: Current Memory Usage: 1154796 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 283
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-620189650
- Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-125124746
- Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-1795499666
- Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_669657652
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Altarian_-1348331906
- Debug Message: Battle: Vallisa (ID:199) is attacking Ignys (ID:78)
- Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1706110746
- Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_168601981
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_Group_1031922195
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Bard No idle animations either
- Debug Message: Generating portrait: Portrait_Unit_Medium_Krax_-1800981631
- Debug Message: Spell cast: EnchantedHammers at 40, 52 by Ralle Langet (unitID 168).
- Debug Message: Spell cast: Meditation at 40, 52 by Lord Relias (unitID 0).
- Debug Message: Spell cast: WallOfFire at 40, 52 by Lord Relias (unitID 0).
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: File does not include mesh data
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: Blindness_Ability at 11, 12 by Darkling Shaman (unitID 814).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 11, 12 by Darkling Lurker (unitID 819).
- Debug Message: Tactical Spell cast: HurlBoulder at 21, 14 by Shieldman (unitID 881).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 21, 14 by Archer (unitID 867).
- Debug Message: Tactical Spell cast: TitansBreath at 12, 13 by Lord Relias (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 21, 10 by Archer (unitID 927).
- Debug Message: Tactical Spell cast: Shrink_Ability at 11, 10 by Darkling Shaman (unitID 814).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 11 by Archer (unitID 867).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 389 -
- Debug Message: Current Memory Usage: 1181768 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 272
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Altarian_-2003919152
- Debug Message: Generating portrait: Portrait_Unit_Scout_Altarian_1049812942
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Altarian_1022019553
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
- Debug Message: ActivateAnimation could not find animation with type 0 and index 0
- Debug Message: Generating portrait: Portrait_Unit_Mage_Krax_-571086795
- Debug Message: Generating portrait: Portrait_Champion_Skuzu_818557966
- Debug Message: Generating portrait: Portrait_Champion_Naressa_592008081
- Debug Message: Generating portrait: Portrait_Champion_Nosmina_237082591
- Debug Message: Generating portrait: Portrait_Champion_Hyru_1539365270
- Debug Message: Generating portrait: Portrait_Champion_Listrid_-383174328
- Debug Message: WARNING: Could not find animation sub pack 'M_SpiderMount_SpellIdle_Animations' for animation pack 'SpiderMountAnimationPack'
- Debug Message: -------------------------
- Debug Message: - Ending Turn 390 -
- Debug Message: Current Memory Usage: 1187192 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 269
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Krax_1911460157
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
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