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ShopGUI

Smaxy Jan 25th, 2019 109 Never
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  1. database:
  2.   # Database backend type, can be set to mysql or sqlite
  3.   type: sqlite
  4.   # MySQL database host
  5.   mySQLHost: localhost
  6.   # MySQL connection port number
  7.   mySQLPort: 3306
  8.   # MySQL database name
  9.   mySQLDatabase: db
  10.   # MySQL database user
  11.   mySQLUser: root
  12.   # MySQL user's password
  13.   mySQLPassword: ""
  14.   # MySQL table names
  15.   tableNames:
  16.     players: "players"
  17.  
  18. #  Type of the economy which will handle all transactions.
  19. #  Supported economies:
  20. #  - EXP (default Minecraft experience points)
  21. #  - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
  22. #  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  23. #  - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
  24. #  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  25. economyType: VAULT
  26. # Name of the main GUI
  27. shopMenuName: "&3&lShop menu"
  28. # Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  29. shopMenuSize: 54
  30. # Define whether selling all with middle mouse button is enabled
  31. enableSellAll: true
  32. # Define whether the buy GUI with option to select quantity is enabled
  33. enableBuyGUI: true
  34. # Define whether the sell GUI with option to select quantity is enabled
  35. enableSellGUI: true
  36. # Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  37. enableSellGUISellAll: true
  38. # Define whether after closing/buying/selling the shop GUI should be opened again
  39. returnToShop: true
  40. # Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  41. quickBuySell: false
  42. # Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  43. hideBuyPriceForUnbuyable: true
  44. # Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  45. hideSellPriceForUnsellable: true
  46. # Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  47. invertBuySell: false
  48. # Maximum amount of enchantments players can add to an item, set to -1 for no limit
  49. maxEnchantments: 3
  50. # Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  51. limitEnchantmentLevelDiff: false
  52. # Define whether the amount selection double click bug fix should be enabled
  53. enableAmountSelectionFix: true
  54. # Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  55. allowAllSellAllStackSizes: false
  56. # Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  57. roundPrices: none
  58. # Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  59. disableMainMenu: false
  60. # Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  61. useDifferentMessagesForFreeItems: true
  62. # Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  63. capitalizeItemNames: true
  64. # Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  65. priceModifiersType: BOTH
  66. # Choose if the gui shall be closed after using the Sell All feature
  67. closeGuiAfterSellAll: false
  68. # Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
  69. openBulkGuiImmediately: false
  70. # Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  71. # Format is same as for regular items in shops.yml
  72. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  73. #Format is same as for regular items in shops.yml
  74. itemStackSizeCappedAt:
  75.   1:
  76.     material: ENDER_PEARL
  77.     size: 16
  78.   2:
  79.     material: SNOW_BALL
  80.     size: 16
  81.   3:
  82.     material: SIGN
  83.     size: 16
  84.   4:
  85.     material: EGG
  86.     size: 16
  87.   5:
  88.     material: BUCKET
  89.     size: 1
  90. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  91. disableShopsInGamemodes:
  92.   - ADVENTURE
  93.   - CREATIVE
  94.   - SPECTATOR
  95. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  96. disableShopsInWorlds: []
  97.  
  98. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  99. displayPriceModifiersInPercents: true
  100.  
  101. #Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  102. disableSudoWorldPermissionCheck: false
  103.  
  104. #Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  105. disableSudoShopPermissionCheck: false
  106.  
  107. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  108. shopItemLoreFormat:
  109.   #This lore will be applied to items
  110.   item:
  111.     - "&7Buy price: &c%buy%$"
  112.     - "&7Sell price: &a%sell%$"
  113.   #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  114.   itemBuyGUI:
  115.     - "&7Buy price: &c%buy%$"  
  116.   #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  117.   itemSellGUI:
  118.     - "&7Sell price: &a%sell%$"
  119.   #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  120.   itemSellGUISellAll:
  121.     - "&7Sell all price: &a%sell%$"
  122.   #This one to permissions
  123.   permission:
  124.     - "&7Buy price: &c%buy%$"
  125.   #And this one to enchantments
  126.   enchantment:
  127.     - "&7Buy price: &c%buy%$"
  128.   #And the last one to commands
  129.   command:
  130.     - "&7Buy price: &c%buy%$"
  131.  
  132. #Logging settings
  133. log:
  134.   #Define whether transactions will be logged to the console/main server log
  135.   toConsole: true
  136.   #Define whether transactions will be logged to a separate log
  137.   toFile: false
  138.   #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  139.   formatDate: "yyyy/MM/dd HH:mm:ss"
  140.   #Log message for bought items
  141.   formatBuy: "%player% has bought %amount% x %item% for %price%$"
  142.   #Log message for sold items
  143.   formatSell: "%player% has sold %amount% x %item% for %price%$"
  144.   #Log message for sold all items
  145.   formatSellAll: "%player% has sold all %amount% x %item% for %price%$"
  146.  
  147. buttons:
  148.   #"Go back button"
  149.   goBack:
  150.     item:
  151.       #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  152.       material: BARRIER
  153.       #Amount of the item
  154.       amount: 1
  155.       #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  156.       damage: 0
  157.       #(optional) Custom name
  158.       name: "&b&lBack"
  159.       #(optional) Lore, can contain multiple lines
  160.       lore:
  161.         - "&8▪ &7Right click to go back"
  162.     #Slot in each shop's GUI
  163.     slot: 49
  164.   #"Previous page" button
  165.   previousPage:
  166.     item:
  167.       material: PAPER
  168.       quantity: 1
  169.       name: "&b&lPrevious page"
  170.     slot: 45
  171.   #"Next page" button
  172.   nextPage:
  173.     item:
  174.       material: PAPER
  175.       quantity: 1
  176.       name: "&b&lNext page"
  177.     slot: 53
  178.  
  179. #Elements of the bulk buy GUI
  180. amountSelectionGUIBulkBuy:
  181.   #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  182.   size: 9
  183.   #Choose if buttons type should be replaced with the bought item's type
  184.   replaceButtonsType: true
  185.   #Buttons
  186.   buttons:
  187.     #"Buy 1 stack" button
  188.     buy1:
  189.       #When no material is specified it will be the type of the item being bought
  190.       item:
  191.         quantity: 1
  192.         name: "&aBuy [1] stack"
  193.         lore:
  194.           - "&7Price: &c%buy%$"
  195.       #Value indicated the amount of stacks
  196.       value: 1
  197.       slot: 0
  198.     #"Buy 2 stacks" button
  199.     buy2:
  200.       item:
  201.         quantity: 2
  202.         name: "&aBuy [2] stacks"
  203.         lore:
  204.           - "&7Price: &c%buy%$"
  205.       value: 2
  206.       slot: 1
  207.     #"Buy 3 stacks" button
  208.     buy3:
  209.       item:
  210.         quantity: 3
  211.         name: "&aBuy [3] stacks"
  212.         lore:
  213.           - "&7Price: &c%buy%$"
  214.       value: 3
  215.       slot: 2
  216.     #"buy 4 stacks" button
  217.     buy4:
  218.       item:
  219.         quantity: 4
  220.         name: "&aBuy [4] stacks"
  221.         lore:
  222.           - "&7Price: &c%buy%$"
  223.       value: 4
  224.       slot: 3
  225.     #"Buy 5 stacks" button
  226.     buy5:
  227.       item:
  228.         quantity: 5
  229.         name: "&aBuy [5] stacks"
  230.         lore:
  231.           - "&7Price: &c%buy%$"
  232.       value: 5
  233.       slot: 4
  234.     #"Buy 6 stacks" button
  235.     buy6:
  236.       item:
  237.         quantity: 6
  238.         name: "&aBuy [6] stacks"
  239.         lore:
  240.           - "&7Price: &c%buy%$"
  241.       value: 6
  242.       slot: 5
  243.     #"Buy 7 stacks" button
  244.     buy7:
  245.       item:
  246.         quantity: 7
  247.         name: "&aBuy [7] stacks"
  248.         lore:
  249.           - "&7Price: &c%buy%$"
  250.       value: 7
  251.       slot: 6
  252.     #"Buy 8 stacks" button
  253.     buy8:
  254.       item:
  255.         quantity: 8
  256.         name: "&aBuy [8] stacks"
  257.         lore:
  258.           - "&7Price: &c%buy%$"
  259.       value: 8
  260.       slot: 7
  261.     #"Buy 9 stacks" button
  262.     buy9:
  263.       item:
  264.         quantity: 9
  265.         name: "&aBuy [9] stacks"
  266.         lore:
  267.           - "&7Price: &c%buy%$"
  268.       value: 9
  269.       slot: 8
  270.      
  271. #Elements of the bulk buy GUI
  272. amountSelectionGUIBulkSell:
  273.   #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  274.   size: 9
  275.   #Choose if buttons type should be replaced with the sold item's type
  276.   replaceButtonsType: true
  277.   #Buttons
  278.   buttons:
  279.     #"Sell 1 stack" button
  280.     sell1:
  281.       #When no material is specified it will be the type of the item being bought
  282.       item:
  283.         quantity: 1
  284.         name: "&4Sell [1] stack"
  285.         lore:
  286.           - "&7Price: &c%sell%$"
  287.       #Value indicated the amount of stacks
  288.       value: 1
  289.       slot: 0
  290.     #"Sell 2 stacks" button
  291.     sell2:
  292.       item:
  293.         quantity: 2
  294.         name: "&4Sell [2] stacks"
  295.         lore:
  296.           - "&7Price: &c%sell%$"
  297.       value: 2
  298.       slot: 1
  299.     #"Sell 3 stacks" button
  300.     sell3:
  301.       item:
  302.         quantity: 3
  303.         name: "&4Sell [3] stacks"
  304.         lore:
  305.           - "&7Price: &c%sell%$"
  306.       value: 3
  307.       slot: 2
  308.     #"Sell 4 stacks" button
  309.     sell4:
  310.       item:
  311.         quantity: 4
  312.         name: "&4Sell [4] stacks"
  313.         lore:
  314.           - "&7Price: &c%sell%$"
  315.       value: 4
  316.       slot: 3
  317.     #"Sell 5 stacks" button
  318.     sell5:
  319.       item:
  320.         quantity: 5
  321.         name: "&4Sell [5] stacks"
  322.         lore:
  323.           - "&7Price: &c%sell%$"
  324.       value: 5
  325.       slot: 4
  326.     #"Sell 6 stacks" button
  327.     sell6:
  328.       item:
  329.         quantity: 6
  330.         name: "&4Sell [6] stacks"
  331.         lore:
  332.           - "&7Price: &c%sell%$"
  333.       value: 6
  334.       slot: 5
  335.     #"Sell 7 stacks" button
  336.     sell7:
  337.       item:
  338.         quantity: 7
  339.         name: "&4Sell [7] stacks"
  340.         lore:
  341.           - "&7Price: &c%sell%$"
  342.       value: 7
  343.       slot: 6
  344.     #"Sell 8 stacks" button
  345.     sell8:
  346.       item:
  347.         quantity: 8
  348.         name: "&4Sell [8] stacks"
  349.         lore:
  350.           - "&7Price: &c%sell%$"
  351.       value: 8
  352.       slot: 7
  353.     #"Sell 9 stacks" button
  354.     sell9:
  355.       item:
  356.         quantity: 9
  357.         name: "&4Sell [9] stacks"
  358.         lore:
  359.           - "&7Price: &c%sell%$"
  360.       value: 9
  361.       slot: 8
  362.      
  363. #Elements of the regular buy/sell GUI
  364. amountSelectionGUI:
  365.   #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  366.   size: 54
  367.   #Slot of the item being bought/sold
  368.   itemSlot: 22
  369.   #Buttons
  370.   buttons:
  371.     #"Set to 1" button
  372.     set1:
  373.       item:
  374.         material: STAINED_GLASS_PANE
  375.         quantity: 1
  376.         damage: 14
  377.         name: "&2&lAdd 1"
  378.       slot: 18
  379.     #"Remove 10" button
  380.     remove10:
  381.       item:
  382.         material: STAINED_GLASS_PANE
  383.         quantity: 10
  384.         damage: 14
  385.         name: "&c&lRemove 10"
  386.       slot: 19
  387.     #"Remove 1" button
  388.     remove1:
  389.       item:
  390.         material: STAINED_GLASS_PANE
  391.         quantity: 1
  392.         damage: 14
  393.         name: "&c&lRemove 1"
  394.       slot: 20
  395.     #"Add 1" button
  396.     add1:
  397.       item:
  398.         material: STAINED_GLASS_PANE
  399.         quantity: 1
  400.         damage: 5
  401.         name: "&a&lAdd 1"
  402.       slot: 24
  403.     #"Add 10" button
  404.     add10:
  405.       item:
  406.         material: STAINED_GLASS_PANE
  407.         quantity: 10
  408.         damage: 5
  409.         name: "&a&lAdd 10"
  410.       slot: 25
  411.     #"Set to 16" button
  412.     set16:
  413.       item:
  414.         material: STAINED_GLASS_PANE
  415.         quantity: 16
  416.         damage: 5
  417.         name: "&a&lSet to 16"
  418.       slot: 26
  419.     #"Set to 64" button
  420.     set64:
  421.       item:
  422.         material: STAINED_GLASS_PANE
  423.         quantity: 64
  424.         damage: 5
  425.         name: "&a&lSet to 64"
  426.       slot: 26
  427.     #"Confirm" button
  428.     confirm:
  429.       item:
  430.         material: STAINED_GLASS
  431.         quantity: 1
  432.         damage: 5
  433.         name: "&a&lConfirm"  
  434.       slot: 39
  435.     #"Sell all" button
  436.     sellAll:
  437.       item:
  438.         material: STAINED_GLASS
  439.         quantity: 1
  440.         damage: 5
  441.         name: "&a&lSell all"      
  442.       slot: 40
  443.     #"Buy more" button
  444.     buyMore:
  445.       item:
  446.         material: STAINED_GLASS
  447.         quantity: 64
  448.         damage: 5
  449.         name: "&a&lBuy more"      
  450.       slot: 49
  451.     #"Sell more" button
  452.     sellMore:
  453.       item:
  454.         material: STAINED_GLASS
  455.         quantity: 64
  456.         damage: 5
  457.         name: "&a&lSell more"      
  458.       slot: 49
  459.     #"Cancel" button      
  460.     cancel:
  461.       item:
  462.         material: STAINED_GLASS
  463.         quantity: 1
  464.         damage: 14
  465.         name: "&c&lCancel"  
  466.       slot: 41
  467.      
  468. shopMenuItems:
  469.   #Has to be unique, value doesn't matter
  470.   1:
  471.     item:
  472.       #The same rules apply for material, amount, damage and lore as for goBackButton
  473.       material: GRASS
  474.       quantity: 1
  475.       name: "&eBlocks"
  476.       lore:
  477.         - "Click to open shop"
  478.     shop: "blocks"
  479.     slot: 10
  480.   2:
  481.     item:
  482.       material: STAINED_CLAY
  483.       quantity: 1
  484.       damage: 13
  485.       name: "&eDecorative Blocks"
  486.       lore:
  487.         - "Click to open shop"
  488.     shop: "Decorative Blocks"
  489.     slot: 11
  490.   3:
  491.     item:
  492.       material: DIAMOND
  493.       quantity: 1
  494.       name: "&eOres"
  495.       lore:
  496.         - "Click to open shop"
  497.     shop: "Ores"
  498.     slot: 28
  499.   5:
  500.     item:
  501.       material: COOKED_BEEF
  502.       quantity: 1
  503.       name: "&eFood"
  504.       lore:
  505.         - "Click to open shop"
  506.     shop: "Food"
  507.     slot: 33
  508.   6:
  509.     item:
  510.       material: DIAMOND_PICKAXE
  511.       quantity: 1
  512.       name: "&eTools"
  513.       lore:
  514.         - "Click to open shop"
  515.     shop: "Tools"
  516.     slot: 16
  517.   7:
  518.     item:
  519.       material: DIAMOND_CHESTPLATE
  520.       quantity: 1
  521.       name: "&eArmor"
  522.       lore:
  523.         - "Click to open shop"
  524.     shop: "Armor"
  525.     slot: 15
  526.   8:
  527.     item:
  528.       material: SEEDS
  529.       quantity: 1
  530.       name: "&eCrops"
  531.       lore:
  532.         - "Click to open shop"
  533.     shop: "Crops"
  534.     slot: 34
  535.   9:
  536.     item:
  537.       material: HOPPER
  538.       quantity: 1
  539.       name: "&eMisc"
  540.       lore:
  541.         - "Click to open shop"
  542.     shop: "Misc"
  543.     slot: 22
  544.   10:
  545.     item:
  546.       material: REDSTONE
  547.       quantity: 1
  548.       name: "&eRedstone"
  549.       lore:
  550.         - "Click to open shop"
  551.     shop: "Redstone"
  552.     slot: 29
  553.   11:
  554.     item:
  555.       material: STAINED_GLASS_PANE
  556.       quantity: 1
  557.       damage: 7
  558.       name: "&5"
  559.     shop: ""
  560.     slot: 0
  561.   12:
  562.     item:
  563.       material: STAINED_GLASS_PANE
  564.       quantity: 1
  565.       damage: 7
  566.       name: "&5"
  567.     shop: ""
  568.     slot: 1
  569.   13:
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