Smaxy

ShopGUI

Jan 25th, 2019
133
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  1. database:
  2. # Database backend type, can be set to mysql or sqlite
  3. type: sqlite
  4. # MySQL database host
  5. mySQLHost: localhost
  6. # MySQL connection port number
  7. mySQLPort: 3306
  8. # MySQL database name
  9. mySQLDatabase: db
  10. # MySQL database user
  11. mySQLUser: root
  12. # MySQL user's password
  13. mySQLPassword: ""
  14. # MySQL table names
  15. tableNames:
  16. players: "players"
  17.  
  18. # Type of the economy which will handle all transactions.
  19. # Supported economies:
  20. # - EXP (default Minecraft experience points)
  21. # - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
  22. # - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  23. # - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
  24. # - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  25. economyType: VAULT
  26. # Name of the main GUI
  27. shopMenuName: "&3&lShop menu"
  28. # Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  29. shopMenuSize: 54
  30. # Define whether selling all with middle mouse button is enabled
  31. enableSellAll: true
  32. # Define whether the buy GUI with option to select quantity is enabled
  33. enableBuyGUI: true
  34. # Define whether the sell GUI with option to select quantity is enabled
  35. enableSellGUI: true
  36. # Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  37. enableSellGUISellAll: true
  38. # Define whether after closing/buying/selling the shop GUI should be opened again
  39. returnToShop: true
  40. # Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  41. quickBuySell: false
  42. # Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  43. hideBuyPriceForUnbuyable: true
  44. # Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  45. hideSellPriceForUnsellable: true
  46. # Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  47. invertBuySell: false
  48. # Maximum amount of enchantments players can add to an item, set to -1 for no limit
  49. maxEnchantments: 3
  50. # Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  51. limitEnchantmentLevelDiff: false
  52. # Define whether the amount selection double click bug fix should be enabled
  53. enableAmountSelectionFix: true
  54. # Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  55. allowAllSellAllStackSizes: false
  56. # Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  57. roundPrices: none
  58. # Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  59. disableMainMenu: false
  60. # Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  61. useDifferentMessagesForFreeItems: true
  62. # Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  63. capitalizeItemNames: true
  64. # Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  65. priceModifiersType: BOTH
  66. # Choose if the gui shall be closed after using the Sell All feature
  67. closeGuiAfterSellAll: false
  68. # Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
  69. openBulkGuiImmediately: false
  70. # Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  71. # Format is same as for regular items in shops.yml
  72. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  73. #Format is same as for regular items in shops.yml
  74. itemStackSizeCappedAt:
  75. 1:
  76. material: ENDER_PEARL
  77. size: 16
  78. 2:
  79. material: SNOW_BALL
  80. size: 16
  81. 3:
  82. material: SIGN
  83. size: 16
  84. 4:
  85. material: EGG
  86. size: 16
  87. 5:
  88. material: BUCKET
  89. size: 1
  90. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  91. disableShopsInGamemodes:
  92. - ADVENTURE
  93. - CREATIVE
  94. - SPECTATOR
  95. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  96. disableShopsInWorlds: []
  97.  
  98. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  99. displayPriceModifiersInPercents: true
  100.  
  101. #Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  102. disableSudoWorldPermissionCheck: false
  103.  
  104. #Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  105. disableSudoShopPermissionCheck: false
  106.  
  107. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  108. shopItemLoreFormat:
  109. #This lore will be applied to items
  110. item:
  111. - "&7Buy price: &c%buy%$"
  112. - "&7Sell price: &a%sell%$"
  113. #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  114. itemBuyGUI:
  115. - "&7Buy price: &c%buy%$"
  116. #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  117. itemSellGUI:
  118. - "&7Sell price: &a%sell%$"
  119. #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  120. itemSellGUISellAll:
  121. - "&7Sell all price: &a%sell%$"
  122. #This one to permissions
  123. permission:
  124. - "&7Buy price: &c%buy%$"
  125. #And this one to enchantments
  126. enchantment:
  127. - "&7Buy price: &c%buy%$"
  128. #And the last one to commands
  129. command:
  130. - "&7Buy price: &c%buy%$"
  131.  
  132. #Logging settings
  133. log:
  134. #Define whether transactions will be logged to the console/main server log
  135. toConsole: true
  136. #Define whether transactions will be logged to a separate log
  137. toFile: false
  138. #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  139. formatDate: "yyyy/MM/dd HH:mm:ss"
  140. #Log message for bought items
  141. formatBuy: "%player% has bought %amount% x %item% for %price%$"
  142. #Log message for sold items
  143. formatSell: "%player% has sold %amount% x %item% for %price%$"
  144. #Log message for sold all items
  145. formatSellAll: "%player% has sold all %amount% x %item% for %price%$"
  146.  
  147. buttons:
  148. #"Go back button"
  149. goBack:
  150. item:
  151. #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  152. material: BARRIER
  153. #Amount of the item
  154. amount: 1
  155. #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  156. damage: 0
  157. #(optional) Custom name
  158. name: "&b&lBack"
  159. #(optional) Lore, can contain multiple lines
  160. lore:
  161. - "&8▪ &7Right click to go back"
  162. #Slot in each shop's GUI
  163. slot: 49
  164. #"Previous page" button
  165. previousPage:
  166. item:
  167. material: PAPER
  168. quantity: 1
  169. name: "&b&lPrevious page"
  170. slot: 45
  171. #"Next page" button
  172. nextPage:
  173. item:
  174. material: PAPER
  175. quantity: 1
  176. name: "&b&lNext page"
  177. slot: 53
  178.  
  179. #Elements of the bulk buy GUI
  180. amountSelectionGUIBulkBuy:
  181. #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  182. size: 9
  183. #Choose if buttons type should be replaced with the bought item's type
  184. replaceButtonsType: true
  185. #Buttons
  186. buttons:
  187. #"Buy 1 stack" button
  188. buy1:
  189. #When no material is specified it will be the type of the item being bought
  190. item:
  191. quantity: 1
  192. name: "&aBuy [1] stack"
  193. lore:
  194. - "&7Price: &c%buy%$"
  195. #Value indicated the amount of stacks
  196. value: 1
  197. slot: 0
  198. #"Buy 2 stacks" button
  199. buy2:
  200. item:
  201. quantity: 2
  202. name: "&aBuy [2] stacks"
  203. lore:
  204. - "&7Price: &c%buy%$"
  205. value: 2
  206. slot: 1
  207. #"Buy 3 stacks" button
  208. buy3:
  209. item:
  210. quantity: 3
  211. name: "&aBuy [3] stacks"
  212. lore:
  213. - "&7Price: &c%buy%$"
  214. value: 3
  215. slot: 2
  216. #"buy 4 stacks" button
  217. buy4:
  218. item:
  219. quantity: 4
  220. name: "&aBuy [4] stacks"
  221. lore:
  222. - "&7Price: &c%buy%$"
  223. value: 4
  224. slot: 3
  225. #"Buy 5 stacks" button
  226. buy5:
  227. item:
  228. quantity: 5
  229. name: "&aBuy [5] stacks"
  230. lore:
  231. - "&7Price: &c%buy%$"
  232. value: 5
  233. slot: 4
  234. #"Buy 6 stacks" button
  235. buy6:
  236. item:
  237. quantity: 6
  238. name: "&aBuy [6] stacks"
  239. lore:
  240. - "&7Price: &c%buy%$"
  241. value: 6
  242. slot: 5
  243. #"Buy 7 stacks" button
  244. buy7:
  245. item:
  246. quantity: 7
  247. name: "&aBuy [7] stacks"
  248. lore:
  249. - "&7Price: &c%buy%$"
  250. value: 7
  251. slot: 6
  252. #"Buy 8 stacks" button
  253. buy8:
  254. item:
  255. quantity: 8
  256. name: "&aBuy [8] stacks"
  257. lore:
  258. - "&7Price: &c%buy%$"
  259. value: 8
  260. slot: 7
  261. #"Buy 9 stacks" button
  262. buy9:
  263. item:
  264. quantity: 9
  265. name: "&aBuy [9] stacks"
  266. lore:
  267. - "&7Price: &c%buy%$"
  268. value: 9
  269. slot: 8
  270.  
  271. #Elements of the bulk buy GUI
  272. amountSelectionGUIBulkSell:
  273. #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  274. size: 9
  275. #Choose if buttons type should be replaced with the sold item's type
  276. replaceButtonsType: true
  277. #Buttons
  278. buttons:
  279. #"Sell 1 stack" button
  280. sell1:
  281. #When no material is specified it will be the type of the item being bought
  282. item:
  283. quantity: 1
  284. name: "&4Sell [1] stack"
  285. lore:
  286. - "&7Price: &c%sell%$"
  287. #Value indicated the amount of stacks
  288. value: 1
  289. slot: 0
  290. #"Sell 2 stacks" button
  291. sell2:
  292. item:
  293. quantity: 2
  294. name: "&4Sell [2] stacks"
  295. lore:
  296. - "&7Price: &c%sell%$"
  297. value: 2
  298. slot: 1
  299. #"Sell 3 stacks" button
  300. sell3:
  301. item:
  302. quantity: 3
  303. name: "&4Sell [3] stacks"
  304. lore:
  305. - "&7Price: &c%sell%$"
  306. value: 3
  307. slot: 2
  308. #"Sell 4 stacks" button
  309. sell4:
  310. item:
  311. quantity: 4
  312. name: "&4Sell [4] stacks"
  313. lore:
  314. - "&7Price: &c%sell%$"
  315. value: 4
  316. slot: 3
  317. #"Sell 5 stacks" button
  318. sell5:
  319. item:
  320. quantity: 5
  321. name: "&4Sell [5] stacks"
  322. lore:
  323. - "&7Price: &c%sell%$"
  324. value: 5
  325. slot: 4
  326. #"Sell 6 stacks" button
  327. sell6:
  328. item:
  329. quantity: 6
  330. name: "&4Sell [6] stacks"
  331. lore:
  332. - "&7Price: &c%sell%$"
  333. value: 6
  334. slot: 5
  335. #"Sell 7 stacks" button
  336. sell7:
  337. item:
  338. quantity: 7
  339. name: "&4Sell [7] stacks"
  340. lore:
  341. - "&7Price: &c%sell%$"
  342. value: 7
  343. slot: 6
  344. #"Sell 8 stacks" button
  345. sell8:
  346. item:
  347. quantity: 8
  348. name: "&4Sell [8] stacks"
  349. lore:
  350. - "&7Price: &c%sell%$"
  351. value: 8
  352. slot: 7
  353. #"Sell 9 stacks" button
  354. sell9:
  355. item:
  356. quantity: 9
  357. name: "&4Sell [9] stacks"
  358. lore:
  359. - "&7Price: &c%sell%$"
  360. value: 9
  361. slot: 8
  362.  
  363. #Elements of the regular buy/sell GUI
  364. amountSelectionGUI:
  365. #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  366. size: 54
  367. #Slot of the item being bought/sold
  368. itemSlot: 22
  369. #Buttons
  370. buttons:
  371. #"Set to 1" button
  372. set1:
  373. item:
  374. material: STAINED_GLASS_PANE
  375. quantity: 1
  376. damage: 14
  377. name: "&2&lAdd 1"
  378. slot: 18
  379. #"Remove 10" button
  380. remove10:
  381. item:
  382. material: STAINED_GLASS_PANE
  383. quantity: 10
  384. damage: 14
  385. name: "&c&lRemove 10"
  386. slot: 19
  387. #"Remove 1" button
  388. remove1:
  389. item:
  390. material: STAINED_GLASS_PANE
  391. quantity: 1
  392. damage: 14
  393. name: "&c&lRemove 1"
  394. slot: 20
  395. #"Add 1" button
  396. add1:
  397. item:
  398. material: STAINED_GLASS_PANE
  399. quantity: 1
  400. damage: 5
  401. name: "&a&lAdd 1"
  402. slot: 24
  403. #"Add 10" button
  404. add10:
  405. item:
  406. material: STAINED_GLASS_PANE
  407. quantity: 10
  408. damage: 5
  409. name: "&a&lAdd 10"
  410. slot: 25
  411. #"Set to 16" button
  412. set16:
  413. item:
  414. material: STAINED_GLASS_PANE
  415. quantity: 16
  416. damage: 5
  417. name: "&a&lSet to 16"
  418. slot: 26
  419. #"Set to 64" button
  420. set64:
  421. item:
  422. material: STAINED_GLASS_PANE
  423. quantity: 64
  424. damage: 5
  425. name: "&a&lSet to 64"
  426. slot: 26
  427. #"Confirm" button
  428. confirm:
  429. item:
  430. material: STAINED_GLASS
  431. quantity: 1
  432. damage: 5
  433. name: "&a&lConfirm"
  434. slot: 39
  435. #"Sell all" button
  436. sellAll:
  437. item:
  438. material: STAINED_GLASS
  439. quantity: 1
  440. damage: 5
  441. name: "&a&lSell all"
  442. slot: 40
  443. #"Buy more" button
  444. buyMore:
  445. item:
  446. material: STAINED_GLASS
  447. quantity: 64
  448. damage: 5
  449. name: "&a&lBuy more"
  450. slot: 49
  451. #"Sell more" button
  452. sellMore:
  453. item:
  454. material: STAINED_GLASS
  455. quantity: 64
  456. damage: 5
  457. name: "&a&lSell more"
  458. slot: 49
  459. #"Cancel" button
  460. cancel:
  461. item:
  462. material: STAINED_GLASS
  463. quantity: 1
  464. damage: 14
  465. name: "&c&lCancel"
  466. slot: 41
  467.  
  468. shopMenuItems:
  469. #Has to be unique, value doesn't matter
  470. 1:
  471. item:
  472. #The same rules apply for material, amount, damage and lore as for goBackButton
  473. material: GRASS
  474. quantity: 1
  475. name: "&eBlocks"
  476. lore:
  477. - "Click to open shop"
  478. shop: "blocks"
  479. slot: 10
  480. 2:
  481. item:
  482. material: STAINED_CLAY
  483. quantity: 1
  484. damage: 13
  485. name: "&eDecorative Blocks"
  486. lore:
  487. - "Click to open shop"
  488. shop: "Decorative Blocks"
  489. slot: 11
  490. 3:
  491. item:
  492. material: DIAMOND
  493. quantity: 1
  494. name: "&eOres"
  495. lore:
  496. - "Click to open shop"
  497. shop: "Ores"
  498. slot: 28
  499. 5:
  500. item:
  501. material: COOKED_BEEF
  502. quantity: 1
  503. name: "&eFood"
  504. lore:
  505. - "Click to open shop"
  506. shop: "Food"
  507. slot: 33
  508. 6:
  509. item:
  510. material: DIAMOND_PICKAXE
  511. quantity: 1
  512. name: "&eTools"
  513. lore:
  514. - "Click to open shop"
  515. shop: "Tools"
  516. slot: 16
  517. 7:
  518. item:
  519. material: DIAMOND_CHESTPLATE
  520. quantity: 1
  521. name: "&eArmor"
  522. lore:
  523. - "Click to open shop"
  524. shop: "Armor"
  525. slot: 15
  526. 8:
  527. item:
  528. material: SEEDS
  529. quantity: 1
  530. name: "&eCrops"
  531. lore:
  532. - "Click to open shop"
  533. shop: "Crops"
  534. slot: 34
  535. 9:
  536. item:
  537. material: HOPPER
  538. quantity: 1
  539. name: "&eMisc"
  540. lore:
  541. - "Click to open shop"
  542. shop: "Misc"
  543. slot: 22
  544. 10:
  545. item:
  546. material: REDSTONE
  547. quantity: 1
  548. name: "&eRedstone"
  549. lore:
  550. - "Click to open shop"
  551. shop: "Redstone"
  552. slot: 29
  553. 11:
  554. item:
  555. material: STAINED_GLASS_PANE
  556. quantity: 1
  557. damage: 7
  558. name: "&5"
  559. shop: ""
  560. slot: 0
  561. 12:
  562. item:
  563. material: STAINED_GLASS_PANE
  564. quantity: 1
  565. damage: 7
  566. name: "&5"
  567. shop: ""
  568. slot: 1
  569. 13:
  570. item:
  571. material: STAINED_GLASS_PANE
  572. quantity: 1
  573. damage: 7
  574. name: "&5"
  575. shop: ""
  576. slot: 2
  577. 14:
  578. item:
  579. material: STAINED_GLASS_PANE
  580. quantity: 1
  581. damage: 7
  582. name: "&5"
  583. shop: ""
  584. slot: 3
  585. 15:
  586. item:
  587. material: DRAGON_EGG
  588. quantity: 1
  589. damage: 7
  590. name: "&dMinion Shop"
  591. shop: "Minion"
  592. slot: 4
  593. 16:
  594. item:
  595. material: STAINED_GLASS_PANE
  596. quantity: 1
  597. damage: 7
  598. name: "&dMinions"
  599. shop: ""
  600. slot: 5
  601. 17:
  602. item:
  603. material: STAINED_GLASS_PANE
  604. quantity: 1
  605. damage: 7
  606. name: "&5"
  607. shop: ""
  608. slot: 6
  609. 18:
  610. item:
  611. material: STAINED_GLASS_PANE
  612. quantity: 1
  613. damage: 7
  614. name: "&5"
  615. shop: ""
  616. slot: 7
  617. 19:
  618. item:
  619. material: STAINED_GLASS_PANE
  620. quantity: 1
  621. damage: 7
  622. name: "&5"
  623. shop: ""
  624. slot: 8
  625. 20:
  626. item:
  627. material: STAINED_GLASS_PANE
  628. quantity: 1
  629. damage: 7
  630. name: "&5"
  631. shop: ""
  632. slot: 9
  633. 21:
  634. item:
  635. material: STAINED_GLASS_PANE
  636. quantity: 1
  637. damage: 7
  638. name: "&5"
  639. shop: ""
  640. slot: 12
  641. 22:
  642. item:
  643. material: STAINED_GLASS_PANE
  644. quantity: 1
  645. damage: 7
  646. name: "&5"
  647. shop: ""
  648. slot: 14
  649. 23:
  650. item:
  651. spawner: true
  652. mob: PIG
  653. quantity: 1
  654. damage: 7
  655. lore:
  656. - "Click to open shop"
  657. name: "&eSpawners"
  658. shop: "Spawners"
  659. slot: 31
  660. 24:
  661. item:
  662. material: STAINED_GLASS_PANE
  663. quantity: 1
  664. damage: 7
  665. name: "&5"
  666. shop: ""
  667. slot: 17
  668. 25:
  669. item:
  670. material: FERMENTED_SPIDER_EYE
  671. quantity: 1
  672. lore:
  673. - "Click to open shop"
  674. name: "&eMob Drops"
  675. shop: "Mobdrops"
  676. slot: 13
  677. 26:
  678. item:
  679. material: STAINED_GLASS_PANE
  680. quantity: 1
  681. damage: 7
  682. name: "&5"
  683. shop: ""
  684. slot: 18
  685. 27:
  686. item:
  687. material: STAINED_GLASS_PANE
  688. quantity: 1
  689. damage: 7
  690. name: "&5"
  691. shop: ""
  692. slot: 19
  693. 28:
  694. item:
  695. material: STAINED_GLASS_PANE
  696. quantity: 1
  697. damage: 7
  698. name: "&5"
  699. shop: ""
  700. slot: 20
  701. 29:
  702. item:
  703. material: STAINED_GLASS_PANE
  704. quantity: 1
  705. damage: 7
  706. name: "&5"
  707. shop: ""
  708. slot: 21
  709. 30:
  710. item:
  711. material: STAINED_GLASS_PANE
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