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Nov 20th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. ---------------Shadow Max/Colossus by Shackluster---------------
  8.  
  9.  
  10. wait(0.2)
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Mouse = Player:GetMouse()
  18. Humanoid = Character.Humanoid
  19. Humanoid.Name = "Shadowmax"
  20. Humanoid.DisplayDistanceType = "None"
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. local BMUSIC = Instance.new("Sound",Character)
  35.  
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52.  
  53. --//=================================\\
  54. --|| USEFUL VALUES
  55. --\\=================================//
  56.  
  57. Animation_Speed = 3
  58. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  59. local Speed = 16
  60. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  63. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  64. local DAMAGEMULTIPLIER = 1
  65. local ANIM = "Idle"
  66. local ATTACK = false
  67. local EQUIPPED = false
  68. local HOLD = false
  69. local COMBO = 1
  70. local Rooted = false
  71. local SINE = 0
  72. local KEYHOLD = false
  73. local CHANGE = 2 / Animation_Speed
  74. local WALKINGANIM = false
  75. local ANIMATOR = Humanoid.Animator
  76. local ANIMATE = Character.Animate
  77. ANIMATE:remove()
  78. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  79. v:Stop();
  80. end
  81. local ROBLOXIDLEANIMATION = IT("Animation")
  82. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  83. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  84. --ROBLOXIDLEANIMATION.Parent = Humanoid
  85. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  86. WEAPONGUI.Name = "SHADOWMAX_GUI"
  87. script.Parent = WEAPONGUI
  88. Character.Archivable = true
  89. local CLONE = Character:Clone()
  90. CLONE.Parent = nil
  91. Character.Archivable = false
  92. local Effects = IT("Folder", Character)
  93. Effects.Name = "Effects"
  94. local UNANCHOR = true
  95. local SIZE = 1
  96. local FORM = "Normal"
  97. local SHADES = {}
  98. local TRANS = 0.5
  99. local SHADEDIST = 5
  100.  
  101. --//=================================\\
  102. --|| LOCAL IDS
  103. --\\=================================//
  104.  
  105. local GROWL = 1544355717
  106. local ROAR = 528589382
  107. local ECHOBLAST = 376976397
  108. local CAST = 459523898
  109. local ALCHEMY = 424195979
  110. local BUILDUP = 698824317
  111. local BIGBUILDUP = 874376217
  112. local IMPACT = 231917744
  113. local LARGE_EXPLOSION = 168513088
  114. local TURNUP = 299058146
  115.  
  116. --//=================================\\
  117. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  118. --\\=================================//
  119.  
  120. ArtificialHB = Instance.new("BindableEvent", script)
  121. ArtificialHB.Name = "ArtificialHB"
  122.  
  123. script:WaitForChild("ArtificialHB")
  124.  
  125. frame = Frame_Speed
  126. tf = 0
  127. allowframeloss = false
  128. tossremainder = false
  129. lastframe = tick()
  130. script.ArtificialHB:Fire()
  131.  
  132. game:GetService("RunService").Heartbeat:connect(function(s, p)
  133. tf = tf + s
  134. if tf >= frame then
  135. if allowframeloss then
  136. script.ArtificialHB:Fire()
  137. lastframe = tick()
  138. else
  139. for i = 1, math.floor(tf / frame) do
  140. script.ArtificialHB:Fire()
  141. end
  142. lastframe = tick()
  143. end
  144. if tossremainder then
  145. tf = 0
  146. else
  147. tf = tf - frame * math.floor(tf / frame)
  148. end
  149. end
  150. end)
  151.  
  152. --//=================================\\
  153. --\\=================================//
  154.  
  155. --//=================================\\
  156. --|| SOME FUNCTIONS
  157. --\\=================================//
  158.  
  159. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  160. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  161. end
  162.  
  163. function PositiveAngle(NUMBER)
  164. if NUMBER >= 0 then
  165. NUMBER = 0
  166. end
  167. return NUMBER
  168. end
  169.  
  170. function NegativeAngle(NUMBER)
  171. if NUMBER <= 0 then
  172. NUMBER = 0
  173. end
  174. return NUMBER
  175. end
  176.  
  177. function Swait(NUMBER)
  178. if NUMBER == 0 or NUMBER == nil then
  179. ArtificialHB.Event:wait()
  180. else
  181. for i = 1, NUMBER do
  182. ArtificialHB.Event:wait()
  183. end
  184. end
  185. end
  186.  
  187. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  188. local NEWMESH = IT(MESH)
  189. if MESH == "SpecialMesh" then
  190. NEWMESH.MeshType = MESHTYPE
  191. if MESHID ~= "nil" and MESHID ~= "" then
  192. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  193. end
  194. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  195. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  196. end
  197. end
  198. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  199. NEWMESH.Scale = SCALE
  200. NEWMESH.Parent = PARENT
  201. return NEWMESH
  202. end
  203.  
  204. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  205. local NEWPART = IT("Part")
  206. NEWPART.formFactor = FORMFACTOR
  207. NEWPART.Reflectance = REFLECTANCE
  208. NEWPART.Transparency = TRANSPARENCY
  209. NEWPART.CanCollide = false
  210. NEWPART.Locked = true
  211. NEWPART.Anchored = true
  212. if ANCHOR == false then
  213. NEWPART.Anchored = false
  214. end
  215. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  216. NEWPART.Name = NAME
  217. NEWPART.Size = SIZE
  218. NEWPART.Position = Torso.Position
  219. NEWPART.Material = MATERIAL
  220. NEWPART:BreakJoints()
  221. NEWPART.Parent = PARENT
  222. return NEWPART
  223. end
  224.  
  225. local function weldBetween(a, b)
  226. local weldd = Instance.new("ManualWeld")
  227. weldd.Part0 = a
  228. weldd.Part1 = b
  229. weldd.C0 = CFrame.new()
  230. weldd.C1 = b.CFrame:inverse() * a.CFrame
  231. weldd.Parent = a
  232. return weldd
  233. end
  234.  
  235.  
  236. function QuaternionFromCFrame(cf)
  237. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  238. local trace = m00 + m11 + m22
  239. if trace > 0 then
  240. local s = math.sqrt(1 + trace)
  241. local recip = 0.5 / s
  242. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  243. else
  244. local i = 0
  245. if m11 > m00 then
  246. i = 1
  247. end
  248. if m22 > (i == 0 and m00 or m11) then
  249. i = 2
  250. end
  251. if i == 0 then
  252. local s = math.sqrt(m00 - m11 - m22 + 1)
  253. local recip = 0.5 / s
  254. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  255. elseif i == 1 then
  256. local s = math.sqrt(m11 - m22 - m00 + 1)
  257. local recip = 0.5 / s
  258. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  259. elseif i == 2 then
  260. local s = math.sqrt(m22 - m00 - m11 + 1)
  261. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  262. end
  263. end
  264. end
  265.  
  266. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  267. local xs, ys, zs = x + x, y + y, z + z
  268. local wx, wy, wz = w * xs, w * ys, w * zs
  269. local xx = x * xs
  270. local xy = x * ys
  271. local xz = x * zs
  272. local yy = y * ys
  273. local yz = y * zs
  274. local zz = z * zs
  275. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  276. end
  277.  
  278. function QuaternionSlerp(a, b, t)
  279. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  280. local startInterp, finishInterp;
  281. if cosTheta >= 0.0001 then
  282. if (1 - cosTheta) > 0.0001 then
  283. local theta = ACOS(cosTheta)
  284. local invSinTheta = 1 / SIN(theta)
  285. startInterp = SIN((1 - t) * theta) * invSinTheta
  286. finishInterp = SIN(t * theta) * invSinTheta
  287. else
  288. startInterp = 1 - t
  289. finishInterp = t
  290. end
  291. else
  292. if (1 + cosTheta) > 0.0001 then
  293. local theta = ACOS(-cosTheta)
  294. local invSinTheta = 1 / SIN(theta)
  295. startInterp = SIN((t - 1) * theta) * invSinTheta
  296. finishInterp = SIN(t * theta) * invSinTheta
  297. else
  298. startInterp = t - 1
  299. finishInterp = t
  300. end
  301. end
  302. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  303. end
  304.  
  305. function Clerp(a, b, t)
  306. local qa = {QuaternionFromCFrame(a)}
  307. local qb = {QuaternionFromCFrame(b)}
  308. local ax, ay, az = a.x, a.y, a.z
  309. local bx, by, bz = b.x, b.y, b.z
  310. local _t = 1 - t
  311. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  312. end
  313.  
  314. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  315. local frame = IT("Frame")
  316. frame.BackgroundTransparency = TRANSPARENCY
  317. frame.BorderSizePixel = BORDERSIZEPIXEL
  318. frame.Position = POSITION
  319. frame.Size = SIZE
  320. frame.BackgroundColor3 = COLOR
  321. frame.BorderColor3 = BORDERCOLOR
  322. frame.Name = NAME
  323. frame.Parent = PARENT
  324. return frame
  325. end
  326.  
  327. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  328. local label = IT("TextLabel")
  329. label.BackgroundTransparency = 1
  330. label.Size = UD2(1, 0, 1, 0)
  331. label.Position = UD2(0, 0, 0, 0)
  332. label.TextColor3 = TEXTCOLOR
  333. label.TextStrokeTransparency = STROKETRANSPARENCY
  334. label.TextTransparency = TRANSPARENCY
  335. label.FontSize = TEXTFONTSIZE
  336. label.Font = TEXTFONT
  337. label.BorderSizePixel = BORDERSIZEPIXEL
  338. label.TextScaled = false
  339. label.Text = TEXT
  340. label.Name = NAME
  341. label.Parent = PARENT
  342. return label
  343. end
  344.  
  345. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  346. if DoesCourontine == false then
  347. local Direction = CF(Part.Position,ToLocation)
  348. local Distance = (Part.Position - ToLocation).magnitude
  349. for i = 1, AmountOfTime do
  350. Swait()
  351. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  352. Direction = Part.CFrame
  353. end
  354. Part:remove()
  355. elseif DoesCourontine == true then
  356. coroutine.resume(coroutine.create(function()
  357. local Direction = CF(Part.Position,ToLocation)
  358. local Distance = (Part.Position - ToLocation).magnitude
  359. for i = 1, AmountOfTime do
  360. Swait()
  361. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  362. Direction = Part.CFrame
  363. end
  364. Part:remove()
  365. end))
  366. end
  367. end
  368.  
  369. function NoOutlines(PART)
  370. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  371. end
  372.  
  373. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  374. local NEWWELD = IT(TYPE)
  375. NEWWELD.Part0 = PART0
  376. NEWWELD.Part1 = PART1
  377. NEWWELD.C0 = C0
  378. NEWWELD.C1 = C1
  379. NEWWELD.Parent = PARENT
  380. return NEWWELD
  381. end
  382.  
  383. local S = IT("Sound")
  384. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  385. local NEWSOUND = nil
  386. coroutine.resume(coroutine.create(function()
  387. NEWSOUND = S:Clone()
  388. NEWSOUND.Parent = PARENT
  389. NEWSOUND.Volume = VOLUME
  390. NEWSOUND.Pitch = PITCH
  391. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  392. NEWSOUND:play()
  393. if DOESLOOP == true then
  394. NEWSOUND.Looped = true
  395. else
  396. repeat wait(1) until NEWSOUND.Playing == false
  397. NEWSOUND:remove()
  398. end
  399. end))
  400. return NEWSOUND
  401. end
  402.  
  403. function CFrameFromTopBack(at, top, back)
  404. local right = top:Cross(back)
  405. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  406. end
  407.  
  408. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  409. function WACKYEFFECT(Table)
  410. local TYPE = (Table.EffectType or "Sphere")
  411. local SIZE = (Table.Size or VT(1,1,1))
  412. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  413. local TRANSPARENCY = (Table.Transparency or 0)
  414. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  415. local CFRAME = (Table.CFrame or Torso.CFrame)
  416. local MOVEDIRECTION = (Table.MoveToPos or nil)
  417. local ROTATION1 = (Table.RotationX or 0)
  418. local ROTATION2 = (Table.RotationY or 0)
  419. local ROTATION3 = (Table.RotationZ or 0)
  420. local MATERIAL = (Table.Material or "Neon")
  421. local COLOR = (Table.Color or C3(1,1,1))
  422. local TIME = (Table.Time or 45)
  423. local SOUNDID = (Table.SoundID or nil)
  424. local SOUNDPITCH = (Table.SoundPitch or nil)
  425. local SOUNDVOLUME = (Table.SoundVolume or nil)
  426. coroutine.resume(coroutine.create(function()
  427. local PLAYSSOUND = false
  428. local SOUND = nil
  429. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  430. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  431. PLAYSSOUND = true
  432. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  433. end
  434. EFFECT.Color = COLOR
  435. local MSH = nil
  436. if TYPE == "Sphere" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  438. elseif TYPE == "Block" or TYPE == "Box" then
  439. MSH = IT("BlockMesh",EFFECT)
  440. MSH.Scale = SIZE
  441. elseif TYPE == "Cylinder" then
  442. MSH = IT("CylinderMesh",EFFECT)
  443. MSH.Scale = SIZE
  444. elseif TYPE == "Wave" then
  445. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  446. elseif TYPE == "Ring" then
  447. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  448. elseif TYPE == "Slash" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  450. elseif TYPE == "Round Slash" then
  451. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  452. elseif TYPE == "Swirl" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  454. elseif TYPE == "Skull" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  456. elseif TYPE == "Crystal" then
  457. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  458. elseif TYPE == "Crown" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0))
  460. end
  461. if MSH ~= nil then
  462. local MOVESPEED = nil
  463. if MOVEDIRECTION ~= nil then
  464. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  465. end
  466. local GROWTH = SIZE - ENDSIZE
  467. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  468. if TYPE == "Block" then
  469. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  470. else
  471. EFFECT.CFrame = CFRAME
  472. end
  473. for LOOP = 1, TIME+1 do
  474. Swait()
  475. MSH.Scale = MSH.Scale - GROWTH/TIME
  476. if TYPE == "Wave" then
  477. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  478. end
  479. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  480. if TYPE == "Block" then
  481. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  482. else
  483. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  484. end
  485. if MOVEDIRECTION ~= nil then
  486. local ORI = EFFECT.Orientation
  487. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  488. EFFECT.Orientation = ORI
  489. end
  490. end
  491. EFFECT.Transparency = 1
  492. if PLAYSSOUND == false then
  493. EFFECT:remove()
  494. else
  495. repeat Swait() until SOUND.Playing == false
  496. EFFECT:remove()
  497. end
  498. else
  499. if PLAYSSOUND == false then
  500. EFFECT:remove()
  501. else
  502. repeat Swait() until SOUND.Playing == false
  503. EFFECT:remove()
  504. end
  505. end
  506. end))
  507. end
  508.  
  509. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  510. function Lightning(Table)
  511. local Color = Table.Color or C3(1,1,1)
  512. local StartPos = Table.Start or Torso.Position
  513. local EndPos = Table.End or Mouse.Hit.p
  514. local SegmentLength = Table.SegmentL or 2
  515. local Thickness = Table.Thickness or 0.1
  516. local Dissapear = Table.DoesFade or false
  517. local Parent = Table.Ignore or Character
  518. local MaxDist = Table.MaxDist or 400
  519. local Branches = Table.Branches or false
  520. local Thicken = Table.Thicken or false
  521. local FadeTime = Table.FadeTime or 15
  522. local FadeIn = Table.FadeIn or false
  523. local Material = Table.Material or "Neon"
  524. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  525. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  526. local LIGHTNINGMODEL = IT("Model",Effects)
  527. LIGHTNINGMODEL.Name = "Lightning"
  528. local LastBolt = nil
  529. for E = 1, DISTANCE do
  530. local ExtraSize = 0
  531. if Thicken == true then
  532. ExtraSize = (DISTANCE-E)/15
  533. end
  534. local TRANSPARENCY = 0
  535. if FadeIn == true then
  536. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  537. if TRANSPARENCY < 0 then
  538. TRANSPARENCY = 0
  539. end
  540. end
  541. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  542. PART.Color = Color
  543. MakeForm(PART,"Cyl")
  544. if LastBolt == nil then
  545. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  546. else
  547. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  548. end
  549. LastBolt = PART
  550. if Branches == true and E < (DISTANCE-5) then
  551. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  552. if CHOICE == 1 then
  553. local LASTBRANCH = nil
  554. for i = 1, MRANDOM(2,5) do
  555. local ExtraSize2 = 0
  556. if Thicken == true then
  557. ExtraSize = ((DISTANCE-E)/25)/i
  558. end
  559. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  560. PART.Color = Color
  561. MakeForm(PART,"Cyl")
  562. if LASTBRANCH == nil then
  563. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  564. else
  565. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  566. end
  567. LASTBRANCH = PART
  568. end
  569. end
  570. end
  571. end
  572. if Dissapear == true then
  573. coroutine.resume(coroutine.create(function()
  574. for i = 1, FadeTime do
  575. Swait()
  576. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  577. if c.ClassName == "Part" then
  578. c.Transparency = c.Transparency + (i/FadeTime)/10
  579. end
  580. end
  581. end
  582. LIGHTNINGMODEL:remove()
  583. end))
  584. elseif Dissapear == false then
  585. Debris:AddItem(LIGHTNINGMODEL,0.1)
  586. end
  587. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  588. end
  589.  
  590. local DECAL = IT("Decal")
  591. function MagicRing(PART,CFRAME)
  592. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
  593. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  594. local MESH = IT("BlockMesh",RING)
  595. local BOTTOMTEXTURE = DECAL:Clone()
  596. BOTTOMTEXTURE.Parent = RING
  597. BOTTOMTEXTURE.Face = "Bottom"
  598. BOTTOMTEXTURE.Name = "BottomTexture"
  599. local TOPTEXTURE = DECAL:Clone()
  600. TOPTEXTURE.Parent = RING
  601. TOPTEXTURE.Face = "Top"
  602. TOPTEXTURE.Name = "TopTexture"
  603. local LIGHT = IT("PointLight",RING)
  604. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  605. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  606. return RING,WELD,MESH
  607. end
  608.  
  609. function MakeForm(PART,TYPE)
  610. if TYPE == "Cyl" then
  611. local MSH = IT("CylinderMesh",PART)
  612. elseif TYPE == "Ball" then
  613. local MSH = IT("SpecialMesh",PART)
  614. MSH.MeshType = "Sphere"
  615. elseif TYPE == "Wedge" then
  616. local MSH = IT("SpecialMesh",PART)
  617. MSH.MeshType = "Wedge"
  618. end
  619. end
  620.  
  621. Debris = game:GetService("Debris")
  622.  
  623. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  624. local DIRECTION = CF(StartPos,EndPos).lookVector
  625. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  626. end
  627.  
  628. function ReSize()
  629. Humanoid.Parent = nil
  630. RootPart.Size = VT(2,2,1)*SIZE
  631. Torso.Size = VT(2,2,1)*SIZE
  632. RightArm.Size = VT(1,2,1)*SIZE
  633. RightLeg.Size = VT(1,2,1)*SIZE
  634. LeftArm.Size = VT(1,2,1)*SIZE
  635. LeftLeg.Size = VT(1,2,1)*SIZE
  636. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  637. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  638. if SIZE == 1 then
  639. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE)
  640. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE)
  641. else
  642. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE)
  643. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE)
  644. end
  645. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  646. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  647. Head.Size = VT(2,1,1)*SIZE
  648. RootJoint.Parent = RootPart
  649. Neck.Parent = Torso
  650. RightShoulder.Parent = Torso
  651. LeftShoulder.Parent = Torso
  652. RightHip.Parent = Torso
  653. LeftHip.Parent = Torso
  654. Humanoid.Parent = Character
  655. end
  656.  
  657. ReSize()
  658.  
  659. function FindTorso(MODEL,ROOT)
  660. if ROOT == false then
  661. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  662. else
  663. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  664. end
  665. end
  666.  
  667. --//=================================\\
  668. --|| WEAPON CREATION
  669. --\\=================================//
  670.  
  671. local SKILLTEXTCOLOR = C3(1,1,1)
  672. local SKILLFONT = "Fantasy"
  673. local SKILLTEXTSIZE = 6
  674.  
  675. local ATTACKS = {"Q-Shadow Blast","E-Chain Reaction","R-Blight Ravage","Z-The Colossus","X-And Then There Were Two"}
  676. local ATTACKS2 = {"Q-Sound Tremor","E-Blighted Solar Flare","R-Alchemic Chaos","Z-Revert","X-UNUSABLE"}
  677. local ATTACKS3 = {"Q-Double Shades","E-A Third","R-Twin Lightning","Z-UNUSABLE","X-Revert"}
  678. --local ATTACKSFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  679. --local TEXT = CreateLabel(ATTACKSFRAME, "[ATTACKS]", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0.5, "Skill text")
  680.  
  681. local GUIS = {}
  682. for i = 1, #ATTACKS do
  683. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.90-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  684. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  685. SKILLTEXT.TextXAlignment = "Left"
  686. table.insert(GUIS,SKILLTEXT)
  687. end
  688.  
  689. --//=================================\\
  690. --|| DAMAGING
  691. --\\=================================//
  692.  
  693. function ONESHOT(MODEL)
  694. MODEL:BreakJoints()
  695. for index, CHILD in pairs(MODEL:GetChildren()) do
  696. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  697. if CHILD.Name == "Head" then
  698. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  699. else
  700. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  701. end
  702. CHILD:remove()
  703. end
  704. end
  705. end
  706.  
  707. function ApplyAoE(POSITION,RANGE)
  708. local KILLS = 0
  709. for index, CHILD in pairs(workspace:GetDescendants()) do
  710. if CHILD.ClassName == "Model" and CHILD ~= Character then
  711. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  712. if HUM then
  713. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  714. if TORSO then
  715. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  716. ONESHOT(CHILD)
  717. KILLS = KILLS + 1
  718. end
  719. end
  720. end
  721. end
  722. end
  723. if KILLS > 0 then
  724. return true
  725. else
  726. return false
  727. end
  728. end
  729.  
  730. --//=================================\\
  731. --|| NORMAL ATTACKS
  732. --\\=================================//
  733.  
  734. function ShadowBlast()
  735. CreateSound(GROWL,Head,10,1,false)
  736. ATTACK = true
  737. Rooted = false
  738. local GYRO = IT("BodyGyro",RootPart)
  739. GYRO.D = 20
  740. GYRO.P = 4000
  741. GYRO.MaxTorque = VT(0,40000,0)
  742. coroutine.resume(coroutine.create(function()
  743. repeat
  744. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  745. Swait()
  746. until ATTACK == false
  747. GYRO:remove()
  748. end))
  749. for i=0, 0.4, 0.1 / Animation_Speed do
  750. Swait()
  751. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  755. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  756. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  757. end
  758. BULLET = function(CFRAME,TIMER)
  759. if TIMER > 0 then
  760. coroutine.resume(coroutine.create(function()
  761. for i =1, 100 do
  762. Swait()
  763. local HIT,POS,NORMAL = Raycast(CFRAME.p,CFRAME.lookVector,1,Character)
  764. if HIT then
  765. ApplyAoE(POS,10,15,17,15,false,false)
  766. for i = 1, 5 do
  767. WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,8,31), Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 5})
  768. end
  769. local E = MRANDOM(5,7)
  770. for i = 1, E do
  771. local CFRAME = CF(POS) * ANGLES(RAD(0), RAD((360/E)*i), RAD(0))
  772. BULLET(CFRAME,TIMER - 1)
  773. end
  774. break
  775. else
  776. WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Skull", Size = (VT(1,1,1)+VT(0.3,0.3,0.3)*SIN(i/4))*6, Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  777. CFRAME = CFRAME * CF(0,0,-1)
  778. end
  779. end
  780. end))
  781. end
  782. end
  783. BULLET(CF(RootPart.Position,Mouse.Hit.p),3)
  784. for i=0, 1, 0.1 / Animation_Speed do
  785. Swait()
  786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  790. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  792. end
  793. ATTACK = false
  794. Rooted = false
  795. end
  796. function ChainReaction()
  797. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  798. if HITFLOOR then
  799. ATTACK = true
  800. Rooted = true
  801. UNANCHOR = false
  802. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  803. WELD:remove()
  804. RING.Anchored = true
  805. RING.CFrame = CF(HITPOS)
  806. local RINGON = true
  807. CreateSound(TURNUP,RING,10,1,false)
  808. coroutine.resume(coroutine.create(function()
  809. coroutine.resume(coroutine.create(function()
  810. for i = 1, 70 do
  811. Swait()
  812. MESH.Scale = MESH.Scale + VT(15,0,15)
  813. end
  814. end))
  815. repeat
  816. Swait()
  817. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  818. until RINGON == false
  819. for i = 1, 70 do
  820. Swait()
  821. MESH.Scale = MESH.Scale - VT(15,0,15)
  822. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  823. end
  824. RING:remove()
  825. end))
  826. for i=0, 0.6, 0.1 / Animation_Speed do
  827. Swait()
  828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  834. end
  835. EXPLODE = function(POS)
  836. coroutine.resume(coroutine.create(function()
  837. local CFRAME = CF(POS)
  838. for e = 1, 16 do
  839. local AREA = CF(CFRAME * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,MRANDOM(-25,35),MRANDOM(-75,75)).p)
  840. for i = 1, 3 do
  841. WACKYEFFECT({Time = MRANDOM(30,40), EffectType = "Sphere", Size = VT(5,15,5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 5})
  842. end
  843. wait(0.1)
  844. local DETONATE = ApplyAoE(AREA.p,75)
  845. for i = 1, 5 do
  846. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(120,1,120), Transparency = 0.3, Transparency2 = 1, CFrame = AREA * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  847. WACKYEFFECT({Time = MRANDOM(30,40)*3, EffectType = "Sphere", Size = VT(5,15,5)*3, Size2 = VT(15,20,15)*5, Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 0.8, SoundVolume = 5})
  848. end
  849. if DETONATE == true then
  850. EXPLODE(AREA.p)
  851. end
  852. wait(0.07)
  853. end
  854. end))
  855. end
  856. coroutine.resume(coroutine.create(function()
  857. local LOOP = 0
  858. local RESPOND = false
  859. for i = 1, 450 do
  860. Swait()
  861. LOOP = LOOP + 1
  862. local REACT = ApplyAoE(RING.Position,25)
  863. if REACT == true then
  864. RESPOND = true
  865. break
  866. else
  867. if LOOP >= 10 then
  868. for i = 1, 3 do
  869. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(31,1,31), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  870. end
  871. end
  872. end
  873. end
  874. RINGON = false
  875. if RESPOND == true then
  876. EXPLODE(RING.Position+VT(0,15,0))
  877. end
  878. end))
  879. for i=1, 100 do
  880. Swait()
  881. RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*2,0.6)
  882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  886. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  888. end
  889. UNANCHOR = true
  890. ATTACK = false
  891. Rooted = false
  892. end
  893. end
  894. function BlightRavage()
  895. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  896. if HITFLOOR then
  897. ATTACK = true
  898. Rooted = true
  899. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  900. WELD:remove()
  901. RING.Anchored = true
  902. RING.CFrame = CF(HITPOS)
  903. local RINGON = true
  904. CreateSound(TURNUP,Effects,10,0.8,false)
  905. coroutine.resume(coroutine.create(function()
  906. coroutine.resume(coroutine.create(function()
  907. for i = 1, 240 do
  908. Swait()
  909. MESH.Scale = MESH.Scale + VT(45,0,45)
  910. end
  911. end))
  912. repeat
  913. Swait()
  914. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  915. until RINGON == false
  916. for i = 1, 240 do
  917. Swait()
  918. MESH.Scale = MESH.Scale - VT(45,0,45)
  919. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  920. end
  921. RING:remove()
  922. end))
  923. for i=0, 4, 0.1 / Animation_Speed do
  924. Swait()
  925. local AREA = RootPart.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(2,18))
  926. local TIMER = MRANDOM(30,50)/2
  927. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  928. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  933. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  935. end
  936. CreateSound(ECHOBLAST,Effects,10,0.2,false)
  937. CreateSound(IMPACT,Effects,10,0.2,false)
  938. coroutine.resume(coroutine.create(function()
  939. local BOOM = CreatePart(3, Effects, "Neon", 0, 0.2, BRICKC("Really black"), "Effect", VT(0,0,0), true)
  940. MakeForm(BOOM,"Ball")
  941. local BOOM2 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Effect", VT(0,0,0), true)
  942. MakeForm(BOOM2,"Ball")
  943. for i = 1, 250 do
  944. Swait()
  945. BOOM.Size = BOOM.Size + VT(0.7,0.7,0.7)*2
  946. BOOM2.Size = BOOM.Size - VT(0.3,0.3,0.3)
  947. ApplyAoE(BOOM.Position,BOOM.Size.X/2)
  948. local AREA = BOOM.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,BOOM.Size.X/1.7)
  949. local TIMER = MRANDOM(30,50)
  950. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  951. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  952. end
  953. RINGON = false
  954. for i = 1, 20 do
  955. Swait()
  956. BOOM.Transparency = BOOM.Transparency + 0.8/20
  957. BOOM2.Transparency = BOOM2.Transparency + 1/20
  958. end
  959. BOOM:remove()
  960. BOOM2:remove()
  961. end))
  962. repeat
  963. Swait()
  964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  968. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  970. until RINGON == false
  971. ATTACK = false
  972. Rooted = false
  973. end
  974. end
  975.  
  976. --//=================================\\
  977. --|| COLOSSUS ATTACKS
  978. --\\=================================//
  979.  
  980. function SoundTremor()
  981. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  982. if HITFLOOR then
  983. ATTACK = true
  984. Rooted = true
  985. for i=0, 1, 0.1 / Animation_Speed do
  986. Swait()
  987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  991. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. end
  994. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  995. WELD:remove()
  996. RING.Anchored = true
  997. RING.CFrame = CF(HITPOS)
  998. local RING2,WELD,MESH2 = MagicRing(RootPart,CF(0,0,0))
  999. WELD:remove()
  1000. RING2.Anchored = true
  1001. RING2.CFrame = CF(HITPOS)
  1002. local RINGON = true
  1003. CreateSound(TURNUP,Effects,4,0.8,false)
  1004. coroutine.resume(coroutine.create(function()
  1005. coroutine.resume(coroutine.create(function()
  1006. for i = 1, 24 do
  1007. Swait()
  1008. MESH.Scale = MESH.Scale + VT(125,0,125)
  1009. MESH2.Scale = MESH.Scale/2
  1010. end
  1011. end))
  1012. repeat
  1013. Swait()
  1014. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1015. RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0))
  1016. until RINGON == false
  1017. for i = 1, 24 do
  1018. Swait()
  1019. MESH.Scale = MESH.Scale - VT(125,0,125)
  1020. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1021. MESH2.Scale = MESH.Scale/2
  1022. RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0))
  1023. end
  1024. RING:remove()
  1025. RING2:remove()
  1026. end))
  1027. local TAUNT = CreateSound(ROAR,Effects,10,1,false)
  1028. for i=0, 4, 0.1 / Animation_Speed do
  1029. Swait()
  1030. TAUNT.Parent = Effects
  1031. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1032. if HITFLOOR and MRANDOM(1,3) == 1 then
  1033. local AREA = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(3,50))
  1034. local BOULDER = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(10,10,10), true)
  1035. BOULDER.Color = C3(0,0,0)
  1036. BOULDER.CFrame = AREA
  1037. MakeForm(BOULDER,"Ball")
  1038. coroutine.resume(coroutine.create(function()
  1039. FireArc(BOULDER,AREA*CF(0,0,MRANDOM(15,160)).p,60,10,false)
  1040. local POS = BOULDER.Position
  1041. for i = 1, 3 do
  1042. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*2, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1043. end
  1044. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(51,51,51), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1045. ApplyAoE(POS,35)
  1046. end))
  1047. end
  1048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  1050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1052. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1054. end
  1055. coroutine.resume(coroutine.create(function()
  1056. wait(1)
  1057. RINGON = false
  1058. end))
  1059. ATTACK = false
  1060. Rooted = false
  1061. end
  1062. end
  1063. function BlightedSolarFlares()
  1064. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1065. if HITFLOOR then
  1066. ATTACK = true
  1067. Rooted = true
  1068. UNANCHOR = false
  1069. for i=0, 0.6, 0.1 / Animation_Speed do
  1070. Swait()
  1071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1075. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1077. end
  1078. for i=1, 120 do
  1079. Swait()
  1080. RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*3,0.7)
  1081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1085. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. end
  1088. local A = false
  1089. coroutine.resume(coroutine.create(function()
  1090. repeat
  1091. Swait()
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098. until A == true
  1099. for i=0, 0.6, 0.1 / Animation_Speed do
  1100. Swait()
  1101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1105. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. end
  1108. UNANCHOR = true
  1109. ATTACK = false
  1110. Rooted = false
  1111. end))
  1112. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1113. WELD:remove()
  1114. RING.Anchored = true
  1115. RING.CFrame = CF(RootPart.Position+VT(0,15,0))
  1116. local RINGON = true
  1117. CreateSound(BIGBUILDUP,Effects,10,0.8,false)
  1118. coroutine.resume(coroutine.create(function()
  1119. repeat
  1120. Swait()
  1121. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1122. until RINGON == false
  1123. for i = 1, 140 do
  1124. Swait()
  1125. MESH.Scale = MESH.Scale - VT(45,0,45)
  1126. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1127. end
  1128. RING:remove()
  1129. end))
  1130. for i = 1, 140 do
  1131. Swait()
  1132. MESH.Scale = MESH.Scale + VT(45,0,45)
  1133. end
  1134. wait(0.1)
  1135. A = true
  1136. for i = 1, 16 do
  1137. Swait(4)
  1138. local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(7,7,10), true)
  1139. local POS = CF(RING.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,45))
  1140. BULLET.CFrame = CF(POS.p,Mouse.Hit.p)
  1141. BULLET.Color = C3(0,0,0)
  1142. MakeForm(BULLET,"Ball")
  1143. coroutine.resume(coroutine.create(function()
  1144. for i =1, 200 do
  1145. Swait()
  1146. local HIT,POS,NORMAL = Raycast(BULLET.Position,BULLET.CFrame.lookVector,5,Character)
  1147. if HIT then
  1148. for i = 1, 3 do
  1149. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*7, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1150. end
  1151. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60)/1.6, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 10})
  1152. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1153. ApplyAoE(POS,65)
  1154. break
  1155. else
  1156. BULLET.CFrame = Clerp(BULLET.CFrame,CF(BULLET.Position,Mouse.Hit.p),0.001) * CF(0,0,-4)
  1157. end
  1158. end
  1159. BULLET:remove()
  1160. end))
  1161. end
  1162. RINGON = false
  1163. end
  1164. end
  1165. function AlchemicChaos()
  1166. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1167. if HITFLOOR then
  1168. ATTACK = true
  1169. Rooted = true
  1170. local GYRO = IT("BodyGyro",RootPart)
  1171. GYRO.D = 20
  1172. GYRO.P = 4000
  1173. GYRO.MaxTorque = VT(0,40000,0)
  1174. coroutine.resume(coroutine.create(function()
  1175. repeat
  1176. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1177. Swait()
  1178. until ATTACK == false
  1179. GYRO:remove()
  1180. end))
  1181. CreateSound(ALCHEMY,Effects,5,1,false)
  1182. for i=0, 1, 0.1 / Animation_Speed do
  1183. Swait()
  1184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. end
  1191. for i=0, 0.3, 0.1 / Animation_Speed do
  1192. Swait()
  1193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1197. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1199. end
  1200. coroutine.resume(coroutine.create(function()
  1201. local CFRAME = RootPart.CFrame
  1202. for i = 1, 40 do
  1203. Swait()
  1204. local POS = CFRAME*CF(MRANDOM(-25,25),0,-i*22)
  1205. local HITFLOOR,HITPOS = Raycast(POS.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1206. if HITFLOOR then
  1207. coroutine.resume(coroutine.create(function()
  1208. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1209. WELD:remove()
  1210. RING.Anchored = true
  1211. RING.CFrame = CF(HITPOS)
  1212. local RINGON = true
  1213. coroutine.resume(coroutine.create(function()
  1214. repeat
  1215. Swait()
  1216. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1217. until RINGON == false
  1218. for i = 1, 30 do
  1219. Swait()
  1220. MESH.Scale = MESH.Scale - VT(65,0,65)
  1221. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1222. end
  1223. RING:remove()
  1224. end))
  1225. for i = 1, 30 do
  1226. Swait()
  1227. MESH.Scale = MESH.Scale + VT(65,0,65)
  1228. end
  1229. local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(0))
  1230. ApplyAoE(HITPOS,25)
  1231. local TIMER = MRANDOM(10,40)
  1232. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(24,34,24), Size2 = VT(0,149,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1233. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(25,35,25), Size2 = VT(0,150,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1234. wait(1)
  1235. RINGON = false
  1236. end))
  1237. end
  1238. end
  1239. end))
  1240. for i=0, 1, 0.1 / Animation_Speed do
  1241. Swait()
  1242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1248. end
  1249. ATTACK = false
  1250. Rooted = false
  1251. end
  1252. end
  1253.  
  1254. --//=================================\\
  1255. --|| TWINS ATTACKS
  1256. --\\=================================//
  1257.  
  1258. function DoubleShades()
  1259. ATTACK = true
  1260. Rooted = false
  1261. for i=0, 1, 0.1 / Animation_Speed do
  1262. Swait()
  1263. for E = 1, #SHADES do
  1264. local SHADE = SHADES[E]
  1265. if E == 1 and SHADE[1].HumanoidRootPart then
  1266. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1267. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1268. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1269. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1270. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1271. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1274. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1275. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1276. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1277. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1278. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1279. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. end
  1282. end
  1283. end
  1284. ATTACK = false
  1285. Rooted = false
  1286. end
  1287. function AThird()
  1288. ATTACK = true
  1289. Rooted = false
  1290. for i=0, 1, 0.1 / Animation_Speed do
  1291. Swait()
  1292. for E = 1, #SHADES do
  1293. local SHADE = SHADES[E]
  1294. if E == 1 and SHADE[1].HumanoidRootPart then
  1295. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1296. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1297. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1298. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1299. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1303. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1304. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1305. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1306. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1307. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1308. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. end
  1311. end
  1312. end
  1313. ATTACK = false
  1314. Rooted = false
  1315. end
  1316. function TwinLightning()
  1317. ATTACK = true
  1318. Rooted = false
  1319. for i=0, 1, 0.1 / Animation_Speed do
  1320. Swait()
  1321. for E = 1, #SHADES do
  1322. local SHADE = SHADES[E]
  1323. if E == 1 and SHADE[1].HumanoidRootPart then
  1324. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1325. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1326. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1327. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1328. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1329. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1332. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1333. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1334. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1335. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1336. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1337. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. end
  1340. end
  1341. end
  1342. ATTACK = false
  1343. Rooted = false
  1344. end
  1345.  
  1346. --//=================================\\
  1347. --|| TRANSFORMATIONS
  1348. --\\=================================//
  1349.  
  1350. function Colossus()
  1351. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1352. if HITFLOOR then
  1353. ATTACK = true
  1354. Rooted = true
  1355. coroutine.resume(coroutine.create(function()
  1356. if FORM == "Normal" then
  1357. repeat
  1358. Swait()
  1359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. until ATTACK == false
  1366. else
  1367. repeat
  1368. Swait()
  1369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(32)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-32)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1373. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375. until ATTACK == false
  1376. end
  1377. end))
  1378. if FORM == "Normal" then
  1379. UNANCHOR = false
  1380. for i = 1, 150 do
  1381. Swait()
  1382. RootPart.CFrame = RootPart.CFrame * CF(0,(1-((150-i)/150))*0.75,0)
  1383. end
  1384. end
  1385. if FORM == "Normal" then
  1386. local RINGS = {}
  1387. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1388. WELD:remove()
  1389. RING.Anchored = true
  1390. RING.CFrame = CF(HITPOS)
  1391. table.insert(RINGS,{RING,MESH,WELD})
  1392. for i = 1, 6 do
  1393. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1394. table.insert(RINGS,{RING,MESH,WELD})
  1395. end
  1396. Swait()
  1397. for E = 1, #RINGS do
  1398. if E ~= 1 then
  1399. local A = RINGS[E][1]
  1400. local C = RINGS[E][3]
  1401. C:remove()
  1402. A.Anchored = true
  1403. A.CFrame = RootPart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1404. end
  1405. end
  1406. CreateSound(BIGBUILDUP,Effects,10,1,false)
  1407. coroutine.resume(coroutine.create(function()
  1408. repeat
  1409. Swait()
  1410. for E = 1, #RINGS do
  1411. local A = RINGS[E][1]
  1412. local B = RINGS[E][2]
  1413. A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1414. end
  1415. until ATTACK == false
  1416. for i = 1, 150 do
  1417. Swait()
  1418. for E = 1, #RINGS do
  1419. local A = RINGS[E][1]
  1420. local B = RINGS[E][2]
  1421. B.Scale = B.Scale - VT(7,0,7)*2
  1422. A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1423. end
  1424. end
  1425. for E = 1, #RINGS do
  1426. local A = RINGS[E][1]
  1427. local B = RINGS[E][2]
  1428. A:remove()
  1429. end
  1430. end))
  1431. for i = 1, 150 do
  1432. Swait()
  1433. for E = 1, #RINGS do
  1434. local A = RINGS[E][1]
  1435. local B = RINGS[E][2]
  1436. B.Scale = B.Scale + VT(7,0,7)*2
  1437. end
  1438. end
  1439. CreateSound(ROAR,Effects,10,1,false)
  1440. for i = 1, 140 do
  1441. Swait()
  1442. SIZE = SIZE + (1-((140-i)/140))*0.08
  1443. ReSize()
  1444. end
  1445. FORM = "Colossus"
  1446. Speed = 16*4
  1447. Humanoid.JumpPower = 200
  1448. else
  1449. for i = 1, 140 do
  1450. Swait()
  1451. SIZE = SIZE - (1-((140-i)/140))*0.08
  1452. ReSize()
  1453. end
  1454. FORM = "Normal"
  1455. Speed = 16
  1456. Humanoid.JumpPower = 50
  1457. SIZE = 1
  1458. ReSize()
  1459. end
  1460. UNANCHOR = true
  1461. ATTACK = false
  1462. Rooted = false
  1463. end
  1464. end
  1465. function Twins()
  1466. SHADEDIST = 5
  1467. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1468. if HITFLOOR then
  1469. UNANCHOR = false
  1470. ATTACK = true
  1471. Rooted = true
  1472. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1473. WELD:remove()
  1474. RING.Anchored = true
  1475. RING.CFrame = CF(HITPOS)
  1476. coroutine.resume(coroutine.create(function()
  1477. coroutine.resume(coroutine.create(function()
  1478. for i = 1, 70 do
  1479. Swait()
  1480. MESH.Scale = MESH.Scale + VT(15,0,15)
  1481. end
  1482. end))
  1483. repeat
  1484. Swait()
  1485. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1490. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492. until ATTACK == false
  1493. for i = 1, 70 do
  1494. Swait()
  1495. MESH.Scale = MESH.Scale - VT(15,0,15)
  1496. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1497. end
  1498. RING:remove()
  1499. end))
  1500. if FORM == "Normal" then
  1501. CreateSound(BUILDUP,Effects,10,1,false)
  1502. wait(2)
  1503. TRANS = 1
  1504. CreateSound(ECHOBLAST,Effects,8,1,false)
  1505. for i = 1, 4 do
  1506. WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1507. end
  1508. WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1509. local CLONE1 = CLONE:Clone()
  1510. local CLONE2 = CLONE:Clone()
  1511. CLONE1.Parent = Character
  1512. CLONE2.Parent = Character
  1513. local R1 = CLONE1.HumanoidRootPart
  1514. local T1 = CLONE1.Torso
  1515. local R2 = CLONE2.HumanoidRootPart
  1516. local T2 = CLONE2.Torso
  1517. R1.Anchored = true
  1518. R2.Anchored = true
  1519. R1.CFrame = RootPart.CFrame
  1520. R2.CFrame = RootPart.CFrame
  1521. table.insert(SHADES,{CLONE1,R1["RootJoint"],T1["Neck"],T1["Right Shoulder"],T1["Left Shoulder"],T1["Right Hip"],T1["Left Hip"]})
  1522. table.insert(SHADES,{CLONE2,R2["RootJoint"],T2["Neck"],T2["Right Shoulder"],T2["Left Shoulder"],T2["Right Hip"],T2["Left Hip"]})
  1523. coroutine.resume(coroutine.create(function()
  1524. repeat
  1525. Swait()
  1526. for E = 1, #SHADES do
  1527. local SHADE = SHADES[E]
  1528. if E == 1 and SHADE[1].HumanoidRootPart then
  1529. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1530. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1531. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1532. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1533. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1534. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1537. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1538. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1539. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1540. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1541. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1542. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. end
  1545. end
  1546. until ATTACK == false
  1547. end))
  1548. wait(1)
  1549. FORM = "Twins"
  1550. Speed = 45
  1551. else
  1552. SHADEDIST = 7
  1553. for i=0, 1.5, 0.1 / Animation_Speed do
  1554. Swait()
  1555. for E = 1, #SHADES do
  1556. local SHADE = SHADES[E]
  1557. if E == 1 and SHADE[1].HumanoidRootPart then
  1558. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1559. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1560. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1561. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1562. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1563. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1566. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1567. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  1568. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1569. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1570. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1571. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. end
  1574. end
  1575. end
  1576. SHADEDIST = 0
  1577. for i=0, 0.35, 0.1 / Animation_Speed do
  1578. Swait()
  1579. for E = 1, #SHADES do
  1580. local SHADE = SHADES[E]
  1581. if E == 1 and SHADE[1].HumanoidRootPart then
  1582. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.4)
  1583. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1584. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1586. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1587. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1590. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.4)
  1591. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  1592. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1594. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1595. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1597. end
  1598. end
  1599. end
  1600. SHADES[1][1]:remove()
  1601. SHADES[2][1]:remove()
  1602. SHADES = {}
  1603. TRANS = 0.5
  1604. CreateSound(GROWL,Head,10,1,false)
  1605. CreateSound(ECHOBLAST,Effects,8,0.6,false)
  1606. CreateSound(ECHOBLAST,Effects,8,0.8,false)
  1607. CreateSound(ECHOBLAST,Effects,8,1,false)
  1608. for i = 1, 4 do
  1609. WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1610. end
  1611. WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1612. FORM = "Normal"
  1613. Speed = 16
  1614. end
  1615. UNANCHOR = true
  1616. ATTACK = false
  1617. Rooted = false
  1618. end
  1619. end
  1620.  
  1621. --//=================================\\
  1622. --|| ASSIGN THINGS TO KEYS
  1623. --\\=================================//
  1624.  
  1625. function MouseDown(Mouse)
  1626. if ATTACK == false then
  1627. end
  1628. end
  1629.  
  1630. function MouseUp(Mouse)
  1631. HOLD = false
  1632. end
  1633.  
  1634. function KeyDown(Key)
  1635. KEYHOLD = true
  1636. if Key == "q" and ATTACK == false then
  1637. if FORM == "Normal" then
  1638. ShadowBlast()
  1639. elseif FORM == "Colossus" then
  1640. SoundTremor()
  1641. elseif FORM == "Twins" then
  1642. DoubleShades()
  1643. end
  1644. end
  1645.  
  1646. if Key == "e" and ATTACK == false then
  1647. if FORM == "Normal" then
  1648. ChainReaction()
  1649. elseif FORM == "Colossus" then
  1650. BlightedSolarFlares()
  1651. elseif FORM == "Twins" then
  1652. AThird()
  1653. end
  1654. end
  1655.  
  1656. if Key == "r" and ATTACK == false then
  1657. if FORM == "Normal" then
  1658. BlightRavage()
  1659. elseif FORM == "Colossus" then
  1660. AlchemicChaos()
  1661. elseif FORM == "Twins" then
  1662. TwinLightning()
  1663. end
  1664. end
  1665.  
  1666. if Key == "z" and ATTACK == false then
  1667. if FORM ~= "Twins" then
  1668. Colossus()
  1669. end
  1670. end
  1671.  
  1672. if Key == "x" and ATTACK == false then
  1673. if FORM ~= "Colossus" then
  1674. Twins()
  1675. end
  1676. end
  1677. end
  1678.  
  1679. function KeyUp(Key)
  1680. KEYHOLD = false
  1681. end
  1682.  
  1683. Mouse.Button1Down:connect(function(NEWKEY)
  1684. MouseDown(NEWKEY)
  1685. end)
  1686. Mouse.Button1Up:connect(function(NEWKEY)
  1687. MouseUp(NEWKEY)
  1688. end)
  1689. Mouse.KeyDown:connect(function(NEWKEY)
  1690. KeyDown(NEWKEY)
  1691. end)
  1692. Mouse.KeyUp:connect(function(NEWKEY)
  1693. KeyUp(NEWKEY)
  1694. end)
  1695.  
  1696. --//=================================\\
  1697. --\\=================================//
  1698.  
  1699. function unanchor()
  1700. for _, c in pairs(Character:GetChildren()) do
  1701. if c:IsA("BasePart") and c ~= RootPart then
  1702. c.Anchored = false
  1703. end
  1704. end
  1705. if UNANCHOR == true then
  1706. RootPart.Anchored = false
  1707. else
  1708. RootPart.Anchored = true
  1709. end
  1710. end
  1711.  
  1712. --//=================================\\
  1713. --|| WRAP THE WHOLE SCRIPT UP
  1714. --\\=================================//
  1715.  
  1716. Humanoid.Changed:connect(function(Jump)
  1717. if Jump == "Jump" and (Disable_Jump == true) then
  1718. Humanoid.Jump = false
  1719. end
  1720. end)
  1721.  
  1722. while true do
  1723. Swait()
  1724. script.Parent = WEAPONGUI
  1725. ANIMATE.Parent = nil
  1726. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1727. v:Stop();
  1728. end
  1729. SINE = SINE + CHANGE
  1730. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1731. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1732. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1733. local WALKSPEEDVALUE = 5
  1734. if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Twins" then
  1735. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))*SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1736. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.6 / Animation_Speed)
  1737. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE- 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed)
  1738. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE+ 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed)
  1739. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Twins" then
  1740. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1741. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. end
  1745. if FORM ~= "Twins" then
  1746. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1747. ANIM = "Jump"
  1748. if ATTACK == false then
  1749. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1753. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1755. end
  1756. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1757. ANIM = "Fall"
  1758. if ATTACK == false then
  1759. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1763. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1765. end
  1766. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1767. ANIM = "Idle"
  1768. if ATTACK == false then
  1769. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1770. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1771. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1772. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1773. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1775. end
  1776. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1777. ANIM = "Walk"
  1778. if ATTACK == false then
  1779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(10 * SIN(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-10 * SIN(SINE / WALKSPEEDVALUE))), 1/ Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1785. end
  1786. end
  1787. else
  1788. Swait()
  1789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1793. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1795. if #SHADES ~= 0 and ATTACK == false then
  1796. for E = 1, #SHADES do
  1797. local SHADE = SHADES[E]
  1798. if E == 1 and SHADE[1].HumanoidRootPart then
  1799. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1800. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1801. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1802. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1803. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1804. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1805. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1807. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1808. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1809. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1810. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1811. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1812. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. end
  1815. end
  1816. end
  1817. end
  1818. unanchor()
  1819. Humanoid.MaxHealth = 5e5
  1820. Humanoid.Health = 5e5
  1821. if Rooted == false then
  1822. Disable_Jump = false
  1823. Humanoid.WalkSpeed = Speed
  1824. elseif Rooted == true then
  1825. Disable_Jump = true
  1826. Humanoid.WalkSpeed = 0
  1827. end
  1828.  
  1829. for _, c in pairs(CLONE:GetChildren()) do
  1830. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1831. c.Material = "Neon"
  1832. if c.Name ~= "HumanoidRootPart" then
  1833. c.Transparency = TRANS
  1834. end
  1835. c.CanCollide = false
  1836. if c:FindFirstChildOfClass("ParticleEmitter") then
  1837. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1838. end
  1839. c.Color = C3(0,0,0)
  1840. if c.Name == "Head" then
  1841. if c:FindFirstChild("face") then
  1842. c.face.Texture = "http://www.roblox.com/asset/?id=536552092"
  1843. c.face.Transparency = TRANS
  1844. end
  1845. end
  1846.  
  1847. for _, c in pairs(Character:GetChildren()) do
  1848. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1849. c.Material = "Neon"
  1850. if c ~= RootPart then
  1851. c.Transparency = TRANS
  1852. end
  1853. if c:FindFirstChildOfClass("ParticleEmitter") then
  1854. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1855. end
  1856. c.Color = C3(0,0,0)
  1857. if c == Head then
  1858. if c:FindFirstChild("face") then
  1859. c.face.Texture = "http://www.roblox.com/asset/?id=49493144"
  1860. c.face.Transparency = TRANS
  1861. end
  1862. end
  1863.  
  1864. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1865. c:remove()
  1866. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1867. c:remove()
  1868. end
  1869. end
  1870. BMUSIC.SoundId = "rbxassetid://2625270724"
  1871. BMUSIC.Looped = true
  1872. BMUSIC.Pitch = 1
  1873. BMUSIC.Volume = 30
  1874. BMUSIC.Playing = true
  1875. BMUSIC.Parent = Character
  1876. Humanoid.Name = "Shadowmax"
  1877. if FORM == "Normal" then
  1878. for i = 1, #GUIS do
  1879. GUIS[i].Text = "["..ATTACKS[i].."]"
  1880. end
  1881. elseif FORM == "Colossus" then
  1882. for i = 1, #GUIS do
  1883. GUIS[i].Text = "["..ATTACKS2[i].."]"
  1884. end
  1885. elseif FORM == "Twins" then
  1886. for i = 1, #GUIS do
  1887. GUIS[i].Text = "["..ATTACKS3[i].."]"
  1888. end
  1889. end
  1890. end
  1891.  
  1892. --//=================================\\
  1893. --\\=================================//
  1894.  
  1895.  
  1896.  
  1897.  
  1898.  
  1899. --//====================================================\\--
  1900. --|| END OF SCRIPT
  1901. --\\====================================================//--
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