G4U55

Untitled

Jun 26th, 2018
325
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.86 KB | None | 0 0
  1. - Hotfix 7.08 fixes an issue with the skiff not appearing in the harbour. Unfortunately it's not retroactive.
  2.  
  3. - Hotfix 7.07 fixes a couple of specific issues introduced in 7.05 (mostly with the Italian localization and some non-aggressive guards after restarting a game from scratch).
  4.  
  5. Patch 7.05 (19 June 2018)
  6.  
  7. Fixed:
  8. Some UI dropdown menus don’t close (and reopen) properly.
  9. Some characters in German don’t show up.
  10. Some plates in the commissary float a little above the tables.
  11. Music volume is sometimes too loud after reloading a save.
  12. Rare issue with blowing up a brisance after it’s been hooked up.
  13. Some sectioning issues when climbing on the rampart’s crenelations.
  14. The sleeping rats’ colliders (in the barracks) are not active.
  15. The collider for the lid of the shore chest is missing.
  16. White (untextured) walls in catacombs corridor near the Great Hall.
  17. Bees nests erroneously appear as items in inventory.
  18. Changed:
  19. Improved performance on the shore.
  20. Improved textures quality.
  21. You can now start a new game without having to close and reopen the app.
  22. Pressing the RB/LB in the Lore UI now loops categories.
  23. The new item marker “*” in the inventory now ignores consumables.
  24. You can now change the game’s language on the fly (without having to restart).
  25.  
  26. --------------------------------------------------------------------------------
  27.  
  28. Patch 660 (17 April 2018)
  29.  
  30. Fixed:
  31. UI: Black screen remains after the end credits are finished rolling (when using gamepad).
  32. Misc: Possible framerate drop when entering the catacombs for the first time.
  33. Misc: The faraway surface of the lake can sometimes disappear when Tilo's in a precise location near the far tower.
  34. Misc: The sequence of knocking down a key to the floor + saving + dying + reloading can lead to said key not being pickable anymore.
  35. Misc: Specific exploit allowing Tilo to sprint and sneak while wearing the armor (sorry speedrunners!).
  36. Changed:
  37. Memory requirement for the game has been lowered by almost 600Mb.
  38.  
  39. --------------------------------------------------------------------------------
  40.  
  41. Patch 655 (06 April 2018)
  42.  
  43. Fixed:
  44. UI: Show Build number preference is not properly recalled.
  45. UI: It is possible to call the inventory while the options menu is displayed.
  46. UI: Rare cases where a speech icon stays on screen even if the NPC is not visible anymore.
  47. Misc: Leeches detection counts as "detected by guards".
  48. Misc: One bag of grain is not pickable in the room next to the garden.
  49. Misc: There's a kill trigger on a step in a very specific location in the Great Hall.
  50. Changed:
  51. Lighting: The torches' shadows "wobbling" movement is now less extreme.
  52. Misc: The camera black mask effects (when hiding) now work with ultrawide resolutions.
  53. Chinese is now officially supported (sorry it took so long)!
  54. Fixed (SPOILERS):
  55. AI: Rare cases of guards' agro not subsiding when going from the jail to the distillery via the elevator.
  56. UI: Fatale's name label is offset on the shore.
  57. Misc: It is possible to talk to the commander even after he's knocked out.
  58. Some issues when putting food items on the tables of the commissary.
  59.  
  60. --------------------------------------------------------------------------------
  61.  
  62. Patch 651 (01 April 2018)
  63.  
  64. Fixed:
  65. Last remaining case of invisible wall in the harbour.
  66. Rare case of the camera looking to the side of Tilo after reloading an autosave.
  67. Specific case where the camera is not at the right spot during the end sequence (happens only when playing with mouse/keyboard).
  68. Possible exploit with brisance right after the chest on the shore is open.
  69. Some cases where bees' nests can't be looted.
  70. Some cases where the HUD does not reappear after Tilo dies.
  71. Couple of sounds not playing (i.e. whistling in "Stop That Racket" quest, distillery elevator, skapp beetles at night).
  72. Couple of minor UI fixes (i.e. new item asterisk remains visible in inventory UI).
  73. One of the grain bags in the jail cannot be picked up.
  74. Changed:
  75. The "Stack" skill now also works with candles taken from a container.
  76. Butterflies don't appear at night anymore.
  77. Some language-specific localization tweaks have been made to clarify a couple of points.
  78.  
  79. --------------------------------------------------------------------------------
  80.  
  81. Patch 650 (24 March 2018)
  82.  
  83. Fixed:
  84. No ambient sounds playing in the catacombs, harbor, great hall and shore.
  85. Abrupt transitions between ambient sounds.
  86. Elevators (courtyard, baskets, bells, etc…) don’t play their sounds.
  87. Ravik’s arrival sequence (on the bridge) doesn’t play any sounds.
  88. Sounds during dialogs are sometimes too loud.
  89. Spiders don’t play their sounds.
  90. No sounds when climbing ladders.
  91. Several reverb zones are not kicking in.
  92. Gallworms don’t play their sounds.
  93. Pressure plates don’t play their sound.
  94. Pinecones don’t play their sounds (collapsing worm holes, etc…).
  95. All ambient sounds are turned off after quitting and relaunching the game.
  96. The rebel mice remain visible although the skiff has left the harbor.
  97. An invisible wall keeps Tilo from crossing the already-opened metal gate in the harbor near the crab’s pen (coming from the elevator).
  98. The commander is sometimes not visible in his office.
  99. It is possible to sleep in the commander’s bed.
  100. Rolo at the forge is not hammering and talks about weird unrelated stuff.
  101. The camera is too close to Tilo after reloading a save.
  102. Cases where reloading an autosave results in the camera remaining locked on the spot.
  103. Cases of invisible Ravik on the bridge.
  104. The Gusto & Fatale’s achievement is not triggered.
  105. The Lore Master achievement is not getting unlocked.
  106. The wrong map is shown after getting to the shore via the cave.
  107. Some map markers for items on the maps are wrong.
  108. The well key can sometimes get stuck in an unreachable place.
  109. The HUD is not properly restored after leaving photo mode.
  110. The guards in the harbor can chase Tilo beyond the harbor (and disappear).
  111. Some French characters are not properly displayed in the books UI.
  112. The grid ladder in the jail tower can sometimes get stuck (after reloading multiple times).
  113. Problems when reloading a save while the end sequence is still playing.
  114. Some trees on the shore are missing their colliders.
  115. Rare cases where Silas is awake instead of sleeping.
  116. Some missing colliders in the catacombs walls.
  117. Tilo can sprint and sneak while wearing the armor when launching the game and loading a save with the armor upgrade skill.
  118. Ambient music abruptly kicks in instead of fading in.
  119. Guards’ knocked out timer UI remains on screen after leaving the area of the guards.
  120. Shutters don’t play their sounds when Tilo opens them.
  121. Changed:
  122. Added an option to hide the build number (in the lower right corner).
  123. Fixed (SPOILERS):
  124. Getting Duinlan’s gilded armor: equipping it and then reloading a prior save left the items floating in space.
  125. Duinlan's sounds are missing.
  126. Skeletal rats on the shore don’t play their sounds.
  127. Final battle: Some skeletal rats walk on the spot.
  128. Final battle: Rolo sometimes runs on the spot.
  129. Final battle: If a brisance keg explodes in Tilo’s hands the brisance durability bar is visible after a reload.
  130. Final battle: your allies don’t play their sounds.
  131. Final battle: Tilo can get agro from unseen skeletal rats after the battle is won.
  132. Final battle: The green flame in the shore chest plays no sound.
  133. Final battle: The music is not playing.
  134. Final battle: All the skeletal rats attack your allies, leaving Tilo unbothered.
  135. Final battle: Rolo does not start at the right place after reloading a save.
  136. Final battle: Your allies remain in a fighting stance after the battle is over.
  137. The shore chest’s durability bar is visible after reloading a save.
  138. The skeletal rats are already resurrected (standing idle) after reloading a save where they should not yet be.
  139. Duinlan’s chest floats in the air after leaving the great hall and coming back.
  140. Tilo remains in “scared” stance after playing the final battle and reloading a previous save.
Advertisement
Add Comment
Please, Sign In to add comment