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- - Hotfix 7.08 fixes an issue with the skiff not appearing in the harbour. Unfortunately it's not retroactive.
- - Hotfix 7.07 fixes a couple of specific issues introduced in 7.05 (mostly with the Italian localization and some non-aggressive guards after restarting a game from scratch).
- Patch 7.05 (19 June 2018)
- Fixed:
- Some UI dropdown menus don’t close (and reopen) properly.
- Some characters in German don’t show up.
- Some plates in the commissary float a little above the tables.
- Music volume is sometimes too loud after reloading a save.
- Rare issue with blowing up a brisance after it’s been hooked up.
- Some sectioning issues when climbing on the rampart’s crenelations.
- The sleeping rats’ colliders (in the barracks) are not active.
- The collider for the lid of the shore chest is missing.
- White (untextured) walls in catacombs corridor near the Great Hall.
- Bees nests erroneously appear as items in inventory.
- Changed:
- Improved performance on the shore.
- Improved textures quality.
- You can now start a new game without having to close and reopen the app.
- Pressing the RB/LB in the Lore UI now loops categories.
- The new item marker “*” in the inventory now ignores consumables.
- You can now change the game’s language on the fly (without having to restart).
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- Patch 660 (17 April 2018)
- Fixed:
- UI: Black screen remains after the end credits are finished rolling (when using gamepad).
- Misc: Possible framerate drop when entering the catacombs for the first time.
- Misc: The faraway surface of the lake can sometimes disappear when Tilo's in a precise location near the far tower.
- Misc: The sequence of knocking down a key to the floor + saving + dying + reloading can lead to said key not being pickable anymore.
- Misc: Specific exploit allowing Tilo to sprint and sneak while wearing the armor (sorry speedrunners!).
- Changed:
- Memory requirement for the game has been lowered by almost 600Mb.
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- Patch 655 (06 April 2018)
- Fixed:
- UI: Show Build number preference is not properly recalled.
- UI: It is possible to call the inventory while the options menu is displayed.
- UI: Rare cases where a speech icon stays on screen even if the NPC is not visible anymore.
- Misc: Leeches detection counts as "detected by guards".
- Misc: One bag of grain is not pickable in the room next to the garden.
- Misc: There's a kill trigger on a step in a very specific location in the Great Hall.
- Changed:
- Lighting: The torches' shadows "wobbling" movement is now less extreme.
- Misc: The camera black mask effects (when hiding) now work with ultrawide resolutions.
- Chinese is now officially supported (sorry it took so long)!
- Fixed (SPOILERS):
- AI: Rare cases of guards' agro not subsiding when going from the jail to the distillery via the elevator.
- UI: Fatale's name label is offset on the shore.
- Misc: It is possible to talk to the commander even after he's knocked out.
- Some issues when putting food items on the tables of the commissary.
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- Patch 651 (01 April 2018)
- Fixed:
- Last remaining case of invisible wall in the harbour.
- Rare case of the camera looking to the side of Tilo after reloading an autosave.
- Specific case where the camera is not at the right spot during the end sequence (happens only when playing with mouse/keyboard).
- Possible exploit with brisance right after the chest on the shore is open.
- Some cases where bees' nests can't be looted.
- Some cases where the HUD does not reappear after Tilo dies.
- Couple of sounds not playing (i.e. whistling in "Stop That Racket" quest, distillery elevator, skapp beetles at night).
- Couple of minor UI fixes (i.e. new item asterisk remains visible in inventory UI).
- One of the grain bags in the jail cannot be picked up.
- Changed:
- The "Stack" skill now also works with candles taken from a container.
- Butterflies don't appear at night anymore.
- Some language-specific localization tweaks have been made to clarify a couple of points.
- --------------------------------------------------------------------------------
- Patch 650 (24 March 2018)
- Fixed:
- No ambient sounds playing in the catacombs, harbor, great hall and shore.
- Abrupt transitions between ambient sounds.
- Elevators (courtyard, baskets, bells, etc…) don’t play their sounds.
- Ravik’s arrival sequence (on the bridge) doesn’t play any sounds.
- Sounds during dialogs are sometimes too loud.
- Spiders don’t play their sounds.
- No sounds when climbing ladders.
- Several reverb zones are not kicking in.
- Gallworms don’t play their sounds.
- Pressure plates don’t play their sound.
- Pinecones don’t play their sounds (collapsing worm holes, etc…).
- All ambient sounds are turned off after quitting and relaunching the game.
- The rebel mice remain visible although the skiff has left the harbor.
- An invisible wall keeps Tilo from crossing the already-opened metal gate in the harbor near the crab’s pen (coming from the elevator).
- The commander is sometimes not visible in his office.
- It is possible to sleep in the commander’s bed.
- Rolo at the forge is not hammering and talks about weird unrelated stuff.
- The camera is too close to Tilo after reloading a save.
- Cases where reloading an autosave results in the camera remaining locked on the spot.
- Cases of invisible Ravik on the bridge.
- The Gusto & Fatale’s achievement is not triggered.
- The Lore Master achievement is not getting unlocked.
- The wrong map is shown after getting to the shore via the cave.
- Some map markers for items on the maps are wrong.
- The well key can sometimes get stuck in an unreachable place.
- The HUD is not properly restored after leaving photo mode.
- The guards in the harbor can chase Tilo beyond the harbor (and disappear).
- Some French characters are not properly displayed in the books UI.
- The grid ladder in the jail tower can sometimes get stuck (after reloading multiple times).
- Problems when reloading a save while the end sequence is still playing.
- Some trees on the shore are missing their colliders.
- Rare cases where Silas is awake instead of sleeping.
- Some missing colliders in the catacombs walls.
- Tilo can sprint and sneak while wearing the armor when launching the game and loading a save with the armor upgrade skill.
- Ambient music abruptly kicks in instead of fading in.
- Guards’ knocked out timer UI remains on screen after leaving the area of the guards.
- Shutters don’t play their sounds when Tilo opens them.
- Changed:
- Added an option to hide the build number (in the lower right corner).
- Fixed (SPOILERS):
- Getting Duinlan’s gilded armor: equipping it and then reloading a prior save left the items floating in space.
- Duinlan's sounds are missing.
- Skeletal rats on the shore don’t play their sounds.
- Final battle: Some skeletal rats walk on the spot.
- Final battle: Rolo sometimes runs on the spot.
- Final battle: If a brisance keg explodes in Tilo’s hands the brisance durability bar is visible after a reload.
- Final battle: your allies don’t play their sounds.
- Final battle: Tilo can get agro from unseen skeletal rats after the battle is won.
- Final battle: The green flame in the shore chest plays no sound.
- Final battle: The music is not playing.
- Final battle: All the skeletal rats attack your allies, leaving Tilo unbothered.
- Final battle: Rolo does not start at the right place after reloading a save.
- Final battle: Your allies remain in a fighting stance after the battle is over.
- The shore chest’s durability bar is visible after reloading a save.
- The skeletal rats are already resurrected (standing idle) after reloading a save where they should not yet be.
- Duinlan’s chest floats in the air after leaving the great hall and coming back.
- Tilo remains in “scared” stance after playing the final battle and reloading a previous save.
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