keybode

pSilent

Jan 9th, 2014
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C++ 0.82 KB | None | 0 0
  1. typedef void ( *CL_MoveFn )( float accumulated_extra_samples, bool bFinalTick );
  2.  
  3. CL_MoveFn oCL_Move = NULL;
  4.  
  5. void hkCL_Move( float accumulated_extra_samples, bool bFinalTick )
  6. {
  7.     QAngle vecTemp = HL2::pCmd->viewangles;
  8.  
  9.     float flCurTime = HL2::pBaseEntity->GetTickBase( ) * HL2::m_pGlobalVars->interval_per_tick;
  10.     float flNextAttack = HL2::pBaseWeapon->GetNextAttack( );
  11.  
  12.     bool bBulletTime = true;
  13.    
  14.     if( flNextAttack > flCurTime )
  15.         bBulletTime = false;
  16.  
  17.     if( GetAsyncKeyState( VK_LBUTTON ) && bBulletTime )
  18.     {
  19.         bFinalTick = false;
  20.     }
  21.     else
  22.     {
  23.         bFinalTick = true;
  24.         pCmd->viewangles = vecTemp;
  25.     }
  26.  
  27.         oCL_Move( accumulated_extra_samples, bFinalTick );
  28. }
  29.  
  30. DWORD_PTR dwClientMove = m_dwEngine + 0x424F0;
  31. oCL_Move = ( CL_MoveFn )g_pBaseHook->DetourHook( ( PBYTE )dwClientMove, ( PBYTE )hkCL_Move );
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