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Abnormal202

Untitled

Jul 17th, 2017
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  1. Trig1 = getEnt("moontrig1", "targetname");
  2. Trig1 setHintString("Press &&1 to interact");
  3. Trig1 waittill("trigger", player);
  4. Trig1 playsound("beast_radio_01");
  5.  
  6. Trig2 = getEnt("moontrig2", "targetname");
  7. Trig2 setHintString("Press &&1 to interact");
  8. Trig2 waittill("trigger", player);
  9. Trig2 playsound("beast_radio_02");
  10.  
  11. Trig3 = getEnt("moontrig3", "targetname");
  12. Trig3 setHintString("Press &&1 to turn on the radio");
  13. Trig3 waittill("trigger", player);
  14. Trig3 playsound("beast_radio_03");
  15.  
  16. Trig4 = getEnt("moontrig4", "targetname");
  17. Trig4 setHintString("Press &&1 to turn on the radio");
  18. Trig4 waittill("trigger", player);
  19. Trig4 playsound("beast_radio_04");
  20.  
  21. Trig5 = getEnt("moontrig5", "targetname");
  22. Trig5 setHintString("Press &&1 to turn on the radio");
  23. Trig5 waittill("trigger", player);
  24. Trig5 playsound("beast_radio_05");
  25.  
  26. Trig6 = getEnt("moontrig6", "targetname");
  27. Trig6 setHintString("Press &&1 to interact");
  28. Trig6 waittill("trigger", player);
  29. Trig6 playsound("beast_radio_06");
  30.  
  31. Trig7 = getEnt("moontrig7", "targetname");
  32. Trig7 setHintString("Press &&1 to interact");
  33. Trig7 waittill("trigger", player);
  34. Trig7 playsound("beast_radio_07");
  35.  
  36. Trig8 = getEnt("moontrig8", "targetname");
  37. Trig8 setHintString("Press &&1 to interact");
  38. Trig8 waittill("trigger", player);
  39. Trig8 playsound("beast_radio_08");
  40.  
  41. Trig9 = getEnt("moontrig9", "targetname");
  42. Trig9 setHintString("Press &&1 to interact");
  43. Trig9 waittill("trigger", player);
  44. Trig9 playsound("beast_radio_09");
  45.  
  46. Trig10 = getEnt("moontrig10", "targetname");
  47. Trig10 setHintString("Press &&1 to interact");
  48. Trig10 waittill("trigger", player);
  49. Trig10 playsound("beast_radio_10");
  50.  
  51. Trig11 = getEnt("moontrig11", "targetname");
  52. Trig11 setHintString("Press &&1 to interact");
  53. Trig11 waittill("trigger", player);
  54. Trig11 playsound("beast_radio_11");
  55.  
  56. weapon = player GetCurrentWeapon();
  57. player TakeWeapon( weapon );
  58. player GiveWeapon( "ray_gun" );
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