qSix

Quake Live autoexec.cfg

May 21st, 2018
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  1. //qSIX'S QUAKE LIVE CFG
  2. echo "LOADING qSIX'S QL AUTOEXEC.CFG . . ."
  3.  
  4. //PLAYER
  5. //name "qSix" //Steam Version: `name` is set to read-only.
  6. model "xaero/red"
  7. headmodel "xaero/red"
  8. sex "male"
  9.  
  10. //ENEMIES
  11. cg_forceenemymodel "keel/bright"
  12. cg_forceenemyskin "bright"
  13. cg_enemyuppercolor "0x2a8000FF"
  14. cg_enemylowercolor "0x2a8000FF"
  15. cg_enemyheadcolor "0x2a8000FF"
  16. cg_forceenemyweaponcolor "1"
  17.  
  18. //GRAPHICS
  19. r_lodbias "-2"
  20. r_picmip "0"
  21. r_mode "-1"
  22. r_customwidth "1920"
  23. r_customheight "1080"
  24. r_fullscreen "1"
  25. com_maxFPS "250"
  26. cg_drawFPS "1"
  27.  
  28. //MOUSE SETTINGS
  29. sensitivity "0.90"
  30. in_mouse "2" //Raw-input On
  31. cl_mouseAccel "0.00" //Mouse Accel Off
  32. cl_mouseAccelOffset "0.00"
  33. cl_mouseSensCap "0.00"
  34.  
  35. //CROSSHAIR
  36. cg_drawCrosshair "2"
  37. cg_crosshairSize "24"
  38. cg_crosshairColor "25"
  39. cg_crosshairBrightness "1"
  40. cg_crosshairHealth "0"
  41. cg_crosshairHitStyle "0"
  42. cg_crosshairPulse "0"
  43. cg_drawCrosshairNames "1"
  44. cg_speedometer "0"
  45.  
  46. //WEAPON BINDS
  47. bind "ctrl" "weapon 1" //Gauntlet
  48. bind "c" "weapon 2" //Machinegun
  49. bind "x" "weapon 3" //Shotgun
  50. bind "v" "weapon 4" //Grenade Launcher (Tribolt [QC])
  51. bind "q" "weapon 5" //Rocket Launcher
  52. bind "e" "weapon 6" //Lightning Gun
  53. bind "r" "weapon 7" //Railgun
  54. bind "f" "weapon 8" //Plasma Gun (Nailgun [QC])
  55. bind "b" "weapon 9" //BFG
  56. bind "mouse4" "weapon 10" //Grappling Hook
  57. bind "g" "weapon 11" //Nailgun [QL]
  58. bind "mouse5" "weapon 12" //Proximity Mine
  59. bind "t" "weapon 13" //Chaingun
  60. bind "z" "weapon 14" //Heavy Machingun
  61. bind "mouse1" "+attack" //Shoot
  62. bind "shift" "+zoomAndChat" //Zoom
  63. bind "1" "+button2" //Use Item
  64. bind "2" "dropflag" //Drops Flag
  65. bind "3" "droppowerup" //Drops Powerup
  66. bind "4" "dropweapon" //Drops Weapon
  67. bind "5" "droprune" //Drops Rune
  68. bind "f4" "readyup"
  69.  
  70. //WEAPON CFG'S (SET IN-GAME)
  71. //Gauntlet: cg_gunx 0;cg_guny 3;cg_gunz 0
  72. //Machinegun: cg_gunx 0;cg_guny 3;cg_gunz 0
  73. //Shotgun: cg_gunx 0;cg_guny 3;cg_gunz 0
  74. //Grenade: cg_gunx 0;cg_guny 5;cg_gunz 0
  75. //Rocket: cg_gunx 0;cg_guny 5;cg_gunz 0
  76. //Lightning: cg_gunx 0;cg_guny 3;cg_gunz 0
  77. //Railgun: cg_gunx 0;cg_guny 5;cg_gunz 0
  78. //Plasma: cg_gunx 0;cg_guny 3;cg_gunz 0
  79. //Heavy MG: cg_gunx 0;cg_guny 4;cg_gunz 0
  80. //BFG10K: cg_gunx 0;cg_guny 5;cg_gunz 0
  81. //Nailgun: cg_gunx 0;cg_guny 3;cg_gunz 0
  82. //Chaingun: cg_gunx 0;cg_guny 3;cg_gunz 0
  83. //Proximity: cg_gunx 0;cg_guny 3;cg_gunz 0
  84.  
  85. //MOVEMENT BINDS
  86. bind "w" "+forward"
  87. bind "s" "+back"
  88. bind "a" "+moveleft"
  89. bind "d" "+moveright"
  90. bind "mouse2" "+moveup" //Jump
  91. bind "space" "+movedown" //Crouch
  92. bind "ALT" "+speed" //Walk
  93.  
  94. //QUAKE CHAMPIONS ANNOUNCER (CURRENTLY DISABLED)
  95. //cg_announcer "2" //Requires .pk3 file from here: https://steamcommunity.com/sharedfiles/filedetails/?id=1132161647
  96.  
  97. //FOV + VIEWMODELS
  98. cg_fov "110" //QC: 115
  99. cg_zoomFov "79"
  100. cg_drawGun "2" //Still Viewmodels
  101. alias "viewmodelOn" "cg_drawGun 2;bind \ viewmodelOff"
  102. alias "viewmodelOff" "cg_drawGun 0;bind \ viewmodelOn"
  103. bind "\" "viewmodelOff"
  104.  
  105. //CUSTOM MAPS SHORTCUTS
  106. alias "q3dm6" "devmap campgrounds ffa"
  107. alias "qcdm6" "devmap bloodcovenant ffa"
  108. alias "strafepads" "devmap raztrainql_beta3 ffa"
  109. alias "retry" "map_restart"
  110. bind "f1" "god"
  111. bind "f2" "give all;g_infiniteammo 1"
  112. bind "f3" "pmove_crouchslide 1;map_restart"
  113.  
  114. //CHAT
  115. bind "enter" "messagemode"
  116. alias "+zoomAndChat" "+zoom;bind enter messagemode2"
  117. alias "-zoomAndChat" "-zoom;bind enter messagemode"
  118.  
  119. //WEAPON SETTINGS
  120. //(Shotgun [x])
  121. cg_smoke_SG "0"
  122. cg_trueShotgun "1"
  123. //(Grenade [z])
  124. cg_smokeRadius_GL "0"
  125. cg_weaponColor_grenade "0xFF0000FF"
  126. //(Rocket [q])
  127. cg_rocketStyle "1"
  128. cg_smokeRadius_RL "0"
  129. //(Lightning [e])
  130. cg_lightningStyle "4"
  131. cg_lightningImpact "0"
  132. cg_trueLightning "1"
  133. //(Rail [r])
  134. cg_railStyle "1"
  135. cg_railTrailTime "2000"
  136. color1 "14"
  137. color2 "25"
  138. //(Plasma [f])
  139. cg_plasmaStyle "1"
  140.  
  141. //REFRESH AUTOEXEC
  142. bind "f5" "refresh"
  143. alias "refresh" "exec autoexec.cfg"
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