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ghostpunser202

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Aug 22nd, 2019
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  1. for i, v in pairs(game.Players.ghostpunser202.Character:GetChildren()) do
  2. if v:IsA("BasePart") then
  3. Instance.new("Fire", v)
  4. v.BrickColor = BrickColor.new("Really black")
  5. v.Material = Enum.Material.Granite
  6. end
  7. end
  8. local Heads = {}
  9. local hells = Instance.new("Sound", workspace)
  10. hells.Looped = true
  11. hells.Volume = 10
  12. local TS = game:GetService("TweenService")
  13. local Shoot = Instance.new("Tool", game.Players.ghostpunser202.Backpack)
  14. Shoot.RequiresHandle = false
  15. local FireEnabled = false
  16. hells.SoundId = "rbxassetid://718185960"
  17. hells.TimePosition = 10
  18. hells.Playing = true
  19. Instance.new("ColorCorrectionEffect", game.Lighting).TintColor = Color3.new(1,0,0)
  20. Instance.new("PointLight", game.Players.ghostpunser202.Character.Torso).Brightness = 234234
  21. local x = Instance.new("BloomEffect", game.Lighting)
  22. x.Intensity = 1
  23. x.Threshold = 0.8
  24. x.Size = 56
  25.  
  26. function CreateRay(Point_A, Point_B)
  27. local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
  28. local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.ghostpunser202.Character)
  29. local Dist = (Point_A - Pos).Magnitude
  30. local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
  31.  
  32. return CFrame, Dist, Part
  33. end
  34.  
  35. game.Lighting.Brightness = 0
  36. game.Lighting.GlobalShadows = false
  37. game.Players.ghostpunser202.Character.Shirt:Remove()
  38. game.Players.ghostpunser202.Character.Pants:Remove()
  39. local player = game:GetService("Players").ghostpunser202
  40. repeat
  41. wait()
  42. until player.Character
  43. local char = player.Character
  44. local torso = char:WaitForChild("Torso")
  45. local mouse = player:GetMouse()
  46. local color = BrickColor.new("Really black")
  47. local material = "Neon"
  48. local trans = 0.5
  49. local debounce = false
  50. for u,c in pairs(player.Character:GetChildren()) do
  51. if c.className == "Hat" and c.Name ~= "Hybrid Goggles" then
  52. c.Handle.BrickColor = BrickColor.new("Really black")
  53. c.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=0"
  54. end
  55. end
  56. blast = function()
  57.  
  58. local b = Instance.new("Part", workspace)
  59. game.Debris:AddItem(b, 2)
  60. b.Size = Vector3.new(5, 5, 5)
  61. b.CFrame = torso.CFrame * CFrame.new(0, 0, -5)
  62. b.TopSurface = "Smooth"
  63. b.BottomSurface = "Smooth"
  64. b.CanCollide = false
  65. b.BrickColor = color
  66. b.Transparency = trans
  67. b.Material = material
  68. local v = Instance.new("BodyVelocity", b)
  69. v.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  70. v.Velocity = torso.CFrame.lookVector * 50
  71. r = Instance.new("BodyAngularVelocity", b)
  72. r.AngularVelocity = Vector3.new(25, 25, 25)
  73. b.Touched:connect(function(hit)
  74.  
  75. p = hit.Parent
  76. if p and p:FindFirstChild("Humanoid") and p.Name ~= player.Name then
  77. b:Remove()
  78. p.Humanoid:TakeDamage(35)
  79. end
  80. end)
  81. end
  82.  
  83. death = function()
  84.  
  85. local b = Instance.new("Part", workspace)
  86. game.Debris:AddItem(b, 2)
  87. b.Size = Vector3.new(5, 5, 5)
  88. b.CFrame = torso.CFrame * CFrame.new(0, 0, -5)
  89. b.TopSurface = "Smooth"
  90. b.BottomSurface = "Smooth"
  91. b.CanCollide = false
  92. b.BrickColor = color
  93. b.Transparency = trans
  94. b.Material = material
  95. local v = Instance.new("BodyVelocity", b)
  96. v.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  97. v.Velocity = torso.CFrame.lookVector * 50
  98. r = Instance.new("BodyAngularVelocity", b)
  99. r.AngularVelocity = Vector3.new(25, 25, 25)
  100. b.Touched:connect(function(hit)
  101.  
  102. p = hit
  103. if p and p.Name ~= "Base" and p.Name ~= player.Name then
  104. p:Remove()
  105. end
  106. end
  107. )
  108. end
  109.  
  110. wall = function()
  111.  
  112. local b = Instance.new("Part", workspace)
  113. game.Debris:AddItem(b, 5)
  114. b.Size = Vector3.new(1, 1, 1)
  115. b.CFrame = torso.CFrame * CFrame.new(0, 0, -5)
  116. b.TopSurface = "Smooth"
  117. b.BottomSurface = "Smooth"
  118. b.CanCollide = false
  119. b.Anchored = true
  120. b.BrickColor = color
  121. b.Transparency = trans
  122. b.Material = material
  123. for i = 1, 50 do
  124. wait()
  125. b.CFrame = torso.CFrame * CFrame.new(0, 0, -5)
  126. b.Size = b.Size + Vector3.new(0.5, 0.5, 0)
  127. end
  128. b.CanCollide = true
  129. b.Touched:connect(function(hit)
  130.  
  131. p = hit.Parent
  132. if p and p:FindFirstChild("Humanoid") and p.Name ~= player.Name then
  133. p.Humanoid:TakeDamage(5)
  134. end
  135. end
  136. )
  137. end
  138.  
  139. fade = function()
  140.  
  141. for i,v in pairs(char:GetChildren()) do
  142. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  143. v.Transparency = 0.5
  144. end
  145. end
  146. for i,v in pairs(char:GetChildren()) do
  147. if v.className == "Hat" then
  148. v.Handle.Transparency = 0.5
  149. end
  150. end
  151. end
  152.  
  153. unfade = function()
  154.  
  155. for i,v in pairs(char:GetChildren()) do
  156. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  157. v.Transparency = 0
  158. end
  159. end
  160. for i,v in pairs(char:GetChildren()) do
  161. if v.className == "Hat" then
  162. v.Handle.Transparency = 0
  163. end
  164. end
  165. end
  166.  
  167. dash = function(x)
  168.  
  169. b = Instance.new("Part", workspace)
  170. game.Debris:AddItem(b, 0.7)
  171. b.Size = Vector3.new(3, 3, 3)
  172. b.BrickColor = color
  173. b.Material = material
  174. b.CanCollide = false
  175. b.CFrame = torso.CFrame * x
  176. t = Instance.new("BodyVelocity", b)
  177. r = Instance.new("BodyAngularVelocity", b)
  178. r.AngularVelocity = Vector3.new(15, 15, 15)
  179. for i = 1, 5 do
  180. wait()
  181. b.Transparency = b.Transparency + 0.1
  182. torso.CFrame = torso.CFrame * CFrame.new(0, 0, -1)
  183. end
  184. end
  185.  
  186. mouse.KeyDown:connect(function(key)
  187.  
  188. if key == "v" then
  189. holding = true
  190. fade()
  191. while holding and wait(0.01) do
  192. dash(CFrame.new(2, 1, 0))
  193. dash(CFrame.new(-2, -1, 1))
  194. dash(CFrame.new(0, 1, 3))
  195. end
  196. end
  197. end
  198. )
  199. mouse.KeyUp:connect(function(key)
  200.  
  201. if key == "v" then
  202. unfade()
  203. holding = false
  204. end
  205. end
  206. )
  207. mouse.KeyDown:connect(function(key)
  208.  
  209. if key == "e" and debounce == false then
  210. debounce = true
  211. blast()
  212. wait(0.5)
  213. debounce = false
  214. end
  215. end
  216. )
  217. mouse.KeyDown:connect(function(key)
  218.  
  219. if key == "q" and debounce == false then
  220. debounce = true
  221. wall()
  222. wait(0.5)
  223. debounce = false
  224. end
  225. end
  226. )
  227. mouse.KeyDown:connect(function(key)
  228.  
  229. if key == "t" and debounce == false then
  230. debounce = true
  231. death()
  232. wait(0.5)
  233. debounce = false
  234. end
  235. end
  236. )
  237.  
  238. local player = game.Players.ghostpunser202
  239. repeat wait() until player.Character;
  240. local rs = game:GetService("RunService").Stepped
  241. local char = player.Character
  242. local HRP = char.HumanoidRootPart
  243. local Head = char.Head
  244. local tents = {}
  245. function getValue(p, x)
  246. return p[2] + 0.5 * x*(p[3] - p[1] + x*(2.0*p[1] - 5.0*p[2] + 4.0*p[3] - p[4] + x*(3.0*(p[2] - p[3]) + p[4] - p[1])))
  247. end
  248. function getV3Cubic(tabl,perc)
  249. local x,y,z = {},{},{}
  250. if perc >= 2 then
  251. perc = perc %1
  252. for i = 3, 6 do
  253. table.insert(x,tabl[i].x)
  254. table.insert(y,tabl[i].y)
  255. table.insert(z,tabl[i].z)
  256. end
  257. elseif perc >= 1 then
  258. perc = perc %1
  259. for i = 2, 5 do
  260. table.insert(x,tabl[i].x)
  261. table.insert(y,tabl[i].y)
  262. table.insert(z,tabl[i].z)
  263. end
  264. else
  265. for i = 1, 4 do
  266. table.insert(x,tabl[i].x)
  267. table.insert(y,tabl[i].y)
  268. table.insert(z,tabl[i].z)
  269. end
  270. end
  271. local X,Y,Z = getValue(x,perc),getValue(y,perc),getValue(z,perc)
  272. return Vector3.new(X,Y,Z)
  273. end
  274. local rainbow = {"Really red","Really red","Really red","Really red","Really red","Really red","Really red","Really red","Really red"}
  275. local rainbowCount = 1
  276. local isRainbow = true
  277. for i = 0, 8 do
  278. local m = Instance.new("Model",char)
  279. m.Name = "Tentac00l"
  280. local parts = {}
  281. local lastpart = Head
  282. local defC0
  283. rainbowCount = 1
  284. for j = 0, 8 do
  285. local sizex = 0.25 - 0.2 * (j/8)
  286. local sizey = (15/8) - (9/8) * (j/8)
  287. local p = Instance.new("Part")
  288. p.Size = Vector3.new(0.2,0.2,0.2)
  289. p.BrickColor = BrickColor.new("Really black")
  290. p.TopSurface = 0
  291. p.Locked = true
  292. p.BottomSurface = 0
  293. p.CanCollide = false
  294. p.Material = "SmoothPlastic"
  295. p.TopSurface = 0
  296. p.BottomSurface = 0
  297. local mesh = Instance.new("CylinderMesh",p)
  298. mesh.Name = "CyMesh"
  299. mesh.Scale = Vector3.new(sizex,sizey,sizex) *5
  300. p.Parent = m
  301. local p2 = p:Clone()
  302. p2.Parent = m
  303. p2.CyMesh.Scale = p2.CyMesh.Scale + Vector3.new(0.075,0.001,0.075) * 5
  304. p2.Material = "Neon"
  305. p2.Locked = true
  306. if isRainbow then
  307. p2.BrickColor = BrickColor.new(tostring(rainbow[rainbowCount]))
  308. else
  309. p2.BrickColor = BrickColor.new(j%2 == 1 and "Toothpaste" or "Electric blue")
  310. end
  311. rainbowCount = rainbowCount + 1
  312. p2.Transparency = 0.35
  313. local w2 = Instance.new("Weld",p)
  314. w2.Parent = p2
  315. w2.Part0 = p
  316. w2.Part1 = p2
  317. local w = Instance.new("Weld",p)
  318. w.Parent = p
  319. w.Part0 = lastpart
  320. w.Part1 = p
  321. if j == 0 then
  322. w.C0 = CFrame.Angles(0,math.rad(-10 + 200 * i/4),math.rad(-30 + (i%2==0 and 96 or 70))) * CFrame.new(0,0.6,0)
  323. w.C1 = CFrame.new(0,-0.125,0)
  324. defC0 = w.C0
  325. else
  326. w.C0 = CFrame.new(0,lastpart.CyMesh.Scale.y/10,0)
  327. w.C1 = CFrame.new(0,-sizey/2,0)
  328. if mesh.Scale == Vector3.new(0.25, 3.75, 0.25) then
  329. mesh:Remove()
  330. local mesh2 = Instance.new("SpecialMesh",p2)
  331. mesh2.Scale = Vector3.new(1,1,1)
  332. mesh2.MeshType = Enum.MeshType.FileMesh
  333. mesh2.MeshId = "rbxassetid://36869983"
  334. p2.Name = "Last"
  335. table.insert(Heads, p2)
  336. end
  337. end
  338. table.insert(parts,{p,w,p2})
  339. lastpart = p
  340. rs:wait()
  341. end
  342. local randoms = {Vector3.new(0,0,0),
  343. Vector3.new(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100),
  344. Vector3.new(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100),
  345. Vector3.new(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100),
  346. Vector3.new(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100),
  347. Vector3.new(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100),
  348. }
  349. table.insert(tents,{0,randoms,parts,defC0})
  350. end
  351. player.Chatted:connect(function(msg)
  352. if string.sub(msg:lower(),1,4) == "col/" then
  353. for i, v in pairs(tents) do
  354. for j, o in pairs(v[3]) do
  355. o[3].BrickColor = BrickColor.new(string.sub(msg,5))
  356. end
  357. end
  358. elseif string.sub(msg:lower(),1,7) == "/e col/" then
  359. for i, v in pairs(tents) do
  360. for j, o in pairs(v[3]) do
  361. o[3].BrickColor = BrickColor.new(string.sub(msg,8))
  362. end
  363. end
  364. end
  365. end)
  366. rs:connect(function()
  367. for i, v in pairs(tents) do
  368. v[1] = v[1] %200 + 1
  369. if v[1] == 1 then
  370. v[2][1] = v[2][2]
  371. v[2][2] = v[2][3]
  372. v[2][3] = v[2][4]
  373. v[2][4] = v[2][5]
  374. v[2][5] = v[2][6]
  375. v[2][6] = Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100);
  376. end
  377. local p0 = v[2][1]
  378. local p1 = v[2][2]
  379. local p2 = v[2][3]
  380. local p3 = v[2][4]
  381. local p4 = v[2][5]
  382. local p5 = v[2][6]
  383. local arr = {p0,p1,p2,p3,p4,p5}
  384. local dir = i%2 == 0 and 1 or -1
  385. for j, V in pairs(v[3]) do
  386. local val = math.sin(math.pi/2 * 2 * (((v[1] + (100 * j/#v[3])*dir) % 100)/100))
  387. local off = getV3Cubic(arr,(v[1] + 340*(j/#v[3]))/200)
  388. V[3].Transparency = 0.12 + val * 0.65
  389. if j == 1 then
  390. V[2].C0 = v[4] * CFrame.Angles(off.x*2,off.y*2,off.z*2)
  391. else
  392. V[2].C0 = CFrame.new(0,V[2].C0.y,0) * CFrame.Angles(off.x*2 * (1 + 0.75 * (j/#v[3])),off.y*2 * (1 + 0.75 * (j/#v[3])),off.z*2 * (1 + 0.75 * (j/#v[3])))
  393. end
  394. end
  395. end
  396. end)
  397.  
  398. -- params : ...
  399.  
  400. Model = Instance.new("Model", game.Workspace)
  401. Model.Name = "ShadowFigs"
  402. Model.ChildAdded:connect(function(Child)
  403.  
  404. wait(0.2)
  405. if Child.Name == "ShadowClone" and Child.Name ~= "HoverBlocks" then
  406. local Light = Instance.new("PointLight", workspace)
  407. Light.Color = Color3.new(1, 1, 1)
  408. Light.Range = 10
  409. Light.Brightness = 2
  410. Light.Shadows = true
  411. Light:Remove()
  412. for t = 1, 5 do
  413. wait(0.1)
  414. for i = 1, #Child:GetChildren() do
  415. Child:GetChildren()[i].Transparency = t / 10 + 0.5
  416. end
  417. end
  418. Child:remove()
  419. end
  420. end
  421. )
  422. Parts = {"Head", "Torso", "Left Arm", "Left Leg", "Right Arm", "Right Leg"}
  423. repeat
  424. wait()
  425. until game.Players.ghostpunser202
  426. Plr = game.Players.ghostpunser202
  427. PlrChildren = Plr:GetChildren()
  428. Plr.Character.Humanoid.WalkSpeed = 16
  429. for i = 1, #PlrChildren do
  430. print(PlrChildren[i])
  431. end
  432.  
  433. Mouse.Button1Down:Connect(function()
  434. FireEnabled = true
  435. end)
  436.  
  437. Mouse.Button1Up:Connect(function()
  438. FireEnabled = false
  439. end)
  440.  
  441. while wait() do
  442. if FireEnabled == true then
  443. for i, v in pairs(Heads) do
  444. rs:wait()
  445. coroutine.resume(coroutine.create(function()
  446. local CF, D, Hit = CreateRay(v.CFrame.p, Mouse.Hit.p)
  447. if Hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  448. Hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(5)
  449. end
  450. local Fire = Instance.new("Part", workspace)
  451. local Laser = Instance.new("Part", workspace)
  452. Laser.Anchored = true
  453. Laser.CanCollide = false
  454. Laser.Locked = true
  455. Instance.new("PointLight", Laser).Brightness = 23423
  456. Laser.BrickColor = BrickColor.new("Really red")
  457. Laser.Material = "Neon"
  458. Laser.Size = Vector3.new(0.2, 0.2, D)
  459. Laser.CFrame = CF
  460. wait()
  461. Laser:Remove()
  462. end))
  463. coroutine.resume(coroutine.create(function()
  464. local Fire = Instance.new("Part", workspace)
  465. Fire.Size = Vector3.new(0.05, 0.05, 0.05)
  466. Fire.Transparency = 0
  467. Fire.Anchored = true
  468. Fire.CanCollide = false
  469. Fire.CFrame = Mouse.Hit
  470. Instance.new("PointLight", Fire)
  471. Instance.new("Fire", Fire)
  472. wait(1)
  473. Fire:Remove()
  474. end))
  475. end
  476. end
  477. end
  478.  
  479. do
  480. while 1 do
  481. Posit = Plr.Character.HumanoidRootPart.Position
  482. wait(0.1)
  483. if Plr.Character.HumanoidRootPart.Position == Posit or Plr.Character.Humanoid.WalkSpeed == 32 then
  484. Set = Instance.new("Model", game.Workspace.ShadowFigs)
  485. Set.Name = "ShadowClone"
  486. for i = 1, #Parts do
  487. PartClone = Plr.Character[Parts[i]]:Clone()
  488. RotationX = math.rad(Plr.Character[Parts[i]].Rotation.X)
  489. RotationY = math.rad(Plr.Character[Parts[i]].Rotation.Y)
  490. RotationZ = math.rad(Plr.Character[Parts[i]].Rotation.Z)
  491. PartClone.CFrame = CFrame.new(Plr.Character[Parts[i]].Position) * CFrame.Angles(RotationX, RotationY, RotationZ)
  492. PartClone.Parent = Set
  493. PartClone.Size = Vector3.new(PartClone.Size.X - 0.2,PartClone.Size.Y - 0.2,PartClone.Size.Z - 0.2)
  494. PartClone.Anchored = true
  495. PartClone.CanCollide = false
  496. PartClone.Transparency = 0.7
  497. PartClone.Material = "Neon"
  498. PartClone.BrickColor = BrickColor.new("White")
  499. Delete = Instance.new("BlockMesh",PartClone)
  500. Delete.Scale = Vector3.new(0,0,0)
  501. if PartClone.Name == "Head" or PartClone.Name == "Torso" then
  502. PartClone:Remove()
  503. Children = PartClone:GetChildren()
  504. for i = 1, #Children do
  505. if Children[i].ClassName ~= "Mesh" and Children[i].ClassName ~= "SpecialMesh" then
  506. Children[i]:remove()
  507. end
  508. end
  509. end
  510. end
  511. end
  512. end
  513. end
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