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- Lurker:
- Raises a moves power by 1.5 if used against a fleeing opponent and applies the pursuit effect if the move's BP < 70 [Pursuit works normally]
- Trapmaster:
- Applies secondary effects to entry hazards on a switching in opponent if the user has an attack that matches the entry hazard's type
- [Spikes = Def -1 Stage] Does not stack with layers
- [Toxic Spikes = Sp. Def -1 Stage] Does not stack with layers
- [Stealth Rocks = -6% HP per turn]
- [Sticky Web = Trapping(Including Ghosts)]
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