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- Value Cha Base Cost Pts Notes
- 25 STR.... 10 x1 15
- 15 DEX.... 10 x2 10
- 25 CON.... 10 x1 15
- 20 INT.... 10 x1 10
- 25 EGO.... 10 x1 15
- 25 PRE.... 10 x1 15 80
- 5 OCV.... 3 x5 10
- 5 DCV.... 3 x5 10
- 5 OMCV... 3 x3 6
- 5 DMCV... 3 x3 6
- 4 SPD.... 2 x10 20 52
- 20 PD..... 2 x1 18
- 20 ED..... 2 x1 18
- 20 REC.... 4 x1 16
- 50 END.... 20 x1/5 6
- 20 BODY... 10 x1 10
- 50 STUN... 20 x1/2 15 83
- ------------------------------------------------------------------------------
- Characteristics Cost: 215 210 remaining
- ------------------------------------------------------------------------------
- Perks
- Computer Link: Federal Meta-Criminal Database 1
- Computer Link: CCPD Criminal Database 2
- Contact: Underworld Informant 2 (+2 roll, -2 unfriendly)
- Contact: Skip Tracer 2 (+2 good relationship, +3 extremely useful skills (5))
- Fringe Benefit: Concealed weapon permit 2
- Fringe Benefit: PI License 2
- Fringe Benefit: Bail Bondsman 1
- Money 3 ($300,000 annual)
- Total: 18 remaining 192
- AP is cost w/o limitations – (power + adders) x (1 + advantages)
- RC is w/ limitations – AC / (1 + limitations)
- Extended breathing – 2cp 1min per END
- Diminished Eating - 1 cp once a week
- Diminished Sleep - 1 cp 8 hours a week
- Safe Environment: Intense Cold - 2 cp
- Longevity - 5 cp Immortal
- cp 11 remaining 181
- Regeneration: - /6 hours (6 cp); resurrection (+20 cp) [26ap]; res only (-2) (Separate head from body) - 9 cp
- Regeneration: REC Body/1 hour (8 cp) Heal limbs (+5 cp) [13ap]- Limited Power: Requires replacement limb (-1) – 6cp
- Leap to safety - +6 to dex rolls (12ap); only to make dive for cover rolls (-2) 4cp rem: 162
- Skeleton Key Powerframe – 40bc; OIF: Requires a Physical Architectural Endpoint (-1/2) (A physical door, window,
- vent, or etc.) 27cp (+12cp)
- f- The Open Window: (40) Clairsentience, Visual Sense Group (20), MegaScale:
- 1m ---> 1km (+1); Gate: Target can see back (-1/2); - 27cp/10 3
- v- The Open Doorway: (40) 13m Teleportation, x2MassLim (+5), Area of Effect:
- up to 2x2m (+1/4), Usable on Others: Usable Simultaneously by Two
- Persons at Once (+1/2), Constant (+1/2). Gate (-1/2)– 27cp/5 5
- v-The Way is Shut: Opaque(+5) 3m x 3m x 1m Barrier (5 rPD/5 rED, 5
- BODY) (33 AP) Restricted Shape: Filled Portal (-1/4); cannot englobe (-1/4); 22cp/5 4cp rem: 123
- Handcuffs - 3d6 Entangle (standard effect: 3 Body); 6pd/6ed; takes no dmg from attacks (+1/2) [67ap]; oaf (-1); set effect (hands-only;-1); doesn't prevent accessible foci (-1); no range (-1/2), Must follow grab or target must be willing (-1/2); 1 recoverable charge (-1 1/4); can be escaped automatically w/ modified lockpicking or
- contortionist roll (-1/2) 10cp rem 113
- Necrohide (beating a dead horse) - +10 rPD, +10 rED [30ap]; Ablative (-1/2) - 20cp
- Spirit Sight +See into the Spirit World (e.g.Auras, ghosts, etc.)
- (+5) +Range +Discrim +Targeting -Belongs to both Sight and Mystic
- Sense groups (-1/4) 4cp
- rem 89
- Skills
- Lockpicking 3
- Interrogation 3
- Security Systems 3
- Shadowing 3
- Breakfall 3
- Martial Arts (Brick tricks) TO BE SWITCHED OUT WITH POWERS THAT HOUSE RULES ACTUALLY ACCEPT
- Fist-Grab 4
- Slam 4
- Punch 4
- Legbreaker 5
- Defense Maneuver I 3 rem 54
- Patchwork Man Powerframe 25bc; Full Phase (-1/2); 17cp (+10)
- v-Handy Hands: Stretching - 20m; Does not cross intervening space (+1/4)[25ap]; limited body parts: arms/hands (-1/4); 2 recoverable 5-minute continuing charges (-0); Durable OAF (-1); 11cp/5 2cp
- v-Really Big Fist: HA +4d6; Reduced Negation 2(+4cp) [24 ap]; HTH attack (-1/4); 19/5 4cp
- f-Eye Scout: Clairsentience: sight group (20); Mobile perception Point (+5cp)[25ap]; Attack roll required (-1/4); fragile OAF (-1 ¼); 1 recoverable 1-hour continuing charge (-0); 10 cp/10 1cp
- v-Mind Control: Fear Infliction - 4d6, telepathic (+1/4)(25ap); set effect (run away as fast as you can; -1/2); normal range (-1/4); 14 cp/5 3cp rem 27
- STILL WORKING PAST THIS POINT
- Custom .600 revolver – 50bc; Autofire 2 (+1/4) [62ap]; Strength minimum 15 (-3/4); OAF (-1); reload time 2 phase (-1/4); Charges: 4 clips of 6 charges each (-1/4); Limited Power: Cannot use if Both patchwork hand charges active (-1/4); 18cp
- f- 4d6 RKA 40; Armor Piercing (+1/4)[50ap]; Beam (-1/4); - 40cp/10 4cp
- f- 1d6 entangle (); +1d6 BODY (+5); uncontrolled (+1/2); takes no dmg from phys attacks (+1/4); Time Limit: 1 turn (+1/2) [ap]; No defense (-1 ½); limited range (-1/4); requires 2 charges (-1/4)?;
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