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Bahamist Movepool 4

Feb 5th, 2025
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  1. ======= Level-Up Moves =============
  2. 1/Evo - [Signature Move]
  3. 1 - Muddy Water
  4. 1 - Fire Punch
  5. 1 - Ice Punch
  6. 1 - Thunder Punch
  7. 5 - Scratch
  8. 9 - Water Gun
  9. 14 - Mist
  10. 18 - Dragon Breath
  11. 23 - Fury Swipes
  12. 27 - Water Pulse
  13. 32 - Dragon Claw
  14. 36 - Slash
  15. 41 - Dragon Pulse
  16. 45 - [Signature Move] (Duplicate)
  17. 50 - Liquidation
  18. 54 - Hurricane
  19. 59 - Hydro Pump
  20. 63 - Outrage
  21. 68 - Wave Crash
  22. ============ TM/HM/TR Moves =============
  23. TM08: Hyper Beam
  24. TM09: Giga Impact
  25. TM21: Rest
  26. TM24: Snore
  27. TM25: Protect
  28. TM31: Attract
  29. TM33: Rain Dance
  30. TM36: Whirlpool
  31. TM39: Facade
  32. TM41: Helping Hand
  33. TM45: Dive
  34. TM65: Shadow Claw
  35. TM66: Thunder Fang
  36. TM67: Ice Fang
  37. TM68: Fire Fang
  38. TM76: Round
  39. TM78: Acrobatics
  40. TM95: Air Slash
  41. TM99: Breaking Swipe
  42. TR02: Flamethrower
  43. TR04: Surf
  44. TR05: Ice Beam
  45. TR08: Thunderbolt
  46. TR16: Waterfall
  47. TR20: Substitute
  48. TR26: Endure
  49. TR27: Sleep Talk
  50. TR32: Crunch
  51. TR68: Nasty Plot
  52. TR72: Power Whip
  53. TR74: Iron Head
  54. TR84: Scald
  55. TM022: Chilling Water
  56. TM044: Dragon Tail
  57. TM171: Tera Blast
  58. TM174: Haze
  59. TM207: Temper Flare
  60. TM224: Curse
  61. TM226: Dragon Cheer
  62. ============= Egg Moves =================
  63. Egg Moves (Water 1/Dragon was used for parents, but it's unofficial of course):
  64. Aqua Jet: (Blastoise, Golduck, Seel, Dewgong, Kabuto, Kabutops, Dragonite, Surskit, Masquerain, Empoleon, Bibarel, Buizel, Floatzel, Tirtouga, Carracosta, Alomomola, Clauncher, Clawitzer, Popplio, Brionne, Primarina, Quaxly, Quaxwell, Quaquaval)
  65. Aqua Tail: (Squirtle, Wartortle, Blastoise, Psyduck, Golduck, Seel, Dewgong, Gyarados, Dratini, Dragonair, Dragonite, Totodile, Croconaw, Feraligatr, Marill, Azumarill, Wooper, Quagsire, Milotic, Huntail, Gorebyss, Relicanth, Bibarel, Buizel, Floatzel, Tirtouga, Carracosta, Skrelp, Dragalge, Goodra)
  66. Coil: (Ekans, Arbok, Seviper, Milotic, Huntail, Gorebyss, Silicobra, Sandaconda)
  67. Defog: (Ducklett, Swanna)
  68. Dragon Dance: (Horsea, Seadra, Gyarados, Dratini, Dragonair, Dragonite, Kingdra, Flygon, Altaria, Axew, Fraxure, Haxorus, Jangmo-o, Hakamo-o, Kommo-o, Flapple, Drakloak, Dragapult)
  69. Dragon Rush: (Dratini, Dragonair, Dragonite, Vibrava, Flygon, Gible, Gabite, Garchomp, Deino, Zweilous, Hydreigon, Flapple, Drakloak, Dragapult)
  70. ============= Move Tutor Moves =============
  71. Draco Meteor
  72. Flip Turn
  73. Lash Out
  74. Misty Explosion
  75. Scale Shot
  76. ============= Other Acquisition Methods =================
  77. Event Only:
  78. Hold Hands
  79. ============= Justification ================
  80. Bahamist's learnset focuses heavily on its offensive capabilities, utilizing a wide variety of coverage, a lot of it boosted by Sheer Force, to really allow it to dismantle opposing teams. With mixed coverage in the form of Fire, Ice and Electric, Bahamist can freely hit most pokémon for at least neutral, but has to choose its moves carefully as the 4 moveslot syndrome heavily applies to Bahamist. It should also be noted that with additional coverage in Flying, Dark, Ghost, Steel and Grass, while not all boosted by Sheer Force, Bahamist can tailor itself to fit many teams and hit hard with its variety of moves. Some odd choices have been made such as Coil or Power Whip, but its serpent-like body gives justification to these, while its Dragon typing open up for more elemental moves, with the remaining moves being fitting based on design mostly.
  81.  
  82. In singles Bahamist will be able to make use of its wide set-up based moves such as Coil, Dragon Dance or Nasty Plot to turn its average offensive stats into a potent threat, while utilizing a wide variety of coverage to do so. While its physical coverage is generally lower power, effective use of Sheer Force or Thermal Exchange really allow it to go all out assault, or can opt to simply use a choice band to break holes in the opponents cores.
  83. On the special side, access to Nasty Plot makes its base 70 special attack go from kind of underwhelming to very powerful, combined with its 101 speed and access to powerful coverage in Flamethrower, Ice Beam and Thunderbolt, you can pick and choose your coverage to fit your teamstyle.
  84. Mixed between both sets are options for support in the form of Defog of Flip Turn to further help your team along, but Bahamist struggles to incorporate them into some of its set-up based sets, allowing it somewhat predictable behavior once you learn the set, but a freedom to pick and choose which moves it wishes to run to futher support its team
  85.  
  86. In doubles, Bahamist has a distinct lack of support options, relying on its Storm Drain ability and various supporting moves like Breaking Swipe, Dragon Tail, Flip Turn and Muddy Water to support its teammates, but the main goal of Bahamist is to lean into its move offensive variants, relying on its powerful attacks and wide coverage to make the most of its teamslot, while allowing it to play mindgames with its opponent of what it chooses to run, and forcing them to adapt mid-game depending on what they learn, a very powerful option to bring to the table with its already fantastic tools. While it does struggle on its own given its lower bulk and often need to set up, its movepool more than makes up for this to hit the opponents really hard on either the physical or special side, if given the opportunity to set up.
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