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- ======= Level-Up Moves =============
- 1/Evo - [Signature Move]
- 1 - Muddy Water
- 1 - Fire Punch
- 1 - Ice Punch
- 1 - Thunder Punch
- 5 - Scratch
- 9 - Water Gun
- 14 - Mist
- 18 - Dragon Breath
- 23 - Fury Swipes
- 27 - Water Pulse
- 32 - Dragon Claw
- 36 - Slash
- 41 - Dragon Pulse
- 45 - [Signature Move] (Duplicate)
- 50 - Liquidation
- 54 - Hurricane
- 59 - Hydro Pump
- 63 - Outrage
- 68 - Wave Crash
- ============ TM/HM/TR Moves =============
- TM08: Hyper Beam
- TM09: Giga Impact
- TM21: Rest
- TM24: Snore
- TM25: Protect
- TM31: Attract
- TM33: Rain Dance
- TM36: Whirlpool
- TM39: Facade
- TM41: Helping Hand
- TM45: Dive
- TM65: Shadow Claw
- TM66: Thunder Fang
- TM67: Ice Fang
- TM68: Fire Fang
- TM76: Round
- TM78: Acrobatics
- TM95: Air Slash
- TM99: Breaking Swipe
- TR02: Flamethrower
- TR04: Surf
- TR05: Ice Beam
- TR08: Thunderbolt
- TR16: Waterfall
- TR20: Substitute
- TR26: Endure
- TR27: Sleep Talk
- TR32: Crunch
- TR68: Nasty Plot
- TR72: Power Whip
- TR74: Iron Head
- TR84: Scald
- TM022: Chilling Water
- TM044: Dragon Tail
- TM171: Tera Blast
- TM174: Haze
- TM207: Temper Flare
- TM224: Curse
- TM226: Dragon Cheer
- ============= Egg Moves =================
- Egg Moves (Water 1/Dragon was used for parents, but it's unofficial of course):
- Aqua Jet: (Blastoise, Golduck, Seel, Dewgong, Kabuto, Kabutops, Dragonite, Surskit, Masquerain, Empoleon, Bibarel, Buizel, Floatzel, Tirtouga, Carracosta, Alomomola, Clauncher, Clawitzer, Popplio, Brionne, Primarina, Quaxly, Quaxwell, Quaquaval)
- Aqua Tail: (Squirtle, Wartortle, Blastoise, Psyduck, Golduck, Seel, Dewgong, Gyarados, Dratini, Dragonair, Dragonite, Totodile, Croconaw, Feraligatr, Marill, Azumarill, Wooper, Quagsire, Milotic, Huntail, Gorebyss, Relicanth, Bibarel, Buizel, Floatzel, Tirtouga, Carracosta, Skrelp, Dragalge, Goodra)
- Coil: (Ekans, Arbok, Seviper, Milotic, Huntail, Gorebyss, Silicobra, Sandaconda)
- Defog: (Ducklett, Swanna)
- Dragon Dance: (Horsea, Seadra, Gyarados, Dratini, Dragonair, Dragonite, Kingdra, Flygon, Altaria, Axew, Fraxure, Haxorus, Jangmo-o, Hakamo-o, Kommo-o, Flapple, Drakloak, Dragapult)
- Dragon Rush: (Dratini, Dragonair, Dragonite, Vibrava, Flygon, Gible, Gabite, Garchomp, Deino, Zweilous, Hydreigon, Flapple, Drakloak, Dragapult)
- ============= Move Tutor Moves =============
- Draco Meteor
- Flip Turn
- Lash Out
- Misty Explosion
- Scale Shot
- ============= Other Acquisition Methods =================
- Event Only:
- Hold Hands
- ============= Justification ================
- Bahamist's learnset focuses heavily on its offensive capabilities, utilizing a wide variety of coverage, a lot of it boosted by Sheer Force, to really allow it to dismantle opposing teams. With mixed coverage in the form of Fire, Ice and Electric, Bahamist can freely hit most pokémon for at least neutral, but has to choose its moves carefully as the 4 moveslot syndrome heavily applies to Bahamist. It should also be noted that with additional coverage in Flying, Dark, Ghost, Steel and Grass, while not all boosted by Sheer Force, Bahamist can tailor itself to fit many teams and hit hard with its variety of moves. Some odd choices have been made such as Coil or Power Whip, but its serpent-like body gives justification to these, while its Dragon typing open up for more elemental moves, with the remaining moves being fitting based on design mostly.
- In singles Bahamist will be able to make use of its wide set-up based moves such as Coil, Dragon Dance or Nasty Plot to turn its average offensive stats into a potent threat, while utilizing a wide variety of coverage to do so. While its physical coverage is generally lower power, effective use of Sheer Force or Thermal Exchange really allow it to go all out assault, or can opt to simply use a choice band to break holes in the opponents cores.
- On the special side, access to Nasty Plot makes its base 70 special attack go from kind of underwhelming to very powerful, combined with its 101 speed and access to powerful coverage in Flamethrower, Ice Beam and Thunderbolt, you can pick and choose your coverage to fit your teamstyle.
- Mixed between both sets are options for support in the form of Defog of Flip Turn to further help your team along, but Bahamist struggles to incorporate them into some of its set-up based sets, allowing it somewhat predictable behavior once you learn the set, but a freedom to pick and choose which moves it wishes to run to futher support its team
- In doubles, Bahamist has a distinct lack of support options, relying on its Storm Drain ability and various supporting moves like Breaking Swipe, Dragon Tail, Flip Turn and Muddy Water to support its teammates, but the main goal of Bahamist is to lean into its move offensive variants, relying on its powerful attacks and wide coverage to make the most of its teamslot, while allowing it to play mindgames with its opponent of what it chooses to run, and forcing them to adapt mid-game depending on what they learn, a very powerful option to bring to the table with its already fantastic tools. While it does struggle on its own given its lower bulk and often need to set up, its movepool more than makes up for this to hit the opponents really hard on either the physical or special side, if given the opportunity to set up.
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