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- Lows
- - A{K}
- - 6A{A}
- - 1A
- - 4A{A}
- - 4[A]{A}A{A}
- - 1{BBBB}
- - 2K
- - 1K
- - 8B+K,{A}
- - 11A
- - run K
- - AS A{A}
- - TAS A{A}
- -----
- NC
- - AA
- - AK
- - 1AA
- - 4AB
- - 4[A]AAA
- - BB
- - BK
- - 6BB
- - 2BK
- - 1BB
- - KK
- - 8B+K,K
- - 22BAK
- - AS AA
- - TAS AA
- (SC)
- - 44A+B,B
- - AS AAB
- NCc
- - 6AA (NC on aGI success)
- - 6BA
- - 2BB
- - 1BBBB
- - B+K,B
- - 8B+K,B unreliable
- - 66B+K,AB
- - TAS AB
- (SC)
- - 44AB
- -----
- Throws/Command Throws
- - A+G/A+G[2] - choose +6 or KND
- - 4A+G
- -> A/4A - secondary throw, breakable
- - 66A+G - neutral break
- -----
- Auto-GI moves
- - 6A - lows/6AA guaranteed
- - 6B - mid verticals, except kicks/thrusts
- - guarantees 6bA (combo)
- - 6A+B - mids
- - enters an attack automatically based on what was GI'd
- - horizontal - shield bash -> combo
- - vertical - 22B (22BAK combo)
- - kick - spin kick
- -----
- Break Attacks
- - A+B
- - TAS A{B}
- - 4A{B} (SC)
- - BBB{B} (SC)
- - 44A+B,{B} (SC)
- - 44A,{B} (SC)
- - AS AA{B} (SC)
- -----
- Soul Charge
- gains BA property:
- - 4A{B}
- new moves:
- - BBBB
- - 44AB
- - 44A+B,B
- - AS AAB
- AS upgrades:
- - 2BB
- - B+K,B
- *now does TAS B rather than AS B
- - AS B/TAS B - more dmg
- - AS B/TAS B followups - guaranteed JF version/more dmg
- - TAS B - safer (-8/from -14)
- -----
- Lethal Hits
- - 1[K] - whiffed GI (re-GI)
- - 2BK - hit back
- - A+B - impact counter (re-GI)
- - 44B - after level 3 GI
- - 66A+B - backwards run counter
- - 22 or 44B+K - whiff punish
- - 66A+G - 5+ successful GIs (aGIs count)
- - AS K - during a high
- - AS AB - impact counter
- - TAS B - whiff punish a horizontal
- - round 2 RE A
- - round 2 RE B
- - round 2 RE K
- -----
- Other - Stances/Special Properties/etc
- - 8[A+B] - unblockable
- - 4[B+K] - unblockable
- - 11A[A] - unblockable
- - AS - 236 - Angel Step
- - TAS - 6 during AS - Twin Angel Step
- - 44A has an automatic followup on CH
- -----
- Normal Combos
- 3B
- 66B
- 44B
- 66K
- 4B+K
- /TAS B/4B
- /CE
- 44K/TAS B/4B
- 6bA/2BK/TAS B
- /8A+B - not near wall
- A+B/TAS B
- /66B
- 22A+B/BT B+K - good at RO
- /G/TAS B/4B
- 8A+B(low)/AS B/4
- 1[K]/1K
- ---
- Counter Hit Combos
- CH 44A/TAS B/4B
- /CE
- CH 6K/22B+K
- CH 66A+B/4B
- CH 2BB/4
- CH B+K,B/4
- CH TAS{A}A/AS B - no followup 4/B if sideturned
- CH 66B+K,AB/BT B+K
- /G/TAS B/4B
- ---
- Lethal Hit Combos
- LH 1[K]/??
- LH 2BK/??
- LH A+B/TAS B/3B - time right for sliding KND
- LH 44B/22A+B/WS B+K/TAS B/3B
- ---
- Wall combos
- ???
- -----
- Oki
- ???
- --------------------------------------------
- PLAYBOOK - Putting it all together!
- --------------------------------------------
- -Important pokes-
- Horizontal:
- Vertical:
- Kicks:
- Useful Lows:
- -----
- Post-GI mixup
- 1) immediate attack
- 2) predict a re-GI
- 3) other useful options?
- 1) 3B / 44B (LH on level 3 GI)(68)
- 2) A+B (78)/ 1[K] (89)
- 3)
- -----
- Punishment
- i12 - KK
- i14 - AS B
- i16 - TAS B
- i12 crouched - 2A
- i14 crouched - WS B
- -----
- Reversal Edge Rewards
- R1:
- - B>A
- - A>K
- - K>A
- - 6>A
- - 2/8>B
- - 4>K
- R2:
- - LH B
- - LH A
- - LH K
- -----
- Ring Outs
- Mini-Wall ROs
- -----
- Guard Crushing Attacks and Combos
- --------------------
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