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- 2018-04-21 09:17:10.287 - Thread: 1 -> Log Started
- 2018-04-21 09:17:10.288 - Thread: 1 -> Timezone (local - UTC): 2h
- 2018-04-21 09:17:10.288 - Thread: 1 -> App Version: 01_186_500
- 2018-04-21 09:17:10.288 - Thread: 1 -> Steam build: Always true
- 2018-04-21 09:17:10.288 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2018-04-21 09:17:10.288 - Thread: 1 -> Environment.ProcessorCount: 8
- 2018-04-21 09:17:10.326 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 6.2.9200.0)
- 2018-04-21 09:17:10.326 - Thread: 1 -> Environment.CommandLine: "E:\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\ll.exe" -console -ignorelastsession
- 2018-04-21 09:17:10.326 - Thread: 1 -> Environment.Is64BitProcess: True
- 2018-04-21 09:17:10.326 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2018-04-21 09:17:10.327 - Thread: 1 -> Environment.Version: 4.6.2 or later (461308)
- 2018-04-21 09:17:10.327 - Thread: 1 -> Environment.CurrentDirectory: E:\Steam\steamapps\common\SpaceEngineers\DedicatedServer64
- 2018-04-21 09:17:11.346 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
- 2018-04-21 09:17:11.346 - Thread: 1 -> IntPtr.Size: 8
- 2018-04-21 09:17:11.346 - Thread: 1 -> Default Culture: nb-NO
- 2018-04-21 09:17:11.346 - Thread: 1 -> Default UI Culture: en-GB
- 2018-04-21 09:17:11.347 - Thread: 1 -> IsAdmin: True
- 2018-04-21 09:17:11.693 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2018-04-21 09:17:11.696 - Thread: 1 -> MyScreenManager()
- 2018-04-21 09:17:11.696 - Thread: 1 -> Game dir: E:\Steam\steamapps\common\SpaceEngineers\DedicatedServer64
- 2018-04-21 09:17:11.696 - Thread: 1 -> Content dir: E:\Steam\steamapps\common\SpaceEngineers\Content
- 2018-04-21 09:17:11.697 - Thread: 1 -> Found processor count: 8
- 2018-04-21 09:17:11.697 - Thread: 1 -> Using processor count: 8
- 2018-04-21 09:17:13.063 - Thread: 1 -> Preallocate - START
- 2018-04-21 09:17:13.064 - Thread: 1 -> MySpaceBuildComponent - START
- 2018-04-21 09:17:13.064 - Thread: 1 -> MySpaceBuildComponent - END
- 2018-04-21 09:17:13.064 - Thread: 1 -> MySpaceWorldGenerator - START
- 2018-04-21 09:17:13.077 - Thread: 1 -> MySpaceWorldGenerator - END
- 2018-04-21 09:17:13.078 - Thread: 1 -> MyEntities - START
- 2018-04-21 09:17:13.097 - Thread: 6 -> MyDefinitionManager.LoadScenarios() - START
- 2018-04-21 09:17:13.107 - Thread: 6 -> d300b1e5f3e2e49434f18d3ca3308a9508135aed
- 2018-04-21 09:17:13.119 - Thread: 1 -> MyEntities - END
- 2018-04-21 09:17:13.119 - Thread: 1 -> MyObjectBuilder_Base - START
- 2018-04-21 09:17:13.119 - Thread: 1 -> MyObjectBuilder_Base - END
- 2018-04-21 09:17:13.119 - Thread: 1 -> MyTransparentGeometry - START
- 2018-04-21 09:17:13.128 - Thread: 1 -> MyTransparentGeometry - END
- 2018-04-21 09:17:13.128 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2018-04-21 09:17:13.151 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2018-04-21 09:17:13.151 - Thread: 1 -> MyMath - START
- 2018-04-21 09:17:13.152 - Thread: 1 -> MyMath - END
- 2018-04-21 09:17:13.152 - Thread: 1 -> MySimpleObjectDraw - START
- 2018-04-21 09:17:13.153 - Thread: 1 -> MySimpleObjectDraw - END
- 2018-04-21 09:17:13.167 - Thread: 1 -> MyDefinitionManager - START
- 2018-04-21 09:17:13.167 - Thread: 1 -> MyDefinitionManager - END
- 2018-04-21 09:17:13.167 - Thread: 1 -> MyCubeGridDefinitions - START
- 2018-04-21 09:17:13.257 - Thread: 1 -> MyCubeGridDefinitions - END
- 2018-04-21 09:17:13.257 - Thread: 1 -> MyAIActionsParser - START
- 2018-04-21 09:17:13.258 - Thread: 1 -> MyAIActionsParser - END
- 2018-04-21 09:17:13.258 - Thread: 1 -> MyMultiplayerBase - START
- 2018-04-21 09:17:13.258 - Thread: 1 -> MyMultiplayerBase - END
- 2018-04-21 09:17:13.258 - Thread: 1 -> MyMultiplayerServerBase - START
- 2018-04-21 09:17:13.258 - Thread: 1 -> MyMultiplayerServerBase - END
- 2018-04-21 09:17:13.258 - Thread: 1 -> MyDedicatedServerBase - START
- 2018-04-21 09:17:13.258 - Thread: 1 -> MyDedicatedServerBase - END
- 2018-04-21 09:17:13.258 - Thread: 1 -> MyMultiplayerClientBase - START
- 2018-04-21 09:17:13.258 - Thread: 1 -> MyMultiplayerClientBase - END
- 2018-04-21 09:17:13.258 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2018-04-21 09:17:13.258 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2018-04-21 09:17:13.258 - Thread: 1 -> MyServerDebugCommands - START
- 2018-04-21 09:17:13.264 - Thread: 1 -> MyServerDebugCommands - END
- 2018-04-21 09:17:13.264 - Thread: 1 -> MyClientDebugCommands - START
- 2018-04-21 09:17:13.265 - Thread: 1 -> MyClientDebugCommands - END
- 2018-04-21 09:17:13.265 - Thread: 1 -> MyMultiplayerClient - START
- 2018-04-21 09:17:13.265 - Thread: 1 -> MyMultiplayerClient - END
- 2018-04-21 09:17:13.265 - Thread: 1 -> MyMultiplayerLobby - START
- 2018-04-21 09:17:13.265 - Thread: 1 -> MyMultiplayerLobby - END
- 2018-04-21 09:17:13.265 - Thread: 1 -> MyDedicatedServer - START
- 2018-04-21 09:17:13.265 - Thread: 1 -> MyDedicatedServer - END
- 2018-04-21 09:17:13.265 - Thread: 1 -> MyAiTargetManager - START
- 2018-04-21 09:17:13.265 - Thread: 1 -> MyAiTargetManager - END
- 2018-04-21 09:17:13.265 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2018-04-21 09:17:13.265 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2018-04-21 09:17:13.265 - Thread: 1 -> MyChatHistory - START
- 2018-04-21 09:17:13.265 - Thread: 1 -> MyChatHistory - END
- 2018-04-21 09:17:13.265 - Thread: 1 -> MySyncDestructions - START
- 2018-04-21 09:17:13.265 - Thread: 1 -> MySyncDestructions - END
- 2018-04-21 09:17:13.265 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2018-04-21 09:17:13.319 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2018-04-21 09:17:13.319 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2018-04-21 09:17:13.320 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2018-04-21 09:17:13.320 - Thread: 1 -> MyCommandCharacter - START
- 2018-04-21 09:17:13.323 - Thread: 1 -> MyCommandCharacter - END
- 2018-04-21 09:17:13.323 - Thread: 1 -> MyCommandConsole - START
- 2018-04-21 09:17:13.324 - Thread: 1 -> MyCommandConsole - END
- 2018-04-21 09:17:13.324 - Thread: 1 -> MyCommandEntity - START
- 2018-04-21 09:17:13.327 - Thread: 1 -> MyCommandEntity - END
- 2018-04-21 09:17:13.327 - Thread: 1 -> MySyncScenario - START
- 2018-04-21 09:17:13.327 - Thread: 1 -> MySyncScenario - END
- 2018-04-21 09:17:13.327 - Thread: 1 -> MySyncEntity - START
- 2018-04-21 09:17:13.327 - Thread: 1 -> MySyncEntity - END
- 2018-04-21 09:17:13.329 - Thread: 1 -> Preallocate - END
- 2018-04-21 09:17:13.381 - Thread: 1 -> Bind IP : 0.0.0.0:27016
- 2018-04-21 09:17:13.816 - Thread: 6 -> Loading scenarios
- 2018-04-21 09:17:13.878 - Thread: 6 -> MyDefinitionManager.LoadScenarios() - END
- 2018-04-21 09:17:20.879 - Thread: 1 -> Server successfully started
- 2018-04-21 09:17:20.879 - Thread: 1 -> Product name: Space Engineers
- 2018-04-21 09:17:20.880 - Thread: 1 -> Desc: Space Engineers
- 2018-04-21 09:17:20.880 - Thread: 1 -> Public IP: 84.202.183.170
- 2018-04-21 09:17:20.880 - Thread: 1 -> Steam ID: 90114311414060043
- 2018-04-21 09:17:20.897 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2018-04-21 09:17:20.936 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2018-04-21 09:17:20.936 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2018-04-21 09:17:21.132 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2018-04-21 09:17:21.197 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2018-04-21 09:17:21.267 - Thread: 1 -> Havok: Physics.Init
- 2018-04-21 09:17:21.267 - Thread: 1 -> Havok: Version: Release(0), 1800, [S]
- 2018-04-21 09:17:21.270 - Thread: 1 -> HkGameName: SpaceEngineers Release
- 2018-04-21 09:17:21.290 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2018-04-21 09:17:21.294 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2018-04-21 09:17:21.458 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2018-04-21 09:17:21.575 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2018-04-21 09:17:21.709 - Thread: 17 -> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-04-21 09:17:23.600 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START
- 2018-04-21 09:17:24.351 - Thread: 1 -> Downloading world mods - START
- 2018-04-21 09:17:24.437 - Thread: 1 -> Server connected to Steam
- 2018-04-21 09:17:24.438 - Thread: 1 -> Server PolicyResponse (1)
- 2018-04-21 09:17:24.848 - Thread: 1 -> HTTP: Downloaded 16946 bytes
- 2018-04-21 09:17:24.868 - Thread: 1 -> Up to date mod: id = 419588209
- 2018-04-21 09:17:24.883 - Thread: 1 -> Up to date mod: id = 973526550
- 2018-04-21 09:17:24.897 - Thread: 1 -> Up to date mod: id = 1135484377
- 2018-04-21 09:17:24.910 - Thread: 1 -> Up to date mod: id = 1135484957
- 2018-04-21 09:17:24.924 - Thread: 1 -> Up to date mod: id = 1359781300
- 2018-04-21 09:17:24.926 - Thread: 1 -> Downloading world mods - END
- 2018-04-21 09:17:24.951 - Thread: 1 -> Loading session: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1
- 2018-04-21 09:17:26.238 - Thread: 17 -> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-04-21 09:17:26.318 - Thread: 1 -> GC Memory: 80,423,488 B
- 2018-04-21 09:17:26.324 - Thread: 1 -> Process Memory: 253,480,960 B
- 2018-04-21 09:17:27.779 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2018-04-21 09:17:29.752 - Thread: 1 -> Script loaded: 1135484377.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-04-21 09:17:29.752 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2018-04-21 09:17:29.757 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2018-04-21 09:17:29.758 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2018-04-21 09:17:29.759 - Thread: 1 -> d300b1e5f3e2e49434f18d3ca3308a9508135aed
- 2018-04-21 09:17:29.920 - Thread: 1 -> Loading scenarios
- 2018-04-21 09:17:29.920 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2018-04-21 09:17:29.936 - Thread: 1 -> Loading behaviors
- 2018-04-21 09:17:29.937 - Thread: 1 -> Loading ammo magazines
- 2018-04-21 09:17:29.940 - Thread: 1 -> Loading ammo definitions
- 2018-04-21 09:17:29.943 - Thread: 1 -> Loading animations
- 2018-04-21 09:17:29.948 - Thread: 1 -> Loading animations
- 2018-04-21 09:17:29.950 - Thread: 1 -> Loading sound definitions
- 2018-04-21 09:17:29.952 - Thread: 1 -> Loading sound definitions
- 2018-04-21 09:17:29.952 - Thread: 1 -> Loading sound definitions
- 2018-04-21 09:17:29.952 - Thread: 1 -> Loading sound definitions
- 2018-04-21 09:17:29.952 - Thread: 1 -> Loading sound definitions
- 2018-04-21 09:17:29.952 - Thread: 1 -> Loading category classes
- 2018-04-21 09:17:29.953 - Thread: 1 -> Loading blueprint classes
- 2018-04-21 09:17:29.955 - Thread: 1 -> Loading blueprint class entries
- 2018-04-21 09:17:29.955 - Thread: 1 -> Loading blueprints
- 2018-04-21 09:17:29.957 - Thread: 1 -> Loading agent definitions
- 2018-04-21 09:17:29.959 - Thread: 1 -> Loading character definitions
- 2018-04-21 09:17:29.977 - Thread: 1 -> Loading character definitions
- 2018-04-21 09:17:29.977 - Thread: 1 -> Loading components
- 2018-04-21 09:17:29.979 - Thread: 1 -> Loading configuration
- 2018-04-21 09:17:29.980 - Thread: 1 -> Loading container types
- 2018-04-21 09:17:29.982 - Thread: 1 -> Loading block positions
- 2018-04-21 09:17:29.986 - Thread: 1 -> Loading curve definitions
- 2018-04-21 09:17:29.990 - Thread: 1 -> Loading debris
- 2018-04-21 09:17:29.991 - Thread: 1 -> Loading environment items entries
- 2018-04-21 09:17:29.992 - Thread: 1 -> Loading decal global definitions
- 2018-04-21 09:17:29.992 - Thread: 1 -> Loading decal definitions
- 2018-04-21 09:17:29.996 - Thread: 1 -> Loading drone behaviors
- 2018-04-21 09:17:29.999 - Thread: 1 -> Loading edges
- 2018-04-21 09:17:30.001 - Thread: 1 -> Loading emissive color definitions
- 2018-04-21 09:17:30.007 - Thread: 1 -> Loading emissive color default states
- 2018-04-21 09:17:30.009 - Thread: 1 -> Loading entity components
- 2018-04-21 09:17:30.017 - Thread: 1 -> Loading component containers
- 2018-04-21 09:17:30.030 - Thread: 1 -> Loading environment items entries
- 2018-04-21 09:17:30.030 - Thread: 1 -> Loading factions
- 2018-04-21 09:17:30.031 - Thread: 1 -> Loading flare definitions
- 2018-04-21 09:17:30.043 - Thread: 1 -> Loading gas property definitions
- 2018-04-21 09:17:30.044 - Thread: 1 -> Loading event definitions
- 2018-04-21 09:17:30.046 - Thread: 1 -> Loading physical items
- 2018-04-21 09:17:30.073 - Thread: 1 -> Loading LCD texture categories
- 2018-04-21 09:17:30.075 - Thread: 1 -> Loading physical items
- 2018-04-21 09:17:30.076 - Thread: 1 -> Loading physical material properties
- 2018-04-21 09:17:30.081 - Thread: 1 -> Loading pirate antennas
- 2018-04-21 09:17:30.091 - Thread: 1 -> Loading resource distribution groups
- 2018-04-21 09:17:30.091 - Thread: 1 -> Loading shadow textures definitions
- 2018-04-21 09:17:30.095 - Thread: 1 -> Loading ship sound groups
- 2018-04-21 09:17:30.112 - Thread: 1 -> Loading ship sound groups
- 2018-04-21 09:17:30.112 - Thread: 1 -> Loading sound categories
- 2018-04-21 09:17:30.114 - Thread: 1 -> Loading stat definitions
- 2018-04-21 09:17:30.115 - Thread: 1 -> Loading grid creators
- 2018-04-21 09:17:30.119 - Thread: 1 -> Loading transparent material properties
- 2018-04-21 09:17:30.120 - Thread: 1 -> Loading voxel map storage definitions
- 2018-04-21 09:17:30.121 - Thread: 1 -> Loading voxel material definitions
- 2018-04-21 09:17:30.130 - Thread: 1 -> Loading voxel material definitions
- 2018-04-21 09:17:30.134 - Thread: 1 -> Audio effects definitions
- 2018-04-21 09:17:30.138 - Thread: 1 -> Loading environment items definitions
- 2018-04-21 09:17:30.140 - Thread: 1 -> Loading environment items definitions
- 2018-04-21 09:17:30.140 - Thread: 1 -> Loading physical material properties
- 2018-04-21 09:17:30.146 - Thread: 1 -> Loading particle effect definitions
- 2018-04-21 09:17:30.244 - Thread: 1 -> Loading particle effect definitions
- 2018-04-21 09:17:30.259 - Thread: 1 -> Loading environment item definitions
- 2018-04-21 09:17:30.265 - Thread: 1 -> Loading weapon definitions
- 2018-04-21 09:17:30.271 - Thread: 1 -> Loading cube blocks
- 2018-04-21 09:17:30.429 - Thread: 1 -> Created block definitions
- 2018-04-21 09:17:30.444 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-14.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-15.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-16.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-17.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-18.sbc
- 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-19.sbc
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- 2018-04-21 09:17:30.448 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
- 2018-04-21 09:17:30.448 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
- 2018-04-21 09:17:30.448 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
- 2018-04-21 09:17:30.448 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
- 2018-04-21 09:17:30.448 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
- 2018-04-21 09:17:30.450 - Thread: 1 -> Loading drop containers
- 2018-04-21 09:17:30.451 - Thread: 1 -> Loading respawn ships
- 2018-04-21 09:17:30.452 - Thread: 1 -> Loading spawn groups
- 2018-04-21 09:17:30.457 - Thread: 1 -> Loading wheel speeds
- 2018-04-21 09:17:30.462 - Thread: 1 -> List of used mods (5) - START
- 2018-04-21 09:17:30.462 - Thread: 1 -> Id = 1135484957, Filename = '1135484957.sbm', Name = 'Surface Occupation'
- 2018-04-21 09:17:30.462 - Thread: 1 -> Id = 1135484377, Filename = '1135484377.sbm', Name = 'Planetary Installations'
- 2018-04-21 09:17:30.462 - Thread: 1 -> Id = 973526550, Filename = '973526550.sbm', Name = 'Air Traffic'
- 2018-04-21 09:17:30.462 - Thread: 1 -> Id = 419588209, Filename = '419588209.sbm', Name = 'MWI - Main Battleship Cannon Mk3 (DX11)'
- 2018-04-21 09:17:30.462 - Thread: 1 -> Id = 1359781300, Filename = '1359781300.sbm', Name = 'OKI Gauge Rebalance'
- 2018-04-21 09:17:30.463 - Thread: 1 -> List of used mods - END
- 2018-04-21 09:17:30.552 - Thread: 1 -> Loading container types
- 2018-04-21 09:17:30.558 - Thread: 1 -> Loading pirate antennas
- 2018-04-21 09:17:30.564 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Atmospheric Fighter.sbc
- 2018-04-21 09:17:30.566 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Bunker.sbc
- 2018-04-21 09:17:30.567 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) DBS Lookout Tower.sbc
- 2018-04-21 09:17:30.568 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) DBS Observation Outpost.sbc
- 2018-04-21 09:17:30.569 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Defense Installation.sbc
- 2018-04-21 09:17:30.570 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Expedition Base Pod.sbc
- 2018-04-21 09:17:30.570 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Fighter Docking Station.sbc
- 2018-04-21 09:17:30.573 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Fortress Tower.sbc
- 2018-04-21 09:17:30.574 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Frontier Outpost.sbc
- 2018-04-21 09:17:30.577 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Fueling Station.sbc
- 2018-04-21 09:17:30.578 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Military Installation.sbc
- 2018-04-21 09:17:30.579 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Ore Processing Outpost.sbc
- 2018-04-21 09:17:30.581 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Resource Processing Station.sbc
- 2018-04-21 09:17:30.583 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Scouting Outpost.sbc
- 2018-04-21 09:17:30.584 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Supply Cache 1.sbc
- 2018-04-21 09:17:30.584 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Supply Cache 2.sbc
- 2018-04-21 09:17:30.585 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Supply Cache 3.sbc
- 2018-04-21 09:17:30.586 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Territory Defense Station.sbc
- 2018-04-21 09:17:30.590 - Thread: 1 -> Loading spawn groups
- 2018-04-21 09:17:30.604 - Thread: 1 -> Loading entity components
- 2018-04-21 09:17:30.608 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484377.sbm\Data\Prefabs\TerritoryPlaceholder.sbc
- 2018-04-21 09:17:30.665 - Thread: 1 -> Loading container types
- 2018-04-21 09:17:30.670 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(Backup) WMI Hunchback Dropship.sbc
- 2018-04-21 09:17:30.671 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) Instinct - Atmospheric Frigate.sbc
- 2018-04-21 09:17:30.671 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) Mobile Drilling Platform.sbc
- 2018-04-21 09:17:30.672 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) Oban Tide.sbc
- 2018-04-21 09:17:30.673 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) Sky Factory.sbc
- 2018-04-21 09:17:30.673 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) Spirit of Lomond.sbc
- 2018-04-21 09:17:30.674 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) Super Gremlin.sbc
- 2018-04-21 09:17:30.674 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) Supply Transport.sbc
- 2018-04-21 09:17:30.675 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) Transport Courier.sbc
- 2018-04-21 09:17:30.676 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) WMI Hunchback Dropship.sbc
- 2018-04-21 09:17:30.676 - Thread: 1 -> Duplicate entry of '(NPC-ATM) WMI Hunchback Dropship'
- 2018-04-21 09:17:30.677 - Thread: 1 -> Loading spawn groups
- 2018-04-21 09:17:30.703 - Thread: 1 -> Loading ammo magazines
- 2018-04-21 09:17:30.712 - Thread: 1 -> Loading ammo definitions
- 2018-04-21 09:17:30.715 - Thread: 1 -> Loading sound definitions
- 2018-04-21 09:17:30.716 - Thread: 1 -> Loading category classes
- 2018-04-21 09:17:30.716 - Thread: 1 -> Loading blueprint class entries
- 2018-04-21 09:17:30.716 - Thread: 1 -> Loading blueprints
- 2018-04-21 09:17:30.720 - Thread: 1 -> Loading weapon definitions
- 2018-04-21 09:17:30.721 - Thread: 1 -> Loading cube blocks
- 2018-04-21 09:17:30.737 - Thread: 1 -> Created definition for: Main Battleship Cannon Mk3(AI)
- 2018-04-21 09:17:30.747 - Thread: 1 -> Created definition for: Main Battleship Cannon Mk3(no ai)
- 2018-04-21 09:17:30.758 - Thread: 1 -> Created definition for: Main Cannon Mk3 AP (AI)
- 2018-04-21 09:17:30.769 - Thread: 1 -> Created definition for: Main Cannon Mk3 AP (no ai)
- 2018-04-21 09:17:30.769 - Thread: 1 -> Created block definitions
- 2018-04-21 09:17:30.769 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3
- 2018-04-21 09:17:30.772 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3_noAI
- 2018-04-21 09:17:30.774 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3AP
- 2018-04-21 09:17:30.776 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3AP_noAI
- 2018-04-21 09:17:30.835 - Thread: 1 -> Loading ammo magazines
- 2018-04-21 09:17:30.868 - Thread: 1 -> Loading ammo definitions
- 2018-04-21 09:17:30.872 - Thread: 1 -> Loading ammo definitions
- 2018-04-21 09:17:30.874 - Thread: 1 -> Loading sound definitions
- 2018-04-21 09:17:30.898 - Thread: 1 -> Loading category classes
- 2018-04-21 09:17:30.899 - Thread: 1 -> Loading blueprint class entries
- 2018-04-21 09:17:30.899 - Thread: 1 -> Loading blueprints
- 2018-04-21 09:17:30.913 - Thread: 1 -> Loading block positions
- 2018-04-21 09:17:30.913 - Thread: 1 -> Loading block positions
- 2018-04-21 09:17:30.913 - Thread: 1 -> Loading weapon definitions
- 2018-04-21 09:17:30.914 - Thread: 1 -> Loading weapon definitions
- 2018-04-21 09:17:30.916 - Thread: 1 -> Loading cube blocks
- 2018-04-21 09:17:30.938 - Thread: 1 -> Created definition for: 23mm Small Turret
- 2018-04-21 09:17:30.961 - Thread: 1 -> Created definition for: 23mm Defence Turret
- 2018-04-21 09:17:30.975 - Thread: 1 -> Created definition for: 23mm Fixed Gun
- 2018-04-21 09:17:30.991 - Thread: 1 -> Created definition for: 23mm Tank Chaingun
- 2018-04-21 09:17:31.010 - Thread: 1 -> Created definition for: 50mm Quad Gun Turret
- 2018-04-21 09:17:31.032 - Thread: 1 -> Created definition for: 50mm Gun Turret
- 2018-04-21 09:17:31.050 - Thread: 1 -> Created definition for: 50mm Fixed Gun
- 2018-04-21 09:17:31.068 - Thread: 1 -> Created definition for: 50mm Tank Burstgun
- 2018-04-21 09:17:31.089 - Thread: 1 -> Created definition for: 122mm Assault Gun Turret
- 2018-04-21 09:17:31.112 - Thread: 1 -> Created definition for: 122mm Casemate Gun
- 2018-04-21 09:17:31.127 - Thread: 1 -> Created definition for: 122mm Fixed Gun
- 2018-04-21 09:17:31.145 - Thread: 1 -> Created definition for: 122mm Tank Cannon
- 2018-04-21 09:17:31.169 - Thread: 1 -> Created definition for: 230mm Battlecannon Turret
- 2018-04-21 09:17:31.188 - Thread: 1 -> Created definition for: 230mm Battlecannon Casemate
- 2018-04-21 09:17:31.206 - Thread: 1 -> Created definition for: 230mm Fixed Battlecannon
- 2018-04-21 09:17:31.206 - Thread: 1 -> Created block definitions
- 2018-04-21 09:17:31.206 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI23mmDG
- 2018-04-21 09:17:31.210 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/OKI50mmAG
- 2018-04-21 09:17:31.213 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI76mmAG
- 2018-04-21 09:17:31.217 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI76mmBSD
- 2018-04-21 09:17:31.221 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI230mmBC
- 2018-04-21 09:17:31.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI230mmBCBRD
- 2018-04-21 09:17:31.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/OKI230mmBCfixed
- 2018-04-21 09:17:31.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI23mmSG
- 2018-04-21 09:17:31.233 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/OKI23mmDGfixed
- 2018-04-21 09:17:31.236 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI23mmTank
- 2018-04-21 09:17:31.238 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI50mmSG
- 2018-04-21 09:17:31.241 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/OKI50mmSGfixed
- 2018-04-21 09:17:31.244 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/OKI50mmTank
- 2018-04-21 09:17:31.248 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/OKI122mmAGfixed
- 2018-04-21 09:17:31.254 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI12mmTank
- 2018-04-21 09:17:31.261 - Thread: 1 -> Loading cube blocks
- 2018-04-21 09:17:31.274 - Thread: 1 -> Created definition for: Interior Turret
- 2018-04-21 09:17:31.285 - Thread: 1 -> Created definition for: Gatling Turret
- 2018-04-21 09:17:31.294 - Thread: 1 -> Created definition for: Gatling Turret
- 2018-04-21 09:17:31.303 - Thread: 1 -> Created definition for: Missile Turret
- 2018-04-21 09:17:31.310 - Thread: 1 -> Created definition for: Missile Turret
- 2018-04-21 09:17:31.319 - Thread: 1 -> Created definition for: Rocket Launcher
- 2018-04-21 09:17:31.324 - Thread: 1 -> Created definition for: Reloadable Rocket Launcher
- 2018-04-21 09:17:31.332 - Thread: 1 -> Created definition for: Gatling Gun
- 2018-04-21 09:17:31.337 - Thread: 1 -> Created definition for: Rocket Launcher
- 2018-04-21 09:17:31.337 - Thread: 1 -> Created block definitions
- 2018-04-21 09:17:31.337 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI23mmDG
- 2018-04-21 09:17:31.340 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/OKI50mmAG
- 2018-04-21 09:17:31.342 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI76mmAG
- 2018-04-21 09:17:31.345 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI76mmBSD
- 2018-04-21 09:17:31.347 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI230mmBC
- 2018-04-21 09:17:31.352 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI230mmBCBRD
- 2018-04-21 09:17:31.354 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/OKI230mmBCfixed
- 2018-04-21 09:17:31.356 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorTurret/LargeInteriorTurret
- 2018-04-21 09:17:31.357 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/(null)
- 2018-04-21 09:17:31.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/(null)
- 2018-04-21 09:17:31.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/LargeMissileLauncher
- 2018-04-21 09:17:31.363 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI23mmSG
- 2018-04-21 09:17:31.367 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/OKI23mmDGfixed
- 2018-04-21 09:17:31.369 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI23mmTank
- 2018-04-21 09:17:31.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI50mmSG
- 2018-04-21 09:17:31.377 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/OKI50mmSGfixed
- 2018-04-21 09:17:31.382 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/OKI50mmTank
- 2018-04-21 09:17:31.386 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/OKI122mmAGfixed
- 2018-04-21 09:17:31.389 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI12mmTank
- 2018-04-21 09:17:31.392 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallGatlingTurret
- 2018-04-21 09:17:31.394 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SmallMissileTurret
- 2018-04-21 09:17:31.396 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/SmallRocketLauncherReload
- 2018-04-21 09:17:31.398 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/(null)
- 2018-04-21 09:17:31.400 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/(null)
- 2018-04-21 09:17:31.523 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2018-04-21 09:17:31.530 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-04-21 09:17:31.550 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6640.32480, Culture=neutral, PublicKeyToken=null
- 2018-04-21 09:17:31.550 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-04-21 09:17:31.552 - Thread: 1 -> Registered modules from: 1135484377.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-04-21 09:17:31.556 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-04-21 09:17:31.570 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6640.32495, Culture=neutral, PublicKeyToken=null
- 2018-04-21 09:17:31.805 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.25
- 2018-04-21 09:17:33.121 - Thread: 1 -> MyLights.LoadData() - START
- 2018-04-21 09:17:33.122 - Thread: 1 -> MyLights.LoadData() - END
- 2018-04-21 09:17:33.122 - Thread: 1 -> MyExplosions.LoadData() - START
- 2018-04-21 09:17:33.130 - Thread: 1 -> MyExplosions.LoadData() - END
- 2018-04-21 09:17:33.131 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2018-04-21 09:17:33.131 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2018-04-21 09:17:33.137 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2018-04-21 09:17:33.137 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2018-04-21 09:17:33.223 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2018-04-21 09:17:33.346 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False
- 2018-04-21 09:17:33.350 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\EarthLike-1779144428d120000.vx2'
- 2018-04-21 09:17:33.654 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\P(EarthLike-1779144428d120000)S(562951547256855)A(G(StoneCoverageIronCore)M(EarthForestArea)__116).vx2'
- 2018-04-21 09:17:34.347 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-5_2_-3_0_1701043879.vx2'
- 2018-04-21 09:17:35.219 - Thread: 16 -> Info: Planet generator name: EarthLike
- 2018-04-21 09:17:35.225 - Thread: 16 -> Info: Planet init values: Planet init arguments:
- Storage name: EarthLike-1779144428d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = EarthLike
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-04-21 09:17:35.244 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False
- 2018-04-21 09:17:35.244 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Moon-1353915701d19000.vx2'
- 2018-04-21 09:17:36.326 - Thread: 16 -> Info: Planet generator name: Moon
- 2018-04-21 09:17:36.327 - Thread: 16 -> Info: Planet init values: Planet init arguments:
- Storage name: Moon-1353915701d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:120000 Z:-130000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: False
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
- HasAtmosphere = False
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = <null>
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = <null>
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Moon
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-04-21 09:17:36.327 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False
- 2018-04-21 09:17:36.327 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Alien-291759539d120000.vx2'
- 2018-04-21 09:17:37.735 - Thread: 16 -> Info: Planet generator name: Alien
- 2018-04-21 09:17:37.735 - Thread: 16 -> Info: Planet init values: Planet init arguments:
- Storage name: Alien-291759539d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:0 Z:5600000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1.1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1.1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Alien
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-04-21 09:17:37.735 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False
- 2018-04-21 09:17:37.735 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Titan-2124704365d19000.vx2'
- 2018-04-21 09:17:38.927 - Thread: 16 -> Info: Planet generator name: Titan
- 2018-04-21 09:17:38.927 - Thread: 16 -> Info: Planet init values: Planet init arguments:
- Storage name: Titan-2124704365d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:20000 Y:210000 Z:5780000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Titan
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-04-21 09:17:38.927 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False
- 2018-04-21 09:17:38.928 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Mars-2044023682d120000.vx2'
- 2018-04-21 09:17:39.866 - Thread: 16 -> Info: Planet generator name: Mars
- 2018-04-21 09:17:39.866 - Thread: 16 -> Info: Planet init values: Planet init arguments:
- Storage name: Mars-2044023682d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1500000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.9
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.9
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Mars
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-04-21 09:17:39.866 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False
- 2018-04-21 09:17:39.866 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Europa-595048092d19000.vx2'
- 2018-04-21 09:17:41.004 - Thread: 16 -> Info: Planet generator name: Europa
- 2018-04-21 09:17:41.004 - Thread: 16 -> Info: Planet init values: Planet init arguments:
- Storage name: Europa-595048092d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1600000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.06]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Europa
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2018-04-21 09:17:44.727 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-6_2_-4_5_761769500.vx2'
- 2018-04-21 09:17:44.728 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-6_2_-3_0_136517721.vx2'
- 2018-04-21 09:17:44.729 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-6_2_-4_1_679042684.vx2'
- 2018-04-21 09:17:44.935 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-6_3_-4_0_1275147255.vx2'
- 2018-04-21 09:17:44.937 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-7_2_-3_7_834632408.vx2'
- 2018-04-21 09:17:44.938 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-6_3_-2_4_1785772868.vx2'
- 2018-04-21 09:17:44.940 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-6_4_-3_3_2116460892.vx2'
- 2018-04-21 09:17:44.961 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-6_3_-3_2_1133466081.vx2'
- 2018-04-21 09:17:44.962 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-7_2_-2_9_1816553285.vx2'
- 2018-04-21 09:17:44.963 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-7_3_-3_1_1219351247.vx2'
- 2018-04-21 09:17:44.996 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\P(EarthLike-1779144428d120000)S(562951547256846)A(G(StoneCoverageIronCore)M(EarthForestArea)__102).vx2'
- 2018-04-21 09:17:44.999 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\P(EarthLike-1779144428d120000)S(562951564034063)A(G(StoneCoverageIronCore)M(EarthForestArea)__109).vx2'
- 2018-04-21 09:17:45.048 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-5_2_-4_0_1037260708.vx2'
- 2018-04-21 09:17:45.050 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-5_3_-3_0_119304410.vx2'
- 2018-04-21 09:17:45.050 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-6_3_-2_2_1980554985.vx2'
- 2018-04-21 09:17:45.052 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-5_2_-4_4_1726631835.vx2'
- 2018-04-21 09:17:45.213 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_0_222670980_2032269467.vx2'
- 2018-04-21 09:17:45.689 - Thread: 1 -> Clusters reordered
- 2018-04-21 09:17:45.918 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0
- 2018-04-21 09:17:45.918 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists!
- 2018-04-21 09:17:45.970 - Thread: 1 -> MySession.Static.LogSettings - START
- 2018-04-21 09:17:45.970 - Thread: 1 -> Name = S.O.S Brigade 1
- 2018-04-21 09:17:45.970 - Thread: 1 -> Description =
- 2018-04-21 09:17:45.971 - Thread: 1 -> GameDateTime = 01/02/2081 15:09:59
- 2018-04-21 09:17:45.971 - Thread: 1 -> Password =
- 2018-04-21 09:17:45.971 - Thread: 1 -> CurrentPath = C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1
- 2018-04-21 09:17:45.971 - Thread: 1 -> WorkshopId =
- 2018-04-21 09:17:45.971 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController
- 2018-04-21 09:17:45.971 - Thread: 1 -> ThumbPath = C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\thumb.jpg
- 2018-04-21 09:17:45.973 - Thread: 1 -> Settings:
- 2018-04-21 09:17:45.973 - Thread: 1 -> GameMode = Survival
- 2018-04-21 09:17:45.973 - Thread: 1 -> MaxPlayers = 4
- 2018-04-21 09:17:45.973 - Thread: 1 -> OnlineMode = PUBLIC
- 2018-04-21 09:17:45.973 - Thread: 1 -> AutoHealing = True
- 2018-04-21 09:17:45.973 - Thread: 1 -> WeaponsEnabled = True
- 2018-04-21 09:17:45.973 - Thread: 1 -> ThrusterDamage = False
- 2018-04-21 09:17:45.973 - Thread: 1 -> EnableSpectator = False
- 2018-04-21 09:17:45.973 - Thread: 1 -> EnableCopyPaste = False
- 2018-04-21 09:17:45.973 - Thread: 1 -> MaxFloatingObjects = 56
- 2018-04-21 09:17:45.973 - Thread: 1 -> MaxGridSize = 50000
- 2018-04-21 09:17:45.973 - Thread: 1 -> MaxBlocksPerPlayer = 100000
- 2018-04-21 09:17:45.973 - Thread: 1 -> CargoShipsEnabled = True
- 2018-04-21 09:17:45.973 - Thread: 1 -> EnvironmentHostility = SAFE
- 2018-04-21 09:17:45.973 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2018-04-21 09:17:45.973 - Thread: 1 -> InventorySizeMultiplier = 10
- 2018-04-21 09:17:45.973 - Thread: 1 -> RefinerySpeedMultiplier = 3
- 2018-04-21 09:17:45.973 - Thread: 1 -> AssemblerSpeedMultiplier = 3
- 2018-04-21 09:17:45.973 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
- 2018-04-21 09:17:45.973 - Thread: 1 -> WelderSpeedMultiplier = 5
- 2018-04-21 09:17:45.973 - Thread: 1 -> GrinderSpeedMultiplier = 3
- 2018-04-21 09:17:45.973 - Thread: 1 -> ClientCanSave = False
- 2018-04-21 09:17:45.973 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2018-04-21 09:17:45.973 - Thread: 1 -> PermanentDeath = False
- 2018-04-21 09:17:45.973 - Thread: 1 -> DestructibleBlocks = True
- 2018-04-21 09:17:45.973 - Thread: 1 -> EnableScripts = True
- 2018-04-21 09:17:45.973 - Thread: 1 -> AutoSaveInMinutes = 10
- 2018-04-21 09:17:45.973 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
- 2018-04-21 09:17:45.973 - Thread: 1 -> ProceduralDensity = 0.25
- 2018-04-21 09:17:45.973 - Thread: 1 -> ProceduralSeed = 0
- 2018-04-21 09:17:45.973 - Thread: 1 -> DestructibleBlocks = True
- 2018-04-21 09:17:45.973 - Thread: 1 -> EnableIngameScripts = True
- 2018-04-21 09:17:45.973 - Thread: 1 -> ViewDistance = 15000
- 2018-04-21 09:17:45.973 - Thread: 1 -> Voxel destruction = True
- 2018-04-21 09:17:45.973 - Thread: 1 -> EnableStructuralSimulation = False
- 2018-04-21 09:17:45.973 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2018-04-21 09:17:45.973 - Thread: 1 -> EnableContainerDrops = True
- 2018-04-21 09:17:45.973 - Thread: 1 -> MinDropContainerRespawnTime = 5
- 2018-04-21 09:17:45.973 - Thread: 1 -> MaxDropContainerRespawnTime = 20
- 2018-04-21 09:17:45.973 - Thread: 1 -> EnableTurretsFriendlyFire = False
- 2018-04-21 09:17:45.973 - Thread: 1 -> EnableSubgridDamage = False
- 2018-04-21 09:17:45.974 - Thread: 1 -> MySession.Static.LogSettings - END
- 2018-04-21 09:17:46.128 - Thread: 1 -> Analytics helper process start reported
- 2018-04-21 09:17:46.139 - Thread: 1 -> Session loaded
- 2018-04-21 09:17:46.170 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2018-04-21 09:17:46.175 - Thread: 1 -> Timer Frequency: 3914058
- 2018-04-21 09:17:46.175 - Thread: 1 -> Ticks per frame: 65234
- 2018-04-21 09:17:46.210 - Thread: 1 -> Updating continues.
- 2018-04-21 09:17:47.354 - Thread: 1 -> Planetary Installations: Found 17 Installation Spawn Groups During Startup.
- 2018-04-21 09:17:48.397 - Thread: 1 -> GC Memory: 1,160,961,576 B
- 2018-04-21 09:17:48.820 - Thread: 1 -> Game ready... Press Ctrl+C to exit
- 2018-04-21 09:18:13.029 - Thread: 1 -> Peer2Peer_SessionRequest 76561198247708496
- 2018-04-21 09:18:16.653 - Thread: 1 -> OnConnectedClient Haruhi attempt
- 2018-04-21 09:18:16.693 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-04-21 09:18:16.727 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2018-04-21 09:18:17.032 - Thread: 1 -> Server ValidateAuthTicketResponse (OK), owner: 76561198247708496
- 2018-04-21 09:18:17.195 - Thread: 1 -> World request received: Haruhi
- 2018-04-21 09:18:17.196 - Thread: 1 -> ...responding
- 2018-04-21 09:18:18.408 - Thread: 1 -> GC Memory: 1,752,138,672 B
- 2018-04-21 09:18:27.242 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-04-21 09:18:27.257 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2018-04-21 09:18:37.405 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-04-21 09:18:37.425 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2018-04-21 09:18:47.510 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-04-21 09:18:47.552 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2018-04-21 09:18:47.552 - Thread: 1 -> Next activation in 00:14:27.0164219
- 2018-04-21 09:18:48.411 - Thread: 1 -> GC Memory: 2,346,554,408 B
- 2018-04-21 09:19:18.416 - Thread: 1 -> GC Memory: 1,517,961,096 B
- 2018-04-21 09:19:48.431 - Thread: 1 -> GC Memory: 1,174,582,264 B
- 2018-04-21 09:20:18.432 - Thread: 1 -> GC Memory: 1,387,099,504 B
- 2018-04-21 09:20:48.436 - Thread: 1 -> GC Memory: 1,970,622,544 B
- 2018-04-21 09:21:18.438 - Thread: 1 -> GC Memory: 1,553,559,992 B
- 2018-04-21 09:21:48.451 - Thread: 1 -> GC Memory: 1,606,921,280 B
- 2018-04-21 09:22:18.456 - Thread: 1 -> GC Memory: 2,188,946,288 B
- 2018-04-21 09:22:48.468 - Thread: 1 -> GC Memory: 1,599,622,584 B
- 2018-04-21 09:23:18.486 - Thread: 1 -> GC Memory: 1,609,894,872 B
- 2018-04-21 09:23:48.502 - Thread: 1 -> GC Memory: 1,145,513,600 B
- 2018-04-21 09:24:18.502 - Thread: 1 -> GC Memory: 1,251,285,320 B
- 2018-04-21 09:24:48.503 - Thread: 1 -> GC Memory: 1,850,627,632 B
- 2018-04-21 09:25:18.520 - Thread: 1 -> GC Memory: 2,609,672,224 B
- 2018-04-21 09:25:48.535 - Thread: 1 -> GC Memory: 1,667,181,800 B
- 2018-04-21 09:26:18.552 - Thread: 1 -> GC Memory: 1,626,926,384 B
- 2018-04-21 09:26:48.569 - Thread: 1 -> GC Memory: 1,196,080,616 B
- 2018-04-21 09:27:11.668 - Thread: 1 -> Autosave initiated
- 2018-04-21 09:27:11.668 - Thread: 1 -> Character state: True
- 2018-04-21 09:27:11.668 - Thread: 1 -> IsServer: True
- 2018-04-21 09:27:11.668 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2018-04-21 09:27:11.668 - Thread: 1 -> Autosave
- 2018-04-21 09:27:11.672 - Thread: 1 -> Saving world - START
- 2018-04-21 09:27:11.672 - Thread: 1 -> Making world state snapshot.
- 2018-04-21 09:27:11.672 - Thread: 1 -> Before snapshot.: GC Memory: 1,581,773,320 B
- 2018-04-21 09:27:11.777 - Thread: 1 -> After snapshot.: GC Memory: 1,588,167,120 B
- 2018-04-21 09:27:11.779 - Thread: 1 -> Directory cleanup: GC Memory: 1,588,167,120 B
- 2018-04-21 09:27:11.779 - Thread: 1 -> Saving world - END
- 2018-04-21 09:27:11.784 - Thread: 16 -> Session snapshot save - START
- 2018-04-21 09:27:11.784 - Thread: 16 -> Checking file access for files in target dir.
- 2018-04-21 09:27:15.193 - Thread: 16 -> Session snapshot save - END
- 2018-04-21 09:27:18.586 - Thread: 1 -> GC Memory: 1,204,467,312 B
- 2018-04-21 09:27:48.604 - Thread: 1 -> GC Memory: 1,790,357,352 B
- 2018-04-21 09:28:18.619 - Thread: 1 -> GC Memory: 1,419,543,928 B
- 2018-04-21 09:28:48.619 - Thread: 1 -> GC Memory: 1,306,157,232 B
- 2018-04-21 09:29:06.447 - Thread: 1 -> Peer2Peer_SessionRequest 76561198044359669
- 2018-04-21 09:29:11.380 - Thread: 1 -> OnConnectedClient Λғғєҡs attempt
- 2018-04-21 09:29:11.747 - Thread: 1 -> Server ValidateAuthTicketResponse (OK), owner: 76561198044359669
- 2018-04-21 09:29:12.364 - Thread: 1 -> World request received: Λғғєҡs
- 2018-04-21 09:29:12.364 - Thread: 1 -> ...responding
- 2018-04-21 09:29:18.637 - Thread: 1 -> GC Memory: 1,945,191,104 B
- 2018-04-21 09:29:48.651 - Thread: 1 -> GC Memory: 1,555,004,784 B
- 2018-04-21 09:30:18.668 - Thread: 1 -> GC Memory: 1,647,528,408 B
- 2018-04-21 09:30:48.686 - Thread: 1 -> GC Memory: 2,231,318,896 B
- 2018-04-21 09:31:18.686 - Thread: 1 -> GC Memory: 1,281,565,744 B
- 2018-04-21 09:31:48.701 - Thread: 1 -> GC Memory: 1,247,514,904 B
- 2018-04-21 09:32:18.718 - Thread: 1 -> GC Memory: 1,825,356,376 B
- 2018-04-21 09:32:48.733 - Thread: 1 -> GC Memory: 1,361,367,720 B
- 2018-04-21 09:33:15.963 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-04-21 09:33:15.964 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2018-04-21 09:33:18.734 - Thread: 1 -> GC Memory: 1,628,047,248 B
- 2018-04-21 09:33:25.964 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-04-21 09:33:25.965 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2018-04-21 09:33:35.963 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-04-21 09:33:35.979 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2018-04-21 09:33:45.963 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-04-21 09:33:45.983 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2018-04-21 09:33:45.983 - Thread: 1 -> Next activation in 00:11:38.1111558
- 2018-04-21 09:33:48.755 - Thread: 1 -> GC Memory: 2,213,613,160 B
- 2018-04-21 09:34:18.766 - Thread: 1 -> GC Memory: 1,457,552,776 B
- 2018-04-21 09:34:48.767 - Thread: 1 -> GC Memory: 1,408,557,576 B
- 2018-04-21 09:35:18.784 - Thread: 1 -> GC Memory: 1,994,078,960 B
- 2018-04-21 09:35:48.785 - Thread: 1 -> GC Memory: 1,656,830,800 B
- 2018-04-21 09:36:18.799 - Thread: 1 -> GC Memory: 1,459,641,824 B
- 2018-04-21 09:36:48.815 - Thread: 1 -> GC Memory: 1,156,279,816 B
- 2018-04-21 09:37:11.682 - Thread: 1 -> Autosave initiated
- 2018-04-21 09:37:11.682 - Thread: 1 -> Character state: True
- 2018-04-21 09:37:11.682 - Thread: 1 -> IsServer: True
- 2018-04-21 09:37:11.682 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2018-04-21 09:37:11.682 - Thread: 1 -> Autosave
- 2018-04-21 09:37:11.682 - Thread: 1 -> Saving world - START
- 2018-04-21 09:37:11.682 - Thread: 1 -> Making world state snapshot.
- 2018-04-21 09:37:11.682 - Thread: 1 -> Before snapshot.: GC Memory: 1,191,091,888 B
- 2018-04-21 09:37:11.982 - Thread: 1 -> After snapshot.: GC Memory: 1,198,554,648 B
- 2018-04-21 09:37:11.982 - Thread: 1 -> Directory cleanup: GC Memory: 1,198,554,648 B
- 2018-04-21 09:37:11.982 - Thread: 1 -> Saving world - END
- 2018-04-21 09:37:11.982 - Thread: 16 -> Session snapshot save - START
- 2018-04-21 09:37:11.987 - Thread: 16 -> Checking file access for files in target dir.
- 2018-04-21 09:37:15.014 - Thread: 16 -> Session snapshot save - END
- 2018-04-21 09:37:18.826 - Thread: 1 -> GC Memory: 1,401,260,304 B
- 2018-04-21 09:37:48.841 - Thread: 1 -> GC Memory: 1,984,576,352 B
- 2018-04-21 09:38:18.842 - Thread: 1 -> GC Memory: 1,579,908,376 B
- 2018-04-21 09:38:48.842 - Thread: 1 -> GC Memory: 1,579,562,656 B
- 2018-04-21 09:39:18.844 - Thread: 1 -> GC Memory: 1,236,981,608 B
- 2018-04-21 09:39:46.822 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2018-04-21 09:39:48.858 - Thread: 1 -> GC Memory: 1,823,176,608 B
- 2018-04-21 09:40:18.861 - Thread: 1 -> GC Memory: 1,694,786,288 B
- 2018-04-21 09:40:48.875 - Thread: 1 -> GC Memory: 1,201,975,280 B
- 2018-04-21 09:41:18.878 - Thread: 1 -> GC Memory: 1,427,211,048 B
- 2018-04-21 09:41:48.894 - Thread: 1 -> GC Memory: 2,008,579,024 B
- 2018-04-21 09:42:18.911 - Thread: 1 -> GC Memory: 1,471,545,296 B
- 2018-04-21 09:42:48.920 - Thread: 1 -> GC Memory: 1,354,112,360 B
- 2018-04-21 09:43:18.930 - Thread: 1 -> GC Memory: 1,278,724,048 B
- 2018-04-21 09:43:26.042 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2018-04-21 09:43:48.931 - Thread: 1 -> GC Memory: 1,863,157,232 B
- 2018-04-21 09:44:18.940 - Thread: 1 -> GC Memory: 1,388,777,008 B
- 2018-04-21 09:44:48.940 - Thread: 1 -> GC Memory: 1,620,132,928 B
- 2018-04-21 09:45:18.954 - Thread: 1 -> GC Memory: 2,202,339,120 B
- 2018-04-21 09:45:27.370 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-04-21 09:45:27.372 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2018-04-21 09:45:37.368 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-04-21 09:45:37.393 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2018-04-21 09:45:47.368 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-04-21 09:45:47.370 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2018-04-21 09:45:48.955 - Thread: 1 -> GC Memory: 1,662,445,872 B
- 2018-04-21 09:45:57.368 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-04-21 09:45:57.370 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2018-04-21 09:45:57.370 - Thread: 1 -> Next activation in 00:11:25.0843078
- 2018-04-21 09:46:18.955 - Thread: 1 -> GC Memory: 1,559,309,584 B
- 2018-04-21 09:46:48.972 - Thread: 1 -> GC Memory: 1,458,042,840 B
- 2018-04-21 09:47:11.688 - Thread: 1 -> Autosave initiated
- 2018-04-21 09:47:11.688 - Thread: 1 -> Character state: True
- 2018-04-21 09:47:11.688 - Thread: 1 -> IsServer: True
- 2018-04-21 09:47:11.688 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2018-04-21 09:47:11.688 - Thread: 1 -> Autosave
- 2018-04-21 09:47:11.689 - Thread: 1 -> Saving world - START
- 2018-04-21 09:47:11.689 - Thread: 1 -> Making world state snapshot.
- 2018-04-21 09:47:11.689 - Thread: 1 -> Before snapshot.: GC Memory: 1,847,529,352 B
- 2018-04-21 09:47:11.909 - Thread: 1 -> After snapshot.: GC Memory: 1,853,411,688 B
- 2018-04-21 09:47:11.909 - Thread: 1 -> Directory cleanup: GC Memory: 1,853,411,688 B
- 2018-04-21 09:47:11.909 - Thread: 1 -> Saving world - END
- 2018-04-21 09:47:11.909 - Thread: 17 -> Session snapshot save - START
- 2018-04-21 09:47:11.909 - Thread: 17 -> Checking file access for files in target dir.
- 2018-04-21 09:47:15.318 - Thread: 17 -> Session snapshot save - END
- 2018-04-21 09:47:18.980 - Thread: 1 -> GC Memory: 2,059,663,632 B
- 2018-04-21 09:47:48.998 - Thread: 1 -> GC Memory: 1,665,716,200 B
- 2018-04-21 09:48:19.013 - Thread: 1 -> GC Memory: 1,493,424,992 B
- 2018-04-21 09:48:49.015 - Thread: 1 -> GC Memory: 2,078,071,984 B
- 2018-04-21 09:49:19.016 - Thread: 1 -> GC Memory: 1,682,129,792 B
- 2018-04-21 09:49:49.034 - Thread: 1 -> GC Memory: 1,568,135,552 B
- 2018-04-21 09:50:19.047 - Thread: 1 -> GC Memory: 1,361,310,736 B
- 2018-04-21 09:50:49.047 - Thread: 1 -> GC Memory: 1,407,425,504 B
- 2018-04-21 09:51:19.048 - Thread: 1 -> GC Memory: 1,995,878,976 B
- 2018-04-21 09:51:49.063 - Thread: 1 -> GC Memory: 1,516,200,032 B
- 2018-04-21 09:52:19.079 - Thread: 1 -> GC Memory: 1,288,261,120 B
- 2018-04-21 09:52:49.080 - Thread: 1 -> GC Memory: 1,864,715,688 B
- 2018-04-21 09:53:19.080 - Thread: 1 -> GC Memory: 1,585,599,336 B
- 2018-04-21 09:53:49.096 - Thread: 1 -> GC Memory: 1,750,160,264 B
- 2018-04-21 09:54:19.112 - Thread: 1 -> GC Memory: 1,575,983,792 B
- 2018-04-21 09:54:49.125 - Thread: 1 -> GC Memory: 1,495,254,936 B
- 2018-04-21 09:55:19.144 - Thread: 1 -> GC Memory: 2,078,041,912 B
- 2018-04-21 09:55:49.158 - Thread: 1 -> GC Memory: 1,557,631,728 B
- 2018-04-21 09:56:19.158 - Thread: 1 -> GC Memory: 1,678,164,008 B
- 2018-04-21 09:56:49.165 - Thread: 1 -> GC Memory: 2,262,228,080 B
- 2018-04-21 09:57:11.690 - Thread: 1 -> Autosave initiated
- 2018-04-21 09:57:11.690 - Thread: 1 -> Character state: True
- 2018-04-21 09:57:11.690 - Thread: 1 -> IsServer: True
- 2018-04-21 09:57:11.690 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2018-04-21 09:57:11.690 - Thread: 1 -> Autosave
- 2018-04-21 09:57:11.690 - Thread: 1 -> Saving world - START
- 2018-04-21 09:57:11.690 - Thread: 1 -> Making world state snapshot.
- 2018-04-21 09:57:11.690 - Thread: 1 -> Before snapshot.: GC Memory: 1,171,145,192 B
- 2018-04-21 09:57:11.885 - Thread: 1 -> After snapshot.: GC Memory: 1,177,812,232 B
- 2018-04-21 09:57:11.885 - Thread: 1 -> Directory cleanup: GC Memory: 1,177,812,232 B
- 2018-04-21 09:57:11.885 - Thread: 1 -> Saving world - END
- 2018-04-21 09:57:11.885 - Thread: 17 -> Session snapshot save - START
- 2018-04-21 09:57:11.885 - Thread: 17 -> Checking file access for files in target dir.
- 2018-04-21 09:57:15.964 - Thread: 17 -> Session snapshot save - END
- 2018-04-21 09:57:19.174 - Thread: 1 -> GC Memory: 1,380,567,608 B
- 2018-04-21 09:57:24.619 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-04-21 09:57:24.641 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2018-04-21 09:57:34.619 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-04-21 09:57:34.621 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2018-04-21 09:57:44.619 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-04-21 09:57:44.621 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2018-04-21 09:57:49.191 - Thread: 1 -> GC Memory: 1,598,874,256 B
- 2018-04-21 09:57:54.620 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2018-04-21 09:57:54.622 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2018-04-21 09:57:54.622 - Thread: 1 -> Next activation in 00:14:13.3910027
- 2018-04-21 09:58:19.194 - Thread: 1 -> GC Memory: 2,185,275,728 B
- 2018-04-21 09:58:49.197 - Thread: 1 -> GC Memory: 2,770,411,792 B
- 2018-04-21 09:59:19.205 - Thread: 1 -> GC Memory: 1,373,669,680 B
- 2018-04-21 09:59:49.220 - Thread: 1 -> GC Memory: 1,593,693,760 B
- 2018-04-21 10:00:19.237 - Thread: 1 -> GC Memory: 2,177,021,600 B
- 2018-04-21 10:00:49.238 - Thread: 1 -> GC Memory: 2,771,803,704 B
- 2018-04-21 10:01:19.238 - Thread: 1 -> GC Memory: 1,779,116,160 B
- 2018-04-21 10:01:49.244 - Thread: 1 -> GC Memory: 1,904,469,792 B
- 2018-04-21 10:02:19.263 - Thread: 1 -> GC Memory: 2,489,307,136 B
- 2018-04-21 10:02:28.742 - Thread: 1 -> Entity already exists in list: MyVoxelPhysics {8AFCE2A77687183} Trying to add: MyVoxelPhysics {8AFCE2A77687183}
- 2018-04-21 10:02:28.742 - Thread: 1 -> Original stack:
- 2018-04-21 10:02:28.746 - Thread: 1 -> at VRage.MyEntityIdentifier.AddEntityWithId(IMyEntity entity)
- at VRage.Game.Entity.MyEntity.set_EntityId(Int64 value)
- at Sandbox.Game.Entities.MyVoxelPhysics.Init(IMyStorage storage, MatrixD worldMatrix, Vector3I storageMin, Vector3I storageMax, MyPlanet parent)
- at Sandbox.Game.Entities.MyVoxelPhysics.Init(IMyStorage storage, Vector3D positionMinCorner, Vector3I storageMin, Vector3I storageMax, MyPlanet parent)
- at Sandbox.Game.Entities.MyPlanet.CreateVoxelPhysics(Vector3I& increment, Vector3I_RangeIterator& it)
- at Sandbox.Game.Entities.MyPlanet.GeneratePhysicalShapeForBox(Vector3I& increment, BoundingBoxD& shapeBox)
- at Sandbox.Game.Entities.MyPlanet.UpdatePlanetPhysics(BoundingBoxD& box)
- at Sandbox.Game.Entities.MyPlanet.UpdateFloraAndPhysics(Boolean serial)
- at Sandbox.Game.Entities.MyEntities.<UpdateAfterSimulation>b__e(MyEntity x)
- at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
- at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
- at Sandbox.Game.World.MySector.UpdateAfterSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at VRage.Dedicated.DedicatedServer.RunInternal()
- at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole)
- at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
- at VRage.Dedicated.DedicatedServer.Run[T](String[] args)
- at SpaceEngineersDedicated.MyProgram.Main(String[] args)
- 2018-04-21 10:02:28.746 - Thread: 1 -> New stack:
- 2018-04-21 10:02:28.746 - Thread: 1 -> at VRage.MyEntityIdentifier.AddEntityWithId(IMyEntity entity)
- at VRage.Game.Entity.MyEntity.set_EntityId(Int64 value)
- at Sandbox.Game.Entities.MyVoxelPhysics.Init(IMyStorage storage, MatrixD worldMatrix, Vector3I storageMin, Vector3I storageMax, MyPlanet parent)
- at Sandbox.Game.Entities.MyVoxelPhysics.Init(IMyStorage storage, Vector3D positionMinCorner, Vector3I storageMin, Vector3I storageMax, MyPlanet parent)
- at Sandbox.Game.Entities.MyPlanet.CreateVoxelPhysics(Vector3I& increment, Vector3I_RangeIterator& it)
- at Sandbox.Game.Entities.MyPlanet.GeneratePhysicalShapeForBox(Vector3I& increment, BoundingBoxD& shapeBox)
- at Sandbox.Game.Entities.MyPlanet.UpdatePlanetPhysics(BoundingBoxD& box)
- at Sandbox.Game.Entities.MyPlanet.UpdateFloraAndPhysics(Boolean serial)
- at Sandbox.Game.Entities.MyEntities.<UpdateAfterSimulation>b__e(MyEntity x)
- at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
- at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
- at Sandbox.Game.World.MySector.UpdateAfterSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at VRage.Dedicated.DedicatedServer.RunInternal()
- at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole)
- at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
- at VRage.Dedicated.DedicatedServer.Run[T](String[] args)
- at SpaceEngineersDedicated.MyProgram.Main(String[] args)
- 2018-04-21 10:02:28.804 - Thread: 1 -> Exception occured: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.MyEntityIdentifier.AddEntityWithId(IMyEntity entity)
- at VRage.Game.Entity.MyEntity.set_EntityId(Int64 value)
- at Sandbox.Game.Entities.MyVoxelPhysics.Init(IMyStorage storage, MatrixD worldMatrix, Vector3I storageMin, Vector3I storageMax, MyPlanet parent)
- at Sandbox.Game.Entities.MyVoxelPhysics.Init(IMyStorage storage, Vector3D positionMinCorner, Vector3I storageMin, Vector3I storageMax, MyPlanet parent)
- at Sandbox.Game.Entities.MyPlanet.CreateVoxelPhysics(Vector3I& increment, Vector3I_RangeIterator& it)
- at Sandbox.Game.Entities.MyPlanet.GeneratePhysicalShapeForBox(Vector3I& increment, BoundingBoxD& shapeBox)
- at Sandbox.Game.Entities.MyPlanet.UpdatePlanetPhysics(BoundingBoxD& box)
- at Sandbox.Game.Entities.MyPlanet.UpdateFloraAndPhysics(Boolean serial)
- at Sandbox.Game.Entities.MyEntities.<UpdateAfterSimulation>b__e(MyEntity x)
- at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
- at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
- at Sandbox.Game.World.MySector.UpdateAfterSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at VRage.Dedicated.DedicatedServer.RunInternal()
- at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole)
- at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
- at VRage.Dedicated.DedicatedServer.Run[T](String[] args)
- at SpaceEngineersDedicated.MyProgram.Main(String[] args)
- 2018-04-21 10:02:28.806 - Thread: 1 -> Hiding window
- 2018-04-21 10:02:28.806 - Thread: 1 -> Hiding window done
- 2018-04-21 10:02:28.806 - Thread: 1 -> Showing message
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