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Haruhi_YT

SpaceEngineersDedicated_20180421_091710

Apr 21st, 2018
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  1. 2018-04-21 09:17:10.287 - Thread: 1 -> Log Started
  2. 2018-04-21 09:17:10.288 - Thread: 1 -> Timezone (local - UTC): 2h
  3. 2018-04-21 09:17:10.288 - Thread: 1 -> App Version: 01_186_500
  4. 2018-04-21 09:17:10.288 - Thread: 1 -> Steam build: Always true
  5. 2018-04-21 09:17:10.288 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2018-04-21 09:17:10.288 - Thread: 1 -> Environment.ProcessorCount: 8
  7. 2018-04-21 09:17:10.326 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 6.2.9200.0)
  8. 2018-04-21 09:17:10.326 - Thread: 1 -> Environment.CommandLine: "E:\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\ll.exe" -console -ignorelastsession
  9. 2018-04-21 09:17:10.326 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2018-04-21 09:17:10.326 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2018-04-21 09:17:10.327 - Thread: 1 -> Environment.Version: 4.6.2 or later (461308)
  12. 2018-04-21 09:17:10.327 - Thread: 1 -> Environment.CurrentDirectory: E:\Steam\steamapps\common\SpaceEngineers\DedicatedServer64
  13. 2018-04-21 09:17:11.346 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
  14. 2018-04-21 09:17:11.346 - Thread: 1 -> IntPtr.Size: 8
  15. 2018-04-21 09:17:11.346 - Thread: 1 -> Default Culture: nb-NO
  16. 2018-04-21 09:17:11.346 - Thread: 1 -> Default UI Culture: en-GB
  17. 2018-04-21 09:17:11.347 - Thread: 1 -> IsAdmin: True
  18. 2018-04-21 09:17:11.693 - Thread: 1 -> MySandboxGame.Constructor() - START
  19. 2018-04-21 09:17:11.696 - Thread: 1 -> MyScreenManager()
  20. 2018-04-21 09:17:11.696 - Thread: 1 -> Game dir: E:\Steam\steamapps\common\SpaceEngineers\DedicatedServer64
  21. 2018-04-21 09:17:11.696 - Thread: 1 -> Content dir: E:\Steam\steamapps\common\SpaceEngineers\Content
  22. 2018-04-21 09:17:11.697 - Thread: 1 -> Found processor count: 8
  23. 2018-04-21 09:17:11.697 - Thread: 1 -> Using processor count: 8
  24. 2018-04-21 09:17:13.063 - Thread: 1 -> Preallocate - START
  25. 2018-04-21 09:17:13.064 - Thread: 1 -> MySpaceBuildComponent - START
  26. 2018-04-21 09:17:13.064 - Thread: 1 -> MySpaceBuildComponent - END
  27. 2018-04-21 09:17:13.064 - Thread: 1 -> MySpaceWorldGenerator - START
  28. 2018-04-21 09:17:13.077 - Thread: 1 -> MySpaceWorldGenerator - END
  29. 2018-04-21 09:17:13.078 - Thread: 1 -> MyEntities - START
  30. 2018-04-21 09:17:13.097 - Thread: 6 -> MyDefinitionManager.LoadScenarios() - START
  31. 2018-04-21 09:17:13.107 - Thread: 6 -> d300b1e5f3e2e49434f18d3ca3308a9508135aed
  32. 2018-04-21 09:17:13.119 - Thread: 1 -> MyEntities - END
  33. 2018-04-21 09:17:13.119 - Thread: 1 -> MyObjectBuilder_Base - START
  34. 2018-04-21 09:17:13.119 - Thread: 1 -> MyObjectBuilder_Base - END
  35. 2018-04-21 09:17:13.119 - Thread: 1 -> MyTransparentGeometry - START
  36. 2018-04-21 09:17:13.128 - Thread: 1 -> MyTransparentGeometry - END
  37. 2018-04-21 09:17:13.128 - Thread: 1 -> MyCubeGridDeformationTables - START
  38. 2018-04-21 09:17:13.151 - Thread: 1 -> MyCubeGridDeformationTables - END
  39. 2018-04-21 09:17:13.151 - Thread: 1 -> MyMath - START
  40. 2018-04-21 09:17:13.152 - Thread: 1 -> MyMath - END
  41. 2018-04-21 09:17:13.152 - Thread: 1 -> MySimpleObjectDraw - START
  42. 2018-04-21 09:17:13.153 - Thread: 1 -> MySimpleObjectDraw - END
  43. 2018-04-21 09:17:13.167 - Thread: 1 -> MyDefinitionManager - START
  44. 2018-04-21 09:17:13.167 - Thread: 1 -> MyDefinitionManager - END
  45. 2018-04-21 09:17:13.167 - Thread: 1 -> MyCubeGridDefinitions - START
  46. 2018-04-21 09:17:13.257 - Thread: 1 -> MyCubeGridDefinitions - END
  47. 2018-04-21 09:17:13.257 - Thread: 1 -> MyAIActionsParser - START
  48. 2018-04-21 09:17:13.258 - Thread: 1 -> MyAIActionsParser - END
  49. 2018-04-21 09:17:13.258 - Thread: 1 -> MyMultiplayerBase - START
  50. 2018-04-21 09:17:13.258 - Thread: 1 -> MyMultiplayerBase - END
  51. 2018-04-21 09:17:13.258 - Thread: 1 -> MyMultiplayerServerBase - START
  52. 2018-04-21 09:17:13.258 - Thread: 1 -> MyMultiplayerServerBase - END
  53. 2018-04-21 09:17:13.258 - Thread: 1 -> MyDedicatedServerBase - START
  54. 2018-04-21 09:17:13.258 - Thread: 1 -> MyDedicatedServerBase - END
  55. 2018-04-21 09:17:13.258 - Thread: 1 -> MyMultiplayerClientBase - START
  56. 2018-04-21 09:17:13.258 - Thread: 1 -> MyMultiplayerClientBase - END
  57. 2018-04-21 09:17:13.258 - Thread: 1 -> MyMultiplayerLobbyClient - START
  58. 2018-04-21 09:17:13.258 - Thread: 1 -> MyMultiplayerLobbyClient - END
  59. 2018-04-21 09:17:13.258 - Thread: 1 -> MyServerDebugCommands - START
  60. 2018-04-21 09:17:13.264 - Thread: 1 -> MyServerDebugCommands - END
  61. 2018-04-21 09:17:13.264 - Thread: 1 -> MyClientDebugCommands - START
  62. 2018-04-21 09:17:13.265 - Thread: 1 -> MyClientDebugCommands - END
  63. 2018-04-21 09:17:13.265 - Thread: 1 -> MyMultiplayerClient - START
  64. 2018-04-21 09:17:13.265 - Thread: 1 -> MyMultiplayerClient - END
  65. 2018-04-21 09:17:13.265 - Thread: 1 -> MyMultiplayerLobby - START
  66. 2018-04-21 09:17:13.265 - Thread: 1 -> MyMultiplayerLobby - END
  67. 2018-04-21 09:17:13.265 - Thread: 1 -> MyDedicatedServer - START
  68. 2018-04-21 09:17:13.265 - Thread: 1 -> MyDedicatedServer - END
  69. 2018-04-21 09:17:13.265 - Thread: 1 -> MyAiTargetManager - START
  70. 2018-04-21 09:17:13.265 - Thread: 1 -> MyAiTargetManager - END
  71. 2018-04-21 09:17:13.265 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  72. 2018-04-21 09:17:13.265 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  73. 2018-04-21 09:17:13.265 - Thread: 1 -> MyChatHistory - START
  74. 2018-04-21 09:17:13.265 - Thread: 1 -> MyChatHistory - END
  75. 2018-04-21 09:17:13.265 - Thread: 1 -> MySyncDestructions - START
  76. 2018-04-21 09:17:13.265 - Thread: 1 -> MySyncDestructions - END
  77. 2018-04-21 09:17:13.265 - Thread: 1 -> MyGuiIngameScriptsPage - START
  78. 2018-04-21 09:17:13.319 - Thread: 1 -> MyGuiIngameScriptsPage - END
  79. 2018-04-21 09:17:13.319 - Thread: 1 -> MyGuiScreenAdminMenu - START
  80. 2018-04-21 09:17:13.320 - Thread: 1 -> MyGuiScreenAdminMenu - END
  81. 2018-04-21 09:17:13.320 - Thread: 1 -> MyCommandCharacter - START
  82. 2018-04-21 09:17:13.323 - Thread: 1 -> MyCommandCharacter - END
  83. 2018-04-21 09:17:13.323 - Thread: 1 -> MyCommandConsole - START
  84. 2018-04-21 09:17:13.324 - Thread: 1 -> MyCommandConsole - END
  85. 2018-04-21 09:17:13.324 - Thread: 1 -> MyCommandEntity - START
  86. 2018-04-21 09:17:13.327 - Thread: 1 -> MyCommandEntity - END
  87. 2018-04-21 09:17:13.327 - Thread: 1 -> MySyncScenario - START
  88. 2018-04-21 09:17:13.327 - Thread: 1 -> MySyncScenario - END
  89. 2018-04-21 09:17:13.327 - Thread: 1 -> MySyncEntity - START
  90. 2018-04-21 09:17:13.327 - Thread: 1 -> MySyncEntity - END
  91. 2018-04-21 09:17:13.329 - Thread: 1 -> Preallocate - END
  92. 2018-04-21 09:17:13.381 - Thread: 1 -> Bind IP : 0.0.0.0:27016
  93. 2018-04-21 09:17:13.816 - Thread: 6 -> Loading scenarios
  94. 2018-04-21 09:17:13.878 - Thread: 6 -> MyDefinitionManager.LoadScenarios() - END
  95. 2018-04-21 09:17:20.879 - Thread: 1 -> Server successfully started
  96. 2018-04-21 09:17:20.879 - Thread: 1 -> Product name: Space Engineers
  97. 2018-04-21 09:17:20.880 - Thread: 1 -> Desc: Space Engineers
  98. 2018-04-21 09:17:20.880 - Thread: 1 -> Public IP: 84.202.183.170
  99. 2018-04-21 09:17:20.880 - Thread: 1 -> Steam ID: 90114311414060043
  100. 2018-04-21 09:17:20.897 - Thread: 1 -> MyCampaignManager.Constructor() - START
  101. 2018-04-21 09:17:20.936 - Thread: 1 -> MyCampaignManager.Constructor() - END
  102. 2018-04-21 09:17:20.936 - Thread: 1 -> MySandboxGame.Constructor() - END
  103. 2018-04-21 09:17:21.132 - Thread: 1 -> MySandboxGame.Initialize() - START
  104. 2018-04-21 09:17:21.197 - Thread: 1 -> MyGuiGameControlsHelpers()
  105. 2018-04-21 09:17:21.267 - Thread: 1 -> Havok: Physics.Init
  106. 2018-04-21 09:17:21.267 - Thread: 1 -> Havok: Version: Release(0), 1800, [S]
  107. 2018-04-21 09:17:21.270 - Thread: 1 -> HkGameName: SpaceEngineers Release
  108. 2018-04-21 09:17:21.290 - Thread: 1 -> MySandboxGame.LoadData() - START
  109. 2018-04-21 09:17:21.294 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  110. 2018-04-21 09:17:21.458 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  111. 2018-04-21 09:17:21.575 - Thread: 1 -> MySandboxGame.LoadData() - END
  112. 2018-04-21 09:17:21.709 - Thread: 17 -> MyDefinitionManager.PrepareBaseDefinitions() - START
  113. 2018-04-21 09:17:23.600 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START
  114. 2018-04-21 09:17:24.351 - Thread: 1 -> Downloading world mods - START
  115. 2018-04-21 09:17:24.437 - Thread: 1 -> Server connected to Steam
  116. 2018-04-21 09:17:24.438 - Thread: 1 -> Server PolicyResponse (1)
  117. 2018-04-21 09:17:24.848 - Thread: 1 -> HTTP: Downloaded 16946 bytes
  118. 2018-04-21 09:17:24.868 - Thread: 1 -> Up to date mod: id = 419588209
  119. 2018-04-21 09:17:24.883 - Thread: 1 -> Up to date mod: id = 973526550
  120. 2018-04-21 09:17:24.897 - Thread: 1 -> Up to date mod: id = 1135484377
  121. 2018-04-21 09:17:24.910 - Thread: 1 -> Up to date mod: id = 1135484957
  122. 2018-04-21 09:17:24.924 - Thread: 1 -> Up to date mod: id = 1359781300
  123. 2018-04-21 09:17:24.926 - Thread: 1 -> Downloading world mods - END
  124. 2018-04-21 09:17:24.951 - Thread: 1 -> Loading session: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1
  125. 2018-04-21 09:17:26.238 - Thread: 17 -> MyDefinitionManager.PrepareBaseDefinitions() - END
  126. 2018-04-21 09:17:26.318 - Thread: 1 -> GC Memory: 80,423,488 B
  127. 2018-04-21 09:17:26.324 - Thread: 1 -> Process Memory: 253,480,960 B
  128. 2018-04-21 09:17:27.779 - Thread: 1 -> MyScriptManager.LoadData() - START
  129. 2018-04-21 09:17:29.752 - Thread: 1 -> Script loaded: 1135484377.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  130. 2018-04-21 09:17:29.752 - Thread: 1 -> MyScriptManager.LoadData() - END
  131. 2018-04-21 09:17:29.757 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  132. 2018-04-21 09:17:29.758 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  133. 2018-04-21 09:17:29.759 - Thread: 1 -> d300b1e5f3e2e49434f18d3ca3308a9508135aed
  134. 2018-04-21 09:17:29.920 - Thread: 1 -> Loading scenarios
  135. 2018-04-21 09:17:29.920 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  136. 2018-04-21 09:17:29.936 - Thread: 1 -> Loading behaviors
  137. 2018-04-21 09:17:29.937 - Thread: 1 -> Loading ammo magazines
  138. 2018-04-21 09:17:29.940 - Thread: 1 -> Loading ammo definitions
  139. 2018-04-21 09:17:29.943 - Thread: 1 -> Loading animations
  140. 2018-04-21 09:17:29.948 - Thread: 1 -> Loading animations
  141. 2018-04-21 09:17:29.950 - Thread: 1 -> Loading sound definitions
  142. 2018-04-21 09:17:29.952 - Thread: 1 -> Loading sound definitions
  143. 2018-04-21 09:17:29.952 - Thread: 1 -> Loading sound definitions
  144. 2018-04-21 09:17:29.952 - Thread: 1 -> Loading sound definitions
  145. 2018-04-21 09:17:29.952 - Thread: 1 -> Loading sound definitions
  146. 2018-04-21 09:17:29.952 - Thread: 1 -> Loading category classes
  147. 2018-04-21 09:17:29.953 - Thread: 1 -> Loading blueprint classes
  148. 2018-04-21 09:17:29.955 - Thread: 1 -> Loading blueprint class entries
  149. 2018-04-21 09:17:29.955 - Thread: 1 -> Loading blueprints
  150. 2018-04-21 09:17:29.957 - Thread: 1 -> Loading agent definitions
  151. 2018-04-21 09:17:29.959 - Thread: 1 -> Loading character definitions
  152. 2018-04-21 09:17:29.977 - Thread: 1 -> Loading character definitions
  153. 2018-04-21 09:17:29.977 - Thread: 1 -> Loading components
  154. 2018-04-21 09:17:29.979 - Thread: 1 -> Loading configuration
  155. 2018-04-21 09:17:29.980 - Thread: 1 -> Loading container types
  156. 2018-04-21 09:17:29.982 - Thread: 1 -> Loading block positions
  157. 2018-04-21 09:17:29.986 - Thread: 1 -> Loading curve definitions
  158. 2018-04-21 09:17:29.990 - Thread: 1 -> Loading debris
  159. 2018-04-21 09:17:29.991 - Thread: 1 -> Loading environment items entries
  160. 2018-04-21 09:17:29.992 - Thread: 1 -> Loading decal global definitions
  161. 2018-04-21 09:17:29.992 - Thread: 1 -> Loading decal definitions
  162. 2018-04-21 09:17:29.996 - Thread: 1 -> Loading drone behaviors
  163. 2018-04-21 09:17:29.999 - Thread: 1 -> Loading edges
  164. 2018-04-21 09:17:30.001 - Thread: 1 -> Loading emissive color definitions
  165. 2018-04-21 09:17:30.007 - Thread: 1 -> Loading emissive color default states
  166. 2018-04-21 09:17:30.009 - Thread: 1 -> Loading entity components
  167. 2018-04-21 09:17:30.017 - Thread: 1 -> Loading component containers
  168. 2018-04-21 09:17:30.030 - Thread: 1 -> Loading environment items entries
  169. 2018-04-21 09:17:30.030 - Thread: 1 -> Loading factions
  170. 2018-04-21 09:17:30.031 - Thread: 1 -> Loading flare definitions
  171. 2018-04-21 09:17:30.043 - Thread: 1 -> Loading gas property definitions
  172. 2018-04-21 09:17:30.044 - Thread: 1 -> Loading event definitions
  173. 2018-04-21 09:17:30.046 - Thread: 1 -> Loading physical items
  174. 2018-04-21 09:17:30.073 - Thread: 1 -> Loading LCD texture categories
  175. 2018-04-21 09:17:30.075 - Thread: 1 -> Loading physical items
  176. 2018-04-21 09:17:30.076 - Thread: 1 -> Loading physical material properties
  177. 2018-04-21 09:17:30.081 - Thread: 1 -> Loading pirate antennas
  178. 2018-04-21 09:17:30.091 - Thread: 1 -> Loading resource distribution groups
  179. 2018-04-21 09:17:30.091 - Thread: 1 -> Loading shadow textures definitions
  180. 2018-04-21 09:17:30.095 - Thread: 1 -> Loading ship sound groups
  181. 2018-04-21 09:17:30.112 - Thread: 1 -> Loading ship sound groups
  182. 2018-04-21 09:17:30.112 - Thread: 1 -> Loading sound categories
  183. 2018-04-21 09:17:30.114 - Thread: 1 -> Loading stat definitions
  184. 2018-04-21 09:17:30.115 - Thread: 1 -> Loading grid creators
  185. 2018-04-21 09:17:30.119 - Thread: 1 -> Loading transparent material properties
  186. 2018-04-21 09:17:30.120 - Thread: 1 -> Loading voxel map storage definitions
  187. 2018-04-21 09:17:30.121 - Thread: 1 -> Loading voxel material definitions
  188. 2018-04-21 09:17:30.130 - Thread: 1 -> Loading voxel material definitions
  189. 2018-04-21 09:17:30.134 - Thread: 1 -> Audio effects definitions
  190. 2018-04-21 09:17:30.138 - Thread: 1 -> Loading environment items definitions
  191. 2018-04-21 09:17:30.140 - Thread: 1 -> Loading environment items definitions
  192. 2018-04-21 09:17:30.140 - Thread: 1 -> Loading physical material properties
  193. 2018-04-21 09:17:30.146 - Thread: 1 -> Loading particle effect definitions
  194. 2018-04-21 09:17:30.244 - Thread: 1 -> Loading particle effect definitions
  195. 2018-04-21 09:17:30.259 - Thread: 1 -> Loading environment item definitions
  196. 2018-04-21 09:17:30.265 - Thread: 1 -> Loading weapon definitions
  197. 2018-04-21 09:17:30.271 - Thread: 1 -> Loading cube blocks
  198. 2018-04-21 09:17:30.429 - Thread: 1 -> Created block definitions
  199. 2018-04-21 09:17:30.444 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
  200. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
  201. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
  202. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
  203. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
  204. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
  205. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc
  206. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc
  207. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
  208. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc
  209. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc
  210. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc
  211. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc
  212. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc
  213. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc
  214. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc
  215. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc
  216. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
  217. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc
  218. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc
  219. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc
  220. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc
  221. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc
  222. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc
  223. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc
  224. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc
  225. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc
  226. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc
  227. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc
  228. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc
  229. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc
  230. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc
  231. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc
  232. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc
  233. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc
  234. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc
  235. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc
  236. 2018-04-21 09:17:30.446 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc
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  378. 2018-04-21 09:17:30.448 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
  379. 2018-04-21 09:17:30.448 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
  380. 2018-04-21 09:17:30.448 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
  381. 2018-04-21 09:17:30.448 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
  382. 2018-04-21 09:17:30.448 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
  383. 2018-04-21 09:17:30.450 - Thread: 1 -> Loading drop containers
  384. 2018-04-21 09:17:30.451 - Thread: 1 -> Loading respawn ships
  385. 2018-04-21 09:17:30.452 - Thread: 1 -> Loading spawn groups
  386. 2018-04-21 09:17:30.457 - Thread: 1 -> Loading wheel speeds
  387. 2018-04-21 09:17:30.462 - Thread: 1 -> List of used mods (5) - START
  388. 2018-04-21 09:17:30.462 - Thread: 1 -> Id = 1135484957, Filename = '1135484957.sbm', Name = 'Surface Occupation'
  389. 2018-04-21 09:17:30.462 - Thread: 1 -> Id = 1135484377, Filename = '1135484377.sbm', Name = 'Planetary Installations'
  390. 2018-04-21 09:17:30.462 - Thread: 1 -> Id = 973526550, Filename = '973526550.sbm', Name = 'Air Traffic'
  391. 2018-04-21 09:17:30.462 - Thread: 1 -> Id = 419588209, Filename = '419588209.sbm', Name = 'MWI - Main Battleship Cannon Mk3 (DX11)'
  392. 2018-04-21 09:17:30.462 - Thread: 1 -> Id = 1359781300, Filename = '1359781300.sbm', Name = 'OKI Gauge Rebalance'
  393. 2018-04-21 09:17:30.463 - Thread: 1 -> List of used mods - END
  394. 2018-04-21 09:17:30.552 - Thread: 1 -> Loading container types
  395. 2018-04-21 09:17:30.558 - Thread: 1 -> Loading pirate antennas
  396. 2018-04-21 09:17:30.564 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Atmospheric Fighter.sbc
  397. 2018-04-21 09:17:30.566 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Bunker.sbc
  398. 2018-04-21 09:17:30.567 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) DBS Lookout Tower.sbc
  399. 2018-04-21 09:17:30.568 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) DBS Observation Outpost.sbc
  400. 2018-04-21 09:17:30.569 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Defense Installation.sbc
  401. 2018-04-21 09:17:30.570 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Expedition Base Pod.sbc
  402. 2018-04-21 09:17:30.570 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Fighter Docking Station.sbc
  403. 2018-04-21 09:17:30.573 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Fortress Tower.sbc
  404. 2018-04-21 09:17:30.574 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Frontier Outpost.sbc
  405. 2018-04-21 09:17:30.577 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Fueling Station.sbc
  406. 2018-04-21 09:17:30.578 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Military Installation.sbc
  407. 2018-04-21 09:17:30.579 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Ore Processing Outpost.sbc
  408. 2018-04-21 09:17:30.581 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Resource Processing Station.sbc
  409. 2018-04-21 09:17:30.583 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Scouting Outpost.sbc
  410. 2018-04-21 09:17:30.584 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Supply Cache 1.sbc
  411. 2018-04-21 09:17:30.584 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Supply Cache 2.sbc
  412. 2018-04-21 09:17:30.585 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Supply Cache 3.sbc
  413. 2018-04-21 09:17:30.586 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484957.sbm\Data\Prefabs\(NPC-SOC) Territory Defense Station.sbc
  414. 2018-04-21 09:17:30.590 - Thread: 1 -> Loading spawn groups
  415. 2018-04-21 09:17:30.604 - Thread: 1 -> Loading entity components
  416. 2018-04-21 09:17:30.608 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\1135484377.sbm\Data\Prefabs\TerritoryPlaceholder.sbc
  417. 2018-04-21 09:17:30.665 - Thread: 1 -> Loading container types
  418. 2018-04-21 09:17:30.670 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(Backup) WMI Hunchback Dropship.sbc
  419. 2018-04-21 09:17:30.671 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) Instinct - Atmospheric Frigate.sbc
  420. 2018-04-21 09:17:30.671 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) Mobile Drilling Platform.sbc
  421. 2018-04-21 09:17:30.672 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) Oban Tide.sbc
  422. 2018-04-21 09:17:30.673 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) Sky Factory.sbc
  423. 2018-04-21 09:17:30.673 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) Spirit of Lomond.sbc
  424. 2018-04-21 09:17:30.674 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) Super Gremlin.sbc
  425. 2018-04-21 09:17:30.674 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) Supply Transport.sbc
  426. 2018-04-21 09:17:30.675 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) Transport Courier.sbc
  427. 2018-04-21 09:17:30.676 - Thread: 1 -> Loading prefab: C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Mods\973526550.sbm\Data\Prefabs\(NPC-ATM) WMI Hunchback Dropship.sbc
  428. 2018-04-21 09:17:30.676 - Thread: 1 -> Duplicate entry of '(NPC-ATM) WMI Hunchback Dropship'
  429. 2018-04-21 09:17:30.677 - Thread: 1 -> Loading spawn groups
  430. 2018-04-21 09:17:30.703 - Thread: 1 -> Loading ammo magazines
  431. 2018-04-21 09:17:30.712 - Thread: 1 -> Loading ammo definitions
  432. 2018-04-21 09:17:30.715 - Thread: 1 -> Loading sound definitions
  433. 2018-04-21 09:17:30.716 - Thread: 1 -> Loading category classes
  434. 2018-04-21 09:17:30.716 - Thread: 1 -> Loading blueprint class entries
  435. 2018-04-21 09:17:30.716 - Thread: 1 -> Loading blueprints
  436. 2018-04-21 09:17:30.720 - Thread: 1 -> Loading weapon definitions
  437. 2018-04-21 09:17:30.721 - Thread: 1 -> Loading cube blocks
  438. 2018-04-21 09:17:30.737 - Thread: 1 -> Created definition for: Main Battleship Cannon Mk3(AI)
  439. 2018-04-21 09:17:30.747 - Thread: 1 -> Created definition for: Main Battleship Cannon Mk3(no ai)
  440. 2018-04-21 09:17:30.758 - Thread: 1 -> Created definition for: Main Cannon Mk3 AP (AI)
  441. 2018-04-21 09:17:30.769 - Thread: 1 -> Created definition for: Main Cannon Mk3 AP (no ai)
  442. 2018-04-21 09:17:30.769 - Thread: 1 -> Created block definitions
  443. 2018-04-21 09:17:30.769 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3
  444. 2018-04-21 09:17:30.772 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3_noAI
  445. 2018-04-21 09:17:30.774 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3AP
  446. 2018-04-21 09:17:30.776 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3AP_noAI
  447. 2018-04-21 09:17:30.835 - Thread: 1 -> Loading ammo magazines
  448. 2018-04-21 09:17:30.868 - Thread: 1 -> Loading ammo definitions
  449. 2018-04-21 09:17:30.872 - Thread: 1 -> Loading ammo definitions
  450. 2018-04-21 09:17:30.874 - Thread: 1 -> Loading sound definitions
  451. 2018-04-21 09:17:30.898 - Thread: 1 -> Loading category classes
  452. 2018-04-21 09:17:30.899 - Thread: 1 -> Loading blueprint class entries
  453. 2018-04-21 09:17:30.899 - Thread: 1 -> Loading blueprints
  454. 2018-04-21 09:17:30.913 - Thread: 1 -> Loading block positions
  455. 2018-04-21 09:17:30.913 - Thread: 1 -> Loading block positions
  456. 2018-04-21 09:17:30.913 - Thread: 1 -> Loading weapon definitions
  457. 2018-04-21 09:17:30.914 - Thread: 1 -> Loading weapon definitions
  458. 2018-04-21 09:17:30.916 - Thread: 1 -> Loading cube blocks
  459. 2018-04-21 09:17:30.938 - Thread: 1 -> Created definition for: 23mm Small Turret
  460. 2018-04-21 09:17:30.961 - Thread: 1 -> Created definition for: 23mm Defence Turret
  461. 2018-04-21 09:17:30.975 - Thread: 1 -> Created definition for: 23mm Fixed Gun
  462. 2018-04-21 09:17:30.991 - Thread: 1 -> Created definition for: 23mm Tank Chaingun
  463. 2018-04-21 09:17:31.010 - Thread: 1 -> Created definition for: 50mm Quad Gun Turret
  464. 2018-04-21 09:17:31.032 - Thread: 1 -> Created definition for: 50mm Gun Turret
  465. 2018-04-21 09:17:31.050 - Thread: 1 -> Created definition for: 50mm Fixed Gun
  466. 2018-04-21 09:17:31.068 - Thread: 1 -> Created definition for: 50mm Tank Burstgun
  467. 2018-04-21 09:17:31.089 - Thread: 1 -> Created definition for: 122mm Assault Gun Turret
  468. 2018-04-21 09:17:31.112 - Thread: 1 -> Created definition for: 122mm Casemate Gun
  469. 2018-04-21 09:17:31.127 - Thread: 1 -> Created definition for: 122mm Fixed Gun
  470. 2018-04-21 09:17:31.145 - Thread: 1 -> Created definition for: 122mm Tank Cannon
  471. 2018-04-21 09:17:31.169 - Thread: 1 -> Created definition for: 230mm Battlecannon Turret
  472. 2018-04-21 09:17:31.188 - Thread: 1 -> Created definition for: 230mm Battlecannon Casemate
  473. 2018-04-21 09:17:31.206 - Thread: 1 -> Created definition for: 230mm Fixed Battlecannon
  474. 2018-04-21 09:17:31.206 - Thread: 1 -> Created block definitions
  475. 2018-04-21 09:17:31.206 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI23mmDG
  476. 2018-04-21 09:17:31.210 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/OKI50mmAG
  477. 2018-04-21 09:17:31.213 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI76mmAG
  478. 2018-04-21 09:17:31.217 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI76mmBSD
  479. 2018-04-21 09:17:31.221 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI230mmBC
  480. 2018-04-21 09:17:31.224 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI230mmBCBRD
  481. 2018-04-21 09:17:31.227 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/OKI230mmBCfixed
  482. 2018-04-21 09:17:31.230 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI23mmSG
  483. 2018-04-21 09:17:31.233 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/OKI23mmDGfixed
  484. 2018-04-21 09:17:31.236 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI23mmTank
  485. 2018-04-21 09:17:31.238 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI50mmSG
  486. 2018-04-21 09:17:31.241 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/OKI50mmSGfixed
  487. 2018-04-21 09:17:31.244 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/OKI50mmTank
  488. 2018-04-21 09:17:31.248 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/OKI122mmAGfixed
  489. 2018-04-21 09:17:31.254 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI12mmTank
  490. 2018-04-21 09:17:31.261 - Thread: 1 -> Loading cube blocks
  491. 2018-04-21 09:17:31.274 - Thread: 1 -> Created definition for: Interior Turret
  492. 2018-04-21 09:17:31.285 - Thread: 1 -> Created definition for: Gatling Turret
  493. 2018-04-21 09:17:31.294 - Thread: 1 -> Created definition for: Gatling Turret
  494. 2018-04-21 09:17:31.303 - Thread: 1 -> Created definition for: Missile Turret
  495. 2018-04-21 09:17:31.310 - Thread: 1 -> Created definition for: Missile Turret
  496. 2018-04-21 09:17:31.319 - Thread: 1 -> Created definition for: Rocket Launcher
  497. 2018-04-21 09:17:31.324 - Thread: 1 -> Created definition for: Reloadable Rocket Launcher
  498. 2018-04-21 09:17:31.332 - Thread: 1 -> Created definition for: Gatling Gun
  499. 2018-04-21 09:17:31.337 - Thread: 1 -> Created definition for: Rocket Launcher
  500. 2018-04-21 09:17:31.337 - Thread: 1 -> Created block definitions
  501. 2018-04-21 09:17:31.337 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI23mmDG
  502. 2018-04-21 09:17:31.340 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/OKI50mmAG
  503. 2018-04-21 09:17:31.342 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI76mmAG
  504. 2018-04-21 09:17:31.345 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI76mmBSD
  505. 2018-04-21 09:17:31.347 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI230mmBC
  506. 2018-04-21 09:17:31.352 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI230mmBCBRD
  507. 2018-04-21 09:17:31.354 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/OKI230mmBCfixed
  508. 2018-04-21 09:17:31.356 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorTurret/LargeInteriorTurret
  509. 2018-04-21 09:17:31.357 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/(null)
  510. 2018-04-21 09:17:31.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/(null)
  511. 2018-04-21 09:17:31.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/LargeMissileLauncher
  512. 2018-04-21 09:17:31.363 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI23mmSG
  513. 2018-04-21 09:17:31.367 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/OKI23mmDGfixed
  514. 2018-04-21 09:17:31.369 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI23mmTank
  515. 2018-04-21 09:17:31.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI50mmSG
  516. 2018-04-21 09:17:31.377 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/OKI50mmSGfixed
  517. 2018-04-21 09:17:31.382 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/OKI50mmTank
  518. 2018-04-21 09:17:31.386 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/OKI122mmAGfixed
  519. 2018-04-21 09:17:31.389 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/OKI12mmTank
  520. 2018-04-21 09:17:31.392 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/SmallGatlingTurret
  521. 2018-04-21 09:17:31.394 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SmallMissileTurret
  522. 2018-04-21 09:17:31.396 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/SmallRocketLauncherReload
  523. 2018-04-21 09:17:31.398 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/(null)
  524. 2018-04-21 09:17:31.400 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/(null)
  525. 2018-04-21 09:17:31.523 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  526. 2018-04-21 09:17:31.530 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  527. 2018-04-21 09:17:31.550 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6640.32480, Culture=neutral, PublicKeyToken=null
  528. 2018-04-21 09:17:31.550 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  529. 2018-04-21 09:17:31.552 - Thread: 1 -> Registered modules from: 1135484377.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  530. 2018-04-21 09:17:31.556 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  531. 2018-04-21 09:17:31.570 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6640.32495, Culture=neutral, PublicKeyToken=null
  532. 2018-04-21 09:17:31.805 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.25
  533. 2018-04-21 09:17:33.121 - Thread: 1 -> MyLights.LoadData() - START
  534. 2018-04-21 09:17:33.122 - Thread: 1 -> MyLights.LoadData() - END
  535. 2018-04-21 09:17:33.122 - Thread: 1 -> MyExplosions.LoadData() - START
  536. 2018-04-21 09:17:33.130 - Thread: 1 -> MyExplosions.LoadData() - END
  537. 2018-04-21 09:17:33.131 - Thread: 1 -> MyMissiles.LoadContent() - START
  538. 2018-04-21 09:17:33.131 - Thread: 1 -> MyMissiles.LoadContent() - END
  539. 2018-04-21 09:17:33.137 - Thread: 1 -> Pre-loading neutral ship spawn groups...
  540. 2018-04-21 09:17:33.137 - Thread: 1 -> End pre-loading neutral ship spawn groups.
  541. 2018-04-21 09:17:33.223 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
  542. 2018-04-21 09:17:33.346 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False
  543. 2018-04-21 09:17:33.350 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\EarthLike-1779144428d120000.vx2'
  544. 2018-04-21 09:17:33.654 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\P(EarthLike-1779144428d120000)S(562951547256855)A(G(StoneCoverageIronCore)M(EarthForestArea)__116).vx2'
  545. 2018-04-21 09:17:34.347 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-5_2_-3_0_1701043879.vx2'
  546. 2018-04-21 09:17:35.219 - Thread: 16 -> Info: Planet generator name: EarthLike
  547. 2018-04-21 09:17:35.225 - Thread: 16 -> Info: Planet init values: Planet init arguments:
  548. Storage name: EarthLike-1779144428d120000
  549. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  550. PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
  551. Radius: 0
  552. AtmosphereRadius: 105000
  553. MaxRadius: 0
  554. MinRadius: 0
  555. HasAtmosphere: True
  556. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  557. GravityFalloff: 7
  558. MarkAreaEmpty: True
  559. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  560. SurfaceGravity: 1
  561. AddGps: False
  562. SpherizeWithDistance: True
  563. Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
  564. EnvironmentId = <null>
  565. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
  566. HasAtmosphere = True
  567. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  568. PlanetMaps = VRage.Game.MyPlanetMaps
  569. HillParams = Range[-0.01, 0.12]
  570. MaterialsMaxDepth = Range[4000, 4000]
  571. MaterialsMinDepth = Range[20, 20]
  572. OreMappings = VRage.Game.MyPlanetOreMapping[]
  573. GravityFalloffPower = 7
  574. MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
  575. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  576. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  577. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  578. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  579. DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  580. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  581. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  582. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  583. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  584. SurfaceGravity = 1
  585. AtmosphereHeight = 0
  586. SectorDensity = 0.0017
  587. Atmosphere = VRage.Game.MyPlanetAtmosphere
  588. AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
  589. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  590. FolderName = EarthLike
  591. Detail = VRage.Game.MyPlanetSurfaceDetail
  592. AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
  593. NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
  594. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  595. Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
  596. DisplayNameEnum = <null>
  597. DescriptionEnum = <null>
  598. DisplayNameString = <null>
  599. DescriptionString = <null>
  600. Icons = <null>
  601. Enabled = True
  602. Public = True
  603. AvailableInSurvival = True
  604. Context = VRage.Game.MyModContext
  605. DisplayNameText = <null>
  606. DescriptionText = <null>
  607. UserCreated: False
  608. InitializeComponents: False
  609. 2018-04-21 09:17:35.244 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False
  610. 2018-04-21 09:17:35.244 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Moon-1353915701d19000.vx2'
  611. 2018-04-21 09:17:36.326 - Thread: 16 -> Info: Planet generator name: Moon
  612. 2018-04-21 09:17:36.327 - Thread: 16 -> Info: Planet init values: Planet init arguments:
  613. Storage name: Moon-1353915701d19000
  614. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  615. PositionMinCorner: {X:0 Y:120000 Z:-130000}
  616. Radius: 0
  617. AtmosphereRadius: 16625
  618. MaxRadius: 0
  619. MinRadius: 0
  620. HasAtmosphere: False
  621. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  622. GravityFalloff: 7
  623. MarkAreaEmpty: True
  624. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  625. SurfaceGravity: 0.25
  626. AddGps: False
  627. SpherizeWithDistance: True
  628. Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
  629. EnvironmentId = <null>
  630. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
  631. HasAtmosphere = False
  632. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  633. PlanetMaps = VRage.Game.MyPlanetMaps
  634. HillParams = Range[-0.03, 0.03]
  635. MaterialsMaxDepth = Range[4000, 4000]
  636. MaterialsMinDepth = Range[20, 20]
  637. OreMappings = VRage.Game.MyPlanetOreMapping[]
  638. GravityFalloffPower = 7
  639. MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
  640. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  641. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  642. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  643. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  644. DefaultSubSurfaceMaterial = <null>
  645. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  646. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  647. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  648. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  649. SurfaceGravity = 0.25
  650. AtmosphereHeight = 0
  651. SectorDensity = 0.0017
  652. Atmosphere = VRage.Game.MyPlanetAtmosphere
  653. AtmosphereSettings = <null>
  654. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  655. FolderName = Moon
  656. Detail = VRage.Game.MyPlanetSurfaceDetail
  657. AnimalSpawnInfo = <null>
  658. NightAnimalSpawnInfo = <null>
  659. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  660. Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
  661. DisplayNameEnum = <null>
  662. DescriptionEnum = <null>
  663. DisplayNameString = <null>
  664. DescriptionString = <null>
  665. Icons = <null>
  666. Enabled = True
  667. Public = True
  668. AvailableInSurvival = True
  669. Context = VRage.Game.MyModContext
  670. DisplayNameText = <null>
  671. DescriptionText = <null>
  672. UserCreated: False
  673. InitializeComponents: False
  674. 2018-04-21 09:17:36.327 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False
  675. 2018-04-21 09:17:36.327 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Alien-291759539d120000.vx2'
  676. 2018-04-21 09:17:37.735 - Thread: 16 -> Info: Planet generator name: Alien
  677. 2018-04-21 09:17:37.735 - Thread: 16 -> Info: Planet init values: Planet init arguments:
  678. Storage name: Alien-291759539d120000
  679. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  680. PositionMinCorner: {X:0 Y:0 Z:5600000}
  681. Radius: 0
  682. AtmosphereRadius: 105000
  683. MaxRadius: 0
  684. MinRadius: 0
  685. HasAtmosphere: True
  686. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  687. GravityFalloff: 7
  688. MarkAreaEmpty: True
  689. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  690. SurfaceGravity: 1.1
  691. AddGps: False
  692. SpherizeWithDistance: True
  693. Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
  694. EnvironmentId = <null>
  695. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
  696. HasAtmosphere = True
  697. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  698. PlanetMaps = VRage.Game.MyPlanetMaps
  699. HillParams = Range[-0.01, 0.12]
  700. MaterialsMaxDepth = Range[4000, 4000]
  701. MaterialsMinDepth = Range[20, 20]
  702. OreMappings = VRage.Game.MyPlanetOreMapping[]
  703. GravityFalloffPower = 7
  704. MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
  705. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  706. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  707. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  708. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  709. DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  710. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  711. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  712. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  713. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  714. SurfaceGravity = 1.1
  715. AtmosphereHeight = 0
  716. SectorDensity = 0.0017
  717. Atmosphere = VRage.Game.MyPlanetAtmosphere
  718. AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
  719. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  720. FolderName = Alien
  721. Detail = VRage.Game.MyPlanetSurfaceDetail
  722. AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
  723. NightAnimalSpawnInfo = <null>
  724. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  725. Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
  726. DisplayNameEnum = <null>
  727. DescriptionEnum = <null>
  728. DisplayNameString = <null>
  729. DescriptionString = <null>
  730. Icons = <null>
  731. Enabled = True
  732. Public = True
  733. AvailableInSurvival = True
  734. Context = VRage.Game.MyModContext
  735. DisplayNameText = <null>
  736. DescriptionText = <null>
  737. UserCreated: False
  738. InitializeComponents: False
  739. 2018-04-21 09:17:37.735 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False
  740. 2018-04-21 09:17:37.735 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Titan-2124704365d19000.vx2'
  741. 2018-04-21 09:17:38.927 - Thread: 16 -> Info: Planet generator name: Titan
  742. 2018-04-21 09:17:38.927 - Thread: 16 -> Info: Planet init values: Planet init arguments:
  743. Storage name: Titan-2124704365d19000
  744. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  745. PositionMinCorner: {X:20000 Y:210000 Z:5780000}
  746. Radius: 0
  747. AtmosphereRadius: 16625
  748. MaxRadius: 0
  749. MinRadius: 0
  750. HasAtmosphere: True
  751. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  752. GravityFalloff: 7
  753. MarkAreaEmpty: True
  754. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  755. SurfaceGravity: 0.25
  756. AddGps: False
  757. SpherizeWithDistance: True
  758. Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
  759. EnvironmentId = <null>
  760. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
  761. HasAtmosphere = True
  762. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  763. PlanetMaps = VRage.Game.MyPlanetMaps
  764. HillParams = Range[-0.03, 0.03]
  765. MaterialsMaxDepth = Range[4000, 4000]
  766. MaterialsMinDepth = Range[20, 20]
  767. OreMappings = VRage.Game.MyPlanetOreMapping[]
  768. GravityFalloffPower = 7
  769. MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
  770. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  771. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  772. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  773. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  774. DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  775. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  776. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  777. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  778. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  779. SurfaceGravity = 0.25
  780. AtmosphereHeight = 0
  781. SectorDensity = 0.0017
  782. Atmosphere = VRage.Game.MyPlanetAtmosphere
  783. AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
  784. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  785. FolderName = Titan
  786. Detail = VRage.Game.MyPlanetSurfaceDetail
  787. AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
  788. NightAnimalSpawnInfo = <null>
  789. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  790. Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
  791. DisplayNameEnum = <null>
  792. DescriptionEnum = <null>
  793. DisplayNameString = <null>
  794. DescriptionString = <null>
  795. Icons = <null>
  796. Enabled = True
  797. Public = True
  798. AvailableInSurvival = True
  799. Context = VRage.Game.MyModContext
  800. DisplayNameText = <null>
  801. DescriptionText = <null>
  802. UserCreated: False
  803. InitializeComponents: False
  804. 2018-04-21 09:17:38.927 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False
  805. 2018-04-21 09:17:38.928 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Mars-2044023682d120000.vx2'
  806. 2018-04-21 09:17:39.866 - Thread: 16 -> Info: Planet generator name: Mars
  807. 2018-04-21 09:17:39.866 - Thread: 16 -> Info: Planet init values: Planet init arguments:
  808. Storage name: Mars-2044023682d120000
  809. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  810. PositionMinCorner: {X:900000 Y:0 Z:1500000}
  811. Radius: 0
  812. AtmosphereRadius: 105000
  813. MaxRadius: 0
  814. MinRadius: 0
  815. HasAtmosphere: True
  816. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  817. GravityFalloff: 7
  818. MarkAreaEmpty: True
  819. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  820. SurfaceGravity: 0.9
  821. AddGps: False
  822. SpherizeWithDistance: True
  823. Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
  824. EnvironmentId = <null>
  825. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
  826. HasAtmosphere = True
  827. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  828. PlanetMaps = VRage.Game.MyPlanetMaps
  829. HillParams = Range[-0.01, 0.12]
  830. MaterialsMaxDepth = Range[4000, 4000]
  831. MaterialsMinDepth = Range[20, 20]
  832. OreMappings = VRage.Game.MyPlanetOreMapping[]
  833. GravityFalloffPower = 7
  834. MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
  835. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  836. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  837. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  838. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  839. DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  840. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  841. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  842. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  843. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  844. SurfaceGravity = 0.9
  845. AtmosphereHeight = 0
  846. SectorDensity = 0.0017
  847. Atmosphere = VRage.Game.MyPlanetAtmosphere
  848. AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
  849. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  850. FolderName = Mars
  851. Detail = VRage.Game.MyPlanetSurfaceDetail
  852. AnimalSpawnInfo = <null>
  853. NightAnimalSpawnInfo = <null>
  854. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  855. Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
  856. DisplayNameEnum = <null>
  857. DescriptionEnum = <null>
  858. DisplayNameString = <null>
  859. DescriptionString = <null>
  860. Icons = <null>
  861. Enabled = True
  862. Public = True
  863. AvailableInSurvival = True
  864. Context = VRage.Game.MyModContext
  865. DisplayNameText = <null>
  866. DescriptionText = <null>
  867. UserCreated: False
  868. InitializeComponents: False
  869. 2018-04-21 09:17:39.866 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False
  870. 2018-04-21 09:17:39.866 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Europa-595048092d19000.vx2'
  871. 2018-04-21 09:17:41.004 - Thread: 16 -> Info: Planet generator name: Europa
  872. 2018-04-21 09:17:41.004 - Thread: 16 -> Info: Planet init values: Planet init arguments:
  873. Storage name: Europa-595048092d19000
  874. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  875. PositionMinCorner: {X:900000 Y:0 Z:1600000}
  876. Radius: 0
  877. AtmosphereRadius: 16625
  878. MaxRadius: 0
  879. MinRadius: 0
  880. HasAtmosphere: True
  881. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  882. GravityFalloff: 7
  883. MarkAreaEmpty: True
  884. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  885. SurfaceGravity: 0.25
  886. AddGps: False
  887. SpherizeWithDistance: True
  888. Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
  889. EnvironmentId = <null>
  890. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
  891. HasAtmosphere = True
  892. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  893. PlanetMaps = VRage.Game.MyPlanetMaps
  894. HillParams = Range[-0.03, 0.06]
  895. MaterialsMaxDepth = Range[4000, 4000]
  896. MaterialsMinDepth = Range[20, 20]
  897. OreMappings = VRage.Game.MyPlanetOreMapping[]
  898. GravityFalloffPower = 7
  899. MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
  900. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  901. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  902. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  903. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  904. DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  905. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  906. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  907. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  908. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  909. SurfaceGravity = 0.25
  910. AtmosphereHeight = 0
  911. SectorDensity = 0.0017
  912. Atmosphere = VRage.Game.MyPlanetAtmosphere
  913. AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
  914. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  915. FolderName = Europa
  916. Detail = VRage.Game.MyPlanetSurfaceDetail
  917. AnimalSpawnInfo = <null>
  918. NightAnimalSpawnInfo = <null>
  919. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  920. Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
  921. DisplayNameEnum = <null>
  922. DescriptionEnum = <null>
  923. DisplayNameString = <null>
  924. DescriptionString = <null>
  925. Icons = <null>
  926. Enabled = True
  927. Public = True
  928. AvailableInSurvival = True
  929. Context = VRage.Game.MyModContext
  930. DisplayNameText = <null>
  931. DescriptionText = <null>
  932. UserCreated: False
  933. InitializeComponents: False
  934. 2018-04-21 09:17:44.727 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-6_2_-4_5_761769500.vx2'
  935. 2018-04-21 09:17:44.728 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-6_2_-3_0_136517721.vx2'
  936. 2018-04-21 09:17:44.729 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-6_2_-4_1_679042684.vx2'
  937. 2018-04-21 09:17:44.935 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-6_3_-4_0_1275147255.vx2'
  938. 2018-04-21 09:17:44.937 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-7_2_-3_7_834632408.vx2'
  939. 2018-04-21 09:17:44.938 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-6_3_-2_4_1785772868.vx2'
  940. 2018-04-21 09:17:44.940 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-6_4_-3_3_2116460892.vx2'
  941. 2018-04-21 09:17:44.961 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-6_3_-3_2_1133466081.vx2'
  942. 2018-04-21 09:17:44.962 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-7_2_-2_9_1816553285.vx2'
  943. 2018-04-21 09:17:44.963 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-7_3_-3_1_1219351247.vx2'
  944. 2018-04-21 09:17:44.996 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\P(EarthLike-1779144428d120000)S(562951547256846)A(G(StoneCoverageIronCore)M(EarthForestArea)__102).vx2'
  945. 2018-04-21 09:17:44.999 - Thread: 16 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\P(EarthLike-1779144428d120000)S(562951564034063)A(G(StoneCoverageIronCore)M(EarthForestArea)__109).vx2'
  946. 2018-04-21 09:17:45.048 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-5_2_-4_0_1037260708.vx2'
  947. 2018-04-21 09:17:45.050 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-5_3_-3_0_119304410.vx2'
  948. 2018-04-21 09:17:45.050 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-6_3_-2_2_1980554985.vx2'
  949. 2018-04-21 09:17:45.052 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_-5_2_-4_4_1726631835.vx2'
  950. 2018-04-21 09:17:45.213 - Thread: 1 -> Loading voxel storage from file 'C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\Asteroid_0_222670980_2032269467.vx2'
  951. 2018-04-21 09:17:45.689 - Thread: 1 -> Clusters reordered
  952. 2018-04-21 09:17:45.918 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0
  953. 2018-04-21 09:17:45.918 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists!
  954. 2018-04-21 09:17:45.970 - Thread: 1 -> MySession.Static.LogSettings - START
  955. 2018-04-21 09:17:45.970 - Thread: 1 -> Name = S.O.S Brigade 1
  956. 2018-04-21 09:17:45.970 - Thread: 1 -> Description =
  957. 2018-04-21 09:17:45.971 - Thread: 1 -> GameDateTime = 01/02/2081 15:09:59
  958. 2018-04-21 09:17:45.971 - Thread: 1 -> Password =
  959. 2018-04-21 09:17:45.971 - Thread: 1 -> CurrentPath = C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1
  960. 2018-04-21 09:17:45.971 - Thread: 1 -> WorkshopId =
  961. 2018-04-21 09:17:45.971 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController
  962. 2018-04-21 09:17:45.971 - Thread: 1 -> ThumbPath = C:\Users\User\AppData\Roaming\SpaceEngineersDedicated\Saves\S.O.S Brigade 1\thumb.jpg
  963. 2018-04-21 09:17:45.973 - Thread: 1 -> Settings:
  964. 2018-04-21 09:17:45.973 - Thread: 1 -> GameMode = Survival
  965. 2018-04-21 09:17:45.973 - Thread: 1 -> MaxPlayers = 4
  966. 2018-04-21 09:17:45.973 - Thread: 1 -> OnlineMode = PUBLIC
  967. 2018-04-21 09:17:45.973 - Thread: 1 -> AutoHealing = True
  968. 2018-04-21 09:17:45.973 - Thread: 1 -> WeaponsEnabled = True
  969. 2018-04-21 09:17:45.973 - Thread: 1 -> ThrusterDamage = False
  970. 2018-04-21 09:17:45.973 - Thread: 1 -> EnableSpectator = False
  971. 2018-04-21 09:17:45.973 - Thread: 1 -> EnableCopyPaste = False
  972. 2018-04-21 09:17:45.973 - Thread: 1 -> MaxFloatingObjects = 56
  973. 2018-04-21 09:17:45.973 - Thread: 1 -> MaxGridSize = 50000
  974. 2018-04-21 09:17:45.973 - Thread: 1 -> MaxBlocksPerPlayer = 100000
  975. 2018-04-21 09:17:45.973 - Thread: 1 -> CargoShipsEnabled = True
  976. 2018-04-21 09:17:45.973 - Thread: 1 -> EnvironmentHostility = SAFE
  977. 2018-04-21 09:17:45.973 - Thread: 1 -> ShowPlayerNamesOnHud = True
  978. 2018-04-21 09:17:45.973 - Thread: 1 -> InventorySizeMultiplier = 10
  979. 2018-04-21 09:17:45.973 - Thread: 1 -> RefinerySpeedMultiplier = 3
  980. 2018-04-21 09:17:45.973 - Thread: 1 -> AssemblerSpeedMultiplier = 3
  981. 2018-04-21 09:17:45.973 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
  982. 2018-04-21 09:17:45.973 - Thread: 1 -> WelderSpeedMultiplier = 5
  983. 2018-04-21 09:17:45.973 - Thread: 1 -> GrinderSpeedMultiplier = 3
  984. 2018-04-21 09:17:45.973 - Thread: 1 -> ClientCanSave = False
  985. 2018-04-21 09:17:45.973 - Thread: 1 -> HackSpeedMultiplier = 0.33
  986. 2018-04-21 09:17:45.973 - Thread: 1 -> PermanentDeath = False
  987. 2018-04-21 09:17:45.973 - Thread: 1 -> DestructibleBlocks = True
  988. 2018-04-21 09:17:45.973 - Thread: 1 -> EnableScripts = True
  989. 2018-04-21 09:17:45.973 - Thread: 1 -> AutoSaveInMinutes = 10
  990. 2018-04-21 09:17:45.973 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
  991. 2018-04-21 09:17:45.973 - Thread: 1 -> ProceduralDensity = 0.25
  992. 2018-04-21 09:17:45.973 - Thread: 1 -> ProceduralSeed = 0
  993. 2018-04-21 09:17:45.973 - Thread: 1 -> DestructibleBlocks = True
  994. 2018-04-21 09:17:45.973 - Thread: 1 -> EnableIngameScripts = True
  995. 2018-04-21 09:17:45.973 - Thread: 1 -> ViewDistance = 15000
  996. 2018-04-21 09:17:45.973 - Thread: 1 -> Voxel destruction = True
  997. 2018-04-21 09:17:45.973 - Thread: 1 -> EnableStructuralSimulation = False
  998. 2018-04-21 09:17:45.973 - Thread: 1 -> MaxActiveFracturePieces = 50
  999. 2018-04-21 09:17:45.973 - Thread: 1 -> EnableContainerDrops = True
  1000. 2018-04-21 09:17:45.973 - Thread: 1 -> MinDropContainerRespawnTime = 5
  1001. 2018-04-21 09:17:45.973 - Thread: 1 -> MaxDropContainerRespawnTime = 20
  1002. 2018-04-21 09:17:45.973 - Thread: 1 -> EnableTurretsFriendlyFire = False
  1003. 2018-04-21 09:17:45.973 - Thread: 1 -> EnableSubgridDamage = False
  1004. 2018-04-21 09:17:45.974 - Thread: 1 -> MySession.Static.LogSettings - END
  1005. 2018-04-21 09:17:46.128 - Thread: 1 -> Analytics helper process start reported
  1006. 2018-04-21 09:17:46.139 - Thread: 1 -> Session loaded
  1007. 2018-04-21 09:17:46.170 - Thread: 1 -> MySandboxGame.Initialize() - END
  1008. 2018-04-21 09:17:46.175 - Thread: 1 -> Timer Frequency: 3914058
  1009. 2018-04-21 09:17:46.175 - Thread: 1 -> Ticks per frame: 65234
  1010. 2018-04-21 09:17:46.210 - Thread: 1 -> Updating continues.
  1011. 2018-04-21 09:17:47.354 - Thread: 1 -> Planetary Installations: Found 17 Installation Spawn Groups During Startup.
  1012. 2018-04-21 09:17:48.397 - Thread: 1 -> GC Memory: 1,160,961,576 B
  1013. 2018-04-21 09:17:48.820 - Thread: 1 -> Game ready... Press Ctrl+C to exit
  1014. 2018-04-21 09:18:13.029 - Thread: 1 -> Peer2Peer_SessionRequest 76561198247708496
  1015. 2018-04-21 09:18:16.653 - Thread: 1 -> OnConnectedClient Haruhi attempt
  1016. 2018-04-21 09:18:16.693 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1017. 2018-04-21 09:18:16.727 - Thread: 1 -> Could not spawn event. Try 1 of 3
  1018. 2018-04-21 09:18:17.032 - Thread: 1 -> Server ValidateAuthTicketResponse (OK), owner: 76561198247708496
  1019. 2018-04-21 09:18:17.195 - Thread: 1 -> World request received: Haruhi
  1020. 2018-04-21 09:18:17.196 - Thread: 1 -> ...responding
  1021. 2018-04-21 09:18:18.408 - Thread: 1 -> GC Memory: 1,752,138,672 B
  1022. 2018-04-21 09:18:27.242 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1023. 2018-04-21 09:18:27.257 - Thread: 1 -> Could not spawn event. Try 2 of 3
  1024. 2018-04-21 09:18:37.405 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1025. 2018-04-21 09:18:37.425 - Thread: 1 -> Could not spawn event. Try 3 of 3
  1026. 2018-04-21 09:18:47.510 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1027. 2018-04-21 09:18:47.552 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  1028. 2018-04-21 09:18:47.552 - Thread: 1 -> Next activation in 00:14:27.0164219
  1029. 2018-04-21 09:18:48.411 - Thread: 1 -> GC Memory: 2,346,554,408 B
  1030. 2018-04-21 09:19:18.416 - Thread: 1 -> GC Memory: 1,517,961,096 B
  1031. 2018-04-21 09:19:48.431 - Thread: 1 -> GC Memory: 1,174,582,264 B
  1032. 2018-04-21 09:20:18.432 - Thread: 1 -> GC Memory: 1,387,099,504 B
  1033. 2018-04-21 09:20:48.436 - Thread: 1 -> GC Memory: 1,970,622,544 B
  1034. 2018-04-21 09:21:18.438 - Thread: 1 -> GC Memory: 1,553,559,992 B
  1035. 2018-04-21 09:21:48.451 - Thread: 1 -> GC Memory: 1,606,921,280 B
  1036. 2018-04-21 09:22:18.456 - Thread: 1 -> GC Memory: 2,188,946,288 B
  1037. 2018-04-21 09:22:48.468 - Thread: 1 -> GC Memory: 1,599,622,584 B
  1038. 2018-04-21 09:23:18.486 - Thread: 1 -> GC Memory: 1,609,894,872 B
  1039. 2018-04-21 09:23:48.502 - Thread: 1 -> GC Memory: 1,145,513,600 B
  1040. 2018-04-21 09:24:18.502 - Thread: 1 -> GC Memory: 1,251,285,320 B
  1041. 2018-04-21 09:24:48.503 - Thread: 1 -> GC Memory: 1,850,627,632 B
  1042. 2018-04-21 09:25:18.520 - Thread: 1 -> GC Memory: 2,609,672,224 B
  1043. 2018-04-21 09:25:48.535 - Thread: 1 -> GC Memory: 1,667,181,800 B
  1044. 2018-04-21 09:26:18.552 - Thread: 1 -> GC Memory: 1,626,926,384 B
  1045. 2018-04-21 09:26:48.569 - Thread: 1 -> GC Memory: 1,196,080,616 B
  1046. 2018-04-21 09:27:11.668 - Thread: 1 -> Autosave initiated
  1047. 2018-04-21 09:27:11.668 - Thread: 1 -> Character state: True
  1048. 2018-04-21 09:27:11.668 - Thread: 1 -> IsServer: True
  1049. 2018-04-21 09:27:11.668 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1050. 2018-04-21 09:27:11.668 - Thread: 1 -> Autosave
  1051. 2018-04-21 09:27:11.672 - Thread: 1 -> Saving world - START
  1052. 2018-04-21 09:27:11.672 - Thread: 1 -> Making world state snapshot.
  1053. 2018-04-21 09:27:11.672 - Thread: 1 -> Before snapshot.: GC Memory: 1,581,773,320 B
  1054. 2018-04-21 09:27:11.777 - Thread: 1 -> After snapshot.: GC Memory: 1,588,167,120 B
  1055. 2018-04-21 09:27:11.779 - Thread: 1 -> Directory cleanup: GC Memory: 1,588,167,120 B
  1056. 2018-04-21 09:27:11.779 - Thread: 1 -> Saving world - END
  1057. 2018-04-21 09:27:11.784 - Thread: 16 -> Session snapshot save - START
  1058. 2018-04-21 09:27:11.784 - Thread: 16 -> Checking file access for files in target dir.
  1059. 2018-04-21 09:27:15.193 - Thread: 16 -> Session snapshot save - END
  1060. 2018-04-21 09:27:18.586 - Thread: 1 -> GC Memory: 1,204,467,312 B
  1061. 2018-04-21 09:27:48.604 - Thread: 1 -> GC Memory: 1,790,357,352 B
  1062. 2018-04-21 09:28:18.619 - Thread: 1 -> GC Memory: 1,419,543,928 B
  1063. 2018-04-21 09:28:48.619 - Thread: 1 -> GC Memory: 1,306,157,232 B
  1064. 2018-04-21 09:29:06.447 - Thread: 1 -> Peer2Peer_SessionRequest 76561198044359669
  1065. 2018-04-21 09:29:11.380 - Thread: 1 -> OnConnectedClient Λғғєҡs attempt
  1066. 2018-04-21 09:29:11.747 - Thread: 1 -> Server ValidateAuthTicketResponse (OK), owner: 76561198044359669
  1067. 2018-04-21 09:29:12.364 - Thread: 1 -> World request received: Λғғєҡs
  1068. 2018-04-21 09:29:12.364 - Thread: 1 -> ...responding
  1069. 2018-04-21 09:29:18.637 - Thread: 1 -> GC Memory: 1,945,191,104 B
  1070. 2018-04-21 09:29:48.651 - Thread: 1 -> GC Memory: 1,555,004,784 B
  1071. 2018-04-21 09:30:18.668 - Thread: 1 -> GC Memory: 1,647,528,408 B
  1072. 2018-04-21 09:30:48.686 - Thread: 1 -> GC Memory: 2,231,318,896 B
  1073. 2018-04-21 09:31:18.686 - Thread: 1 -> GC Memory: 1,281,565,744 B
  1074. 2018-04-21 09:31:48.701 - Thread: 1 -> GC Memory: 1,247,514,904 B
  1075. 2018-04-21 09:32:18.718 - Thread: 1 -> GC Memory: 1,825,356,376 B
  1076. 2018-04-21 09:32:48.733 - Thread: 1 -> GC Memory: 1,361,367,720 B
  1077. 2018-04-21 09:33:15.963 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1078. 2018-04-21 09:33:15.964 - Thread: 1 -> Could not spawn event. Try 1 of 3
  1079. 2018-04-21 09:33:18.734 - Thread: 1 -> GC Memory: 1,628,047,248 B
  1080. 2018-04-21 09:33:25.964 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1081. 2018-04-21 09:33:25.965 - Thread: 1 -> Could not spawn event. Try 2 of 3
  1082. 2018-04-21 09:33:35.963 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1083. 2018-04-21 09:33:35.979 - Thread: 1 -> Could not spawn event. Try 3 of 3
  1084. 2018-04-21 09:33:45.963 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1085. 2018-04-21 09:33:45.983 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  1086. 2018-04-21 09:33:45.983 - Thread: 1 -> Next activation in 00:11:38.1111558
  1087. 2018-04-21 09:33:48.755 - Thread: 1 -> GC Memory: 2,213,613,160 B
  1088. 2018-04-21 09:34:18.766 - Thread: 1 -> GC Memory: 1,457,552,776 B
  1089. 2018-04-21 09:34:48.767 - Thread: 1 -> GC Memory: 1,408,557,576 B
  1090. 2018-04-21 09:35:18.784 - Thread: 1 -> GC Memory: 1,994,078,960 B
  1091. 2018-04-21 09:35:48.785 - Thread: 1 -> GC Memory: 1,656,830,800 B
  1092. 2018-04-21 09:36:18.799 - Thread: 1 -> GC Memory: 1,459,641,824 B
  1093. 2018-04-21 09:36:48.815 - Thread: 1 -> GC Memory: 1,156,279,816 B
  1094. 2018-04-21 09:37:11.682 - Thread: 1 -> Autosave initiated
  1095. 2018-04-21 09:37:11.682 - Thread: 1 -> Character state: True
  1096. 2018-04-21 09:37:11.682 - Thread: 1 -> IsServer: True
  1097. 2018-04-21 09:37:11.682 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1098. 2018-04-21 09:37:11.682 - Thread: 1 -> Autosave
  1099. 2018-04-21 09:37:11.682 - Thread: 1 -> Saving world - START
  1100. 2018-04-21 09:37:11.682 - Thread: 1 -> Making world state snapshot.
  1101. 2018-04-21 09:37:11.682 - Thread: 1 -> Before snapshot.: GC Memory: 1,191,091,888 B
  1102. 2018-04-21 09:37:11.982 - Thread: 1 -> After snapshot.: GC Memory: 1,198,554,648 B
  1103. 2018-04-21 09:37:11.982 - Thread: 1 -> Directory cleanup: GC Memory: 1,198,554,648 B
  1104. 2018-04-21 09:37:11.982 - Thread: 1 -> Saving world - END
  1105. 2018-04-21 09:37:11.982 - Thread: 16 -> Session snapshot save - START
  1106. 2018-04-21 09:37:11.987 - Thread: 16 -> Checking file access for files in target dir.
  1107. 2018-04-21 09:37:15.014 - Thread: 16 -> Session snapshot save - END
  1108. 2018-04-21 09:37:18.826 - Thread: 1 -> GC Memory: 1,401,260,304 B
  1109. 2018-04-21 09:37:48.841 - Thread: 1 -> GC Memory: 1,984,576,352 B
  1110. 2018-04-21 09:38:18.842 - Thread: 1 -> GC Memory: 1,579,908,376 B
  1111. 2018-04-21 09:38:48.842 - Thread: 1 -> GC Memory: 1,579,562,656 B
  1112. 2018-04-21 09:39:18.844 - Thread: 1 -> GC Memory: 1,236,981,608 B
  1113. 2018-04-21 09:39:46.822 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  1114. 2018-04-21 09:39:48.858 - Thread: 1 -> GC Memory: 1,823,176,608 B
  1115. 2018-04-21 09:40:18.861 - Thread: 1 -> GC Memory: 1,694,786,288 B
  1116. 2018-04-21 09:40:48.875 - Thread: 1 -> GC Memory: 1,201,975,280 B
  1117. 2018-04-21 09:41:18.878 - Thread: 1 -> GC Memory: 1,427,211,048 B
  1118. 2018-04-21 09:41:48.894 - Thread: 1 -> GC Memory: 2,008,579,024 B
  1119. 2018-04-21 09:42:18.911 - Thread: 1 -> GC Memory: 1,471,545,296 B
  1120. 2018-04-21 09:42:48.920 - Thread: 1 -> GC Memory: 1,354,112,360 B
  1121. 2018-04-21 09:43:18.930 - Thread: 1 -> GC Memory: 1,278,724,048 B
  1122. 2018-04-21 09:43:26.042 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  1123. 2018-04-21 09:43:48.931 - Thread: 1 -> GC Memory: 1,863,157,232 B
  1124. 2018-04-21 09:44:18.940 - Thread: 1 -> GC Memory: 1,388,777,008 B
  1125. 2018-04-21 09:44:48.940 - Thread: 1 -> GC Memory: 1,620,132,928 B
  1126. 2018-04-21 09:45:18.954 - Thread: 1 -> GC Memory: 2,202,339,120 B
  1127. 2018-04-21 09:45:27.370 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1128. 2018-04-21 09:45:27.372 - Thread: 1 -> Could not spawn event. Try 1 of 3
  1129. 2018-04-21 09:45:37.368 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1130. 2018-04-21 09:45:37.393 - Thread: 1 -> Could not spawn event. Try 2 of 3
  1131. 2018-04-21 09:45:47.368 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1132. 2018-04-21 09:45:47.370 - Thread: 1 -> Could not spawn event. Try 3 of 3
  1133. 2018-04-21 09:45:48.955 - Thread: 1 -> GC Memory: 1,662,445,872 B
  1134. 2018-04-21 09:45:57.368 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1135. 2018-04-21 09:45:57.370 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  1136. 2018-04-21 09:45:57.370 - Thread: 1 -> Next activation in 00:11:25.0843078
  1137. 2018-04-21 09:46:18.955 - Thread: 1 -> GC Memory: 1,559,309,584 B
  1138. 2018-04-21 09:46:48.972 - Thread: 1 -> GC Memory: 1,458,042,840 B
  1139. 2018-04-21 09:47:11.688 - Thread: 1 -> Autosave initiated
  1140. 2018-04-21 09:47:11.688 - Thread: 1 -> Character state: True
  1141. 2018-04-21 09:47:11.688 - Thread: 1 -> IsServer: True
  1142. 2018-04-21 09:47:11.688 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1143. 2018-04-21 09:47:11.688 - Thread: 1 -> Autosave
  1144. 2018-04-21 09:47:11.689 - Thread: 1 -> Saving world - START
  1145. 2018-04-21 09:47:11.689 - Thread: 1 -> Making world state snapshot.
  1146. 2018-04-21 09:47:11.689 - Thread: 1 -> Before snapshot.: GC Memory: 1,847,529,352 B
  1147. 2018-04-21 09:47:11.909 - Thread: 1 -> After snapshot.: GC Memory: 1,853,411,688 B
  1148. 2018-04-21 09:47:11.909 - Thread: 1 -> Directory cleanup: GC Memory: 1,853,411,688 B
  1149. 2018-04-21 09:47:11.909 - Thread: 1 -> Saving world - END
  1150. 2018-04-21 09:47:11.909 - Thread: 17 -> Session snapshot save - START
  1151. 2018-04-21 09:47:11.909 - Thread: 17 -> Checking file access for files in target dir.
  1152. 2018-04-21 09:47:15.318 - Thread: 17 -> Session snapshot save - END
  1153. 2018-04-21 09:47:18.980 - Thread: 1 -> GC Memory: 2,059,663,632 B
  1154. 2018-04-21 09:47:48.998 - Thread: 1 -> GC Memory: 1,665,716,200 B
  1155. 2018-04-21 09:48:19.013 - Thread: 1 -> GC Memory: 1,493,424,992 B
  1156. 2018-04-21 09:48:49.015 - Thread: 1 -> GC Memory: 2,078,071,984 B
  1157. 2018-04-21 09:49:19.016 - Thread: 1 -> GC Memory: 1,682,129,792 B
  1158. 2018-04-21 09:49:49.034 - Thread: 1 -> GC Memory: 1,568,135,552 B
  1159. 2018-04-21 09:50:19.047 - Thread: 1 -> GC Memory: 1,361,310,736 B
  1160. 2018-04-21 09:50:49.047 - Thread: 1 -> GC Memory: 1,407,425,504 B
  1161. 2018-04-21 09:51:19.048 - Thread: 1 -> GC Memory: 1,995,878,976 B
  1162. 2018-04-21 09:51:49.063 - Thread: 1 -> GC Memory: 1,516,200,032 B
  1163. 2018-04-21 09:52:19.079 - Thread: 1 -> GC Memory: 1,288,261,120 B
  1164. 2018-04-21 09:52:49.080 - Thread: 1 -> GC Memory: 1,864,715,688 B
  1165. 2018-04-21 09:53:19.080 - Thread: 1 -> GC Memory: 1,585,599,336 B
  1166. 2018-04-21 09:53:49.096 - Thread: 1 -> GC Memory: 1,750,160,264 B
  1167. 2018-04-21 09:54:19.112 - Thread: 1 -> GC Memory: 1,575,983,792 B
  1168. 2018-04-21 09:54:49.125 - Thread: 1 -> GC Memory: 1,495,254,936 B
  1169. 2018-04-21 09:55:19.144 - Thread: 1 -> GC Memory: 2,078,041,912 B
  1170. 2018-04-21 09:55:49.158 - Thread: 1 -> GC Memory: 1,557,631,728 B
  1171. 2018-04-21 09:56:19.158 - Thread: 1 -> GC Memory: 1,678,164,008 B
  1172. 2018-04-21 09:56:49.165 - Thread: 1 -> GC Memory: 2,262,228,080 B
  1173. 2018-04-21 09:57:11.690 - Thread: 1 -> Autosave initiated
  1174. 2018-04-21 09:57:11.690 - Thread: 1 -> Character state: True
  1175. 2018-04-21 09:57:11.690 - Thread: 1 -> IsServer: True
  1176. 2018-04-21 09:57:11.690 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1177. 2018-04-21 09:57:11.690 - Thread: 1 -> Autosave
  1178. 2018-04-21 09:57:11.690 - Thread: 1 -> Saving world - START
  1179. 2018-04-21 09:57:11.690 - Thread: 1 -> Making world state snapshot.
  1180. 2018-04-21 09:57:11.690 - Thread: 1 -> Before snapshot.: GC Memory: 1,171,145,192 B
  1181. 2018-04-21 09:57:11.885 - Thread: 1 -> After snapshot.: GC Memory: 1,177,812,232 B
  1182. 2018-04-21 09:57:11.885 - Thread: 1 -> Directory cleanup: GC Memory: 1,177,812,232 B
  1183. 2018-04-21 09:57:11.885 - Thread: 1 -> Saving world - END
  1184. 2018-04-21 09:57:11.885 - Thread: 17 -> Session snapshot save - START
  1185. 2018-04-21 09:57:11.885 - Thread: 17 -> Checking file access for files in target dir.
  1186. 2018-04-21 09:57:15.964 - Thread: 17 -> Session snapshot save - END
  1187. 2018-04-21 09:57:19.174 - Thread: 1 -> GC Memory: 1,380,567,608 B
  1188. 2018-04-21 09:57:24.619 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1189. 2018-04-21 09:57:24.641 - Thread: 1 -> Could not spawn event. Try 1 of 3
  1190. 2018-04-21 09:57:34.619 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1191. 2018-04-21 09:57:34.621 - Thread: 1 -> Could not spawn event. Try 2 of 3
  1192. 2018-04-21 09:57:44.619 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1193. 2018-04-21 09:57:44.621 - Thread: 1 -> Could not spawn event. Try 3 of 3
  1194. 2018-04-21 09:57:49.191 - Thread: 1 -> GC Memory: 1,598,874,256 B
  1195. 2018-04-21 09:57:54.620 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1196. 2018-04-21 09:57:54.622 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  1197. 2018-04-21 09:57:54.622 - Thread: 1 -> Next activation in 00:14:13.3910027
  1198. 2018-04-21 09:58:19.194 - Thread: 1 -> GC Memory: 2,185,275,728 B
  1199. 2018-04-21 09:58:49.197 - Thread: 1 -> GC Memory: 2,770,411,792 B
  1200. 2018-04-21 09:59:19.205 - Thread: 1 -> GC Memory: 1,373,669,680 B
  1201. 2018-04-21 09:59:49.220 - Thread: 1 -> GC Memory: 1,593,693,760 B
  1202. 2018-04-21 10:00:19.237 - Thread: 1 -> GC Memory: 2,177,021,600 B
  1203. 2018-04-21 10:00:49.238 - Thread: 1 -> GC Memory: 2,771,803,704 B
  1204. 2018-04-21 10:01:19.238 - Thread: 1 -> GC Memory: 1,779,116,160 B
  1205. 2018-04-21 10:01:49.244 - Thread: 1 -> GC Memory: 1,904,469,792 B
  1206. 2018-04-21 10:02:19.263 - Thread: 1 -> GC Memory: 2,489,307,136 B
  1207. 2018-04-21 10:02:28.742 - Thread: 1 -> Entity already exists in list: MyVoxelPhysics {8AFCE2A77687183} Trying to add: MyVoxelPhysics {8AFCE2A77687183}
  1208. 2018-04-21 10:02:28.742 - Thread: 1 -> Original stack:
  1209. 2018-04-21 10:02:28.746 - Thread: 1 -> at VRage.MyEntityIdentifier.AddEntityWithId(IMyEntity entity)
  1210. at VRage.Game.Entity.MyEntity.set_EntityId(Int64 value)
  1211. at Sandbox.Game.Entities.MyVoxelPhysics.Init(IMyStorage storage, MatrixD worldMatrix, Vector3I storageMin, Vector3I storageMax, MyPlanet parent)
  1212. at Sandbox.Game.Entities.MyVoxelPhysics.Init(IMyStorage storage, Vector3D positionMinCorner, Vector3I storageMin, Vector3I storageMax, MyPlanet parent)
  1213. at Sandbox.Game.Entities.MyPlanet.CreateVoxelPhysics(Vector3I& increment, Vector3I_RangeIterator& it)
  1214. at Sandbox.Game.Entities.MyPlanet.GeneratePhysicalShapeForBox(Vector3I& increment, BoundingBoxD& shapeBox)
  1215. at Sandbox.Game.Entities.MyPlanet.UpdatePlanetPhysics(BoundingBoxD& box)
  1216. at Sandbox.Game.Entities.MyPlanet.UpdateFloraAndPhysics(Boolean serial)
  1217. at Sandbox.Game.Entities.MyEntities.<UpdateAfterSimulation>b__e(MyEntity x)
  1218. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  1219. at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
  1220. at Sandbox.Game.World.MySector.UpdateAfterSimulation()
  1221. at Sandbox.Game.World.MySession.UpdateComponents()
  1222. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  1223. at Sandbox.MySandboxGame.Update()
  1224. at Sandbox.Engine.Platform.Game.UpdateInternal()
  1225. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  1226. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  1227. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  1228. at Sandbox.Engine.Platform.Game.RunLoop()
  1229. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  1230. at VRage.Dedicated.DedicatedServer.RunInternal()
  1231. at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole)
  1232. at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
  1233. at VRage.Dedicated.DedicatedServer.Run[T](String[] args)
  1234. at SpaceEngineersDedicated.MyProgram.Main(String[] args)
  1235.  
  1236. 2018-04-21 10:02:28.746 - Thread: 1 -> New stack:
  1237. 2018-04-21 10:02:28.746 - Thread: 1 -> at VRage.MyEntityIdentifier.AddEntityWithId(IMyEntity entity)
  1238. at VRage.Game.Entity.MyEntity.set_EntityId(Int64 value)
  1239. at Sandbox.Game.Entities.MyVoxelPhysics.Init(IMyStorage storage, MatrixD worldMatrix, Vector3I storageMin, Vector3I storageMax, MyPlanet parent)
  1240. at Sandbox.Game.Entities.MyVoxelPhysics.Init(IMyStorage storage, Vector3D positionMinCorner, Vector3I storageMin, Vector3I storageMax, MyPlanet parent)
  1241. at Sandbox.Game.Entities.MyPlanet.CreateVoxelPhysics(Vector3I& increment, Vector3I_RangeIterator& it)
  1242. at Sandbox.Game.Entities.MyPlanet.GeneratePhysicalShapeForBox(Vector3I& increment, BoundingBoxD& shapeBox)
  1243. at Sandbox.Game.Entities.MyPlanet.UpdatePlanetPhysics(BoundingBoxD& box)
  1244. at Sandbox.Game.Entities.MyPlanet.UpdateFloraAndPhysics(Boolean serial)
  1245. at Sandbox.Game.Entities.MyEntities.<UpdateAfterSimulation>b__e(MyEntity x)
  1246. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  1247. at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
  1248. at Sandbox.Game.World.MySector.UpdateAfterSimulation()
  1249. at Sandbox.Game.World.MySession.UpdateComponents()
  1250. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  1251. at Sandbox.MySandboxGame.Update()
  1252. at Sandbox.Engine.Platform.Game.UpdateInternal()
  1253. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  1254. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  1255. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  1256. at Sandbox.Engine.Platform.Game.RunLoop()
  1257. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  1258. at VRage.Dedicated.DedicatedServer.RunInternal()
  1259. at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole)
  1260. at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
  1261. at VRage.Dedicated.DedicatedServer.Run[T](String[] args)
  1262. at SpaceEngineersDedicated.MyProgram.Main(String[] args)
  1263.  
  1264. 2018-04-21 10:02:28.804 - Thread: 1 -> Exception occured: System.ArgumentException: An item with the same key has already been added.
  1265. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1266. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1267. at VRage.MyEntityIdentifier.AddEntityWithId(IMyEntity entity)
  1268. at VRage.Game.Entity.MyEntity.set_EntityId(Int64 value)
  1269. at Sandbox.Game.Entities.MyVoxelPhysics.Init(IMyStorage storage, MatrixD worldMatrix, Vector3I storageMin, Vector3I storageMax, MyPlanet parent)
  1270. at Sandbox.Game.Entities.MyVoxelPhysics.Init(IMyStorage storage, Vector3D positionMinCorner, Vector3I storageMin, Vector3I storageMax, MyPlanet parent)
  1271. at Sandbox.Game.Entities.MyPlanet.CreateVoxelPhysics(Vector3I& increment, Vector3I_RangeIterator& it)
  1272. at Sandbox.Game.Entities.MyPlanet.GeneratePhysicalShapeForBox(Vector3I& increment, BoundingBoxD& shapeBox)
  1273. at Sandbox.Game.Entities.MyPlanet.UpdatePlanetPhysics(BoundingBoxD& box)
  1274. at Sandbox.Game.Entities.MyPlanet.UpdateFloraAndPhysics(Boolean serial)
  1275. at Sandbox.Game.Entities.MyEntities.<UpdateAfterSimulation>b__e(MyEntity x)
  1276. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  1277. at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
  1278. at Sandbox.Game.World.MySector.UpdateAfterSimulation()
  1279. at Sandbox.Game.World.MySession.UpdateComponents()
  1280. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  1281. at Sandbox.MySandboxGame.Update()
  1282. at Sandbox.Engine.Platform.Game.UpdateInternal()
  1283. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  1284. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  1285. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  1286. at Sandbox.Engine.Platform.Game.RunLoop()
  1287. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  1288. at VRage.Dedicated.DedicatedServer.RunInternal()
  1289. at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole)
  1290. at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
  1291. at VRage.Dedicated.DedicatedServer.Run[T](String[] args)
  1292. at SpaceEngineersDedicated.MyProgram.Main(String[] args)
  1293. 2018-04-21 10:02:28.806 - Thread: 1 -> Hiding window
  1294. 2018-04-21 10:02:28.806 - Thread: 1 -> Hiding window done
  1295. 2018-04-21 10:02:28.806 - Thread: 1 -> Showing message
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