Advertisement
Guest User

Untitled

a guest
Jun 20th, 2021
214
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 60.25 KB | None | 0 0
  1. Initialize engine version: 2018.4.32f1 (fba45da84107)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: Radeon RX 580 Series (ID=0x67df)
  6. Vendor:
  7. VRAM: 8134 MB
  8. Driver: 23.20.15027.1004
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.752982 ms
  16. Setting up 2 worker threads for Enlighten.
  17. Thread -> id: 11b8 -> priority: 1
  18. Thread -> id: 1640 -> priority: 1
  19. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  20. UnloadTime: 2.247661 ms
  21.  
  22. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2222.
  23. Total: 1.141783 ms (FindLiveObjects: 0.226202 ms CreateObjectMapping: 0.121565 ms MarkObjects: 0.764010 ms DeleteObjects: 0.029750 ms)
  24.  
  25. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  26. UnloadTime: 0.629109 ms
  27.  
  28. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2201.
  29. Total: 1.025604 ms (FindLiveObjects: 0.220817 ms CreateObjectMapping: 0.149006 ms MarkObjects: 0.622698 ms DeleteObjects: 0.032571 ms)
  30.  
  31. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  32.  
  33. (Filename: Line: 294)
  34.  
  35. main loaded
  36. UnityEngine.Logger:Log(LogType, Object)
  37. UnityEngine.Debug:Log(Object)
  38. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  39. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  40. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  41.  
  42. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  43.  
  44. CTAA Standard Mode Enabled
  45. UnityEngine.Logger:Log(LogType, Object)
  46. UnityEngine.Debug:Log(Object)
  47. CTAA_PC:Start()
  48.  
  49. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  50.  
  51. Trying to open asset bundle at path: F:/Games/Furry/FurryVNE/FurryVNE_Data/StreamingAssets/CC
  52. UnityEngine.Logger:Log(LogType, Object)
  53. UnityEngine.Debug:Log(Object)
  54. YL2.Assets:GetAssetBundle(AssetBundle&)
  55. YL2.Assets:Load(String)
  56. YL2.Preferences:Initialize()
  57. YL2.YL2Object:Initialize(YL2Object)
  58. YL2.YL2Object:Create()
  59. YL2.Preferences:get_Instance()
  60. YL2.YL2App:.ctor()
  61. YL2.YL2App:get_Instance()
  62. YL2.Main:Start()
  63.  
  64. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  65.  
  66. Couldn't find asset bundle at path: F:/Games/Furry/FurryVNE/FurryVNE_Data/StreamingAssets/CC
  67. UnityEngine.Logger:Log(LogType, Object)
  68. UnityEngine.Debug:Log(Object)
  69. YL2.Assets:GetAssetBundle(AssetBundle&)
  70. YL2.Assets:Load(String)
  71. YL2.Preferences:Initialize()
  72. YL2.YL2Object:Initialize(YL2Object)
  73. YL2.YL2Object:Create()
  74. YL2.Preferences:get_Instance()
  75. YL2.YL2App:.ctor()
  76. YL2.YL2App:get_Instance()
  77. YL2.Main:Start()
  78.  
  79. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  80.  
  81. Main started
  82. UnityEngine.Logger:Log(LogType, Object)
  83. UnityEngine.Debug:Log(Object)
  84.  
  85. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  86.  
  87. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  88.  
  89. (Filename: Line: 560)
  90.  
  91. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  92. UnityEngine.Logger:Log(LogType, Object)
  93. UnityEngine.Debug:Log(Object)
  94. YL2.InspectorCellViewProperty:Awake()
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  97.  
  98. FurryVNE Version Date: 2021-04-17 05:13:10
  99. UnityEngine.Logger:Log(LogType, Object)
  100. UnityEngine.Debug:Log(Object)
  101. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  102. YL2.AssetDB:get_Instance()
  103. YL2.AssetDB:ListAssets(String)
  104. YL2.CC.TextureShapes:.ctor(RenderTexture)
  105. YL2.CC.CharacterBuilder:Initialize()
  106. YL2.YL2Object:Initialize(YL2Object)
  107. YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
  108. YL2.CC.StateCharacterCreator:_Enter()
  109. YL2.StateManager:set_Current(State)
  110. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  111. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  112. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  113. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  114. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  115. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  116. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  117.  
  118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  119.  
  120. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  121. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  122. UnityEngine.Logger:Log(LogType, Object)
  123. UnityEngine.Debug:LogWarning(Object)
  124. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  125. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  126. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  127. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  128. YL2.YL2Object:LoadLocal(ES2Data)
  129. YL2.YL2Object:Load(ES2Data)
  130. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  131. YL2.YL2Object:LoadLocal(ES2Data)
  132. YL2.YL2Object:Load(ES2Data)
  133. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  134. YL2.YL2Object:LoadLocal(ES2Data)
  135. YL2.YL2Object:Load(ES2Data)
  136. YL2.CC.StateCharacterCreator:_Enter()
  137. YL2.StateManager:set_Current(State)
  138. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  139. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  140. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  141. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  142. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  143. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  144. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  145.  
  146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  147.  
  148. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  149. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  150. UnityEngine.Logger:Log(LogType, Object)
  151. UnityEngine.Debug:LogWarning(Object)
  152. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  153. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  154. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  155. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  156. YL2.YL2Object:LoadLocal(ES2Data)
  157. YL2.YL2Object:Load(ES2Data)
  158. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  159. YL2.YL2Object:LoadLocal(ES2Data)
  160. YL2.YL2Object:Load(ES2Data)
  161. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  162. YL2.YL2Object:LoadLocal(ES2Data)
  163. YL2.YL2Object:Load(ES2Data)
  164. YL2.CC.StateCharacterCreator:_Enter()
  165. YL2.StateManager:set_Current(State)
  166. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  167. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  168. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  169. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  170. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  171. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  172. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  173.  
  174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  175.  
  176. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  177. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  178. UnityEngine.Logger:Log(LogType, Object)
  179. UnityEngine.Debug:LogWarning(Object)
  180. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  181. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  182. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  183. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  184. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  185. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  186. YL2.YL2Object:LoadLocal(ES2Data)
  187. YL2.YL2Object:Load(ES2Data)
  188. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  189. YL2.YL2Object:LoadLocal(ES2Data)
  190. YL2.YL2Object:Load(ES2Data)
  191. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  192. YL2.YL2Object:LoadLocal(ES2Data)
  193. YL2.YL2Object:Load(ES2Data)
  194. YL2.CC.StateCharacterCreator:_Enter()
  195. YL2.StateManager:set_Current(State)
  196. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  197. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  198. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  199. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  200. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  201. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  202. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  203.  
  204. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  205.  
  206. MapTriangleVerticesToQuadVertices: 0.3455 ms
  207. Total time: 0.3501 ms
  208. UnityEngine.Logger:Log(LogType, Object)
  209. UnityEngine.Debug:Log(Object)
  210. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  211. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  212. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  213. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  214. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  215. YL2.YL2Object:LoadLocal(ES2Data)
  216. YL2.YL2Object:Load(ES2Data)
  217. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  218. YL2.YL2Object:LoadLocal(ES2Data)
  219. YL2.YL2Object:Load(ES2Data)
  220. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  221. YL2.YL2Object:LoadLocal(ES2Data)
  222. YL2.YL2Object:Load(ES2Data)
  223. YL2.CC.StateCharacterCreator:_Enter()
  224. YL2.StateManager:set_Current(State)
  225. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  226. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  227. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  228. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  229. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  230. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  231. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  232.  
  233. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  234.  
  235. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  236. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  237. UnityEngine.Logger:Log(LogType, Object)
  238. UnityEngine.Debug:LogWarning(Object)
  239. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  240. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  241. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  242. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  243. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  244. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  245. YL2.YL2Object:LoadLocal(ES2Data)
  246. YL2.YL2Object:Load(ES2Data)
  247. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  248. YL2.YL2Object:LoadLocal(ES2Data)
  249. YL2.YL2Object:Load(ES2Data)
  250. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  251. YL2.YL2Object:LoadLocal(ES2Data)
  252. YL2.YL2Object:Load(ES2Data)
  253. YL2.CC.StateCharacterCreator:_Enter()
  254. YL2.StateManager:set_Current(State)
  255. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  256. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  257. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  258. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  259. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  260. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  261. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  262.  
  263. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  264.  
  265. MapTriangleVerticesToQuadVertices: 4.6725 ms
  266. Total time: 4.6764 ms
  267. UnityEngine.Logger:Log(LogType, Object)
  268. UnityEngine.Debug:Log(Object)
  269. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  270. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  271. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  272. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  273. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  274. YL2.YL2Object:LoadLocal(ES2Data)
  275. YL2.YL2Object:Load(ES2Data)
  276. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  277. YL2.YL2Object:LoadLocal(ES2Data)
  278. YL2.YL2Object:Load(ES2Data)
  279. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  280. YL2.YL2Object:LoadLocal(ES2Data)
  281. YL2.YL2Object:Load(ES2Data)
  282. YL2.CC.StateCharacterCreator:_Enter()
  283. YL2.StateManager:set_Current(State)
  284. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  285. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  286. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  287. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  288. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  289. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  290. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  291.  
  292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  293.  
  294. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  295. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  296. UnityEngine.Logger:Log(LogType, Object)
  297. UnityEngine.Debug:LogWarning(Object)
  298. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  299. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  300. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  301. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  302. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  303. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  304. YL2.YL2Object:LoadLocal(ES2Data)
  305. YL2.YL2Object:Load(ES2Data)
  306. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  307. YL2.YL2Object:LoadLocal(ES2Data)
  308. YL2.YL2Object:Load(ES2Data)
  309. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  310. YL2.YL2Object:LoadLocal(ES2Data)
  311. YL2.YL2Object:Load(ES2Data)
  312. YL2.CC.StateCharacterCreator:_Enter()
  313. YL2.StateManager:set_Current(State)
  314. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  315. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  316. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  317. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  318. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  319. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  320. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  321.  
  322. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  323.  
  324. MapTriangleVerticesToQuadVertices: 0.3983 ms
  325. Total time: 0.4008 ms
  326. UnityEngine.Logger:Log(LogType, Object)
  327. UnityEngine.Debug:Log(Object)
  328. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  329. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  330. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  331. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  332. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  333. YL2.YL2Object:LoadLocal(ES2Data)
  334. YL2.YL2Object:Load(ES2Data)
  335. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  336. YL2.YL2Object:LoadLocal(ES2Data)
  337. YL2.YL2Object:Load(ES2Data)
  338. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  339. YL2.YL2Object:LoadLocal(ES2Data)
  340. YL2.YL2Object:Load(ES2Data)
  341. YL2.CC.StateCharacterCreator:_Enter()
  342. YL2.StateManager:set_Current(State)
  343. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  344. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  345. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  346. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  347. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  348. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  349. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  350.  
  351. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  352.  
  353. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  354. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  355. UnityEngine.Logger:Log(LogType, Object)
  356. UnityEngine.Debug:LogWarning(Object)
  357. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  358. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  359. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  360. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  361. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  362. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  363. YL2.YL2Object:LoadLocal(ES2Data)
  364. YL2.YL2Object:Load(ES2Data)
  365. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  366. YL2.YL2Object:LoadLocal(ES2Data)
  367. YL2.YL2Object:Load(ES2Data)
  368. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  369. YL2.YL2Object:LoadLocal(ES2Data)
  370. YL2.YL2Object:Load(ES2Data)
  371. YL2.CC.StateCharacterCreator:_Enter()
  372. YL2.StateManager:set_Current(State)
  373. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  374. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  375. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  376. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  377. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  378. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  379. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  380.  
  381. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  382.  
  383. MapTriangleVerticesToQuadVertices: 0.5317 ms
  384. Total time: 0.5353 ms
  385. UnityEngine.Logger:Log(LogType, Object)
  386. UnityEngine.Debug:Log(Object)
  387. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  388. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  389. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  390. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  391. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  392. YL2.YL2Object:LoadLocal(ES2Data)
  393. YL2.YL2Object:Load(ES2Data)
  394. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  395. YL2.YL2Object:LoadLocal(ES2Data)
  396. YL2.YL2Object:Load(ES2Data)
  397. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  398. YL2.YL2Object:LoadLocal(ES2Data)
  399. YL2.YL2Object:Load(ES2Data)
  400. YL2.CC.StateCharacterCreator:_Enter()
  401. YL2.StateManager:set_Current(State)
  402. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  403. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  404. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  405. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  406. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  407. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  408. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  409.  
  410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  411.  
  412. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  413. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  414. UnityEngine.Logger:Log(LogType, Object)
  415. UnityEngine.Debug:LogWarning(Object)
  416. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  417. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  418. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  419. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  420. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  421. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  422. YL2.YL2Object:LoadLocal(ES2Data)
  423. YL2.YL2Object:Load(ES2Data)
  424. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  425. YL2.YL2Object:LoadLocal(ES2Data)
  426. YL2.YL2Object:Load(ES2Data)
  427. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  428. YL2.YL2Object:LoadLocal(ES2Data)
  429. YL2.YL2Object:Load(ES2Data)
  430. YL2.CC.StateCharacterCreator:_Enter()
  431. YL2.StateManager:set_Current(State)
  432. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  433. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  434. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  435. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  436. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  437. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  438. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  439.  
  440. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  441.  
  442. MapTriangleVerticesToQuadVertices: 0.9773 ms
  443. Total time: 0.9802 ms
  444. UnityEngine.Logger:Log(LogType, Object)
  445. UnityEngine.Debug:Log(Object)
  446. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  447. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  448. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  449. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  450. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  451. YL2.YL2Object:LoadLocal(ES2Data)
  452. YL2.YL2Object:Load(ES2Data)
  453. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  454. YL2.YL2Object:LoadLocal(ES2Data)
  455. YL2.YL2Object:Load(ES2Data)
  456. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  457. YL2.YL2Object:LoadLocal(ES2Data)
  458. YL2.YL2Object:Load(ES2Data)
  459. YL2.CC.StateCharacterCreator:_Enter()
  460. YL2.StateManager:set_Current(State)
  461. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  462. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  463. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  464. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  465. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  466. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  467. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  468.  
  469. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  470.  
  471. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  472. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  473. UnityEngine.Logger:Log(LogType, Object)
  474. UnityEngine.Debug:LogWarning(Object)
  475. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  476. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  477. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  478. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  479. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  480. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  481. YL2.YL2Object:LoadLocal(ES2Data)
  482. YL2.YL2Object:Load(ES2Data)
  483. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  484. YL2.YL2Object:LoadLocal(ES2Data)
  485. YL2.YL2Object:Load(ES2Data)
  486. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  487. YL2.YL2Object:LoadLocal(ES2Data)
  488. YL2.YL2Object:Load(ES2Data)
  489. YL2.CC.StateCharacterCreator:_Enter()
  490. YL2.StateManager:set_Current(State)
  491. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  492. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  493. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  494. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  495. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  496. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  497. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  498.  
  499. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  500.  
  501. MapTriangleVerticesToQuadVertices: 0.446 ms
  502. Total time: 0.4486 ms
  503. UnityEngine.Logger:Log(LogType, Object)
  504. UnityEngine.Debug:Log(Object)
  505. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  506. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  507. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  508. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  509. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  510. YL2.YL2Object:LoadLocal(ES2Data)
  511. YL2.YL2Object:Load(ES2Data)
  512. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  513. YL2.YL2Object:LoadLocal(ES2Data)
  514. YL2.YL2Object:Load(ES2Data)
  515. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  516. YL2.YL2Object:LoadLocal(ES2Data)
  517. YL2.YL2Object:Load(ES2Data)
  518. YL2.CC.StateCharacterCreator:_Enter()
  519. YL2.StateManager:set_Current(State)
  520. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  521. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  522. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  523. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  524. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  525. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  526. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  527.  
  528. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  529.  
  530. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  531. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  532. UnityEngine.Logger:Log(LogType, Object)
  533. UnityEngine.Debug:LogWarning(Object)
  534. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  535. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  536. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  537. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  538. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  539. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  540. YL2.YL2Object:LoadLocal(ES2Data)
  541. YL2.YL2Object:Load(ES2Data)
  542. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  543. YL2.YL2Object:LoadLocal(ES2Data)
  544. YL2.YL2Object:Load(ES2Data)
  545. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  546. YL2.YL2Object:LoadLocal(ES2Data)
  547. YL2.YL2Object:Load(ES2Data)
  548. YL2.CC.StateCharacterCreator:_Enter()
  549. YL2.StateManager:set_Current(State)
  550. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  551. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  552. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  553. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  554. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  555. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  556. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  557.  
  558. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  559.  
  560. MapTriangleVerticesToQuadVertices: 0.5221 ms
  561. Total time: 0.526 ms
  562. UnityEngine.Logger:Log(LogType, Object)
  563. UnityEngine.Debug:Log(Object)
  564. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  565. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  566. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  567. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  568. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  569. YL2.YL2Object:LoadLocal(ES2Data)
  570. YL2.YL2Object:Load(ES2Data)
  571. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  572. YL2.YL2Object:LoadLocal(ES2Data)
  573. YL2.YL2Object:Load(ES2Data)
  574. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  575. YL2.YL2Object:LoadLocal(ES2Data)
  576. YL2.YL2Object:Load(ES2Data)
  577. YL2.CC.StateCharacterCreator:_Enter()
  578. YL2.StateManager:set_Current(State)
  579. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  580. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  581. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  582. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  583. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  584. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  585. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  586.  
  587. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  588.  
  589. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  590. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  591. UnityEngine.Logger:Log(LogType, Object)
  592. UnityEngine.Debug:LogWarning(Object)
  593. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  594. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  595. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  596. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  597. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  598. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  599. YL2.YL2Object:LoadLocal(ES2Data)
  600. YL2.YL2Object:Load(ES2Data)
  601. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  602. YL2.YL2Object:LoadLocal(ES2Data)
  603. YL2.YL2Object:Load(ES2Data)
  604. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  605. YL2.YL2Object:LoadLocal(ES2Data)
  606. YL2.YL2Object:Load(ES2Data)
  607. YL2.CC.StateCharacterCreator:_Enter()
  608. YL2.StateManager:set_Current(State)
  609. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  610. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  611. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  612. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  613. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  614. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  615. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  616.  
  617. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  618.  
  619. MapTriangleVerticesToQuadVertices: 0.6611 ms
  620. Total time: 0.6647 ms
  621. UnityEngine.Logger:Log(LogType, Object)
  622. UnityEngine.Debug:Log(Object)
  623. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  624. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  625. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  626. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  627. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  628. YL2.YL2Object:LoadLocal(ES2Data)
  629. YL2.YL2Object:Load(ES2Data)
  630. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  631. YL2.YL2Object:LoadLocal(ES2Data)
  632. YL2.YL2Object:Load(ES2Data)
  633. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  634. YL2.YL2Object:LoadLocal(ES2Data)
  635. YL2.YL2Object:Load(ES2Data)
  636. YL2.CC.StateCharacterCreator:_Enter()
  637. YL2.StateManager:set_Current(State)
  638. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  639. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  640. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  641. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  642. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  643. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  644. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  645.  
  646. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  647.  
  648. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  649. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  650. UnityEngine.Logger:Log(LogType, Object)
  651. UnityEngine.Debug:LogWarning(Object)
  652. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  653. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  654. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  655. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  656. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  657. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  658. YL2.YL2Object:LoadLocal(ES2Data)
  659. YL2.YL2Object:Load(ES2Data)
  660. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  661. YL2.YL2Object:LoadLocal(ES2Data)
  662. YL2.YL2Object:Load(ES2Data)
  663. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  664. YL2.YL2Object:LoadLocal(ES2Data)
  665. YL2.YL2Object:Load(ES2Data)
  666. YL2.CC.StateCharacterCreator:_Enter()
  667. YL2.StateManager:set_Current(State)
  668. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  669. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  670. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  671. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  672. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  673. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  674. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  675.  
  676. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  677.  
  678. MapTriangleVerticesToQuadVertices: 2.0176 ms
  679. Total time: 2.0207 ms
  680. UnityEngine.Logger:Log(LogType, Object)
  681. UnityEngine.Debug:Log(Object)
  682. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  683. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  684. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  685. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  686. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  687. YL2.YL2Object:LoadLocal(ES2Data)
  688. YL2.YL2Object:Load(ES2Data)
  689. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  690. YL2.YL2Object:LoadLocal(ES2Data)
  691. YL2.YL2Object:Load(ES2Data)
  692. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  693. YL2.YL2Object:LoadLocal(ES2Data)
  694. YL2.YL2Object:Load(ES2Data)
  695. YL2.CC.StateCharacterCreator:_Enter()
  696. YL2.StateManager:set_Current(State)
  697. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  698. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  699. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  700. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  701. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  702. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  703. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  704.  
  705. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  706.  
  707. Warning! Not using cache for MeshNormals!
  708. UnityEngine.Logger:Log(LogType, Object)
  709. UnityEngine.Debug:Log(Object)
  710. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  711. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  712. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  713. YL2.CC.CharacterBuilder:BuildMesh(Single)
  714. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  715. YL2.YL2Object:LoadLocal(ES2Data)
  716. YL2.YL2Object:Load(ES2Data)
  717. YL2.CC.StateCharacterCreator:_Enter()
  718. YL2.StateManager:set_Current(State)
  719. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  720. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  721. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  722. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  723. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  724. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  725. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  726.  
  727. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  728.  
  729. Took 2.0474 ms to apply blend shapes on cpu.
  730. UnityEngine.Logger:Log(LogType, Object)
  731. UnityEngine.Debug:Log(Object)
  732. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  733. YL2.CC.CharacterBuilder:BuildMesh(Single)
  734. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  735. YL2.YL2Object:LoadLocal(ES2Data)
  736. YL2.YL2Object:Load(ES2Data)
  737. YL2.CC.StateCharacterCreator:_Enter()
  738. YL2.StateManager:set_Current(State)
  739. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  740. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  741. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  742. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  743. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  744. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  745. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  746.  
  747. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  748.  
  749. MapTriangleVerticesToQuadVertices: 2.2507 ms
  750. Total time: 2.2533 ms
  751. UnityEngine.Logger:Log(LogType, Object)
  752. UnityEngine.Debug:Log(Object)
  753. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  754. YL2.CC.CharacterBuilder:BuildMesh(Single)
  755. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  756. YL2.YL2Object:LoadLocal(ES2Data)
  757. YL2.YL2Object:Load(ES2Data)
  758. YL2.CC.StateCharacterCreator:_Enter()
  759. YL2.StateManager:set_Current(State)
  760. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  761. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  762. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  763. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  764. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  765. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  766. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  767.  
  768. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  769.  
  770. QuadMesh.Merge(): 104.7252 ms
  771. Total time: 104.7291 ms
  772. UnityEngine.Logger:Log(LogType, Object)
  773. UnityEngine.Debug:Log(Object)
  774. YL2.QuadMesh:MergeAll(QuadMesh[])
  775. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  776. YL2.CC.CharacterBuilder:BuildMesh(Single)
  777. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  778. YL2.YL2Object:LoadLocal(ES2Data)
  779. YL2.YL2Object:Load(ES2Data)
  780. YL2.CC.StateCharacterCreator:_Enter()
  781. YL2.StateManager:set_Current(State)
  782. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  783. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  784. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  785. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  786. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  787. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  788. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  789.  
  790. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  791.  
  792. MapTriangleVerticesToQuadVertices: 6.0087 ms
  793. Total time: 6.0138 ms
  794. UnityEngine.Logger:Log(LogType, Object)
  795. UnityEngine.Debug:Log(Object)
  796. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  797. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  798. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  799. YL2.CC.CharacterBuilder:BuildMesh(Single)
  800. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  801. YL2.YL2Object:LoadLocal(ES2Data)
  802. YL2.YL2Object:Load(ES2Data)
  803. YL2.CC.StateCharacterCreator:_Enter()
  804. YL2.StateManager:set_Current(State)
  805. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  806. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  807. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  808. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  809. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  810. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  811. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  812.  
  813. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  814.  
  815. CharacterSkinner initialized
  816. UnityEngine.Logger:Log(LogType, Object)
  817. UnityEngine.Debug:Log(Object)
  818. YL2.CC.CharacterBuilder:BuildMesh(Single)
  819. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  820. YL2.YL2Object:LoadLocal(ES2Data)
  821. YL2.YL2Object:Load(ES2Data)
  822. YL2.CC.StateCharacterCreator:_Enter()
  823. YL2.StateManager:set_Current(State)
  824. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  825. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  826. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  827. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  828. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  829. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  830. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  831.  
  832. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  833.  
  834. Took 13.4011 ms to rebuild shapes on GPU.
  835. UnityEngine.Logger:Log(LogType, Object)
  836. UnityEngine.Debug:Log(Object)
  837. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  838. YL2.CC.CharacterBuilder:RebuildShapes()
  839. YL2.CC.CharacterBuilder:BuildMesh(Single)
  840. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  841. YL2.YL2Object:LoadLocal(ES2Data)
  842. YL2.YL2Object:Load(ES2Data)
  843. YL2.CC.StateCharacterCreator:_Enter()
  844. YL2.StateManager:set_Current(State)
  845. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  846. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  847. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  848. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  849. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  850. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  851. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  852.  
  853. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  854.  
  855. Took 14.54 ms to RefreshBakerMesh().
  856. UnityEngine.Logger:Log(LogType, Object)
  857. UnityEngine.Debug:Log(Object)
  858. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  859. YL2.CC.CharacterBuilder:RebuildShapes()
  860. YL2.CC.CharacterBuilder:BuildMesh(Single)
  861. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  862. YL2.YL2Object:LoadLocal(ES2Data)
  863. YL2.YL2Object:Load(ES2Data)
  864. YL2.CC.StateCharacterCreator:_Enter()
  865. YL2.StateManager:set_Current(State)
  866. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  867. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  868. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  869. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  870. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  871. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  872. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  873.  
  874. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  875.  
  876. Reset: 0.1767 ms
  877. CalculateRefitParallel: 2.6342 ms
  878. ApplyRefit: 12.3663 ms
  879. Total time: 15.1855 ms
  880. UnityEngine.Logger:Log(LogType, Object)
  881. UnityEngine.Debug:Log(Object)
  882. YL2.CC.CharacterBuilder:RebuildShapes()
  883. YL2.CC.CharacterBuilder:BuildMesh(Single)
  884. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  885. YL2.YL2Object:LoadLocal(ES2Data)
  886. YL2.YL2Object:Load(ES2Data)
  887. YL2.CC.StateCharacterCreator:_Enter()
  888. YL2.StateManager:set_Current(State)
  889. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  890. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  891. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  892. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  893. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  894. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  895. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  896.  
  897. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  898.  
  899. Rebuilt mesh collider
  900. UnityEngine.Logger:Log(LogType, Object)
  901. UnityEngine.Debug:Log(Object)
  902. YL2.CC.CharacterBuilder:BuildMesh(Single)
  903. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  904. YL2.YL2Object:LoadLocal(ES2Data)
  905. YL2.YL2Object:Load(ES2Data)
  906. YL2.CC.StateCharacterCreator:_Enter()
  907. YL2.StateManager:set_Current(State)
  908. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  909. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  910. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  911. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  912. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  913. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  914. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  915.  
  916. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  917.  
  918. Couldn't find TextureBuilder's child: Masks/70f301a1-56eb-4f29-abc3-4d4b311bf6f1.
  919. UnityEngine.Logger:Log(LogType, Object)
  920. UnityEngine.Debug:LogWarning(Object)
  921. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  922. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  923. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  924. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  925. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  926. YL2.YL2Object:LoadLocal(ES2Data)
  927. YL2.YL2Object:Load(ES2Data)
  928. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  929. YL2.YL2Object:LoadLocal(ES2Data)
  930. YL2.YL2Object:Load(ES2Data)
  931. YL2.YL2Object:LoadLocal(ES2Data)
  932. YL2.YL2Object:Load(ES2Data)
  933. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  934. YL2.YL2Object:LoadLocal(ES2Data)
  935. YL2.YL2Object:Load(ES2Data)
  936. YL2.CC.StateCharacterCreator:_Enter()
  937. YL2.StateManager:set_Current(State)
  938. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  939. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  940. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  941. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  942. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  943. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  944. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  945.  
  946. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  947.  
  948. No YL2Object for this scopedID
  949. UnityEngine.Logger:Log(LogType, Object)
  950. UnityEngine.Debug:Log(Object)
  951. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  952. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  953. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  954. YL2.YL2Object:LoadLocal(ES2Data)
  955. YL2.YL2Object:Load(ES2Data)
  956. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  957. YL2.YL2Object:LoadLocal(ES2Data)
  958. YL2.YL2Object:Load(ES2Data)
  959. YL2.YL2Object:LoadLocal(ES2Data)
  960. YL2.YL2Object:Load(ES2Data)
  961. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  962. YL2.YL2Object:LoadLocal(ES2Data)
  963. YL2.YL2Object:Load(ES2Data)
  964. YL2.CC.StateCharacterCreator:_Enter()
  965. YL2.StateManager:set_Current(State)
  966. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  967. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  968. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  969. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  970. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  971. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  972. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  973.  
  974. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  975.  
  976. Took 2.53 ms to create and load 9 items (0.281111111111111 ms per item)
  977. UnityEngine.Logger:Log(LogType, Object)
  978. UnityEngine.Debug:Log(Object)
  979. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  980. YL2.YL2Object:LoadLocal(ES2Data)
  981. YL2.YL2Object:Load(ES2Data)
  982. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  983. YL2.YL2Object:LoadLocal(ES2Data)
  984. YL2.YL2Object:Load(ES2Data)
  985. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  986. YL2.YL2Object:LoadLocal(ES2Data)
  987. YL2.YL2Object:Load(ES2Data)
  988. YL2.CC.StateCharacterCreator:_Enter()
  989. YL2.StateManager:set_Current(State)
  990. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  991. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  992. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  993. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  994. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  995. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  996. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  997.  
  998. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  999.  
  1000. Couldn't find SmoothingMasks's child: 9a1852ea-ca65-4c72-a32e-ade2cdacae42.
  1001. UnityEngine.Logger:Log(LogType, Object)
  1002. UnityEngine.Debug:LogWarning(Object)
  1003. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1004. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1005. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1006. YL2.CC.Clothing.ClothingSkinAttachmentShape:ActuallyLoadLocal(ES2Data)
  1007. YL2.YL2Object:LoadLocal(ES2Data)
  1008. YL2.YL2Object:Load(ES2Data)
  1009. YL2.CC.Clothing.ClothingSkinAttachment:ActuallyLoadLocal(ES2Data)
  1010. YL2.YL2Object:LoadLocal(ES2Data)
  1011. YL2.YL2Object:Load(ES2Data)
  1012. YL2.CC.Clothing.ClothingHandler:ActuallyLoadLocal(ES2Data)
  1013. YL2.YL2Object:LoadLocal(ES2Data)
  1014. YL2.YL2Object:Load(ES2Data)
  1015. YL2.YL2Object:LoadLocal(ES2Data)
  1016. YL2.YL2Object:Load(ES2Data)
  1017. YL2.CC.StateCharacterCreator:_Enter()
  1018. YL2.StateManager:set_Current(State)
  1019. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1020. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  1021. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  1022. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  1023. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  1024. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1025. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1026.  
  1027. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1028.  
  1029. No YL2Object for this scopedID
  1030. UnityEngine.Logger:Log(LogType, Object)
  1031. UnityEngine.Debug:Log(Object)
  1032. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1033. YL2.CC.Clothing.ClothingSkinAttachmentShape:ActuallyLoadLocal(ES2Data)
  1034. YL2.YL2Object:LoadLocal(ES2Data)
  1035. YL2.YL2Object:Load(ES2Data)
  1036. YL2.CC.Clothing.ClothingSkinAttachment:ActuallyLoadLocal(ES2Data)
  1037. YL2.YL2Object:LoadLocal(ES2Data)
  1038. YL2.YL2Object:Load(ES2Data)
  1039. YL2.CC.Clothing.ClothingHandler:ActuallyLoadLocal(ES2Data)
  1040. YL2.YL2Object:LoadLocal(ES2Data)
  1041. YL2.YL2Object:Load(ES2Data)
  1042. YL2.YL2Object:LoadLocal(ES2Data)
  1043. YL2.YL2Object:Load(ES2Data)
  1044. YL2.CC.StateCharacterCreator:_Enter()
  1045. YL2.StateManager:set_Current(State)
  1046. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1047. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  1048. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  1049. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  1050. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  1051. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1052. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1053.  
  1054. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1055.  
  1056. [0620/014228.947:INFO:API.cpp(289)] zfb_init: Started browser
  1057. [0620/014228.948:INFO:API.cpp(291)] zfb_init: Using --disable-smooth-scrolling
  1058. [0620/014228.948:INFO:API.cpp(291)] zfb_init: Using --enable-system-flash
  1059. [0620/014229.024:ERROR:mf_helpers.cc(14)] Error in dxva_video_decode_accelerator_win.cc on line 511
  1060. Reset: 0.206 ms
  1061. CalculateRefitParallel: 0.2221 ms
  1062. ApplyRefit: 6.0369 ms
  1063. Total time: 6.4712 ms
  1064. UnityEngine.Logger:Log(LogType, Object)
  1065. UnityEngine.Debug:Log(Object)
  1066. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1067. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  1068. YL2.CC.<BreastControllerRefit>d__266:MoveNext()
  1069. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1070.  
  1071. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1072.  
  1073. Reset: 0.1769 ms
  1074. CalculateRefitParallel: 0.2824 ms
  1075. ApplyRefit: 5.9851 ms
  1076. Total time: 6.4493 ms
  1077. UnityEngine.Logger:Log(LogType, Object)
  1078. UnityEngine.Debug:Log(Object)
  1079. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1080. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  1081. YL2.CC.<BreastControllerRefit>d__266:MoveNext()
  1082. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1083.  
  1084. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1085.  
  1086. CalculateCorrectiveShapes: 54.9341 ms
  1087. Total time: 54.9379 ms
  1088. UnityEngine.Logger:Log(LogType, Object)
  1089. UnityEngine.Debug:Log(Object)
  1090. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  1091. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__247:MoveNext()
  1092. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1093.  
  1094. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1095.  
  1096. Missing nm or ao for part Resources/cc/models/parts/tails/scalie2/scalie2 at paths: Resources/cc/models/parts/tails/scalie2/scalie2_nm, Resources/cc/models/parts/tails/scalie2/scalie2_ao.
  1097. UnityEngine.Logger:Log(LogType, Object)
  1098. UnityEngine.Debug:Log(Object)
  1099. YL2.CC.Part:GetBaseNormalAOTextures()
  1100. System.Func`1:Invoke()
  1101. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  1102. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  1103. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1104. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1105.  
  1106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1107.  
  1108. Missing nm or ao for part Resources/cc/models/parts/horns/hornsocket/hornsocket at paths: Resources/cc/models/parts/horns/hornsocket/hornsocket_nm, Resources/cc/models/parts/horns/hornsocket/hornsocket_ao.
  1109. UnityEngine.Logger:Log(LogType, Object)
  1110. UnityEngine.Debug:Log(Object)
  1111. YL2.CC.Part:GetBaseNormalAOTextures()
  1112. System.Func`1:Invoke()
  1113. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  1114. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  1115. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1116. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1117.  
  1118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1119.  
  1120. Missing nm or ao for part Resources/cc/models/parts/horns/horn/horn at paths: Resources/cc/models/parts/horns/horn/horn_nm, Resources/cc/models/parts/horns/horn/horn_ao.
  1121. UnityEngine.Logger:Log(LogType, Object)
  1122. UnityEngine.Debug:Log(Object)
  1123. YL2.CC.Part:GetBaseNormalAOTextures()
  1124. System.Func`1:Invoke()
  1125. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  1126. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  1127. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1128. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1129.  
  1130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1131.  
  1132. FindUVs: 7.619 ms
  1133. Total time: 7.6244 ms
  1134. UnityEngine.Logger:Log(LogType, Object)
  1135. UnityEngine.Debug:Log(Object)
  1136. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  1137. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1138. YL2.CC.TextureBuilder.Layer:Perform()
  1139. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1140. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__30:MoveNext()
  1141. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1142.  
  1143. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1144.  
  1145. Took 19.051 ms to TransferIndividual.
  1146. UnityEngine.Logger:Log(LogType, Object)
  1147. UnityEngine.Debug:Log(Object)
  1148. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1149. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1150. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1151. YL2.CC.TextureBuilder.Layer:Perform()
  1152. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1153. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__30:MoveNext()
  1154. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1155.  
  1156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1157.  
  1158. FindUVs: 3.0758 ms
  1159. Total time: 3.0801 ms
  1160. UnityEngine.Logger:Log(LogType, Object)
  1161. UnityEngine.Debug:Log(Object)
  1162. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  1163. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1164. YL2.CC.TextureBuilder.Layer:Perform()
  1165. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1166. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__30:MoveNext()
  1167. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1168.  
  1169. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1170.  
  1171. Took 0.0401 ms to TransferIndividual.
  1172. UnityEngine.Logger:Log(LogType, Object)
  1173. UnityEngine.Debug:Log(Object)
  1174. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1175. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1176. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1177. YL2.CC.TextureBuilder.Layer:Perform()
  1178. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1179. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__30:MoveNext()
  1180. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1181.  
  1182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1183.  
  1184. FindUVs: 3.2117 ms
  1185. Total time: 3.2176 ms
  1186. UnityEngine.Logger:Log(LogType, Object)
  1187. UnityEngine.Debug:Log(Object)
  1188. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  1189. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1190. YL2.CC.TextureBuilder.Layer:Perform()
  1191. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1192. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__30:MoveNext()
  1193. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1194.  
  1195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1196.  
  1197. Took 0.0462 ms to TransferIndividual.
  1198. UnityEngine.Logger:Log(LogType, Object)
  1199. UnityEngine.Debug:Log(Object)
  1200. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1201. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1202. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1203. YL2.CC.TextureBuilder.Layer:Perform()
  1204. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1205. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__30:MoveNext()
  1206. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1207.  
  1208. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1209.  
  1210. Material UIGradient(Clone) doesn't have _Stencil property
  1211. UnityEngine.Logger:Log(LogType, Object, Object)
  1212. UnityEngine.Debug:LogWarning(Object, Object)
  1213. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  1214. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  1215. UnityEngine.UI.Graphic:get_materialForRendering()
  1216. UnityEngine.UI.Image:UpdateMaterial()
  1217. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  1218. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  1219. ZenFulcrum.EmbeddedBrowser.Calltype_zfb_destroyAllBrowsers:Invoke()
  1220.  
  1221. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1222.  
  1223. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1224. UnityEngine.Logger:Log(LogType, Object)
  1225. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1226. UnityEngine.ComputeBuffer:Finalize()
  1227.  
  1228. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1229.  
  1230. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1231. UnityEngine.Logger:Log(LogType, Object)
  1232. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1233. UnityEngine.ComputeBuffer:Finalize()
  1234.  
  1235. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1236.  
  1237. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1238. UnityEngine.Logger:Log(LogType, Object)
  1239. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1240. UnityEngine.ComputeBuffer:Finalize()
  1241.  
  1242. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1243.  
  1244. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  1245. Crash!!!
  1246.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement