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SCP Deck

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Feb 16th, 2019
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  1. SCP DECK
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  3. A deck built using various anomalies - ones contained by the Foundation and others which have never been documented. At the very least, not documented yet.
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  5. (Monster star rating/Spell/Trap) Name [Type] (ATK/DEF) {Effects} Description
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  7. Spells and traps only have descriptions.
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  9. EXTRA DECK:
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  11. (**********) MTF OMEGA-7 [SCP/MTF/ KETER] (0/0) {Gains 1000 ATK and DEF for every non-MACHINE type monster on the field. If no such cards exist, take 4000 LP of damage and banish this card from the game.} An MTF made by orders of high command, consisting of the Foundation's finest agents lead by SCP-076 - "Able".
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  13. (*****) Undead Spawn [Beast/Zombie] (1900/0) {Damage taken to LP when this card is destroyed is halved.} A malformed creature killed and reanimated by SCP-049. The creature has trouble orienting itself but has powerful jaws, large muscles and sharp claws.
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  16. DECK:
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  18. (***) SCP-173 [SCP/Euclid/Inanimate] (2000/0) {Can not attack if your opponent has any cards in the field. If they have no monsters in attack position, once per turn you may target one of their monsters in defense position and send it to the graveyard.} A statue which moves only when not observed and kills its victims by snapping their necks.
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  20. (********) SCP-682 [SCP/Keter] (3400/1500) {Can not attack LP directly and must attack every turn. If no attack is made, reverts to defensive stance until the end of your next turn. Upon being destroyed, instead of being sent to the graveyard is shuffled back into your deck unless your deck has less than 5 cards left.) An vaguely reptile-like creature which has proven to be indestructible by any means available to the foundation.
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  22. (**********) SCP-076 [SCP/Keter] (0/0) {Requires a tribute of 3 cards to be normal summoned. Gains 1000 ATK and DEF for every non-MACHINE, non-SCP type monster on the field. If no such cards exist, take 1000 LP of damage and return this card to your hand.} An incredibly powerful humanoid SCP which enters a fit of rage to kill its victims.
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  24. (****) SCP-096 [SCP/Euclid] (2000/1000) {Attacks the enemy monster in attack position with the highest ATK value on the field each turn. If no monsters are available, enters defense mode and cannot return to attack mode until it is attacked.} A grotesque humanoid SCP which stops at nothing to kill any who see its face.
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  26. (****) SCP-106 (SCP/Keter) (2100/0) {Cannot attack LP directly. If this card is sent to the graveyard you may look through your deck for an "Old Man" magic or trap card and place it in your hand.} A sadistic, rotting old man who tortures his victims in his pocket dimension.
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  28. (****) SCP-049 (SCP/Euclid) (1500/1000) {Gains 200 ATK and DEF for every SCP-049-2 on the field. Whenever SCP-049 destroys a card in combat you may special summon an SCP-049-2 from your hand or deck.} A mediaval plague doctor obsessed with eradiciting The Pestilence by any means necessary.
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  30. (**) SCP-049-2 (Zombie) (800/0) {Damage taken to LP when this card is destroyed is halved. When this card is sent to the graveyard you may choose to pay 500 LP and keep it on the field instead.} A corpse reanimated by SCP-049, mindless and intent on destroying all life. 3 CARDS
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  32. (**) Vile Spawn (Beast) (1300/1200) {None} A malformed creature with mismatched limbs and organs, likely the result of some failed experiment - perhaps even a failed SCP. 2 CARDS
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  36. (TRAP) A Bad Idea: When an MTF type monster attacks SCP-076, banish both monsters from the game and special summon MTF OMEGA-7 in attack position.
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  38. (SPELL) SCP-055: Select a face-up spell card on the field. While this spell is active, the effects of any other spell are nullified.
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  40. (TRAP) The Old Man's Pocket Dimension: Target an attacking enemy monster. Pay 500 LP and destroy the monster.
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  42. (SPELL) Old Man's Corrosion: All MACHINE type cards on the field lose 300 ATK and DEF.
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  44. (TRAP) SCP-079: Target an enemy INANIMATE or MACHINE card. While this card is in play, you have full control of that card's actions during your turn and your opponent can not control that card.
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  46. (SPELL) The Pestilence: Increases the ATK of all ZOMBIE type monsters on the field by 200.
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  48. (SPELL) SCP-914: All players pick a monster on the field and roll a d12. While this card is in play, for every point rolled below 6 the monster's ATK and DEF are lowered by 100 and raised for every point above 6.
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  50. (SPELL) Old Man's Hunt: Target one of your own monsters and one of your opponent's monsters, then send both to the graveyard.
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  52. (SPELL) Polymerization: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
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  54. (SPELL) Cease Communications: Select a FOUNDATION type monster on the field. Return the monster to the owner's hand.
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