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- Jump #301: Final Fantasy XIII
- >Six of Wands (Victory): Arrogance and dangerous overconfidence as the result of a past success.
- Boy, isn't THAT card optimistic. How am I overconfident if I don't get involved?
- >Age: 14
- >Location: Nautilus
- >Identity: Cocoon
- City of Dreams? Sounds like a nice place to hang out, I have to admit.
- >Peacemaker (Free, Cocoon)
- Calming bystanders just because I'm in a fight? Sounds useful.
- >Antimatter Manipulation Principle (800)
- Okay, I've got to admit that the tech here works much differently than I usually see. This is definitely not antimatter in the traditional sense though. I'd wager this is funky magitech. Still, doesn't hurt to add it to my portfolio, no?
- >Desperate Struggle (600)
- So apparently the answer to going really fast is to get hurt. Who knew?
- >Wings of Vercingetorix (0)
- Okay, I admit it. I just want these so I can add them to my final boss mode and reskin them to be some sort of uber-creepy Lovecraftian seraph. A pity I can't get the full eight wings, but that's okay. It's a nice souvenier to take from one of the superbosses.
- >Climate Control Orb (Free, Cocoon)
- I'm sure I've got other methods of weather control, but eh, this is still nifty.
- Honestly... I've got enough on my plate and enough that I'm going to work on while I'm here. I don't want to get too involved and disrupt the plot, so I'm basically going to play civilian while I spend the decade hammering together my unified magic system properly. Pretty sure I've got the whole thing set to go at this point though...
- Feh. L'Cie. Espers. It's all the same nonsense via different names. They can sort their own problems out, as long as they don't decide to start shooting at me.
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