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  1. # ###############################
  2. # ####### BEDWARS CONFIG ########
  3. # ##### CREATED BY YANNICI ######
  4. # ###############################
  5. # ###### EXPLANATION ABOUT ######
  6. # ##### EVERY CONFIGURATION #####
  7. # ### YOU CAN FIND ON GITHUB ####
  8. # ############ WIKI #############
  9. # ###############################
  10.  
  11. # # TYPE HELP # #
  12. # int: number (not decimal)
  13. # string: a normal text (in most cases you can use colorcodes with a beginning ยง)
  14. # boolean: true or false (IMPORTANT: true OR false ONLY)
  15. # list<?>: a list of type ? (? is the type of the list items)
  16. # byte: a int but limited between -128 ... 127
  17. # short: a int but limited between -32768 ... 32767
  18. # char: one character
  19.  
  20. chat-prefix: "&7[&bBedWars&7]&f"
  21.  
  22. # Enabled Metrics
  23. # type: boolean
  24. # Plugin Metrics sending anonymous data about your server
  25. # to store statistics about the bedwars plugin. This is really
  26. # helpful for the developers of this plugin. You can
  27. # disable it anyway, that won't be a disadvantage
  28. plugin-metrics: true
  29.  
  30. # Send Error Data
  31. # type: boolean
  32. # If enabled, the plugin will automatically send error reports to "BugSnag".
  33. # This is really helpful for fixing issues with the plugin. You can
  34. # disable it anyway, that won't be a disadvantage
  35. send-error-data: true
  36.  
  37. # Global send messages
  38. # type: boolean
  39. # Send messages (like game started messages)
  40. # in global chat
  41. global-messages: true
  42.  
  43. # Global autobalance
  44. # type: boolean
  45. # Enables autobalancing in every game
  46. global-autobalance: false
  47.  
  48. # Global chat after end
  49. # type: boolean
  50. # When true, after game ends all players + spectators can chat
  51. global-chat-after-end: true
  52.  
  53. # game length
  54. # Type: int
  55. # The time the game should maximum run (in minutes). When the countdown expires
  56. # the game will end without a winner.
  57. gamelength: 60
  58.  
  59. # Allow crafting
  60. # type: boolean
  61. # When true, crafting is allowed ingame
  62. allow-crafting: false
  63.  
  64. # Override player name
  65. # type: boolean
  66. # If true, all player display names will be overwritten (prefix etc. will be removed)
  67. # If false, it'll try to change the name color only, but will leave prefix which maybe causes
  68. # wrong colors in tablist or chat
  69. overwrite-names: false
  70.  
  71. # Gamemode in lobby
  72. # type: int
  73. # The gamemode which should the players have in lobby
  74. lobby-gamemode: 0
  75.  
  76. # Holographic Stats configs
  77. holographic-stats:
  78. # Show prefx
  79. # type: boolean
  80. # If true, the bedwars prefix will be shown on the bedwars
  81. # holographic stats.
  82. show-prefix: false
  83.  
  84. # Statistic names color
  85. # type: string
  86. # The color of the statistic names (like "Kills", "Deaths" ...)
  87. name-color: "&7"
  88.  
  89. # Statstic value color
  90. # type: string
  91. # The color of the statistic values
  92. value-color: "&e"
  93.  
  94. # statistics headline
  95. # type: string
  96. # Leave the headline empty to remove the headline
  97. head-line: "Your &eBEDWARS&f stats"
  98.  
  99. # Add teamname in tablist
  100. # type: boolean
  101. # Adds the teamname before the player name
  102. # in the tablist
  103. teamname-on-tab: false
  104.  
  105. # Teamname after player name
  106. # type: boolean
  107. # If true, the teamname will be added behind the player name
  108. # in chat messages. If false, teamname won't be visible
  109. teamname-in-chat: false
  110.  
  111. # Show hearts on death
  112. # type: boolean
  113. # If true the remaining hearts of the killing player
  114. # will be displayed in the chat. If false, it is not visible
  115. hearts-on-death: true
  116.  
  117. # Die on void damage
  118. # type: boolean
  119. # If true, player will die directly when get damage from void
  120. die-on-void: false
  121.  
  122. # type: boolean
  123. # If true the Ressourcespawner spawns items inside a chest if it is on top of a ressource spawner
  124. # If the chest is full, the items will drop naturally
  125. spawn-ressources-in-chest: true
  126.  
  127. # Lobby Time
  128. # Type: int
  129. # The lobby time defines how long you have to
  130. # wait in the lobby until the game starts (when enough players) in seconds.
  131. lobbytime: 60
  132.  
  133. # Chat format (waiting)
  134. # type: string
  135. # The chat format for messages in lobby (waiting mode) when
  136. # player is not in a team
  137. lobby-chatformat: "$player$: $msg$"
  138.  
  139. # Chat format (all)
  140. # type: string
  141. # The chat format for messages which will be sent to all ingame players
  142. # if player is spectator $team$ will be "Spectator" (translated, of course!)
  143. ingame-chatformat-all: "[$all$] <$team$>$player$: $msg$"
  144.  
  145. # Chat format
  146. # type: string
  147. # The chat format for the normal ingame chat between team-players
  148. ingame-chatformat: "<$team$>$player$: $msg$"
  149.  
  150. # The main game block
  151. # type: string or int
  152. # The block which should be the main block for the game (respawn block)
  153. game-block: BED_BLOCK
  154.  
  155. # Save game records
  156. # type: boolean
  157. # If true, the time records for every game will be stored.
  158. store-game-records: true
  159.  
  160. # Save game records holder
  161. # type: boolean
  162. # If true, the record holders will be saved and displayed
  163. store-game-records-holder: true
  164.  
  165. # Bed sound
  166. # type: string
  167. # The sound which should be played when a bed will be destroyed
  168. # Which sound are available you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
  169. # (in the Enum Constant Summery)
  170. bed-sound: ENDERDRAGON_GROWL
  171.  
  172. # Player drops
  173. # type: boolean
  174. # If true, player will drop his items
  175. player-drops: false
  176.  
  177. # KeepInventory
  178. # type: boolean
  179. # If true, player will keep his inventory on death
  180. keep-inventory-on-death: false
  181.  
  182. # Place in liquid
  183. # type: boolean
  184. # If true, it's possible to set blocks in liquid (like water, lava ...)
  185. # If false, it will be prevented to set blocks in liquid
  186. place-in-liquid: true
  187.  
  188. # Breakable blocks
  189. breakable-blocks:
  190. # Use as blacklist
  191. # type: boolean
  192. # If true, it's possible to break all blocks except the blocks on the list below
  193. # If false, it's only possible to break the blocks on the list below
  194. use-as-blacklist: false
  195.  
  196. # type: list<int> or list<string>
  197. # Defines the block types which are allowed to be broken
  198. list:
  199. - 'none'
  200.  
  201. player-killevent: true
  202. # Defines the player-killevent. Do not change this file(). data
  203. msg: {$TEAM$ $player$} was killed by {$TEAM$ $player$}.
  204. } this {
  205.  
  206.  
  207. # Join team with entity config
  208. jointeam-entity:
  209. # Team name visible
  210. # type: boolean
  211. # Should the name of the team be displayed above
  212. # the entity? If so: true, if not: false
  213. show-name: true
  214.  
  215. # Lobby Scoreboard settings
  216. # ONLY 1.8 OR HIGHER
  217. lobby-scoreboard:
  218. # Enable lobby scoreboard
  219. # type: boolean
  220. # If true, the lobby scoreboard will be used (configurable in this section)
  221. # If false, the normal scoreboard (with team display) will be used
  222. enabled: true
  223.  
  224. # Lobby scoreboard title
  225. # type: string
  226. # The title of the lobby scoreboard
  227. # Placeholders:
  228. # $regionname$ = Region name (or map name)
  229. # $gamename$ = Name of the game
  230. # $players$ = Current number of players
  231. # $maxplayers$ = The maximum players for this game
  232. title: "&eBEDWARS"
  233.  
  234. # Lobby scoreboard content
  235. # type: List<string>
  236. # The content of the lobby scoreboard (list of texts)
  237. # Use " " (see example) for an empty row
  238. # Placeholders:
  239. # $regionname$ = Region name (or map name)
  240. # $gamename$ = Name of the game
  241. # $players$ = Current number of players
  242. # $maxplayers$ = The maximum players for this game
  243. content:
  244. - " "
  245. - "&fMap: &2$regionname$"
  246. - "&fPlayers: &2$players$&f/&2$maxplayers$"
  247. - " "
  248. - "&fWaiting ..."
  249. - " "
  250.  
  251. # Scoreboard settings
  252. scoreboard:
  253. # Format for scoreboard teams (bed destroyed)
  254. # type: string
  255. # The format how the teams on the scoreboard will be displayed
  256. # Possible placeholders:
  257. # - $status$ (bed status => destroyed/not destroyed)
  258. # - $team$ (Colored team name)
  259. format-bed-destroyed: "&c$status$ $team$"
  260.  
  261. # Format for scoreboard teams (bed alive)
  262. # type: string
  263. # The format how the teams on the scoreboard will be displayed
  264. # Possible placeholders:
  265. # - $status$ (bed status => destroyed/not destroyed)
  266. # - $team$ (Colored team name)
  267. format-bed-alive: "&a$status$ $team$"
  268.  
  269. # Format for scoreboard title
  270. # type: string
  271. # The format for the scoreboard title (above teams)
  272. # Possible placeholders:
  273. # - $game$ (game name)
  274. # - $region$ (game's region- or worldname)
  275. # - $time$ (the countdown-timer)
  276. format-title: "&e$region$&f - $time$"
  277.  
  278. # Titles configuration (only compatible with >= 1.8)
  279. titles:
  280. # Win title
  281. win:
  282. # Enable win title (default: true)
  283. # type: boolean
  284. # If true, the title configured in this section will be displayed
  285. enabled: true
  286.  
  287. # io.github.bedwarsrel.com.v1_8_r1.Title Fade-In time
  288. # type: double
  289. # The time how long the title fade-in should take in seconds
  290. title-fade-in: 1.5
  291.  
  292. # io.github.bedwarsrel.com.v1_8_r1.Title Stay time
  293. # type: double
  294. # The time how long the title will stay in seconds
  295. title-stay: 5.0
  296.  
  297. # io.github.bedwarsrel.com.v1_8_r1.Title Fade-Out time
  298. # type: double
  299. # The time how long the title fade-out should take in seconds
  300. title-fade-out: 2.0
  301.  
  302. # SubTitle Fade-In time
  303. # type: double
  304. # The time how long the subtitle fade-in should take in seconds
  305. subtitle-fade-in: 1.5
  306.  
  307. # SubTitle Stay time
  308. # type: double
  309. # The time how long the subtitle will stay in seconds
  310. subtitle-stay: 5.0
  311.  
  312. # SubTitle Fade-Out time
  313. # type: double
  314. # The time how long the subtitle fade-out should take in seconds
  315. subtitle-fade-out: 2.0
  316.  
  317. # Map title with builder
  318. map:
  319. # Enable map title (default: false)
  320. # type: boolean
  321. # If true, a title will be displayed on start
  322. # with the region name displayed and if set, the builder
  323. # as subtitle. (/bw setbuilder {game})
  324. enabled: false
  325.  
  326. # io.github.bedwarsrel.com.v1_8_r1.Title Fade-In time
  327. # type: double
  328. # The time how long the title fade-in should take in seconds
  329. title-fade-in: 1.5
  330.  
  331. # io.github.bedwarsrel.com.v1_8_r1.Title Stay time
  332. # type: double
  333. # The time how long the title will stay in seconds
  334. title-stay: 2.0
  335.  
  336. # io.github.bedwarsrel.com.v1_8_r1.Title Fade-Out time
  337. # type: double
  338. # The time how long the title fade-out should take in seconds
  339. title-fade-out: 1.5
  340.  
  341. # SubTitle Fade-In time
  342. # type: double
  343. # The time how long the subtitle fade-in should take in seconds
  344. subtitle-fade-in: 1.5
  345.  
  346. # SubTitle Stay time
  347. # type: double
  348. # The time how long the subtitle will stay in seconds
  349. subtitle-stay: 2.0
  350.  
  351. # SubTitle Fade-Out time
  352. # type: double
  353. # The time how long the subtitle fade-out should take in seconds
  354. subtitle-fade-out: 1.5
  355.  
  356. # Countdown title
  357. countdown:
  358. # Enabled countdown title
  359. # type: boolean
  360. # If true, the countdown will be displayed as title when game is
  361. # in countdown (from 10) in lobby
  362. enabled: true
  363.  
  364. # io.github.bedwarsrel.com.v1_8_r1.Title format
  365. # type: string
  366. # The format of the countdown (colors addable)
  367. format: "&3{countdown}"
  368.  
  369. # Explode Behaviour
  370. explodes:
  371. # Destroy world blocks
  372. # type: boolean
  373. # Set to true to allow destroying region blocks
  374. # Set to false to prevent block destroying in region
  375. destroy-worldblocks: false
  376.  
  377. # Destroy beds
  378. # type: boolean
  379. # Set to true, to allow players to destroy beds with tnt
  380. destroy-beds: false
  381.  
  382. # Block drops
  383. # type: boolean
  384. # If set to true, blocks will be dropping on explosions
  385. # on false, exploded blocks won't drop anything
  386. drop-blocking: false
  387.  
  388. # Friendly Fire
  389. # Type: boolean (true or false)
  390. # Sets if friendlyfire is enabled (damage team mates)
  391. friendlyfire: false
  392.  
  393. # Prevent breaking under team mate
  394. # type: boolean
  395. # If true, you can break the block right under a team-member
  396. # If false, it will be prevented to break block under team-member
  397. friendlybreak: true
  398.  
  399. # game over delay
  400. # Type: int
  401. # How much time (in seconds) should be waited until all players
  402. # will be teleported after a game ends.
  403. gameoverdelay: 10
  404.  
  405. # Use the Bedwars shopvillager
  406. # Type: boolean
  407. # Decide if you want to use the internal bedwars shop
  408. use-internal-shop: true
  409.  
  410. # Restore inventory after game ends
  411. # type boolean
  412. # If true the inventory gets restore after the game ends
  413. save-inventory: true
  414.  
  415. # Show team in io.github.bedwarsrel.com.v1_8_r1.ActionBar
  416. # Type: boolean
  417. # Sets if the name of a player's team should be displayed
  418. # in the io.github.bedwarsrel.com.v1_8_r1.ActionBar
  419. show-team-in-actionbar: false
  420.  
  421. # Chat to all prefix
  422. # type: list
  423. # The prefix character which indicates to chat
  424. # to all ingame players (not only team)
  425. chat-to-all-prefix:
  426. - '@'
  427. - '@a'
  428. - '@all'
  429.  
  430. # Seperate game chat
  431. # type: boolean
  432. # Configure to false if players in games can read all messages of server
  433. # Configure to true if players receive only game messages
  434. seperate-game-chat: true
  435.  
  436. # Seperate spectator chat
  437. # type: boolean
  438. # If set to true, spectators and game-players are seperated
  439. # and players don't see spectators chat
  440. seperate-spectator-chat: false
  441.  
  442. # Statistic-Configuration
  443. statistics:
  444. # statistics enable
  445. # type: boolean
  446. # Set to true to enable statistics. Otherwise set to false
  447. enabled: false
  448.  
  449. # Show on game end
  450. # type: boolean
  451. # If true, the stats will be displayed after the game ends
  452. show-on-game-end: true
  453.  
  454. # Achievements storage type
  455. # type: string
  456. # yaml or database
  457. # Set to yaml to store statistics in a Yaml-Configuration file or
  458. # set to database to store statistics in the defined database. If no database
  459. # configured, the statistics will be stored in Yaml-Files
  460. storage: yaml
  461.  
  462. # Bed destroy kill
  463. # type: boolean
  464. # If true, kills will only count if the bed is destroyed
  465. # If false, every kill will count as a kill
  466. bed-destroyed-kills: false
  467.  
  468. # Scores configuration
  469. scores:
  470. # Score per kill
  471. # type: int
  472. # Sets the score which a player gets when he kills someone
  473. kill: 10
  474.  
  475. # Score per death
  476. # type: int
  477. # Sets the score which a player gets when he dies
  478. die: 0
  479.  
  480. # Score per win
  481. # type: int
  482. # Sets the score which all team-players gets when a team wins
  483. win: 50
  484.  
  485. # Score per bed destroy
  486. # type: int
  487. # Sets the score which a player gets when he destroys a bed
  488. bed-destroy: 25
  489.  
  490. # Score per lose
  491. # type: int
  492. # Sets the score which all team-players gets when a lose
  493. lose: 0
  494.  
  495. # New record set
  496. # type: int
  497. # Sets the score which all team-players gets when they made a new record
  498. record: 100
  499.  
  500. # database (currently only mysql) configuration
  501. database:
  502.  
  503. # database host
  504. # type: string
  505. # Hostname of your database
  506. host: localhost
  507.  
  508. # database port
  509. # type: int
  510. # Port of your database. Default mysql port: 3306
  511. port: 3306
  512.  
  513. # database name
  514. # type: string
  515. # The name of your database
  516. db: database
  517.  
  518. # database user
  519. # type: string
  520. # User for database authentication
  521. user: root
  522.  
  523. # database password
  524. # type: string
  525. # Password of database user for authentication
  526. password: secret
  527.  
  528. # Table prefix
  529. # type: string
  530. # A prefix for the database tables
  531. table-prefix: bw_
  532.  
  533. # Spectation enabled
  534. # Type: boolean
  535. # Defines if spectators are allowed
  536. spectation-enabled: false
  537.  
  538. # Respawn protection
  539. # Type: int
  540. # The time which players are protected after respawn in seconds
  541. # Set it to 0 to disable respawn protection.
  542. respawn-protection: 0
  543.  
  544. # Allowed ingame commands
  545. # type: List<String>
  546. # Defines a list of commands which are allowed for all for default.
  547. # Can be set with an starting / or without
  548. allowed-commands:
  549. - /help
  550.  
  551. endgame:
  552. ### Main lobby enabled
  553. ### Type: boolean
  554. ### Not available with bungeecord!
  555. ### If you want, that all players will be teleported to a specific
  556. ### location (you can set with /bw setmainlobby {game}) after a game or when a player
  557. ### uses /bw leave. If this is set to false, the players will be teleported to the location
  558. ### where they joined the game!
  559. mainlobby-enabled: false
  560.  
  561. ### All players to mainlobby
  562. ### Type: boolean
  563. ### Not available with bungeecord!
  564. ### Configures if all players will be teleported to mainlobby after game.
  565. ### If false, all players will be teleported back to lobby to restart
  566. ### a new game. This is only recognized if mainlobby-enabled set to true
  567. all-players-to-mainlobby: false
  568.  
  569. # Bungeecord configurations
  570. bungeecord:
  571. # Enable Bungeecord
  572. # Type: boolean
  573. # Set to true to enable bungeecord compatibility. Set to false when you have
  574. # a single server and don't use bungeecord.
  575. enabled: false
  576.  
  577. # Bungeecord Hubserver
  578. # Type: string
  579. # The name of the hub/main server of the bungeecord server-farm. This will be
  580. # the server where the player will be teleported when they leave.
  581. hubserver: hub
  582.  
  583. # Endgame Lobby
  584. # type: boolean
  585. # If true, it sends players to your lobby during the endgame before getting kicked.
  586. endgame-in-lobby: true
  587.  
  588. # Full server restart
  589. # Type: boolean
  590. # If true, the server will do a full restart, with false
  591. # it tries just to restart the game
  592. full-restart: true
  593.  
  594. # Use spigot restart
  595. # type: boolean
  596. # If true, it tries to use spigot's /restart command (ONLY WHEN full-restart IS true)
  597. # If spigot isn't running, it will just stop the server
  598. spigot-restart: true
  599.  
  600. # Message of the Day configuration
  601. # Type: string (colorcodes with &)
  602. # Here you can specify the MOTDs which should be used
  603. # at this bedwars server of your bungeecord server-farm.
  604. # Useful for bedwars join signs in your lobby
  605. motds:
  606. lobby: |
  607. $regionname$
  608. &7[&b$currentplayers$&7/&b$maxplayers$&7]
  609. running: |
  610. $regionname$
  611. &7[&b$currentplayers$&7/&b$maxplayers$&7]
  612. stopped: |
  613. $regionname$
  614. &c[Stopped]
  615. full: |
  616. $regionname$
  617. &7[&b$currentplayers$&7/&b$maxplayers$&7]
  618.  
  619. ### localization (language)
  620. ### Type: string (length: 2)
  621. ### Sets the localization which should be used.
  622. ### Check the plugin description for possible languages!
  623. ### Currently available languages: https://github.com/BedwarsRel/BedwarsRel/tree/master/src/main/resources/locale
  624. ### The fallback language is en_US (english).
  625. locale: en_US
  626.  
  627. # Resources config
  628. resource:
  629. ## Custom spawners list
  630. ### Spawners (unique key!):
  631. ### item:
  632. ### type: List of ItemStack (same as shop)
  633. ### spawn-interval:
  634. ### type: int
  635. ### The interval in milliseconds the ressource should spawn
  636. ### spread:
  637. ### type: double
  638. ### How far the items should spread on drop
  639. bronze:
  640. item:
  641. - type: CLAY_BRICK
  642. amount: 1
  643. meta:
  644. ==: ItemMeta
  645. meta-type: UNSPECIFIC
  646. display-name: "ยง4Bronze"
  647. spawn-interval: 1000
  648. spread: 1.0
  649. iron:
  650. item:
  651. - type: IRON_INGOT
  652. amount: 1
  653. meta:
  654. ==: ItemMeta
  655. meta-type: UNSPECIFIC
  656. display-name: "ยง7Iron"
  657. spawn-interval: 10000
  658. spread: 1.0
  659. gold:
  660. item:
  661. - type: GOLD_INGOT
  662. amount: 1
  663. meta:
  664. ==: ItemMeta
  665. meta-type: UNSPECIFIC
  666. display-name: "ยง6Gold"
  667. spawn-interval: 20000
  668. spread: 1.0
  669.  
  670. # Check Updates
  671. # type: boolean
  672. # Allow check for updates and automatically download the new update
  673. # and save it to the update folder of your server
  674. check-updates: true
  675.  
  676. # Update infos
  677. # type: boolean
  678. # If true, you will get information when a new update will be downloaded
  679. # If false, you won't get noticed when a update was downloaded
  680. update-infos: true
  681.  
  682. # Reward commands
  683. # It is prerequisite that every command can be executed from the console (sender).
  684. # These placeholder can be used in every command:
  685. # {player} - the player for which the command will be executed
  686. # {score} - the score of the player in the current game (ONLY WHEN STATISTICS ENABLED!)
  687. rewards:
  688. # Enable rewards
  689. # type: boolean
  690. # Enables reward commands
  691. enabled: false
  692.  
  693. # game win
  694. # type: List<string>
  695. # commands which will be executed for every player which wins
  696. # possible placeholders: {player}, {score}
  697. # set the first command to "none", no commands will be executed
  698. player-win:
  699. - /example {player} 200
  700.  
  701. # game end (every player in game)
  702. # type: List<string>
  703. # commands which will be execute for every player in game
  704. # after the game has end
  705. # possible placeholders: {player}, {score}
  706. # set the first command to "none", no commands will be executed
  707. player-end-game:
  708. - /example {player} {score}
  709.  
  710. # Player destroy bed
  711. # type: List<string>
  712. # commands which will be executed for the player which
  713. # destroys a bed of a enemy team
  714. # possible placeholders: {player}, {score}
  715. # {score} here is the score how much is configured
  716. # at "statistics => scores => bed-destroy"
  717. # set the first command to "none", no commands will be executed
  718. player-destroy-bed:
  719. - /example {player} {score}
  720.  
  721. # Player kill
  722. # type: List<string>
  723. # commands which will be executed for the player which
  724. # kills a enemy player
  725. # possible placeholders: {player}, {score}
  726. # {score} here is the score how much is configured
  727. # at "statistics => scores => kill"
  728. # set the first command to "none", no commands will be executed
  729. player-kill:
  730. - /example {player} 10
  731.  
  732. # Special items
  733. specials:
  734. # Rescue platform settings
  735. rescue-platform:
  736. # Remove platform time
  737. # type: int
  738. # The time in seconds when the platform will be break after using
  739. # the rescue platform
  740. break-time: 10
  741.  
  742. # Using wait time
  743. # type: int
  744. # The seconds how long a player has to wait until he can
  745. # use a rescue platform again
  746. using-wait-time: 20
  747.  
  748. # Item
  749. # type: int or string
  750. # The name or id of the item which should be used for the rescue platform
  751. item: BLAZE_ROD
  752.  
  753. # Can break
  754. # type: boolean
  755. # If true, the rescue platform can be breaked by other players.
  756. can-break: false
  757.  
  758. # Block
  759. # type: int or string
  760. # The block-type which should be used for the rescue platform
  761. block: STAINED_GLASS
  762.  
  763. # Protection wall settings
  764. protection-wall:
  765. # Break time
  766. # type: int
  767. # The time in seconds when the wall should be removed again or
  768. # 0 when the wall shouldn't be breaked again
  769. break-time: 0
  770.  
  771. # Wait time
  772. # type: int
  773. # The wait time in seconds a player has to wait until he can
  774. # use a protection wall again or 0 if protection walls can be activated anytime
  775. wait-time: 20
  776.  
  777. # Can break wall
  778. # type: boolean
  779. # If true, the wall can be breaked by other players or
  780. # false if it shouldn't be breakable
  781. can-break: true
  782.  
  783. # Interact item
  784. # type: int or string
  785. # The item id or string which indicates which item should be in the
  786. # hand to execute the protection wall on interaction
  787. item: BRICK
  788.  
  789. # Wall type
  790. # type: int or string
  791. # The item-type which should be used for the wall. Should be
  792. # a real block!
  793. block: SANDSTONE
  794.  
  795. # Wall width
  796. # type: int
  797. # The width in blocks the wall should be
  798. # !! ODD ONLY !!
  799. width: 5
  800.  
  801. # Wall height
  802. # type: int
  803. # The height in blocks the wall should be
  804. height: 3
  805.  
  806. # Distance to player
  807. # type: int
  808. # The distance in blocks the wall should be away from the player
  809. distance: 2
  810.  
  811. # Magnetshoe settings
  812. magnetshoe:
  813. # Knockback probability
  814. # type: int
  815. # The probability in percent the knockback will be prevented
  816. probability: 75
  817.  
  818. # Knockback boots
  819. # type: item (boots only!!!)
  820. # The boots which are used as magnetshoe
  821. boots: IRON_BOOTS
  822.  
  823. # Warp-Powder settings
  824. warp-powder:
  825. # Show particles
  826. # type: boolean
  827. # If true, particles will be shown
  828. show-particles: true
  829.  
  830. # Particles type
  831. # type: string
  832. # Decide which particles should be used at teleport.
  833. particle: fireworksSpark
  834.  
  835. # Teleport time
  836. # type: int
  837. # The time in seconds a teleportation should need
  838. teleport-time: 6
  839.  
  840. # Trap settings
  841. trap:
  842.  
  843. # Trap play sound
  844. # type: boolean
  845. # Set to true, to play sound when someone step into a trap (sound only to players
  846. # of the team, which placed the trap)
  847. play-sound: true
  848.  
  849. # List of effects the player gets after stepping on a trap
  850. effects:
  851.  
  852. # Now the custom PotionEffect
  853. # It is a list of effects
  854. - ==: PotionEffect
  855.  
  856. # Potion id
  857. # type: int
  858. # The id 15 means the PotionEffect Blindness
  859. # You can find a list of possible effect ids you can use on http://minecraft-helpandinfo.weebly.com/potion-effects-ids.html
  860. effect: 15
  861.  
  862.  
  863. # Effect duration in ticks (20 ticks = 1 second)
  864. # type: int
  865. # The duration the trapeffect will have effects on the player in ticks
  866. # 100 ticks is default (5 seconds)
  867. duration: 100
  868.  
  869. # Effect amplifier
  870. # type: int
  871. # The higher the value, the heavier the effect.
  872. amplifier: 2
  873.  
  874. # Effect ambient
  875. # type: boolean
  876. # Makes potion effect produce more, translucent, particles.
  877. ambient: true
  878.  
  879. # Effect has particles
  880. # type: boolean
  881. # Set to true, if trap effect should generate particles around the player
  882. has-particles: true
  883.  
  884. # Two more examples
  885. # Feel free to customize and add more effects
  886. - ==: PotionEffect
  887.  
  888. # PotionEffect Weakness
  889. effect: 18
  890.  
  891. duration: 100
  892. amplifier: 2
  893. ambient: true
  894. has-particles: true
  895.  
  896. - ==: PotionEffect
  897.  
  898. # PotionEffect Slowness
  899. effect: 2
  900.  
  901. duration: 100
  902. amplifier: 2
  903. ambient: true
  904. has-particles: true
  905.  
  906. # TNT-Creature settings
  907. tntsheep:
  908. # TNT fuse time
  909. # type: double
  910. # The time in seconds when the TNT will explode
  911. fuse-time: 8.0
  912.  
  913. # Sheep movement speed
  914. # type: double
  915. # The movement speed of the sheep
  916. # Prefered 0.4! Do not set higher than 0.8!!!
  917. speed: 0.4
  918.  
  919. # Explosion factor
  920. # type: double
  921. # The factor for the explosive! 1.0 is default tnt-explosion.
  922. # Its not recommended to use values above 1.0
  923. explosion-factor: 1.0
  924.  
  925. # arrow-blocker settings
  926. arrow-blocker:
  927. # Protection time
  928. # type: int
  929. # The time to protect the player from projectils
  930. protection-time: 10
  931.  
  932. # Protection time
  933. # type: int
  934. # Time to wait for the next useage
  935. using-wait-time: 5
  936.  
  937. # Interact item
  938. # type: int or string
  939. # The item id or string which indicates which item should be in the
  940. # hand to execute the arrow-blocker on interaction
  941. item: ender_eye
  942.  
  943. # Sign configuration
  944. # You can use following placeholder (colors with &):
  945. # $gamename$ - display game name
  946. # $regionname$ - display region name
  947. # $maxplayers$ - display max players amount (color overwrite when full)
  948. # $currentplayers$ - display current players in game (color overwrite when full)
  949. # $status$ - display current game status (lobby, running or waiting)
  950. # $title$ - display bedwars title (sign.firstline of locale file)
  951. sign:
  952. first-line: '$title$'
  953. second-line: '$regionname$'
  954. third-line: 'Players &7[&b$currentplayers$&7/&b$maxplayers$&7]'
  955. fourth-line: '$status$'
  956.  
  957. # Configure player default settings
  958. player-settings:
  959.  
  960. # shop: One Stack on shift click
  961. # type: boolean
  962. # Only one full stack when doing a shift click to buy items.
  963. # Player can change that in shop, this is just a default
  964. one-stack-on-shift: false
  965.  
  966. # shop: Default shop on game start
  967. # type: boolean
  968. # Set the default shop on game start.
  969. # Player can change that in shop, this is just a default
  970. old-shop-as-default: false
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