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- Mono path[0] = 'D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = 'D:/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.0f2 (292b93d75a2c)
- Forcing GfxDevice: OpenGL Core
- GfxDevice: creating device client; threaded=1
- Renderer: GeForce GTX 960/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Version: 4.5.0 NVIDIA 441.41
- GLES: 0
- GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
- t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
- ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
- RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
- ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
- L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL
- _NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_
- stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_verte
- x_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.141 seconds
- <RI> Initializing input.
- XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.493100 ms
- 2019-12-03T20:19:37 0.016 INF [Steamworks.NET] SteamAPI_Init() ok
- 2019-12-03T20:19:37 0.062 INF Texture quality is set to 1
- 2019-12-03T20:19:37 0.062 INF Precaching...
- 2019-12-03T20:19:37 0.067 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2019-12-03T20:19:37 0.127 INF [EAC] Not loading, not started from launcher
- 2019-12-03T20:19:38 0.649 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2019-12-03T20:19:38 1.150 INF Precaching file: Data/Bundles/blocktextureatlases
- 2019-12-03T20:19:38 1.510 INF Precaching file: Data/Bundles/terraintextures
- 2019-12-03T20:19:39 1.762 INF Precaching done
- 2019-12-03T20:19:39 2.362 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.623700 ms
- 2019-12-03T20:19:39 2.459 INF Awake
- 2019-12-03T20:19:39 2.501 WRN Localization: Duplicate key "xuiWater" found! Please check Localization file. Skipping entry...
- Localization language: English
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-12-03T20:19:39 2.512 INF Version: Alpha 18.1 (b8) Compatibility Version: Alpha 18.1, Build: Windows 64 Bit
- 2019-12-03T20:19:39 2.512 INF System information:
- 2019-12-03T20:19:39 2.512 INF OS: Windows 10 (10.0.0) 64bit
- 2019-12-03T20:19:39 2.512 INF CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (cores: 8)
- 2019-12-03T20:19:39 2.512 INF RAM: 16325 MB
- 2019-12-03T20:19:39 2.513 INF GPU: GeForce GTX 960/PCIe/SSE2 (2007 MB)
- 2019-12-03T20:19:39 2.513 INF Graphics API: OpenGL 4.5.0 NVIDIA 441.41 (shader level 5.0)
- 2019-12-03T20:19:39 2.513 INF Last played version: Alpha 18.1
- 2019-12-03T20:19:39 2.513 INF Local UTC offset: -4 hours
- 2019-12-03T20:19:39 2.520 INF Command line arguments: D:\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-glcore -usenativeinput -logfile D:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2019-12-03__20-19-35.txt
- 2019-12-03T20:19:39 2.521 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2019-12-03T20:19:39 2.522 INF Starting PlayerInputManager...
- 2019-12-03T20:19:39 2.541 INF InControl (version 1.6.17 build 9143, native module = True, XInput = True)
- 2019-12-03T20:19:39 2.547 INF InControl Native (version 1.0.2)
- 2019-12-03T20:19:39 2.627 INF Starting UserProfileManager...
- 2019-12-03T20:19:40 2.688 INF Occlusion: Awake
- 2019-12-03T20:19:40 2.699 INF ApplyAllOptions streaming True, budget 1806.3 MB
- 2019-12-03T20:19:40 2.700 INF ApplyAllOptions current screen 1360 x 768, 60hz, window 1360 x 768, fullscreen True FullScreenWindow
- 2019-12-03T20:19:40 2.700 INF Texture quality is set to 1
- 2019-12-03T20:19:40 2.700 INF ApplyTextureFilter 0, AF Disable
- 2019-12-03T20:19:40 2.802 INF [MODS] No mods folder found
- 2019-12-03T20:19:40 2.814 INF Loading permissions file at 'C:\Users\ungel\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2019-12-03T20:19:40 2.860 INF Loading permissions file done.
- 2019-12-03T20:19:40 2.910 INF Awake done in 450 ms
- Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
- Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 3996.
- Total: 6.785400 ms (FindLiveObjects: 0.486500 ms CreateObjectMapping: 0.089500 ms MarkObjects: 6.148100 ms DeleteObjects: 0.060700 ms)
- 2019-12-03T20:19:40 3.006 INF User joined: Failicopter
- 2019-12-03T20:19:40 3.523 INF UMA Overlay loading took 283 ms
- 2019-12-03T20:19:40 3.525 INF UMA Slot loading took 1 ms
- 2019-12-03T20:19:40 3.563 INF Reloading serveradmin.xml
- 2019-12-03T20:19:40 3.563 INF Loading permissions file at 'C:\Users\ungel\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2019-12-03T20:19:40 3.564 INF Loading permissions file done.
- 2019-12-03T20:19:41 4.425 INF LoadTextureArraysForQuality quality -1 to 1, reload False
- 2019-12-03T20:19:42 4.848 INF WorldStaticData.Init() needed 1.186s
- 2019-12-03T20:19:43 5.951 INF [Steamworks.NET] Login ok.
- 2019-12-03T20:19:43 6.213 INF AchievementManager: Received stats and achievements from Steam
- 2019-12-03T20:20:02 25.542 INF Started thread ServerBrowserListUpdater
- 2019-12-03T20:20:04 27.177 INF Connect by IP
- 2019-12-03T20:20:04 27.188 INF Connecting to server 24.65.50.231:26900...
- 2019-12-03T20:20:04 27.194 INF NET: LiteNetLib trying to connect to: 24.65.50.231:26900
- 2019-12-03T20:20:04 27.228 INF Exited thread ServerBrowserListUpdater
- 2019-12-03T20:20:04 27.307 INF NET: LiteNetLib: Connected to server
- 2019-12-03T20:20:04 27.320 INF Started thread NCS_Reader_0
- 2019-12-03T20:20:04 27.320 INF Started thread NCS_Writer_0
- 2019-12-03T20:20:04 27.324 INF Started thread NCS_Reader_1
- 2019-12-03T20:20:04 27.324 INF Started thread NCS_Writer_1
- 2019-12-03T20:20:04 27.352 INF NPCID.Read
- 2019-12-03T20:20:04 27.375 INF Connection handshake done
- 2019-12-03T20:20:04 27.375 INF [Steamworks.NET] Auth.GetAuthTicket()
- 2019-12-03T20:20:04 27.377 INF NPPL.Write
- 2019-12-03T20:20:04 27.498 INF Login: WaitingForSteam
- 2019-12-03T20:20:05 27.690 INF Login: Authenticated
- 2019-12-03T20:20:05 27.690 INF Player allowed
- 2019-12-03T20:20:05 27.692 INF [Steamworks.NET] AddFavorite: 634
- 2019-12-03T20:20:05 27.698 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
- 2019-12-03T20:20:05 27.700 INF StartGame
- 2019-12-03T20:20:05 27.780 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = False
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BedrollExpiryTime = 45
- GamePref.BlockDamageAI = 100
- GamePref.BlockDamageAIBM = 100
- GamePref.BlockDamagePlayer = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 24.65.50.231
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 1
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 1
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = My Game
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 18.1
- GamePref.GameWorld = PREGEN01
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 7
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.LastGameResetRevision = 13
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadedPrefabSize =
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 30
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 0
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 0.5
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.3
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsFieldOfView = 65
- GamePref.OptionsFieldOfViewNew = 65
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.775
- GamePref.OptionsGfxBloom = False
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxMotionBlur = 0
- GamePref.OptionsGfxOcclusion = False
- GamePref.OptionsGfxSSAO = False
- GamePref.OptionsGfxSSReflections = 0
- GamePref.OptionsGfxSunShafts = False
- GamePref.OptionsGraphicsQuality = 5
- GamePref.OptionsGrassDistance = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 2
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsLODDistance = 0.5
- GamePref.OptionsMenuMusicVolumeLevel = 0.2
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.2
- GamePref.OptionsOverallAudioVolumeLevel = 0.55
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionBounces = 0
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 3000
- GamePref.OptionsReflectionQuality = 1
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 60
- GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsStreamingMipmapsBudget = 4096
- GamePref.OptionsStreamingMipmapsEnabled = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTextureFilter = 1
- GamePref.OptionsTextureQuality = 1
- GamePref.OptionsTreeDistance = 4
- GamePref.OptionsTreeQuality = 1
- GamePref.OptionsUMATextureQuality = 1
- GamePref.OptionsViewDistance = 6
- GamePref.OptionsVoiceChatEnabled = False
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 0.5
- GamePref.OptionsWaterQuality = 1
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 100
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561197996307599
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = Failicopter
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\ungel\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 2
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 25003
- GamePref.TerminalWindowEnabled = True
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = C:\Users\ungel\AppData\Roaming/7DaysToDie
- GamePref.WorldGenSeed =
- GamePref.WorldGenSize = 8192
- GamePref.XPMultiplier = 100
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 3
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 3
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2019-12-03T20:20:05 27.807 INF StartAsClient
- 2019-12-03T20:20:05 27.809 INF Sending RequestToEnterGame...
- 2019-12-03T20:20:05 27.824 INF StartGame done
- 2019-12-03T20:20:05 27.907 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240994222961, server SteamID=90130922042208265, server public IP=24.65.50.231, server port=26900
- 2019-12-03T20:20:05 27.913 INF [Steamworks.NET] Lobby entered: 109775240994222961
- 2019-12-03T20:20:07 29.774 INF Received mapping data for: blocks
- 2019-12-03T20:20:07 29.778 INF Received mapping data for: items
- 2019-12-03T20:20:07 29.781 INF Received config file 'materials' from server. Len: 3916
- 2019-12-03T20:20:07 29.781 INF Received config file 'physicsbodies' from server. Len: 3183
- 2019-12-03T20:20:07 29.781 INF Received config file 'blocks' from server. Len: 111299
- 2019-12-03T20:20:07 29.781 INF Received config file 'painting' from server. Len: 3285
- 2019-12-03T20:20:07 29.781 INF Received config file 'buffs' from server. Len: 26501
- 2019-12-03T20:20:07 29.781 INF Received config file 'misc' from server. Len: 675
- 2019-12-03T20:20:07 29.781 INF Received config file 'items' from server. Len: 73516
- 2019-12-03T20:20:07 29.781 INF Received config file 'item_modifiers' from server. Len: 10344
- 2019-12-03T20:20:07 29.781 INF Received config file 'entityclasses' from server. Len: 17258
- 2019-12-03T20:20:07 29.781 INF Received config file 'qualityinfo' from server. Len: 155
- 2019-12-03T20:20:07 29.781 INF Received config file 'sounds' from server. Len: 26263
- 2019-12-03T20:20:07 29.781 INF Received config file 'recipes' from server. Len: 14112
- 2019-12-03T20:20:07 29.781 INF Received config file 'blockplaceholders' from server. Len: 3597
- 2019-12-03T20:20:07 29.781 INF Received config file 'loot' from server. Len: 21842
- 2019-12-03T20:20:07 29.781 INF Received config file 'entitygroups' from server. Len: 52547
- 2019-12-03T20:20:07 29.781 INF Received config file 'utilityai' from server. Len: 625
- 2019-12-03T20:20:07 29.781 INF Received config file 'vehicles' from server. Len: 3499
- 2019-12-03T20:20:07 29.781 INF Received config file 'weathersurvival' from server. Len: 276
- 2019-12-03T20:20:07 29.782 INF Received config file 'progression' from server. Len: 20648
- 2019-12-03T20:20:07 29.782 INF Received config file 'archetypes' from server. Len: 9443
- 2019-12-03T20:20:07 29.782 INF Received config file 'quests' from server. Len: 7099
- 2019-12-03T20:20:07 29.782 INF Received config file 'traders' from server. Len: 9102
- 2019-12-03T20:20:07 29.782 INF Received config file 'npc' from server. Len: 459
- 2019-12-03T20:20:07 29.782 INF Received config file 'dialogs' from server. Len: 836
- 2019-12-03T20:20:07 29.782 INF Received config file 'ui_display' from server. Len: 4210
- 2019-12-03T20:20:07 29.782 INF Received config file 'music' from server. Len: 1632
- 2019-12-03T20:20:07 29.782 INF Received config file 'XUi/styles' from server. Len: 2620
- 2019-12-03T20:20:07 29.782 INF Received config file 'XUi/controls' from server. Len: 13243
- 2019-12-03T20:20:07 29.782 INF Received config file 'XUi/windows' from server. Len: 37375
- 2019-12-03T20:20:07 29.782 INF Received config file 'XUi/xui' from server. Len: 1660
- 2019-12-03T20:20:07 29.782 INF Received config file 'biomes' from server. Len: 7508
- 2019-12-03T20:20:07 29.790 INF Received game GUID: D9437F88EE10CA488A6C31728A478E9A
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- 2019-12-03T20:20:07 30.170 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
- 2019-12-03T20:20:07 30.170 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
- 2019-12-03T20:20:07 30.170 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
- 2019-12-03T20:20:07 30.174 INF Loaded: materials
- 2019-12-03T20:20:07 30.240 INF Loaded: physicsbodies
- 2019-12-03T20:20:10 33.468 INF Block IDs with mapping
- 2019-12-03T20:20:10 33.469 INF BlockIDs from Mapping
- 2019-12-03T20:20:10 33.473 INF Loaded: blocks
- 2019-12-03T20:20:10 33.482 INF Loaded: painting
- 2019-12-03T20:20:11 33.687 INF Loaded: buffs
- 2019-12-03T20:20:11 33.698 INF Loaded: misc
- 2019-12-03T20:20:11 34.148 INF Loaded: items
- 2019-12-03T20:20:11 34.196 INF Item IDs with mapping
- 2019-12-03T20:20:11 34.196 INF ItemIDs from Mapping
- 2019-12-03T20:20:11 34.210 INF Loaded: item_modifiers
- 2019-12-03T20:20:12 34.663 INF Loaded: entityclasses
- 2019-12-03T20:20:12 34.668 INF Loaded: qualityinfo
- 2019-12-03T20:20:12 34.744 INF Loaded: sounds
- 2019-12-03T20:20:12 34.856 INF Loaded: recipes
- 2019-12-03T20:20:12 34.874 INF Loaded: blockplaceholders
- 2019-12-03T20:20:12 34.940 INF Loaded: loot
- 2019-12-03T20:20:12 35.023 INF Loaded: entitygroups
- 2019-12-03T20:20:12 35.072 INF Loaded: utilityai
- 2019-12-03T20:20:12 35.138 INF Loaded: vehicles
- 2019-12-03T20:20:12 35.205 INF Loaded: weathersurvival
- 2019-12-03T20:20:12 35.288 INF Loaded: progression
- 2019-12-03T20:20:12 35.339 INF Loaded: archetypes
- 2019-12-03T20:20:12 35.431 INF Loaded: quests
- 2019-12-03T20:20:12 35.474 INF Loaded: traders
- 2019-12-03T20:20:12 35.539 INF Loaded: npc
- 2019-12-03T20:20:12 35.606 INF Loaded: dialogs
- 2019-12-03T20:20:13 35.672 INF Loaded: ui_display
- 2019-12-03T20:20:13 35.758 INF Loaded: music
- 2019-12-03T20:20:13 35.805 INF Loaded: XUi/styles
- 2019-12-03T20:20:13 35.872 INF Loaded: XUi/controls
- 2019-12-03T20:20:13 35.938 INF Loaded: XUi/windows
- 2019-12-03T20:20:13 36.037 INF Loaded: XUi/xui
- 2019-12-03T20:20:13 36.206 INF Loaded: biomes
- 2019-12-03T20:20:17 40.306 INF ShapeControllers: 64
- 2019-12-03T20:20:20 43.272 INF createWorld: PREGEN01, OldFriends, GameModeSurvival
- 2019-12-03T20:20:20 43.272 INF Occlusion: Disabled
- 2019-12-03T20:20:20 43.293 INF Started thread ChunkRegeneration
- 2019-12-03T20:20:20 43.293 INF Started thread ChunkCalc
- 2019-12-03T20:20:20 43.357 INF World.Load: PREGEN01
- 2019-12-03T20:20:25 48.303 INF Loading dtm raw file took 365ms
- 2019-12-03T20:20:26 48.840 INF Biomes image size w= 8192, h = 8192
- 2019-12-03T20:20:26 49.481 INF Loading and creating biomes took 1174ms
- 2019-12-03T20:20:29 52.366 INF Loading and creating shader control textures took 2884ms
- 2019-12-03T20:20:34 57.087 INF Loading and parsing of generator took 4721ms
- 2019-12-03T20:20:36 58.781 INF [DECO] read 377/1098
- 2019-12-03T20:20:38 60.994 INF createWorld() done
- 2019-12-03T20:20:40 63.134 INF PlayerId(176, 0)
- 2019-12-03T20:20:40 63.134 INF Allowed ChunkViewDistance: 6
- 2019-12-03T20:20:40 63.295 INF Created player with id=176
- 2019-12-03T20:20:40 63.300 INF Found own player entity with id 176
- 2019-12-03T20:20:40 63.332 WRN InitBreadCrumbs Failicopter (-1529.2, 64.7, -468.7)
- 2019-12-03T20:20:40 63.445 INF Origin Reposition (0.0, 0.0, 0.0) to (-1520.0, 64.0, -464.0)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-12-03T20:20:41 63.835 INF OpenSpawnWindow
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-12-03T20:20:42 65.084 INF Respawn almost done
- 2019-12-03T20:20:42 65.089 INF DMS Entered Game!
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-12-03T20:20:42 65.184 INF Getting new currentStreamer!
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-12-03T20:20:42 65.273 INF GMSG: Player 'Failicopter' joined the game
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-12-03T20:20:44 66.814 ERR Exception in task
- 2019-12-03T20:20:44 66.815 EXC Object reference not set to an instance of an object
- NullReferenceException: Object reference not set to an instance of an object
- at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00017] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at PooledBinaryReader.ReadSingle () [0x00000] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at SimpleMeshFile+MeshData.ReadFromReader (System.Int32 _version, System.IO.BinaryReader _br, UVRectTiling[] _uvMapping, System.Boolean _bTextureArray) [0x0006b] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at SimpleMeshFile.readData (System.IO.BinaryReader _br, System.Boolean _bTextureArray) [0x00056] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at SimpleMeshFile.asyncReadData (ThreadManager+TaskInfo _taskInfo) [0x00033] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at ThreadManager.myQueuedTaskInvoke (System.Object _taskInfo) [0x00041] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- ThreadManager:myQueuedTaskInvoke(Object)
- System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
- (Filename: <9d3ce62bccb44fc0b638ccdfcdc35c56> Line: 0)
- 2019-12-03T20:20:44 66.889 ERR Exception in task
- 2019-12-03T20:20:44 66.889 EXC Object reference not set to an instance of an object
- NullReferenceException: Object reference not set to an instance of an object
- at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00017] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at PooledBinaryReader.ReadSingle () [0x00000] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at SimpleMeshFile+MeshData.ReadFromReader (System.Int32 _version, System.IO.BinaryReader _br, UVRectTiling[] _uvMapping, System.Boolean _bTextureArray) [0x0006b] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at SimpleMeshFile.readData (System.IO.BinaryReader _br, System.Boolean _bTextureArray) [0x00056] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at SimpleMeshFile.asyncReadData (ThreadManager+TaskInfo _taskInfo) [0x00033] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at ThreadManager.myQueuedTaskInvoke (System.Object _taskInfo) [0x00041] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- ThreadManager:myQueuedTaskInvoke(Object)
- System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
- (Filename: <9d3ce62bccb44fc0b638ccdfcdc35c56> Line: 0)
- 2019-12-03T20:20:44 66.981 EXC Object reference not set to an instance of an object
- NullReferenceException: Object reference not set to an instance of an object
- at SimpleMeshFile.createUnityObjects (SimpleMeshFile+MeshData[] _meshDatas, System.Single _offsetY) [0x00074] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at SimpleMeshFile.syncFinish (ThreadManager+TaskInfo _taskInfo, System.Exception _exception) [0x0000c] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at ThreadManager+<>c__DisplayClass26_0.<myQueuedTaskInvoke>b__0 (ThreadManager+TaskInfo _info) [0x00000] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at ThreadManager.UpdateMainThreadTasks () [0x0005c] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- ThreadManager:UpdateMainThreadTasks()
- GameManager:gmUpdate()
- GameManager:Update()
- (Filename: <9d3ce62bccb44fc0b638ccdfcdc35c56> Line: 0)
- 2019-12-03T20:20:44 67.039 EXC Object reference not set to an instance of an object
- NullReferenceException: Object reference not set to an instance of an object
- at SimpleMeshFile.createUnityObjects (SimpleMeshFile+MeshData[] _meshDatas, System.Single _offsetY) [0x00074] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at SimpleMeshFile.syncFinish (ThreadManager+TaskInfo _taskInfo, System.Exception _exception) [0x0000c] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at ThreadManager+<>c__DisplayClass26_0.<myQueuedTaskInvoke>b__0 (ThreadManager+TaskInfo _info) [0x00000] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- at ThreadManager.UpdateMainThreadTasks () [0x0005c] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- ThreadManager:UpdateMainThreadTasks()
- GameManager:gmUpdate()
- GameManager:Update()
- (Filename: <9d3ce62bccb44fc0b638ccdfcdc35c56> Line: 0)
- 2019-12-03T20:20:51 74.406 WRN Player is stuck, trying to unstick them.
- 2019-12-03T20:20:51 74.511 WRN Player is stuck, trying to unstick them.
- 2019-12-03T20:20:52 74.808 WRN Player is stuck, trying to unstick them.
- 2019-12-03T20:20:52 75.105 WRN Player is stuck, trying to unstick them.
- 2019-12-03T20:20:52 75.405 WRN Player is stuck, trying to unstick them.
- 2019-12-03T20:20:53 75.704 WRN Player is stuck, trying to unstick them.
- 2019-12-03T20:20:53 76.006 WRN Player is stuck, trying to unstick them.
- 2019-12-03T20:20:53 76.311 WRN Player is stuck, trying to unstick them.
- 2019-12-03T20:20:53 76.604 WRN Player is stuck, trying to unstick them.
- 2019-12-03T20:20:54 76.904 WRN Player is stuck, trying to unstick them.
- 2019-12-03T20:21:10 93.320 INF Time: 1.41m FPS: 60.01 Heap: 2721.9MB Max: 2721.9MB Chunks: 225 CGO: 169 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 5172.7MB
- 2019-12-03T20:21:13 96.410 WRN Player is stuck, trying to unstick them.
- 2019-12-03T20:21:15 98.064 WRN Player is stuck, trying to unstick them.
- 2019-12-03T20:21:40 123.325 INF Time: 1.91m FPS: 60.01 Heap: 2759.2MB Max: 2759.2MB Chunks: 225 CGO: 169 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 5295.5MB
- 2019-12-03T20:22:10 153.338 INF Time: 2.41m FPS: 59.61 Heap: 2829.3MB Max: 2829.3MB Chunks: 225 CGO: 169 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 5367.2MB
- 2019-12-03T20:22:25 168.516 WRN Player is stuck, trying to unstick them.
- 2019-12-03T20:22:40 183.350 INF Time: 2.92m FPS: 58.62 Heap: 2845.7MB Max: 2845.7MB Chunks: 225 CGO: 169 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 5385.5MB
- 2019-12-03T20:23:10 213.366 INF Time: 3.42m FPS: 59.59 Heap: 2860.2MB Max: 2860.2MB Chunks: 225 CGO: 169 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 5351.4MB
- 2019-12-03T20:23:29 232.009 INF Failicopter made level 24 (was 23), exp for next level 33859
- 2019-12-03T20:23:31 233.653 INF MinEventLogMessage: XP gained during the last level:
- 2019-12-03T20:23:31 233.653 INF CVarLogValue: $xpFromLootThisLevel == 5037
- 2019-12-03T20:23:31 233.653 INF CVarLogValue: $xpFromHarvestingThisLevel == 22012
- 2019-12-03T20:23:31 233.653 INF CVarLogValue: $xpFromKillThisLevel == 5065
- 2019-12-03T20:23:40 243.371 INF Time: 3.92m FPS: 60.01 Heap: 2879.9MB Max: 2879.9MB Chunks: 225 CGO: 169 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 5241.2MB
- 2019-12-03T20:24:05 267.764 INF Calling Play on 0
- 2019-12-03T20:24:10 273.378 INF Time: 4.42m FPS: 60.03 Heap: 2844.6MB Max: 2879.9MB Chunks: 225 CGO: 169 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 5235.9MB
- 2019-12-03T20:24:40 303.388 INF Time: 4.92m FPS: 60.01 Heap: 2852.6MB Max: 2879.9MB Chunks: 225 CGO: 169 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 5232.3MB
- 2019-12-03T20:25:10 333.399 INF Time: 5.42m FPS: 60.01 Heap: 2861.8MB Max: 2879.9MB Chunks: 225 CGO: 169 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 5194.1MB
- 2019-12-03T20:25:40 363.410 INF Time: 5.92m FPS: 60.02 Heap: 2874.6MB Max: 2879.9MB Chunks: 225 CGO: 169 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 5194.4MB
- Crash!!!
- SymInit: Symbol-SearchPath: '.;D:\Steam\steamapps\common\7 Days To Die;D:\Steam\steamapps\common\7 Days To Die;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'ungel'
- OS-Version: 10.0.0
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- C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFF043C0000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.418
- C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFF036E0000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
- C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFF02140000), size: 2764800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.476
- D:\Steam\steamapps\common\7 Days To Die\UnityPlayer.dll:UnityPlayer.dll (00007FFEBF8D0000), size: 24895488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.1.0.11155
- C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFF02470000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.476
- C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFF01400000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.476
- C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFF02F20000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
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- C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFEF5C50000), size: 983040 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
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- C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFEFEE30000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
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- C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFEFF890000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
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- C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFF02F10000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
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- C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FFF004A0000), size: 421888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
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- C:\WINDOWS\SYSTEM32\iertutil.dll:iertutil.dll (00007FFEF1A40000), size: 2777088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 11.0.18362.449
- D:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Plugins\getrss.dll:getrss.dll (000000006D3C0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: ''
- C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFF00DB0000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- ========== OUTPUTTING STACK TRACE ==================
- 0x00007FFEC00EF514 (UnityPlayer) MemoryPool::Allocate
- 0x00007FFEC0272014 (UnityPlayer) TerrainRenderer::CreateQuadTreeNodeRenderer
- 0x00007FFEC0275196 (UnityPlayer) TerrainRenderer::RecursiveRenderMeshes
- 0x00007FFEC02752A1 (UnityPlayer) TerrainRenderer::RecursiveRenderMeshes
- 0x00007FFEC02752A1 (UnityPlayer) TerrainRenderer::RecursiveRenderMeshes
- 0x00007FFEC02752A1 (UnityPlayer) TerrainRenderer::RecursiveRenderMeshes
- 0x00007FFEC02752A1 (UnityPlayer) TerrainRenderer::RecursiveRenderMeshes
- 0x00007FFEC02752A1 (UnityPlayer) TerrainRenderer::RecursiveRenderMeshes
- 0x00007FFEC027579C (UnityPlayer) TerrainRenderer::RenderStep3
- 0x00007FFEC028FE87 (UnityPlayer) TerrainManager::CullAllTerrains
- 0x00007FFEBFED29F5 (UnityPlayer) Camera::CustomCull
- 0x00007FFEBFED8787 (UnityPlayer) RenderManager::RenderCameras
- 0x00007FFEC0093387 (UnityPlayer) PlayerRender
- 0x00007FFEC0084FF7 (UnityPlayer) ExecutePlayerLoop
- 0x00007FFEC0085099 (UnityPlayer) ExecutePlayerLoop
- 0x00007FFEC0087082 (UnityPlayer) PlayerLoop
- 0x00007FFEBFE52785 (UnityPlayer) PerformMainLoop
- 0x00007FFEBFE5136A (UnityPlayer) MainMessageLoop
- 0x00007FFEBFE55346 (UnityPlayer) UnityMainImpl
- 0x00007FFEBFE58C8B (UnityPlayer) UnityMain
- 0x00007FF77E8711F2 (7DaysToDie) __scrt_common_main_seh
- 0x00007FFF036F7BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFF0442CED1 (ntdll) RtlUserThreadStart
- ========== END OF STACKTRACE ===========
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/ungel/AppData/Local/Temp/The Fun Pimps/7 Days To Die/Crashes
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