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- import:
- org.bukkit.Bukkit
- org.bukkit.boss.BarColor
- org.bukkit.boss.BarFlag
- org.bukkit.boss.BarStyle
- org.bukkit.boss.BossBar
- java.lang.String
- java.lang.System
- command /bossbar:
- trigger:
- # Bukkit.[java.lang.String, org.bukkit.boss.BarColor, org.bukkit.boss.BarStyle, org.bukkit.boss.BarFlag]createBossBar("asd", BarColor.YELLOW , BarStyle.SEGMENTED_20, BarFlag.PLAY_BOSS_MUSIC)
- # set {_p} to player
- # {_bb}.[org.bukkit.entity.Player]addPlayer({_p})
- # {_bb}.[double]setProgress(100)
- # {_bb}.[boolean]setVisible(true)
- # set {_str} to "%player%"
- # set {_a} to Bukkit.[String]getPlayer({_str})
- # send "%{_a}%"
- set {_s} to BarColor.YELLOW
- message "%{_s}%"
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