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- local localPlayer = game:GetService('Players').LocalPlayer;
- -----------------------------------------------------------
- localPlayer.Chatted:connect(function(messageSent)
- if(messageSent == 'killedinaction')then
- for i, v in pairs(game:GetService('Players'):GetChildren()) do
- if(v.Character)then
- v:BreakJoints();
- end;
- end;
- end;
- end);
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