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Nubic_Cubic

Lol

Jan 25th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --[[
  88.  
  89. Made by Tentergram
  90. Damage Fixed by Cronizete
  91.  
  92. --]]
  93. local Player = owner
  94. local Character = Player.Character
  95. local Head = Character.Torso:WaitForChild("Neck")
  96. local RootPart = Character:WaitForChild("HumanoidRootPart")
  97. local Torso = RootPart:WaitForChild("RootJoint")
  98. local RealTorso = Character:WaitForChild("Torso")
  99. local LeftArm = RealTorso:WaitForChild("Left Shoulder")
  100. local RightArm = RealTorso:WaitForChild("Right Shoulder")
  101. local RightLeg = RealTorso:WaitForChild("Right Hip")
  102. local LeftLeg = RealTorso:WaitForChild("Left Hip")
  103. local isKneeing = false
  104. local Attacking = false
  105. local PlayMainAnims = true
  106. local CharHum = Character:WaitForChild("Humanoid")
  107. local timeDamage = 0
  108. local AttackSeq = 0
  109. local HumanTimeStop = false
  110. local ArmSpreadL = math.random(-10, 10)
  111. local ArmSpreadR = math.random(-10, 10)
  112.  
  113. char = Player.Character
  114. mud = false
  115. attac = false
  116.  
  117. local r6 = {
  118. "Head",
  119. "Torso",
  120. "Left Arm",
  121. "Right Arm",
  122. "Left Leg",
  123. "Right Leg"
  124. }
  125. local r15 = {
  126. "Head",
  127. "LowerTorso",
  128. "UpperTorso",
  129. "LeftFoot",
  130. "LeftUpperLeg",
  131. "LeftLowerLeg",
  132. "RightFoot",
  133. "RightUpperLeg",
  134. "RightLowerLeg",
  135. "LeftHand",
  136. "RightHand",
  137. "RightUpperArm",
  138. "RightLowerArm",
  139. "LeftUpperArm",
  140. "LeftLowerArm"
  141. }
  142. local Animation = {class = "Animation"}
  143. local Keyframe = {class = "Keyframe"}
  144. local pow = math.pow
  145. local sin = math.sin
  146. local cos = math.cos
  147. local pi = math.pi
  148. local sqrt = math.sqrt
  149. local abs = math.abs
  150. local asin = math.asin
  151. local linear = function(t, b, c, d)
  152. return c * t / d + b
  153. end
  154. local function inQuad(t, b, c, d)
  155. t = t / d
  156. return c * pow(t, 2) + b
  157. end
  158. local outQuad = function(t, b, c, d)
  159. t = t / d
  160. return -c * t * (t - 2) + b
  161. end
  162. local function inOutQuad(t, b, c, d)
  163. t = t / d * 2
  164. if t < 1 then
  165. return c / 2 * pow(t, 2) + b
  166. else
  167. return -c / 2 * ((t - 1) * (t - 3) - 1) + b
  168. end
  169. end
  170. local function outInQuad(t, b, c, d)
  171. if t < d / 2 then
  172. return outQuad(t * 2, b, c / 2, d)
  173. else
  174. return inQuad(t * 2 - d, b + c / 2, c / 2, d)
  175. end
  176. end
  177. local function inCubic(t, b, c, d)
  178. t = t / d
  179. return c * pow(t, 3) + b
  180. end
  181. local function outCubic(t, b, c, d)
  182. t = t / d - 1
  183. return c * (pow(t, 3) + 1) + b
  184. end
  185. local inOutCubic = function(t, b, c, d)
  186. t = t / d * 2
  187. if t < 1 then
  188. return c / 2 * t * t * t + b
  189. else
  190. t = t - 2
  191. return c / 2 * (t * t * t + 2) + b
  192. end
  193. end
  194. local function outInCubic(t, b, c, d)
  195. if t < d / 2 then
  196. return outCubic(t * 2, b, c / 2, d)
  197. else
  198. return inCubic(t * 2 - d, b + c / 2, c / 2, d)
  199. end
  200. end
  201. local function inQuart(t, b, c, d)
  202. t = t / d
  203. return c * pow(t, 4) + b
  204. end
  205. local function outQuart(t, b, c, d)
  206. t = t / d - 1
  207. return -c * (pow(t, 4) - 1) + b
  208. end
  209. local function inOutQuart(t, b, c, d)
  210. t = t / d * 2
  211. if t < 1 then
  212. return c / 2 * pow(t, 4) + b
  213. else
  214. t = t - 2
  215. return -c / 2 * (pow(t, 4) - 2) + b
  216. end
  217. end
  218. local function outInQuart(t, b, c, d)
  219. if t < d / 2 then
  220. return outQuart(t * 2, b, c / 2, d)
  221. else
  222. return inQuart(t * 2 - d, b + c / 2, c / 2, d)
  223. end
  224. end
  225. local scriptName, inQuint = pow, nil
  226. local function outQuint(t, b, c, d)
  227. t = t / d - 1
  228. return c * (pow(t, 5) + 1) + b
  229. end
  230. local function inOutQuint(t, b, c, d)
  231. t = t / d * 2
  232. if t < 1 then
  233. return c / 2 * pow(t, 5) + b
  234. else
  235. t = t - 2
  236. return c / 2 * (pow(t, 5) + 2) + b
  237. end
  238. end
  239. local function outInQuint(t, b, c, d)
  240. if t < d / 2 then
  241. return outQuint(t * 2, b, c / 2, d)
  242. else
  243. return inQuint(t * 2 - d, b + c / 2, c / 2, d)
  244. end
  245. end
  246. scriptName = cos
  247. local scriptName, inSine = pi, nil
  248. local function outSine(t, b, c, d)
  249. return c * sin(t / d * (pi / 2)) + b
  250. end
  251. local function inOutSine(t, b, c, d)
  252. return -c / 2 * (cos(pi * t / d) - 1) + b
  253. end
  254. local function outInSine(t, b, c, d)
  255. if t < d / 2 then
  256. return outSine(t * 2, b, c / 2, d)
  257. else
  258. return inSine(t * 2 - d, b + c / 2, c / 2, d)
  259. end
  260. end
  261. local function inExpo(t, b, c, d)
  262. if t == 0 then
  263. return b
  264. else
  265. return c * pow(2, 10 * (t / d - 1)) + b - c * 0.001
  266. end
  267. end
  268. local function outExpo(t, b, c, d)
  269. if t == d then
  270. return b + c
  271. else
  272. return c * 1.001 * (-pow(2, -10 * t / d) + 1) + b
  273. end
  274. end
  275. local function inOutExpo(t, b, c, d)
  276. if t == 0 then
  277. return b
  278. end
  279. if t == d then
  280. return b + c
  281. end
  282. t = t / d * 2
  283. if t < 1 then
  284. return c / 2 * pow(2, 10 * (t - 1)) + b - c * 5.0E-4
  285. else
  286. t = t - 1
  287. return c / 2 * 1.0005 * (-pow(2, -10 * t) + 2) + b
  288. end
  289. end
  290. local function outInExpo(t, b, c, d)
  291. if t < d / 2 then
  292. return outExpo(t * 2, b, c / 2, d)
  293. else
  294. return inExpo(t * 2 - d, b + c / 2, c / 2, d)
  295. end
  296. end
  297. local function outCirc(t, b, c, d)
  298. t = t / d - 1
  299. return c * sqrt(1 - pow(t, 2)) + b
  300. end
  301. local function inOutCirc(t, b, c, d)
  302. t = t / d * 2
  303. if t < 1 then
  304. return -c / 2 * (sqrt(1 - t * t) - 1) + b
  305. else
  306. t = t - 2
  307. return c / 2 * (sqrt(1 - t * t) + 1) + b
  308. end
  309. end
  310. local function outInCirc(t, b, c, d)
  311. if t < d / 2 then
  312. return outCirc(t * 2, b, c / 2, d)
  313. else
  314. return inCirc(t * 2 - d, b + c / 2, c / 2, d)
  315. end
  316. end
  317. local function outElastic(t, b, c, d, a, p)
  318. if t == 0 then
  319. return b
  320. end
  321. t = t / d
  322. if t == 1 then
  323. return b + c
  324. end
  325. p = p or d * 0.3
  326. local s
  327. if not a or a < abs(c) then
  328. a = c
  329. s = p / 4
  330. else
  331. s = p / (2 * pi) * asin(c / a)
  332. end
  333. return a * pow(2, -10 * t) * sin((t * d - s) * (2 * pi) / p) + c + b
  334. end
  335. local function inOutElastic(t, b, c, d, a, p)
  336. if t == 0 then
  337. return b
  338. end
  339. t = t / d * 2
  340. if t == 2 then
  341. return b + c
  342. end
  343. p = p or d * 0.44999999999999996
  344. a = a or 0
  345. local s
  346. if not a or a < abs(c) then
  347. a = c
  348. s = p / 4
  349. else
  350. s = p / (2 * pi) * asin(c / a)
  351. end
  352. if t < 1 then
  353. t = t - 1
  354. return -0.5 * (a * pow(2, 10 * t) * sin((t * d - s) * (2 * pi) / p)) + b
  355. else
  356. t = t - 1
  357. return a * pow(2, -10 * t) * sin((t * d - s) * (2 * pi) / p) * 0.5 + c + b
  358. end
  359. end
  360. local function outInElastic(t, b, c, d, a, p)
  361. if t < d / 2 then
  362. return outElastic(t * 2, b, c / 2, d, a, p)
  363. else
  364. return inElastic(t * 2 - d, b + c / 2, c / 2, d, a, p)
  365. end
  366. end
  367. local inBack = function(t, b, c, d, s)
  368. s = s or 1.70158
  369. t = t / d
  370. return c * t * t * ((s + 1) * t - s) + b
  371. end
  372. local outBack = function(t, b, c, d, s)
  373. s = s or 1.70158
  374. t = t / d - 1
  375. return c * (t * t * ((s + 1) * t + s) + 1) + b
  376. end
  377. local inOutBack = function(t, b, c, d, s)
  378. s = s or 1.70158
  379. s = s * 1.525
  380. t = t / d * 2
  381. if t < 1 then
  382. return c / 2 * (t * t * ((s + 1) * t - s)) + b
  383. else
  384. t = t - 2
  385. return c / 2 * (t * t * ((s + 1) * t + s) + 2) + b
  386. end
  387. end
  388. local function outInBack(t, b, c, d, s)
  389. if t < d / 2 then
  390. return outBack(t * 2, b, c / 2, d, s)
  391. else
  392. return inBack(t * 2 - d, b + c / 2, c / 2, d, s)
  393. end
  394. end
  395. local outBounce
  396. local function inBounce(t, b, c, d)
  397. return c - outBounce(d - t, 0, c, d) + b
  398. end
  399. local function inOutBounce(t, b, c, d)
  400. if t < d / 2 then
  401. return inBounce(t * 2, 0, c, d) * 0.5 + b
  402. else
  403. return outBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b
  404. end
  405. end
  406. local function outInBounce(t, b, c, d)
  407. if t < d / 2 then
  408. return outBounce(t * 2, b, c / 2, d)
  409. else
  410. return inBounce(t * 2 - d, b + c / 2, c / 2, d)
  411. end
  412. end
  413. local easingStyles = {
  414. linear = linear,
  415. inQuad = inQuad,
  416. outQuad = outQuad,
  417. inOutQuad = inOutQuad,
  418. outInQuad = outInQuad,
  419. inCubic = inCubic,
  420. outCubic = outCubic,
  421. inOutCubic = inOutCubic,
  422. outInCubic = outInCubic,
  423. inQuart = inQuart,
  424. outQuart = outQuart,
  425. inOutQuart = inOutQuart,
  426. outInQuart = outInQuart,
  427. inQuint = inQuint,
  428. outQuint = outQuint,
  429. inOutQuint = inOutQuint,
  430. outInQuint = outInQuint,
  431. inSine = inSine,
  432. outSine = outSine,
  433. inOutSine = inOutSine,
  434. outInSine = outInSine,
  435. inExpo = inExpo,
  436. outExpo = outExpo,
  437. inOutExpo = inOutExpo,
  438. outInExpo = outInExpo,
  439. inCirc = inCirc,
  440. outCirc = outCirc,
  441. inOutCirc = inOutCirc,
  442. outInCirc = outInCirc,
  443. inElastic = inElastic,
  444. outElastic = outElastic,
  445. inOutElastic = inOutElastic,
  446. outInElastic = outInElastic,
  447. inBack = inBack,
  448. outBack = outBack,
  449. inOutBack = inOutBack,
  450. outInBack = outInBack,
  451. inBounce = inBounce,
  452. outBounce = outBounce,
  453. inOutBounce = inOutBounce,
  454. outInBounce = outInBounce
  455. }
  456. function Animation:init(keyframes, looped, priority)
  457. if looped == nil then
  458. looped = false
  459. end
  460. local self = setmetatable({}, {
  461. __index = Animation,
  462. __call = function(self, ...)
  463. return self
  464. end,
  465. __metatable = {}
  466. })
  467. self.keyframes = keyframes or {}
  468. self.looped = looped
  469. self.playing = false
  470. return self
  471. end
  472. function Animation:play(weld)
  473. if self.playing then
  474. self.playing = false
  475. end
  476. if weld == nil then
  477. return
  478. end
  479. self.playing = true
  480. return function()
  481. while self.playing do
  482. local lastSetFrame
  483. for i = 1, #self.keyframes do
  484. if not self.playing then
  485. break
  486. end
  487. local previousFrame
  488. if i == 1 then
  489. previousFrame = weld.C0
  490. elseif self.keyframes[i - 1].pause then
  491. previousFrame = lastSetFrame
  492. else
  493. previousFrame = self.keyframes[i - 1].CFrame
  494. end
  495. local currentFrame = self.keyframes[i].CFrame
  496. if self.keyframes[i].pause == nil or self.keyframes[i].pause == false then
  497. lastSetFrame = currentFrame
  498. for t = 0, self.keyframes[i].duration, 0.016666666666666666 do
  499. if not self.playing then
  500. break
  501. end
  502. local theta = self.keyframes[i]:getTheta(t)
  503. weld.C0 = previousFrame:lerp(currentFrame, theta)
  504. game: Stepped
  505. if not self.playing then
  506. break
  507. end
  508. end
  509. if self.playing then
  510. weld.C0 = currentFrame
  511. end
  512. else
  513. local start = tick()
  514. repeat
  515. wait()
  516. until tick() - start >= self.keyframes[i].duration or not self.playing
  517. end
  518. if not self.playing then
  519. break
  520. end
  521. end
  522. if not self.looped then
  523. self.playing = false
  524. break
  525. end
  526. end
  527. end
  528. end
  529. function Animation:stop()
  530. self.playing = false
  531. end
  532. function Keyframe:add(cframe, duration, style, pause)
  533. local self = setmetatable({}, {
  534. __index = Keyframe,
  535. __call = function(self, ...)
  536. return self
  537. end,
  538. __metatable = {}
  539. })
  540. self.ease = easingStyles[style] or easingStyles.linear
  541. self.CFrame = cframe or CFrame.new()
  542. self.duration = duration or 1
  543. self.pause = pause
  544. return self
  545. end
  546. function Keyframe:getTheta(timeElapsed)
  547. return self.ease(timeElapsed, 0, 1, self.duration)
  548. end
  549. function TakeDamage()
  550. end
  551. local Context = game:GetService("ContextActionService")
  552. local Run = game:GetService("RunService")
  553. Character.Humanoid:ClearAllChildren()
  554. Character.Animate:Remove()
  555. local knife = Instance.new("Model")
  556. local time_knife = Instance.new("Part")
  557. local mesh = Instance.new("SpecialMesh")
  558. local part = Instance.new("Part")
  559. local mesh_2 = Instance.new("BlockMesh")
  560. local part_2 = Instance.new("Part")
  561. local motor6d = Instance.new("Motor6D")
  562. local motor6d_2 = Instance.new("Motor6D")
  563. local motor6d_3 = Instance.new("Motor6D")
  564. local motor6d_4 = Instance.new("Motor6D")
  565. local motor6d_5 = Instance.new("Motor6D")
  566. local motor6d_6 = Instance.new("Motor6D")
  567. local motor6d_7 = Instance.new("Motor6D")
  568. local motor6d_8 = Instance.new("Motor6D")
  569. local motor6d_9 = Instance.new("Motor6D")
  570. local motor6d_10 = Instance.new("Motor6D")
  571. local part_12 = Instance.new("Part")
  572. local mesh_3 = Instance.new("BlockMesh")
  573. local wedge = Instance.new("WedgePart")
  574. local part_9 = Instance.new("Part")
  575. local motor6d_11 = Instance.new("Motor6D")
  576. local motor6d_12 = Instance.new("Motor6D")
  577. local motor6d_13 = Instance.new("Motor6D")
  578. local motor6d_14 = Instance.new("Motor6D")
  579. local motor6d_15 = Instance.new("Motor6D")
  580. local motor6d_16 = Instance.new("Motor6D")
  581. local part_7 = Instance.new("Part")
  582. local part_18 = Instance.new("Part")
  583. local motor6d_17 = Instance.new("Motor6D")
  584. local motor6d_18 = Instance.new("Motor6D")
  585. local part_19 = Instance.new("Part")
  586. local motor6d_19 = Instance.new("Motor6D")
  587. local part_4 = Instance.new("Part")
  588. local part_6 = Instance.new("Part")
  589. local part_8 = Instance.new("Part")
  590. local part_10 = Instance.new("Part")
  591. local mesh_4 = Instance.new("SpecialMesh")
  592. local motor6d_20 = Instance.new("Motor6D")
  593. local motor6d_21 = Instance.new("Motor6D")
  594. local motor6d_22 = Instance.new("Motor6D")
  595. local motor6d_23 = Instance.new("Motor6D")
  596. local motor6d_24 = Instance.new("Motor6D")
  597. local motor6d_25 = Instance.new("Motor6D")
  598. local motor6d_26 = Instance.new("Motor6D")
  599. local part_22 = Instance.new("Part")
  600. local mesh_5 = Instance.new("BlockMesh")
  601. local part_23 = Instance.new("Part")
  602. local mesh_6 = Instance.new("BlockMesh")
  603. local part_20 = Instance.new("Part")
  604. local mesh_7 = Instance.new("BlockMesh")
  605. local part_21 = Instance.new("Part")
  606. local mesh_8 = Instance.new("BlockMesh")
  607. local part_15 = Instance.new("Part")
  608. local mesh_9 = Instance.new("BlockMesh")
  609. local part_3 = Instance.new("Part")
  610. local part_14 = Instance.new("Part")
  611. local mesh_10 = Instance.new("BlockMesh")
  612. local part_5 = Instance.new("Part")
  613. local part_11 = Instance.new("Part")
  614. local mesh_11 = Instance.new("BlockMesh")
  615. local part_24 = Instance.new("Part")
  616. local mesh_12 = Instance.new("BlockMesh")
  617. local wedge_2 = Instance.new("WedgePart")
  618. local part_17 = Instance.new("Part")
  619. local mesh_13 = Instance.new("SpecialMesh")
  620. local part_13 = Instance.new("Part")
  621. local mesh_14 = Instance.new("BlockMesh")
  622. local part_16 = Instance.new("Part")
  623. knife.Name = "Knife"
  624. knife.Parent = Character
  625. time_knife.Size = Vector3.new(0.21, 0.23, 0.05)
  626. time_knife.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  627. time_knife.Name = "Time Knife"
  628. time_knife.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  629. time_knife.Material = Enum.Material.SmoothPlastic
  630. time_knife.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  631. time_knife.BrickColor = BrickColor.new("Bright yellow")
  632. time_knife.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  633. time_knife.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  634. time_knife.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  635. time_knife.Parent = knife
  636. time_knife.CFrame = CFrame.new(-25.651, 7.665, 115.666) * CFrame.Angles(0, 1.571, 0)
  637. mesh.Scale = Vector3.new(0.375, 0.35, 0.395)
  638. mesh.MeshType = Enum.MeshType.FileMesh
  639. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  640. mesh.Parent = time_knife
  641. part.Size = Vector3.new(0.06, 0.05, 0.16)
  642. part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  643. part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  644. part.Material = Enum.Material.SmoothPlastic
  645. part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  646. part.BrickColor = BrickColor.new("Really black")
  647. part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  648. part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  649. part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  650. part.Parent = time_knife
  651. part.CFrame = CFrame.new(-25.65, 7.855, 114.706) * CFrame.Angles(1.571, 0, 0)
  652. mesh_2.Scale = Vector3.new(1, 0.125, 0.2)
  653. mesh_2.Parent = part
  654. part_2.Size = Vector3.new(0.05, 0.24, 0.6)
  655. part_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  656. part_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  657. part_2.Material = Enum.Material.SmoothPlastic
  658. part_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  659. part_2.BrickColor = BrickColor.new("Bright yellow")
  660. part_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  661. part_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  662. part_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  663. part_2.Parent = time_knife
  664. part_2.CFrame = CFrame.new(-25.651, 7.67, 115.201) * CFrame.Angles(0, 0, 0)
  665. motor6d.C1 = CFrame.new(0.465, 0.005, 0) * CFrame.Angles(0, -1.571, 0)
  666. motor6d.Part0 = part_2
  667. motor6d.Part1 = time_knife
  668. motor6d.Parent = part_2
  669. motor6d_2.C1 = CFrame.new(-0.01, -0.115, 0) * CFrame.Angles(0, 1.571, 0)
  670. motor6d_2.Part0 = part_2
  671. motor6d_2.Part1 = part_3
  672. motor6d_2.Parent = part_2
  673. motor6d_3.C1 = CFrame.new(-0.01, 0.125, 0) * CFrame.Angles(0, 1.571, 0)
  674. motor6d_3.Part0 = part_2
  675. motor6d_3.Part1 = part_4
  676. motor6d_3.Parent = part_2
  677. motor6d_4.C1 = CFrame.new(0, 0.11, 0.225)
  678. motor6d_4.Part0 = part_2
  679. motor6d_4.Part1 = part_5
  680. motor6d_4.Parent = part_2
  681. motor6d_5.C1 = CFrame.new(0, 0.11, 0.075)
  682. motor6d_5.Part0 = part_2
  683. motor6d_5.Part1 = part_6
  684. motor6d_5.Parent = part_2
  685. motor6d_6.C1 = CFrame.new(0, 0.11, -0.075)
  686. motor6d_6.Part0 = part_2
  687. motor6d_6.Part1 = part_7
  688. motor6d_6.Parent = part_2
  689. motor6d_7.C1 = CFrame.new(0, 0.11, -0.225)
  690. motor6d_7.Part0 = part_2
  691. motor6d_7.Part1 = part_8
  692. motor6d_7.Parent = part_2
  693. motor6d_8.C1 = CFrame.new(0, -0.01, 0.49) * CFrame.Angles(0, 0, 0)
  694. motor6d_8.Part0 = part_2
  695. motor6d_8.Part1 = part_9
  696. motor6d_8.Parent = part_2
  697. motor6d_9.C1 = CFrame.new(-0.485, 0.005, 0) * CFrame.Angles(0, -1.571, 0)
  698. motor6d_9.Part0 = part_2
  699. motor6d_9.Part1 = part_10
  700. motor6d_9.Parent = part_2
  701. motor6d_10.C1 = CFrame.new(0, -0.005, 0.295) * CFrame.Angles(0, 0, 0)
  702. motor6d_10.Part0 = part_2
  703. motor6d_10.Part1 = part_11
  704. motor6d_10.Parent = part_2
  705. part_12.Size = Vector3.new(0.06, 0.05, 0.16)
  706. part_12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  707. part_12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  708. part_12.Material = Enum.Material.SmoothPlastic
  709. part_12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  710. part_12.BrickColor = BrickColor.new("Really black")
  711. part_12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  712. part_12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  713. part_12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  714. part_12.Parent = time_knife
  715. part_12.CFrame = CFrame.new(-25.651, 7.635, 114.656) * CFrame.Angles(2.618, 0, 0)
  716. mesh_3.Scale = Vector3.new(1.1, 0.325, 1)
  717. mesh_3.Parent = part_12
  718. wedge.Size = Vector3.new(0.05, 0.14, 0.1)
  719. wedge.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  720. wedge.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  721. wedge.Material = Enum.Material.SmoothPlastic
  722. wedge.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  723. wedge.BrickColor = BrickColor.new("Institutional white")
  724. wedge.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  725. wedge.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  726. wedge.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  727. wedge.Parent = time_knife
  728. wedge.CFrame = CFrame.new(-25.651, 7.6, 113.671) * CFrame.Angles(0, 0, -3.142)
  729. part_9.Shape = Enum.PartType.Cylinder
  730. part_9.Size = Vector3.new(0.05, 0.42, 0.43)
  731. part_9.BrickColor = BrickColor.new("Institutional white")
  732. part_9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  733. part_9.Material = Enum.Material.SmoothPlastic
  734. part_9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  735. part_9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  736. part_9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  737. part_9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  738. part_9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  739. part_9.Parent = time_knife
  740. part_9.CFrame = CFrame.new(-25.651, 7.68, 114.711) * CFrame.Angles(0, 0, 0)
  741. motor6d_11.C1 = CFrame.new(0, 0.014, -0.065) * CFrame.Angles(0.436, 0, 0)
  742. motor6d_11.Part0 = part_9
  743. motor6d_11.Part1 = part_13
  744. motor6d_11.Parent = part_9
  745. motor6d_12.C1 = CFrame.new(0, -0.011, -0.07) * CFrame.Angles(-2.618, 0, 0)
  746. motor6d_12.Part0 = part_9
  747. motor6d_12.Part1 = part_12
  748. motor6d_12.Parent = part_9
  749. motor6d_13.C1 = CFrame.new(0, 0.01, -0.056) * CFrame.Angles(1.484, 0, 0)
  750. motor6d_13.Part0 = part_9
  751. motor6d_13.Part1 = part_14
  752. motor6d_13.Parent = part_9
  753. motor6d_14.C1 = CFrame.new(0, 0.016, -0.201) * CFrame.Angles(-0.785, 0, 0)
  754. motor6d_14.Part0 = part_9
  755. motor6d_14.Part1 = part_15
  756. motor6d_14.Parent = part_9
  757. motor6d_15.C1 = CFrame.new(0, -0.28, 0.13) * CFrame.Angles(0, 0, 0)
  758. motor6d_15.Part0 = part_9
  759. motor6d_15.Part1 = part_16
  760. motor6d_15.Parent = part_9
  761. motor6d_16.C1 = CFrame.new(-0.135, -0.275, 0) * CFrame.Angles(0, -1.571, 0)
  762. motor6d_16.Part0 = part_9
  763. motor6d_16.Part1 = part_17
  764. motor6d_16.Parent = part_9
  765. part_7.Size = Vector3.new(0.05, 0.08, 0.05)
  766. part_7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  767. part_7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  768. part_7.Material = Enum.Material.SmoothPlastic
  769. part_7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  770. part_7.BrickColor = BrickColor.new("Bright yellow")
  771. part_7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  772. part_7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  773. part_7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  774. part_7.Parent = time_knife
  775. part_7.CFrame = CFrame.new(-25.651, 7.56, 115.276) * CFrame.Angles(0, 0, 0)
  776. part_18.Size = Vector3.new(0.05, 0.28, 0.95)
  777. part_18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  778. part_18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  779. part_18.Material = Enum.Material.SmoothPlastic
  780. part_18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  781. part_18.BrickColor = BrickColor.new("Institutional white")
  782. part_18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  783. part_18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  784. part_18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  785. part_18.Parent = time_knife
  786. part_18.CFrame = CFrame.new(-25.651, 7.67, 114.196)
  787. motor6d_17.C1 = CFrame.new(0, -0.07, 0.41)
  788. motor6d_17.Part0 = part_18
  789. motor6d_17.Part1 = part_19
  790. motor6d_17.Parent = part_18
  791. motor6d_18.C1 = CFrame.new(0, -0.07, 0.525) * CFrame.Angles(0, 0, 3.142)
  792. motor6d_18.Part0 = part_18
  793. motor6d_18.Part1 = wedge
  794. motor6d_18.Parent = part_18
  795. part_19.Size = Vector3.new(0.05, 0.14, 0.33)
  796. part_19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  797. part_19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  798. part_19.Material = Enum.Material.SmoothPlastic
  799. part_19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  800. part_19.BrickColor = BrickColor.new("Institutional white")
  801. part_19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  802. part_19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  803. part_19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  804. part_19.Parent = time_knife
  805. part_19.CFrame = CFrame.new(-25.651, 7.74, 113.786)
  806. motor6d_19.C1 = CFrame.new(0, 0, 0.19) * CFrame.Angles(0, 0, 3.142)
  807. motor6d_19.Part0 = part_19
  808. motor6d_19.Part1 = wedge_2
  809. motor6d_19.Parent = part_19
  810. part_4.Shape = Enum.PartType.Cylinder
  811. part_4.Size = Vector3.new(0.66, 0.13, 0.05)
  812. part_4.BrickColor = BrickColor.new("Bright yellow")
  813. part_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  814. part_4.Material = Enum.Material.SmoothPlastic
  815. part_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  816. part_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  817. part_4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  818. part_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  819. part_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  820. part_4.Parent = time_knife
  821. part_4.CFrame = CFrame.new(-25.65, 7.545, 115.211) * CFrame.Angles(0, -1.571, 0)
  822. part_6.Size = Vector3.new(0.05, 0.08, 0.05)
  823. part_6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  824. part_6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  825. part_6.Material = Enum.Material.SmoothPlastic
  826. part_6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  827. part_6.BrickColor = BrickColor.new("Bright yellow")
  828. part_6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  829. part_6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  830. part_6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  831. part_6.Parent = time_knife
  832. part_6.CFrame = CFrame.new(-25.651, 7.56, 115.126) * CFrame.Angles(0, 0, 0)
  833. part_8.Size = Vector3.new(0.05, 0.08, 0.05)
  834. part_8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  835. part_8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  836. part_8.Material = Enum.Material.SmoothPlastic
  837. part_8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  838. part_8.BrickColor = BrickColor.new("Bright yellow")
  839. part_8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  840. part_8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  841. part_8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  842. part_8.Parent = time_knife
  843. part_8.CFrame = CFrame.new(-25.651, 7.56, 115.426) * CFrame.Angles(0, 0, 0)
  844. part_10.Size = Vector3.new(0.21, 0.23, 0.05)
  845. part_10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  846. part_10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  847. part_10.Material = Enum.Material.SmoothPlastic
  848. part_10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  849. part_10.BrickColor = BrickColor.new("Bright yellow")
  850. part_10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  851. part_10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  852. part_10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  853. part_10.Parent = time_knife
  854. part_10.CFrame = CFrame.new(-25.651, 7.665, 114.716) * CFrame.Angles(0, 1.571, 0)
  855. mesh_4.Scale = Vector3.new(0.45, 0.45, 0.395)
  856. mesh_4.MeshType = Enum.MeshType.FileMesh
  857. mesh_4.MeshId = "http://www.roblox.com/asset/?id=3270017"
  858. mesh_4.Parent = part_10
  859. motor6d_20.C1 = CFrame.new(0, -0.013, -0.192) * CFrame.Angles(0.785, 1.571, 0)
  860. motor6d_20.Part0 = part_10
  861. motor6d_20.Part1 = part_20
  862. motor6d_20.Parent = part_10
  863. motor6d_21.C1 = CFrame.new(0, 0.01, 0.19) * CFrame.Angles(-1.571, 1.571, 0)
  864. motor6d_21.Part0 = part_10
  865. motor6d_21.Part1 = part
  866. motor6d_21.Parent = part_10
  867. motor6d_22.C1 = CFrame.new(0, 0.008, 0.193) * CFrame.Angles(-0.785, 1.571, 0)
  868. motor6d_22.Part0 = part_10
  869. motor6d_22.Part1 = part_21
  870. motor6d_22.Parent = part_10
  871. motor6d_23.C1 = CFrame.new(0, -0.01, 0.2) * CFrame.Angles(0, 1.571, 0)
  872. motor6d_23.Part0 = part_10
  873. motor6d_23.Part1 = part_22
  874. motor6d_23.Parent = part_10
  875. motor6d_24.C1 = CFrame.new(0, -0.013, 0.198) * CFrame.Angles(0.785, 1.571, 0)
  876. motor6d_24.Part0 = part_10
  877. motor6d_24.Part1 = part_23
  878. motor6d_24.Parent = part_10
  879. motor6d_25.C1 = CFrame.new(0, 0.01, -0.19) * CFrame.Angles(-1.571, 1.571, 0)
  880. motor6d_25.Part0 = part_10
  881. motor6d_25.Part1 = part_24
  882. motor6d_25.Parent = part_10
  883. motor6d_26.C1 = CFrame.new(0, -0.005, 0.52) * CFrame.Angles(0, 1.571, 0)
  884. motor6d_26.Part0 = part_10
  885. motor6d_26.Part1 = part_18
  886. motor6d_26.Parent = part_10
  887. part_22.Size = Vector3.new(0.06, 0.05, 0.16)
  888. part_22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  889. part_22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  890. part_22.Material = Enum.Material.SmoothPlastic
  891. part_22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  892. part_22.BrickColor = BrickColor.new("Really black")
  893. part_22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  894. part_22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  895. part_22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  896. part_22.Parent = time_knife
  897. part_22.CFrame = CFrame.new(-25.65, 7.675, 114.516) * CFrame.Angles(0, 0, 0)
  898. mesh_5.Scale = Vector3.new(1, 0.125, 0.2)
  899. mesh_5.Parent = part_22
  900. part_23.Size = Vector3.new(0.06, 0.05, 0.16)
  901. part_23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  902. part_23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  903. part_23.Material = Enum.Material.SmoothPlastic
  904. part_23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  905. part_23.BrickColor = BrickColor.new("Really black")
  906. part_23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  907. part_23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  908. part_23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  909. part_23.Parent = time_knife
  910. part_23.CFrame = CFrame.new(-25.65, 7.534, 114.566) * CFrame.Angles(-0.785, 0, 0)
  911. mesh_6.Scale = Vector3.new(1, 0.125, 0.2)
  912. mesh_6.Parent = part_23
  913. part_20.Size = Vector3.new(0.06, 0.05, 0.16)
  914. part_20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  915. part_20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  916. part_20.Material = Enum.Material.SmoothPlastic
  917. part_20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  918. part_20.BrickColor = BrickColor.new("Really black")
  919. part_20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  920. part_20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  921. part_20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  922. part_20.Parent = time_knife
  923. part_20.CFrame = CFrame.new(-25.65, 7.809, 114.842) * CFrame.Angles(-0.785, 0, 0)
  924. mesh_7.Scale = Vector3.new(1, 0.125, 0.2)
  925. mesh_7.Parent = part_20
  926. part_21.Size = Vector3.new(0.06, 0.05, 0.16)
  927. part_21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  928. part_21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  929. part_21.Material = Enum.Material.SmoothPlastic
  930. part_21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  931. part_21.BrickColor = BrickColor.new("Really black")
  932. part_21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  933. part_21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  934. part_21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  935. part_21.Parent = time_knife
  936. part_21.CFrame = CFrame.new(-25.65, 7.795, 114.573) * CFrame.Angles(0.785, 0, 0)
  937. mesh_8.Scale = Vector3.new(1, 0.125, 0.2)
  938. mesh_8.Parent = part_21
  939. part_15.Size = Vector3.new(0.06, 0.05, 0.16)
  940. part_15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  941. part_15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  942. part_15.Material = Enum.Material.SmoothPlastic
  943. part_15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  944. part_15.BrickColor = BrickColor.new("Really black")
  945. part_15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  946. part_15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  947. part_15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  948. part_15.Parent = time_knife
  949. part_15.CFrame = CFrame.new(-25.651, 7.527, 114.842) * CFrame.Angles(0.785, 0, 0)
  950. mesh_9.Scale = Vector3.new(1, 0.125, 0.2)
  951. mesh_9.Parent = part_15
  952. part_3.Shape = Enum.PartType.Cylinder
  953. part_3.Size = Vector3.new(0.66, 0.13, 0.05)
  954. part_3.BrickColor = BrickColor.new("Bright yellow")
  955. part_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  956. part_3.Material = Enum.Material.SmoothPlastic
  957. part_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  958. part_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  959. part_3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  960. part_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  961. part_3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  962. part_3.Parent = time_knife
  963. part_3.CFrame = CFrame.new(-25.65, 7.785, 115.211) * CFrame.Angles(0, -1.571, 0)
  964. part_14.Size = Vector3.new(0.06, 0.05, 0.16)
  965. part_14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  966. part_14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  967. part_14.Material = Enum.Material.SmoothPlastic
  968. part_14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  969. part_14.BrickColor = BrickColor.new("Really black")
  970. part_14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  971. part_14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  972. part_14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  973. part_14.Parent = time_knife
  974. part_14.CFrame = CFrame.new(-25.651, 7.735, 114.726) * CFrame.Angles(-1.484, 0, 0)
  975. mesh_10.Scale = Vector3.new(1.1, 0.325, 0.75)
  976. mesh_10.Parent = part_14
  977. part_5.Size = Vector3.new(0.05, 0.08, 0.05)
  978. part_5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  979. part_5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  980. part_5.Material = Enum.Material.SmoothPlastic
  981. part_5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  982. part_5.BrickColor = BrickColor.new("Bright yellow")
  983. part_5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  984. part_5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  985. part_5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  986. part_5.Parent = time_knife
  987. part_5.CFrame = CFrame.new(-25.651, 7.56, 114.976) * CFrame.Angles(0, 0, 0)
  988. part_11.Size = Vector3.new(0.06, 0.05, 0.16)
  989. part_11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  990. part_11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  991. part_11.Material = Enum.Material.SmoothPlastic
  992. part_11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  993. part_11.BrickColor = BrickColor.new("Really black")
  994. part_11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  995. part_11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  996. part_11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  997. part_11.Parent = time_knife
  998. part_11.CFrame = CFrame.new(-25.65, 7.675, 114.906) * CFrame.Angles(0, 0, 0)
  999. mesh_11.Scale = Vector3.new(1, 0.125, 0.2)
  1000. mesh_11.Parent = part_11
  1001. part_24.Size = Vector3.new(0.06, 0.05, 0.16)
  1002. part_24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1003. part_24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1004. part_24.Material = Enum.Material.SmoothPlastic
  1005. part_24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1006. part_24.BrickColor = BrickColor.new("Really black")
  1007. part_24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1008. part_24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1009. part_24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1010. part_24.Parent = time_knife
  1011. part_24.CFrame = CFrame.new(-25.65, 7.475, 114.706) * CFrame.Angles(1.571, 0, 0)
  1012. mesh_12.Scale = Vector3.new(1, 0.125, 0.2)
  1013. mesh_12.Parent = part_24
  1014. wedge_2.Size = Vector3.new(0.05, 0.14, 0.05)
  1015. wedge_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1016. wedge_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1017. wedge_2.Material = Enum.Material.SmoothPlastic
  1018. wedge_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1019. wedge_2.BrickColor = BrickColor.new("Institutional white")
  1020. wedge_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1021. wedge_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1022. wedge_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1023. wedge_2.Parent = time_knife
  1024. wedge_2.CFrame = CFrame.new(-25.651, 7.74, 113.596) * CFrame.Angles(0, 0, -3.142)
  1025. part_17.Size = Vector3.new(0.21, 0.23, 0.05)
  1026. part_17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1027. part_17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1028. part_17.Material = Enum.Material.SmoothPlastic
  1029. part_17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1030. part_17.BrickColor = BrickColor.new("Bright yellow")
  1031. part_17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1032. part_17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1033. part_17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1034. part_17.Parent = time_knife
  1035. part_17.CFrame = CFrame.new(-25.651, 7.955, 114.576) * CFrame.Angles(0, 1.571, 0)
  1036. mesh_13.Scale = Vector3.new(0.225, 0.225, 0.365)
  1037. mesh_13.MeshType = Enum.MeshType.FileMesh
  1038. mesh_13.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1039. mesh_13.Parent = part_17
  1040. part_13.Size = Vector3.new(0.06, 0.05, 0.16)
  1041. part_13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1042. part_13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1043. part_13.Material = Enum.Material.SmoothPlastic
  1044. part_13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1045. part_13.BrickColor = BrickColor.new("Bright red")
  1046. part_13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1047. part_13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1048. part_13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1049. part_13.Parent = time_knife
  1050. part_13.CFrame = CFrame.new(-25.651, 7.695, 114.776) * CFrame.Angles(-0.436, 0, 0)
  1051. mesh_14.Scale = Vector3.new(1, 0.35, 0.85)
  1052. mesh_14.Parent = part_13
  1053. part_16.Shape = Enum.PartType.Cylinder
  1054. part_16.Size = Vector3.new(0.05, 0.42, 0.21)
  1055. part_16.BrickColor = BrickColor.new("Institutional white")
  1056. part_16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1057. part_16.Material = Enum.Material.SmoothPlastic
  1058. part_16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1059. part_16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1060. part_16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1061. part_16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1062. part_16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1063. part_16.Parent = time_knife
  1064. part_16.CFrame = CFrame.new(-25.651, 7.96, 114.581) * CFrame.Angles(0, 0, 0)
  1065. for _, v in pairs(time_knife:GetChildren()) do
  1066. if v:IsA("BasePart") then
  1067. v.CanCollide = false
  1068. v.Locked = true
  1069. end
  1070. end
  1071. local voices = {
  1072. 616576465,
  1073. 877367823,
  1074. 794070439,
  1075. 877368036,
  1076. 877370450
  1077. }
  1078. local hit_sfx = {553324113, 879339588}
  1079. local AWeld = Instance.new("Motor")
  1080. AWeld.Parent = Character
  1081. AWeld.Part0 = Character["Left Arm"]
  1082. AWeld.Part1 = part_2
  1083. AWeld.C0 = CFrame.new(0, -1, 0.15) * CFrame.Angles(0, math.pi, 0)
  1084. local KeyAnims = {
  1085. UpKick = {
  1086. H = Animation:init({
  1087. Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(75), math.rad(180), 0), 0.16, "inOutQuad"),
  1088. Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(55), math.rad(180), 0), 0.16, "inOutQuad")
  1089. }, false),
  1090. T = Animation:init({
  1091. Keyframe:add(CFrame.Angles(math.rad(105), math.rad(180), 0), 0.16, "inOutQuad"),
  1092. Keyframe:add(CFrame.Angles(math.rad(125), math.rad(180), 0), 0.14, "inOutQuad")
  1093. }, false),
  1094. RA = Animation:init({
  1095. Keyframe:add(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(90), 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.16, "inOutQuad"),
  1096. Keyframe:add(CFrame.new(1, 0.5, 0.4) * CFrame.Angles(math.rad(53), math.rad(90), 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.14, "OutCirc")
  1097. }, false),
  1098. LA = Animation:init({
  1099. Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-52), math.rad(-72), 0) * CFrame.Angles(math.rad(37), 0, 0), 0.16, "inOutQuad")
  1100. }, false),
  1101. RL = Animation:init({
  1102. Keyframe:add(CFrame.new(1, -0.65, -0.85) * CFrame.Angles(math.rad(-36), math.rad(90), 0), 0.16, "inOutQuad"),
  1103. Keyframe:add(CFrame.new(1, -0.5, -1.2) * CFrame.Angles(math.rad(-47), math.rad(90), 0), 0.14, "OutQuad")
  1104. }, false),
  1105. LL = Animation:init({
  1106. Keyframe:add(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(-90), 0), 0.16, "inOutSine"),
  1107. Keyframe:add(CFrame.new(-1, -1.1, 0) * CFrame.Angles(math.rad(-35), math.rad(-90), 0), 0.15, "OutExpo")
  1108. }, false)
  1109. },
  1110. Punch = {
  1111. H = Animation:init({
  1112. Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(200), math.rad(-69)), 0.2, "inOutQuad")
  1113. }, false),
  1114. T = Animation:init({
  1115. Keyframe:add(CFrame.Angles(math.rad(70), math.rad(160), math.rad(69)), 0.18, "inOutQuad")
  1116. }, false),
  1117. RA = Animation:init({
  1118. Keyframe:add(CFrame.new(1, 0.5, -0.3) * CFrame.Angles(math.rad(110), math.rad(90), 0) * CFrame.Angles(math.rad(-69), 0, 0), 0.18, "OutCirc")
  1119. }, false),
  1120. LA = Animation:init({
  1121. Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-52), math.rad(-52), 0) * CFrame.Angles(math.rad(37), 0, 0), 0.2, "inOutQuad")
  1122. }, false),
  1123. RL = Animation:init({
  1124. Keyframe:add(CFrame.new(1, -0.65, -0.5) * CFrame.Angles(math.rad(-50), math.rad(90), 0), 0.18, "OutQuad")
  1125. }, false),
  1126. LL = Animation:init({
  1127. Keyframe:add(CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.18, "OutExpo")
  1128. }, false)
  1129. },
  1130. UpperCut = {
  1131. H = Animation:init({
  1132. Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(200), math.rad(-58)), 0.13, "inOutQuad"),
  1133. Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(160), math.rad(60)), 0.285, "inQuint")
  1134. }, false),
  1135. T = Animation:init({
  1136. Keyframe:add(CFrame.Angles(math.rad(70), math.rad(160), math.rad(58)), 0.13, "inOutQuad"),
  1137. Keyframe:add(CFrame.Angles(math.rad(70), math.rad(200), math.rad(-60)), 0.285, "inQuint")
  1138. }, false),
  1139. RA = Animation:init({
  1140. Keyframe:add(CFrame.new(1, 0.5, -0.3) * CFrame.Angles(math.rad(90), math.rad(90), 0) * CFrame.Angles(math.rad(72), 0, 0), 0.13, "OutQuad"),
  1141. Keyframe:add(CFrame.new(1, 0.5, -0.3) * CFrame.Angles(0, math.rad(90), 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.285, "inQuint")
  1142. }, false),
  1143. LA = Animation:init({
  1144. Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-10), math.rad(-52), 0) * CFrame.Angles(math.rad(37), 0, 0), 0.135, "inOutQuad"),
  1145. Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(135), math.rad(-52), 0) * CFrame.Angles(math.rad(10), math.rad(-60), 0), 0.285, "inQuint")
  1146. }, false),
  1147. RL = Animation:init({
  1148. Keyframe:add(CFrame.new(1, -0.65, -0.5) * CFrame.Angles(math.rad(-50), math.rad(90), 0), 0.13, "inOutQuad"),
  1149. Keyframe:add(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(90), 0), 0.285, "inQuint")
  1150. }, false),
  1151. LL = Animation:init({
  1152. Keyframe:add(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(-90), 0), 0.13, "inOutQuad"),
  1153. Keyframe:add(CFrame.new(-1, -0.65, -0.5) * CFrame.Angles(math.rad(-50), math.rad(-90), 0), 0.285, "inQuint")
  1154. }, false)
  1155. },
  1156. Kick = {
  1157. H = Animation:init({
  1158. Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(60), math.rad(180), math.rad(-52)), 0.32, "inOutSine"),
  1159. Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(60), math.rad(180), math.rad(-90)), 0.27, "outSine")
  1160. }, false),
  1161. T = Animation:init({
  1162. Keyframe:add(CFrame.Angles(math.rad(120), math.rad(180), math.rad(52)), 0.32, "inOutSine"),
  1163. Keyframe:add(CFrame.Angles(math.rad(120), math.rad(180), math.rad(90)), 0.32, "inOutSine")
  1164. }, false),
  1165. RA = Animation:init({
  1166. Keyframe:add(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(80), math.rad(90), 0) * CFrame.Angles(math.rad(75), 0, 0), 0.32, "inOutSine")
  1167. }, false),
  1168. LA = Animation:init({
  1169. Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(-90), 0), 0.32, "inOutSine")
  1170. }, false),
  1171. RL = Animation:init({
  1172. Keyframe:add(CFrame.new(1, -0.65, -0.62) * CFrame.Angles(math.rad(-43), math.rad(90), 0) * CFrame.Angles(math.rad(20), 0, 0), 0.285, "inOutQuart"),
  1173. Keyframe:add(CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) * CFrame.Angles(math.rad(-65), 0, 0), 0.23, "inBack")
  1174. }, false),
  1175. LL = Animation:init({
  1176. Keyframe:add(CFrame.new(-1, -0.85, -0.5) * CFrame.Angles(math.rad(-50), math.rad(-90), 0), 0.32, "inOutSine"),
  1177. Keyframe:add(CFrame.new(-1, -0.85, -0.5) * CFrame.Angles(math.rad(-50), math.rad(-90), 0) * CFrame.Angles(math.rad(17), 0, 0), 0.27, "outSine")
  1178. }, false)
  1179. },
  1180. Stomp = {
  1181. H = Animation:init({
  1182. Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(102), math.rad(180), 0), 0.32, "outBack")
  1183. }, false),
  1184. T = Animation:init({
  1185. Keyframe:add(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(52), math.rad(180), 0), 0.32, "outBack")
  1186. }, false),
  1187. RA = Animation:init({
  1188. Keyframe:add(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(36), math.rad(90), 0) * CFrame.Angles(math.rad(55), 0, 0), 0.32, "outBack")
  1189. }, false),
  1190. LA = Animation:init({
  1191. Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-18), math.rad(-90), 0), 0.32, "outBack")
  1192. }, false),
  1193. RL = Animation:init({
  1194. Keyframe:add(CFrame.new(1, -0.2, -0.5) * CFrame.Angles(math.rad(38), math.rad(90), 0), 0.32, "outBack")
  1195. }, false),
  1196. LL = Animation:init({
  1197. Keyframe:add(CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.32, "outBack")
  1198. }, false)
  1199. },
  1200. TimeStop = {
  1201. H = Animation:init({
  1202. Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(80)), 0.28, "inOutCubic")
  1203. }, false),
  1204. T = Animation:init({
  1205. Keyframe:add(CFrame.Angles(math.rad(90), math.rad(180), math.rad(-80)), 0.28, "inOutCubic")
  1206. }, false),
  1207. RA = Animation:init({
  1208. Keyframe:add(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(-13), math.rad(90), 0) * CFrame.Angles(math.rad(-6), 0, 0), 0.28, "inOutCubic")
  1209. }, false),
  1210. LA = Animation:init({
  1211. Keyframe:add(CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(82), math.rad(-90), 0) * CFrame.Angles(math.rad(-90), 0, 0), 0.28, "inOutCubic")
  1212. }, false),
  1213. RL = Animation:init({
  1214. Keyframe:add(CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.28, "inOutCubic")
  1215. }, false),
  1216. LL = Animation:init({
  1217. Keyframe:add(CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.28, "inOutCubic")
  1218. }, false),
  1219. Kni = Animation:init({
  1220. Keyframe:add(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-50), 0, 0), 0.28, "inOutCubic")
  1221. }, false)
  1222. },
  1223. SurroundTimeStop = {
  1224. H = Animation:init({
  1225. Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0), 0.21, "linear"),
  1226. Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(115), math.rad(180), 0), 0.25, "linear")
  1227. }, false),
  1228. T = Animation:init({
  1229. Keyframe:add(CFrame.Angles(math.rad(90), math.rad(180), 0), 0.21, "linear"),
  1230. Keyframe:add(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(65), math.rad(180), 0), 0.25, "outQuad")
  1231. }, false),
  1232. RA = Animation:init({
  1233. Keyframe:add(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(90), 0), 0.21, "linear"),
  1234. Keyframe:add(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(-36), math.rad(90), 0) * CFrame.Angles(math.rad(-35), 0, 0), 0.34, "inOutBack")
  1235. }, false),
  1236. LA = Animation:init({
  1237. Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(105), math.rad(-90), 0), 0.21, "linear"),
  1238. Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(82), math.rad(-90), 0) * CFrame.Angles(math.rad(34), 0, 0), 0.34, "inOutBack")
  1239. }, false),
  1240. RL = Animation:init({
  1241. Keyframe:add(CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.21, "linear"),
  1242. Keyframe:add(CFrame.new(1, 0.55, -0.5) * CFrame.Angles(math.rad(25), math.rad(90), 0), 0.25, "outQuad")
  1243. }, false),
  1244. LL = Animation:init({
  1245. Keyframe:add(CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.21, "linear"),
  1246. Keyframe:add(CFrame.new(-1, -0.2, -0.3) * CFrame.Angles(math.rad(-25), math.rad(-90), 0), 0.25, "outQuad")
  1247. }, false)
  1248. },
  1249. Mooda = {
  1250. H = Animation:init({
  1251. Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(100), math.rad(180), math.rad(-73)), 0.075, "inQuart"),
  1252. Keyframe:add(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(100), math.rad(180), math.rad(71)), 0.075, "inQuart")
  1253. }, true),
  1254. T = Animation:init({
  1255. Keyframe:add(CFrame.Angles(math.rad(80), math.rad(180), math.rad(75)), 0.075, "inQuart"),
  1256. Keyframe:add(CFrame.Angles(math.rad(80), math.rad(180), math.rad(-75)), 0.075, "inQuart")
  1257. }, true),
  1258. RA = Animation:init({
  1259. Keyframe:add(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(97 + ArmSpreadR), math.rad(90), 0) * CFrame.Angles(math.rad(-60), 0, 0), 0.075, "inQuart"),
  1260. Keyframe:add(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(80), math.rad(90), 0) * CFrame.Angles(math.rad(-20), 0, 0), 0.075, "inQuart")
  1261. }, true),
  1262. LA = Animation:init({
  1263. Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(80), math.rad(-90), 0) * CFrame.Angles(math.rad(-20), 0, 0), 0.075, "inQuart"),
  1264. Keyframe:add(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(97 + ArmSpreadL), math.rad(-90), 0) * CFrame.Angles(math.rad(-60), 0, 0), 0.075, "inQuart")
  1265. }, true),
  1266. RL = Animation:init({
  1267. Keyframe:add(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(15), math.rad(30), 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.075, "inQuart"),
  1268. Keyframe:add(CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.075, "inQuart")
  1269. }, true),
  1270. LL = Animation:init({
  1271. Keyframe:add(CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.075, "inQuart"),
  1272. Keyframe:add(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(15), math.rad(-30), 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.075, "inQuart")
  1273. }, true)
  1274. }
  1275. }
  1276. local Hitbox = Instance.new("Part")
  1277. Hitbox.Size = Vector3.new(4.2, 5, 3.5)
  1278. Hitbox.CanCollide = false
  1279. Hitbox.Transparency = 1
  1280. local Hit_Sound = Instance.new("Sound")
  1281. Hit_Sound.Parent = Hitbox
  1282. Hit_Sound.SoundId = "rbxassetid://" .. hit_sfx[math.random(1, #hit_sfx)]
  1283. Hit_Sound.Pitch = math.random(0.9, 1.4)
  1284. Hit_Sound.Volume = 3.5
  1285. function attackseq()
  1286. if not Attacking and PlayMainAnims and AttackSeq == 0 and 0 < Character.Humanoid.Health and not isKneeing then
  1287. Attacking = true
  1288. attac = true
  1289. isKneeing = true
  1290. PlayMainAnims = false
  1291. do
  1292. local HitCopy = Hitbox:Clone()
  1293. HitCopy.Parent = Character
  1294. local HitWeld = Instance.new("Motor")
  1295. HitWeld.Parent = Character
  1296. HitWeld.Part0 = RootPart
  1297. HitWeld.Part1 = HitCopy
  1298. local dmgdb = false
  1299. local HitDetect = HitCopy.Touched:Connect(function(Hit)
  1300. local Hum = Hit.Parent:FindFirstChild("Humanoid")
  1301. if Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and not HumanTimeStop then
  1302. dmgdb = true
  1303. HitCopy:WaitForChild("Sound"):Resume()
  1304. Hum:TakeDamage(Hum.MaxHealth/2/2/2)
  1305. local Push = Instance.new("BodyVelocity")
  1306. Push.Parent = Hit.Parent:WaitForChild("Head")
  1307. Push.MaxForce = Vector3.new(9000000000, 13500000000, 9000000000)
  1308. Push.Velocity = (RootPart.CFrame.upVector / 3 * (450 / (Character.Torso:GetMass() * 1.1)) + Vector3.new(0, 0.375, 4)) / 4.3
  1309. wait(0.45)
  1310. Push:Remove()
  1311. wait(1)
  1312. dmgdb = false
  1313. elseif Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and HumanTimeStop then
  1314. dmgdb = true
  1315. HitCopy:WaitForChild("Sound"):Resume()
  1316. timeDamage = timeDamage + 8
  1317. spawn(function()
  1318. while wait() do
  1319. if not HumanTimeStop then
  1320. TakeDamage(Hum, timeDamage)
  1321. timeDamage = 0
  1322. end
  1323. end
  1324. end)
  1325. wait(1.45)
  1326. dmgdb = false
  1327. end
  1328. end)
  1329. local voice = Instance.new("Sound")
  1330. voice.Parent = Character.Head
  1331. voice.SoundId = "rbxassetid://" .. voices[math.random(1, #voices)]
  1332. voice.PlayOnRemove = false
  1333. voice:Play()
  1334. spawn(function()
  1335. local H = KeyAnims.UpKick.H:play(Head)
  1336. H()
  1337. end)
  1338. spawn(function()
  1339. local T = KeyAnims.UpKick.T:play(Torso)
  1340. T()
  1341. end)
  1342. spawn(function()
  1343. local RA = KeyAnims.UpKick.RA:play(RightArm)
  1344. RA()
  1345. end)
  1346. spawn(function()
  1347. local LA = KeyAnims.UpKick.LA:play(LeftArm)
  1348. LA()
  1349. end)
  1350. spawn(function()
  1351. local RL = KeyAnims.UpKick.RL:play(RightLeg)
  1352. RL()
  1353. end)
  1354. spawn(function()
  1355. local LL = KeyAnims.UpKick.LL:play(LeftLeg)
  1356. LL()
  1357. end)
  1358. local Vel = Instance.new("BodyVelocity")
  1359. Vel.Parent = Character.Torso
  1360. Vel.MaxForce = Vector3.new(9000000000, 9900000000, 18000000000)
  1361. Vel.Velocity = (RootPart.CFrame.upVector / 3 * (450 / (Character.Torso:GetMass() * 1.1)) + Vector3.new(0, 0.375, 4)) / 4.2
  1362. wait(0.315)
  1363. HitCopy:Remove()
  1364. Vel:Remove()
  1365. Attacking = false
  1366. PlayMainAnims = true
  1367. AttackSeq = 1
  1368. wait(1)
  1369. isKneeing = false
  1370. end
  1371. elseif not Attacking and PlayMainAnims and AttackSeq == 1 and 0 < Character.Humanoid.Health then
  1372. Attacking = true
  1373. PlayMainAnims = false
  1374. do
  1375. local HitCopy = Hitbox:Clone()
  1376. HitCopy.Parent = Character
  1377. local HitWeld = Instance.new("Motor")
  1378. HitWeld.Parent = Character
  1379. HitWeld.Part0 = RootPart
  1380. HitWeld.Part1 = HitCopy
  1381. local dmgdb = false
  1382. local HitDetect = HitCopy.Touched:Connect(function(Hit)
  1383. local Hum = Hit.Parent:FindFirstChild("Humanoid")
  1384. if Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and not HumanTimeStop then
  1385. dmgdb = true
  1386. HitCopy:WaitForChild("Sound"):Resume()
  1387. Hum:TakeDamage(Hum.MaxHealth/2/2/2)
  1388. local Push = Instance.new("BodyVelocity")
  1389. Push.Parent = Hit.Parent:WaitForChild("Head")
  1390. Push.MaxForce = Vector3.new(9000000000, 13500000000, 9000000000)
  1391. Push.Velocity = (RootPart.CFrame.lookVector / 3 * (450 / (Character.Torso:GetMass() * 1.1)) + Vector3.new(0, 0.375, 4)) / 2.4
  1392. wait(0.45)
  1393. Push:Remove()
  1394. wait(1)
  1395. dmgdb = false
  1396. elseif Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and HumanTimeStop then
  1397. dmgdb = true
  1398. HitCopy:WaitForChild("Sound"):Resume()
  1399. timeDamage = timeDamage + 7
  1400. spawn(function()
  1401. while wait() do
  1402. if not HumanTimeStop then
  1403. TakeDamage(Hum, timeDamage)
  1404. timeDamage = 0
  1405. end
  1406. end
  1407. end)
  1408. wait(1.45)
  1409. dmgdb = false
  1410. end
  1411. end)
  1412. spawn(function()
  1413. local H = KeyAnims.Punch.H:play(Head)
  1414. H()
  1415. end)
  1416. spawn(function()
  1417. local T = KeyAnims.Punch.T:play(Torso)
  1418. T()
  1419. end)
  1420. spawn(function()
  1421. local RA = KeyAnims.Punch.RA:play(RightArm)
  1422. RA()
  1423. end)
  1424. spawn(function()
  1425. local LA = KeyAnims.Punch.LA:play(LeftArm)
  1426. LA()
  1427. end)
  1428. spawn(function()
  1429. local RL = KeyAnims.Punch.RL:play(RightLeg)
  1430. RL()
  1431. end)
  1432. spawn(function()
  1433. local LL = KeyAnims.Punch.LL:play(LeftLeg)
  1434. LL()
  1435. end)
  1436. local Vel = Instance.new("BodyVelocity")
  1437. Vel.Parent = Character.Torso
  1438. Vel.MaxForce = Vector3.new(9000000000, 9900000000, 11700000000)
  1439. Vel.Velocity = (RootPart.CFrame.lookVector * 1.4 * (450 / (Character.Torso:GetMass() * 1.1)) / 5 + Vector3.new(0, 0.375, 5)) / 2.45
  1440. wait(0.35)
  1441. HitCopy:Remove()
  1442. Vel:Remove()
  1443. Attacking = false
  1444. PlayMainAnims = true
  1445. AttackSeq = 2
  1446. end
  1447. elseif not Attacking and PlayMainAnims and AttackSeq == 2 and 0 < Character.Humanoid.Health then
  1448. PlayMainAnims = false
  1449. Attacking = true
  1450. do
  1451. local HitCopy = Hitbox:Clone()
  1452. HitCopy.Parent = Character
  1453. local HitWeld = Instance.new("Motor")
  1454. HitWeld.Parent = Character
  1455. HitWeld.Part0 = RootPart
  1456. HitWeld.Part1 = HitCopy
  1457. local dmgdb = false
  1458. local HitDetect = HitCopy.Touched:Connect(function(Hit)
  1459. local Hum = Hit.Parent:FindFirstChild("Humanoid")
  1460. if Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and not HumanTimeStop then
  1461. dmgdb = true
  1462. HitCopy:WaitForChild("Sound").SoundId = "rbxassetid://730099250"
  1463. HitCopy:WaitForChild("Sound"):Resume()
  1464. Hum:TakeDamage(Hum.MaxHealth/2/2/2)
  1465. local Push = Instance.new("BodyVelocity")
  1466. Push.Parent = Hit.Parent:WaitForChild("Head")
  1467. Push.MaxForce = Vector3.new(9000000000, 13500000000, 9000000000)
  1468. Push.Velocity = (RootPart.CFrame.lookVector / 3 * (450 / (Character.Torso:GetMass() * 1.1)) + Vector3.new(0, 0.375, 4)) / 2.45
  1469. wait(0.45)
  1470. Push:Remove()
  1471. wait(1)
  1472. dmgdb = false
  1473. elseif Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and HumanTimeStop then
  1474. dmgdb = true
  1475. HitCopy:WaitForChild("Sound"):Resume()
  1476. timeDamage = timeDamage + 12
  1477. spawn(function()
  1478. while wait() do
  1479. if not HumanTimeStop then
  1480. TakeDamage(Hum, timeDamage)
  1481. timeDamage = 0
  1482. end
  1483. end
  1484. end)
  1485. wait(1.45)
  1486. dmgdb = false
  1487. end
  1488. end)
  1489. local slash = Instance.new("Sound")
  1490. slash.Parent = Character["Left Arm"]
  1491. slash.SoundId = "rbxassetid://200633029"
  1492. slash.Pitch = math.random(1, 2)
  1493. slash.Volume = 1.2
  1494. slash:Play()
  1495. spawn(function()
  1496. local H = KeyAnims.UpperCut.H:play(Head)
  1497. H()
  1498. end)
  1499. spawn(function()
  1500. local T = KeyAnims.UpperCut.T:play(Torso)
  1501. T()
  1502. end)
  1503. spawn(function()
  1504. local RA = KeyAnims.UpperCut.RA:play(RightArm)
  1505. RA()
  1506. end)
  1507. spawn(function()
  1508. local LA = KeyAnims.UpperCut.LA:play(LeftArm)
  1509. LA()
  1510. end)
  1511. spawn(function()
  1512. local RL = KeyAnims.UpperCut.RL:play(RightLeg)
  1513. RL()
  1514. end)
  1515. spawn(function()
  1516. local LL = KeyAnims.UpperCut.LL:play(LeftLeg)
  1517. LL()
  1518. end)
  1519. local Vel = Instance.new("BodyVelocity")
  1520. Vel.Parent = Character.Torso
  1521. Vel.MaxForce = Vector3.new(9000000000, 9900000000, 11700000000)
  1522. Vel.Velocity = (RootPart.CFrame.lookVector * 1.4 * (450 / (Character.Torso:GetMass() * 1.1)) / 5.5 + Vector3.new(0, -0.375, 5)) / 2.5
  1523. wait(0.55)
  1524. HitCopy:Remove()
  1525. Vel:Remove()
  1526. PlayMainAnims = true
  1527. Attacking = false
  1528. AttackSeq = 3
  1529. end
  1530. elseif not Attacking and PlayMainAnims and AttackSeq == 3 and 0 < Character.Humanoid.Health then
  1531. PlayMainAnims = false
  1532. Attacking = true
  1533. do
  1534. local HitCopy = Hitbox:Clone()
  1535. HitCopy.Parent = Character
  1536. local HitWeld = Instance.new("Motor")
  1537. HitWeld.Parent = Character
  1538. HitWeld.Part0 = RootPart
  1539. HitWeld.Part1 = HitCopy
  1540. local dmgdb = false
  1541. local HitDetect = HitCopy.Touched:Connect(function(Hit)
  1542. local Hum = Hit.Parent:FindFirstChild("Humanoid")
  1543. if Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and not HumanTimeStop then
  1544. dmgdb = true
  1545. HitCopy:WaitForChild("Sound"):Resume()
  1546. Hum:TakeDamage(Hum.MaxHealth/2/2/2)
  1547. local Push = Instance.new("BodyVelocity")
  1548. Push.Parent = Hit.Parent:WaitForChild("Head")
  1549. Push.MaxForce = Vector3.new(9000000000, 13500000000, 9000000000)
  1550. Push.Velocity = (RootPart.CFrame.lookVector / 3 * (450 / (Character.Torso:GetMass() * 1.1)) + Vector3.new(0, 0.375, 4)) / 2
  1551. wait(0.45)
  1552. Push:Remove()
  1553. wait(1)
  1554. dmgdb = false
  1555. elseif Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and HumanTimeStop then
  1556. dmgdb = true
  1557. HitCopy:WaitForChild("Sound"):Resume()
  1558. timeDamage = timeDamage + 9
  1559. spawn(function()
  1560. while wait() do
  1561. if not HumanTimeStop then
  1562. TakeDamage(Hum, timeDamage)
  1563. timeDamage = 0
  1564. end
  1565. end
  1566. end)
  1567. wait(1.45)
  1568. dmgdb = false
  1569. end
  1570. end)
  1571. local voice = Instance.new("Sound")
  1572. voice.Parent = Character.Head
  1573. voice.SoundId = "rbxassetid://" .. voices[math.random(1, #voices)]
  1574. voice.PlayOnRemove = false
  1575. voice:Play()
  1576. spawn(function()
  1577. local H = KeyAnims.Kick.H:play(Head)
  1578. H()
  1579. end)
  1580. spawn(function()
  1581. local T = KeyAnims.Kick.T:play(Torso)
  1582. T()
  1583. end)
  1584. spawn(function()
  1585. local RA = KeyAnims.Kick.RA:play(RightArm)
  1586. RA()
  1587. end)
  1588. spawn(function()
  1589. local LA = KeyAnims.Kick.LA:play(LeftArm)
  1590. LA()
  1591. end)
  1592. spawn(function()
  1593. local RL = KeyAnims.Kick.RL:play(RightLeg)
  1594. RL()
  1595. end)
  1596. spawn(function()
  1597. local LL = KeyAnims.Kick.LL:play(LeftLeg)
  1598. LL()
  1599. end)
  1600. local Vel = Instance.new("BodyVelocity")
  1601. Vel.Parent = Character.Torso
  1602. Vel.MaxForce = Vector3.new(9000000000, 9900000000, 11700000000)
  1603. Vel.Velocity = (RootPart.CFrame.lookVector * 1.4 * (450 / (Character.Torso:GetMass() * 1.1)) / 5.5 + Vector3.new(0, -0.375, 5)) / 1.9
  1604. wait(0.715)
  1605. HitCopy:Remove()
  1606. Vel:Remove()
  1607. PlayMainAnims = true
  1608. Attacking = false
  1609. AttackSeq = 4
  1610. end
  1611. elseif not Attacking and PlayMainAnims and AttackSeq == 4 and 0 < Character.Humanoid.Health then
  1612. PlayMainAnims = false
  1613. Attacking = true
  1614. do
  1615. local HitCopy = Hitbox:Clone()
  1616. HitCopy.Size = Vector3.new(4.2, 2.5, 3.5)
  1617. HitCopy.Parent = Character
  1618. local HitWeld = Instance.new("Motor")
  1619. HitWeld.Parent = Character
  1620. HitWeld.Part0 = RootPart
  1621. HitWeld.Part1 = HitCopy
  1622. HitWeld.C0 = CFrame.new(0, -3, 0)
  1623. local dmgdb = false
  1624. local HitDetect = HitCopy.Touched:Connect(function(Hit)
  1625. local Hum = Hit.Parent:FindFirstChild("Humanoid")
  1626. if Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and not HumanTimeStop then
  1627. dmgdb = true
  1628. HitCopy:WaitForChild("Sound"):Resume()
  1629. Hum:TakeDamage(Hum.MaxHealth/2/2/2)
  1630. local Push = Instance.new("BodyVelocity")
  1631. Push.Parent = Hit.Parent:WaitForChild("HumanoidRootPart")
  1632. Push.MaxForce = Vector3.new(9000000000, 13500000000, 9000000000)
  1633. Push.Velocity = (RootPart.CFrame.upVector / -6 * (450 / (Character.Torso:GetMass() * 1.1)) + Vector3.new(0, 0.375, 4)) / 4
  1634. wait(0.45)
  1635. Push:Remove()
  1636. wait(1)
  1637. dmgdb = false
  1638. elseif Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and HumanTimeStop then
  1639. dmgdb = true
  1640. HitCopy:WaitForChild("Sound"):Resume()
  1641. timeDamage = timeDamage + 7
  1642. spawn(function()
  1643. while wait() do
  1644. if not HumanTimeStop then
  1645. TakeDamage(Hum, timeDamage)
  1646. timeDamage = 0
  1647. end
  1648. end
  1649. end)
  1650. wait(1.45)
  1651. dmgdb = false
  1652. end
  1653. end)
  1654. local voice = Instance.new("Sound")
  1655. voice.Parent = Character.Head
  1656. voice.SoundId = "rbxassetid://" .. voices[math.random(1, #voices)]
  1657. voice.PlayOnRemove = false
  1658. voice:Play()
  1659. spawn(function()
  1660. local H = KeyAnims.Stomp.H:play(Head)
  1661. H()
  1662. end)
  1663. spawn(function()
  1664. local T = KeyAnims.Stomp.T:play(Torso)
  1665. T()
  1666. end)
  1667. spawn(function()
  1668. local RA = KeyAnims.Stomp.RA:play(RightArm)
  1669. RA()
  1670. end)
  1671. spawn(function()
  1672. local LA = KeyAnims.Stomp.LA:play(LeftArm)
  1673. LA()
  1674. end)
  1675. spawn(function()
  1676. local RL = KeyAnims.Stomp.RL:play(RightLeg)
  1677. RL()
  1678. end)
  1679. spawn(function()
  1680. local LL = KeyAnims.Stomp.LL:play(LeftLeg)
  1681. LL()
  1682. end)
  1683. wait(0.65)
  1684. HitCopy:Remove()
  1685. AttackSeq = 0
  1686. Attacking = false
  1687. PlayMainAnims = true
  1688. attac = false
  1689. end
  1690. end
  1691. end
  1692. local Cola = BrickColor.new("New Yeller")
  1693. local rCola = Cola.Color
  1694. local Attach0 = Instance.new("Attachment")
  1695. Attach0.Parent = Character:WaitForChild("Head")
  1696. local Attach1 = Instance.new("Attachment")
  1697. Attach1.Parent = RealTorso
  1698. local Trail = Instance.new("Trail")
  1699. Trail.Color = ColorSequence.new(rCola)
  1700. Trail.Enabled = false
  1701. Trail.Transparency = NumberSequence.new({
  1702. NumberSequenceKeypoint.new(0, 0.25, 0),
  1703. NumberSequenceKeypoint.new(1, 1, 0)
  1704. })
  1705. Trail.Parent = Character
  1706. Trail.Attachment0 = Attach0
  1707. Trail.Attachment1 = Attach1
  1708. local AnchoredTable = {}
  1709. function anchorparts(parent)
  1710. spawn(function()
  1711. for i, x in pairs(r6) do
  1712. if parent:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R6 and parent:WaitForChild(x) and parent[x]:IsA("BasePart") and parent[x].Anchored == false and not parent[x]:IsDescendantOf(Character) then
  1713. parent[x].Anchored = true
  1714. table.insert(AnchoredTable, x)
  1715. else
  1716. return nil
  1717. end
  1718. end
  1719. end)
  1720. for i, x in pairs(r15) do
  1721. if parent:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R15 and parent:WaitForChild(x) and parent[x]:IsA("BasePart") and parent[x].Anchored == false and not parent[x]:IsDescendantOf(Character) then
  1722. parent[x].Anchored = true
  1723. table.insert(AnchoredTable, x)
  1724. else
  1725. return nil
  1726. end
  1727. end
  1728. end
  1729. function unanchorparts(parent)
  1730. for _, v in pairs(parent:GetChildren()) do
  1731. if v:IsA("BasePart") and v.Anchored == true then
  1732. for i = 1, #AnchoredTable do
  1733. if AnchoredTable[i] == v.Name then
  1734. v.Anchored = false
  1735. HumanTimeStop = false
  1736. end
  1737. end
  1738. end
  1739. end
  1740. end
  1741. local canTimeStop = false
  1742. local DIIIOO = Instance.new("Sound")
  1743. DIIIOO.Parent = Character.Head
  1744. DIIIOO.SoundId = "rbxassetid://616576400"
  1745. function TimeStop(a, State, b)
  1746. if State == Enum.UserInputState.Begin and not Attacking and PlayMainAnims and not canTimeStop and CharHum.Health > 30 then
  1747. canTimeStop = true
  1748. Attacking = true
  1749. PlayMainAnims = false
  1750. DIIIOO:Resume()
  1751. Trail.Enabled = true
  1752. spawn(function()
  1753. local H = KeyAnims.TimeStop.H:play(Head)
  1754. H()
  1755. end)
  1756. spawn(function()
  1757. local T = KeyAnims.TimeStop.T:play(Torso)
  1758. T()
  1759. end)
  1760. spawn(function()
  1761. local RA = KeyAnims.TimeStop.RA:play(RightArm)
  1762. RA()
  1763. end)
  1764. spawn(function()
  1765. local LA = KeyAnims.TimeStop.LA:play(LeftArm)
  1766. LA()
  1767. end)
  1768. spawn(function()
  1769. local RL = KeyAnims.TimeStop.RL:play(RightLeg)
  1770. RL()
  1771. end)
  1772. spawn(function()
  1773. local LL = KeyAnims.TimeStop.LL:play(LeftLeg)
  1774. LL()
  1775. end)
  1776. spawn(function()
  1777. local Kn = KeyAnims.TimeStop.Kni:play(AWeld)
  1778. Kn()
  1779. end)
  1780. do
  1781. local dmgdb = false
  1782. local HitDetect = RealTorso.Touched:Connect(function(Hit)
  1783. local Human = Hit.Parent:FindFirstChild("Humanoid")
  1784. if Human and Human.Parent.Name ~= Player.Name and Human.Health > 0 and not dmgdb then
  1785. dmgdb = true
  1786. HumanTimeStop = true
  1787. TakeDamage(Human, 16)
  1788. anchorparts(Human.Parent)
  1789. wait(3.2)
  1790. HumanTimeStop = false
  1791. unanchorparts(Human.Parent)
  1792. dmgdb = false
  1793. end
  1794. end)
  1795. wait(0.2)
  1796. local passRayCast = Ray.new(RootPart.CFrame.p, RootPart.CFrame.lookVector.unit * 30)
  1797. local Hit, Pos, Surface = workspace:FindPartOnRay(passRayCast, Character)
  1798. local TpPart = Instance.new("Part")
  1799. TpPart.Parent = Character
  1800. TpPart.Size = Vector3.new(1, 1, 1)
  1801. TpPart.CanCollide = false
  1802. TpPart.Anchored = true
  1803. TpPart.Transparency = 1
  1804. TpPart.CFrame = CFrame.new(Pos) * CFrame.Angles(0, math.rad(RootPart.Rotation.Y), 0)
  1805. RealTorso.CFrame = TpPart.CFrame
  1806. wait(0.7)
  1807. HitDetect:disconnect()
  1808. Trail.Enabled = false
  1809. TpPart:Remove()
  1810. Attacking = false
  1811. PlayMainAnims = true
  1812. wait(15)
  1813. canTimeStop = false
  1814. end
  1815. end
  1816. end
  1817. function surroundTimeStop(a, State, b)
  1818. if State == Enum.UserInputState.Begin and not Attacking and PlayMainAnims and not canTimeStop and CharHum.Health > 30 then
  1819. Attacking = true
  1820. canTimeStop = true
  1821. CharHum.WalkSpeed = 0
  1822. PlayMainAnims = false
  1823. local Wry = Instance.new("Sound")
  1824. Wry.Parent = Character
  1825. Wry.SoundId = "rbxassetid://955633944"
  1826. Wry:Play()
  1827. spawn(function()
  1828. local H = KeyAnims.SurroundTimeStop.H:play(Head)
  1829. H()
  1830. end)
  1831. spawn(function()
  1832. local T = KeyAnims.SurroundTimeStop.T:play(Torso)
  1833. T()
  1834. end)
  1835. spawn(function()
  1836. local RA = KeyAnims.SurroundTimeStop.RA:play(RightArm)
  1837. RA()
  1838. end)
  1839. spawn(function()
  1840. local LA = KeyAnims.SurroundTimeStop.LA:play(LeftArm)
  1841. LA()
  1842. end)
  1843. spawn(function()
  1844. local RL = KeyAnims.SurroundTimeStop.RL:play(RightLeg)
  1845. RL()
  1846. end)
  1847. spawn(function()
  1848. local LL = KeyAnims.SurroundTimeStop.LL:play(LeftLeg)
  1849. LL()
  1850. end)
  1851. local HitPart = Instance.new("Part")
  1852. HitPart.Parent = Character.Torso
  1853. HitPart.CanCollide = false
  1854. HitPart.Anchored = true
  1855. HitPart.CFrame = HitPart.Parent.CFrame
  1856. HitPart.Transparency = 0.8
  1857. HitPart.Size = Vector3.new(30, 20, 30)
  1858. local function HitDetect(hit)
  1859. local Hum = hit.Parent:FindFirstChild("Humanoid")
  1860. if Hum and Hum.Parent.Name ~= Player.Name and not HumanTimeStop then
  1861. anchorparts(Hum.Parent)
  1862. wait(5)
  1863. unanchorparts(Hum.Parent)
  1864. end
  1865. end
  1866. HitPart.Touched:Connect(HitDetect)
  1867. wait(1.8)
  1868. CharHum.WalkSpeed = 16
  1869. Attacking = false
  1870. PlayMainAnims = true
  1871. for i = 1,15 do
  1872. HitPart.Transparency = HitPart.Transparency + 0.1
  1873. end
  1874. HitPart:Destroy()
  1875. wait(20)
  1876. Wry:Remove()
  1877. canTimeStop = false
  1878. end
  1879. end
  1880. local Muda = false
  1881. local MudaSound = Instance.new("Sound")
  1882. MudaSound.Parent = RealTorso
  1883. MudaSound.SoundId = "rbxassetid://601465752"
  1884. MudaSound.Looped = true
  1885. MudaSound.Volume = 3
  1886. function MudaMuda(a, State, b)
  1887. if State == Enum.UserInputState.Begin and not Attacking and PlayMainAnims and not Muda then
  1888. mud = true
  1889. PlayMainAnims = false
  1890. Attacking = true
  1891. Muda = true
  1892. CharHum.WalkSpeed = 6.5
  1893. spawn(function()
  1894. local H = KeyAnims.Mooda.H:play(Head)
  1895. H()
  1896. end)
  1897. spawn(function()
  1898. local T = KeyAnims.Mooda.T:play(Torso)
  1899. T()
  1900. end)
  1901. spawn(function()
  1902. local RA = KeyAnims.Mooda.RA:play(RightArm)
  1903. RA()
  1904. end)
  1905. spawn(function()
  1906. local LA = KeyAnims.Mooda.LA:play(LeftArm)
  1907. LA()
  1908. end)
  1909. spawn(function()
  1910. local RL = KeyAnims.Mooda.RL:play(RightLeg)
  1911. RL()
  1912. end)
  1913. spawn(function()
  1914. local LL = KeyAnims.Mooda.LL:play(LeftLeg)
  1915. LL()
  1916. end)
  1917. spawn(function()
  1918. while Muda do
  1919. do
  1920. local HitCopy = Hitbox:Clone()
  1921. HitCopy.Parent = Character
  1922. local HitWeld = Instance.new("Motor")
  1923. HitWeld.Parent = Character
  1924. HitWeld.Part0 = RootPart
  1925. HitWeld.Part1 = HitCopy
  1926. HitCopy:WaitForChild("Sound").Parent = RootPart
  1927. local dmgdb = false
  1928. local HitDetect = HitCopy.Touched:Connect(function(Hit)
  1929. local Hum = Hit.Parent:FindFirstChild("Humanoid")
  1930. if Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and not HumanTimeStop then
  1931. RootPart:WaitForChild("Sound"):Play()
  1932. dmgdb = true
  1933. TakeDamage(Hum, 2)
  1934. local Push = Instance.new("BodyVelocity")
  1935. Push.Parent = Hit.Parent:WaitForChild("HumanoidRootPart")
  1936. Push.MaxForce = Vector3.new(9000000000, 13500000000, 9000000000)
  1937. Push.Velocity = (RootPart.CFrame.lookVector / 4 * (450 / (Character.Torso:GetMass() * 1.1)) + Vector3.new(0, 0.375, 4)) / 4
  1938. wait(0.45)
  1939. Push:Remove()
  1940. wait(0.08)
  1941. dmgdb = false
  1942. elseif Hum and Hum.Parent.Name ~= Character.Name and Hum.Health > 0 and not dmgdb and HumanTimeStop then
  1943. dmgdb = true
  1944. timeDamage = timeDamage + 2
  1945. RootPart:WaitForChild("Sound"):Play()
  1946. spawn(function()
  1947. while wait() do
  1948. if not HumanTimeStop then
  1949. TakeDamage(Hum, timeDamage)
  1950. timeDamage = 0
  1951. end
  1952. end
  1953. end)
  1954. wait(0.08)
  1955. dmgdb = false
  1956. end
  1957. end)
  1958. wait(0.05)
  1959. HitCopy:Remove()
  1960. if Muda == false then
  1961. else
  1962. wait()
  1963. end
  1964. end
  1965. end
  1966. end)
  1967. ArmSpreadL = math.random(-30, 30)
  1968. ArmSpreadR = math.random(-30, 30)
  1969. MudaSound:Resume()
  1970. elseif State == Enum.UserInputState.End and Attacking and not PlayMainAnims and Muda then
  1971. PlayMainAnims = true
  1972. mud = false
  1973. Attacking = false
  1974. Muda = false
  1975. spawn(function()
  1976. KeyAnims.Mooda.H:stop()
  1977. end)
  1978. spawn(function()
  1979. KeyAnims.Mooda.T:stop()
  1980. end)
  1981. spawn(function()
  1982. KeyAnims.Mooda.RA:stop()
  1983. end)
  1984. spawn(function()
  1985. KeyAnims.Mooda.LA:stop()
  1986. end)
  1987. spawn(function()
  1988. KeyAnims.Mooda.RL:stop()
  1989. end)
  1990. spawn(function()
  1991. KeyAnims.Mooda.LL:stop()
  1992. end)
  1993. MudaSound:Stop()
  1994. CharHum.WalkSpeed = 16
  1995. end
  1996. end
  1997.  
  1998. char["Left Arm"].Touched:connect(function(hit)
  1999. if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and mud then
  2000. local targ = hit.Parent
  2001. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  2002. humtarg:TakeDamage(humtarg.MaxHealth/2/2/2/2/2/2/2)
  2003. elseif hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and attac then
  2004. local targ = hit.Parent
  2005. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  2006. humtarg:TakeDamage(humtarg.MaxHealth/2/2/2/2/2/2)
  2007. end
  2008. end)
  2009.  
  2010. char["Right Arm"].Touched:connect(function(hit)
  2011. if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and mud then
  2012. local targ = hit.Parent
  2013. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  2014. humtarg:TakeDamage(humtarg.MaxHealth/2/2/2/2/2/2/2)
  2015. elseif hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and attac then
  2016. local targ = hit.Parent
  2017. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  2018. humtarg:TakeDamage(humtarg.MaxHealth/2/2/2/2/2/2)
  2019. end
  2020. end)
  2021.  
  2022. Mouse.Button1Down:Connect(attackseq)
  2023. attac = true
  2024. local FreeFalling = false
  2025. local Jumping = false
  2026. Run.Stepped:Connect(function()
  2027. local JumpRay = Ray.new(RootPart.CFrame.p, RootPart.CFrame.upVector.unit * -99999999999999)
  2028. local hit, pos, surf = workspace:FindPartOnRay(JumpRay, Character)
  2029. if PlayMainAnims then
  2030. AWeld.C0 = CFrame.new(0, -1, 0.15) * CFrame.Angles(0, math.pi, 0)
  2031. local CurrentAnimation = "Idle"
  2032. local JumpDist = (pos - RootPart.CFrame.p).magnitude
  2033. if Character.Humanoid.Jump then
  2034. Jumping = true
  2035. else
  2036. Jumping = false
  2037. end
  2038. if (RealTorso.Velocity - Vector3.new(1, 0, 1)).magnitude < 2 and JumpDist < 3 then
  2039. CurrentAnimation = "Idle"
  2040. elseif (RealTorso.Velocity - Vector3.new(1, 0, 1)).magnitude > 2 and JumpDist < 3 then
  2041. CurrentAnimation = "Walking"
  2042. elseif JumpDist > 3 and 3 < RootPart.Velocity.Y and not Attacking and not isKneeing then
  2043. CurrentAnimation = "Jumping"
  2044. elseif JumpDist > 3 and RootPart.Velocity.Y < -3 and not Attacking and not isKneeing then
  2045. CurrentAnimation = "Falling"
  2046. end
  2047. if CurrentAnimation == "Idle" then
  2048. Head.C0 = Head.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(95 + 10.5 * math.cos(tick() * 2.4) / 1.65), math.rad(170), math.rad(-38)), 0.16)
  2049. Torso.C0 = Torso.C0:lerp(CFrame.Angles(math.rad(80 + 6 * math.sin(tick() * 2.4)), math.rad(180), math.rad(38)), 0.16)
  2050. LeftArm.C0 = LeftArm.C0:lerp(CFrame.new(-1, 0.5 + math.sin(tick() * 2.4) / 10, 0) * CFrame.Angles(0, math.rad(-90), math.rad(17)) * CFrame.Angles(math.rad(-14 + 3 * math.cos(tick() * 2.4)), 0, 0), 0.16)
  2051. RightArm.C0 = RightArm.C0:lerp(CFrame.new(1, 0.5 + math.sin(tick() * 2.4) / 10, 0) * CFrame.Angles(0, math.rad(90), math.rad(15)) * CFrame.Angles(math.rad(-11 + 3 * math.cos(tick() * 2.4)), 0, 0), 0.16)
  2052. LeftLeg.C0 = LeftLeg.C0:lerp(CFrame.new(-1, -1.2 + math.sin(tick() * 2.4) / 6, 0.175) * CFrame.Angles(0, math.rad(-78), 0) * CFrame.Angles(math.rad(6 * math.sin(-tick() * 2.4)), 0, math.rad(6 * math.sin(tick() * 2.4))), 0.16)
  2053. RightLeg.C0 = RightLeg.C0:lerp(CFrame.new(1, -1, 0.175) * CFrame.Angles(0, math.rad(47), 0) * CFrame.Angles(0, 0, math.rad(9 + 6 * math.sin(-tick() * 2.4))), 0.16)
  2054. elseif CurrentAnimation == "Walking" then
  2055. Head.C0 = Head.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(112 - 5 * math.sin(tick() * 5.75)), math.rad(180), 0), 0.26)
  2056. Torso.C0 = Torso.C0:lerp(CFrame.new(0, 0.1 + math.sin(tick() * 11.5) / 11, 0) * CFrame.Angles(math.rad(70 + 6 * math.sin(tick() * 5.75)), math.rad(180), 0), 0.26)
  2057. RightArm.C0 = RightArm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(86 + 5 * math.sin(tick() * 5.75)), math.rad(90), 0) * CFrame.Angles(math.rad(74 + 2 * math.cos(tick() * 5.75)), 0, 0), 0.26)
  2058. LeftArm.C0 = LeftArm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-30 + 16 * math.sin(-tick() * 5.75)), math.rad(-78), 0), 0.26)
  2059. RightLeg.C0 = RightLeg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-28 * math.sin(-tick() * 5.75)), math.rad(90), 0), 0.26)
  2060. LeftLeg.C0 = LeftLeg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-28 * math.sin(tick() * 5.75)), math.rad(-90), 0), 0.26)
  2061. elseif CurrentAnimation == "Jumping" then
  2062. Head.C0 = Head.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(70), math.rad(180), 0), 0.35)
  2063. Torso.C0 = Torso.C0:lerp(CFrame.Angles(math.rad(110), math.rad(180), 0), 0.35)
  2064. RightArm.C0 = RightArm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(-30), math.rad(90), 0), 0.35)
  2065. LeftArm.C0 = LeftArm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-30), math.rad(-90), 0), 0.35)
  2066. RightLeg.C0 = RightLeg.C0:lerp(CFrame.new(1, -0.6, -0.5) * CFrame.Angles(math.rad(-20), math.rad(90), 0), 0.35)
  2067. LeftLeg.C0 = LeftLeg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-42), math.rad(-90), 0), 0.35)
  2068. elseif CurrentAnimation == "Falling" then
  2069. Head.C0 = Head.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(110), math.rad(180), 0), 0.35)
  2070. Torso.C0 = Torso.C0:lerp(CFrame.Angles(math.rad(70), math.rad(180), 0), 0.35)
  2071. RightArm.C0 = RightArm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(-30), math.rad(90), 0), 0.35)
  2072. LeftArm.C0 = LeftArm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(-30), math.rad(-90), 0), 0.35)
  2073. RightLeg.C0 = RightLeg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-42), math.rad(90), 0), 0.35)
  2074. LeftLeg.C0 = LeftLeg.C0:lerp(CFrame.new(-1, -0.6, -0.5) * CFrame.Angles(math.rad(20), math.rad(-90), 0), 0.35)
  2075. end
  2076. attac = false
  2077. end
  2078. end)
  2079. game:service("UserInputService").InputBegan:connect(function(iO, proc)
  2080. if not proc then
  2081. if iO.KeyCode == Enum.KeyCode.Z then
  2082. MudaMuda(true, Enum.UserInputState.Begin, false)
  2083. end
  2084. if iO.KeyCode == Enum.KeyCode.C then
  2085. surroundTimeStop(true, Enum.UserInputState.Begin, false)
  2086. end
  2087. if iO.KeyCode == Enum.KeyCode.X then
  2088. TimeStop(true, Enum.UserInputState.Begin, false)
  2089. end
  2090. end
  2091. end)
  2092. game:service("UserInputService").InputEnded:connect(function(iO)
  2093. if iO.KeyCode == Enum.KeyCode.Z then
  2094. MudaMuda(true, Enum.UserInputState.End, false)
  2095. end
  2096. if iO.KeyCode == Enum.KeyCode.C then
  2097. surroundTimeStop(true, Enum.UserInputState.End, false)
  2098. end
  2099. if iO.KeyCode == Enum.KeyCode.X then
  2100. TimeStop(true, Enum.UserInputState.End, false)
  2101. end
  2102. end)
  2103. local Stable_Stand = Instance.new("BodyGyro")
  2104. Stable_Stand.Parent = RootPart
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