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- if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
- print("FE Compatibility: by WaverlyCole & Mokiros")
- InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput"
- local function NewFakeEvent()
- local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
- return Fake
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Function then
- Trigger.Function(...)
- end
- end
- Mouse.TrigEvent = TriggerEvent
- UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then end
- if Input.MouseEvent then
- Mouse.Target = Input.Target
- Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then
- return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
- end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do
- if Key==Input.KeyCode then
- Action.Function(Action.Name,Input.UserInputState,Input)
- end
- end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse
- InternalData["ContextActionService"] = ContextActionService
- InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner
- local Event = script:WaitForChild("UserInput")
- local UserInputService = game:GetService("UserInputService")
- local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input)
- UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)
- return InternalData["Mouse"]
- end
- end
- return function (self,...)
- return RealPlayer[Index](RealPlayer,...)
- end
- else
- if Index == "PlrObj" then
- return RealPlayer
- end
- return RealPlayer[Index]
- end
- end;
- __tostring = function(self)
- return RealPlayer.Name
- end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- if Service:lower() == "players" then
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "localplayer" then
- return Sandbox(owner)
- end
- return RealService[Index2]
- end
- end;
- __tostring = function(self)
- return RealGame:GetService(Service).Name
- end
- })
- elseif Service:lower() == "contextactionservice" then
- return InternalData["ContextActionService"]
- elseif Service:lower() == "contextactionservice" then
- return InternalData["UserInputService"]
- elseif Service:lower() == "runservice" then
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "bindtorenderstep" then
- return function (self,Name,Priority,Function)
- return RealGame:GetService("RunService").Stepped:Connect(Function)
- end
- end
- if Index2:lower() == "renderstepped" then
- return RealService["Stepped"]
- end
- return RealService[Index2]
- end
- end
- })
- else
- return RealGame:GetService(Service)
- end
- end
- end
- return function (self,...)
- return RealGame[Index](RealGame,...)
- end
- else
- if game:GetService(Index) then
- return game:GetService(Index)
- end
- return RealGame[Index]
- end
- else
- return nil
- end
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
- print("Complete! Running...")
- --//Paste script below this line.
- --[[ Script created by
- Siarius, enjoy!
- Copyright, Ghost, and all Ghost functions, parts, etc
- changing the name of who created, will cause in you breaking rules
- --]]
- s = game.Workspace
- Player = owner
- c = Player.Character
- s2 = Instance.new("Sound", c.Head)
- s2.Name = "Bleu"
- s2.Volume = 1
- c.Humanoid.MaxHealth = math.huge
- c.Humanoid.Health = math.huge
- game:GetService("Chat"):Chat(c, "Ghost, Created by Siarius [V0.136]")
- for i,v in pairs(c:GetChildren()) do
- if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("Hat") then
- v:remove()
- wait()
- end
- end
- c.Humanoid.DisplayDistanceType = "None"
- c.Humanoid.NameOcclusion = "OccludeAll"
- c.Head.Transparency = .6
- c.Torso.Transparency = .4
- c["Right Arm"].Transparency = .2
- c["Left Arm"].Transparency = .2
- c["Right Leg"].Transparency = .9
- c["Left Leg"].Transparency = .9
- c.Head.BrickColor = BrickColor.new("Industrial white")
- c.Torso.BrickColor = BrickColor.new("Industrial white")
- c["Right Arm"].BrickColor = BrickColor.new("Industrial white")
- c["Left Arm"].BrickColor = BrickColor.new("Industrial white")
- c["Right Leg"].BrickColor = BrickColor.new("Industrial white")
- c["Left Leg"].BrickColor = BrickColor.new("Industrial white")
- c.Head.face.Texture = "rbxassetid://0"
- ---Start of Invisibility---
- mouse.KeyDown:connect(function(key)
- print("Key Pressed : "..key)
- if key == "e" then
- game:GetService("Chat"):Chat(c, "Invisibility")
- s2.SoundId = "rbxassetid://134012322"
- s2:Play()
- s2.Volume = 1
- wait(0.05)
- c.Head.Transparency = 1
- c.Torso.Transparency = 1
- c["Right Arm"].Transparency = 1
- c["Left Arm"].Transparency = 1
- c["Right Leg"].Transparency = 1
- c["Left Leg"].Transparency = 1
- c.Head.CanCollide = false
- c.Torso.CanCollide = false
- c["Right Arm"].CanCollide = false
- c["Left Arm"].CanCollide = false
- c["Right Leg"].CanCollide = false
- c["Left Leg"].CanCollide = false
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "e" then
- s2:Play()
- wait(0.05)
- c.Head.Transparency = .6
- c.Torso.Transparency = .4
- c["Right Arm"].Transparency = .2
- c["Left Arm"].Transparency = .2
- c["Right Leg"].Transparency = .9
- c["Left Leg"].Transparency = .9
- c.Head.BrickColor = BrickColor.new("Industrial white")
- c.Torso.BrickColor = BrickColor.new("Industrial white")
- c["Right Arm"].BrickColor = BrickColor.new("Industrial white")
- c["Left Arm"].BrickColor = BrickColor.new("Industrial white")
- c["Right Leg"].BrickColor = BrickColor.new("Industrial white")
- c["Left Leg"].BrickColor = BrickColor.new("Industrial white")
- c.Head.CanCollide = true
- c.Torso.CanCollide = true
- c["Right Arm"].CanCollide = true
- c["Left Arm"].CanCollide = true
- c["Right Leg"].CanCollide = true
- c["Left Leg"].CanCollide = true
- end
- end)
- ---End of Invisibility---
- ---Start of Roar---
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- game:GetService("Chat"):Chat(c, "Roar-Blast")
- s2.SoundId = "rbxassetid://222938768"
- s2.Volume = 5
- wait(.01)
- children = game.Players:GetChildren()
- for i = 1, #children do
- children[i].Character.Humanoid.Health = 80
- end
- s2:Play()
- end
- end)
- ---End of Roar---
- ---Start of Slow Time---
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- game:GetService("Chat"):Chat(c, "Slow Time")
- s2.SoundId = "rbxassetid://159459861"
- s2.Volume = 5
- wait(.01)
- s2:Play()
- children = game.Players:GetChildren()
- for i = 1, #children do
- children[i].Character.Humanoid.WalkSpeed = 3
- end
- c.Humanoid.WalkSpeed = 50
- wait(10)
- for i = 1, #children do
- children[i].Character.Humanoid.WalkSpeed = 16
- end
- c.Humanoid.WalkSpeed = 16
- end
- end)
- ---End of Slow Time---
- ---Start of Shadow Charm---
- mouse.KeyDown:connect(function(key)
- if key == "g" then
- game:GetService("Chat"):Chat(c, "Shadow Charm")
- s2.SoundId = "rbxassetid://171137312"
- s2:Play()
- s2.Volume = 1
- c.Head.Transparency = .9
- c.Torso.Transparency = .9
- c["Right Arm"].Transparency = .9
- c["Left Arm"].Transparency = .9
- c["Right Leg"].Transparency = .9
- c["Left Leg"].Transparency = .9
- c["Right Arm"].Touched:connect(function(hit)
- hit.Parent.Humanoid.Health = -80
- end)
- c["Left Arm"].Touched:connect(function(hit)
- hit.Parent.Humanoid.Health = -80
- end)
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "g" then
- s2:Play()
- c.Head.Transparency = .6
- c.Torso.Transparency = .4
- c["Right Arm"].Transparency = .2
- c["Left Arm"].Transparency = .2
- c["Right Leg"].Transparency = .9
- c["Left Leg"].Transparency = .9
- c["Right Arm"].Touched:connect(function(hit)
- hit.Parent.Humanoid.Health = 100
- end)
- c["Left Arm"].Touched:connect(function(hit)
- hit.Parent.Humanoid.Health = 100
- end)
- c.Head.BrickColor = BrickColor.new("Industrial white")
- c.Torso.BrickColor = BrickColor.new("Industrial white")
- c["Right Arm"].BrickColor = BrickColor.new("Industrial white")
- c["Left Arm"].BrickColor = BrickColor.new("Industrial white")
- c["Right Leg"].BrickColor = BrickColor.new("Industrial white")
- c["Left Leg"].BrickColor = BrickColor.new("Industrial white")
- end
- end)
- ---End of Shadow Charm---
- ---Start of Heal Others---
- mouse.KeyDown:connect(function(key)
- if key == "h" then
- game:GetService("Chat"):Chat(c, "Heal Others")
- s2.SoundId = "rbxassetid://186883084"
- s2.Volume = 10
- s2:Play()
- children = game.Players:GetChildren()
- for i = 1, #children do
- children[i].Character.Humanoid.Health = 100
- end
- end
- end)
- ---End of Heal Others---
- ---Start of Fire---
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- game:GetService("Chat"):Chat(c, "Fire")
- s2.SoundId = "rbxassetid://199978176"
- s2.Volume = 1
- s2:Play()
- c.Head.BrickColor = BrickColor.new("Bright red")
- c.Torso.BrickColor = BrickColor.new("Bright red")
- c["Right Arm"].BrickColor = BrickColor.new("Bright red")
- c["Left Arm"].BrickColor = BrickColor.new("Bright red")
- c["Right Leg"].BrickColor = BrickColor.new("Bright red")
- c["Left Leg"].BrickColor = BrickColor.new("Bright red")
- s = Instance.new("Fire", c.Torso)
- c["Right Arm"].Touched:connect(function(hit)
- Instance.new("Fire", hit.Parent.Torso)
- hit.Parent.Humanoid.Health = 0
- end)
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "q" then
- c.Head.BrickColor = BrickColor.new("Industrial white")
- c.Torso.BrickColor = BrickColor.new("Industrial white")
- c["Right Arm"].BrickColor = BrickColor.new("Industrial white")
- c["Left Arm"].BrickColor = BrickColor.new("Industrial white")
- c["Right Leg"].BrickColor = BrickColor.new("Industrial white")
- c["Left Leg"].BrickColor = BrickColor.new("Industrial white")
- c.Torso.Fire:Destroy()
- end
- end)
- ---End of Fire---
- ---Start of Poison--
- mouse.KeyDown:connect(function(key)
- if key == "j" then
- game:GetService("Chat"):Chat(c, "Poison")
- s2.SoundId = "rbxassetid://138677306"
- s2.Volume = 1.5
- s2:Play()
- c.Head.BrickColor = BrickColor.new("Lime green")
- c.Torso.BrickColor = BrickColor.new("Lime green")
- c["Right Arm"].BrickColor = BrickColor.new("Lime green")
- c["Left Arm"].BrickColor = BrickColor.new("Lime green")
- c["Right Leg"].BrickColor = BrickColor.new("Lime green")
- c["Left Leg"].BrickColor = BrickColor.new("Lime green")
- sp = Instance.new("Sparkles", c.Torso)
- c["Left Arm"].Touched:connect(function(hit)
- Instance.new("Sparkles", hit.Parent.Torso)
- hit.Parent.Head.BrickColor = BrickColor.new("Lime green")
- hit.Parent.Torso.BrickColor = BrickColor.new("Lime green")
- hit.Parent["Right Arm"].BrickColor = BrickColor.new("Lime green")
- hit.Parent["Left Arm"].BrickColor = BrickColor.new("Lime green")
- hit.Parent["Right Leg"].BrickColor = BrickColor.new("Lime green")
- hit.Parent["Left Leg"].BrickColor = BrickColor.new("Lime green")
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health -25
- wait(3)
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health -25
- wait(3)
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health -25
- wait(3)
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health -25
- end)
- mouse.KeyUp:connect(function(key)
- if key == "j" then
- game:GetService("Chat"):Chat(c, "Poison")
- c.Head.BrickColor = BrickColor.new("Industrial white")
- c.Torso.BrickColor = BrickColor.new("Industrial white")
- c["Right Arm"].BrickColor = BrickColor.new("Industrial white")
- c["Left Arm"].BrickColor = BrickColor.new("Industrial white")
- c["Right Leg"].BrickColor = BrickColor.new("Industrial white")
- c["Left Leg"].BrickColor = BrickColor.new("Industrial white")
- sp:Destroy()
- end
- end)
- end
- end)
- ---End of Poison---
- ---Start of Suicide---
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- game:GetService("Chat"):Chat(c, "Suicide")
- s2.SoundId = "rbxassetid://137473066"
- s2.Volume = 1
- s2:Play()
- wait(0.05)
- s = Instance.new("Explosion", c.Torso)
- s.Name = "ex"
- c.Torso.ex.Position = c.Torso.Position
- end
- end)
- ---End of Suicide---
- ---Start of Shield---
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- game:GetService("Chat"):Chat(c, "Shield")
- s2.SoundId = "rbxassetid://181004943"
- s2.Volume = 2
- s2:Play()
- x = Instance.new("Part")
- x.FormFactor = "Custom"
- x.Shape = "Ball"
- x.Size = Vector3.new(6.5, 6.5, 6.5)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.BrickColor = BrickColor.new("Industrial white")
- x.Transparency = .6
- x.Parent = c
- w1 = Instance.new("Weld", c)
- w1.Part0 = w1.Parent["Torso"]
- w1.Part1 = x
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) *CFrame.new(0, 0, 0)
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "x" then
- x:Destroy()
- end
- end)
- ---End of Shield---
- ---Start of Dark Pulse---
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- game:GetService("Chat"):Chat(c, "Dark Pulse")
- s2.SoundId = "rbxassetid://181004943"
- s2.Volume = 2
- s2:Play()
- x = Instance.new("Part")
- x.FormFactor = "Custom"
- x.Shape = "Cylinder"
- x.Size = Vector3.new(6.5, 6.5, 6.5)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.BrickColor = BrickColor.new("Really black")
- x.CanCollide = false
- x.Transparency = .6
- x.Parent = c
- w1 = Instance.new("Weld", c)
- w1.Part0 = w1.Parent["Torso"]
- w1.Part1 = x
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 300) *CFrame.new(0, 5, 0)
- x.Touched:connect(function(hit)
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health -90
- end)
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "c" then
- x:Destroy()
- c.Head.Anchored = false
- c.Torso.Anchored = false
- c["Right Arm"].Anchored = false
- c["Left Arm"].Anchored = false
- c["Right Leg"].Anchored = false
- c["Left Leg"].Anchored = false
- end
- end)
- ---End of Dark Pulse---
- --</\>Copyright Siarius 2015</\>--
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