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- int stageW = 1920;
- int stageH = 981;
- color clrBG = #999999;
- String pathDATA = "../../data/";
- // ********************************************************************************************************************
- PImage ss;
- int ssW = 980;
- int ssH = 980;
- int ssCols = 5;
- int ssRows = 5;
- int ssMax = ssCols * ssRows;
- int ssCellW = ssW/ssCols;
- int ssCellH = ssH/ssRows;
- int ssCount = 0;
- int ssX, ssY; // store/update x,y positions
- int speedMin = 0;
- int speedMax = 2;
- // ********************************************************************************************************************
- void settings() {
- size(stageW, stageH, P3D);
- // noSmooth(); // does nothing says joshua davis
- }
- void setup(){
- // aliasing to anti-aliasing / pixel perfect to blurry
- // 2 (nearest), 3 (linear), 4 (bilinear), and 5 (trilinear):
- hint(DISABLE_TEXTURE_MIPMAPS);
- ((PGraphicsOpenGL)g).textureSampling(2);
- ss = loadImage(pathDATA + "spritesheet.png");
- }
- void draw(){
- background(clrBG);
- // lets visualize the sprite sheet
- image(ss, 0, 0, ssW, ssH);
- // lets visualize the texture selection moving trough the spritesheet
- if (++speedMin%speedMax==0) {
- ssX = (ssCount%ssCols) * ssCellW;
- ssY = (ssCount/ssRows) * ssCellH;
- ssCount = ++ssCount%ssMax;
- }
- strokeWeight(1);
- stroke(#FF3300);
- noFill();
- rect(ssX, ssY, ssCellW, ssCellH);
- // create an object that performs the sprite sheet animation
- strokeWeight(0);
- noStroke();
- noFill();
- noTint();
- pushMatrix();
- translate(stageW/2, stageH/2, 0);
- pushMatrix();
- translate( (stageW-ssW)/2, 0);
- scale(ssCellW); // 196 (980/5)
- beginShape(QUADS);
- texture(ss);
- vertex( -(0.5), -(0.5), 0, ssX, ssY);
- vertex( (0.5), -(0.5), 0, ssX+ssCellW, ssY);
- vertex( (0.5), (0.5), 0, ssX+ssCellW, ssY+ssCellH);
- vertex( -(0.5), (0.5), 0, ssX, ssY+ssCellH);
- endShape(CLOSE);
- popMatrix();
- popMatrix();
- // pushMatrix();
- // translate(982, 0);
- // // src, srcX, srcY, srcW, srcH, destX, destY, destW, destH
- // copy(ss, ssX,ssY,ssCellW,ssCellH, 0,0,ssCellW,ssCellH);
- // popMatrix();
- surface.setTitle( int(frameRate) + " FPS" );
- }
- // ********************************************************************************************************************
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