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- When combat begins, you may have your army initially deployed wherever you want, but after that, you will have to roll to move.
- Your armies cannot travel instantly across the continent, not anymore at least. To move, you must spend an action and roll for it. The Roll will be modified by +30, so if you roll a 50 it becomes an 80. The DCs are as follows, and these are all cumulative, so to go from Vertun to Khe-Sanh, you must roll 2 65s, as that adds up to 130, and then +60 (+30 mod on each roll) which goes to 190, and congratulations you made the DC and can now enter combat.
- Ortal to Karanas- DC 40
- Ortal to Vertun- DC 140
- Vertun to Khe-Sanh- DC 190
- Khe-Sanh to Olagas- DC 90
- Karanas to Khe-Sanh- DC 240
- Karanas to Olagas- DC 290
- These are just the distances from Hive city to hive city, movement between locations that are not specifically stated here will be judged and given a fair DC by me.
- If you have ground transports, take the amount of troops these ground transports can move and figure out the percentage of troops that these transports can move (This is on you.). Inform me of the Percentage, and I will reduce your DC by that percentage times 3. (If your ground transports can transport 5% of your ground troops, the DC will be reduced by 15%.)
- For Aerial Transport, all troops moved via aerial transport are moved instantaneously and as a result can enter battle on the next turn.
- For Imperial Knights and titans up to Reaver-Class Titan and other Light and Medium armored Vehicles, this will be a separate roll. The DC to move these is reduced by 50%.
- For Titans that are above Reaver Class and heavy/super-heavy vehicles, the DC is reduced by 25%.
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