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- // ------------------------------------------------------
- // ------------------ DOOM GAME LIGHTS ------------------
- // ------------------------------------------------------
- // ------------------
- // -- Doom Weapons --
- // ------------------
- // Bullet puff
- flickerlight BPUFF1
- {
- color 0.5 0.5 0.0
- size 6
- secondarySize 8
- chance 0.8
- }
- flickerlight BPUFF2
- {
- color 0.5 0.5 0.0
- size 3
- secondarySize 4
- chance 0.8
- }
- object BulletPuff
- {
- frame PUFFA { light BPUFF1 }
- frame PUFFB { light BPUFF2 }
- }
- // Rocket
- pointlight ROCKET
- {
- color 1.0 0.7 0.0
- size 56
- }
- flickerlight ROCKET_X1
- {
- color 1.0 0.7 0.0
- size 64
- secondarySize 72
- chance 0.3
- }
- flickerlight ROCKET_X2
- {
- color 0.5 0.1 0.0
- size 80
- secondarySize 88
- chance 0.3
- }
- flickerlight ROCKET_X3
- {
- color 0.3 0.0 0.0
- size 96
- secondarySize 104
- chance 0.3
- }
- object Rocket
- {
- frame MISLA { light ROCKET }
- frame MISLB { light ROCKET_X1 }
- frame MISLC { light ROCKET_X2 }
- frame MISLD { light ROCKET_X3 }
- }
- // Plasma
- pointlight PLASMABALL
- {
- color 0.0 0.1 1.0
- size 56
- }
- flickerlight PLASMA_X1
- {
- color 0.2 0.2 1.0
- size 64
- secondarySize 72
- chance 0.4
- }
- flickerlight PLASMA_X2
- {
- color 0.2 0.2 0.8
- size 80
- secondarySize 88
- chance 0.4
- }
- flickerlight PLASMA_X3
- {
- color 0.1 0.1 0.5
- size 64
- secondarySize 72
- chance 0.4
- }
- flickerlight PLASMA_X4
- {
- color 0.0 0.0 0.2
- size 8
- secondarySize 16
- chance 0.4
- }
- object PlasmaBall
- {
- frame PLSSA { light PLASMABALL }
- frame PLSSB { light PLASMABALL }
- frame PLSEA { light PLASMA_X1 }
- frame PLSEB { light PLASMA_X2 }
- frame PLSEC { light PLASMA_X2 }
- frame PLSED { light PLASMA_X3 }
- frame PLSEE { light PLASMA_X4 }
- }
- // BFG
- pointlight BFGBALL
- {
- color 0.0 1.0 0.0
- size 80
- }
- flickerlight BFGBALL_X1
- {
- color 0.2 1.0 0.2
- size 80
- secondarySize 88
- chance 0.3
- }
- flickerlight BFGBALL_X2
- {
- color 0.3 1.0 0.3
- size 104
- secondarySize 112
- chance 0.3
- }
- flickerlight BFGBALL_X3
- {
- color 0.5 1.0 0.5
- size 120
- secondarySize 128
- chance 0.3
- }
- flickerlight BFGBALL_X4
- {
- color 0.2 0.7 0.2
- size 56
- secondarySize 64
- chance 0.3
- }
- flickerlight BFGBALL_X5
- {
- color 0.1 0.3 0.1
- size 48
- secondarySize 56
- chance 0.3
- }
- object BFGBall
- {
- frame BFS1A { light BFGBALL }
- frame BFS1B { light BFGBALL }
- frame BFE1A { light BFGBALL_X1 }
- frame BFE1B { light BFGBALL_X2 }
- frame BFE1C { light BFGBALL_X3 }
- frame BFE1D { light BFGBALL_X1 }
- frame BFE1E { light BFGBALL_X4 }
- frame BFE1F { light BFGBALL_X5 }
- }
- object BFGExtra
- {
- frame BFE2A { light BFGBALL }
- frame BFE2B { light BFGBALL_X1 }
- frame BFE2C { light BFGBALL_X4 }
- frame BFE2D { light BFGBALL_X5 }
- }
- // ----------------------
- // -- Doom Decorations --
- // ----------------------
- // Barrel
- pulselight BARREL
- {
- color 0.0 0.5 0.0
- size 20
- secondarySize 21
- interval 0.5
- offset 0 36 0
- dontlightself 1
- }
- object ExplosiveBarrel
- {
- frame BAR1 { light BARREL }
- frame BEXPC { light ROCKET_X1 }
- frame BEXPD { light ROCKET_X2 }
- frame BEXPE { light ROCKET_X3 }
- }
- // Floor lamp
- pointlight LAMP
- {
- color 1.0 1.0 0.8
- size 56
- offset 0 44 0
- }
- object Column
- {
- frame COLU { light LAMP }
- }
- // Short tech lamp
- pulselight SMALLLAMP
- {
- color 0.8 0.8 1.0
- size 56
- secondarySize 58
- interval 0.4
- offset 0 44 0
- }
- object TechLamp2
- {
- frame TLP2 { light SMALLLAMP }
- }
- // Tall tech lamp
- pulselight BIGLAMP
- {
- color 0.8 0.8 1.0
- size 64
- secondarySize 66
- interval 0.4
- offset 0 72 0
- }
- object TechLamp
- {
- frame TLMP { light BIGLAMP }
- }
- // Tall red torch
- flickerlight2 BIGREDTORCH
- {
- color 1.0 0.3 0.0
- size 64
- secondarySize 72
- interval 0.1
- offset 0 60 0
- }
- object RedTorch
- {
- frame TRED { light BIGREDTORCH }
- }
- // Tall green torch
- flickerlight2 BIGGREENTORCH
- {
- color 0.0 1.0 0.0
- size 64
- secondarySize 72
- interval 0.1
- offset 0 60 0
- }
- object GreenTorch
- {
- frame TGRN { light BIGGREENTORCH }
- }
- // Tall blue torch
- flickerlight2 BIGBLUETORCH
- {
- color 0.0 0.0 1.0
- size 64
- secondarySize 72
- interval 0.1
- offset 0 60 0
- }
- object BlueTorch
- {
- frame TBLU { light BIGBLUETORCH }
- }
- // Small red torch
- flickerlight2 SMALLREDTORCH
- {
- color 1.0 0.3 0.0
- size 48
- secondarySize 54
- interval 0.1
- offset 0 35 0
- }
- object ShortRedTorch
- {
- frame SMRT { light SMALLREDTORCH }
- }
- // Small green torch
- flickerlight2 SMALLGREENTORCH
- {
- color 0.0 1.0 0.0
- size 48
- secondarySize 54
- interval 0.1
- offset 0 35 0
- }
- object ShortGreenTorch
- {
- frame SMGT { light SMALLGREENTORCH }
- }
- // Small blue torch
- flickerlight2 SMALLBLUETORCH
- {
- color 0.0 0.0 1.0
- size 48
- secondarySize 54
- interval 0.1
- offset 0 35 0
- }
- object ShortBlueTorch
- {
- frame SMBT { light SMALLBLUETORCH }
- }
- // Burning barrel
- flickerlight2 FIREBARREL
- {
- color 1.0 0.9 0.0
- size 48
- secondarySize 54
- interval 0.1
- offset 0 32 0
- }
- object BurningBarrel
- {
- frame FCAN { light FIREBARREL }
- }
- // Skulls w/candles
- flickerlight2 SKULLCANDLES
- {
- color 1.0 1.0 0.0
- size 32
- secondarySize 34
- interval 0.1
- offset 0 24 0
- }
- object HeadCandles
- {
- frame POL3 { light SKULLCANDLES }
- }
- // Candle
- pointlight CANDLE
- {
- color 1.0 1.0 0.0
- size 16
- offset 0 16 0
- }
- object Candlestick
- {
- frame CAND { light CANDLE }
- }
- // Candelabra
- pointlight CANDELABRA
- {
- color 1.0 1.0 0.0
- size 48
- offset 0 52 0
- }
- object Candelabra
- {
- frame CBRA { light CANDELABRA }
- }
- // ----------------
- // -- Doom Items --
- // ----------------
- // Soul Sphere
- pulselight SOULSPHERE
- {
- color 0.0 0.0 1.0
- size 40
- secondarySize 42
- interval 2.0
- offset 0 16 0
- }
- object SoulSphere
- {
- frame SOUL { light SOULSPHERE }
- }
- // Invulnerability Sphere
- pulselight INVULN
- {
- color 0.0 1.0 0.0
- size 40
- secondarySize 42
- interval 2.0
- offset 0 16 0
- }
- object InvulnerabilitySphere
- {
- frame PINV { light INVULN }
- }
- // Blur Sphere
- pointlight BLURSPHERE1
- {
- color 1.0 0.0 0.0
- size 40
- offset 0 16 0
- }
- pointlight BLURSPHERE2
- {
- color 0.0 0.0 1.0
- size 32
- offset 0 16 0
- }
- pointlight BLURSPHERE3
- {
- color 0.0 0.0 1.0
- size 24
- offset 0 16 0
- }
- pointlight BLURSPHERE4
- {
- color 0.0 0.0 1.0
- size 16
- offset 0 16 0
- }
- pointlight BLURSPHERE5
- {
- color 0.0 0.0 1.0
- size 8
- offset 0 16 0
- }
- object BlurSphere
- {
- frame PINS { light BLURSPHERE1 }
- frame PINSA { light BLURSPHERE2 }
- frame PINSB { light BLURSPHERE3 }
- frame PINSC { light BLURSPHERE4 }
- frame PINSD { light BLURSPHERE5 }
- }
- // Mega Sphere
- pointlight MEGASPHERE1
- {
- color 0.7 0.59 0.51
- size 40
- offset 0 16 0
- }
- pointlight MEGASPHERE2
- {
- color 0.7 0.59 0.51
- size 32
- offset 0 16 0
- }
- pointlight MEGASPHERE3
- {
- color 0.7 0.59 0.51
- size 24
- offset 0 16 0
- }
- pointlight MEGASPHERE4
- {
- color 0.7 0.59 0.51
- size 16
- offset 0 16 0
- }
- object MegaSphere
- {
- frame MEGAA0 { light MEGASPHERE1 }
- frame MEGAB0 { light MEGASPHERE2 }
- frame MEGAC0 { light MEGASPHERE3 }
- frame MEGAD0 { light MEGASPHERE4 }
- }
- // Health Potion
- pulselight HEALTHPOTION
- {
- color 0.0 0.0 0.6
- size 16
- secondarySize 18
- interval 2.0
- }
- object HealthBonus
- {
- frame BON1 { light HEALTHPOTION }
- }
- // Armour Helmet
- pulselight ARMORBONUS
- {
- color 0.0 0.6 0.0
- size 16
- secondarySize 14
- interval 1.0
- dontlightself 1
- }
- object ArmorBonus
- {
- frame BON2 { light ARMORBONUS }
- }
- // Blue Keys
- object BlueCard
- {
- frame BKEY { light HEALTHPOTION }
- }
- object BlueSkull
- {
- frame BSKU { light HEALTHPOTION }
- }
- // Yellow Keys
- pulselight YELLOWKEY
- {
- color 0.6 0.6 0.0
- size 16
- secondarySize 18
- interval 2.0
- }
- object YellowCard
- {
- frame YKEY { light YELLOWKEY }
- }
- object YellowSkull
- {
- frame YSKU { light YELLOWKEY }
- }
- // Red Keys
- pulselight REDKEY
- {
- color 0.6 0.0 0.0
- size 16
- secondarySize 18
- interval 2.0
- }
- object RedCard
- {
- frame RKEY { light REDKEY }
- }
- object RedSkull
- {
- frame RSKU { light REDKEY }
- }
- // Green armour
- pointlight GREENARMOR1
- {
- color 0.0 0.6 0.0
- size 48
- }
- pointlight GREENARMOR2
- {
- color 0.0 0.6 0.0
- size 32
- }
- object GreenArmor
- {
- frame ARM1A { light GREENARMOR1 }
- frame ARM1B { light GREENARMOR2 }
- }
- // Blue armour
- pointlight BLUEARMOR1
- {
- color 0.0 0.0 0.6
- size 48
- }
- pointlight BLUEARMOR2
- {
- color 0.0 0.0 0.6
- size 32
- }
- object BlueArmor
- {
- frame ARM2A { light BLUEARMOR1 }
- frame ARM2B { light BLUEARMOR2 }
- }
- // ------------------
- // -- Doom Enemies --
- // ------------------
- // Zombies
- flickerlight2 ZOMBIEATK
- {
- color 1.0 0.8 0.2
- size 48
- secondarySize 56
- interval 1
- offset 0 40 0
- }
- object ZombieMan
- {
- frame POSSF { light ZOMBIEATK }
- }
- object ShotgunGuy
- {
- frame SPOSF { light ZOMBIEATK }
- }
- object ChaingunGuy
- {
- frame CPOSE { light ZOMBIEATK }
- frame CPOSF { light ZOMBIEATK }
- }
- object DoomPlayer
- {
- frame PLAYF { light ZOMBIEATK }
- }
- // Doom Imp Fireball
- pointlight IMPBALL
- {
- color 1.0 0.5 0.0
- size 64
- }
- // Doom imp fireball explosion
- flickerlight IMPBALL_X1
- {
- color 0.7 0.2 0.0
- size 80
- secondarySize 88
- chance 0.25
- }
- flickerlight IMPBALL_X2
- {
- color 0.4 0.0 0.0
- size 96
- secondarySize 104
- chance 0.25
- }
- flickerlight IMPBALL_X3
- {
- color 0.2 0.0 0.0
- size 112
- secondarySize 120
- chance 0.25
- }
- object DoomImpBall
- {
- frame BAL1A { light IMPBALL }
- frame BAL1B { light IMPBALL }
- frame BAL1C { light IMPBALL_X1 }
- frame BAL1D { light IMPBALL_X2 }
- frame BAL1E { light IMPBALL_X3 }
- }
- pointlight SPECTRE
- {
- color 0.5 0.5 0.5
- size 48
- offset 0 24 0
- subtractive 1
- }
- /*
- object Spectre
- {
- frame SARG { light SPECTRE }
- }
- */
- // Cacodemon fireball
- flickerlight CACOBALL
- {
- color 1.0 0.2 0.6
- size 56
- secondarySize 64
- chance 0.5
- }
- flickerlight CACOBALL_X1
- {
- color 0.9 0.1 0.4
- size 72
- secondarySize 80
- chance 0.25
- }
- flickerlight CACOBALL_X2
- {
- color 0.6 0.0 0.1
- size 88
- secondarySize 96
- chance 0.25
- }
- flickerlight CACOBALL_X3
- {
- color 0.3 0.0 0.0
- size 104
- secondarySize 112
- chance 0.25
- }
- object CacodemonBall
- {
- frame BAL2A { light CACOBALL }
- frame BAL2B { light CACOBALL }
- frame BAL2C { light CACOBALL_X1 }
- frame BAL2D { light CACOBALL_X2 }
- frame BAL2E { light CACOBALL_X3 }
- }
- // Baron / Hell Knight fireball
- pointlight BARONBALL
- {
- color 0.0 1.0 0.0
- size 64
- }
- flickerlight BARONBALL_X1
- {
- color 0.0 0.7 0.0
- size 80
- secondarySize 88
- chance 0.25
- }
- flickerlight BARONBALL_X2
- {
- color 0.0 0.4 0.0
- size 96
- secondarySize 104
- chance 0.25
- }
- flickerlight BARONBALL_X3
- {
- color 0.0 0.2 0.0
- size 112
- secondarySize 120
- chance 0.25
- }
- object BaronBall
- {
- frame BAL7A { light BARONBALL }
- frame BAL7B { light BARONBALL }
- frame BAL7C { light BARONBALL_X1 }
- frame BAL7D { light BARONBALL_X2 }
- frame BAL7E { light BARONBALL_X3 }
- }
- // Lost Soul
- flickerlight LOSTSOUL
- {
- color 1.0 0.3 0.0
- size 56
- secondarysize 64
- chance 0.1
- }
- flickerlight LOSTSOUL_X1
- {
- color 0.8 0.3 0.0
- size 72
- secondarySize 80
- chance 0.25
- }
- flickerlight LOSTSOUL_X2
- {
- color 0.6 0.2 0.0
- size 88
- secondarySize 96
- chance 0.25
- }
- flickerlight LOSTSOUL_X3
- {
- color 0.4 0.1 0.0
- size 104
- secondarySize 112
- chance 0.25
- }
- flickerlight LOSTSOUL_X4
- {
- color 0.2 0.0 0.0
- size 112
- secondarySize 120
- chance 0.25
- }
- object LostSoul
- {
- frame SKULA { light LOSTSOUL }
- frame SKULB { light LOSTSOUL }
- frame SKULC { light LOSTSOUL }
- frame SKULD { light LOSTSOUL }
- frame SKULE { light LOSTSOUL }
- frame SKULF { light LOSTSOUL }
- frame SKULG { light LOSTSOUL }
- frame SKULH { light LOSTSOUL_X1 }
- frame SKULI { light LOSTSOUL_X2 }
- frame SKULJ { light LOSTSOUL_X3 }
- frame SKULK { light LOSTSOUL_X4 }
- }
- // Mancubus Fireball
- object FatShot
- {
- frame MANFA { light IMPBALL }
- frame MANFB { light IMPBALL }
- frame MISLB { light ROCKET_X1 }
- frame MISLC { light ROCKET_X2 }
- frame MISLD { light ROCKET_X3 }
- }
- // Arachnotron Fireball
- pointlight ARACHPLAS
- {
- color 0.6 1.0 0.0
- size 56
- }
- flickerlight ARACHPLAS_X1
- {
- color 0.4 0.8 0.0
- size 72
- secondarySize 80
- chance 0.3
- }
- flickerlight ARACHPLAS_X2
- {
- color 0.6 0.6 0.0
- size 88
- secondarySize 96
- chance 0.3
- }
- flickerlight ARACHPLAS_X3
- {
- color 0.4 0.4 0.0
- size 48
- secondarySize 32
- chance 0.3
- }
- flickerlight ARACHPLAS_X4
- {
- color 0.2 0.2 0.0
- size 24
- secondarySize 16
- chance 0.3
- }
- object ArachnotronPlasma
- {
- frame APLSA { light ARACHPLAS }
- frame APLSB { light ARACHPLAS }
- frame APBXA { light ARACHPLAS_X1 }
- frame APBXB { light ARACHPLAS_X2 }
- frame APBXC { light ARACHPLAS_X2 }
- frame APBXD { light ARACHPLAS_X3 }
- frame APBXE { light ARACHPLAS_X4 }
- }
- // Revenant tracer
- pointlight TRACER
- {
- color 1.0 0.3 0.0
- size 48
- }
- flickerlight TRACER_X1
- {
- color 1.0 0.2 0.0
- size 64
- secondarySize 72
- chance 0.25
- }
- flickerlight TRACER_X2
- {
- color 0.6 0.0 0.0
- size 80
- secondarySize 88
- chance 0.25
- }
- flickerlight TRACER_X3
- {
- color 0.3 0.0 0.0
- size 96
- secondarySize 104
- chance 0.25
- }
- object RevenantTracer
- {
- frame FATBA { light TRACER }
- frame FATBB { light TRACER }
- frame FBXPA { light TRACER_X1 }
- frame FBXPB { light TRACER_X2 }
- frame FBXPC { light TRACER_X3 }
- }
- // Arch Vile Fire
- flickerlight ARCHFIRE1
- {
- color 1.0 1.0 0.0
- size 24
- secondarySize 32
- chance 0.3
- offset 0 8 0
- }
- flickerlight ARCHFIRE2
- {
- color 1.0 1.0 0.0
- size 40
- secondarySize 48
- chance 0.3
- offset 0 24 0
- }
- flickerlight ARCHFIRE3
- {
- color 1.0 1.0 0.0
- size 64
- secondarySize 72
- chance 0.3
- offset 0 32 0
- }
- flickerlight ARCHFIRE4
- {
- color 0.8 0.8 0.0
- size 64
- secondarySize 72
- chance 0.3
- offset 0 40 0
- }
- flickerlight ARCHFIRE5
- {
- color 0.8 0.8 0.0
- size 64
- secondarySize 72
- chance 0.3
- offset 0 48 0
- }
- flickerlight ARCHFIRE6
- {
- color 0.6 0.6 0.0
- size 48
- secondarySize 56
- chance 0.3
- offset 0 64 0
- }
- flickerlight ARCHFIRE7
- {
- color 0.4 0.4 0.0
- size 32
- secondarySize 40
- chance 0.3
- offset 0 72 0
- }
- flickerlight ARCHFIRE8
- {
- color 0.2 0.2 0.0
- size 16
- secondarySize 24
- chance 0.3
- offset 0 80 0
- }
- object ArchvileFire
- {
- frame FIREA { light ARCHFIRE1 }
- frame FIREB { light ARCHFIRE2 }
- frame FIREC { light ARCHFIRE3 }
- frame FIRED { light ARCHFIRE4 }
- frame FIREE { light ARCHFIRE5 }
- frame FIREF { light ARCHFIRE6 }
- frame FIREG { light ARCHFIRE7 }
- frame FIREH { light ARCHFIRE8 }
- }
- // Arch-vile
- flickerlight ARCHATK1
- {
- color 1.0 1.0 0.0
- size 32
- secondarySize 48
- chance 0.3
- offset 0 80 0
- }
- flickerlight ARCHATK2
- {
- color 1.0 1.0 0.0
- size 56
- secondarySize 64
- chance 0.3
- offset 0 80 0
- }
- flickerlight ARCHATK3
- {
- color 1.0 1.0 0.0
- size 56
- secondarySize 64
- chance 0.3
- offset 0 64 0
- }
- flickerlight ARCHATK4
- {
- color 1.0 1.0 0.0
- size 64
- secondarySize 72
- chance 0.3
- offset 0 48 0
- }
- flickerlight ARCHATK5
- {
- color 1.0 1.0 0.0
- size 80
- secondarySize 88
- chance 0.3
- offset 0 40 0
- }
- flickerlight ARCHATK6
- {
- color 0.7 0.7 0.0
- size 96
- secondarySize 104
- chance 0.3
- offset 0 40 0
- }
- flickerlight ARCHATK7
- {
- color 0.3 0.3 0.0
- size 104
- secondarySize 112
- chance 0.3
- offset 0 40 0
- }
- pulselight ARCHRES
- {
- color 0.6 0.0 0.0
- size 64
- secondarySize 70
- interval 0.5
- offset 0 36 0
- }
- object Archvile
- {
- frame VILEH { light ARCHATK1 }
- frame VILEI { light ARCHATK2 }
- frame VILEJ { light ARCHATK3 }
- frame VILEK { light ARCHATK4 }
- frame VILEL { light ARCHATK4 }
- frame VILEM { light ARCHATK4 }
- frame VILEN { light ARCHATK5 }
- frame VILEO { light ARCHATK6 }
- frame VILEP { light ARCHATK7 }
- frame VILE[ { light ARCHRES }
- frame VILE\ { light ARCHRES }
- frame VILE] { light ARCHRES }
- }
- // ------------------
- // -- Doom Effects --
- // ------------------
- // Doom Teleport fog
- flickerlight DTFOG1
- {
- color 0.4 1.0 0.4
- size 56
- secondarySize 64
- chance 0.4
- }
- flickerlight DTFOG2
- {
- color 0.4 1.0 0.4
- size 40
- secondarySize 48
- chance 0.4
- }
- flickerlight DTFOG3
- {
- color 0.4 1.0 0.4
- size 24
- secondarySize 32
- chance 0.4
- }
- flickerlight DTFOG4
- {
- color 0.4 1.0 0.4
- size 10
- secondarySize 16
- chance 0.4
- }
- object TeleportFog
- {
- frame TFOGA { light DTFOG1 }
- frame TFOGB { light DTFOG2 }
- frame TFOGC { light DTFOG2 }
- frame TFOGD { light DTFOG2 }
- frame TFOGE { light DTFOG3 }
- frame TFOGF { light DTFOG4 }
- frame TFOGI { light DTFOG4 }
- frame TFOGJ { light DTFOG3 }
- }
- // ------------------
- // -- Skulltag Effects --
- // ------------------
- // ------------------
- // -- Lights --
- // ------------------
- // Small white torch
- flickerlight2 SMALLWHITETORCH
- {
- color 1.0 1.0 1.0
- size 48
- secondarySize 54
- interval 0.1
- offset 0 35 0
- }
- object ShortWhiteTorch
- {
- frame SMWT { light SMALLWHITETORCH }
- }
- // Small yellow torch
- flickerlight2 SMALLYELLOWTORCH
- {
- color 1.0 1.0 0.0
- size 48
- secondarySize 54
- interval 0.1
- offset 0 35 0
- }
- object ShortYellowTorch
- {
- frame SMYT { light SMALLYELLOWTORCH }
- }
- // Tall white torch
- flickerlight2 BIGWHITETORCH
- {
- color 1.0 1.0 1.0
- size 64
- secondarySize 72
- interval 0.1
- offset 0 60 0
- }
- object WhiteTorch
- {
- frame TWHI { light BIGWHITETORCH }
- }
- // Tall yellow torch
- flickerlight2 BIGYELLOWTORCH
- {
- color 1.0 1.0 0.0
- size 64
- secondarySize 72
- interval 0.1
- offset 0 60 0
- }
- object YellowTorch
- {
- frame TYEL { light BIGYELLOWTORCH }
- }
- // ------------------
- // -- Spheres --
- // ------------------
- // Doom Sphere
- pulselight DOOMSPHERE
- {
- color 0.5 0.0 0.0
- size 40
- secondarySize 42
- interval 2.0
- offset 0 16 0
- }
- object DoomSphere
- {
- frame DOOM { light DOOMSPHERE }
- }
- // Invisibility Sphere
- pulselight INVISIBILITYSPHERE
- {
- color 0.0 0.0 0.8
- size 40
- secondarySize 42
- interval 2.0
- offset 0 16 0
- }
- object InvisibilitySphere
- {
- frame INVS { light INVISIBILITYSPHERE }
- }
- // Guard Sphere
- pulselight GUARDSPHERE
- {
- color 0.1 0.5 0.0
- size 40
- secondarySize 42
- interval 2.0
- offset 0 16 0
- }
- object GuardSphere
- {
- frame GARD { light GUARDSPHERE }
- }
- // Time Freeze Sphere
- pulselight TIMEFREEZESPHERE
- {
- color 0.8 0.8 0.8
- size 40
- secondarySize 42
- interval 2.0
- offset 0 16 0
- }
- object TimefreezeSphere
- {
- frame TIME { light TIMEFREEZESPHERE }
- }
- // Turbo Sphere
- pulselight TURBOSPHERE
- {
- color 0.8 0.3 0.0
- size 40
- secondarySize 42
- interval 2.0
- offset 0 16 0
- }
- object TurboSphere
- {
- frame TURB { light TURBOSPHERE }
- }
- // Possession Stone
- flickerlight POSSESSIONSTONE
- {
- color 0.0 1.0 0.0
- size 56
- secondarySize 64
- chance 0.25
- }
- flickerlight POSSESSIONSTONE_X1
- {
- color 0.0 1.0 0.0
- size 72
- secondarySize 80
- chance 0.25
- }
- flickerlight POSSESSIONSTONE_X2
- {
- color 0.0 0.9 0.0
- size 88
- secondarySize 96
- chance 0.25
- }
- flickerlight POSSESSIONSTONE_X3
- {
- color 0.0 0.7 0.0
- size 104
- secondarySize 112
- chance 0.25
- }
- object PossessionStone
- {
- frame PPOSA0 { light POSSESSIONSTONE }
- frame PPOSB0 { light POSSESSIONSTONE }
- frame PPOSC0 { light POSSESSIONSTONE_X1 }
- frame PPOSD0 { light POSSESSIONSTONE_X2 }
- frame PPOSE0 { light POSSESSIONSTONE_X3 }
- frame PPOSF0 { light POSSESSIONSTONE_X1 }
- }
- // Terminator Ball
- flickerlight TERMINATORBALL
- {
- color 1.0 0.0 0.0
- size 56
- secondarySize 64
- chance 0.25
- }
- flickerlight TERMINATORBALL_X1
- {
- color 1.0 0.0 0.0
- size 72
- secondarySize 80
- chance 0.25
- }
- flickerlight TERMINATORBALL_X2
- {
- color 0.8 0.0 0.0
- size 88
- secondarySize 96
- chance 0.25
- }
- flickerlight TERMINATORBALL_X3
- {
- color 0.5 0.0 0.0
- size 104
- secondarySize 112
- chance 0.25
- }
- object Terminator
- {
- frame ARNOA0 { light TERMINATORBALL }
- frame ARNOB0 { light TERMINATORBALL }
- frame ARNOC0 { light TERMINATORBALL_X1 }
- frame ARNOD0 { light TERMINATORBALL_X2 }
- }
- // ------------------
- // -- Monsters --
- // ------------------
- // Cacolantern fireball
- flickerlight CACOLANTERNBALL
- {
- color 0.0 0.0 1.0
- size 56
- secondarySize 64
- chance 0.25
- }
- flickerlight CACOLANTERNBALL_X1
- {
- color 0.0 0.0 0.9
- size 72
- secondarySize 80
- chance 0.25
- }
- flickerlight CACOLANTERNBALL_X2
- {
- color 0.0 0.0 0.8
- size 88
- secondarySize 96
- chance 0.25
- }
- flickerlight CACOLANTERNBALL_X3
- {
- color 0.0 0.0 0.7
- size 104
- secondarySize 112
- chance 0.25
- }
- object CacolanternBall
- {
- frame BAL8A0 { light CACOLANTERNBALL }
- frame BAL8B0 { light CACOLANTERNBALL }
- frame BAL8C0 { light CACOLANTERNBALL_X1 }
- frame BAL8D0 { light CACOLANTERNBALL_X2 }
- frame BAL8E0 { light CACOLANTERNBALL_X3 }
- }
- // Abaddon fireball
- flickerlight ABADBALL
- {
- color 1.0 0.3 0.0
- size 56
- secondarySize 64
- chance 0.5
- }
- flickerlight ABADBALL_X1
- {
- color 1.0 0.3 0.0
- size 72
- secondarySize 80
- chance 0.25
- }
- flickerlight ABADBALL_X2
- {
- color 1.0 0.3 0.0
- size 88
- secondarySize 96
- chance 0.25
- }
- flickerlight ABADBALL_X3
- {
- color 1.0 0.3 0.0
- size 104
- secondarySize 112
- chance 0.25
- }
- object AbaddonBall
- {
- frame BAL3A0 { light ABADBALL }
- frame BAL3B0 { light ABADBALL }
- frame BAL3C0 { light ABADBALL_X1 }
- frame BAL3D0 { light ABADBALL_X2 }
- frame BAL3E0 { light ABADBALL_X3 }
- }
- // Dark Imp Fireball
- pointlight DIBALL
- {
- color 0.5 0.0 1.2
- size 64
- }
- // Dark imp fireball explosion
- flickerlight DIBALL_X1
- {
- color 0.5 0.0 1.2
- size 80
- secondarySize 88
- chance 0.25
- }
- flickerlight DIBALL_X2
- {
- color 0.3 0.0 0.9
- size 96
- secondarySize 104
- chance 0.25
- }
- flickerlight DIBALL_X3
- {
- color 0.1 0.0 0.5
- size 112
- secondarySize 120
- chance 0.25
- }
- object DarkImpBall
- {
- frame BAL4A0 { light DIBALL }
- frame BAL4B0 { light DIBALL }
- frame BAL4C0 { light DIBALL_X1 }
- frame BAL4D0 { light DIBALL_X2 }
- frame BAL4E0 { light DIBALL_X3 }
- }
- // Hectabus Fireball
- flickerlight HECTSHOT
- {
- color 0.0 0.5 0.0
- size 20
- secondarySize 25
- chance 0.5
- }
- flickerlight HECTSHOT_X1
- {
- color 0.0 0.5 0.0
- size 20
- secondarySize 25
- chance 0.25
- }
- flickerlight HECTSHOT_X2
- {
- color 0.0 0.3 0.0
- size 20
- secondarySize 25
- chance 0.25
- }
- flickerlight HECTSHOT_X3
- {
- color 0.0 0.1 0.0
- size 20
- secondarySize 25
- chance 0.25
- }
- object HectShot
- {
- frame HECFA { light HECTSHOT }
- frame HECFB { light HECTSHOT }
- frame HECFC { light HECTSHOT_X1 }
- frame HECFD { light HECTSHOT_X2 }
- frame HECFE { light HECTSHOT_X3 }
- }
- // Belphegor Ball
- pointlight BELPHEGORBALL
- {
- color 0.0 1.0 0.0
- size 64
- }
- flickerlight BELPHEGORBALL_X1
- {
- color 0.0 1.0 0.0
- size 80
- secondarySize 88
- chance 0.25
- }
- flickerlight BELPHEGORBALL_X2
- {
- color 0.0 0.7 0.0
- size 96
- secondarySize 104
- chance 0.25
- }
- flickerlight BELPHEGORBALL_X3
- {
- color 0.0 0.5 0.0
- size 112
- secondarySize 120
- chance 0.25
- }
- object BelphegorBall
- {
- frame BAL7A { light BELPHEGORBALL }
- frame BAL7B { light BELPHEGORBALL }
- frame BAL7C { light BELPHEGORBALL_X1 }
- frame BAL7D { light BELPHEGORBALL_X2 }
- frame BAL7E { light BELPHEGORBALL_X3 }
- }
- // ------------------
- // -- Items --
- // ------------------
- // Max Health Potion
- pulselight MAXHEALTHPOTION
- {
- color 0.6 0.0 0.0
- size 16
- secondarySize 18
- interval 2.0
- }
- object MaxHealthBonus
- {
- frame BON3 { light MAXHEALTHPOTION }
- }
- // Max Armour Helmet
- pulselight MAXARMORBONUS
- {
- color 0.0 0.0 0.8
- size 16
- secondarySize 14
- interval 1.0
- }
- object MaxArmorBonus
- {
- frame BON4 { light MAXARMORBONUS }
- }
- // Red armour
- pointlight REDARMOR1
- {
- color 0.6 0.0 0.0
- size 48
- }
- pointlight REDARMOR2
- {
- color 0.6 0.0 0.0
- size 32
- }
- object RedArmor
- {
- frame ARM3A0 { light REDARMOR1 }
- frame ARM3B0 { light REDARMOR2 }
- }
- // ------------------
- // -- Weapons --
- // ------------------
- // Grenade
- pointlight GRENADE
- {
- color 1.0 0.5 0.0
- size 22
- }
- flickerlight GRENADE_X1
- {
- color 1.0 0.5 0.0
- size 22
- secondarySize 72
- chance 0.3
- }
- flickerlight GRENADE_X2
- {
- color 0.3 0.0 0.0
- size 28
- secondarySize 88
- chance 0.3
- }
- flickerlight GRENADE_X3
- {
- color 0.2 0.0 0.0
- size 32
- secondarySize 104
- chance 0.3
- }
- object Grenade
- {
- frame SGRN { light GRENADE }
- frame MISLB { light GRENADE_X1 }
- frame MISLC { light GRENADE_X2 }
- frame MISLD { light GRENADE_X3 }
- }
- // BFG10K
- pointlight BFG10kShot
- {
- color 0.0 1.0 0.0
- size 80
- }
- flickerlight BFG10KSHOT_X1
- {
- color 0.0 1.0 0.0
- size 80
- secondarySize 88
- chance 0.3
- }
- flickerlight BFG10KSHOT_X2
- {
- color 0.0 1.0 0.0
- size 104
- secondarySize 112
- chance 0.3
- }
- flickerlight BFG10KSHOT_X3
- {
- color 0.0 1.0 0.0
- size 120
- secondarySize 128
- chance 0.3
- }
- object BFG10kShot
- {
- frame BFE1A0 { light BFG10KSHOT }
- frame BFE1B0 { light BFG10KSHOT }
- frame BFE1C0 { light BFG10KSHOT_X1 }
- frame BFE1D0 { light BFG10KSHOT_X2 }
- frame BFE1E0 { light BFG10KSHOT_X3 }
- }
- // ------------------
- // -- Decor --
- // ------------------
- // Evil Eye Red
- flickerlight2 RedEvilEye
- {
- color 1.0 0.0 0.0
- size 30
- secondarySize 50
- interval 0.1
- offset 0 60 0
- }
- object RedEvilEye
- {
- frame CEYR { light RedEvilEye }
- }
- // Evil Eye Blue
- flickerlight2 BlueEvilEye
- {
- color 0.0 0.0 1.0
- size 30
- secondarySize 50
- interval 0.1
- offset 0 60 0
- }
- object BlueEvilEye
- {
- frame CEYB { light BlueEvilEye }
- }
- // Red Candle Stick
- flickerlight2 RedCandleStick
- {
- color 1.0 0.0 0.0
- size 40
- secondarySize 60
- interval 0.1
- offset 0 60 0
- }
- object RedCandleStick
- {
- frame CANR { light RedCandleStick }
- }
- // Blue Candle Stick
- flickerlight2 BlueCandleStick
- {
- color 0.0 0.0 1.0
- size 40
- secondarySize 60
- interval 0.1
- offset 0 60 0
- }
- object BlueCandleStick
- {
- frame CANB { light BlueCandleStick }
- }
- // Red Tech Lamp
- flickerlight2 RedTechLamp
- {
- color 1.0 0.0 0.0
- size 48
- secondarySize 64
- interval 0.1
- offset 0 60 0
- }
- object RedTechLamp
- {
- frame TLP3 { light RedTechLamp }
- }
- // Red Tech Lamp 2
- flickerlight2 RedTechLamp2
- {
- color 1.0 0.0 0.0
- size 48
- secondarySize 64
- interval 0.1
- offset 0 60 0
- }
- object RedTechLamp2
- {
- frame TLP4 { light RedTechLamp2 }
- }
- // Red Column
- flickerlight2 RedColumn
- {
- color 1.0 0.0 0.0
- size 48
- secondarySize 64
- interval 0.1
- offset 0 60 0
- }
- object RedColumn
- {
- frame RCOL { light RedColumn }
- }
- // Blue Column
- flickerlight2 BlueColumn
- {
- color 0.0 0.0 1.0
- size 48
- secondarySize 64
- interval 0.1
- offset 0 60 0
- }
- object BlueColumn
- {
- frame BCOL { light BlueColumn }
- }
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