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DOOMDEFS.lmp

Jul 14th, 2012
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  1. // ------------------------------------------------------
  2. // ------------------ DOOM GAME LIGHTS ------------------
  3. // ------------------------------------------------------
  4.  
  5. // ------------------
  6. // -- Doom Weapons --
  7. // ------------------
  8.  
  9. // Bullet puff
  10. flickerlight BPUFF1
  11. {
  12. color 0.5 0.5 0.0
  13. size 6
  14. secondarySize 8
  15. chance 0.8
  16. }
  17.  
  18. flickerlight BPUFF2
  19. {
  20. color 0.5 0.5 0.0
  21. size 3
  22. secondarySize 4
  23. chance 0.8
  24. }
  25.  
  26. object BulletPuff
  27. {
  28. frame PUFFA { light BPUFF1 }
  29. frame PUFFB { light BPUFF2 }
  30. }
  31.  
  32. // Rocket
  33. pointlight ROCKET
  34. {
  35. color 1.0 0.7 0.0
  36. size 56
  37. }
  38.  
  39. flickerlight ROCKET_X1
  40. {
  41. color 1.0 0.7 0.0
  42. size 64
  43. secondarySize 72
  44. chance 0.3
  45. }
  46.  
  47. flickerlight ROCKET_X2
  48. {
  49. color 0.5 0.1 0.0
  50. size 80
  51. secondarySize 88
  52. chance 0.3
  53. }
  54.  
  55. flickerlight ROCKET_X3
  56. {
  57. color 0.3 0.0 0.0
  58. size 96
  59. secondarySize 104
  60. chance 0.3
  61. }
  62.  
  63. object Rocket
  64. {
  65. frame MISLA { light ROCKET }
  66.  
  67. frame MISLB { light ROCKET_X1 }
  68. frame MISLC { light ROCKET_X2 }
  69. frame MISLD { light ROCKET_X3 }
  70. }
  71.  
  72. // Plasma
  73. pointlight PLASMABALL
  74. {
  75. color 0.0 0.1 1.0
  76. size 56
  77. }
  78.  
  79. flickerlight PLASMA_X1
  80. {
  81. color 0.2 0.2 1.0
  82. size 64
  83. secondarySize 72
  84. chance 0.4
  85. }
  86.  
  87. flickerlight PLASMA_X2
  88. {
  89. color 0.2 0.2 0.8
  90. size 80
  91. secondarySize 88
  92. chance 0.4
  93. }
  94.  
  95. flickerlight PLASMA_X3
  96. {
  97. color 0.1 0.1 0.5
  98. size 64
  99. secondarySize 72
  100. chance 0.4
  101. }
  102.  
  103. flickerlight PLASMA_X4
  104. {
  105. color 0.0 0.0 0.2
  106. size 8
  107. secondarySize 16
  108. chance 0.4
  109. }
  110.  
  111. object PlasmaBall
  112. {
  113. frame PLSSA { light PLASMABALL }
  114. frame PLSSB { light PLASMABALL }
  115.  
  116. frame PLSEA { light PLASMA_X1 }
  117. frame PLSEB { light PLASMA_X2 }
  118. frame PLSEC { light PLASMA_X2 }
  119. frame PLSED { light PLASMA_X3 }
  120. frame PLSEE { light PLASMA_X4 }
  121. }
  122.  
  123. // BFG
  124. pointlight BFGBALL
  125. {
  126. color 0.0 1.0 0.0
  127. size 80
  128. }
  129.  
  130. flickerlight BFGBALL_X1
  131. {
  132. color 0.2 1.0 0.2
  133. size 80
  134. secondarySize 88
  135. chance 0.3
  136. }
  137.  
  138. flickerlight BFGBALL_X2
  139. {
  140. color 0.3 1.0 0.3
  141. size 104
  142. secondarySize 112
  143. chance 0.3
  144. }
  145.  
  146. flickerlight BFGBALL_X3
  147. {
  148. color 0.5 1.0 0.5
  149. size 120
  150. secondarySize 128
  151. chance 0.3
  152. }
  153.  
  154. flickerlight BFGBALL_X4
  155. {
  156. color 0.2 0.7 0.2
  157. size 56
  158. secondarySize 64
  159. chance 0.3
  160. }
  161.  
  162. flickerlight BFGBALL_X5
  163. {
  164. color 0.1 0.3 0.1
  165. size 48
  166. secondarySize 56
  167. chance 0.3
  168. }
  169.  
  170. object BFGBall
  171. {
  172. frame BFS1A { light BFGBALL }
  173. frame BFS1B { light BFGBALL }
  174.  
  175. frame BFE1A { light BFGBALL_X1 }
  176. frame BFE1B { light BFGBALL_X2 }
  177. frame BFE1C { light BFGBALL_X3 }
  178. frame BFE1D { light BFGBALL_X1 }
  179. frame BFE1E { light BFGBALL_X4 }
  180. frame BFE1F { light BFGBALL_X5 }
  181. }
  182.  
  183.  
  184. object BFGExtra
  185. {
  186. frame BFE2A { light BFGBALL }
  187. frame BFE2B { light BFGBALL_X1 }
  188. frame BFE2C { light BFGBALL_X4 }
  189. frame BFE2D { light BFGBALL_X5 }
  190. }
  191.  
  192.  
  193.  
  194. // ----------------------
  195. // -- Doom Decorations --
  196. // ----------------------
  197.  
  198. // Barrel
  199. pulselight BARREL
  200. {
  201. color 0.0 0.5 0.0
  202. size 20
  203. secondarySize 21
  204. interval 0.5
  205. offset 0 36 0
  206. dontlightself 1
  207. }
  208.  
  209. object ExplosiveBarrel
  210. {
  211. frame BAR1 { light BARREL }
  212.  
  213. frame BEXPC { light ROCKET_X1 }
  214. frame BEXPD { light ROCKET_X2 }
  215. frame BEXPE { light ROCKET_X3 }
  216. }
  217.  
  218. // Floor lamp
  219. pointlight LAMP
  220. {
  221. color 1.0 1.0 0.8
  222. size 56
  223. offset 0 44 0
  224. }
  225.  
  226. object Column
  227. {
  228. frame COLU { light LAMP }
  229. }
  230.  
  231. // Short tech lamp
  232. pulselight SMALLLAMP
  233. {
  234. color 0.8 0.8 1.0
  235. size 56
  236. secondarySize 58
  237. interval 0.4
  238. offset 0 44 0
  239. }
  240.  
  241. object TechLamp2
  242. {
  243. frame TLP2 { light SMALLLAMP }
  244. }
  245.  
  246. // Tall tech lamp
  247. pulselight BIGLAMP
  248. {
  249. color 0.8 0.8 1.0
  250. size 64
  251. secondarySize 66
  252. interval 0.4
  253. offset 0 72 0
  254. }
  255.  
  256. object TechLamp
  257. {
  258. frame TLMP { light BIGLAMP }
  259. }
  260.  
  261. // Tall red torch
  262. flickerlight2 BIGREDTORCH
  263. {
  264. color 1.0 0.3 0.0
  265. size 64
  266. secondarySize 72
  267. interval 0.1
  268. offset 0 60 0
  269. }
  270.  
  271. object RedTorch
  272. {
  273. frame TRED { light BIGREDTORCH }
  274. }
  275.  
  276. // Tall green torch
  277. flickerlight2 BIGGREENTORCH
  278. {
  279. color 0.0 1.0 0.0
  280. size 64
  281. secondarySize 72
  282. interval 0.1
  283. offset 0 60 0
  284. }
  285.  
  286. object GreenTorch
  287. {
  288. frame TGRN { light BIGGREENTORCH }
  289. }
  290.  
  291. // Tall blue torch
  292. flickerlight2 BIGBLUETORCH
  293. {
  294. color 0.0 0.0 1.0
  295. size 64
  296. secondarySize 72
  297. interval 0.1
  298. offset 0 60 0
  299. }
  300.  
  301. object BlueTorch
  302. {
  303. frame TBLU { light BIGBLUETORCH }
  304. }
  305.  
  306. // Small red torch
  307. flickerlight2 SMALLREDTORCH
  308. {
  309. color 1.0 0.3 0.0
  310. size 48
  311. secondarySize 54
  312. interval 0.1
  313. offset 0 35 0
  314. }
  315.  
  316. object ShortRedTorch
  317. {
  318. frame SMRT { light SMALLREDTORCH }
  319. }
  320.  
  321. // Small green torch
  322. flickerlight2 SMALLGREENTORCH
  323. {
  324. color 0.0 1.0 0.0
  325. size 48
  326. secondarySize 54
  327. interval 0.1
  328. offset 0 35 0
  329. }
  330.  
  331. object ShortGreenTorch
  332. {
  333. frame SMGT { light SMALLGREENTORCH }
  334. }
  335.  
  336. // Small blue torch
  337. flickerlight2 SMALLBLUETORCH
  338. {
  339. color 0.0 0.0 1.0
  340. size 48
  341. secondarySize 54
  342. interval 0.1
  343. offset 0 35 0
  344. }
  345.  
  346. object ShortBlueTorch
  347. {
  348. frame SMBT { light SMALLBLUETORCH }
  349. }
  350.  
  351. // Burning barrel
  352. flickerlight2 FIREBARREL
  353. {
  354. color 1.0 0.9 0.0
  355. size 48
  356. secondarySize 54
  357. interval 0.1
  358. offset 0 32 0
  359. }
  360.  
  361. object BurningBarrel
  362. {
  363. frame FCAN { light FIREBARREL }
  364. }
  365.  
  366. // Skulls w/candles
  367. flickerlight2 SKULLCANDLES
  368. {
  369. color 1.0 1.0 0.0
  370. size 32
  371. secondarySize 34
  372. interval 0.1
  373. offset 0 24 0
  374. }
  375.  
  376. object HeadCandles
  377. {
  378. frame POL3 { light SKULLCANDLES }
  379. }
  380.  
  381. // Candle
  382. pointlight CANDLE
  383. {
  384. color 1.0 1.0 0.0
  385. size 16
  386. offset 0 16 0
  387. }
  388.  
  389. object Candlestick
  390. {
  391. frame CAND { light CANDLE }
  392. }
  393.  
  394. // Candelabra
  395. pointlight CANDELABRA
  396. {
  397. color 1.0 1.0 0.0
  398. size 48
  399. offset 0 52 0
  400. }
  401.  
  402. object Candelabra
  403. {
  404. frame CBRA { light CANDELABRA }
  405. }
  406.  
  407.  
  408.  
  409. // ----------------
  410. // -- Doom Items --
  411. // ----------------
  412.  
  413. // Soul Sphere
  414. pulselight SOULSPHERE
  415. {
  416. color 0.0 0.0 1.0
  417. size 40
  418. secondarySize 42
  419. interval 2.0
  420. offset 0 16 0
  421. }
  422.  
  423. object SoulSphere
  424. {
  425. frame SOUL { light SOULSPHERE }
  426. }
  427.  
  428. // Invulnerability Sphere
  429. pulselight INVULN
  430. {
  431. color 0.0 1.0 0.0
  432. size 40
  433. secondarySize 42
  434. interval 2.0
  435. offset 0 16 0
  436. }
  437.  
  438. object InvulnerabilitySphere
  439. {
  440. frame PINV { light INVULN }
  441. }
  442.  
  443. // Blur Sphere
  444. pointlight BLURSPHERE1
  445. {
  446. color 1.0 0.0 0.0
  447. size 40
  448. offset 0 16 0
  449. }
  450.  
  451. pointlight BLURSPHERE2
  452. {
  453. color 0.0 0.0 1.0
  454. size 32
  455. offset 0 16 0
  456. }
  457.  
  458. pointlight BLURSPHERE3
  459. {
  460. color 0.0 0.0 1.0
  461. size 24
  462. offset 0 16 0
  463. }
  464.  
  465. pointlight BLURSPHERE4
  466. {
  467. color 0.0 0.0 1.0
  468. size 16
  469. offset 0 16 0
  470. }
  471.  
  472. pointlight BLURSPHERE5
  473. {
  474. color 0.0 0.0 1.0
  475. size 8
  476. offset 0 16 0
  477. }
  478.  
  479. object BlurSphere
  480. {
  481. frame PINS { light BLURSPHERE1 }
  482.  
  483. frame PINSA { light BLURSPHERE2 }
  484. frame PINSB { light BLURSPHERE3 }
  485. frame PINSC { light BLURSPHERE4 }
  486. frame PINSD { light BLURSPHERE5 }
  487. }
  488.  
  489. // Mega Sphere
  490. pointlight MEGASPHERE1
  491. {
  492. color 0.7 0.59 0.51
  493. size 40
  494. offset 0 16 0
  495. }
  496.  
  497. pointlight MEGASPHERE2
  498. {
  499. color 0.7 0.59 0.51
  500. size 32
  501. offset 0 16 0
  502. }
  503.  
  504. pointlight MEGASPHERE3
  505. {
  506. color 0.7 0.59 0.51
  507. size 24
  508. offset 0 16 0
  509. }
  510.  
  511. pointlight MEGASPHERE4
  512. {
  513. color 0.7 0.59 0.51
  514. size 16
  515. offset 0 16 0
  516. }
  517.  
  518. object MegaSphere
  519. {
  520. frame MEGAA0 { light MEGASPHERE1 }
  521.  
  522. frame MEGAB0 { light MEGASPHERE2 }
  523. frame MEGAC0 { light MEGASPHERE3 }
  524. frame MEGAD0 { light MEGASPHERE4 }
  525. }
  526.  
  527. // Health Potion
  528. pulselight HEALTHPOTION
  529. {
  530. color 0.0 0.0 0.6
  531. size 16
  532. secondarySize 18
  533. interval 2.0
  534. }
  535.  
  536. object HealthBonus
  537. {
  538. frame BON1 { light HEALTHPOTION }
  539. }
  540.  
  541. // Armour Helmet
  542. pulselight ARMORBONUS
  543. {
  544. color 0.0 0.6 0.0
  545. size 16
  546. secondarySize 14
  547. interval 1.0
  548. dontlightself 1
  549. }
  550.  
  551. object ArmorBonus
  552. {
  553. frame BON2 { light ARMORBONUS }
  554. }
  555.  
  556. // Blue Keys
  557. object BlueCard
  558. {
  559. frame BKEY { light HEALTHPOTION }
  560. }
  561.  
  562. object BlueSkull
  563. {
  564. frame BSKU { light HEALTHPOTION }
  565. }
  566.  
  567. // Yellow Keys
  568. pulselight YELLOWKEY
  569. {
  570. color 0.6 0.6 0.0
  571. size 16
  572. secondarySize 18
  573. interval 2.0
  574. }
  575.  
  576. object YellowCard
  577. {
  578. frame YKEY { light YELLOWKEY }
  579. }
  580.  
  581. object YellowSkull
  582. {
  583. frame YSKU { light YELLOWKEY }
  584. }
  585.  
  586. // Red Keys
  587. pulselight REDKEY
  588. {
  589. color 0.6 0.0 0.0
  590. size 16
  591. secondarySize 18
  592. interval 2.0
  593. }
  594.  
  595. object RedCard
  596. {
  597. frame RKEY { light REDKEY }
  598. }
  599.  
  600. object RedSkull
  601. {
  602. frame RSKU { light REDKEY }
  603. }
  604.  
  605. // Green armour
  606. pointlight GREENARMOR1
  607. {
  608. color 0.0 0.6 0.0
  609. size 48
  610. }
  611.  
  612. pointlight GREENARMOR2
  613. {
  614. color 0.0 0.6 0.0
  615. size 32
  616. }
  617.  
  618. object GreenArmor
  619. {
  620. frame ARM1A { light GREENARMOR1 }
  621. frame ARM1B { light GREENARMOR2 }
  622. }
  623.  
  624. // Blue armour
  625. pointlight BLUEARMOR1
  626. {
  627. color 0.0 0.0 0.6
  628. size 48
  629. }
  630.  
  631. pointlight BLUEARMOR2
  632. {
  633. color 0.0 0.0 0.6
  634. size 32
  635. }
  636.  
  637. object BlueArmor
  638. {
  639. frame ARM2A { light BLUEARMOR1 }
  640. frame ARM2B { light BLUEARMOR2 }
  641. }
  642.  
  643.  
  644.  
  645. // ------------------
  646. // -- Doom Enemies --
  647. // ------------------
  648.  
  649. // Zombies
  650. flickerlight2 ZOMBIEATK
  651. {
  652. color 1.0 0.8 0.2
  653. size 48
  654. secondarySize 56
  655. interval 1
  656. offset 0 40 0
  657. }
  658.  
  659. object ZombieMan
  660. {
  661. frame POSSF { light ZOMBIEATK }
  662. }
  663.  
  664. object ShotgunGuy
  665. {
  666. frame SPOSF { light ZOMBIEATK }
  667. }
  668.  
  669. object ChaingunGuy
  670. {
  671. frame CPOSE { light ZOMBIEATK }
  672. frame CPOSF { light ZOMBIEATK }
  673. }
  674.  
  675. object DoomPlayer
  676. {
  677. frame PLAYF { light ZOMBIEATK }
  678. }
  679.  
  680.  
  681. // Doom Imp Fireball
  682. pointlight IMPBALL
  683. {
  684. color 1.0 0.5 0.0
  685. size 64
  686. }
  687.  
  688. // Doom imp fireball explosion
  689. flickerlight IMPBALL_X1
  690. {
  691. color 0.7 0.2 0.0
  692. size 80
  693. secondarySize 88
  694. chance 0.25
  695. }
  696.  
  697. flickerlight IMPBALL_X2
  698. {
  699. color 0.4 0.0 0.0
  700. size 96
  701. secondarySize 104
  702. chance 0.25
  703. }
  704.  
  705. flickerlight IMPBALL_X3
  706. {
  707. color 0.2 0.0 0.0
  708. size 112
  709. secondarySize 120
  710. chance 0.25
  711. }
  712.  
  713. object DoomImpBall
  714. {
  715. frame BAL1A { light IMPBALL }
  716. frame BAL1B { light IMPBALL }
  717.  
  718. frame BAL1C { light IMPBALL_X1 }
  719. frame BAL1D { light IMPBALL_X2 }
  720. frame BAL1E { light IMPBALL_X3 }
  721. }
  722.  
  723. pointlight SPECTRE
  724. {
  725. color 0.5 0.5 0.5
  726. size 48
  727. offset 0 24 0
  728. subtractive 1
  729. }
  730.  
  731. /*
  732. object Spectre
  733. {
  734. frame SARG { light SPECTRE }
  735. }
  736. */
  737.  
  738. // Cacodemon fireball
  739. flickerlight CACOBALL
  740. {
  741. color 1.0 0.2 0.6
  742. size 56
  743. secondarySize 64
  744. chance 0.5
  745. }
  746.  
  747. flickerlight CACOBALL_X1
  748. {
  749. color 0.9 0.1 0.4
  750. size 72
  751. secondarySize 80
  752. chance 0.25
  753. }
  754.  
  755. flickerlight CACOBALL_X2
  756. {
  757. color 0.6 0.0 0.1
  758. size 88
  759. secondarySize 96
  760. chance 0.25
  761. }
  762.  
  763. flickerlight CACOBALL_X3
  764. {
  765. color 0.3 0.0 0.0
  766. size 104
  767. secondarySize 112
  768. chance 0.25
  769. }
  770.  
  771. object CacodemonBall
  772. {
  773. frame BAL2A { light CACOBALL }
  774. frame BAL2B { light CACOBALL }
  775.  
  776. frame BAL2C { light CACOBALL_X1 }
  777. frame BAL2D { light CACOBALL_X2 }
  778. frame BAL2E { light CACOBALL_X3 }
  779. }
  780.  
  781. // Baron / Hell Knight fireball
  782. pointlight BARONBALL
  783. {
  784. color 0.0 1.0 0.0
  785. size 64
  786. }
  787.  
  788. flickerlight BARONBALL_X1
  789. {
  790. color 0.0 0.7 0.0
  791. size 80
  792. secondarySize 88
  793. chance 0.25
  794. }
  795.  
  796. flickerlight BARONBALL_X2
  797. {
  798. color 0.0 0.4 0.0
  799. size 96
  800. secondarySize 104
  801. chance 0.25
  802. }
  803.  
  804. flickerlight BARONBALL_X3
  805. {
  806. color 0.0 0.2 0.0
  807. size 112
  808. secondarySize 120
  809. chance 0.25
  810. }
  811.  
  812. object BaronBall
  813. {
  814. frame BAL7A { light BARONBALL }
  815. frame BAL7B { light BARONBALL }
  816.  
  817. frame BAL7C { light BARONBALL_X1 }
  818. frame BAL7D { light BARONBALL_X2 }
  819. frame BAL7E { light BARONBALL_X3 }
  820. }
  821.  
  822. // Lost Soul
  823. flickerlight LOSTSOUL
  824. {
  825. color 1.0 0.3 0.0
  826. size 56
  827. secondarysize 64
  828. chance 0.1
  829. }
  830.  
  831. flickerlight LOSTSOUL_X1
  832. {
  833. color 0.8 0.3 0.0
  834. size 72
  835. secondarySize 80
  836. chance 0.25
  837. }
  838.  
  839. flickerlight LOSTSOUL_X2
  840. {
  841. color 0.6 0.2 0.0
  842. size 88
  843. secondarySize 96
  844. chance 0.25
  845. }
  846.  
  847. flickerlight LOSTSOUL_X3
  848. {
  849. color 0.4 0.1 0.0
  850. size 104
  851. secondarySize 112
  852. chance 0.25
  853. }
  854.  
  855. flickerlight LOSTSOUL_X4
  856. {
  857. color 0.2 0.0 0.0
  858. size 112
  859. secondarySize 120
  860. chance 0.25
  861. }
  862.  
  863. object LostSoul
  864. {
  865. frame SKULA { light LOSTSOUL }
  866. frame SKULB { light LOSTSOUL }
  867. frame SKULC { light LOSTSOUL }
  868. frame SKULD { light LOSTSOUL }
  869. frame SKULE { light LOSTSOUL }
  870. frame SKULF { light LOSTSOUL }
  871. frame SKULG { light LOSTSOUL }
  872.  
  873. frame SKULH { light LOSTSOUL_X1 }
  874. frame SKULI { light LOSTSOUL_X2 }
  875. frame SKULJ { light LOSTSOUL_X3 }
  876. frame SKULK { light LOSTSOUL_X4 }
  877. }
  878.  
  879. // Mancubus Fireball
  880. object FatShot
  881. {
  882. frame MANFA { light IMPBALL }
  883. frame MANFB { light IMPBALL }
  884.  
  885. frame MISLB { light ROCKET_X1 }
  886. frame MISLC { light ROCKET_X2 }
  887. frame MISLD { light ROCKET_X3 }
  888. }
  889.  
  890. // Arachnotron Fireball
  891. pointlight ARACHPLAS
  892. {
  893. color 0.6 1.0 0.0
  894. size 56
  895. }
  896.  
  897. flickerlight ARACHPLAS_X1
  898. {
  899. color 0.4 0.8 0.0
  900. size 72
  901. secondarySize 80
  902. chance 0.3
  903. }
  904.  
  905. flickerlight ARACHPLAS_X2
  906. {
  907. color 0.6 0.6 0.0
  908. size 88
  909. secondarySize 96
  910. chance 0.3
  911. }
  912.  
  913. flickerlight ARACHPLAS_X3
  914. {
  915. color 0.4 0.4 0.0
  916. size 48
  917. secondarySize 32
  918. chance 0.3
  919. }
  920.  
  921. flickerlight ARACHPLAS_X4
  922. {
  923. color 0.2 0.2 0.0
  924. size 24
  925. secondarySize 16
  926. chance 0.3
  927. }
  928.  
  929. object ArachnotronPlasma
  930. {
  931. frame APLSA { light ARACHPLAS }
  932. frame APLSB { light ARACHPLAS }
  933.  
  934. frame APBXA { light ARACHPLAS_X1 }
  935. frame APBXB { light ARACHPLAS_X2 }
  936. frame APBXC { light ARACHPLAS_X2 }
  937. frame APBXD { light ARACHPLAS_X3 }
  938. frame APBXE { light ARACHPLAS_X4 }
  939. }
  940.  
  941. // Revenant tracer
  942. pointlight TRACER
  943. {
  944. color 1.0 0.3 0.0
  945. size 48
  946. }
  947.  
  948. flickerlight TRACER_X1
  949. {
  950. color 1.0 0.2 0.0
  951. size 64
  952. secondarySize 72
  953. chance 0.25
  954. }
  955.  
  956. flickerlight TRACER_X2
  957. {
  958. color 0.6 0.0 0.0
  959. size 80
  960. secondarySize 88
  961. chance 0.25
  962. }
  963.  
  964. flickerlight TRACER_X3
  965. {
  966. color 0.3 0.0 0.0
  967. size 96
  968. secondarySize 104
  969. chance 0.25
  970. }
  971.  
  972. object RevenantTracer
  973. {
  974. frame FATBA { light TRACER }
  975. frame FATBB { light TRACER }
  976.  
  977. frame FBXPA { light TRACER_X1 }
  978. frame FBXPB { light TRACER_X2 }
  979. frame FBXPC { light TRACER_X3 }
  980. }
  981.  
  982. // Arch Vile Fire
  983. flickerlight ARCHFIRE1
  984. {
  985. color 1.0 1.0 0.0
  986. size 24
  987. secondarySize 32
  988. chance 0.3
  989. offset 0 8 0
  990. }
  991.  
  992. flickerlight ARCHFIRE2
  993. {
  994. color 1.0 1.0 0.0
  995. size 40
  996. secondarySize 48
  997. chance 0.3
  998. offset 0 24 0
  999. }
  1000.  
  1001. flickerlight ARCHFIRE3
  1002. {
  1003. color 1.0 1.0 0.0
  1004. size 64
  1005. secondarySize 72
  1006. chance 0.3
  1007. offset 0 32 0
  1008. }
  1009.  
  1010. flickerlight ARCHFIRE4
  1011. {
  1012. color 0.8 0.8 0.0
  1013. size 64
  1014. secondarySize 72
  1015. chance 0.3
  1016. offset 0 40 0
  1017. }
  1018.  
  1019. flickerlight ARCHFIRE5
  1020. {
  1021. color 0.8 0.8 0.0
  1022. size 64
  1023. secondarySize 72
  1024. chance 0.3
  1025. offset 0 48 0
  1026. }
  1027.  
  1028. flickerlight ARCHFIRE6
  1029. {
  1030. color 0.6 0.6 0.0
  1031. size 48
  1032. secondarySize 56
  1033. chance 0.3
  1034. offset 0 64 0
  1035. }
  1036.  
  1037. flickerlight ARCHFIRE7
  1038. {
  1039. color 0.4 0.4 0.0
  1040. size 32
  1041. secondarySize 40
  1042. chance 0.3
  1043. offset 0 72 0
  1044. }
  1045.  
  1046. flickerlight ARCHFIRE8
  1047. {
  1048. color 0.2 0.2 0.0
  1049. size 16
  1050. secondarySize 24
  1051. chance 0.3
  1052. offset 0 80 0
  1053. }
  1054.  
  1055. object ArchvileFire
  1056. {
  1057. frame FIREA { light ARCHFIRE1 }
  1058. frame FIREB { light ARCHFIRE2 }
  1059. frame FIREC { light ARCHFIRE3 }
  1060. frame FIRED { light ARCHFIRE4 }
  1061. frame FIREE { light ARCHFIRE5 }
  1062. frame FIREF { light ARCHFIRE6 }
  1063. frame FIREG { light ARCHFIRE7 }
  1064. frame FIREH { light ARCHFIRE8 }
  1065. }
  1066.  
  1067. // Arch-vile
  1068. flickerlight ARCHATK1
  1069. {
  1070. color 1.0 1.0 0.0
  1071. size 32
  1072. secondarySize 48
  1073. chance 0.3
  1074. offset 0 80 0
  1075. }
  1076.  
  1077. flickerlight ARCHATK2
  1078. {
  1079. color 1.0 1.0 0.0
  1080. size 56
  1081. secondarySize 64
  1082. chance 0.3
  1083. offset 0 80 0
  1084. }
  1085.  
  1086. flickerlight ARCHATK3
  1087. {
  1088. color 1.0 1.0 0.0
  1089. size 56
  1090. secondarySize 64
  1091. chance 0.3
  1092. offset 0 64 0
  1093. }
  1094.  
  1095. flickerlight ARCHATK4
  1096. {
  1097. color 1.0 1.0 0.0
  1098. size 64
  1099. secondarySize 72
  1100. chance 0.3
  1101. offset 0 48 0
  1102. }
  1103.  
  1104. flickerlight ARCHATK5
  1105. {
  1106. color 1.0 1.0 0.0
  1107. size 80
  1108. secondarySize 88
  1109. chance 0.3
  1110. offset 0 40 0
  1111. }
  1112.  
  1113. flickerlight ARCHATK6
  1114. {
  1115. color 0.7 0.7 0.0
  1116. size 96
  1117. secondarySize 104
  1118. chance 0.3
  1119. offset 0 40 0
  1120. }
  1121.  
  1122. flickerlight ARCHATK7
  1123. {
  1124. color 0.3 0.3 0.0
  1125. size 104
  1126. secondarySize 112
  1127. chance 0.3
  1128. offset 0 40 0
  1129. }
  1130.  
  1131. pulselight ARCHRES
  1132. {
  1133. color 0.6 0.0 0.0
  1134. size 64
  1135. secondarySize 70
  1136. interval 0.5
  1137. offset 0 36 0
  1138. }
  1139.  
  1140. object Archvile
  1141. {
  1142. frame VILEH { light ARCHATK1 }
  1143. frame VILEI { light ARCHATK2 }
  1144. frame VILEJ { light ARCHATK3 }
  1145. frame VILEK { light ARCHATK4 }
  1146. frame VILEL { light ARCHATK4 }
  1147. frame VILEM { light ARCHATK4 }
  1148. frame VILEN { light ARCHATK5 }
  1149. frame VILEO { light ARCHATK6 }
  1150. frame VILEP { light ARCHATK7 }
  1151.  
  1152. frame VILE[ { light ARCHRES }
  1153. frame VILE\ { light ARCHRES }
  1154. frame VILE] { light ARCHRES }
  1155. }
  1156.  
  1157. // ------------------
  1158. // -- Doom Effects --
  1159. // ------------------
  1160.  
  1161. // Doom Teleport fog
  1162. flickerlight DTFOG1
  1163. {
  1164. color 0.4 1.0 0.4
  1165. size 56
  1166. secondarySize 64
  1167. chance 0.4
  1168. }
  1169.  
  1170. flickerlight DTFOG2
  1171. {
  1172. color 0.4 1.0 0.4
  1173. size 40
  1174. secondarySize 48
  1175. chance 0.4
  1176. }
  1177.  
  1178. flickerlight DTFOG3
  1179. {
  1180. color 0.4 1.0 0.4
  1181. size 24
  1182. secondarySize 32
  1183. chance 0.4
  1184. }
  1185.  
  1186. flickerlight DTFOG4
  1187. {
  1188. color 0.4 1.0 0.4
  1189. size 10
  1190. secondarySize 16
  1191. chance 0.4
  1192. }
  1193.  
  1194. object TeleportFog
  1195. {
  1196. frame TFOGA { light DTFOG1 }
  1197. frame TFOGB { light DTFOG2 }
  1198. frame TFOGC { light DTFOG2 }
  1199. frame TFOGD { light DTFOG2 }
  1200. frame TFOGE { light DTFOG3 }
  1201. frame TFOGF { light DTFOG4 }
  1202. frame TFOGI { light DTFOG4 }
  1203. frame TFOGJ { light DTFOG3 }
  1204. }
  1205.  
  1206. // ------------------
  1207. // -- Skulltag Effects --
  1208. // ------------------
  1209.  
  1210. // ------------------
  1211. // -- Lights --
  1212. // ------------------
  1213.  
  1214.  
  1215. // Small white torch
  1216. flickerlight2 SMALLWHITETORCH
  1217. {
  1218. color 1.0 1.0 1.0
  1219. size 48
  1220. secondarySize 54
  1221. interval 0.1
  1222. offset 0 35 0
  1223. }
  1224.  
  1225. object ShortWhiteTorch
  1226. {
  1227. frame SMWT { light SMALLWHITETORCH }
  1228. }
  1229.  
  1230. // Small yellow torch
  1231. flickerlight2 SMALLYELLOWTORCH
  1232. {
  1233. color 1.0 1.0 0.0
  1234. size 48
  1235. secondarySize 54
  1236. interval 0.1
  1237. offset 0 35 0
  1238. }
  1239.  
  1240. object ShortYellowTorch
  1241. {
  1242. frame SMYT { light SMALLYELLOWTORCH }
  1243. }
  1244.  
  1245. // Tall white torch
  1246. flickerlight2 BIGWHITETORCH
  1247. {
  1248. color 1.0 1.0 1.0
  1249. size 64
  1250. secondarySize 72
  1251. interval 0.1
  1252. offset 0 60 0
  1253. }
  1254.  
  1255. object WhiteTorch
  1256. {
  1257. frame TWHI { light BIGWHITETORCH }
  1258. }
  1259.  
  1260. // Tall yellow torch
  1261. flickerlight2 BIGYELLOWTORCH
  1262. {
  1263. color 1.0 1.0 0.0
  1264. size 64
  1265. secondarySize 72
  1266. interval 0.1
  1267. offset 0 60 0
  1268. }
  1269.  
  1270. object YellowTorch
  1271. {
  1272. frame TYEL { light BIGYELLOWTORCH }
  1273. }
  1274.  
  1275. // ------------------
  1276. // -- Spheres --
  1277. // ------------------
  1278.  
  1279. // Doom Sphere
  1280. pulselight DOOMSPHERE
  1281. {
  1282. color 0.5 0.0 0.0
  1283. size 40
  1284. secondarySize 42
  1285. interval 2.0
  1286. offset 0 16 0
  1287. }
  1288.  
  1289. object DoomSphere
  1290. {
  1291. frame DOOM { light DOOMSPHERE }
  1292. }
  1293.  
  1294. // Invisibility Sphere
  1295. pulselight INVISIBILITYSPHERE
  1296. {
  1297. color 0.0 0.0 0.8
  1298. size 40
  1299. secondarySize 42
  1300. interval 2.0
  1301. offset 0 16 0
  1302. }
  1303.  
  1304. object InvisibilitySphere
  1305. {
  1306. frame INVS { light INVISIBILITYSPHERE }
  1307. }
  1308.  
  1309. // Guard Sphere
  1310. pulselight GUARDSPHERE
  1311. {
  1312. color 0.1 0.5 0.0
  1313. size 40
  1314. secondarySize 42
  1315. interval 2.0
  1316. offset 0 16 0
  1317. }
  1318.  
  1319. object GuardSphere
  1320. {
  1321. frame GARD { light GUARDSPHERE }
  1322. }
  1323.  
  1324. // Time Freeze Sphere
  1325. pulselight TIMEFREEZESPHERE
  1326. {
  1327. color 0.8 0.8 0.8
  1328. size 40
  1329. secondarySize 42
  1330. interval 2.0
  1331. offset 0 16 0
  1332. }
  1333.  
  1334. object TimefreezeSphere
  1335. {
  1336. frame TIME { light TIMEFREEZESPHERE }
  1337. }
  1338.  
  1339. // Turbo Sphere
  1340. pulselight TURBOSPHERE
  1341. {
  1342. color 0.8 0.3 0.0
  1343. size 40
  1344. secondarySize 42
  1345. interval 2.0
  1346. offset 0 16 0
  1347. }
  1348.  
  1349. object TurboSphere
  1350. {
  1351. frame TURB { light TURBOSPHERE }
  1352. }
  1353.  
  1354. // Possession Stone
  1355. flickerlight POSSESSIONSTONE
  1356. {
  1357. color 0.0 1.0 0.0
  1358. size 56
  1359. secondarySize 64
  1360. chance 0.25
  1361. }
  1362.  
  1363. flickerlight POSSESSIONSTONE_X1
  1364. {
  1365. color 0.0 1.0 0.0
  1366. size 72
  1367. secondarySize 80
  1368. chance 0.25
  1369. }
  1370.  
  1371. flickerlight POSSESSIONSTONE_X2
  1372. {
  1373. color 0.0 0.9 0.0
  1374. size 88
  1375. secondarySize 96
  1376. chance 0.25
  1377. }
  1378.  
  1379. flickerlight POSSESSIONSTONE_X3
  1380. {
  1381. color 0.0 0.7 0.0
  1382. size 104
  1383. secondarySize 112
  1384. chance 0.25
  1385. }
  1386.  
  1387. object PossessionStone
  1388. {
  1389. frame PPOSA0 { light POSSESSIONSTONE }
  1390. frame PPOSB0 { light POSSESSIONSTONE }
  1391.  
  1392. frame PPOSC0 { light POSSESSIONSTONE_X1 }
  1393. frame PPOSD0 { light POSSESSIONSTONE_X2 }
  1394. frame PPOSE0 { light POSSESSIONSTONE_X3 }
  1395. frame PPOSF0 { light POSSESSIONSTONE_X1 }
  1396. }
  1397.  
  1398.  
  1399. // Terminator Ball
  1400. flickerlight TERMINATORBALL
  1401. {
  1402. color 1.0 0.0 0.0
  1403. size 56
  1404. secondarySize 64
  1405. chance 0.25
  1406. }
  1407.  
  1408. flickerlight TERMINATORBALL_X1
  1409. {
  1410. color 1.0 0.0 0.0
  1411. size 72
  1412. secondarySize 80
  1413. chance 0.25
  1414. }
  1415.  
  1416. flickerlight TERMINATORBALL_X2
  1417. {
  1418. color 0.8 0.0 0.0
  1419. size 88
  1420. secondarySize 96
  1421. chance 0.25
  1422. }
  1423.  
  1424. flickerlight TERMINATORBALL_X3
  1425. {
  1426. color 0.5 0.0 0.0
  1427. size 104
  1428. secondarySize 112
  1429. chance 0.25
  1430. }
  1431.  
  1432. object Terminator
  1433. {
  1434. frame ARNOA0 { light TERMINATORBALL }
  1435. frame ARNOB0 { light TERMINATORBALL }
  1436.  
  1437. frame ARNOC0 { light TERMINATORBALL_X1 }
  1438. frame ARNOD0 { light TERMINATORBALL_X2 }
  1439. }
  1440.  
  1441. // ------------------
  1442. // -- Monsters --
  1443. // ------------------
  1444.  
  1445. // Cacolantern fireball
  1446. flickerlight CACOLANTERNBALL
  1447. {
  1448. color 0.0 0.0 1.0
  1449. size 56
  1450. secondarySize 64
  1451. chance 0.25
  1452. }
  1453.  
  1454. flickerlight CACOLANTERNBALL_X1
  1455. {
  1456. color 0.0 0.0 0.9
  1457. size 72
  1458. secondarySize 80
  1459. chance 0.25
  1460. }
  1461.  
  1462. flickerlight CACOLANTERNBALL_X2
  1463. {
  1464. color 0.0 0.0 0.8
  1465. size 88
  1466. secondarySize 96
  1467. chance 0.25
  1468. }
  1469.  
  1470. flickerlight CACOLANTERNBALL_X3
  1471. {
  1472. color 0.0 0.0 0.7
  1473. size 104
  1474. secondarySize 112
  1475. chance 0.25
  1476. }
  1477.  
  1478. object CacolanternBall
  1479. {
  1480. frame BAL8A0 { light CACOLANTERNBALL }
  1481. frame BAL8B0 { light CACOLANTERNBALL }
  1482.  
  1483. frame BAL8C0 { light CACOLANTERNBALL_X1 }
  1484. frame BAL8D0 { light CACOLANTERNBALL_X2 }
  1485. frame BAL8E0 { light CACOLANTERNBALL_X3 }
  1486. }
  1487.  
  1488. // Abaddon fireball
  1489. flickerlight ABADBALL
  1490. {
  1491. color 1.0 0.3 0.0
  1492. size 56
  1493. secondarySize 64
  1494. chance 0.5
  1495. }
  1496.  
  1497. flickerlight ABADBALL_X1
  1498. {
  1499. color 1.0 0.3 0.0
  1500. size 72
  1501. secondarySize 80
  1502. chance 0.25
  1503. }
  1504.  
  1505. flickerlight ABADBALL_X2
  1506. {
  1507. color 1.0 0.3 0.0
  1508. size 88
  1509. secondarySize 96
  1510. chance 0.25
  1511. }
  1512.  
  1513. flickerlight ABADBALL_X3
  1514. {
  1515. color 1.0 0.3 0.0
  1516. size 104
  1517. secondarySize 112
  1518. chance 0.25
  1519. }
  1520.  
  1521. object AbaddonBall
  1522. {
  1523. frame BAL3A0 { light ABADBALL }
  1524. frame BAL3B0 { light ABADBALL }
  1525.  
  1526. frame BAL3C0 { light ABADBALL_X1 }
  1527. frame BAL3D0 { light ABADBALL_X2 }
  1528. frame BAL3E0 { light ABADBALL_X3 }
  1529. }
  1530.  
  1531. // Dark Imp Fireball
  1532. pointlight DIBALL
  1533. {
  1534. color 0.5 0.0 1.2
  1535. size 64
  1536. }
  1537.  
  1538. // Dark imp fireball explosion
  1539. flickerlight DIBALL_X1
  1540. {
  1541. color 0.5 0.0 1.2
  1542. size 80
  1543. secondarySize 88
  1544. chance 0.25
  1545. }
  1546.  
  1547. flickerlight DIBALL_X2
  1548. {
  1549. color 0.3 0.0 0.9
  1550. size 96
  1551. secondarySize 104
  1552. chance 0.25
  1553. }
  1554.  
  1555. flickerlight DIBALL_X3
  1556. {
  1557. color 0.1 0.0 0.5
  1558. size 112
  1559. secondarySize 120
  1560. chance 0.25
  1561. }
  1562.  
  1563. object DarkImpBall
  1564. {
  1565. frame BAL4A0 { light DIBALL }
  1566. frame BAL4B0 { light DIBALL }
  1567.  
  1568. frame BAL4C0 { light DIBALL_X1 }
  1569. frame BAL4D0 { light DIBALL_X2 }
  1570. frame BAL4E0 { light DIBALL_X3 }
  1571. }
  1572.  
  1573. // Hectabus Fireball
  1574. flickerlight HECTSHOT
  1575. {
  1576. color 0.0 0.5 0.0
  1577. size 20
  1578. secondarySize 25
  1579. chance 0.5
  1580. }
  1581.  
  1582. flickerlight HECTSHOT_X1
  1583. {
  1584. color 0.0 0.5 0.0
  1585. size 20
  1586. secondarySize 25
  1587. chance 0.25
  1588. }
  1589.  
  1590. flickerlight HECTSHOT_X2
  1591. {
  1592. color 0.0 0.3 0.0
  1593. size 20
  1594. secondarySize 25
  1595. chance 0.25
  1596. }
  1597.  
  1598. flickerlight HECTSHOT_X3
  1599. {
  1600. color 0.0 0.1 0.0
  1601. size 20
  1602. secondarySize 25
  1603. chance 0.25
  1604. }
  1605.  
  1606. object HectShot
  1607. {
  1608. frame HECFA { light HECTSHOT }
  1609. frame HECFB { light HECTSHOT }
  1610.  
  1611. frame HECFC { light HECTSHOT_X1 }
  1612. frame HECFD { light HECTSHOT_X2 }
  1613. frame HECFE { light HECTSHOT_X3 }
  1614. }
  1615.  
  1616. // Belphegor Ball
  1617. pointlight BELPHEGORBALL
  1618. {
  1619. color 0.0 1.0 0.0
  1620. size 64
  1621. }
  1622.  
  1623. flickerlight BELPHEGORBALL_X1
  1624. {
  1625. color 0.0 1.0 0.0
  1626. size 80
  1627. secondarySize 88
  1628. chance 0.25
  1629. }
  1630.  
  1631. flickerlight BELPHEGORBALL_X2
  1632. {
  1633. color 0.0 0.7 0.0
  1634. size 96
  1635. secondarySize 104
  1636. chance 0.25
  1637. }
  1638.  
  1639. flickerlight BELPHEGORBALL_X3
  1640. {
  1641. color 0.0 0.5 0.0
  1642. size 112
  1643. secondarySize 120
  1644. chance 0.25
  1645. }
  1646.  
  1647. object BelphegorBall
  1648. {
  1649. frame BAL7A { light BELPHEGORBALL }
  1650. frame BAL7B { light BELPHEGORBALL }
  1651.  
  1652. frame BAL7C { light BELPHEGORBALL_X1 }
  1653. frame BAL7D { light BELPHEGORBALL_X2 }
  1654. frame BAL7E { light BELPHEGORBALL_X3 }
  1655. }
  1656.  
  1657. // ------------------
  1658. // -- Items --
  1659. // ------------------
  1660.  
  1661. // Max Health Potion
  1662. pulselight MAXHEALTHPOTION
  1663. {
  1664. color 0.6 0.0 0.0
  1665. size 16
  1666. secondarySize 18
  1667. interval 2.0
  1668. }
  1669.  
  1670. object MaxHealthBonus
  1671. {
  1672. frame BON3 { light MAXHEALTHPOTION }
  1673. }
  1674.  
  1675. // Max Armour Helmet
  1676. pulselight MAXARMORBONUS
  1677. {
  1678. color 0.0 0.0 0.8
  1679. size 16
  1680. secondarySize 14
  1681. interval 1.0
  1682. }
  1683.  
  1684. object MaxArmorBonus
  1685. {
  1686. frame BON4 { light MAXARMORBONUS }
  1687. }
  1688.  
  1689. // Red armour
  1690. pointlight REDARMOR1
  1691. {
  1692. color 0.6 0.0 0.0
  1693. size 48
  1694. }
  1695.  
  1696. pointlight REDARMOR2
  1697. {
  1698. color 0.6 0.0 0.0
  1699. size 32
  1700. }
  1701.  
  1702. object RedArmor
  1703. {
  1704. frame ARM3A0 { light REDARMOR1 }
  1705. frame ARM3B0 { light REDARMOR2 }
  1706. }
  1707.  
  1708. // ------------------
  1709. // -- Weapons --
  1710. // ------------------
  1711.  
  1712. // Grenade
  1713. pointlight GRENADE
  1714. {
  1715. color 1.0 0.5 0.0
  1716. size 22
  1717. }
  1718.  
  1719. flickerlight GRENADE_X1
  1720. {
  1721. color 1.0 0.5 0.0
  1722. size 22
  1723. secondarySize 72
  1724. chance 0.3
  1725. }
  1726.  
  1727. flickerlight GRENADE_X2
  1728. {
  1729. color 0.3 0.0 0.0
  1730. size 28
  1731. secondarySize 88
  1732. chance 0.3
  1733. }
  1734.  
  1735. flickerlight GRENADE_X3
  1736. {
  1737. color 0.2 0.0 0.0
  1738. size 32
  1739. secondarySize 104
  1740. chance 0.3
  1741. }
  1742.  
  1743. object Grenade
  1744. {
  1745. frame SGRN { light GRENADE }
  1746.  
  1747. frame MISLB { light GRENADE_X1 }
  1748. frame MISLC { light GRENADE_X2 }
  1749. frame MISLD { light GRENADE_X3 }
  1750. }
  1751.  
  1752. // BFG10K
  1753. pointlight BFG10kShot
  1754. {
  1755. color 0.0 1.0 0.0
  1756. size 80
  1757. }
  1758.  
  1759. flickerlight BFG10KSHOT_X1
  1760. {
  1761. color 0.0 1.0 0.0
  1762. size 80
  1763. secondarySize 88
  1764. chance 0.3
  1765. }
  1766.  
  1767. flickerlight BFG10KSHOT_X2
  1768. {
  1769. color 0.0 1.0 0.0
  1770. size 104
  1771. secondarySize 112
  1772. chance 0.3
  1773. }
  1774.  
  1775. flickerlight BFG10KSHOT_X3
  1776. {
  1777. color 0.0 1.0 0.0
  1778. size 120
  1779. secondarySize 128
  1780. chance 0.3
  1781. }
  1782.  
  1783. object BFG10kShot
  1784. {
  1785. frame BFE1A0 { light BFG10KSHOT }
  1786. frame BFE1B0 { light BFG10KSHOT }
  1787.  
  1788. frame BFE1C0 { light BFG10KSHOT_X1 }
  1789. frame BFE1D0 { light BFG10KSHOT_X2 }
  1790. frame BFE1E0 { light BFG10KSHOT_X3 }
  1791. }
  1792.  
  1793. // ------------------
  1794. // -- Decor --
  1795. // ------------------
  1796.  
  1797. // Evil Eye Red
  1798. flickerlight2 RedEvilEye
  1799. {
  1800. color 1.0 0.0 0.0
  1801. size 30
  1802. secondarySize 50
  1803. interval 0.1
  1804. offset 0 60 0
  1805. }
  1806.  
  1807. object RedEvilEye
  1808. {
  1809. frame CEYR { light RedEvilEye }
  1810. }
  1811.  
  1812. // Evil Eye Blue
  1813. flickerlight2 BlueEvilEye
  1814. {
  1815. color 0.0 0.0 1.0
  1816. size 30
  1817. secondarySize 50
  1818. interval 0.1
  1819. offset 0 60 0
  1820. }
  1821.  
  1822. object BlueEvilEye
  1823. {
  1824. frame CEYB { light BlueEvilEye }
  1825. }
  1826.  
  1827. // Red Candle Stick
  1828. flickerlight2 RedCandleStick
  1829. {
  1830. color 1.0 0.0 0.0
  1831. size 40
  1832. secondarySize 60
  1833. interval 0.1
  1834. offset 0 60 0
  1835. }
  1836.  
  1837. object RedCandleStick
  1838. {
  1839. frame CANR { light RedCandleStick }
  1840. }
  1841.  
  1842. // Blue Candle Stick
  1843. flickerlight2 BlueCandleStick
  1844. {
  1845. color 0.0 0.0 1.0
  1846. size 40
  1847. secondarySize 60
  1848. interval 0.1
  1849. offset 0 60 0
  1850. }
  1851.  
  1852. object BlueCandleStick
  1853. {
  1854. frame CANB { light BlueCandleStick }
  1855. }
  1856.  
  1857. // Red Tech Lamp
  1858. flickerlight2 RedTechLamp
  1859. {
  1860. color 1.0 0.0 0.0
  1861. size 48
  1862. secondarySize 64
  1863. interval 0.1
  1864. offset 0 60 0
  1865. }
  1866.  
  1867. object RedTechLamp
  1868. {
  1869. frame TLP3 { light RedTechLamp }
  1870. }
  1871.  
  1872. // Red Tech Lamp 2
  1873. flickerlight2 RedTechLamp2
  1874. {
  1875. color 1.0 0.0 0.0
  1876. size 48
  1877. secondarySize 64
  1878. interval 0.1
  1879. offset 0 60 0
  1880. }
  1881.  
  1882. object RedTechLamp2
  1883. {
  1884. frame TLP4 { light RedTechLamp2 }
  1885. }
  1886.  
  1887. // Red Column
  1888. flickerlight2 RedColumn
  1889. {
  1890. color 1.0 0.0 0.0
  1891. size 48
  1892. secondarySize 64
  1893. interval 0.1
  1894. offset 0 60 0
  1895. }
  1896.  
  1897. object RedColumn
  1898. {
  1899. frame RCOL { light RedColumn }
  1900. }
  1901.  
  1902. // Blue Column
  1903. flickerlight2 BlueColumn
  1904. {
  1905. color 0.0 0.0 1.0
  1906. size 48
  1907. secondarySize 64
  1908. interval 0.1
  1909. offset 0 60 0
  1910. }
  1911.  
  1912. object BlueColumn
  1913. {
  1914. frame BCOL { light BlueColumn }
  1915. }
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