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- on death of player:
- if attacker is a player:
- add 1 to {killst::%attacker%}
- send title "&c&lOo-Kill-oO" to attacker
- play block_anvil_place at attacker with volume 1 and pitch 1
- if {killst::%attacker%} is 5:
- broadcast "&d&l%attacker% &aさんが&c&l5Killストリーク&aを達成しました!!"
- if {killst::%attacker%} is 10:
- broadcast "&d&l%attacker% &aさんが&c&l10Killストリーク&aを達成しました!!"
- if victim is a player:
- delete {killst::%victim%}
- every seconds:
- loop all players:
- set nametag of loop-player to "&b&l%{killst::%loop-player%}%&c&lKill"
- if {killst::%loop-player%} is not set:
- set {killst::%loop-player%} to 0
- on join:
- set nametag of player to "&b&l%{killst::%player%}%&c&lKill"
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