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- #include "delayed_action_fuse.ltx"
- #include "upgrades_properties.ltx"
- #include "weapon_addons.ltx"
- #include "weapon_ammo.ltx"
- #include "weapon_launchers.ltx"
- #include "weapon_scopes.ltx"
- #include "weapon_silencers.ltx"
- #include "weapon_sounds.ltx"
- #include "weapon_upgrades.ltx"
- #include "upgrades\w_abakan_up.ltx"
- #include "upgrades\w_ak74_up.ltx"
- #include "upgrades\w_ak74u_up.ltx"
- #include "upgrades\w_beretta_up.ltx"
- #include "upgrades\w_bm16_up.ltx"
- #include "upgrades\w_colt1911_up.ltx"
- #include "upgrades\w_desert_eagle_up.ltx"
- #include "upgrades\w_fn2000_up.ltx"
- #include "upgrades\w_fort_up.ltx"
- #include "upgrades\w_g36_up.ltx"
- #include "upgrades\w_groza_up.ltx"
- #include "upgrades\w_hpsa_up.ltx"
- #include "upgrades\w_l85_up.ltx"
- #include "upgrades\w_lr300_up.ltx"
- #include "upgrades\w_mp5_up.ltx"
- #include "upgrades\w_pb_up.ltx"
- #include "upgrades\w_pkm_up.ltx"
- #include "upgrades\w_pm_up.ltx"
- #include "upgrades\w_protecta_up.ltx"
- #include "upgrades\w_sig220_up.ltx"
- #include "upgrades\w_sig550_up.ltx"
- #include "upgrades\w_spas12_up.ltx"
- #include "upgrades\w_svd_up.ltx"
- #include "upgrades\w_svu_up.ltx"
- #include "upgrades\w_toz34_up.ltx"
- #include "upgrades\w_usp45_up.ltx"
- #include "upgrades\w_val_up.ltx"
- #include "upgrades\w_vintorez_up.ltx"
- #include "upgrades\w_walther_up.ltx"
- #include "upgrades\w_wincheaster1300_up.ltx"
- #include "upgrades\w_binoc_up.ltx
- #include "explosive.ltx"
- #include "w_9a91.ltx"
- #include "w_abakan.ltx"
- #include "w_aek971.ltx"
- #include "w_ak.ltx"
- #include "w_ak101.ltx"
- #include "w_ak102.ltx"
- #include "w_ak103.ltx"
- #include "w_ak104.ltx"
- #include "w_ak105.ltx"
- #include "w_ak12.ltx"
- #include "w_ak74.ltx"
- #include "w_ak74m.ltx"
- #include "w_akm.ltx"
- #include "w_akms.ltx"
- #include "w_aks.ltx"
- #include "w_aks74.ltx"
- #include "w_aks74u.ltx"
- #include "w_aps.ltx"
- #include "w_aug.ltx"
- #include "w_beretta92.ltx"
- #include "w_binoc.ltx"
- #include "w_bizon.ltx"
- #include "w_bolt.ltx"
- #include "w_colt1911.ltx"
- #include "w_cz75.ltx"
- #include "w_deagle.ltx"
- #include "w_f1.ltx"
- #include "w_famas.ltx"
- #include "w_fn2000.ltx"
- #include "w_fn57.ltx"
- #include "w_fnp45.ltx"
- #include "w_fort12.ltx"
- #include "w_g3.ltx"
- #include "w_g36.ltx"
- #include "w_g36c.ltx"
- #include "w_g36k.ltx"
- #include "w_g3sg1.ltx"
- #include "w_galil.ltx"
- #include "w_gauss.ltx"
- #include "w_glock.ltx"
- #include "w_grach.ltx"
- #include "w_groza.ltx"
- #include "w_gsh18.ltx"
- #include "w_hk416.ltx"
- #include "w_hpsa.ltx"
- #include "w_knife.ltx"
- #include "w_l85.ltx"
- #include "w_l96a1.ltx"
- #include "w_lr300ml.ltx"
- #include "w_m16.ltx"
- #include "w_m16a2.ltx"
- #include "w_m249.ltx"
- #include "w_m4.ltx"
- #include "w_m4a1.ltx"
- #include "w_m79.ltx"
- #include "w_m95.ltx"
- #include "w_m98b.ltx"
- #include "w_mossberg590.ltx"
- #include "w_mounted.ltx"
- #include "w_mp133.ltx"
- #include "w_mp153.ltx"
- #include "w_mp5.ltx"
- #include "w_oc33.ltx"
- #include "w_p220.ltx"
- #include "w_p90.ltx"
- #include "w_p99.ltx"
- #include "w_pb.ltx"
- #include "w_pkm.ltx"
- #include "w_pm.ltx"
- #include "w_pmm.ltx"
- #include "w_pp2000.ltx"
- #include "w_protecta.ltx"
- #include "w_rdg-m.ltx"
- #include "w_remington870.ltx"
- #include "w_rg6.ltx"
- #include "w_rgd5.ltx"
- #include "w_rpd.ltx"
- #include "w_rpg7.ltx"
- #include "w_rpk.ltx"
- #include "w_rpk74.ltx"
- #include "w_saiga.ltx"
- #include "w_scar.ltx"
- #include "w_sg550.ltx"
- #include "w_spas12.ltx"
- #include "w_sr25.ltx"
- #include "w_sv98.ltx"
- #include "w_svd.ltx"
- #include "w_svt40.ltx"
- #include "w_svu.ltx"
- #include "w_toz194.ltx"
- #include "w_toz34.ltx"
- #include "w_toz66.ltx"
- #include "w_tt33.ltx"
- #include "w_ump45.ltx"
- #include "w_usas12.ltx"
- #include "w_usp.ltx"
- #include "w_val.ltx"
- #include "w_vepr.ltx"
- #include "w_vihr.ltx"
- #include "w_vintorez.ltx"
- #include "w_vsk94.ltx"
- #include "w_vssk.ltx"
- #include "w_wa2000.ltx"
- [bullet_manager]
- air_resistance_k = 0.5
- collision_energy_max = 0.999
- collision_energy_min = 0.001
- explode_particles = explosions\expl_bullet,explosions\expl_bullet_00,explosions\expl_bullet_01
- fire_circle_k = 2.0f
- gravity_const = 9.81
- hit_probability_max_dist = 0.001
- min_bullet_speed = 0.001
- time_step = 5
- tracer_length_max = 225
- tracer_length_min = 0
- tracer_shader = effects\bullet_tracer
- tracer_texture = fx\fx_tracer_weapons
- tracer_width = 0.08
- whine_sounds = weapons\whine_1, weapons\whine_2, weapons\whine_3, weapons\whine_4, weapons\whine01, weapons\whine02
- [tracers_color_table]
- color_0 = 255, 130, 0, 255 ; Vanilla
- color_1 = 64, 144, 32, 255 ; Green (Russia)
- color_2 = 255, 96, 96, 255 ; Red (NATO)
- color_3 = 255, 255, 0, 255 ; Yellow (Helicopters)
- [wpn_fake_og-7b]:ammo_base
- $prefetch = 32
- blast = 2
- blast_impulse = 350
- blast_impulse_factor = 1
- blast_r = 4
- cform = skeleton
- class = G_RPG7
- cost = 200
- engine_impulse = 300
- engine_impulse_up = 133.906= 2*9.81*7 - çíà÷åíèå ýòîãî ïàðàìåòðà (êîòîðûé ÿâëÿåòñÿ íåêîé ïîäúåìíîé ñèëîé, âîïðåêè íàçâàíèþ),
- engine_particles = weapons\rpg_trail_00
- engine_present = true
- engine_work_time = 3000
- explode_duration = 5
- explode_particles = explosions\explosion_04
- force_explode_time = 30000
- frag_ap = 5.76
- frag_hit = 5.30
- frag_hit_impulse = 10
- fragment_speed = 150
- frags = 8
- frags_r = 20.44
- hit_type_blast = explosion
- hit_type_frag = fire_wound
- inv_grid_height = 1
- inv_grid_width = 4
- inv_grid_x = 15
- inv_grid_y = 5
- inv_name = "Og-7b"
- inv_name_short = "Og-7b"
- inv_weight = .2
- inv_weight = 0
- jump_height = 0
- kill_msg_height = 19
- kill_msg_width = 74
- kill_msg_x = 0
- kill_msg_y = 85
- light_color = 1.9,1.4,0.5
- light_range = 24.0
- light_time = 1.28
- lights_enabled = true
- ph_mass = 3
- snd_explode = wpn_fake_og-7b_explode
- snd_fly_sound = weapons\rocket_fly
- trail_light_color = 0.6,0.5,0.3
- trail_light_range = 15.0
- up_throw_factor = 0.25
- visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_grenade.ogf
- wallmark_section = explosion_marks
- wm_size = 0.5
- [wpn_fake_vog-25]:default_weapon_params
- $prefetch = 32
- blast = 1.5
- blast_impulse = 240
- blast_impulse_factor = 1
- blast_r = 2
- cform = skeleton
- class = G_FAKE
- cost = 150
- engine_present = false
- explode_duration = 5
- explode_particles = explosions\explosion_01
- force_explode_time = 10000
- frag_ap = 5.46
- frag_hit = 5.50
- frag_hit_impulse = 100
- fragment_speed = 150
- frags = 100
- frags_r = 6.50
- hit_type_blast = explosion
- hit_type_frag = fire_wound
- inv_grid_height = 1
- inv_grid_width = 1
- inv_grid_x = 19
- inv_grid_y = 10
- inv_name = ammo-vog-25
- inv_name_short = ammo-vog-25
- inv_weight = 0
- inv_weight = 0.2
- jump_height = 0
- kill_msg_height = 22
- kill_msg_width = 21
- kill_msg_x = 17
- kill_msg_y = 232
- light_color = 1.9, 1.2, 0.5
- light_range = 25.0
- light_time = 0.5
- lights_enabled = false
- ph_mass = 1
- snd_explode = wpn_fake_vog-25_explode
- up_throw_factor = 0.7
- visual = dynamics\weapons\wpn_ammo\ammo_vog_25.ogf
- wallmark_section = explosion_marks
- wm_size = 0.5
- [wpn_fake_vog-25p]:default_weapon_params
- $prefetch = 32
- blast = 1.50
- blast_impulse = 240
- blast_impulse_factor = 1
- blast_r = 2
- cform = skeleton
- class = G_FAKE
- cost = 150
- engine_present = false
- explode_duration = 5
- explode_particles = explosions\explosion_01
- force_explode_time = 10000
- frag_ap = 5.46
- frag_hit = 5.50
- frag_hit_impulse = 100
- fragment_speed = 100
- frags = 150
- frags_r = 6.50
- hit_type_blast = explosion
- hit_type_frag = fire_wound
- inv_grid_height = 1
- inv_grid_width = 1
- inv_grid_x = 19
- inv_grid_y = 9
- inv_name = ammo-vog-25p
- inv_name_short = ammo-vog-25p
- inv_weight = .2
- inv_weight = 0
- jump_height = 1.2
- kill_msg_height = 22
- kill_msg_width = 21
- kill_msg_x = 38
- kill_msg_y = 233
- light_color = 1.9,1.4,0.5
- light_range = 14.0
- light_time = 0.85
- lights_enabled = true
- ph_mass = 1
- snd_explode = wpn_fake_vog-25_explode
- trail_light_color = 0.6, 0.5, 0.3
- trail_light_range = 8.0
- up_throw_factor = 0.7
- visual = dynamics\weapons\wpn_ammo\ammo_vog_25p.ogf
- wallmark_section = explosion_marks
- wm_size = 0.5
- [wpn_fake_m209]:default_weapon_params
- $prefetch = 32
- blast = 1.50
- blast_impulse = 240
- blast_impulse_factor = 1
- blast_r = 2
- cform = skeleton
- class = G_FAKE
- cost = 150
- engine_present = false
- explode_duration = 5
- explode_particles = explosions\explosion_01
- force_explode_time = 10000
- frag_ap = 5.46
- frag_hit = 5.50
- frag_hit_impulse = 100
- fragment_speed = 100
- frags = 100
- frags_r = 5.82
- hit_type_blast = explosion
- hit_type_frag = fire_wound
- inv_grid_height = 1
- inv_grid_width = 1
- inv_grid_x = 5
- inv_grid_y = 13
- inv_name = ammo-m209
- inv_name_short = "M209"
- inv_weight = .2
- inv_weight = 0
- jump_height = 1
- kill_msg_height = 22
- kill_msg_width = 19
- kill_msg_x = 61
- kill_msg_y = 232
- light_color = 1.9,1.4,0.5
- light_range = 14.0
- light_time = 0.85
- lights_enabled = true
- ph_mass = 1
- snd_explode = wpn_fake_vog-25_explode
- trail_light_color = 0.6,0.5,0.3
- trail_light_range = 8.0
- up_throw_factor = 0.7
- visual = dynamics\weapons\wpn_ammo\ammo_m209.ogf
- wallmark_section = explosion_marks
- wm_size = 0.5
- [wpn_rpg7_missile]:wpn_fake_og-7b
- [wpn_fake_missile]:wpn_fake_vog-25
- [wpn_fake_missile1]:wpn_fake_vog-25p
- [wpn_fake_missile2]:wpn_fake_m209
- [wpn_fn2000_nimble]:wpn_fn2000
- [wpn_g36_nimble]:wpn_g36
- [wpn_groza_nimble]:wpn_groza
- [wpn_mp5_nimble]:wpn_mp5
- [wpn_protecta_nimble]:wpn_protecta
- [wpn_sig220_nimble]:wpn_sig220
- [wpn_spas12_nimble]:wpn_spas12
- [wpn_svd_nimble]:wpn_svd
- [wpn_svu_nimble]:wpn_svu
- [wpn_vintorez_nimble]:wpn_vintorez
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