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looneywarrior

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Mar 25th, 2019
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  1. #include "delayed_action_fuse.ltx"
  2. #include "upgrades_properties.ltx"
  3. #include "weapon_addons.ltx"
  4. #include "weapon_ammo.ltx"
  5. #include "weapon_launchers.ltx"
  6. #include "weapon_scopes.ltx"
  7. #include "weapon_silencers.ltx"
  8. #include "weapon_sounds.ltx"
  9. #include "weapon_upgrades.ltx"
  10.  
  11. #include "upgrades\w_abakan_up.ltx"
  12. #include "upgrades\w_ak74_up.ltx"
  13. #include "upgrades\w_ak74u_up.ltx"
  14. #include "upgrades\w_beretta_up.ltx"
  15. #include "upgrades\w_bm16_up.ltx"
  16. #include "upgrades\w_colt1911_up.ltx"
  17. #include "upgrades\w_desert_eagle_up.ltx"
  18. #include "upgrades\w_fn2000_up.ltx"
  19. #include "upgrades\w_fort_up.ltx"
  20. #include "upgrades\w_g36_up.ltx"
  21. #include "upgrades\w_groza_up.ltx"
  22. #include "upgrades\w_hpsa_up.ltx"
  23. #include "upgrades\w_l85_up.ltx"
  24. #include "upgrades\w_lr300_up.ltx"
  25. #include "upgrades\w_mp5_up.ltx"
  26. #include "upgrades\w_pb_up.ltx"
  27. #include "upgrades\w_pkm_up.ltx"
  28. #include "upgrades\w_pm_up.ltx"
  29. #include "upgrades\w_protecta_up.ltx"
  30. #include "upgrades\w_sig220_up.ltx"
  31. #include "upgrades\w_sig550_up.ltx"
  32. #include "upgrades\w_spas12_up.ltx"
  33. #include "upgrades\w_svd_up.ltx"
  34. #include "upgrades\w_svu_up.ltx"
  35. #include "upgrades\w_toz34_up.ltx"
  36. #include "upgrades\w_usp45_up.ltx"
  37. #include "upgrades\w_val_up.ltx"
  38. #include "upgrades\w_vintorez_up.ltx"
  39. #include "upgrades\w_walther_up.ltx"
  40. #include "upgrades\w_wincheaster1300_up.ltx"
  41. #include "upgrades\w_binoc_up.ltx
  42.  
  43. #include "explosive.ltx"
  44.  
  45. #include "w_9a91.ltx"
  46. #include "w_abakan.ltx"
  47. #include "w_aek971.ltx"
  48. #include "w_ak.ltx"
  49. #include "w_ak101.ltx"
  50. #include "w_ak102.ltx"
  51. #include "w_ak103.ltx"
  52. #include "w_ak104.ltx"
  53. #include "w_ak105.ltx"
  54. #include "w_ak12.ltx"
  55. #include "w_ak74.ltx"
  56. #include "w_ak74m.ltx"
  57. #include "w_akm.ltx"
  58. #include "w_akms.ltx"
  59. #include "w_aks.ltx"
  60. #include "w_aks74.ltx"
  61. #include "w_aks74u.ltx"
  62. #include "w_aps.ltx"
  63. #include "w_aug.ltx"
  64. #include "w_beretta92.ltx"
  65. #include "w_binoc.ltx"
  66. #include "w_bizon.ltx"
  67. #include "w_bolt.ltx"
  68. #include "w_colt1911.ltx"
  69. #include "w_cz75.ltx"
  70. #include "w_deagle.ltx"
  71. #include "w_f1.ltx"
  72. #include "w_famas.ltx"
  73. #include "w_fn2000.ltx"
  74. #include "w_fn57.ltx"
  75. #include "w_fnp45.ltx"
  76. #include "w_fort12.ltx"
  77. #include "w_g3.ltx"
  78. #include "w_g36.ltx"
  79. #include "w_g36c.ltx"
  80. #include "w_g36k.ltx"
  81. #include "w_g3sg1.ltx"
  82. #include "w_galil.ltx"
  83. #include "w_gauss.ltx"
  84. #include "w_glock.ltx"
  85. #include "w_grach.ltx"
  86. #include "w_groza.ltx"
  87. #include "w_gsh18.ltx"
  88. #include "w_hk416.ltx"
  89. #include "w_hpsa.ltx"
  90. #include "w_knife.ltx"
  91. #include "w_l85.ltx"
  92. #include "w_l96a1.ltx"
  93. #include "w_lr300ml.ltx"
  94. #include "w_m16.ltx"
  95. #include "w_m16a2.ltx"
  96. #include "w_m249.ltx"
  97. #include "w_m4.ltx"
  98. #include "w_m4a1.ltx"
  99. #include "w_m79.ltx"
  100. #include "w_m95.ltx"
  101. #include "w_m98b.ltx"
  102. #include "w_mossberg590.ltx"
  103. #include "w_mounted.ltx"
  104. #include "w_mp133.ltx"
  105. #include "w_mp153.ltx"
  106. #include "w_mp5.ltx"
  107. #include "w_oc33.ltx"
  108. #include "w_p220.ltx"
  109. #include "w_p90.ltx"
  110. #include "w_p99.ltx"
  111. #include "w_pb.ltx"
  112. #include "w_pkm.ltx"
  113. #include "w_pm.ltx"
  114. #include "w_pmm.ltx"
  115. #include "w_pp2000.ltx"
  116. #include "w_protecta.ltx"
  117. #include "w_rdg-m.ltx"
  118. #include "w_remington870.ltx"
  119. #include "w_rg6.ltx"
  120. #include "w_rgd5.ltx"
  121. #include "w_rpd.ltx"
  122. #include "w_rpg7.ltx"
  123. #include "w_rpk.ltx"
  124. #include "w_rpk74.ltx"
  125. #include "w_saiga.ltx"
  126. #include "w_scar.ltx"
  127. #include "w_sg550.ltx"
  128. #include "w_spas12.ltx"
  129. #include "w_sr25.ltx"
  130. #include "w_sv98.ltx"
  131. #include "w_svd.ltx"
  132. #include "w_svt40.ltx"
  133. #include "w_svu.ltx"
  134. #include "w_toz194.ltx"
  135. #include "w_toz34.ltx"
  136. #include "w_toz66.ltx"
  137. #include "w_tt33.ltx"
  138. #include "w_ump45.ltx"
  139. #include "w_usas12.ltx"
  140. #include "w_usp.ltx"
  141. #include "w_val.ltx"
  142. #include "w_vepr.ltx"
  143. #include "w_vihr.ltx"
  144. #include "w_vintorez.ltx"
  145. #include "w_vsk94.ltx"
  146. #include "w_vssk.ltx"
  147. #include "w_wa2000.ltx"
  148.  
  149. [bullet_manager]
  150. air_resistance_k = 0.5
  151. collision_energy_max = 0.999
  152. collision_energy_min = 0.001
  153. explode_particles = explosions\expl_bullet,explosions\expl_bullet_00,explosions\expl_bullet_01
  154. fire_circle_k = 2.0f
  155. gravity_const = 9.81
  156. hit_probability_max_dist = 0.001
  157. min_bullet_speed = 0.001
  158. time_step = 5
  159. tracer_length_max = 225
  160. tracer_length_min = 0
  161. tracer_shader = effects\bullet_tracer
  162. tracer_texture = fx\fx_tracer_weapons
  163. tracer_width = 0.08
  164. whine_sounds = weapons\whine_1, weapons\whine_2, weapons\whine_3, weapons\whine_4, weapons\whine01, weapons\whine02
  165.  
  166. [tracers_color_table]
  167. color_0 = 255, 130, 0, 255 ; Vanilla
  168. color_1 = 64, 144, 32, 255 ; Green (Russia)
  169. color_2 = 255, 96, 96, 255 ; Red (NATO)
  170. color_3 = 255, 255, 0, 255 ; Yellow (Helicopters)
  171.  
  172. [wpn_fake_og-7b]:ammo_base
  173. $prefetch = 32
  174. blast = 2
  175. blast_impulse = 350
  176. blast_impulse_factor = 1
  177. blast_r = 4
  178. cform = skeleton
  179. class = G_RPG7
  180. cost = 200
  181. engine_impulse = 300
  182. engine_impulse_up = 133.906= 2*9.81*7 - çíà÷åíèå ýòîãî ïàðàìåòðà (êîòîðûé ÿâëÿåòñÿ íåêîé ïîäúåìíîé ñèëîé, âîïðåêè íàçâàíèþ),
  183. engine_particles = weapons\rpg_trail_00
  184. engine_present = true
  185. engine_work_time = 3000
  186. explode_duration = 5
  187. explode_particles = explosions\explosion_04
  188. force_explode_time = 30000
  189. frag_ap = 5.76
  190. frag_hit = 5.30
  191. frag_hit_impulse = 10
  192. fragment_speed = 150
  193. frags = 8
  194. frags_r = 20.44
  195. hit_type_blast = explosion
  196. hit_type_frag = fire_wound
  197. inv_grid_height = 1
  198. inv_grid_width = 4
  199. inv_grid_x = 15
  200. inv_grid_y = 5
  201. inv_name = "Og-7b"
  202. inv_name_short = "Og-7b"
  203. inv_weight = .2
  204. inv_weight = 0
  205. jump_height = 0
  206. kill_msg_height = 19
  207. kill_msg_width = 74
  208. kill_msg_x = 0
  209. kill_msg_y = 85
  210. light_color = 1.9,1.4,0.5
  211. light_range = 24.0
  212. light_time = 1.28
  213. lights_enabled = true
  214. ph_mass = 3
  215. snd_explode = wpn_fake_og-7b_explode
  216. snd_fly_sound = weapons\rocket_fly
  217. trail_light_color = 0.6,0.5,0.3
  218. trail_light_range = 15.0
  219. up_throw_factor = 0.25
  220. visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_grenade.ogf
  221. wallmark_section = explosion_marks
  222. wm_size = 0.5
  223.  
  224. [wpn_fake_vog-25]:default_weapon_params
  225. $prefetch = 32
  226. blast = 1.5
  227. blast_impulse = 240
  228. blast_impulse_factor = 1
  229. blast_r = 2
  230. cform = skeleton
  231. class = G_FAKE
  232. cost = 150
  233. engine_present = false
  234. explode_duration = 5
  235. explode_particles = explosions\explosion_01
  236. force_explode_time = 10000
  237. frag_ap = 5.46
  238. frag_hit = 5.50
  239. frag_hit_impulse = 100
  240. fragment_speed = 150
  241. frags = 100
  242. frags_r = 6.50
  243. hit_type_blast = explosion
  244. hit_type_frag = fire_wound
  245. inv_grid_height = 1
  246. inv_grid_width = 1
  247. inv_grid_x = 19
  248. inv_grid_y = 10
  249. inv_name = ammo-vog-25
  250. inv_name_short = ammo-vog-25
  251. inv_weight = 0
  252. inv_weight = 0.2
  253. jump_height = 0
  254. kill_msg_height = 22
  255. kill_msg_width = 21
  256. kill_msg_x = 17
  257. kill_msg_y = 232
  258. light_color = 1.9, 1.2, 0.5
  259. light_range = 25.0
  260. light_time = 0.5
  261. lights_enabled = false
  262. ph_mass = 1
  263. snd_explode = wpn_fake_vog-25_explode
  264. up_throw_factor = 0.7
  265. visual = dynamics\weapons\wpn_ammo\ammo_vog_25.ogf
  266. wallmark_section = explosion_marks
  267. wm_size = 0.5
  268.  
  269. [wpn_fake_vog-25p]:default_weapon_params
  270. $prefetch = 32
  271. blast = 1.50
  272. blast_impulse = 240
  273. blast_impulse_factor = 1
  274. blast_r = 2
  275. cform = skeleton
  276. class = G_FAKE
  277. cost = 150
  278. engine_present = false
  279. explode_duration = 5
  280. explode_particles = explosions\explosion_01
  281. force_explode_time = 10000
  282. frag_ap = 5.46
  283. frag_hit = 5.50
  284. frag_hit_impulse = 100
  285. fragment_speed = 100
  286. frags = 150
  287. frags_r = 6.50
  288. hit_type_blast = explosion
  289. hit_type_frag = fire_wound
  290. inv_grid_height = 1
  291. inv_grid_width = 1
  292. inv_grid_x = 19
  293. inv_grid_y = 9
  294. inv_name = ammo-vog-25p
  295. inv_name_short = ammo-vog-25p
  296. inv_weight = .2
  297. inv_weight = 0
  298. jump_height = 1.2
  299. kill_msg_height = 22
  300. kill_msg_width = 21
  301. kill_msg_x = 38
  302. kill_msg_y = 233
  303. light_color = 1.9,1.4,0.5
  304. light_range = 14.0
  305. light_time = 0.85
  306. lights_enabled = true
  307. ph_mass = 1
  308. snd_explode = wpn_fake_vog-25_explode
  309. trail_light_color = 0.6, 0.5, 0.3
  310. trail_light_range = 8.0
  311. up_throw_factor = 0.7
  312. visual = dynamics\weapons\wpn_ammo\ammo_vog_25p.ogf
  313. wallmark_section = explosion_marks
  314. wm_size = 0.5
  315.  
  316. [wpn_fake_m209]:default_weapon_params
  317. $prefetch = 32
  318. blast = 1.50
  319. blast_impulse = 240
  320. blast_impulse_factor = 1
  321. blast_r = 2
  322. cform = skeleton
  323. class = G_FAKE
  324. cost = 150
  325. engine_present = false
  326. explode_duration = 5
  327. explode_particles = explosions\explosion_01
  328. force_explode_time = 10000
  329. frag_ap = 5.46
  330. frag_hit = 5.50
  331. frag_hit_impulse = 100
  332. fragment_speed = 100
  333. frags = 100
  334. frags_r = 5.82
  335. hit_type_blast = explosion
  336. hit_type_frag = fire_wound
  337. inv_grid_height = 1
  338. inv_grid_width = 1
  339. inv_grid_x = 5
  340. inv_grid_y = 13
  341. inv_name = ammo-m209
  342. inv_name_short = "M209"
  343. inv_weight = .2
  344. inv_weight = 0
  345. jump_height = 1
  346. kill_msg_height = 22
  347. kill_msg_width = 19
  348. kill_msg_x = 61
  349. kill_msg_y = 232
  350. light_color = 1.9,1.4,0.5
  351. light_range = 14.0
  352. light_time = 0.85
  353. lights_enabled = true
  354. ph_mass = 1
  355. snd_explode = wpn_fake_vog-25_explode
  356. trail_light_color = 0.6,0.5,0.3
  357. trail_light_range = 8.0
  358. up_throw_factor = 0.7
  359. visual = dynamics\weapons\wpn_ammo\ammo_m209.ogf
  360. wallmark_section = explosion_marks
  361. wm_size = 0.5
  362.  
  363. [wpn_rpg7_missile]:wpn_fake_og-7b
  364.  
  365. [wpn_fake_missile]:wpn_fake_vog-25
  366.  
  367. [wpn_fake_missile1]:wpn_fake_vog-25p
  368.  
  369. [wpn_fake_missile2]:wpn_fake_m209
  370.  
  371. [wpn_fn2000_nimble]:wpn_fn2000
  372.  
  373. [wpn_g36_nimble]:wpn_g36
  374.  
  375. [wpn_groza_nimble]:wpn_groza
  376.  
  377. [wpn_mp5_nimble]:wpn_mp5
  378.  
  379. [wpn_protecta_nimble]:wpn_protecta
  380.  
  381. [wpn_sig220_nimble]:wpn_sig220
  382.  
  383. [wpn_spas12_nimble]:wpn_spas12
  384.  
  385. [wpn_svd_nimble]:wpn_svd
  386.  
  387. [wpn_svu_nimble]:wpn_svu
  388.  
  389. [wpn_vintorez_nimble]:wpn_vintorez
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