ThenThereWereThings

Dat Enchanter Thing

Oct 10th, 2012
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  1. All dis/advantages that are the armband have the following: (DR 10, -10%; SM -5, -15%; Unique, -25%; Can be stolen (Forcibly Removed), -10%; Linked (Sig Gear), +10%) [-50%]
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  3. Hensley Effrain
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  5. ST 9 [-10] HT 10 IQ 10 (14/21) DX 10
  6. HP 9 FP 10 Will 10 (14) Per 10 (14) Speed 5 Move 5 Dodge 8
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  8. Advantages: Sig Gear (Magic armband that provides 50FP/s for enchanting, +4 IQ, extra +7 when enchanting) [80], Magery 3 (Is the armband, -50%) [20], Modular Abilities 28 pts (Skills; Magic, -10%; Reflexive, +20%; Is the armband, -50%; 4 use a day (Slow Reload), -15%; 15 Second Recharge Required, -20%) [30]
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  10. Disadvantages: Clueless [-10], Cowardice (<=12) [-10], Oblivious [-5]
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