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gokusteve

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Jun 14th, 2016
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  1.  
  2. 1.--[[GunBlade Script created by:
  3.  
  4.  
  5. 2.AccountMoniter:Everything XD
  6.  
  7.  
  8. 3.If you're gonna steal this, then please I ask you. Please don't forum,free model, give
  9.  
  10.  
  11. 4.away, or anything like that to this script. Thank you very much :)
  12.  
  13.  
  14. 5.Percent done: around 40% [Got sidetracked by other stuff. Gonna continue with this after some time.]
  15.  
  16.  
  17. 6.]]
  18.  
  19.  
  20. 7.Player = game:GetService("Players").gokusteve
  21.  
  22.  
  23. 8.Character = Player.Character
  24.  
  25.  
  26. 9.PlayerGui = Player.PlayerGui
  27.  
  28.  
  29. 10.Backpack = Player.Backpack
  30.  
  31.  
  32. 11.Torso = Character.Torso
  33.  
  34.  
  35. 12.Head = Character.Head
  36.  
  37.  
  38. 13.LeftArm = Character["Left Arm"]
  39.  
  40.  
  41. 14.LeftLeg = Character["Left Leg"]
  42.  
  43.  
  44. 15.RightArm = Character["Right Arm"]
  45.  
  46.  
  47. 16.RightLeg = Character["Right Leg"]
  48.  
  49.  
  50. 17.LS = Torso["Left Shoulder"]
  51.  
  52.  
  53. 18.LH = Torso["Left Hip"]
  54.  
  55.  
  56. 19.RS = Torso["Right Shoulder"]
  57.  
  58.  
  59. 20.RH = Torso["Right Hip"]
  60.  
  61.  
  62. 21.attack = false
  63.  
  64.  
  65. 22.attacktype = 1
  66.  
  67.  
  68. 23.damage = 3
  69.  
  70.  
  71. 24.oridamage = 3
  72.  
  73.  
  74. 25.--player
  75.  
  76.  
  77. 26.player = nil
  78.  
  79.  
  80. 27.--save shoulders
  81.  
  82.  
  83. 28.RSH, LSH = nil, nil
  84.  
  85.  
  86. 29.--welds
  87.  
  88.  
  89. 30.RW, LW = Instance.new("Weld"), Instance.new("Weld")
  90.  
  91.  
  92. 31.--what anim
  93.  
  94.  
  95. 32.anim = "none"
  96.  
  97.  
  98. 33.unsheathed = false
  99.  
  100.  
  101. 34.tornadoing = false
  102.  
  103.  
  104. 35.if Character:findFirstChild("Main Weapons",true) ~= nil then
  105.  
  106.  
  107. 36.Character:findFirstChild("Main Weapons",true).Parent = nil
  108.  
  109.  
  110. 37.end
  111.  
  112.  
  113. 38.--[[Models and Parts]]--
  114.  
  115.  
  116. 39.local modelzorz = Instance.new("Model")
  117.  
  118.  
  119. 40.modelzorz.Name = "Main Weapons"
  120.  
  121.  
  122. 41.modelzorz.Parent = Character
  123.  
  124.  
  125. 42.local model1 = Instance.new("Model")
  126.  
  127.  
  128. 43.model1.Name = "GunSword" --Yes I know. This is from Squall from FF7 right? Well I didn't copied this from him.
  129.  
  130.  
  131. 44.model1.Parent = modelzorz
  132.  
  133.  
  134. 45.local model2 = Instance.new("Model")
  135.  
  136.  
  137. 46.model2.Name = "BlastCannon"
  138.  
  139.  
  140. 47.model2.Parent = nil
  141.  
  142.  
  143. 48.local model3 = Instance.new("Model")
  144.  
  145.  
  146. 49.model3.Name = "LaserRifle"
  147.  
  148.  
  149. 50.model3.Parent = nil
  150.  
  151.  
  152. 51.local model4 = Instance.new("Model")
  153.  
  154.  
  155. 52.model4.Name = "Tornado Skates"
  156.  
  157.  
  158. 53.model4.Parent = nil
  159.  
  160.  
  161. 54.local prt1 = Instance.new("Part")
  162.  
  163.  
  164. 55.prt1.formFactor = 1
  165.  
  166.  
  167. 56.prt1.Parent = model1
  168.  
  169.  
  170. 57.prt1.CanCollide = false
  171.  
  172.  
  173. 58.prt1.BrickColor = BrickColor.new("Dark stone grey")
  174.  
  175.  
  176. 59.prt1.Name = "Handle1"
  177.  
  178.  
  179. 60.prt1.Size = Vector3.new(1,1,1)
  180.  
  181.  
  182. 61.prt1.Position = Torso.Position
  183.  
  184.  
  185. 62.local prt2 = Instance.new("Part")
  186.  
  187.  
  188. 63.prt2.formFactor = 1
  189.  
  190.  
  191. 64.prt2.Parent = model1
  192.  
  193.  
  194. 65.prt2.CanCollide = false
  195.  
  196.  
  197. 66.prt2.BrickColor = BrickColor.new("Medium stone grey")
  198.  
  199.  
  200. 67.prt2.Name = "Handle2"
  201.  
  202.  
  203. 68.prt2.Size = Vector3.new(1,1,1)
  204.  
  205.  
  206. 69.prt2.Position = Torso.Position
  207.  
  208.  
  209. 70.local prt3 = Instance.new("Part")
  210.  
  211.  
  212. 71.prt3.formFactor = 1
  213.  
  214.  
  215. 72.prt3.Reflectance = 0.05
  216.  
  217.  
  218. 73.prt3.Parent = model1
  219.  
  220.  
  221. 74.prt3.CanCollide = false
  222.  
  223.  
  224. 75.prt3.BrickColor = BrickColor.new("Black")
  225.  
  226.  
  227. 76.prt3.Name = "Blade1"
  228.  
  229.  
  230. 77.prt3.Size = Vector3.new(1,4,1)
  231.  
  232.  
  233. 78.prt3.Position = Torso.Position
  234.  
  235.  
  236. 79.local prt4 = Instance.new("Part")
  237.  
  238.  
  239. 80.prt4.formFactor = 1
  240.  
  241.  
  242. 81.prt4.Reflectance = 0.05
  243.  
  244.  
  245. 82.prt4.Parent = model1
  246.  
  247.  
  248. 83.prt4.CanCollide = false
  249.  
  250.  
  251. 84.prt4.BrickColor = BrickColor.new("Black")
  252.  
  253.  
  254. 85.prt4.Name = "Blade2"
  255.  
  256.  
  257. 86.prt4.Size = Vector3.new(1,1,1)
  258.  
  259.  
  260. 87.prt4.Position = Torso.Position
  261.  
  262.  
  263. 88.local prt5 = Instance.new("Part")
  264.  
  265.  
  266. 89.prt5.formFactor = 1
  267.  
  268.  
  269. 90.prt5.Parent = model1
  270.  
  271.  
  272. 91.prt5.CanCollide = false
  273.  
  274.  
  275. 92.prt5.BrickColor = BrickColor.new("Medium stone grey")
  276.  
  277.  
  278. 93.prt5.Name = "Barrel"
  279.  
  280.  
  281. 94.prt5.Size = Vector3.new(1,1,1)
  282.  
  283.  
  284. 95.prt5.Position = Torso.Position
  285.  
  286.  
  287. 96.local prt6 = Instance.new("Part")
  288.  
  289.  
  290. 97.prt6.formFactor = 1
  291.  
  292.  
  293. 98.prt6.Parent = model1
  294.  
  295.  
  296. 99.prt6.CanCollide = false
  297.  
  298.  
  299. 100.prt6.BrickColor = BrickColor.new("Black")
  300.  
  301.  
  302. 101.prt6.Name = "Shell1" --I had a REALLY, hard time CFraming all these shells >.<
  303.  
  304.  
  305. 102.prt6.Size = Vector3.new(1,1,1)
  306.  
  307.  
  308. 103.prt6.Position = Torso.Position
  309.  
  310.  
  311. 104.local prt7 = Instance.new("Part")
  312.  
  313.  
  314. 105.prt7.formFactor = 1
  315.  
  316.  
  317. 106.prt7.Parent = model1
  318.  
  319.  
  320. 107.prt7.CanCollide = false
  321.  
  322.  
  323. 108.prt7.BrickColor = BrickColor.new("Black")
  324.  
  325.  
  326. 109.prt7.Name = "Shell2"
  327.  
  328.  
  329. 110.prt7.Size = Vector3.new(1,1,1)
  330.  
  331.  
  332. 111.prt7.Position = Torso.Position
  333.  
  334.  
  335. 112.local prt8 = Instance.new("Part")
  336.  
  337.  
  338. 113.prt8.formFactor = 1
  339.  
  340.  
  341. 114.prt8.Parent = model1
  342.  
  343.  
  344. 115.prt8.CanCollide = false
  345.  
  346.  
  347. 116.prt8.BrickColor = BrickColor.new("Black")
  348.  
  349.  
  350. 117.prt8.Name = "Shell3"
  351.  
  352.  
  353. 118.prt8.Size = Vector3.new(1,1,1)
  354.  
  355.  
  356. 119.prt8.Position = Torso.Position
  357.  
  358.  
  359. 120.local prt9 = Instance.new("Part")
  360.  
  361.  
  362. 121.prt9.formFactor = 1
  363.  
  364.  
  365. 122.prt9.Parent = model1
  366.  
  367.  
  368. 123.prt9.CanCollide = false
  369.  
  370.  
  371. 124.prt9.BrickColor = BrickColor.new("Black")
  372.  
  373.  
  374. 125.prt9.Name = "Shell4"
  375.  
  376.  
  377. 126.prt9.Size = Vector3.new(1,1,1)
  378.  
  379.  
  380. 127.prt9.Position = Torso.Position
  381.  
  382.  
  383. 128.local prt10 = Instance.new("Part")
  384.  
  385.  
  386. 129.prt10.formFactor = 1
  387.  
  388.  
  389. 130.prt10.Parent = model1
  390.  
  391.  
  392. 131.prt10.CanCollide = false
  393.  
  394.  
  395. 132.prt10.BrickColor = BrickColor.new("Black")
  396.  
  397.  
  398. 133.prt10.Name = "Shell5"
  399.  
  400.  
  401. 134.prt10.Size = Vector3.new(1,1,1)
  402.  
  403.  
  404. 135.prt10.Position = Torso.Position
  405.  
  406.  
  407. 136.local prt11 = Instance.new("Part")
  408.  
  409.  
  410. 137.prt11.formFactor = 1
  411.  
  412.  
  413. 138.prt11.Parent = model1
  414.  
  415.  
  416. 139.prt11.CanCollide = false
  417.  
  418.  
  419. 140.prt11.BrickColor = BrickColor.new("Black")
  420.  
  421.  
  422. 141.prt11.Name = "Shell6"
  423.  
  424.  
  425. 142.prt11.Size = Vector3.new(1,1,1)
  426.  
  427.  
  428. 143.prt11.Position = Torso.Position
  429.  
  430.  
  431. 144.local prt12 = Instance.new("Part")
  432.  
  433.  
  434. 145.prt12.formFactor = 1
  435.  
  436.  
  437. 146.prt12.Parent = model1
  438.  
  439.  
  440. 147.prt12.CanCollide = false
  441.  
  442.  
  443. 148.prt12.BrickColor = BrickColor.new("Medium stone grey")
  444.  
  445.  
  446. 149.prt12.Name = "Gun1"
  447.  
  448.  
  449. 150.prt12.Size = Vector3.new(1,2,1)
  450.  
  451.  
  452. 151.prt12.Position = Torso.Position
  453.  
  454.  
  455. 152.local prt13 = Instance.new("Part")
  456.  
  457.  
  458. 153.prt13.formFactor = 1
  459.  
  460.  
  461. 154.prt13.Parent = model1
  462.  
  463.  
  464. 155.prt13.CanCollide = false
  465.  
  466.  
  467. 156.prt13.BrickColor = BrickColor.new("Medium stone grey")
  468.  
  469.  
  470. 157.prt13.Name = "Gun2"
  471.  
  472.  
  473. 158.prt13.Size = Vector3.new(1,1,1)
  474.  
  475.  
  476. 159.prt13.Position = Torso.Position
  477.  
  478.  
  479. 160.local prt13a = Instance.new("Part")
  480.  
  481.  
  482. 161.prt13a.formFactor = 1
  483.  
  484.  
  485. 162.prt13a.Parent = model1
  486.  
  487.  
  488. 163.prt13a.CanCollide = false
  489.  
  490.  
  491. 164.prt13a.BrickColor = BrickColor.new("Black")
  492.  
  493.  
  494. 165.prt13a.Name = "Gun3"
  495.  
  496.  
  497. 166.prt13a.Size = Vector3.new(1,1,1)
  498.  
  499.  
  500. 167.prt13a.Position = Torso.Position
  501.  
  502.  
  503. 168.local prt14 = Instance.new("Part")
  504.  
  505.  
  506. 169.prt14.formFactor = 1
  507.  
  508.  
  509. 170.prt14.Parent = model1
  510.  
  511.  
  512. 171.prt14.CanCollide = false
  513.  
  514.  
  515. 172.prt14.BrickColor = BrickColor.new("Medium stone grey")
  516.  
  517.  
  518. 173.prt14.Name = "Trigger1"
  519.  
  520.  
  521. 174.prt14.Size = Vector3.new(1,1,1)
  522.  
  523.  
  524. 175.prt14.Position = Torso.Position
  525.  
  526.  
  527. 176.local prt15 = Instance.new("Part")
  528.  
  529.  
  530. 177.prt15.formFactor = 1
  531.  
  532.  
  533. 178.prt15.Parent = model1
  534.  
  535.  
  536. 179.prt15.CanCollide = false
  537.  
  538.  
  539. 180.prt15.BrickColor = BrickColor.new("Medium stone grey")
  540.  
  541.  
  542. 181.prt15.Name = "Trigger2"
  543.  
  544.  
  545. 182.prt15.Size = Vector3.new(1,1,1)
  546.  
  547.  
  548. 183.prt15.Position = Torso.Position
  549.  
  550.  
  551. 184.local prt16 = Instance.new("Part")
  552.  
  553.  
  554. 185.prt16.formFactor = 1
  555.  
  556.  
  557. 186.prt16.Parent = model2
  558.  
  559.  
  560. 187.prt16.Reflectance = 0.2
  561.  
  562.  
  563. 188.prt16.CanCollide = false
  564.  
  565.  
  566. 189.prt16.BrickColor = BrickColor.new("Black")
  567.  
  568.  
  569. 190.prt16.Name = "CannonHandle1"
  570.  
  571.  
  572. 191.prt16.Size = Vector3.new(1,2,1)
  573.  
  574.  
  575. 192.prt16.Position = Torso.Position
  576.  
  577.  
  578. 193.local prt17 = Instance.new("Part")
  579.  
  580.  
  581. 194.prt17.formFactor = 1
  582.  
  583.  
  584. 195.prt17.Parent = model2
  585.  
  586.  
  587. 196.prt17.Reflectance = 0.2
  588.  
  589.  
  590. 197.prt17.CanCollide = false
  591.  
  592.  
  593. 198.prt17.BrickColor = BrickColor.new("Black")
  594.  
  595.  
  596. 199.prt17.Name = "CannonHandle2"
  597.  
  598.  
  599. 200.prt17.Size = Vector3.new(1,1,1)
  600.  
  601.  
  602. 201.prt17.Position = Torso.Position
  603.  
  604.  
  605. 202.local prt18 = Instance.new("Part")
  606.  
  607.  
  608. 203.prt18.formFactor = 1
  609.  
  610.  
  611. 204.prt18.Parent = model2
  612.  
  613.  
  614. 205.prt18.Reflectance = 0.2
  615.  
  616.  
  617. 206.prt18.CanCollide = false
  618.  
  619.  
  620. 207.prt18.BrickColor = BrickColor.new("Black")
  621.  
  622.  
  623. 208.prt18.Name = "CannonPart1"
  624.  
  625.  
  626. 209.prt18.Size = Vector3.new(1,2,1)
  627.  
  628.  
  629. 210.prt18.Position = Torso.Position
  630.  
  631.  
  632. 211.local prt19 = Instance.new("Part")
  633.  
  634.  
  635. 212.prt19.formFactor = 1
  636.  
  637.  
  638. 213.prt19.Parent = model2
  639.  
  640.  
  641. 214.prt19.Reflectance = 0.2
  642.  
  643.  
  644. 215.prt19.CanCollide = false
  645.  
  646.  
  647. 216.prt19.BrickColor = BrickColor.new("Black")
  648.  
  649.  
  650. 217.prt19.Name = "CannonPart2"
  651.  
  652.  
  653. 218.prt19.Size = Vector3.new(1,2,1)
  654.  
  655.  
  656. 219.prt19.Position = Torso.Position
  657.  
  658.  
  659. 220.local prt20 = Instance.new("Part")
  660.  
  661.  
  662. 221.prt20.formFactor = 1
  663.  
  664.  
  665. 222.prt20.Parent = model2
  666.  
  667.  
  668. 223.prt20.Reflectance = 0.2
  669.  
  670.  
  671. 224.prt20.CanCollide = false
  672.  
  673.  
  674. 225.prt20.BrickColor = BrickColor.new("White")
  675.  
  676.  
  677. 226.prt20.Name = "CannonHandle3"
  678.  
  679.  
  680. 227.prt20.Size = Vector3.new(1,2,1)
  681.  
  682.  
  683. 228.prt20.Position = Torso.Position
  684.  
  685.  
  686. 229.local prt21 = Instance.new("Part")
  687.  
  688.  
  689. 230.prt21.formFactor = 1
  690.  
  691.  
  692. 231.prt21.Parent = model2
  693.  
  694.  
  695. 232.prt21.Reflectance = 0.2
  696.  
  697.  
  698. 233.prt21.CanCollide = false
  699.  
  700.  
  701. 234.prt21.BrickColor = BrickColor.new("Black")
  702.  
  703.  
  704. 235.prt21.Name = "CannonPart3"
  705.  
  706.  
  707. 236.prt21.Size = Vector3.new(1,2,1)
  708.  
  709.  
  710. 237.prt21.Position = Torso.Position
  711.  
  712.  
  713. 238.local prt22 = Instance.new("Part")
  714.  
  715.  
  716. 239.prt22.formFactor = 1
  717.  
  718.  
  719. 240.prt22.Parent = model2
  720.  
  721.  
  722. 241.prt22.Reflectance = 0.2
  723.  
  724.  
  725. 242.prt22.CanCollide = false
  726.  
  727.  
  728. 243.prt22.BrickColor = BrickColor.new("Black")
  729.  
  730.  
  731. 244.prt22.Name = "CannonPart4"
  732.  
  733.  
  734. 245.prt22.Size = Vector3.new(1,2,1)
  735.  
  736.  
  737. 246.prt22.Position = Torso.Position
  738.  
  739.  
  740. 247.local prt23 = Instance.new("Part")
  741.  
  742.  
  743. 248.prt23.formFactor = 1
  744.  
  745.  
  746. 249.prt23.Parent = model2
  747.  
  748.  
  749. 250.prt23.Reflectance = 0.2
  750.  
  751.  
  752. 251.prt23.CanCollide = false
  753.  
  754.  
  755. 252.prt23.BrickColor = BrickColor.new("Medium stone grey")
  756.  
  757.  
  758. 253.prt23.Name = "CannonPart5"
  759.  
  760.  
  761. 254.prt23.Size = Vector3.new(1,1,1)
  762.  
  763.  
  764. 255.prt23.Position = Torso.Position
  765.  
  766.  
  767. 256.local prt24 = Instance.new("Part")
  768.  
  769.  
  770. 257.prt24.formFactor = 1
  771.  
  772.  
  773. 258.prt24.Parent = model2
  774.  
  775.  
  776. 259.prt24.Reflectance = 0
  777.  
  778.  
  779. 260.prt24.CanCollide = false
  780.  
  781.  
  782. 261.prt24.BrickColor = BrickColor.new("Black")
  783.  
  784.  
  785. 262.prt24.Name = "CannonPart6"
  786.  
  787.  
  788. 263.prt24.Size = Vector3.new(1,1,1)
  789.  
  790.  
  791. 264.prt24.Position = Torso.Position
  792.  
  793.  
  794. 265.local prt25 = Instance.new("Part")
  795.  
  796.  
  797. 266.prt25.formFactor = 1
  798.  
  799.  
  800. 267.prt25.Parent = model2
  801.  
  802.  
  803. 268.prt25.Reflectance = 0.2
  804.  
  805.  
  806. 269.prt25.CanCollide = false
  807.  
  808.  
  809. 270.prt25.BrickColor = BrickColor.new("Medium stone grey")
  810.  
  811.  
  812. 271.prt25.Name = "CannonPart7"
  813.  
  814.  
  815. 272.prt25.Size = Vector3.new(1,2,1)
  816.  
  817.  
  818. 273.prt25.Position = Torso.Position
  819.  
  820.  
  821. 274.local prt26 = Instance.new("Part")
  822.  
  823.  
  824. 275.prt26.formFactor = 1
  825.  
  826.  
  827. 276.prt26.Parent = model2
  828.  
  829.  
  830. 277.prt26.Reflectance = 0.2
  831.  
  832.  
  833. 278.prt26.CanCollide = false
  834.  
  835.  
  836. 279.prt26.BrickColor = BrickColor.new("Medium stone grey")
  837.  
  838.  
  839. 280.prt26.Name = "CannonPart8"
  840.  
  841.  
  842. 281.prt26.Size = Vector3.new(1,1,1)
  843.  
  844.  
  845. 282.prt26.Position = Torso.Position
  846.  
  847.  
  848. 283.local prt27 = Instance.new("Part")
  849.  
  850.  
  851. 284.prt27.formFactor = 1
  852.  
  853.  
  854. 285.prt27.Parent = model2
  855.  
  856.  
  857. 286.prt27.Reflectance = 0
  858.  
  859.  
  860. 287.prt27.CanCollide = false
  861.  
  862.  
  863. 288.prt27.BrickColor = BrickColor.new("Black")
  864.  
  865.  
  866. 289.prt27.Name = "CannonPart9"
  867.  
  868.  
  869. 290.prt27.Size = Vector3.new(1,1,1)
  870.  
  871.  
  872. 291.prt27.Position = Torso.Position
  873.  
  874.  
  875. 292.local prt28 = Instance.new("Part")
  876.  
  877.  
  878. 293.prt28.formFactor = 1
  879.  
  880.  
  881. 294.prt28.Parent = model2
  882.  
  883.  
  884. 295.prt28.Reflectance = 0
  885.  
  886.  
  887. 296.prt28.CanCollide = false
  888.  
  889.  
  890. 297.prt28.BrickColor = BrickColor.new("Black")
  891.  
  892.  
  893. 298.prt28.Name = "CannonPart10"
  894.  
  895.  
  896. 299.prt28.Size = Vector3.new(1,1,1)
  897.  
  898.  
  899. 300.prt28.Position = Torso.Position
  900.  
  901.  
  902. 301.local prt29 = Instance.new("Part")
  903.  
  904.  
  905. 302.prt29.formFactor = 1
  906.  
  907.  
  908. 303.prt29.Parent = model2
  909.  
  910.  
  911. 304.prt29.Reflectance = 0.2
  912.  
  913.  
  914. 305.prt29.CanCollide = false
  915.  
  916.  
  917. 306.prt29.BrickColor = BrickColor.new("Black")
  918.  
  919.  
  920. 307.prt29.Name = "CannonPart11"
  921.  
  922.  
  923. 308.prt29.Size = Vector3.new(1,2,1)
  924.  
  925.  
  926. 309.prt29.Position = Torso.Position
  927.  
  928.  
  929. 310.local prt30 = Instance.new("Part")
  930.  
  931.  
  932. 311.prt30.formFactor = 1
  933.  
  934.  
  935. 312.prt30.Parent = model2
  936.  
  937.  
  938. 313.prt30.Reflectance = 0
  939.  
  940.  
  941. 314.prt30.CanCollide = false
  942.  
  943.  
  944. 315.prt30.BrickColor = BrickColor.new("Bright red")
  945.  
  946.  
  947. 316.prt30.Name = "CannonPart12"
  948.  
  949.  
  950. 317.prt30.Size = Vector3.new(1,2,1)
  951.  
  952.  
  953. 318.prt30.Position = Torso.Position
  954.  
  955.  
  956. 319.local prt31 = Instance.new("Part")
  957.  
  958.  
  959. 320.prt31.formFactor = 1
  960.  
  961.  
  962. 321.prt31.Parent = model2
  963.  
  964.  
  965. 322.prt31.Reflectance = 0
  966.  
  967.  
  968. 323.prt31.CanCollide = false
  969.  
  970.  
  971. 324.prt31.BrickColor = BrickColor.new("Black")
  972.  
  973.  
  974. 325.prt31.Name = "CannonPart13"
  975.  
  976.  
  977. 326.prt31.Size = Vector3.new(1,2,1)
  978.  
  979.  
  980. 327.prt31.Position = Torso.Position
  981.  
  982.  
  983. 328.local prt32 = Instance.new("Part")
  984.  
  985.  
  986. 329.prt32.formFactor = 1
  987.  
  988.  
  989. 330.prt32.Parent = model3
  990.  
  991.  
  992. 331.prt32.Reflectance = 0
  993.  
  994.  
  995. 332.prt32.CanCollide = false
  996.  
  997.  
  998. 333.prt32.BrickColor = BrickColor.new("Bright blue")
  999.  
  1000.  
  1001. 334.prt32.Name = "LRhandle1"
  1002.  
  1003.  
  1004. 335.prt32.Size = Vector3.new(1,1,1)
  1005.  
  1006.  
  1007. 336.prt32.Position = Torso.Position
  1008.  
  1009.  
  1010. 337.local prt32a = Instance.new("Part")
  1011.  
  1012.  
  1013. 338.prt32a.formFactor = 1
  1014.  
  1015.  
  1016. 339.prt32a.Parent = model3
  1017.  
  1018.  
  1019. 340.prt32a.Reflectance = 0
  1020.  
  1021.  
  1022. 341.prt32a.CanCollide = false
  1023.  
  1024.  
  1025. 342.prt32a.BrickColor = BrickColor.new("Black")
  1026.  
  1027.  
  1028. 343.prt32a.Name = "LRhandle1a"
  1029.  
  1030.  
  1031. 344.prt32a.Size = Vector3.new(1,1,1)
  1032.  
  1033.  
  1034. 345.prt32a.Position = Torso.Position
  1035.  
  1036.  
  1037. 346.local prt33 = Instance.new("Part")
  1038.  
  1039.  
  1040. 347.prt33.formFactor = 1
  1041.  
  1042.  
  1043. 348.prt33.Parent = model3
  1044.  
  1045.  
  1046. 349.prt33.Reflectance = 0
  1047.  
  1048.  
  1049. 350.prt33.CanCollide = false
  1050.  
  1051.  
  1052. 351.prt33.BrickColor = BrickColor.new("Bright blue")
  1053.  
  1054.  
  1055. 352.prt33.Name = "LRhandle2"
  1056.  
  1057.  
  1058. 353.prt33.Size = Vector3.new(1,1,1)
  1059.  
  1060.  
  1061. 354.prt33.Position = Torso.Position
  1062.  
  1063.  
  1064. 355.local prt34 = Instance.new("Part")
  1065.  
  1066.  
  1067. 356.prt34.formFactor = 1
  1068.  
  1069.  
  1070. 357.prt34.Parent = model3
  1071.  
  1072.  
  1073. 358.prt34.Reflectance = 0
  1074.  
  1075.  
  1076. 359.prt34.CanCollide = false
  1077.  
  1078.  
  1079. 360.prt34.BrickColor = BrickColor.new("Bright blue")
  1080.  
  1081.  
  1082. 361.prt34.Name = "LRPart1"
  1083.  
  1084.  
  1085. 362.prt34.Size = Vector3.new(1,2,1)
  1086.  
  1087.  
  1088. 363.prt34.Position = Torso.Position
  1089.  
  1090.  
  1091. 364.local prt35 = Instance.new("Part")
  1092.  
  1093.  
  1094. 365.prt35.formFactor = 1
  1095.  
  1096.  
  1097. 366.prt35.Parent = model3
  1098.  
  1099.  
  1100. 367.prt35.Reflectance = 0
  1101.  
  1102.  
  1103. 368.prt35.CanCollide = false
  1104.  
  1105.  
  1106. 369.prt35.BrickColor = BrickColor.new("Bright blue")
  1107.  
  1108.  
  1109. 370.prt35.Name = "LRPart2"
  1110.  
  1111.  
  1112. 371.prt35.Size = Vector3.new(1,1,1)
  1113.  
  1114.  
  1115. 372.prt35.Position = Torso.Position
  1116.  
  1117.  
  1118. 373.local prt36 = Instance.new("Part")
  1119.  
  1120.  
  1121. 374.prt36.formFactor = 1
  1122.  
  1123.  
  1124. 375.prt36.Parent = model3
  1125.  
  1126.  
  1127. 376.prt36.Reflectance = 0
  1128.  
  1129.  
  1130. 377.prt36.Reflectance = 0.2
  1131.  
  1132.  
  1133. 378.prt36.CanCollide = false
  1134.  
  1135.  
  1136. 379.prt36.BrickColor = BrickColor.new("White")
  1137.  
  1138.  
  1139. 380.prt36.Name = "LRPart3"
  1140.  
  1141.  
  1142. 381.prt36.Size = Vector3.new(1,1,1)
  1143.  
  1144.  
  1145. 382.prt36.Position = Torso.Position
  1146.  
  1147.  
  1148. 383.local prt37 = Instance.new("Part")
  1149.  
  1150.  
  1151. 384.prt37.formFactor = 1
  1152.  
  1153.  
  1154. 385.prt37.Parent = model3
  1155.  
  1156.  
  1157. 386.prt37.Reflectance = 0
  1158.  
  1159.  
  1160. 387.prt37.Reflectance = 0.2
  1161.  
  1162.  
  1163. 388.prt37.CanCollide = false
  1164.  
  1165.  
  1166. 389.prt37.BrickColor = BrickColor.new("New Yeller")
  1167.  
  1168.  
  1169. 390.prt37.Name = "LRPart4"
  1170.  
  1171.  
  1172. 391.prt37.Size = Vector3.new(1,1,1)
  1173.  
  1174.  
  1175. 392.prt37.Position = Torso.Position
  1176.  
  1177.  
  1178. 393.local prt38 = Instance.new("Part")
  1179.  
  1180.  
  1181. 394.prt38.formFactor = 1
  1182.  
  1183.  
  1184. 395.prt38.Parent = model3
  1185.  
  1186.  
  1187. 396.prt38.Reflectance = 0
  1188.  
  1189.  
  1190. 397.prt38.CanCollide = false
  1191.  
  1192.  
  1193. 398.prt38.BrickColor = BrickColor.new("White")
  1194.  
  1195.  
  1196. 399.prt38.Name = "LRDesign1"
  1197.  
  1198.  
  1199. 400.prt38.Size = Vector3.new(1,1,1)
  1200.  
  1201.  
  1202. 401.prt38.Position = Torso.Position
  1203.  
  1204.  
  1205. 402.local prt39 = Instance.new("Part")
  1206.  
  1207.  
  1208. 403.prt39.formFactor = 1
  1209.  
  1210.  
  1211. 404.prt39.Parent = model3
  1212.  
  1213.  
  1214. 405.prt39.Reflectance = 0
  1215.  
  1216.  
  1217. 406.prt39.CanCollide = false
  1218.  
  1219.  
  1220. 407.prt39.BrickColor = BrickColor.new("Bright blue")
  1221.  
  1222.  
  1223. 408.prt39.Name = "LRDesign2"
  1224.  
  1225.  
  1226. 409.prt39.Size = Vector3.new(1,1,1)
  1227.  
  1228.  
  1229. 410.prt39.Position = Torso.Position
  1230.  
  1231.  
  1232. 411.local prt40 = Instance.new("Part")
  1233.  
  1234.  
  1235. 412.prt40.formFactor = 1
  1236.  
  1237.  
  1238. 413.prt40.Parent = model3
  1239.  
  1240.  
  1241. 414.prt40.Reflectance = 0
  1242.  
  1243.  
  1244. 415.prt40.Transparency = 0.4
  1245.  
  1246.  
  1247. 416.prt40.CanCollide = false
  1248.  
  1249.  
  1250. 417.prt40.BrickColor = BrickColor.new("Medium stone grey")
  1251.  
  1252.  
  1253. 418.prt40.Name = "TSPart1"
  1254.  
  1255.  
  1256. 419.prt40.Size = Vector3.new(1,1,1)
  1257.  
  1258.  
  1259. 420.prt40.Position = Torso.Position
  1260.  
  1261.  
  1262. 421.local msh1 = Instance.new("BlockMesh")
  1263.  
  1264.  
  1265. 422.msh1.Parent = prt1
  1266.  
  1267.  
  1268. 423.msh1.Scale = Vector3.new(0.5,2,0.5)
  1269.  
  1270.  
  1271. 424.local msh2 = Instance.new("BlockMesh")
  1272.  
  1273.  
  1274. 425.msh2.Parent = prt2
  1275.  
  1276.  
  1277. 426.msh2.Scale = Vector3.new(1,1,0.7)
  1278.  
  1279.  
  1280. 427.local msh3 = Instance.new("BlockMesh")
  1281.  
  1282.  
  1283. 428.msh3.Parent = prt3
  1284.  
  1285.  
  1286. 429.msh3.Scale = Vector3.new(0.7,0.8,0.12)
  1287.  
  1288.  
  1289. 430.local msh4 = Instance.new("SpecialMesh")
  1290.  
  1291.  
  1292. 431.msh4.Parent = prt4
  1293.  
  1294.  
  1295. 432.msh4.MeshType = "Wedge"
  1296.  
  1297.  
  1298. 433.msh4.Scale = Vector3.new(0.12, 1, 1.1)
  1299.  
  1300.  
  1301. 434.local msh5 = Instance.new("CylinderMesh")
  1302.  
  1303.  
  1304. 435.msh5.Parent = prt5
  1305.  
  1306.  
  1307. 436.msh5.Scale = Vector3.new(1,1,1)
  1308.  
  1309.  
  1310. 437.local msh6 = Instance.new("CylinderMesh")
  1311.  
  1312.  
  1313. 438.msh6.Parent = prt6
  1314.  
  1315.  
  1316. 439.msh6.Scale = Vector3.new(1.1,1.1,0.3)
  1317.  
  1318.  
  1319. 440.local msh7 = Instance.new("CylinderMesh")
  1320.  
  1321.  
  1322. 441.msh7.Parent = prt7
  1323.  
  1324.  
  1325. 442.msh7.Scale = Vector3.new(1.1,1.1,0.3)
  1326.  
  1327.  
  1328. 443.local msh8 = Instance.new("CylinderMesh")
  1329.  
  1330.  
  1331. 444.msh8.Parent = prt8
  1332.  
  1333.  
  1334. 445.msh8.Scale = Vector3.new(1.1,1.1,0.3)
  1335.  
  1336.  
  1337. 446.local msh9 = Instance.new("CylinderMesh")
  1338.  
  1339.  
  1340. 447.msh9.Parent = prt9
  1341.  
  1342.  
  1343. 448.msh9.Scale = Vector3.new(1.1,1.1,0.3)
  1344.  
  1345.  
  1346. 449.local msh10 = Instance.new("CylinderMesh")
  1347.  
  1348.  
  1349. 450.msh10.Parent = prt10
  1350.  
  1351.  
  1352. 451.msh10.Scale = Vector3.new(1.1,1.1,0.3)
  1353.  
  1354.  
  1355. 452.local msh11 = Instance.new("CylinderMesh")
  1356.  
  1357.  
  1358. 453.msh11.Parent = prt11
  1359.  
  1360.  
  1361. 454.msh11.Scale = Vector3.new(1.1,1.1,0.3)
  1362.  
  1363.  
  1364. 455.local msh12 = Instance.new("CylinderMesh")
  1365.  
  1366.  
  1367. 456.msh12.Parent = prt12
  1368.  
  1369.  
  1370. 457.msh12.Scale = Vector3.new(1.2,1,0.4)
  1371.  
  1372.  
  1373. 458.local msh13 = Instance.new("CylinderMesh")
  1374.  
  1375.  
  1376. 459.msh13.Parent = prt13
  1377.  
  1378.  
  1379. 460.msh13.Scale = Vector3.new(0.5,0.5,0.5)
  1380.  
  1381.  
  1382. 461.local msh13a = Instance.new("CylinderMesh")
  1383.  
  1384.  
  1385. 462.msh13a.Parent = prt13a
  1386.  
  1387.  
  1388. 463.msh13a.Scale = Vector3.new(0.4,0.51,0.4)
  1389.  
  1390.  
  1391. 464.local msh14 = Instance.new("SpecialMesh")
  1392.  
  1393.  
  1394. 465.msh14.Parent = prt14
  1395.  
  1396.  
  1397. 466.msh14.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1398.  
  1399.  
  1400. 467.msh14.Scale = Vector3.new(0.5,0.5,0.5)
  1401.  
  1402.  
  1403. 468.local msh15 = Instance.new("BlockMesh")
  1404.  
  1405.  
  1406. 469.msh15.Parent = prt15
  1407.  
  1408.  
  1409. 470.msh15.Scale = Vector3.new(0.1,0.4,0.1)
  1410.  
  1411.  
  1412. 471.local msh16 = Instance.new("BlockMesh")
  1413.  
  1414.  
  1415. 472.msh16.Parent = prt16
  1416.  
  1417.  
  1418. 473.msh16.Scale = Vector3.new(0.5,0.6,0.5)
  1419.  
  1420.  
  1421. 474.local msh17 = Instance.new("BlockMesh")
  1422.  
  1423.  
  1424. 475.msh17.Parent = prt17
  1425.  
  1426.  
  1427. 476.msh17.Scale = Vector3.new(0.6,0.3,0.6)
  1428.  
  1429.  
  1430. 477.local msh18 = Instance.new("BlockMesh")
  1431.  
  1432.  
  1433. 478.msh18.Parent = prt18
  1434.  
  1435.  
  1436. 479.msh18.Scale = Vector3.new(0.7,0.5,0.7)
  1437.  
  1438.  
  1439. 480.local msh19 = Instance.new("BlockMesh")
  1440.  
  1441.  
  1442. 481.msh19.Parent = prt19
  1443.  
  1444.  
  1445. 482.msh19.Scale = Vector3.new(0.7,0.8,0.8)
  1446.  
  1447.  
  1448. 483.local msh20 = Instance.new("BlockMesh")
  1449.  
  1450.  
  1451. 484.msh20.Parent = prt20
  1452.  
  1453.  
  1454. 485.msh20.Scale = Vector3.new(0.6,0.8,0.7)
  1455.  
  1456.  
  1457. 486.local msh21 = Instance.new("BlockMesh")
  1458.  
  1459.  
  1460. 487.msh21.Parent = prt21
  1461.  
  1462.  
  1463. 488.msh21.Scale = Vector3.new(0.7,0.65,0.7)
  1464.  
  1465.  
  1466. 489.local msh22 = Instance.new("BlockMesh")
  1467.  
  1468.  
  1469. 490.msh22.Parent = prt22
  1470.  
  1471.  
  1472. 491.msh22.Scale = Vector3.new(0.7,1.2,0.7)
  1473.  
  1474.  
  1475. 492.local msh23 = Instance.new("CylinderMesh")
  1476.  
  1477.  
  1478. 493.msh23.Parent = prt23
  1479.  
  1480.  
  1481. 494.msh23.Scale = Vector3.new(0.5,0.5,0.5)
  1482.  
  1483.  
  1484. 495.local msh24 = Instance.new("CylinderMesh")
  1485.  
  1486.  
  1487. 496.msh24.Parent = prt24
  1488.  
  1489.  
  1490. 497.msh24.Scale = Vector3.new(0.4,0.51,0.4)
  1491.  
  1492.  
  1493. 498.local msh25 = Instance.new("CylinderMesh")
  1494.  
  1495.  
  1496. 499.msh25.Parent = prt25
  1497.  
  1498.  
  1499. 500.msh25.Scale = Vector3.new(0.5,0.9,0.5)
  1500.  
  1501.  
  1502. 501.local msh26 = Instance.new("CylinderMesh")
  1503.  
  1504.  
  1505. 502.msh26.Parent = prt26
  1506.  
  1507.  
  1508. 503.msh26.Scale = Vector3.new(0.4,0.5,0.4)
  1509.  
  1510.  
  1511. 504.local msh27 = Instance.new("CylinderMesh")
  1512.  
  1513.  
  1514. 505.msh27.Parent = prt27
  1515.  
  1516.  
  1517. 506.msh27.Scale = Vector3.new(0.3,0.51,0.3)
  1518.  
  1519.  
  1520. 507.local msh28 = Instance.new("CylinderMesh")
  1521.  
  1522.  
  1523. 508.msh28.Parent = prt28
  1524.  
  1525.  
  1526. 509.msh28.Scale = Vector3.new(0.6,0.51,0.6)
  1527.  
  1528.  
  1529. 510.local msh29 = Instance.new("BlockMesh")
  1530.  
  1531.  
  1532. 511.msh29.Parent = prt29
  1533.  
  1534.  
  1535. 512.msh29.Scale = Vector3.new(0.7,0.65,1)
  1536.  
  1537.  
  1538. 513.local msh30 = Instance.new("CylinderMesh")
  1539.  
  1540.  
  1541. 514.msh30.Parent = prt30
  1542.  
  1543.  
  1544. 515.msh30.Scale = Vector3.new(1,0.65,1.2)
  1545.  
  1546.  
  1547. 516.local msh31 = Instance.new("BlockMesh")
  1548.  
  1549.  
  1550. 517.msh31.Parent = prt31
  1551.  
  1552.  
  1553. 518.msh31.Scale = Vector3.new(0.9,0.9,0.5)
  1554.  
  1555.  
  1556. 519.local msh32 = Instance.new("CylinderMesh")
  1557.  
  1558.  
  1559. 520.msh32.Parent = prt32
  1560.  
  1561.  
  1562. 521.msh32.Scale = Vector3.new(1.5,1.5,1.5)
  1563.  
  1564.  
  1565. 522.local msh32a = Instance.new("CylinderMesh")
  1566.  
  1567.  
  1568. 523.msh32a.Parent = prt32a
  1569.  
  1570.  
  1571. 524.msh32a.Scale = Vector3.new(1,1.6,1)
  1572.  
  1573.  
  1574. 525.local msh33 = Instance.new("BlockMesh")
  1575.  
  1576.  
  1577. 526.msh33.Parent = prt33
  1578.  
  1579.  
  1580. 527.msh33.Scale = Vector3.new(1.1,1.1,1.1)
  1581.  
  1582.  
  1583. 528.local msh34 = Instance.new("BlockMesh")
  1584.  
  1585.  
  1586. 529.msh34.Parent = prt34
  1587.  
  1588.  
  1589. 530.msh34.Scale = Vector3.new(1.4,1.1,1.4)
  1590.  
  1591.  
  1592. 531.local msh35 = Instance.new("SpecialMesh")
  1593.  
  1594.  
  1595. 532.msh35.MeshType = "Wedge"
  1596.  
  1597.  
  1598. 533.msh35.Parent = prt35
  1599.  
  1600.  
  1601. 534.msh35.Scale = Vector3.new(1.4,1.3,1.4)
  1602.  
  1603.  
  1604. 535.local msh36 = Instance.new("CylinderMesh")
  1605.  
  1606.  
  1607. 536.msh36.Parent = prt36
  1608.  
  1609.  
  1610. 537.msh36.Scale = Vector3.new(1.3,1.2,1.3)
  1611.  
  1612.  
  1613. 538.local msh37 = Instance.new("SpecialMesh")
  1614.  
  1615.  
  1616. 539.msh37.MeshType = "Sphere"
  1617.  
  1618.  
  1619. 540.msh37.Parent = prt37
  1620.  
  1621.  
  1622. 541.msh37.Scale = Vector3.new(0.8,0.8,0.8)
  1623.  
  1624.  
  1625. 542.local msh38 = Instance.new("BlockMesh")
  1626.  
  1627.  
  1628. 543.msh38.Parent = prt38
  1629.  
  1630.  
  1631. 544.msh38.Scale = Vector3.new(1.5,0.7,1.5)
  1632.  
  1633.  
  1634. 545.local msh39 = Instance.new("CylinderMesh")
  1635.  
  1636.  
  1637. 546.msh39.Parent = prt39
  1638.  
  1639.  
  1640. 547.msh39.Scale = Vector3.new(0.7,1.3,0.7)
  1641.  
  1642.  
  1643. 548.local msh40 = Instance.new("BlockMesh")
  1644.  
  1645.  
  1646. 549.msh40.Parent = prt40
  1647.  
  1648.  
  1649. 550.msh40.Scale = Vector3.new(0.5,0.5,0.5)
  1650.  
  1651.  
  1652. 551.local wld1 = Instance.new("Weld")
  1653.  
  1654.  
  1655. 552.wld1.Parent = prt1
  1656.  
  1657.  
  1658. 553.wld1.Part0 = prt1
  1659.  
  1660.  
  1661. 554.wld1.Part1 = Torso
  1662.  
  1663.  
  1664. 555.wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.5) * CFrame.new(0.3,-1.55, -0.75)
  1665.  
  1666.  
  1667. 556.local wld2 = Instance.new("Weld")
  1668.  
  1669.  
  1670. 557.wld2.Parent = prt2
  1671.  
  1672.  
  1673. 558.wld2.Part0 = prt2
  1674.  
  1675.  
  1676. 559.wld2.Part1 = prt1
  1677.  
  1678.  
  1679. 560.wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.5) * CFrame.new(0,1,0)
  1680.  
  1681.  
  1682. 561.local wld3 = Instance.new("Weld")
  1683.  
  1684.  
  1685. 562.wld3.Parent = prt3
  1686.  
  1687.  
  1688. 563.wld3.Part0 = prt3
  1689.  
  1690.  
  1691. 564.wld3.Part1 = prt2
  1692.  
  1693.  
  1694. 565.wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.7,0)
  1695.  
  1696.  
  1697. 566.local wld4 = Instance.new("Weld")
  1698.  
  1699.  
  1700. 567.wld4.Parent = prt4
  1701.  
  1702.  
  1703. 568.wld4.Part0 = prt4
  1704.  
  1705.  
  1706. 569.wld4.Part1 = prt3
  1707.  
  1708.  
  1709. 570.wld4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),math.rad(90),0) * CFrame.new(0.2,2,0)
  1710.  
  1711.  
  1712. 571.local wld5 = Instance.new("Weld")
  1713.  
  1714.  
  1715. 572.wld5.Parent = prt5
  1716.  
  1717.  
  1718. 573.wld5.Part0 = prt5
  1719.  
  1720.  
  1721. 574.wld5.Part1 = prt2
  1722.  
  1723.  
  1724. 575.wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.4,0.5,0)
  1725.  
  1726.  
  1727. 576.local wld6 = Instance.new("Weld")
  1728.  
  1729.  
  1730. 577.wld6.Parent = prt6
  1731.  
  1732.  
  1733. 578.wld6.Part0 = prt6
  1734.  
  1735.  
  1736. 579.wld6.Part1 = prt5
  1737.  
  1738.  
  1739. 580.wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.4,0,0)
  1740.  
  1741.  
  1742. 581.local wld7 = Instance.new("Weld")
  1743.  
  1744.  
  1745. 582.wld7.Parent = prt7
  1746.  
  1747.  
  1748. 583.wld7.Part0 = prt7
  1749.  
  1750.  
  1751. 584.wld7.Part1 = prt5
  1752.  
  1753.  
  1754. 585.wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.2,0,-0.3)
  1755.  
  1756.  
  1757. 586.local wld8 = Instance.new("Weld")
  1758.  
  1759.  
  1760. 587.wld8.Parent = prt8
  1761.  
  1762.  
  1763. 588.wld8.Part0 = prt8
  1764.  
  1765.  
  1766. 589.wld8.Part1 = prt5
  1767.  
  1768.  
  1769. 590.wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.2,0,-0.3)
  1770.  
  1771.  
  1772. 591.local wld9 = Instance.new("Weld")
  1773.  
  1774.  
  1775. 592.wld9.Parent = prt9
  1776.  
  1777.  
  1778. 593.wld9.Part0 = prt9
  1779.  
  1780.  
  1781. 594.wld9.Part1 = prt5
  1782.  
  1783.  
  1784. 595.wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.4,0,0)
  1785.  
  1786.  
  1787. 596.local wld10 = Instance.new("Weld")
  1788.  
  1789.  
  1790. 597.wld10.Parent = prt10
  1791.  
  1792.  
  1793. 598.wld10.Part0 = prt10
  1794.  
  1795.  
  1796. 599.wld10.Part1 = prt5
  1797.  
  1798.  
  1799. 600.wld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.2,0,0.3)
  1800.  
  1801.  
  1802. 601.local wld11 = Instance.new("Weld")
  1803.  
  1804.  
  1805. 602.wld11.Parent = prt11
  1806.  
  1807.  
  1808. 603.wld11.Part0 = prt11
  1809.  
  1810.  
  1811. 604.wld11.Part1 = prt5
  1812.  
  1813.  
  1814. 605.wld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.2,0,0.3)
  1815.  
  1816.  
  1817. 606.local wld12 = Instance.new("Weld")
  1818.  
  1819.  
  1820. 607.wld12.Parent = prt12
  1821.  
  1822.  
  1823. 608.wld12.Part0 = prt12
  1824.  
  1825.  
  1826. 609.wld12.Part1 = prt3
  1827.  
  1828.  
  1829. 610.wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1830.  
  1831.  
  1832. 611.local wld13 = Instance.new("Weld")
  1833.  
  1834.  
  1835. 612.wld13.Parent = prt13
  1836.  
  1837.  
  1838. 613.wld13.Part0 = prt13
  1839.  
  1840.  
  1841. 614.wld13.Part1 = prt12
  1842.  
  1843.  
  1844. 615.wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.3,0)
  1845.  
  1846.  
  1847. 616.local wld13a = Instance.new("Weld")
  1848.  
  1849.  
  1850. 617.wld13a.Parent = prt13a
  1851.  
  1852.  
  1853. 618.wld13a.Part0 = prt13a
  1854.  
  1855.  
  1856. 619.wld13a.Part1 = prt13
  1857.  
  1858.  
  1859. 620.wld13a.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1860.  
  1861.  
  1862. 621.local wld14 = Instance.new("Weld")
  1863.  
  1864.  
  1865. 622.wld14.Parent = prt14
  1866.  
  1867.  
  1868. 623.wld14.Part0 = prt14
  1869.  
  1870.  
  1871. 624.wld14.Part1 = prt2
  1872.  
  1873.  
  1874. 625.wld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.5,-0.4,0)
  1875.  
  1876.  
  1877. 626.local wld15 = Instance.new("Weld")
  1878.  
  1879.  
  1880. 627.wld15.Parent = prt15
  1881.  
  1882.  
  1883. 628.wld15.Part0 = prt15
  1884.  
  1885.  
  1886. 629.wld15.Part1 = prt14
  1887.  
  1888.  
  1889. 630.wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(120)) * CFrame.new(0,0,0)
  1890.  
  1891.  
  1892. 631.local wld16 = Instance.new("Weld")
  1893.  
  1894.  
  1895. 632.wld16.Parent = prt16
  1896.  
  1897.  
  1898. 633.wld16.Part0 = prt16
  1899.  
  1900.  
  1901. 634.wld16.Part1 = Torso
  1902.  
  1903.  
  1904. 635.wld16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) * CFrame.new(0,-0.2,-0.2)
  1905.  
  1906.  
  1907. 636.local wld17 = Instance.new("Weld")
  1908.  
  1909.  
  1910. 637.wld17.Parent = prt17
  1911.  
  1912.  
  1913. 638.wld17.Part0 = prt17
  1914.  
  1915.  
  1916. 639.wld17.Part1 = prt16
  1917.  
  1918.  
  1919. 640.wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.45,0)
  1920.  
  1921.  
  1922. 641.local wld18 = Instance.new("Weld")
  1923.  
  1924.  
  1925. 642.wld18.Parent = prt18
  1926.  
  1927.  
  1928. 643.wld18.Part0 = prt18
  1929.  
  1930.  
  1931. 644.wld18.Part1 = prt16
  1932.  
  1933.  
  1934. 645.wld18.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1,0)
  1935.  
  1936.  
  1937. 646.local wld19 = Instance.new("Weld")
  1938.  
  1939.  
  1940. 647.wld19.Parent = prt19
  1941.  
  1942.  
  1943. 648.wld19.Part0 = prt19
  1944.  
  1945.  
  1946. 649.wld19.Part1 = prt18
  1947.  
  1948.  
  1949. 650.wld19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,-0.4,-0.45)
  1950.  
  1951.  
  1952. 651.local wld20 = Instance.new("Weld")
  1953.  
  1954.  
  1955. 652.wld20.Parent = prt20
  1956.  
  1957.  
  1958. 653.wld20.Part0 = prt20
  1959.  
  1960.  
  1961. 654.wld20.Part1 = prt19
  1962.  
  1963.  
  1964. 655.wld20.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.5)
  1965.  
  1966.  
  1967. 656.local wld21 = Instance.new("Weld")
  1968.  
  1969.  
  1970. 657.wld21.Parent = prt21
  1971.  
  1972.  
  1973. 658.wld21.Part0 = prt21
  1974.  
  1975.  
  1976. 659.wld21.Part1 = prt19
  1977.  
  1978.  
  1979. 660.wld21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1.1,0.25)
  1980.  
  1981.  
  1982. 661.local wld22 = Instance.new("Weld")
  1983.  
  1984.  
  1985. 662.wld22.Parent = prt22
  1986.  
  1987.  
  1988. 663.wld22.Part0 = prt22
  1989.  
  1990.  
  1991. 664.wld22.Part1 = prt18
  1992.  
  1993.  
  1994. 665.wld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,-0.4,1.1)
  1995.  
  1996.  
  1997. 666.local wld23 = Instance.new("Weld")
  1998.  
  1999.  
  2000. 667.wld23.Parent = prt23
  2001.  
  2002.  
  2003. 668.wld23.Part0 = prt23
  2004.  
  2005.  
  2006. 669.wld23.Part1 = prt22
  2007.  
  2008.  
  2009. 670.wld23.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.3,0)
  2010.  
  2011.  
  2012. 671.local wld24 = Instance.new("Weld")
  2013.  
  2014.  
  2015. 672.wld24.Parent = prt24
  2016.  
  2017.  
  2018. 673.wld24.Part0 = prt24
  2019.  
  2020.  
  2021. 674.wld24.Part1 = prt23
  2022.  
  2023.  
  2024. 675.wld24.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  2025.  
  2026.  
  2027. 676.local wld25 = Instance.new("Weld")
  2028.  
  2029.  
  2030. 677.wld25.Parent = prt25
  2031.  
  2032.  
  2033. 678.wld25.Part0 = prt25
  2034.  
  2035.  
  2036. 679.wld25.Part1 = prt18
  2037.  
  2038.  
  2039. 680.wld25.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,0.3,1.1)
  2040.  
  2041.  
  2042. 681.local wld26 = Instance.new("Weld")
  2043.  
  2044.  
  2045. 682.wld26.Parent = prt26
  2046.  
  2047.  
  2048. 683.wld26.Part0 = prt26
  2049.  
  2050.  
  2051. 684.wld26.Part1 = prt25
  2052.  
  2053.  
  2054. 685.wld26.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1,0)
  2055.  
  2056.  
  2057. 686.local wld27 = Instance.new("Weld")
  2058.  
  2059.  
  2060. 687.wld27.Parent = prt27
  2061.  
  2062.  
  2063. 688.wld27.Part0 = prt27
  2064.  
  2065.  
  2066. 689.wld27.Part1 = prt26
  2067.  
  2068.  
  2069. 690.wld27.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  2070.  
  2071.  
  2072. 691.local wld28 = Instance.new("Weld")
  2073.  
  2074.  
  2075. 692.wld28.Parent = prt28
  2076.  
  2077.  
  2078. 693.wld28.Part0 = prt28
  2079.  
  2080.  
  2081. 694.wld28.Part1 = prt25
  2082.  
  2083.  
  2084. 695.wld28.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  2085.  
  2086.  
  2087. 696.local wld29 = Instance.new("Weld")
  2088.  
  2089.  
  2090. 697.wld29.Parent = prt29
  2091.  
  2092.  
  2093. 698.wld29.Part0 = prt29
  2094.  
  2095.  
  2096. 699.wld29.Part1 = prt21
  2097.  
  2098.  
  2099. 700.wld29.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.8)
  2100.  
  2101.  
  2102. 701.local wld30 = Instance.new("Weld")
  2103.  
  2104.  
  2105. 702.wld30.Parent = prt30
  2106.  
  2107.  
  2108. 703.wld30.Part0 = prt30
  2109.  
  2110.  
  2111. 704.wld30.Part1 = prt29
  2112.  
  2113.  
  2114. 705.wld30.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,0,-0.2)
  2115.  
  2116.  
  2117. 706.local wld31 = Instance.new("Weld")
  2118.  
  2119.  
  2120. 707.wld31.Parent = prt31
  2121.  
  2122.  
  2123. 708.wld31.Part0 = prt31
  2124.  
  2125.  
  2126. 709.wld31.Part1 = prt18
  2127.  
  2128.  
  2129. 710.wld31.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,-0.4,0.5)
  2130.  
  2131.  
  2132. 711.local wld32 = Instance.new("Weld")
  2133.  
  2134.  
  2135. 712.wld32.Parent = prt32
  2136.  
  2137.  
  2138. 713.wld32.Part0 = prt32
  2139.  
  2140.  
  2141. 714.wld32.Part1 = RightArm
  2142.  
  2143.  
  2144. 715.wld32.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,1.2,0)
  2145.  
  2146.  
  2147. 716.local wld32a = Instance.new("Weld")
  2148.  
  2149.  
  2150. 717.wld32a.Parent = prt32a
  2151.  
  2152.  
  2153. 718.wld32a.Part0 = prt32a
  2154.  
  2155.  
  2156. 719.wld32a.Part1 = prt32
  2157.  
  2158.  
  2159. 720.wld32a.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  2160.  
  2161.  
  2162. 721.local wld33 = Instance.new("Weld")
  2163.  
  2164.  
  2165. 722.wld33.Parent = prt33
  2166.  
  2167.  
  2168. 723.wld33.Part0 = prt33
  2169.  
  2170.  
  2171. 724.wld33.Part1 = RightArm
  2172.  
  2173.  
  2174. 725.wld33.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0.6,0)
  2175.  
  2176.  
  2177. 726.local wld34 = Instance.new("Weld")
  2178.  
  2179.  
  2180. 727.wld34.Parent = prt34
  2181.  
  2182.  
  2183. 728.wld34.Part0 = prt34
  2184.  
  2185.  
  2186. 729.wld34.Part1 = prt32
  2187.  
  2188.  
  2189. 730.wld34.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(-1,0,0)
  2190.  
  2191.  
  2192. 731.local wld35 = Instance.new("Weld")
  2193.  
  2194.  
  2195. 732.wld35.Parent = prt35
  2196.  
  2197.  
  2198. 733.wld35.Part0 = prt35
  2199.  
  2200.  
  2201. 734.wld35.Part1 = prt34
  2202.  
  2203.  
  2204. 735.wld35.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-2,0)
  2205.  
  2206.  
  2207. 736.local wld36 = Instance.new("Weld")
  2208.  
  2209.  
  2210. 737.wld36.Parent = prt36
  2211.  
  2212.  
  2213. 738.wld36.Part0 = prt36
  2214.  
  2215.  
  2216. 739.wld36.Part1 = prt35
  2217.  
  2218.  
  2219. 740.wld36.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  2220.  
  2221.  
  2222. 741.local wld37 = Instance.new("Weld")
  2223.  
  2224.  
  2225. 742.wld37.Parent = prt37
  2226.  
  2227.  
  2228. 743.wld37.Part0 = prt37
  2229.  
  2230.  
  2231. 744.wld37.Part1 = prt36
  2232.  
  2233.  
  2234. 745.wld37.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.8,0)
  2235.  
  2236.  
  2237. 746.local wld38 = Instance.new("Weld")
  2238.  
  2239.  
  2240. 747.wld38.Parent = prt38
  2241.  
  2242.  
  2243. 748.wld38.Part0 = prt38
  2244.  
  2245.  
  2246. 749.wld38.Part1 = prt34
  2247.  
  2248.  
  2249. 750.wld38.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.1,0)
  2250.  
  2251.  
  2252. 751.local wld39 = Instance.new("Weld")
  2253.  
  2254.  
  2255. 752.wld39.Parent = prt39
  2256.  
  2257.  
  2258. 753.wld39.Part0 = prt39
  2259.  
  2260.  
  2261. 754.wld39.Part1 = prt38
  2262.  
  2263.  
  2264. 755.wld39.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,-0.4)
  2265.  
  2266.  
  2267. 756.local wld40 = Instance.new("Weld")
  2268.  
  2269.  
  2270. 757.wld40.Parent = prt40
  2271.  
  2272.  
  2273. 758.wld40.Part0 = prt40
  2274.  
  2275.  
  2276. 759.wld40.Part1 = LeftLeg
  2277.  
  2278.  
  2279. 760.wld40.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0)
  2280.  
  2281.  
  2282. 761.if (script.Parent.className ~= "HopperBin") then
  2283.  
  2284.  
  2285. 762.Tool = Instance.new("HopperBin")
  2286.  
  2287.  
  2288. 763.Tool.Parent = Backpack
  2289.  
  2290.  
  2291. 764.Tool.Name = "AccountMoniter's GunBlade" --Yes. MY, GunBlade.
  2292.  
  2293.  
  2294. 765.Tool.TextureId = "" --Haven't made a picture for it yet. I soon will when i'm done with every weapon :3
  2295.  
  2296.  
  2297. 766.script.Parent = Tool
  2298.  
  2299.  
  2300. 767.end
  2301.  
  2302.  
  2303. 768.Bin = script.Parent
  2304.  
  2305.  
  2306. 769.--[[Main Functions]]--
  2307.  
  2308.  
  2309. 770.function unequipweld()
  2310.  
  2311.  
  2312. 771.wld1.Part1 = Torso
  2313.  
  2314.  
  2315. 772.wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.5) * CFrame.new(0.3,-1.55, -0.75)
  2316.  
  2317.  
  2318. 773.end
  2319.  
  2320.  
  2321. 774.function unequipweld2()
  2322.  
  2323.  
  2324. 775.wld16.Part1 = Torso
  2325.  
  2326.  
  2327. 776.wld16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) * CFrame.new(0,-0.2,-0.2)
  2328.  
  2329.  
  2330. 777.end
  2331.  
  2332.  
  2333. 778.function equipweld()
  2334.  
  2335.  
  2336. 779.wld1.Part1 = LeftArm
  2337.  
  2338.  
  2339. 780.wld1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  2340.  
  2341.  
  2342. 781.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -0.7, -1.57) * CFrame.new(0, 1, 0)
  2343.  
  2344.  
  2345. 782.end
  2346.  
  2347.  
  2348. 783.function equipweld2()
  2349.  
  2350.  
  2351. 784.wld16.Part1 = LeftArm
  2352.  
  2353.  
  2354. 785.wld16.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  2355.  
  2356.  
  2357. 786.wld16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0, 1, 0)
  2358.  
  2359.  
  2360. 787.end
  2361.  
  2362.  
  2363. 788.function hideanim()
  2364.  
  2365.  
  2366. 789.for i = 0 , 1 , 0.07 do
  2367.  
  2368.  
  2369. 790.wait(0)
  2370.  
  2371.  
  2372. 791.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5*i,0,1*i)
  2373.  
  2374.  
  2375. 792.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2376.  
  2377.  
  2378. 793.--wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), math.rad(720)*i, -1.57) * CFrame.new(0, 1, 0)
  2379.  
  2380.  
  2381. 794.end
  2382.  
  2383.  
  2384. 795.unequipweld()
  2385.  
  2386.  
  2387. 796.wait(0.2)
  2388.  
  2389.  
  2390. 797.for i = 0 , 1 , 0.07 do
  2391.  
  2392.  
  2393. 798.wait(0)
  2394.  
  2395.  
  2396. 799.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-3.5*i+3.5,0,-1*i+1)
  2397.  
  2398.  
  2399. 800.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2400.  
  2401.  
  2402. 801.end
  2403.  
  2404.  
  2405. 802.end
  2406.  
  2407.  
  2408. 803.function equipanim()
  2409.  
  2410.  
  2411. 804.for i = 0 , 1 , 0.07 do
  2412.  
  2413.  
  2414. 805.wait(0)
  2415.  
  2416.  
  2417. 806.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5*i,0,1*i)
  2418.  
  2419.  
  2420. 807.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2421.  
  2422.  
  2423. 808.end
  2424.  
  2425.  
  2426. 809.equipweld()
  2427.  
  2428.  
  2429. 810.wait(0.1)
  2430.  
  2431.  
  2432. 811.for i = 0 , 1 , 0.07 do
  2433.  
  2434.  
  2435. 812.wait(0)
  2436.  
  2437.  
  2438. 813.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-3.5*i+3.5,0,-1*i+1)
  2439.  
  2440.  
  2441. 814.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2442.  
  2443.  
  2444. 815.end
  2445.  
  2446.  
  2447. 816.wait(0.3)
  2448.  
  2449.  
  2450. 817.for i = 0 , 1 , 0.07 do
  2451.  
  2452.  
  2453. 818.wait(0)
  2454.  
  2455.  
  2456. 819.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1*i,0,0)
  2457.  
  2458.  
  2459. 820.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2460.  
  2461.  
  2462. 821.end
  2463.  
  2464.  
  2465. 822.end
  2466.  
  2467.  
  2468. 823.function oneslash()
  2469.  
  2470.  
  2471. 824.for i = 0 , 1 , 0.07 do
  2472.  
  2473.  
  2474. 825.wait(0)
  2475.  
  2476.  
  2477. 826.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i+1,0,0)
  2478.  
  2479.  
  2480. 827.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2481.  
  2482.  
  2483. 828.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0.7*i-0.7, -1.57) * CFrame.new(0, 1, 0)
  2484.  
  2485.  
  2486. 829.end
  2487.  
  2488.  
  2489. 830.ss(prt1,1)
  2490.  
  2491.  
  2492. 831.local con = prt3.Touched:connect(OT)
  2493.  
  2494.  
  2495. 832.local con2 = prt4.Touched:connect(OT)
  2496.  
  2497.  
  2498. 833.for i = 0 , 1 , 0.1 do
  2499.  
  2500.  
  2501. 834.wait(0)
  2502.  
  2503.  
  2504. 835.effect()
  2505.  
  2506.  
  2507. 836.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-3.5*i+3,0,0)
  2508.  
  2509.  
  2510. 837.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2511.  
  2512.  
  2513. 838.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -1*i, -1.57) * CFrame.new(0, 1, 0)
  2514.  
  2515.  
  2516. 839.end
  2517.  
  2518.  
  2519. 840.con:disconnect()
  2520.  
  2521.  
  2522. 841.con2:disconnect()
  2523.  
  2524.  
  2525. 842.end
  2526.  
  2527.  
  2528. 843.function twoslash()
  2529.  
  2530.  
  2531. 844.ss(prt1,1)
  2532.  
  2533.  
  2534. 845.local con = prt3.Touched:connect(OT)
  2535.  
  2536.  
  2537. 846.local con2 = prt4.Touched:connect(OT)
  2538.  
  2539.  
  2540. 847.for i = 0 , 1 , 0.1 do
  2541.  
  2542.  
  2543. 848.wait(0)
  2544.  
  2545.  
  2546. 849.effect()
  2547.  
  2548.  
  2549. 850.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3*i-0.5,0,0)
  2550.  
  2551.  
  2552. 851.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2553.  
  2554.  
  2555. 852.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 2*i-1, -1.57) * CFrame.new(0, 1, 0)
  2556.  
  2557.  
  2558. 853.end
  2559.  
  2560.  
  2561. 854.con:disconnect()
  2562.  
  2563.  
  2564. 855.con2:disconnect()
  2565.  
  2566.  
  2567. 856.for i = 0 , 1 , 0.07 do
  2568.  
  2569.  
  2570. 857.wait(0)
  2571.  
  2572.  
  2573. 858.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1.5*i+2.5,0,0)
  2574.  
  2575.  
  2576. 859.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2577.  
  2578.  
  2579. 860.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -1.7*i+1, -1.57) * CFrame.new(0, 1, 0)
  2580.  
  2581.  
  2582. 861.end
  2583.  
  2584.  
  2585. 862.end
  2586.  
  2587.  
  2588. 863.function unload() --Possibly the hardest attack made for the GunBlade >.<
  2589.  
  2590.  
  2591. 864.for i = 0 , 1 , 0.15 do
  2592.  
  2593.  
  2594. 865.wait(0)
  2595.  
  2596.  
  2597. 866.RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.4*i,0.5*i,-0.5*i)
  2598.  
  2599.  
  2600. 867.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2601.  
  2602.  
  2603. 868.end
  2604.  
  2605.  
  2606. 869.local bullet1 = Instance.new("Part")
  2607.  
  2608.  
  2609. 870.bullet1.formFactor = 1
  2610.  
  2611.  
  2612. 871.bullet1.Parent = model1
  2613.  
  2614.  
  2615. 872.bullet1.CanCollide = false
  2616.  
  2617.  
  2618. 873.bullet1.BrickColor = BrickColor.new("New Yeller")
  2619.  
  2620.  
  2621. 874.bullet1.Name = "Bullet1"
  2622.  
  2623.  
  2624. 875.bullet1.Size = Vector3.new(1,1,1)
  2625.  
  2626.  
  2627. 876.bullet1.Position = Torso.Position
  2628.  
  2629.  
  2630. 877.local bullet2 = Instance.new("Part")
  2631.  
  2632.  
  2633. 878.bullet2.formFactor = 1
  2634.  
  2635.  
  2636. 879.bullet2.Parent = model1
  2637.  
  2638.  
  2639. 880.bullet2.CanCollide = false
  2640.  
  2641.  
  2642. 881.bullet2.BrickColor = BrickColor.new("New Yeller")
  2643.  
  2644.  
  2645. 882.bullet2.Name = "Bullet2"
  2646.  
  2647.  
  2648. 883.bullet2.Size = Vector3.new(1,1,1)
  2649.  
  2650.  
  2651. 884.bullet2.Position = Torso.Position
  2652.  
  2653.  
  2654. 885.local bullet3 = Instance.new("Part")
  2655.  
  2656.  
  2657. 886.bullet3.formFactor = 1
  2658.  
  2659.  
  2660. 887.bullet3.Parent = model1
  2661.  
  2662.  
  2663. 888.bullet3.CanCollide = false
  2664.  
  2665.  
  2666. 889.bullet3.BrickColor = BrickColor.new("New Yeller")
  2667.  
  2668.  
  2669. 890.bullet3.Name = "Bullet3"
  2670.  
  2671.  
  2672. 891.bullet3.Size = Vector3.new(1,1,1)
  2673.  
  2674.  
  2675. 892.bullet3.Position = Torso.Position
  2676.  
  2677.  
  2678. 893.local bullet4 = Instance.new("Part")
  2679.  
  2680.  
  2681. 894.bullet4.formFactor = 1
  2682.  
  2683.  
  2684. 895.bullet4.Parent = model1
  2685.  
  2686.  
  2687. 896.bullet4.CanCollide = false
  2688.  
  2689.  
  2690. 897.bullet4.BrickColor = BrickColor.new("New Yeller")
  2691.  
  2692.  
  2693. 898.bullet4.Name = "Bullet4"
  2694.  
  2695.  
  2696. 899.bullet4.Size = Vector3.new(1,1,1)
  2697.  
  2698.  
  2699. 900.bullet4.Position = Torso.Position
  2700.  
  2701.  
  2702. 901.local bullet5 = Instance.new("Part")
  2703.  
  2704.  
  2705. 902.bullet5.formFactor = 1
  2706.  
  2707.  
  2708. 903.bullet5.Parent = model1
  2709.  
  2710.  
  2711. 904.bullet5.CanCollide = false
  2712.  
  2713.  
  2714. 905.bullet5.BrickColor = BrickColor.new("New Yeller")
  2715.  
  2716.  
  2717. 906.bullet5.Name = "Bullet5"
  2718.  
  2719.  
  2720. 907.bullet5.Size = Vector3.new(1,1,1)
  2721.  
  2722.  
  2723. 908.bullet5.Position = Torso.Position
  2724.  
  2725.  
  2726. 909.local bullet6 = Instance.new("Part")
  2727.  
  2728.  
  2729. 910.bullet6.formFactor = 1
  2730.  
  2731.  
  2732. 911.bullet6.Parent = model1
  2733.  
  2734.  
  2735. 912.bullet6.CanCollide = false
  2736.  
  2737.  
  2738. 913.bullet6.BrickColor = BrickColor.new("New Yeller")
  2739.  
  2740.  
  2741. 914.bullet6.Name = "Bullet6"
  2742.  
  2743.  
  2744. 915.bullet6.Size = Vector3.new(1,1,1)
  2745.  
  2746.  
  2747. 916.bullet6.Position = Torso.Position
  2748.  
  2749.  
  2750. 917.local bulmesh1 = Instance.new("CylinderMesh")
  2751.  
  2752.  
  2753. 918.bulmesh1.Parent = bullet1
  2754.  
  2755.  
  2756. 919.bulmesh1.Scale = Vector3.new(1.1,1.1,0.3)
  2757.  
  2758.  
  2759. 920.local bulmesh2 = Instance.new("CylinderMesh")
  2760.  
  2761.  
  2762. 921.bulmesh2.Parent = bullet2
  2763.  
  2764.  
  2765. 922.bulmesh2.Scale = Vector3.new(1.1,1.1,0.3)
  2766.  
  2767.  
  2768. 923.local bulmesh3 = Instance.new("CylinderMesh")
  2769.  
  2770.  
  2771. 924.bulmesh3.Parent = bullet3
  2772.  
  2773.  
  2774. 925.bulmesh3.Scale = Vector3.new(1.1,1.1,0.3)
  2775.  
  2776.  
  2777. 926.local bulmesh4 = Instance.new("CylinderMesh")
  2778.  
  2779.  
  2780. 927.bulmesh4.Parent = bullet4
  2781.  
  2782.  
  2783. 928.bulmesh4.Scale = Vector3.new(1.1,1.1,0.3)
  2784.  
  2785.  
  2786. 929.local bulmesh5 = Instance.new("CylinderMesh")
  2787.  
  2788.  
  2789. 930.bulmesh5.Parent = bullet5
  2790.  
  2791.  
  2792. 931.bulmesh5.Scale = Vector3.new(1.1,1.1,0.3)
  2793.  
  2794.  
  2795. 932.local bulmesh6 = Instance.new("CylinderMesh")
  2796.  
  2797.  
  2798. 933.bulmesh6.Parent = bullet6
  2799.  
  2800.  
  2801. 934.bulmesh6.Scale = Vector3.new(1.1,1.1,0.3)
  2802.  
  2803.  
  2804. 935.local bulweld1 = Instance.new("Weld")
  2805.  
  2806.  
  2807. 936.bulweld1.Parent = bullet1
  2808.  
  2809.  
  2810. 937.bulweld1.Part0 = bullet1
  2811.  
  2812.  
  2813. 938.bulweld1.Part1 = RightArm
  2814.  
  2815.  
  2816. 939.bulweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.2,1,0.3)
  2817.  
  2818.  
  2819. 940.local bulweld2 = Instance.new("Weld")
  2820.  
  2821.  
  2822. 941.bulweld2.Parent = bullet2
  2823.  
  2824.  
  2825. 942.bulweld2.Part0 = bullet2
  2826.  
  2827.  
  2828. 943.bulweld2.Part1 = RightArm
  2829.  
  2830.  
  2831. 944.bulweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.2,1,0)
  2832.  
  2833.  
  2834. 945.local bulweld3 = Instance.new("Weld")
  2835.  
  2836.  
  2837. 946.bulweld3.Parent = bullet3
  2838.  
  2839.  
  2840. 947.bulweld3.Part0 = bullet3
  2841.  
  2842.  
  2843. 948.bulweld3.Part1 = RightArm
  2844.  
  2845.  
  2846. 949.bulweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.2,1,-0.3)
  2847.  
  2848.  
  2849. 950.local bulweld4 = Instance.new("Weld")
  2850.  
  2851.  
  2852. 951.bulweld4.Parent = bullet4
  2853.  
  2854.  
  2855. 952.bulweld4.Part0 = bullet4
  2856.  
  2857.  
  2858. 953.bulweld4.Part1 = RightArm
  2859.  
  2860.  
  2861. 954.bulweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.2,1,0.3)
  2862.  
  2863.  
  2864. 955.local bulweld5 = Instance.new("Weld")
  2865.  
  2866.  
  2867. 956.bulweld5.Parent = bullet5
  2868.  
  2869.  
  2870. 957.bulweld5.Part0 = bullet5
  2871.  
  2872.  
  2873. 958.bulweld5.Part1 = RightArm
  2874.  
  2875.  
  2876. 959.bulweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.2,1,0)
  2877.  
  2878.  
  2879. 960.local bulweld6 = Instance.new("Weld")
  2880.  
  2881.  
  2882. 961.bulweld6.Parent = bullet6
  2883.  
  2884.  
  2885. 962.bulweld6.Part0 = bullet6
  2886.  
  2887.  
  2888. 963.bulweld6.Part1 = RightArm
  2889.  
  2890.  
  2891. 964.bulweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.2,1,-0.3)
  2892.  
  2893.  
  2894. 965.for i = 0 , 1 , 0.1 do
  2895.  
  2896.  
  2897. 966.wait(0)
  2898.  
  2899.  
  2900. 967.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -0.5*i-0.7, -1.57) * CFrame.new(0, 1, 0)
  2901.  
  2902.  
  2903. 968.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.1*i+1,1*i,0.7*i)
  2904.  
  2905.  
  2906. 969.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2907.  
  2908.  
  2909. 970.RW.C0 = CFrame.new(-0.7*i+1.5,0.5,-0.7*i) * CFrame.fromEulerAnglesXYZ(2*i-0.4,-0.5*i+0.5,-0.5*i-0.5)
  2910.  
  2911.  
  2912. 971.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2913.  
  2914.  
  2915. 972.end
  2916.  
  2917.  
  2918. 973.bullet1.Parent = nil
  2919.  
  2920.  
  2921. 974.prt6.BrickColor = BrickColor.new("New Yeller")
  2922.  
  2923.  
  2924. 975.reloadsound(prt1,1)
  2925.  
  2926.  
  2927. 976.for i = 0 , 1 , 0.3 do
  2928.  
  2929.  
  2930. 977.wait(0)
  2931.  
  2932.  
  2933. 978.RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(-0.6*i+1.6,0,0.3*i-1)
  2934.  
  2935.  
  2936. 979.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2937.  
  2938.  
  2939. 980.end
  2940.  
  2941.  
  2942. 981.for i = 0 , 1 , 0.3 do
  2943.  
  2944.  
  2945. 982.wait(0)
  2946.  
  2947.  
  2948. 983.RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0.6*i-0.6+1.6,0,-0.3*i+0.3-1)
  2949.  
  2950.  
  2951. 984.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2952.  
  2953.  
  2954. 985.end
  2955.  
  2956.  
  2957. 986.bullet2.Parent = nil
  2958.  
  2959.  
  2960. 987.prt7.BrickColor = BrickColor.new("New Yeller")
  2961.  
  2962.  
  2963. 988.reloadsound(prt1,1)
  2964.  
  2965.  
  2966. 989.for i = 0 , 1 , 0.3 do
  2967.  
  2968.  
  2969. 990.wait(0)
  2970.  
  2971.  
  2972. 991.RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(-0.6*i+1.6,0,0.3*i-1)
  2973.  
  2974.  
  2975. 992.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2976.  
  2977.  
  2978. 993.end
  2979.  
  2980.  
  2981. 994.for i = 0 , 1 , 0.3 do
  2982.  
  2983.  
  2984. 995.wait(0)
  2985.  
  2986.  
  2987. 996.RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0.6*i-0.6+1.6,0,-0.3*i+0.3-1)
  2988.  
  2989.  
  2990. 997.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2991.  
  2992.  
  2993. 998.end
  2994.  
  2995.  
  2996. 999.bullet3.Parent = nil
  2997.  
  2998.  
  2999. 1000.prt8.BrickColor = BrickColor.new("New Yeller")
  3000.  
  3001.  
  3002. 1001.reloadsound(prt1,1)
  3003.  
  3004.  
  3005. 1002.for i = 0 , 1 , 0.3 do
  3006.  
  3007.  
  3008. 1003.wait(0)
  3009.  
  3010.  
  3011. 1004.RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(-0.6*i+1.6,0,0.3*i-1)
  3012.  
  3013.  
  3014. 1005.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3015.  
  3016.  
  3017. 1006.end
  3018.  
  3019.  
  3020. 1007.for i = 0 , 1 , 0.3 do
  3021.  
  3022.  
  3023. 1008.wait(0)
  3024.  
  3025.  
  3026. 1009.RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0.6*i-0.6+1.6,0,-0.3*i+0.3-1)
  3027.  
  3028.  
  3029. 1010.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3030.  
  3031.  
  3032. 1011.end
  3033.  
  3034.  
  3035. 1012.bullet4.Parent = nil
  3036.  
  3037.  
  3038. 1013.prt9.BrickColor = BrickColor.new("New Yeller")
  3039.  
  3040.  
  3041. 1014.reloadsound(prt1,1)
  3042.  
  3043.  
  3044. 1015.for i = 0 , 1 , 0.3 do
  3045.  
  3046.  
  3047. 1016.wait(0)
  3048.  
  3049.  
  3050. 1017.RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(-0.6*i+1.6,0,0.3*i-1)
  3051.  
  3052.  
  3053. 1018.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3054.  
  3055.  
  3056. 1019.end
  3057.  
  3058.  
  3059. 1020.for i = 0 , 1 , 0.3 do
  3060.  
  3061.  
  3062. 1021.wait(0)
  3063.  
  3064.  
  3065. 1022.RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0.6*i-0.6+1.6,0,-0.3*i+0.3-1)
  3066.  
  3067.  
  3068. 1023.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3069.  
  3070.  
  3071. 1024.end
  3072.  
  3073.  
  3074. 1025.bullet5.Parent = nil
  3075.  
  3076.  
  3077. 1026.prt10.BrickColor = BrickColor.new("New Yeller")
  3078.  
  3079.  
  3080. 1027.reloadsound(prt1,1)
  3081.  
  3082.  
  3083. 1028.for i = 0 , 1 , 0.3 do
  3084.  
  3085.  
  3086. 1029.wait(0)
  3087.  
  3088.  
  3089. 1030.RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(-0.6*i+1.6,0,0.3*i-1)
  3090.  
  3091.  
  3092. 1031.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3093.  
  3094.  
  3095. 1032.end
  3096.  
  3097.  
  3098. 1033.for i = 0 , 1 , 0.3 do
  3099.  
  3100.  
  3101. 1034.wait(0)
  3102.  
  3103.  
  3104. 1035.RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0.6*i-0.6+1.6,0,-0.3*i+0.3-1)
  3105.  
  3106.  
  3107. 1036.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3108.  
  3109.  
  3110. 1037.end
  3111.  
  3112.  
  3113. 1038.bullet6.Parent = nil
  3114.  
  3115.  
  3116. 1039.prt11.BrickColor = BrickColor.new("New Yeller")
  3117.  
  3118.  
  3119. 1040.reloadsound(prt1,1)
  3120.  
  3121.  
  3122. 1041.for i = 0 , 1 , 0.1 do
  3123.  
  3124.  
  3125. 1042.wait(0)
  3126.  
  3127.  
  3128. 1043.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0.1*i-0.5-0.7, -1.57) * CFrame.new(0, 1, 0)
  3129.  
  3130.  
  3131. 1044.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.47*i+0.1+1,-1*i+1,-0.7*i+0.7)
  3132.  
  3133.  
  3134. 1045.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3135.  
  3136.  
  3137. 1046.RW.C0 = CFrame.new(-0.8*i+0.8,0.5,-0.3*i-0.7) * CFrame.fromEulerAnglesXYZ(0.3*i+1.6,0,-1)
  3138.  
  3139.  
  3140. 1047.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3141.  
  3142.  
  3143. 1048.end
  3144.  
  3145.  
  3146. 1049.bulletshoot()
  3147.  
  3148.  
  3149. 1050.boomeffect()
  3150.  
  3151.  
  3152. 1051.prt9.BrickColor = BrickColor.new("Black")
  3153.  
  3154.  
  3155. 1052.shootsound(prt1,1.2)
  3156.  
  3157.  
  3158. 1053.for i = 0 , 1 , 0.2 do
  3159.  
  3160.  
  3161. 1054.wait(0)
  3162.  
  3163.  
  3164. 1055.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i+1.57,0,0)
  3165.  
  3166.  
  3167. 1056.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3168.  
  3169.  
  3170. 1057.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(0.5*i+1.9,0,-1)
  3171.  
  3172.  
  3173. 1058.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3174.  
  3175.  
  3176. 1059.end
  3177.  
  3178.  
  3179. 1060.for i = 0 , 1 , 0.2 do
  3180.  
  3181.  
  3182. 1061.wait(0)
  3183.  
  3184.  
  3185. 1062.wld5.C0 = CFrame.fromEulerAnglesXYZ(0,1*i,0) * CFrame.new(0.4,0.5,0)
  3186.  
  3187.  
  3188. 1063.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.07,0,0)
  3189.  
  3190.  
  3191. 1064.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3192.  
  3193.  
  3194. 1065.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.4,0,-1)
  3195.  
  3196.  
  3197. 1066.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3198.  
  3199.  
  3200. 1067.end
  3201.  
  3202.  
  3203. 1068.bulletshoot()
  3204.  
  3205.  
  3206. 1069.boomeffect()
  3207.  
  3208.  
  3209. 1070.prt10.BrickColor = BrickColor.new("Black")
  3210.  
  3211.  
  3212. 1071.shootsound(prt1,1.2)
  3213.  
  3214.  
  3215. 1072.for i = 0 , 1 , 0.2 do
  3216.  
  3217.  
  3218. 1073.wait(0)
  3219.  
  3220.  
  3221. 1074.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i+1.57,0,0)
  3222.  
  3223.  
  3224. 1075.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3225.  
  3226.  
  3227. 1076.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(0.5*i+1.9,0,-1)
  3228.  
  3229.  
  3230. 1077.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3231.  
  3232.  
  3233. 1078.end
  3234.  
  3235.  
  3236. 1079.for i = 0 , 1 , 0.2 do
  3237.  
  3238.  
  3239. 1080.wait(0)
  3240.  
  3241.  
  3242. 1081.wld5.C0 = CFrame.fromEulerAnglesXYZ(0,1*i+1,0) * CFrame.new(0.4,0.5,0)
  3243.  
  3244.  
  3245. 1082.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.07,0,0)
  3246.  
  3247.  
  3248. 1083.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3249.  
  3250.  
  3251. 1084.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.4,0,-1)
  3252.  
  3253.  
  3254. 1085.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3255.  
  3256.  
  3257. 1086.end
  3258.  
  3259.  
  3260. 1087.bulletshoot()
  3261.  
  3262.  
  3263. 1088.boomeffect()
  3264.  
  3265.  
  3266. 1089.prt11.BrickColor = BrickColor.new("Black")
  3267.  
  3268.  
  3269. 1090.shootsound(prt1,1.2)
  3270.  
  3271.  
  3272. 1091.for i = 0 , 1 , 0.2 do
  3273.  
  3274.  
  3275. 1092.wait(0)
  3276.  
  3277.  
  3278. 1093.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i+1.57,0,0)
  3279.  
  3280.  
  3281. 1094.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3282.  
  3283.  
  3284. 1095.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(0.5*i+1.9,0,-1)
  3285.  
  3286.  
  3287. 1096.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3288.  
  3289.  
  3290. 1097.end
  3291.  
  3292.  
  3293. 1098.for i = 0 , 1 , 0.2 do
  3294.  
  3295.  
  3296. 1099.wait(0)
  3297.  
  3298.  
  3299. 1100.wld5.C0 = CFrame.fromEulerAnglesXYZ(0,1*i+2,0) * CFrame.new(0.4,0.5,0)
  3300.  
  3301.  
  3302. 1101.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.07,0,0)
  3303.  
  3304.  
  3305. 1102.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3306.  
  3307.  
  3308. 1103.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.4,0,-1)
  3309.  
  3310.  
  3311. 1104.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3312.  
  3313.  
  3314. 1105.end
  3315.  
  3316.  
  3317. 1106.bulletshoot()
  3318.  
  3319.  
  3320. 1107.boomeffect()
  3321.  
  3322.  
  3323. 1108.prt6.BrickColor = BrickColor.new("Black")
  3324.  
  3325.  
  3326. 1109.shootsound(prt1,1.2)
  3327.  
  3328.  
  3329. 1110.for i = 0 , 1 , 0.2 do
  3330.  
  3331.  
  3332. 1111.wait(0)
  3333.  
  3334.  
  3335. 1112.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i+1.57,0,0)
  3336.  
  3337.  
  3338. 1113.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3339.  
  3340.  
  3341. 1114.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(0.5*i+1.9,0,-1)
  3342.  
  3343.  
  3344. 1115.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3345.  
  3346.  
  3347. 1116.end
  3348.  
  3349.  
  3350. 1117.for i = 0 , 1 , 0.2 do
  3351.  
  3352.  
  3353. 1118.wait(0)
  3354.  
  3355.  
  3356. 1119.wld5.C0 = CFrame.fromEulerAnglesXYZ(0,1*i+3,0) * CFrame.new(0.4,0.5,0)
  3357.  
  3358.  
  3359. 1120.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.07,0,0)
  3360.  
  3361.  
  3362. 1121.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3363.  
  3364.  
  3365. 1122.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.4,0,-1)
  3366.  
  3367.  
  3368. 1123.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3369.  
  3370.  
  3371. 1124.end
  3372.  
  3373.  
  3374. 1125.bulletshoot()
  3375.  
  3376.  
  3377. 1126.boomeffect()
  3378.  
  3379.  
  3380. 1127.prt7.BrickColor = BrickColor.new("Black")
  3381.  
  3382.  
  3383. 1128.shootsound(prt1,1.2)
  3384.  
  3385.  
  3386. 1129.for i = 0 , 1 , 0.2 do
  3387.  
  3388.  
  3389. 1130.wait(0)
  3390.  
  3391.  
  3392. 1131.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i+1.57,0,0)
  3393.  
  3394.  
  3395. 1132.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3396.  
  3397.  
  3398. 1133.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(0.5*i+1.9,0,-1)
  3399.  
  3400.  
  3401. 1134.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3402.  
  3403.  
  3404. 1135.end
  3405.  
  3406.  
  3407. 1136.for i = 0 , 1 , 0.2 do
  3408.  
  3409.  
  3410. 1137.wait(0)
  3411.  
  3412.  
  3413. 1138.wld5.C0 = CFrame.fromEulerAnglesXYZ(0,1*i+4,0) * CFrame.new(0.4,0.5,0)
  3414.  
  3415.  
  3416. 1139.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.07,0,0)
  3417.  
  3418.  
  3419. 1140.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3420.  
  3421.  
  3422. 1141.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.4,0,-1)
  3423.  
  3424.  
  3425. 1142.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3426.  
  3427.  
  3428. 1143.end
  3429.  
  3430.  
  3431. 1144.bulletshoot()
  3432.  
  3433.  
  3434. 1145.boomeffect()
  3435.  
  3436.  
  3437. 1146.prt8.BrickColor = BrickColor.new("Black")
  3438.  
  3439.  
  3440. 1147.shootsound2(prt1,1.2)
  3441.  
  3442.  
  3443. 1148.for i = 0 , 1 , 0.2 do
  3444.  
  3445.  
  3446. 1149.wait(0)
  3447.  
  3448.  
  3449. 1150.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i+1.57,0,0)
  3450.  
  3451.  
  3452. 1151.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3453.  
  3454.  
  3455. 1152.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(0.5*i+1.9,0,-1)
  3456.  
  3457.  
  3458. 1153.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3459.  
  3460.  
  3461. 1154.end
  3462.  
  3463.  
  3464. 1155.for i = 0 , 1 , 0.2 do
  3465.  
  3466.  
  3467. 1156.wait(0)
  3468.  
  3469.  
  3470. 1157.wld5.C0 = CFrame.fromEulerAnglesXYZ(0,1*i+5,0) * CFrame.new(0.4,0.5,0)
  3471.  
  3472.  
  3473. 1158.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.07,0,0)
  3474.  
  3475.  
  3476. 1159.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3477.  
  3478.  
  3479. 1160.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.4,0,-1)
  3480.  
  3481.  
  3482. 1161.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3483.  
  3484.  
  3485. 1162.end
  3486.  
  3487.  
  3488. 1163.for i = 0 , 1 , 0.1 do
  3489.  
  3490.  
  3491. 1164.wait(0)
  3492.  
  3493.  
  3494. 1165.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -0.5*i+0.5-0.7, -1.57) * CFrame.new(0, 1, 0)
  3495.  
  3496.  
  3497. 1166.wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.4,0.5,0)
  3498.  
  3499.  
  3500. 1167.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.57*i+1.57,0,0)
  3501.  
  3502.  
  3503. 1168.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3504.  
  3505.  
  3506. 1169.RW.C0 = CFrame.new(1.5*i,0.5,1*i-1) * CFrame.fromEulerAnglesXYZ(-1.9*i+1.9,0,1*i-1)
  3507.  
  3508.  
  3509. 1170.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3510.  
  3511.  
  3512. 1171.end
  3513.  
  3514.  
  3515. 1172.end
  3516.  
  3517.  
  3518. 1173.function sniper()
  3519.  
  3520.  
  3521. 1174.for i = 0 , 1 , 0.15 do
  3522.  
  3523.  
  3524. 1175.wait(0)
  3525.  
  3526.  
  3527. 1176.RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.4*i,0.5*i,-0.5*i)
  3528.  
  3529.  
  3530. 1177.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3531.  
  3532.  
  3533. 1178.end
  3534.  
  3535.  
  3536. 1179.local bullet1 = Instance.new("Part")
  3537.  
  3538.  
  3539. 1180.bullet1.formFactor = 1
  3540.  
  3541.  
  3542. 1181.bullet1.Parent = model1
  3543.  
  3544.  
  3545. 1182.bullet1.Reflectance = 0.2
  3546.  
  3547.  
  3548. 1183.bullet1.CanCollide = false
  3549.  
  3550.  
  3551. 1184.bullet1.BrickColor = BrickColor.new("New Yeller")
  3552.  
  3553.  
  3554. 1185.bullet1.Name = "Bullet1"
  3555.  
  3556.  
  3557. 1186.bullet1.Size = Vector3.new(1,1,1)
  3558.  
  3559.  
  3560. 1187.bullet1.Position = Torso.Position
  3561.  
  3562.  
  3563. 1188.local bulmesh1 = Instance.new("CylinderMesh")
  3564.  
  3565.  
  3566. 1189.bulmesh1.Parent = bullet1
  3567.  
  3568.  
  3569. 1190.bulmesh1.Scale = Vector3.new(1.1,1.1,0.3)
  3570.  
  3571.  
  3572. 1191.local bulweld1 = Instance.new("Weld")
  3573.  
  3574.  
  3575. 1192.bulweld1.Parent = bullet1
  3576.  
  3577.  
  3578. 1193.bulweld1.Part0 = bullet1
  3579.  
  3580.  
  3581. 1194.bulweld1.Part1 = RightArm
  3582.  
  3583.  
  3584. 1195.bulweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.2,1,0.3)
  3585.  
  3586.  
  3587. 1196.sparkles1 = Instance.new("Sparkles")
  3588.  
  3589.  
  3590. 1197.sparkles1.Name = "Sparkles1"
  3591.  
  3592.  
  3593. 1198.sparkles1.Color = Color3.new(1,1,0)
  3594.  
  3595.  
  3596. 1199.sparkles1.Parent = bullet1
  3597.  
  3598.  
  3599. 1200.for i = 0 , 1 , 0.1 do
  3600.  
  3601.  
  3602. 1201.wait(0)
  3603.  
  3604.  
  3605. 1202.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -0.5*i-0.7, -1.57) * CFrame.new(0, 1, 0)
  3606.  
  3607.  
  3608. 1203.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.1*i+1,1*i,0.7*i)
  3609.  
  3610.  
  3611. 1204.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3612.  
  3613.  
  3614. 1205.RW.C0 = CFrame.new(-0.7*i+1.5,0.5,-0.7*i) * CFrame.fromEulerAnglesXYZ(2*i-0.4,-0.5*i+0.5,-0.5*i-0.5)
  3615.  
  3616.  
  3617. 1206.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3618.  
  3619.  
  3620. 1207.end
  3621.  
  3622.  
  3623. 1208.bullet1.Parent = nil
  3624.  
  3625.  
  3626. 1209.prt9.BrickColor = BrickColor.new("New Yeller")
  3627.  
  3628.  
  3629. 1210.prt9.Reflectance = 0.2
  3630.  
  3631.  
  3632. 1211.sparkles1.Parent = prt9
  3633.  
  3634.  
  3635. 1212.snipersound(prt1,1)
  3636.  
  3637.  
  3638. 1213.for i = 0 , 1 , 0.3 do
  3639.  
  3640.  
  3641. 1214.wait(0)
  3642.  
  3643.  
  3644. 1215.RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(-0.6*i+1.6,0,0.3*i-1)
  3645.  
  3646.  
  3647. 1216.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3648.  
  3649.  
  3650. 1217.end
  3651.  
  3652.  
  3653. 1218.for i = 0 , 1 , 0.3 do
  3654.  
  3655.  
  3656. 1219.wait(0)
  3657.  
  3658.  
  3659. 1220.RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0.6*i-0.6+1.6,0,-0.3*i+0.3-1)
  3660.  
  3661.  
  3662. 1221.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3663.  
  3664.  
  3665. 1222.end
  3666.  
  3667.  
  3668. 1223.for i = 0 , 1 , 0.07 do
  3669.  
  3670.  
  3671. 1224.wait(0)
  3672.  
  3673.  
  3674. 1225.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0.1*i-0.5-0.7, -1.57) * CFrame.new(0, 1, 0)
  3675.  
  3676.  
  3677. 1226.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.47*i+0.1+1,-1*i+1,-0.7*i+0.7)
  3678.  
  3679.  
  3680. 1227.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3681.  
  3682.  
  3683. 1228.RW.C0 = CFrame.new(-0.8*i+0.8,0.5,-0.3*i-0.7) * CFrame.fromEulerAnglesXYZ(0.3*i+1.6,0,-1)
  3684.  
  3685.  
  3686. 1229.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3687.  
  3688.  
  3689. 1230.end
  3690.  
  3691.  
  3692. 1231.local lazor = Instance.new("Part")
  3693.  
  3694.  
  3695. 1232.lazor.formFactor = 1
  3696.  
  3697.  
  3698. 1233.lazor.Parent = workspace
  3699.  
  3700.  
  3701. 1234.lazor.Transparency = 0.5
  3702.  
  3703.  
  3704. 1235.lazor.CanCollide = false
  3705.  
  3706.  
  3707. 1236.lazor.BrickColor = BrickColor.new("Bright red")
  3708.  
  3709.  
  3710. 1237.lazor.Name = "Lazorz"
  3711.  
  3712.  
  3713. 1238.lazor.Size = Vector3.new(1,1,1)
  3714.  
  3715.  
  3716. 1239.lazor.Position = Torso.Position
  3717.  
  3718.  
  3719. 1240.local lazmsh = Instance.new("CylinderMesh")
  3720.  
  3721.  
  3722. 1241.lazmsh.Parent = lazor
  3723.  
  3724.  
  3725. 1242.lazmsh.Scale = Vector3.new(1.1,1340,0.3)
  3726.  
  3727.  
  3728. 1243.coroutine.resume(coroutine.create(function()
  3729.  
  3730.  
  3731. 1244.while lazor.Parent ~= nil do
  3732.  
  3733.  
  3734. 1245.wait()
  3735.  
  3736.  
  3737. 1246.lazor.CFrame = prt13.CFrame * CFrame.new(0,-800,0)
  3738.  
  3739.  
  3740. 1247.end
  3741.  
  3742.  
  3743. 1248.end))
  3744.  
  3745.  
  3746. 1249.wait(0.5)
  3747.  
  3748.  
  3749. 1250.for i = 0 , 1 , 0.07 do
  3750.  
  3751.  
  3752. 1251.wait(0)
  3753.  
  3754.  
  3755. 1252.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0.05*i+0.1-0.5-0.7, -1.57) * CFrame.new(0, 1, 0)
  3756.  
  3757.  
  3758. 1253.end
  3759.  
  3760.  
  3761. 1254.wait(0.2)
  3762.  
  3763.  
  3764. 1255.sniperbulletshoot()
  3765.  
  3766.  
  3767. 1256.boomeffect()
  3768.  
  3769.  
  3770. 1257.prt9.BrickColor = BrickColor.new("Black")
  3771.  
  3772.  
  3773. 1258.prt9.Reflectance = 0
  3774.  
  3775.  
  3776. 1259.sparkles1.Parent = nil
  3777.  
  3778.  
  3779. 1260.lazor.Parent = nil
  3780.  
  3781.  
  3782. 1261.snipersound2(prt1,1)
  3783.  
  3784.  
  3785. 1262.for i = 0 , 1 , 0.2 do
  3786.  
  3787.  
  3788. 1263.wait(0)
  3789.  
  3790.  
  3791. 1264.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i+1.57,0,0)
  3792.  
  3793.  
  3794. 1265.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3795.  
  3796.  
  3797. 1266.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(0.5*i+1.9,0,-1)
  3798.  
  3799.  
  3800. 1267.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3801.  
  3802.  
  3803. 1268.end
  3804.  
  3805.  
  3806. 1269.for i = 0 , 1 , 0.2 do
  3807.  
  3808.  
  3809. 1270.wait(0)
  3810.  
  3811.  
  3812. 1271.wld5.C0 = CFrame.fromEulerAnglesXYZ(0,1*i,0) * CFrame.new(0.4,0.5,0)
  3813.  
  3814.  
  3815. 1272.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.07,0,0)
  3816.  
  3817.  
  3818. 1273.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3819.  
  3820.  
  3821. 1274.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.4,0,-1)
  3822.  
  3823.  
  3824. 1275.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3825.  
  3826.  
  3827. 1276.end
  3828.  
  3829.  
  3830. 1277.for i = 0 , 1 , 0.1 do
  3831.  
  3832.  
  3833. 1278.wait(0)
  3834.  
  3835.  
  3836. 1279.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -0.5*i+0.5-0.7, -1.57) * CFrame.new(0, 1, 0)
  3837.  
  3838.  
  3839. 1280.wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.4,0.5,0)
  3840.  
  3841.  
  3842. 1281.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.57*i+1.57,0,0)
  3843.  
  3844.  
  3845. 1282.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3846.  
  3847.  
  3848. 1283.RW.C0 = CFrame.new(1.5*i,0.5,1*i-1) * CFrame.fromEulerAnglesXYZ(-1.9*i+1.9,0,1*i-1)
  3849.  
  3850.  
  3851. 1284.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3852.  
  3853.  
  3854. 1285.end
  3855.  
  3856.  
  3857. 1286.end
  3858.  
  3859.  
  3860. 1287.function kerbewmshot()
  3861.  
  3862.  
  3863. 1288.for i = 0 , 1 , 0.15 do
  3864.  
  3865.  
  3866. 1289.wait(0)
  3867.  
  3868.  
  3869. 1290.RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.4*i,0.5*i,-0.5*i)
  3870.  
  3871.  
  3872. 1291.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3873.  
  3874.  
  3875. 1292.end
  3876.  
  3877.  
  3878. 1293.local bullet1 = Instance.new("Part")
  3879.  
  3880.  
  3881. 1294.bullet1.formFactor = 1
  3882.  
  3883.  
  3884. 1295.bullet1.Parent = model1
  3885.  
  3886.  
  3887. 1296.bullet1.CanCollide = false
  3888.  
  3889.  
  3890. 1297.bullet1.BrickColor = BrickColor.new("Bright red")
  3891.  
  3892.  
  3893. 1298.bullet1.Name = "Bullet1"
  3894.  
  3895.  
  3896. 1299.bullet1.Size = Vector3.new(1,1,1)
  3897.  
  3898.  
  3899. 1300.bullet1.Position = Torso.Position
  3900.  
  3901.  
  3902. 1301.local bulmesh1 = Instance.new("CylinderMesh")
  3903.  
  3904.  
  3905. 1302.bulmesh1.Parent = bullet1
  3906.  
  3907.  
  3908. 1303.bulmesh1.Scale = Vector3.new(1.1,1.1,0.3)
  3909.  
  3910.  
  3911. 1304.local bulweld1 = Instance.new("Weld")
  3912.  
  3913.  
  3914. 1305.bulweld1.Parent = bullet1
  3915.  
  3916.  
  3917. 1306.bulweld1.Part0 = bullet1
  3918.  
  3919.  
  3920. 1307.bulweld1.Part1 = RightArm
  3921.  
  3922.  
  3923. 1308.bulweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.2,1,0.3)
  3924.  
  3925.  
  3926. 1309.for i = 0 , 1 , 0.1 do
  3927.  
  3928.  
  3929. 1310.wait(0)
  3930.  
  3931.  
  3932. 1311.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -0.5*i-0.7, -1.57) * CFrame.new(0, 1, 0)
  3933.  
  3934.  
  3935. 1312.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.1*i+1,1*i,0.7*i)
  3936.  
  3937.  
  3938. 1313.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3939.  
  3940.  
  3941. 1314.RW.C0 = CFrame.new(-0.7*i+1.5,0.5,-0.7*i) * CFrame.fromEulerAnglesXYZ(2*i-0.4,-0.5*i+0.5,-0.5*i-0.5)
  3942.  
  3943.  
  3944. 1315.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3945.  
  3946.  
  3947. 1316.end
  3948.  
  3949.  
  3950. 1317.bullet1.Parent = nil
  3951.  
  3952.  
  3953. 1318.prt9.BrickColor = BrickColor.new("Bright red")
  3954.  
  3955.  
  3956. 1319.rocketreload(prt1,1)
  3957.  
  3958.  
  3959. 1320.for i = 0 , 1 , 0.3 do
  3960.  
  3961.  
  3962. 1321.wait(0)
  3963.  
  3964.  
  3965. 1322.RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(-0.6*i+1.6,0,0.3*i-1)
  3966.  
  3967.  
  3968. 1323.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3969.  
  3970.  
  3971. 1324.end
  3972.  
  3973.  
  3974. 1325.for i = 0 , 1 , 0.3 do
  3975.  
  3976.  
  3977. 1326.wait(0)
  3978.  
  3979.  
  3980. 1327.RW.C0 = CFrame.new(0.8,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0.6*i-0.6+1.6,0,-0.3*i+0.3-1)
  3981.  
  3982.  
  3983. 1328.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3984.  
  3985.  
  3986. 1329.end
  3987.  
  3988.  
  3989. 1330.for i = 0 , 1 , 0.07 do
  3990.  
  3991.  
  3992. 1331.wait(0)
  3993.  
  3994.  
  3995. 1332.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0.1*i-0.5-0.7, -1.57) * CFrame.new(0, 1, 0)
  3996.  
  3997.  
  3998. 1333.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.47*i+0.1+1,-1*i+1,-0.7*i+0.7)
  3999.  
  4000.  
  4001. 1334.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4002.  
  4003.  
  4004. 1335.RW.C0 = CFrame.new(-0.8*i+0.8,0.5,-0.3*i-0.7) * CFrame.fromEulerAnglesXYZ(0.3*i+1.6,0,-1)
  4005.  
  4006.  
  4007. 1336.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4008.  
  4009.  
  4010. 1337.end
  4011.  
  4012.  
  4013. 1338.wait(0.5)
  4014.  
  4015.  
  4016. 1339.bewmshot()
  4017.  
  4018.  
  4019. 1340.boomeffect()
  4020.  
  4021.  
  4022. 1341.prt9.BrickColor = BrickColor.new("Black")
  4023.  
  4024.  
  4025. 1342.rocketshoot(prt1,1)
  4026.  
  4027.  
  4028. 1343.for i = 0 , 1 , 0.2 do
  4029.  
  4030.  
  4031. 1344.wait(0)
  4032.  
  4033.  
  4034. 1345.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i+1.57,0,0)
  4035.  
  4036.  
  4037. 1346.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4038.  
  4039.  
  4040. 1347.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(0.5*i+1.9,0,-1)
  4041.  
  4042.  
  4043. 1348.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4044.  
  4045.  
  4046. 1349.end
  4047.  
  4048.  
  4049. 1350.for i = 0 , 1 , 0.2 do
  4050.  
  4051.  
  4052. 1351.wait(0)
  4053.  
  4054.  
  4055. 1352.wld5.C0 = CFrame.fromEulerAnglesXYZ(0,1*i,0) * CFrame.new(0.4,0.5,0)
  4056.  
  4057.  
  4058. 1353.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.07,0,0)
  4059.  
  4060.  
  4061. 1354.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4062.  
  4063.  
  4064. 1355.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-0.5*i+2.4,0,-1)
  4065.  
  4066.  
  4067. 1356.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4068.  
  4069.  
  4070. 1357.end
  4071.  
  4072.  
  4073. 1358.for i = 0 , 1 , 0.1 do
  4074.  
  4075.  
  4076. 1359.wait(0)
  4077.  
  4078.  
  4079. 1360.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -0.5*i+0.5-0.7, -1.57) * CFrame.new(0, 1, 0)
  4080.  
  4081.  
  4082. 1361.wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.4,0.5,0)
  4083.  
  4084.  
  4085. 1362.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.57*i+1.57,0,0)
  4086.  
  4087.  
  4088. 1363.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4089.  
  4090.  
  4091. 1364.RW.C0 = CFrame.new(1.5*i,0.5,1*i-1) * CFrame.fromEulerAnglesXYZ(-1.9*i+1.9,0,1*i-1)
  4092.  
  4093.  
  4094. 1365.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4095.  
  4096.  
  4097. 1366.end
  4098.  
  4099.  
  4100. 1367.end
  4101.  
  4102.  
  4103. 1368.function crush()
  4104.  
  4105.  
  4106. 1369.for i = 0 , 1 , 0.07 do
  4107.  
  4108.  
  4109. 1370.wait(0)
  4110.  
  4111.  
  4112. 1371.LW.C0 = CFrame.new(0.5*i-1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i+1,0,0.7*i)
  4113.  
  4114.  
  4115. 1372.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4116.  
  4117.  
  4118. 1373.RW.C0 = CFrame.new(-0.5*i+1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,0,-0.7*i)
  4119.  
  4120.  
  4121. 1374.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4122.  
  4123.  
  4124. 1375.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 1.2*i-0.7, -1.57) * CFrame.new(0, 1, 0)
  4125.  
  4126.  
  4127. 1376.end
  4128.  
  4129.  
  4130. 1377.for i = 0 , 1 , 0.1 do
  4131.  
  4132.  
  4133. 1378.wait(0)
  4134.  
  4135.  
  4136. 1379.prt1.Reflectance = prt1.Reflectance + 0.1
  4137.  
  4138.  
  4139. 1380.prt2.Reflectance = prt2.Reflectance + 0.1
  4140.  
  4141.  
  4142. 1381.prt3.Reflectance = prt3.Reflectance + 0.1
  4143.  
  4144.  
  4145. 1382.prt4.Reflectance = prt4.Reflectance + 0.1
  4146.  
  4147.  
  4148. 1383.prt5.Reflectance = prt5.Reflectance + 0.1
  4149.  
  4150.  
  4151. 1384.prt6.Reflectance = prt6.Reflectance + 0.1
  4152.  
  4153.  
  4154. 1385.prt7.Reflectance = prt7.Reflectance + 0.1
  4155.  
  4156.  
  4157. 1386.prt8.Reflectance = prt8.Reflectance + 0.1
  4158.  
  4159.  
  4160. 1387.prt9.Reflectance = prt9.Reflectance + 0.1
  4161.  
  4162.  
  4163. 1388.prt10.Reflectance = prt10.Reflectance + 0.1
  4164.  
  4165.  
  4166. 1389.prt11.Reflectance = prt11.Reflectance + 0.1
  4167.  
  4168.  
  4169. 1390.prt12.Reflectance = prt12.Reflectance + 0.1
  4170.  
  4171.  
  4172. 1391.prt13.Reflectance = prt13.Reflectance + 0.1
  4173.  
  4174.  
  4175. 1392.prt13a.Reflectance = prt13a.Reflectance + 0.1
  4176.  
  4177.  
  4178. 1393.prt14.Reflectance = prt14.Reflectance + 0.1
  4179.  
  4180.  
  4181. 1394.prt15.Reflectance = prt15.Reflectance + 0.1
  4182.  
  4183.  
  4184. 1395.end
  4185.  
  4186.  
  4187. 1396.wait(0.3)
  4188.  
  4189.  
  4190. 1397.for i = 0 , 1 , 0.07 do
  4191.  
  4192.  
  4193. 1398.wait(0)
  4194.  
  4195.  
  4196. 1399.LW.C0 = CFrame.new(-0.5*i-1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(1*i+1.5,0,-0.7*i+0.7)
  4197.  
  4198.  
  4199. 1400.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4200.  
  4201.  
  4202. 1401.RW.C0 = CFrame.new(0.5*i+1,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-0.5*i+1.5,0,0.7*i-0.7)
  4203.  
  4204.  
  4205. 1402.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4206.  
  4207.  
  4208. 1403.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0.5, -1.57) * CFrame.new(0, 1, 0)
  4209.  
  4210.  
  4211. 1404.end
  4212.  
  4213.  
  4214. 1405.local con = prt3.Touched:connect(fixOT)
  4215.  
  4216.  
  4217. 1406.local con2 = prt4.Touched:connect(fixOT)
  4218.  
  4219.  
  4220. 1407.crushsounds(prt1)
  4221.  
  4222.  
  4223. 1408.for i = 0 , 1 , 0.2 do
  4224.  
  4225.  
  4226. 1409.wait(0)
  4227.  
  4228.  
  4229. 1410.effect()
  4230.  
  4231.  
  4232. 1411.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1.8*i+2.5,0,0)
  4233.  
  4234.  
  4235. 1412.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4236.  
  4237.  
  4238. 1413.RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2*i+1,0,0)
  4239.  
  4240.  
  4241. 1414.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4242.  
  4243.  
  4244. 1415.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), -1.5*i+0.5, -1.57) * CFrame.new(0, 1, 0)
  4245.  
  4246.  
  4247. 1416.end
  4248.  
  4249.  
  4250. 1417.con:disconnect()
  4251.  
  4252.  
  4253. 1418.con2:disconnect()
  4254.  
  4255.  
  4256. 1419.wait(0.3)
  4257.  
  4258.  
  4259. 1420.for i = 0 , 1 , 0.1 do
  4260.  
  4261.  
  4262. 1421.wait(0)
  4263.  
  4264.  
  4265. 1422.prt1.Reflectance = prt1.Reflectance - 0.1
  4266.  
  4267.  
  4268. 1423.prt2.Reflectance = prt2.Reflectance - 0.1
  4269.  
  4270.  
  4271. 1424.prt3.Reflectance = prt3.Reflectance - 0.1
  4272.  
  4273.  
  4274. 1425.prt4.Reflectance = prt4.Reflectance - 0.1
  4275.  
  4276.  
  4277. 1426.prt5.Reflectance = prt5.Reflectance - 0.1
  4278.  
  4279.  
  4280. 1427.prt6.Reflectance = prt6.Reflectance - 0.1
  4281.  
  4282.  
  4283. 1428.prt7.Reflectance = prt7.Reflectance - 0.1
  4284.  
  4285.  
  4286. 1429.prt8.Reflectance = prt8.Reflectance - 0.1
  4287.  
  4288.  
  4289. 1430.prt9.Reflectance = prt9.Reflectance - 0.1
  4290.  
  4291.  
  4292. 1431.prt10.Reflectance = prt10.Reflectance - 0.1
  4293.  
  4294.  
  4295. 1432.prt11.Reflectance = prt11.Reflectance - 0.1
  4296.  
  4297.  
  4298. 1433.prt12.Reflectance = prt12.Reflectance - 0.1
  4299.  
  4300.  
  4301. 1434.prt13.Reflectance = prt13.Reflectance - 0.1
  4302.  
  4303.  
  4304. 1435.prt13a.Reflectance = prt13a.Reflectance - 0.1
  4305.  
  4306.  
  4307. 1436.prt14.Reflectance = prt14.Reflectance - 0.1
  4308.  
  4309.  
  4310. 1437.prt15.Reflectance = prt15.Reflectance - 0.1
  4311.  
  4312.  
  4313. 1438.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.3*i+0.7,0,0)
  4314.  
  4315.  
  4316. 1439.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4317.  
  4318.  
  4319. 1440.RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1*i-1,0,0)
  4320.  
  4321.  
  4322. 1441.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4323.  
  4324.  
  4325. 1442.wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0.3*i-1, -1.57) * CFrame.new(0, 1, 0)
  4326.  
  4327.  
  4328. 1443.end
  4329.  
  4330.  
  4331. 1444.end
  4332.  
  4333.  
  4334. 1445.function elecshoot()
  4335.  
  4336.  
  4337. 1446.for i = 0 , 1 , 0.07 do
  4338.  
  4339.  
  4340. 1447.wait(0)
  4341.  
  4342.  
  4343. 1448.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5*i,0,1*i)
  4344.  
  4345.  
  4346. 1449.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4347.  
  4348.  
  4349. 1450.end
  4350.  
  4351.  
  4352. 1451.unequipweld()
  4353.  
  4354.  
  4355. 1452.for i = 0 , 1 , 0.07 do
  4356.  
  4357.  
  4358. 1453.wait(0)
  4359.  
  4360.  
  4361. 1454.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1*i+3.5,0,0.1*i+1)
  4362.  
  4363.  
  4364. 1455.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4365.  
  4366.  
  4367. 1456.end
  4368.  
  4369.  
  4370. 1457.model2.Parent = modelzorz
  4371.  
  4372.  
  4373. 1458.wld16.Parent = prt16
  4374.  
  4375.  
  4376. 1459.wld17.Parent = prt17
  4377.  
  4378.  
  4379. 1460.wld18.Parent = prt18
  4380.  
  4381.  
  4382. 1461.wld19.Parent = prt19
  4383.  
  4384.  
  4385. 1462.wld20.Parent = prt20
  4386.  
  4387.  
  4388. 1463.wld21.Parent = prt21
  4389.  
  4390.  
  4391. 1464.wld22.Parent = prt22
  4392.  
  4393.  
  4394. 1465.wld23.Parent = prt23
  4395.  
  4396.  
  4397. 1466.wld24.Parent = prt24
  4398.  
  4399.  
  4400. 1467.wld25.Parent = prt25
  4401.  
  4402.  
  4403. 1468.wld26.Parent = prt26
  4404.  
  4405.  
  4406. 1469.wld27.Parent = prt27
  4407.  
  4408.  
  4409. 1470.wld28.Parent = prt28
  4410.  
  4411.  
  4412. 1471.wld29.Parent = prt29
  4413.  
  4414.  
  4415. 1472.wld30.Parent = prt30
  4416.  
  4417.  
  4418. 1473.wld31.Parent = prt31
  4419.  
  4420.  
  4421. 1474.local c = model2:children()
  4422.  
  4423.  
  4424. 1475.for i=1,#c do
  4425.  
  4426.  
  4427. 1476.c[i].Transparency = 1
  4428.  
  4429.  
  4430. 1477.end
  4431.  
  4432.  
  4433. 1478.coroutine.resume(coroutine.create(function()
  4434.  
  4435.  
  4436. 1479.local c = model2:children()
  4437.  
  4438.  
  4439. 1480.for i = 0,1,0.1 do
  4440.  
  4441.  
  4442. 1481.wait()
  4443.  
  4444.  
  4445. 1482.prt16.Transparency = prt16.Transparency - 0.1
  4446.  
  4447.  
  4448. 1483.prt17.Transparency = prt17.Transparency - 0.1
  4449.  
  4450.  
  4451. 1484.prt18.Transparency = prt18.Transparency - 0.1
  4452.  
  4453.  
  4454. 1485.prt19.Transparency = prt19.Transparency - 0.1
  4455.  
  4456.  
  4457. 1486.prt20.Transparency = prt20.Transparency - 0.1
  4458.  
  4459.  
  4460. 1487.prt21.Transparency = prt21.Transparency - 0.1
  4461.  
  4462.  
  4463. 1488.prt22.Transparency = prt22.Transparency - 0.1
  4464.  
  4465.  
  4466. 1489.prt23.Transparency = prt23.Transparency - 0.1
  4467.  
  4468.  
  4469. 1490.prt24.Transparency = prt24.Transparency - 0.1
  4470.  
  4471.  
  4472. 1491.prt25.Transparency = prt25.Transparency - 0.1
  4473.  
  4474.  
  4475. 1492.prt26.Transparency = prt26.Transparency - 0.1
  4476.  
  4477.  
  4478. 1493.prt27.Transparency = prt27.Transparency - 0.1
  4479.  
  4480.  
  4481. 1494.prt28.Transparency = prt28.Transparency - 0.1
  4482.  
  4483.  
  4484. 1495.prt29.Transparency = prt29.Transparency - 0.1
  4485.  
  4486.  
  4487. 1496.prt30.Transparency = prt30.Transparency - 0.1
  4488.  
  4489.  
  4490. 1497.prt31.Transparency = prt31.Transparency - 0.1
  4491.  
  4492.  
  4493. 1498.end
  4494.  
  4495.  
  4496. 1499.end))
  4497.  
  4498.  
  4499. 1500.prt30.BrickColor = BrickColor.new("Bright blue")
  4500.  
  4501.  
  4502. 1501.equipweld2()
  4503.  
  4504.  
  4505. 1502.for i = 0 , 1 , 0.07 do
  4506.  
  4507.  
  4508. 1503.wait(0)
  4509.  
  4510.  
  4511. 1504.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2.93*i+4.5,0,-1.1*i+1.1)
  4512.  
  4513.  
  4514. 1505.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4515.  
  4516.  
  4517. 1506.RW.C0 = CFrame.new(-1.5*i+1.5,0.5,-1*i) * CFrame.fromEulerAnglesXYZ(1*i,0,-2*i)
  4518.  
  4519.  
  4520. 1507.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4521.  
  4522.  
  4523. 1508.end
  4524.  
  4525.  
  4526. 1509.wait(0.3)
  4527.  
  4528.  
  4529. 1510.boomeffect2()
  4530.  
  4531.  
  4532. 1511.cannonsound(prt24,0.7)
  4533.  
  4534.  
  4535. 1512.elecshot()
  4536.  
  4537.  
  4538. 1513.for i = 0 , 1 , 0.15 do
  4539.  
  4540.  
  4541. 1514.wait(0)
  4542.  
  4543.  
  4544. 1515.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1*i+1.57,0,0)
  4545.  
  4546.  
  4547. 1516.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4548.  
  4549.  
  4550. 1517.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(2*i+1,0,1*i-2)
  4551.  
  4552.  
  4553. 1518.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4554.  
  4555.  
  4556. 1519.end
  4557.  
  4558.  
  4559. 1520.for i = 0 , 1 , 0.15 do
  4560.  
  4561.  
  4562. 1521.wait(0)
  4563.  
  4564.  
  4565. 1522.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i+2.57,0,0)
  4566.  
  4567.  
  4568. 1523.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4569.  
  4570.  
  4571. 1524.RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(-2*i+3,0,-1*i-1)
  4572.  
  4573.  
  4574. 1525.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4575.  
  4576.  
  4577. 1526.end
  4578.  
  4579.  
  4580. 1527.wait(0.5)
  4581.  
  4582.  
  4583. 1528.coroutine.resume(coroutine.create(function()
  4584.  
  4585.  
  4586. 1529.for i = 0,1,0.1 do
  4587.  
  4588.  
  4589. 1530.wait()
  4590.  
  4591.  
  4592. 1531.prt16.Transparency = prt16.Transparency + 0.1
  4593.  
  4594.  
  4595. 1532.prt17.Transparency = prt17.Transparency + 0.1
  4596.  
  4597.  
  4598. 1533.prt18.Transparency = prt18.Transparency + 0.1
  4599.  
  4600.  
  4601. 1534.prt19.Transparency = prt19.Transparency + 0.1
  4602.  
  4603.  
  4604. 1535.prt20.Transparency = prt20.Transparency + 0.1
  4605.  
  4606.  
  4607. 1536.prt21.Transparency = prt21.Transparency + 0.1
  4608.  
  4609.  
  4610. 1537.prt22.Transparency = prt22.Transparency + 0.1
  4611.  
  4612.  
  4613. 1538.prt23.Transparency = prt23.Transparency + 0.1
  4614.  
  4615.  
  4616. 1539.prt24.Transparency = prt24.Transparency + 0.1
  4617.  
  4618.  
  4619. 1540.prt25.Transparency = prt25.Transparency + 0.1
  4620.  
  4621.  
  4622. 1541.prt26.Transparency = prt26.Transparency + 0.1
  4623.  
  4624.  
  4625. 1542.prt27.Transparency = prt27.Transparency + 0.1
  4626.  
  4627.  
  4628. 1543.prt28.Transparency = prt28.Transparency + 0.1
  4629.  
  4630.  
  4631. 1544.prt29.Transparency = prt29.Transparency + 0.1
  4632.  
  4633.  
  4634. 1545.prt30.Transparency = prt30.Transparency + 0.1
  4635.  
  4636.  
  4637. 1546.prt31.Transparency = prt31.Transparency + 0.1
  4638.  
  4639.  
  4640. 1547.end
  4641.  
  4642.  
  4643. 1548.end))
  4644.  
  4645.  
  4646. 1549.for i = 0 , 1 , 0.07 do
  4647.  
  4648.  
  4649. 1550.wait(0)
  4650.  
  4651.  
  4652. 1551.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.93*i+1.57,0,1.1*i)
  4653.  
  4654.  
  4655. 1552.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4656.  
  4657.  
  4658. 1553.RW.C0 = CFrame.new(1.5*i,0.5,1*i-1) * CFrame.fromEulerAnglesXYZ(-1*i+1,0,2*i-2)
  4659.  
  4660.  
  4661. 1554.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4662.  
  4663.  
  4664. 1555.end
  4665.  
  4666.  
  4667. 1556.model2.Parent = nil
  4668.  
  4669.  
  4670. 1557.unequipweld2()
  4671.  
  4672.  
  4673. 1558.for i = 0 , 1 , 0.07 do
  4674.  
  4675.  
  4676. 1559.wait(0)
  4677.  
  4678.  
  4679. 1560.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i+4.5,0,-0.1*i+1.1)
  4680.  
  4681.  
  4682. 1561.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4683.  
  4684.  
  4685. 1562.end
  4686.  
  4687.  
  4688. 1563.equipweld()
  4689.  
  4690.  
  4691. 1564.for i = 0 , 1 , 0.07 do
  4692.  
  4693.  
  4694. 1565.wait(0)
  4695.  
  4696.  
  4697. 1566.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2.5*i+3.5,0,-1*i+1)
  4698.  
  4699.  
  4700. 1567.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4701.  
  4702.  
  4703. 1568.end
  4704.  
  4705.  
  4706. 1569.end
  4707.  
  4708.  
  4709. 1570.function laz0rshoot() --TROLOLOL
  4710.  
  4711.  
  4712. 1571.for i = 0 , 1 , 0.07 do
  4713.  
  4714.  
  4715. 1572.wait(0)
  4716.  
  4717.  
  4718. 1573.RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(180)*i,0,0)
  4719.  
  4720.  
  4721. 1574.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4722.  
  4723.  
  4724. 1575.end
  4725.  
  4726.  
  4727. 1576.wld32a.Parent = prt32a
  4728.  
  4729.  
  4730. 1577.wld33.Parent = prt33
  4731.  
  4732.  
  4733. 1578.wld34.Parent = prt34
  4734.  
  4735.  
  4736. 1579.wld35.Parent = prt35
  4737.  
  4738.  
  4739. 1580.wld36.Parent = prt36
  4740.  
  4741.  
  4742. 1581.wld37.Parent = prt37
  4743.  
  4744.  
  4745. 1582.wld38.Parent = prt38
  4746.  
  4747.  
  4748. 1583.wld39.Parent = prt39
  4749.  
  4750.  
  4751. 1584.model3.Parent = modelzorz
  4752.  
  4753.  
  4754. 1585.local c = model3:children()
  4755.  
  4756.  
  4757. 1586.for i=1,#c do
  4758.  
  4759.  
  4760. 1587.c[i].Transparency = 1
  4761.  
  4762.  
  4763. 1588.end
  4764.  
  4765.  
  4766. 1589.for i=1,#c do
  4767.  
  4768.  
  4769. 1590.for q = 0,1,0.2 do
  4770.  
  4771.  
  4772. 1591.wait()
  4773.  
  4774.  
  4775. 1592.c[i].Transparency = c[i].Transparency - 0.2
  4776.  
  4777.  
  4778. 1593.end
  4779.  
  4780.  
  4781. 1594.end
  4782.  
  4783.  
  4784. 1595.for i = 0 , 1 , 0.07 do
  4785.  
  4786.  
  4787. 1596.wait(0)
  4788.  
  4789.  
  4790. 1597.RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-math.rad(90)*i+math.rad(180),0,0)
  4791.  
  4792.  
  4793. 1598.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4794.  
  4795.  
  4796. 1599.end
  4797.  
  4798.  
  4799. 1600.laz0rshot()
  4800.  
  4801.  
  4802. 1601.wait(0.5)
  4803.  
  4804.  
  4805. 1602.coroutine.resume(coroutine.create(function()
  4806.  
  4807.  
  4808. 1603.local c = model3:children()
  4809.  
  4810.  
  4811. 1604.for i=1,#c do
  4812.  
  4813.  
  4814. 1605.wait()
  4815.  
  4816.  
  4817. 1606.coroutine.resume(coroutine.create(function()
  4818.  
  4819.  
  4820. 1607.for q = 0,1,0.2 do
  4821.  
  4822.  
  4823. 1608.wait()
  4824.  
  4825.  
  4826. 1609.c[i].Transparency = c[i].Transparency + 0.2
  4827.  
  4828.  
  4829. 1610.end
  4830.  
  4831.  
  4832. 1611.end))
  4833.  
  4834.  
  4835. 1612.end
  4836.  
  4837.  
  4838. 1613.model3.Parent = nil
  4839.  
  4840.  
  4841. 1614.end))
  4842.  
  4843.  
  4844. 1615.for i = 0 , 1 , 0.07 do
  4845.  
  4846.  
  4847. 1616.wait(0)
  4848.  
  4849.  
  4850. 1617.RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-math.rad(90)*i+math.rad(90),0,0)
  4851.  
  4852.  
  4853. 1618.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4854.  
  4855.  
  4856. 1619.end
  4857.  
  4858.  
  4859. 1620.end
  4860.  
  4861.  
  4862. 1621.function tornadoskates()
  4863.  
  4864.  
  4865. 1622.model4.Parent = modelzorz
  4866.  
  4867.  
  4868. 1623.wld40.Parent = prt40
  4869.  
  4870.  
  4871. 1624.prt40.Transparency = 1
  4872.  
  4873.  
  4874. 1625.for i = 0 , 0.4 , 0.1 do
  4875.  
  4876.  
  4877. 1626.wait(0)
  4878.  
  4879.  
  4880. 1627.prt40.Transparency = prt40.Transparency - 0.1
  4881.  
  4882.  
  4883. 1628.end
  4884.  
  4885.  
  4886. 1629.end
  4887.  
  4888.  
  4889. 1630.function OT(hit)
  4890.  
  4891.  
  4892. 1631.if hit.Parent == nil then return end
  4893.  
  4894.  
  4895. 1632.local hum = hit.Parent:findFirstChild("Humanoid")
  4896.  
  4897.  
  4898. 1633.if hum ~= nil and hum ~= Character.Humanoid then
  4899.  
  4900.  
  4901. 1634.hum:TakeDamage(damage)
  4902.  
  4903.  
  4904. 1635.end
  4905.  
  4906.  
  4907. 1636.end
  4908.  
  4909.  
  4910. 1637.function fixOT(hit)
  4911.  
  4912.  
  4913. 1638.if hit.Parent == nil then return end
  4914.  
  4915.  
  4916. 1639.local hum = hit.Parent:findFirstChild("Humanoid")
  4917.  
  4918.  
  4919. 1640.if hum ~= nil and hum ~= Character.Humanoid then
  4920.  
  4921.  
  4922. 1641.hum:TakeDamage(damage)
  4923.  
  4924.  
  4925. 1642.hum.WalkSpeed = 16
  4926.  
  4927.  
  4928. 1643.hum.MaxHealth = 100
  4929.  
  4930.  
  4931. 1644.c = hum.Parent:GetChildren()
  4932.  
  4933.  
  4934. 1645.for i = 1,#c do
  4935.  
  4936.  
  4937. 1646.if c[i].className == "Part" then
  4938.  
  4939.  
  4940. 1647.local SlashSound = Instance.new("Sound")
  4941.  
  4942.  
  4943. 1648.SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974000"
  4944.  
  4945.  
  4946. 1649.SlashSound.Parent = prt1
  4947.  
  4948.  
  4949. 1650.SlashSound.Volume = 0.1
  4950.  
  4951.  
  4952. 1651.SlashSound.Pitch = 1.1
  4953.  
  4954.  
  4955. 1652.SlashSound:play()
  4956.  
  4957.  
  4958. 1653.coroutine.resume(coroutine.create(function()
  4959.  
  4960.  
  4961. 1654.wait(1)
  4962.  
  4963.  
  4964. 1655.SlashSound.Parent = nil
  4965.  
  4966.  
  4967. 1656.end))
  4968.  
  4969.  
  4970. 1657.c[i].Transparency = 0
  4971.  
  4972.  
  4973. 1658.c[i].Reflectance = 0
  4974.  
  4975.  
  4976. 1659.end
  4977.  
  4978.  
  4979. 1660.if c[i].className == "ForceField" then
  4980.  
  4981.  
  4982. 1661.c[i]:Remove()
  4983.  
  4984.  
  4985. 1662.end
  4986.  
  4987.  
  4988. 1663.end
  4989.  
  4990.  
  4991. 1664.end
  4992.  
  4993.  
  4994. 1665.end
  4995.  
  4996.  
  4997. 1666.function ss(parent,pitch)
  4998.  
  4999.  
  5000. 1667.local SlashSound = Instance.new("Sound")
  5001.  
  5002.  
  5003. 1668.SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  5004.  
  5005.  
  5006. 1669.SlashSound.Parent = parent
  5007.  
  5008.  
  5009. 1670.SlashSound.Volume = .7
  5010.  
  5011.  
  5012. 1671.SlashSound.Pitch = pitch
  5013.  
  5014.  
  5015. 1672.SlashSound:play()
  5016.  
  5017.  
  5018. 1673.coroutine.resume(coroutine.create(function()
  5019.  
  5020.  
  5021. 1674.wait(1)
  5022.  
  5023.  
  5024. 1675.SlashSound.Parent = nil
  5025.  
  5026.  
  5027. 1676.end))
  5028.  
  5029.  
  5030. 1677.end
  5031.  
  5032.  
  5033. 1678.function sss(parent,pitch)
  5034.  
  5035.  
  5036. 1679.local SlashSound = Instance.new("Sound")
  5037.  
  5038.  
  5039. 1680.SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
  5040.  
  5041.  
  5042. 1681.SlashSound.Parent = parent
  5043.  
  5044.  
  5045. 1682.SlashSound.Volume = .7
  5046.  
  5047.  
  5048. 1683.SlashSound.Pitch = pitch
  5049.  
  5050.  
  5051. 1684.SlashSound:play()
  5052.  
  5053.  
  5054. 1685.coroutine.resume(coroutine.create(function()
  5055.  
  5056.  
  5057. 1686.wait(1)
  5058.  
  5059.  
  5060. 1687.SlashSound.Parent = nil
  5061.  
  5062.  
  5063. 1688.end))
  5064.  
  5065.  
  5066. 1689.end
  5067.  
  5068.  
  5069. 1690.function uss(parent,pitch)
  5070.  
  5071.  
  5072. 1691.local SlashSound = Instance.new("Sound")
  5073.  
  5074.  
  5075. 1692.SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  5076.  
  5077.  
  5078. 1693.SlashSound.Parent = parent
  5079.  
  5080.  
  5081. 1694.SlashSound.Volume = .7
  5082.  
  5083.  
  5084. 1695.SlashSound.Pitch = pitch
  5085.  
  5086.  
  5087. 1696.SlashSound:play()
  5088.  
  5089.  
  5090. 1697.coroutine.resume(coroutine.create(function()
  5091.  
  5092.  
  5093. 1698.wait(1)
  5094.  
  5095.  
  5096. 1699.SlashSound.Parent = nil
  5097.  
  5098.  
  5099. 1700.end))
  5100.  
  5101.  
  5102. 1701.end
  5103.  
  5104.  
  5105. 1702.function reloadsound(parent,pitch)
  5106.  
  5107.  
  5108. 1703.local SlashSound = Instance.new("Sound")
  5109.  
  5110.  
  5111. 1704.SlashSound.SoundId = "http://roblox.com/asset/?id=10209834"
  5112.  
  5113.  
  5114. 1705.SlashSound.Parent = parent
  5115.  
  5116.  
  5117. 1706.SlashSound.Volume = .7
  5118.  
  5119.  
  5120. 1707.SlashSound.Pitch = pitch
  5121.  
  5122.  
  5123. 1708.SlashSound:play()
  5124.  
  5125.  
  5126. 1709.coroutine.resume(coroutine.create(function()
  5127.  
  5128.  
  5129. 1710.wait(1)
  5130.  
  5131.  
  5132. 1711.SlashSound.Parent = nil
  5133.  
  5134.  
  5135. 1712.end))
  5136.  
  5137.  
  5138. 1713.end
  5139.  
  5140.  
  5141. 1714.function shootsound(parent,pitch)
  5142.  
  5143.  
  5144. 1715.local SlashSound = Instance.new("Sound")
  5145.  
  5146.  
  5147. 1716.SlashSound.SoundId = "http://roblox.com/asset/?id=10209803"
  5148.  
  5149.  
  5150. 1717.SlashSound.Parent = parent
  5151.  
  5152.  
  5153. 1718.SlashSound.Volume = .7
  5154.  
  5155.  
  5156. 1719.SlashSound.Pitch = pitch
  5157.  
  5158.  
  5159. 1720.SlashSound:play()
  5160.  
  5161.  
  5162. 1721.coroutine.resume(coroutine.create(function()
  5163.  
  5164.  
  5165. 1722.wait(0.3)
  5166.  
  5167.  
  5168. 1723.SlashSound:Stop()
  5169.  
  5170.  
  5171. 1724.wait(1)
  5172.  
  5173.  
  5174. 1725.SlashSound.Parent = nil
  5175.  
  5176.  
  5177. 1726.end))
  5178.  
  5179.  
  5180. 1727.end
  5181.  
  5182.  
  5183. 1728.function shootsound2(parent,pitch)
  5184.  
  5185.  
  5186. 1729.local SlashSound = Instance.new("Sound")
  5187.  
  5188.  
  5189. 1730.SlashSound.SoundId = "http://roblox.com/asset/?id=10209803"
  5190.  
  5191.  
  5192. 1731.SlashSound.Parent = parent
  5193.  
  5194.  
  5195. 1732.SlashSound.Volume = .7
  5196.  
  5197.  
  5198. 1733.SlashSound.Pitch = pitch
  5199.  
  5200.  
  5201. 1734.SlashSound:play()
  5202.  
  5203.  
  5204. 1735.coroutine.resume(coroutine.create(function()
  5205.  
  5206.  
  5207. 1736.wait(1)
  5208.  
  5209.  
  5210. 1737.SlashSound.Parent = nil
  5211.  
  5212.  
  5213. 1738.end))
  5214.  
  5215.  
  5216. 1739.end
  5217.  
  5218.  
  5219. 1740.function snipersound(parent,pitch)
  5220.  
  5221.  
  5222. 1741.local SlashSound = Instance.new("Sound")
  5223.  
  5224.  
  5225. 1742.SlashSound.SoundId = "http://roblox.com/asset/?id=10209881"
  5226.  
  5227.  
  5228. 1743.SlashSound.Parent = parent
  5229.  
  5230.  
  5231. 1744.SlashSound.Volume = .7
  5232.  
  5233.  
  5234. 1745.SlashSound.Pitch = pitch
  5235.  
  5236.  
  5237. 1746.SlashSound:play()
  5238.  
  5239.  
  5240. 1747.coroutine.resume(coroutine.create(function()
  5241.  
  5242.  
  5243. 1748.wait(3)
  5244.  
  5245.  
  5246. 1749.SlashSound.Parent = nil
  5247.  
  5248.  
  5249. 1750.end))
  5250.  
  5251.  
  5252. 1751.end
  5253.  
  5254.  
  5255. 1752.function snipersound2(parent,pitch)
  5256.  
  5257.  
  5258. 1753.local SlashSound = Instance.new("Sound")
  5259.  
  5260.  
  5261. 1754.SlashSound.SoundId = "http://roblox.com/asset/?id=10209875"
  5262.  
  5263.  
  5264. 1755.SlashSound.Parent = parent
  5265.  
  5266.  
  5267. 1756.SlashSound.Volume = .7
  5268.  
  5269.  
  5270. 1757.SlashSound.Pitch = pitch
  5271.  
  5272.  
  5273. 1758.SlashSound:play()
  5274.  
  5275.  
  5276. 1759.coroutine.resume(coroutine.create(function()
  5277.  
  5278.  
  5279. 1760.wait(3)
  5280.  
  5281.  
  5282. 1761.SlashSound.Parent = nil
  5283.  
  5284.  
  5285. 1762.end))
  5286.  
  5287.  
  5288. 1763.end
  5289.  
  5290.  
  5291. 1764.function rocketreload(parent,pitch)
  5292.  
  5293.  
  5294. 1765.local SlashSound = Instance.new("Sound")
  5295.  
  5296.  
  5297. 1766.SlashSound.SoundId = "http://roblox.com/asset/?id=10209813"
  5298.  
  5299.  
  5300. 1767.SlashSound.Parent = parent
  5301.  
  5302.  
  5303. 1768.SlashSound.Volume = .7
  5304.  
  5305.  
  5306. 1769.SlashSound.Pitch = pitch
  5307.  
  5308.  
  5309. 1770.SlashSound:play()
  5310.  
  5311.  
  5312. 1771.coroutine.resume(coroutine.create(function()
  5313.  
  5314.  
  5315. 1772.wait(3)
  5316.  
  5317.  
  5318. 1773.SlashSound.Parent = nil
  5319.  
  5320.  
  5321. 1774.end))
  5322.  
  5323.  
  5324. 1775.end
  5325.  
  5326.  
  5327. 1776.function rocketshoot(parent,pitch)
  5328.  
  5329.  
  5330. 1777.local SlashSound = Instance.new("Sound")
  5331.  
  5332.  
  5333. 1778.SlashSound.SoundId = "http://roblox.com/asset/?id=10209821"
  5334.  
  5335.  
  5336. 1779.SlashSound.Parent = parent
  5337.  
  5338.  
  5339. 1780.SlashSound.Volume = .7
  5340.  
  5341.  
  5342. 1781.SlashSound.Pitch = pitch
  5343.  
  5344.  
  5345. 1782.SlashSound:play()
  5346.  
  5347.  
  5348. 1783.coroutine.resume(coroutine.create(function()
  5349.  
  5350.  
  5351. 1784.wait(3)
  5352.  
  5353.  
  5354. 1785.SlashSound.Parent = nil
  5355.  
  5356.  
  5357. 1786.end))
  5358.  
  5359.  
  5360. 1787.end
  5361.  
  5362.  
  5363. 1788.function rocketbewmsound(parent,pitch)
  5364.  
  5365.  
  5366. 1789.local SlashSound = Instance.new("Sound")
  5367.  
  5368.  
  5369. 1790.SlashSound.SoundId = "http://roblox.com/asset/?id=10209236"
  5370.  
  5371.  
  5372. 1791.SlashSound.Parent = parent
  5373.  
  5374.  
  5375. 1792.SlashSound.Volume = .7
  5376.  
  5377.  
  5378. 1793.SlashSound.Pitch = pitch
  5379.  
  5380.  
  5381. 1794.SlashSound:play()
  5382.  
  5383.  
  5384. 1795.coroutine.resume(coroutine.create(function()
  5385.  
  5386.  
  5387. 1796.wait(3)
  5388.  
  5389.  
  5390. 1797.SlashSound.Parent = nil
  5391.  
  5392.  
  5393. 1798.end))
  5394.  
  5395.  
  5396. 1799.end
  5397.  
  5398.  
  5399. 1800.function crushsounds(parent)
  5400.  
  5401.  
  5402. 1801.local SlashSound = Instance.new("Sound")
  5403.  
  5404.  
  5405. 1802.SlashSound.SoundId = "http://roblox.com/asset/?id=10209268"
  5406.  
  5407.  
  5408. 1803.SlashSound.Parent = parent
  5409.  
  5410.  
  5411. 1804.SlashSound.Volume = .7
  5412.  
  5413.  
  5414. 1805.SlashSound.Pitch = 1
  5415.  
  5416.  
  5417. 1806.SlashSound:play()
  5418.  
  5419.  
  5420. 1807.coroutine.resume(coroutine.create(function()
  5421.  
  5422.  
  5423. 1808.wait(3)
  5424.  
  5425.  
  5426. 1809.SlashSound.Parent = nil
  5427.  
  5428.  
  5429. 1810.end))
  5430.  
  5431.  
  5432. 1811.local SlashSound = Instance.new("Sound")
  5433.  
  5434.  
  5435. 1812.SlashSound.SoundId = "http://roblox.com/asset/?id=10209588"
  5436.  
  5437.  
  5438. 1813.SlashSound.Parent = parent
  5439.  
  5440.  
  5441. 1814.SlashSound.Volume = .7
  5442.  
  5443.  
  5444. 1815.SlashSound.Pitch = 1
  5445.  
  5446.  
  5447. 1816.SlashSound:play()
  5448.  
  5449.  
  5450. 1817.coroutine.resume(coroutine.create(function()
  5451.  
  5452.  
  5453. 1818.wait(3)
  5454.  
  5455.  
  5456. 1819.SlashSound.Parent = nil
  5457.  
  5458.  
  5459. 1820.end))
  5460.  
  5461.  
  5462. 1821.local SlashSound = Instance.new("Sound")
  5463.  
  5464.  
  5465. 1822.SlashSound.SoundId = "http://roblox.com/asset/?id=10209596"
  5466.  
  5467.  
  5468. 1823.SlashSound.Parent = parent
  5469.  
  5470.  
  5471. 1824.SlashSound.Volume = .7
  5472.  
  5473.  
  5474. 1825.SlashSound.Pitch = 0.7
  5475.  
  5476.  
  5477. 1826.SlashSound:play()
  5478.  
  5479.  
  5480. 1827.coroutine.resume(coroutine.create(function()
  5481.  
  5482.  
  5483. 1828.wait(3)
  5484.  
  5485.  
  5486. 1829.SlashSound.Parent = nil
  5487.  
  5488.  
  5489. 1830.end))
  5490.  
  5491.  
  5492. 1831.end
  5493.  
  5494.  
  5495. 1832.function cannonsound(parent,pitch)
  5496.  
  5497.  
  5498. 1833.local SlashSound = Instance.new("Sound")
  5499.  
  5500.  
  5501. 1834.SlashSound.SoundId = "http://roblox.com/asset/?id=10209257"
  5502.  
  5503.  
  5504. 1835.SlashSound.Parent = parent
  5505.  
  5506.  
  5507. 1836.SlashSound.Volume = .7
  5508.  
  5509.  
  5510. 1837.SlashSound.Pitch = pitch
  5511.  
  5512.  
  5513. 1838.SlashSound:play()
  5514.  
  5515.  
  5516. 1839.coroutine.resume(coroutine.create(function()
  5517.  
  5518.  
  5519. 1840.wait(3)
  5520.  
  5521.  
  5522. 1841.SlashSound.Parent = nil
  5523.  
  5524.  
  5525. 1842.end))
  5526.  
  5527.  
  5528. 1843.end
  5529.  
  5530.  
  5531. 1844.function elecsound(parent,pitch)
  5532.  
  5533.  
  5534. 1845.local SlashSound = Instance.new("Sound")
  5535.  
  5536.  
  5537. 1846.SlashSound.SoundId = "http://www.roblox.com/asset/?id=2800815"
  5538.  
  5539.  
  5540. 1847.SlashSound.Parent = parent
  5541.  
  5542.  
  5543. 1848.SlashSound.Volume = 1
  5544.  
  5545.  
  5546. 1849.SlashSound.Pitch = pitch
  5547.  
  5548.  
  5549. 1850.SlashSound:play()
  5550.  
  5551.  
  5552. 1851.coroutine.resume(coroutine.create(function()
  5553.  
  5554.  
  5555. 1852.wait(3)
  5556.  
  5557.  
  5558. 1853.SlashSound.Parent = nil
  5559.  
  5560.  
  5561. 1854.end))
  5562.  
  5563.  
  5564. 1855.end
  5565.  
  5566.  
  5567. 1856.function effect()
  5568.  
  5569.  
  5570. 1857.local clone = prt3:clone()
  5571.  
  5572.  
  5573. 1858.clone.Parent = workspace
  5574.  
  5575.  
  5576. 1859.clone.Anchored = true
  5577.  
  5578.  
  5579. 1860.clone.Transparency = 0.5
  5580.  
  5581.  
  5582. 1861.clone.Reflectance = 0
  5583.  
  5584.  
  5585. 1862.clone.Mesh.Scale = clone.Mesh.Scale + Vector3.new(0.1,0.1,0.1)
  5586.  
  5587.  
  5588. 1863.clone.BrickColor = BrickColor.new("White")
  5589.  
  5590.  
  5591. 1864.coroutine.resume(coroutine.create(function()
  5592.  
  5593.  
  5594. 1865.wait(0.25)
  5595.  
  5596.  
  5597. 1866.clone.Parent = nil
  5598.  
  5599.  
  5600. 1867.end))
  5601.  
  5602.  
  5603. 1868.local cloneb = prt4:clone()
  5604.  
  5605.  
  5606. 1869.cloneb.Parent = workspace
  5607.  
  5608.  
  5609. 1870.cloneb.Anchored = true
  5610.  
  5611.  
  5612. 1871.cloneb.Transparency = 0.5
  5613.  
  5614.  
  5615. 1872.cloneb.Reflectance = 0
  5616.  
  5617.  
  5618. 1873.cloneb.Mesh.Scale = cloneb.Mesh.Scale + Vector3.new(0.1,0.1,0.1)
  5619.  
  5620.  
  5621. 1874.cloneb.BrickColor = BrickColor.new("White")
  5622.  
  5623.  
  5624. 1875.coroutine.resume(coroutine.create(function()
  5625.  
  5626.  
  5627. 1876.wait(0.25)
  5628.  
  5629.  
  5630. 1877.cloneb.Parent = nil
  5631.  
  5632.  
  5633. 1878.end))
  5634.  
  5635.  
  5636. 1879.end
  5637.  
  5638.  
  5639. 1880.DBHit=function(hit,DB) --credits to turdulator for making this function :D
  5640.  
  5641.  
  5642. 1881.if hit.Parent==nil then
  5643.  
  5644.  
  5645. 1882.return
  5646.  
  5647.  
  5648. 1883.end
  5649.  
  5650.  
  5651. 1884.h=hit.Parent:FindFirstChild("Humanoid")
  5652.  
  5653.  
  5654. 1885.t=hit.Parent:FindFirstChild("Torso")
  5655.  
  5656.  
  5657. 1886.if h~=nil and t~=nil then
  5658.  
  5659.  
  5660. 1887.if h.Parent==Character then
  5661.  
  5662.  
  5663. 1888.return
  5664.  
  5665.  
  5666. 1889.end
  5667.  
  5668.  
  5669. 1890.h:TakeDamage(5)
  5670.  
  5671.  
  5672. 1891.vl=Instance.new("BodyVelocity")
  5673.  
  5674.  
  5675. 1892.vl.P=4500
  5676.  
  5677.  
  5678. 1893.vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  5679.  
  5680.  
  5681. 1894.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)
  5682.  
  5683.  
  5684. 1895.vl.velocity=velocity*1.05+Vector3.new(0,3,0)
  5685.  
  5686.  
  5687. 1896.vl.Parent=t
  5688.  
  5689.  
  5690. 1897.game:GetService("Debris"):AddItem(vl,.2)
  5691.  
  5692.  
  5693. 1898.rl=Instance.new("BodyAngularVelocity")
  5694.  
  5695.  
  5696. 1899.rl.P=3000
  5697.  
  5698.  
  5699. 1900.rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  5700.  
  5701.  
  5702. 1901.rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  5703.  
  5704.  
  5705. 1902.rl.Parent=t
  5706.  
  5707.  
  5708. 1903.game:GetService("Debris"):AddItem(rl,.2)
  5709.  
  5710.  
  5711. 1904.else
  5712.  
  5713.  
  5714. 1905.if hit.CanCollide==false then
  5715.  
  5716.  
  5717. 1906.return
  5718.  
  5719.  
  5720. 1907.end
  5721.  
  5722.  
  5723. 1908.MagicCom:disconnect()
  5724.  
  5725.  
  5726. 1909.-- DBExplode(DB)
  5727.  
  5728.  
  5729. 1910.end
  5730.  
  5731.  
  5732. 1911.end
  5733.  
  5734.  
  5735. 1912.function boomeffect()
  5736.  
  5737.  
  5738. 1913.local mesh = Instance.new("SpecialMesh")
  5739.  
  5740.  
  5741. 1914.mesh.MeshType = "Sphere"
  5742.  
  5743.  
  5744. 1915.mesh.Scale = Vector3.new(0.2,0,0.2)
  5745.  
  5746.  
  5747. 1916.local shell = Instance.new("Part")
  5748.  
  5749.  
  5750. 1917.mesh.Parent = shell
  5751.  
  5752.  
  5753. 1918.shell.Anchored = true
  5754.  
  5755.  
  5756. 1919.shell.formFactor = 1
  5757.  
  5758.  
  5759. 1920.shell.Size = Vector3.new(2,2,2)
  5760.  
  5761.  
  5762. 1921.shell.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.random(-50,50))
  5763.  
  5764.  
  5765. 1922.shell.Parent = game.workspace
  5766.  
  5767.  
  5768. 1923.shell.Transparency = 0
  5769.  
  5770.  
  5771. 1924.shell.BrickColor = BrickColor.new("Bright yellow")
  5772.  
  5773.  
  5774. 1925.shell.CanCollide = false
  5775.  
  5776.  
  5777. 1926.coroutine.resume(coroutine.create(function()
  5778.  
  5779.  
  5780. 1927.for i = 0 , 1 , 0.2 do
  5781.  
  5782.  
  5783. 1928.wait(0.1)
  5784.  
  5785.  
  5786. 1929.mesh.Scale = mesh.Scale + Vector3.new(0,0.3,0)
  5787.  
  5788.  
  5789. 1930.shell.Transparency = shell.Transparency + 0.2
  5790.  
  5791.  
  5792. 1931.end
  5793.  
  5794.  
  5795. 1932.shell.Transparency = 1
  5796.  
  5797.  
  5798. 1933.shell.Parent = nil
  5799.  
  5800.  
  5801. 1934.end))
  5802.  
  5803.  
  5804. 1935.local mesh2 = Instance.new("SpecialMesh")
  5805.  
  5806.  
  5807. 1936.mesh2.MeshType = "Sphere"
  5808.  
  5809.  
  5810. 1937.mesh2.Scale = Vector3.new(0.2,0,0.2)
  5811.  
  5812.  
  5813. 1938.local shell2 = Instance.new("Part")
  5814.  
  5815.  
  5816. 1939.mesh2.Parent = shell2
  5817.  
  5818.  
  5819. 1940.shell2.Anchored = true
  5820.  
  5821.  
  5822. 1941.shell2.formFactor = 1
  5823.  
  5824.  
  5825. 1942.shell2.Size = Vector3.new(2,2,2)
  5826.  
  5827.  
  5828. 1943.shell2.CFrame = shell.CFrame * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  5829.  
  5830.  
  5831. 1944.shell2.Parent = game.workspace
  5832.  
  5833.  
  5834. 1945.shell2.Transparency = 0
  5835.  
  5836.  
  5837. 1946.shell2.BrickColor = BrickColor.new("Bright yellow")
  5838.  
  5839.  
  5840. 1947.shell2.CanCollide = false
  5841.  
  5842.  
  5843. 1948.coroutine.resume(coroutine.create(function()
  5844.  
  5845.  
  5846. 1949.for i = 0 , 1 , 0.2 do
  5847.  
  5848.  
  5849. 1950.wait(0.1)
  5850.  
  5851.  
  5852. 1951.mesh2.Scale = mesh2.Scale + Vector3.new(0,0.3,0)
  5853.  
  5854.  
  5855. 1952.shell2.Transparency = shell2.Transparency + 0.2
  5856.  
  5857.  
  5858. 1953.end
  5859.  
  5860.  
  5861. 1954.shell2.Transparency = 1
  5862.  
  5863.  
  5864. 1955.shell2.Parent = nil
  5865.  
  5866.  
  5867. 1956.end))
  5868.  
  5869.  
  5870. 1957.local mesh3 = Instance.new("SpecialMesh")
  5871.  
  5872.  
  5873. 1958.mesh3.MeshType = "Sphere"
  5874.  
  5875.  
  5876. 1959.mesh3.Scale = Vector3.new(0.2,0,0.2)
  5877.  
  5878.  
  5879. 1960.local shell3 = Instance.new("Part")
  5880.  
  5881.  
  5882. 1961.mesh3.Parent = shell3
  5883.  
  5884.  
  5885. 1962.shell3.Anchored = true
  5886.  
  5887.  
  5888. 1963.shell3.formFactor = 1
  5889.  
  5890.  
  5891. 1964.shell3.Size = Vector3.new(2,2,2)
  5892.  
  5893.  
  5894. 1965.shell3.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0)
  5895.  
  5896.  
  5897. 1966.shell3.Parent = game.workspace
  5898.  
  5899.  
  5900. 1967.shell3.Transparency = 0
  5901.  
  5902.  
  5903. 1968.shell3.BrickColor = BrickColor.new("Bright yellow")
  5904.  
  5905.  
  5906. 1969.shell3.CanCollide = false
  5907.  
  5908.  
  5909. 1970.coroutine.resume(coroutine.create(function()
  5910.  
  5911.  
  5912. 1971.for i = 0 , 1 , 0.2 do
  5913.  
  5914.  
  5915. 1972.wait(0.1)
  5916.  
  5917.  
  5918. 1973.mesh3.Scale = mesh3.Scale + Vector3.new(0,0.3,0)
  5919.  
  5920.  
  5921. 1974.shell3.Transparency = shell3.Transparency + 0.2
  5922.  
  5923.  
  5924. 1975.end
  5925.  
  5926.  
  5927. 1976.shell3.Transparency = 1
  5928.  
  5929.  
  5930. 1977.shell3.Parent = nil
  5931.  
  5932.  
  5933. 1978.end))
  5934.  
  5935.  
  5936. 1979.end
  5937.  
  5938.  
  5939. 1980.function boomeffect2()
  5940.  
  5941.  
  5942. 1981.local mesh = Instance.new("SpecialMesh")
  5943.  
  5944.  
  5945. 1982.mesh.Scale = Vector3.new(0.2,0,0.2)
  5946.  
  5947.  
  5948. 1983.mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  5949.  
  5950.  
  5951. 1984.local shell = Instance.new("Part")
  5952.  
  5953.  
  5954. 1985.mesh.Parent = shell
  5955.  
  5956.  
  5957. 1986.shell.Anchored = true
  5958.  
  5959.  
  5960. 1987.shell.formFactor = 1
  5961.  
  5962.  
  5963. 1988.shell.Size = Vector3.new(2,2,2)
  5964.  
  5965.  
  5966. 1989.shell.CFrame = prt23.CFrame * CFrame.new(0,0.35,0)
  5967.  
  5968.  
  5969. 1990.shell.Parent = game.workspace
  5970.  
  5971.  
  5972. 1991.shell.Transparency = 0
  5973.  
  5974.  
  5975. 1992.shell.BrickColor = BrickColor.new("Bright blue")
  5976.  
  5977.  
  5978. 1993.shell.CanCollide = false
  5979.  
  5980.  
  5981. 1994.coroutine.resume(coroutine.create(function()
  5982.  
  5983.  
  5984. 1995.for i = 0 , 1 , 0.2 do
  5985.  
  5986.  
  5987. 1996.wait(0.1)
  5988.  
  5989.  
  5990. 1997.mesh.Scale = mesh.Scale + Vector3.new(0.3,0.5,0.3)
  5991.  
  5992.  
  5993. 1998.shell.CFrame = shell.CFrame * CFrame.new(0,0.3,0)
  5994.  
  5995.  
  5996. 1999.shell.Transparency = shell.Transparency + 0.2
  5997.  
  5998.  
  5999. 2000.end
  6000.  
  6001.  
  6002. 2001.shell.Transparency = 1
  6003.  
  6004.  
  6005. 2002.shell.Parent = nil
  6006.  
  6007.  
  6008. 2003.end))
  6009.  
  6010.  
  6011. 2004.end
  6012.  
  6013.  
  6014. 2005.DBHit1=function(hit,DB) --credits to turdulator for making this function :D
  6015.  
  6016.  
  6017. 2006.if hit.Parent==nil then
  6018.  
  6019.  
  6020. 2007.return
  6021.  
  6022.  
  6023. 2008.end
  6024.  
  6025.  
  6026. 2009.h=hit.Parent:FindFirstChild("Humanoid")
  6027.  
  6028.  
  6029. 2010.t=hit.Parent:FindFirstChild("Torso")
  6030.  
  6031.  
  6032. 2011.if h~=nil and t~=nil then
  6033.  
  6034.  
  6035. 2012.if h.Parent==Character then
  6036.  
  6037.  
  6038. 2013.return
  6039.  
  6040.  
  6041. 2014.end
  6042.  
  6043.  
  6044. 2015.h:TakeDamage(5)
  6045.  
  6046.  
  6047. 2016.vl=Instance.new("BodyVelocity")
  6048.  
  6049.  
  6050. 2017.vl.P=4500
  6051.  
  6052.  
  6053. 2018.vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  6054.  
  6055.  
  6056. 2019.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)
  6057.  
  6058.  
  6059. 2020.vl.velocity=velocity*1.05+Vector3.new(0,3,0)
  6060.  
  6061.  
  6062. 2021.vl.Parent=t
  6063.  
  6064.  
  6065. 2022.game:GetService("Debris"):AddItem(vl,.2)
  6066.  
  6067.  
  6068. 2023.rl=Instance.new("BodyAngularVelocity")
  6069.  
  6070.  
  6071. 2024.rl.P=3000
  6072.  
  6073.  
  6074. 2025.rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  6075.  
  6076.  
  6077. 2026.rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  6078.  
  6079.  
  6080. 2027.rl.Parent=t
  6081.  
  6082.  
  6083. 2028.game:GetService("Debris"):AddItem(rl,.2)
  6084.  
  6085.  
  6086. 2029.else
  6087.  
  6088.  
  6089. 2030.if hit.CanCollide==false then
  6090.  
  6091.  
  6092. 2031.return
  6093.  
  6094.  
  6095. 2032.end
  6096.  
  6097.  
  6098. 2033.MagicCom:disconnect()
  6099.  
  6100.  
  6101. 2034.-- DBExplode(DB)
  6102.  
  6103.  
  6104. 2035.end
  6105.  
  6106.  
  6107. 2036.end
  6108.  
  6109.  
  6110. 2037.function bulletshoot()
  6111.  
  6112.  
  6113. 2038.local freakingbullet = prt6:Clone()
  6114.  
  6115.  
  6116. 2039.freakingbullet.formFactor = 1
  6117.  
  6118.  
  6119. 2040.freakingbullet.Parent = workspace
  6120.  
  6121.  
  6122. 2041.freakingbullet.CanCollide = false
  6123.  
  6124.  
  6125. 2042.freakingbullet.BrickColor = BrickColor.new("New Yeller")
  6126.  
  6127.  
  6128. 2043.freakingbullet.Name = "Bullet6"
  6129.  
  6130.  
  6131. 2044.freakingbullet.Size = Vector3.new(1,1,1)
  6132.  
  6133.  
  6134. 2045.freakingbullet.Position = Torso.Position
  6135.  
  6136.  
  6137. 2046.freakingbullet.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  6138.  
  6139.  
  6140. 2047.freakingbullet.Velocity = Torso.CFrame.lookVector * 100
  6141.  
  6142.  
  6143. 2048.local freakingbulmsh = Instance.new("CylinderMesh")
  6144.  
  6145.  
  6146. 2049.freakingbulmsh.Parent = freakingbullet
  6147.  
  6148.  
  6149. 2050.freakingbulmsh.Scale = Vector3.new(1.1,0.8,0.3)
  6150.  
  6151.  
  6152. 2051.local force = Instance.new("BodyForce")
  6153.  
  6154.  
  6155. 2052.force.Parent = freakingbullet
  6156.  
  6157.  
  6158. 2053.force.force = Vector3.new(0,240,0)
  6159.  
  6160.  
  6161. 2054.coroutine.resume(coroutine.create(function()
  6162.  
  6163.  
  6164. 2055.while freakingbullet.Parent ~= nil do --I use this function instead of the touch function :3
  6165.  
  6166.  
  6167. 2056.wait()
  6168.  
  6169.  
  6170. 2057.local c = game.Workspace:GetChildren();
  6171.  
  6172.  
  6173. 2058.for i = 1, #c do
  6174.  
  6175.  
  6176. 2059.local hum = c[i]:findFirstChild("Humanoid")
  6177.  
  6178.  
  6179. 2060.if hum ~= nil and hum.Health ~= 0 then
  6180.  
  6181.  
  6182. 2061.local head = c[i]:findFirstChild("Head");
  6183.  
  6184.  
  6185. 2062.if head ~= nil then
  6186.  
  6187.  
  6188. 2063.local targ = head.Position - freakingbullet.Position;
  6189.  
  6190.  
  6191. 2064.local mag = targ.magnitude;
  6192.  
  6193.  
  6194. 2065.if mag <= 4 and c[i].Name ~= Player.Name then
  6195.  
  6196.  
  6197. 2066.hum:TakeDamage(15)
  6198.  
  6199.  
  6200. 2067.v=Instance.new("BodyVelocity")
  6201.  
  6202.  
  6203. 2068.v.P=1000
  6204.  
  6205.  
  6206. 2069.v.maxForce=Vector3.new(math.huge,0,math.huge)
  6207.  
  6208.  
  6209. 2070.v.velocity=Torso.CFrame.lookVector*25+Torso.Velocity/1.05
  6210.  
  6211.  
  6212. 2071.v.Parent=hum.Parent.Torso
  6213.  
  6214.  
  6215. 2072.coroutine.resume(coroutine.create(function()
  6216.  
  6217.  
  6218. 2073.wait(0.3)
  6219.  
  6220.  
  6221. 2074.v.Parent = nil
  6222.  
  6223.  
  6224. 2075.end))
  6225.  
  6226.  
  6227. 2076.game:GetService("Debris"):AddItem(v,.1)
  6228.  
  6229.  
  6230. 2077.freakingbullet.Parent = nil
  6231.  
  6232.  
  6233. 2078.-- hum:TakeDamage(damage.Value + damageboost)
  6234.  
  6235.  
  6236. 2079.end
  6237.  
  6238.  
  6239. 2080.end
  6240.  
  6241.  
  6242. 2081.end
  6243.  
  6244.  
  6245. 2082.end
  6246.  
  6247.  
  6248. 2083.end
  6249.  
  6250.  
  6251. 2084.end))
  6252.  
  6253.  
  6254. 2085.--[[freakingbullet.Touched:connect(function(hit) kill(b,hit) end) --Freaking touched function wont work >:U
  6255.  
  6256.  
  6257. 2086.function kill(brick,hit)
  6258.  
  6259.  
  6260. 2087.if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent.Name ~= "Dr4gOnh4ck3rz2" and hit.Name ~= "Base" and hit.Parent.Name ~= "AccountMoniter" then
  6261.  
  6262.  
  6263. 2088.hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 5
  6264.  
  6265.  
  6266. 2089.freakingbullet.Parent = nil
  6267.  
  6268.  
  6269. 2090.end
  6270.  
  6271.  
  6272. 2091.end]]
  6273.  
  6274.  
  6275. 2092.coroutine.resume(coroutine.create(function()
  6276.  
  6277.  
  6278. 2093.freakingbullet.Position = Torso.Position
  6279.  
  6280.  
  6281. 2094.freakingbullet.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  6282.  
  6283.  
  6284. 2095.for i = 0,5,0.1 do
  6285.  
  6286.  
  6287. 2096.wait()
  6288.  
  6289.  
  6290. 2097.--freakingbullet.Touched:connect(function(hit) kill(b,hit) end)
  6291.  
  6292.  
  6293. 2098.freakingbullet.Velocity = Torso.CFrame.lookVector * 100
  6294.  
  6295.  
  6296. 2099.end
  6297.  
  6298.  
  6299. 2100.freakingbullet.Parent = nil
  6300.  
  6301.  
  6302. 2101.end))
  6303.  
  6304.  
  6305. 2102.end
  6306.  
  6307.  
  6308. 2103.function sniperbulletshoot()
  6309.  
  6310.  
  6311. 2104.local freakingbullet = prt6:Clone()
  6312.  
  6313.  
  6314. 2105.freakingbullet.formFactor = 1
  6315.  
  6316.  
  6317. 2106.freakingbullet.Reflectance = 0.2
  6318.  
  6319.  
  6320. 2107.freakingbullet.Parent = workspace
  6321.  
  6322.  
  6323. 2108.freakingbullet.CanCollide = false
  6324.  
  6325.  
  6326. 2109.freakingbullet.BrickColor = BrickColor.new("New Yeller")
  6327.  
  6328.  
  6329. 2110.freakingbullet.Name = "Bullet6"
  6330.  
  6331.  
  6332. 2111.freakingbullet.Size = Vector3.new(1,1,1)
  6333.  
  6334.  
  6335. 2112.freakingbullet.Position = Torso.Position
  6336.  
  6337.  
  6338. 2113.freakingbullet.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  6339.  
  6340.  
  6341. 2114.freakingbullet.Velocity = Torso.CFrame.lookVector * 100
  6342.  
  6343.  
  6344. 2115.local freakingbulmsh = Instance.new("CylinderMesh")
  6345.  
  6346.  
  6347. 2116.freakingbulmsh.Parent = freakingbullet
  6348.  
  6349.  
  6350. 2117.freakingbulmsh.Scale = Vector3.new(1.1,0.8,0.3)
  6351.  
  6352.  
  6353. 2118.local force = Instance.new("BodyForce")
  6354.  
  6355.  
  6356. 2119.force.Parent = freakingbullet
  6357.  
  6358.  
  6359. 2120.force.force = Vector3.new(0,240,0)
  6360.  
  6361.  
  6362. 2121.sparkles = Instance.new("Sparkles")
  6363.  
  6364.  
  6365. 2122.sparkles.Name = "Sparkles"
  6366.  
  6367.  
  6368. 2123.sparkles.Color = Color3.new(1,1,0)
  6369.  
  6370.  
  6371. 2124.sparkles.Parent = freakingbullet
  6372.  
  6373.  
  6374. 2125.coroutine.resume(coroutine.create(function()
  6375.  
  6376.  
  6377. 2126.while freakingbullet.Parent ~= nil do --I use this function instead of the touch function :3
  6378.  
  6379.  
  6380. 2127.wait()
  6381.  
  6382.  
  6383. 2128.local c = game.Workspace:GetChildren();
  6384.  
  6385.  
  6386. 2129.for i = 1, #c do
  6387.  
  6388.  
  6389. 2130.local hum = c[i]:findFirstChild("Humanoid")
  6390.  
  6391.  
  6392. 2131.if hum ~= nil and hum.Health ~= 0 then
  6393.  
  6394.  
  6395. 2132.local head = c[i]:findFirstChild("Head");
  6396.  
  6397.  
  6398. 2133.if head ~= nil then
  6399.  
  6400.  
  6401. 2134.local targ = head.Position - freakingbullet.Position;
  6402.  
  6403.  
  6404. 2135.local mag = targ.magnitude;
  6405.  
  6406.  
  6407. 2136.if mag <= 4 and c[i].Name ~= Player.Name then
  6408.  
  6409.  
  6410. 2137.hum:TakeDamage(50)
  6411.  
  6412.  
  6413. 2138.freakingbullet.Parent = nil
  6414.  
  6415.  
  6416. 2139.-- hum:TakeDamage(damage.Value + damageboost)
  6417.  
  6418.  
  6419. 2140.end
  6420.  
  6421.  
  6422. 2141.end
  6423.  
  6424.  
  6425. 2142.end
  6426.  
  6427.  
  6428. 2143.end
  6429.  
  6430.  
  6431. 2144.end
  6432.  
  6433.  
  6434. 2145.end))
  6435.  
  6436.  
  6437. 2146.--[[freakingbullet.Touched:connect(function(hit) kill(b,hit) end) --Freaking touched function wont work >:U
  6438.  
  6439.  
  6440. 2147.function kill(brick,hit)
  6441.  
  6442.  
  6443. 2148.if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent.Name ~= "Dr4gOnh4ck3rz2" and hit.Name ~= "Base" and hit.Parent.Name ~= "AccountMoniter" then
  6444.  
  6445.  
  6446. 2149.hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 5
  6447.  
  6448.  
  6449. 2150.freakingbullet.Parent = nil
  6450.  
  6451.  
  6452. 2151.end
  6453.  
  6454.  
  6455. 2152.end]]
  6456.  
  6457.  
  6458. 2153.coroutine.resume(coroutine.create(function()
  6459.  
  6460.  
  6461. 2154.freakingbullet.Position = Torso.Position
  6462.  
  6463.  
  6464. 2155.freakingbullet.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  6465.  
  6466.  
  6467. 2156.for i = 0,10,0.1 do
  6468.  
  6469.  
  6470. 2157.wait()
  6471.  
  6472.  
  6473. 2158.--freakingbullet.Touched:connect(function(hit) kill(b,hit) end)
  6474.  
  6475.  
  6476. 2159.freakingbullet.Velocity = Torso.CFrame.lookVector * 250
  6477.  
  6478.  
  6479. 2160.end
  6480.  
  6481.  
  6482. 2161.freakingbullet.Parent = nil
  6483.  
  6484.  
  6485. 2162.end))
  6486.  
  6487.  
  6488. 2163.end
  6489.  
  6490.  
  6491. 2164.function bewmshot()
  6492.  
  6493.  
  6494. 2165.local freakingbullet = prt6:Clone()
  6495.  
  6496.  
  6497. 2166.freakingbullet.formFactor = 1
  6498.  
  6499.  
  6500. 2167.freakingbullet.Parent = workspace
  6501.  
  6502.  
  6503. 2168.freakingbullet.CanCollide = false
  6504.  
  6505.  
  6506. 2169.freakingbullet.BrickColor = BrickColor.new("Bright red")
  6507.  
  6508.  
  6509. 2170.freakingbullet.Name = "Bullet6"
  6510.  
  6511.  
  6512. 2171.freakingbullet.Size = Vector3.new(1,1,1)
  6513.  
  6514.  
  6515. 2172.freakingbullet.Position = Torso.Position
  6516.  
  6517.  
  6518. 2173.freakingbullet.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  6519.  
  6520.  
  6521. 2174.freakingbullet.Velocity = Torso.CFrame.lookVector * 100
  6522.  
  6523.  
  6524. 2175.local freakingbulmsh = Instance.new("CylinderMesh")
  6525.  
  6526.  
  6527. 2176.freakingbulmsh.Parent = freakingbullet
  6528.  
  6529.  
  6530. 2177.freakingbulmsh.Scale = Vector3.new(1.1,0.8,0.3)
  6531.  
  6532.  
  6533. 2178.local force = Instance.new("BodyForce")
  6534.  
  6535.  
  6536. 2179.force.Parent = freakingbullet
  6537.  
  6538.  
  6539. 2180.force.force = Vector3.new(0,240,0)
  6540.  
  6541.  
  6542. 2181.coroutine.resume(coroutine.create(function()
  6543.  
  6544.  
  6545. 2182.while freakingbullet.Parent ~= nil do --I use this function instead of the touch function :3
  6546.  
  6547.  
  6548. 2183.wait()
  6549.  
  6550.  
  6551. 2184.local c = game.Workspace:GetChildren();
  6552.  
  6553.  
  6554. 2185.for i = 1, #c do
  6555.  
  6556.  
  6557. 2186.local hum = c[i]:findFirstChild("Humanoid")
  6558.  
  6559.  
  6560. 2187.if hum ~= nil and hum.Health ~= 0 then
  6561.  
  6562.  
  6563. 2188.local head = c[i]:findFirstChild("Head");
  6564.  
  6565.  
  6566. 2189.if head ~= nil then
  6567.  
  6568.  
  6569. 2190.local targ = head.Position - freakingbullet.Position;
  6570.  
  6571.  
  6572. 2191.local mag = targ.magnitude;
  6573.  
  6574.  
  6575. 2192.if mag <= 4 and c[i].Name ~= Player.Name then
  6576.  
  6577.  
  6578. 2193.hum:TakeDamage(20)
  6579.  
  6580.  
  6581. 2194.freakingbullet.Parent = nil
  6582.  
  6583.  
  6584. 2195.DBHit(hum.Parent.Torso,freakingbullet)
  6585.  
  6586.  
  6587. 2196.local bewm = Instance.new("Explosion")
  6588.  
  6589.  
  6590. 2197.bewm.Parent = workspace
  6591.  
  6592.  
  6593. 2198.bewm.BlastPressure = 0
  6594.  
  6595.  
  6596. 2199.bewm.Position = hum.Parent.Torso.Position
  6597.  
  6598.  
  6599. 2200.rocketbewmsound(prt1,1.2)
  6600.  
  6601.  
  6602. 2201.-- coroutine.resume(coroutine.create(function()
  6603.  
  6604.  
  6605. 2202.wait(0.5)
  6606.  
  6607.  
  6608. 2203.rocketbewmsound(prt1,1.2)
  6609.  
  6610.  
  6611. 2204.hum:TakeDamage(10)
  6612.  
  6613.  
  6614. 2205.DBHit(hum.Parent.Torso,freakingbullet)
  6615.  
  6616.  
  6617. 2206.local bewm = Instance.new("Explosion")
  6618.  
  6619.  
  6620. 2207.bewm.Parent = workspace
  6621.  
  6622.  
  6623. 2208.bewm.BlastPressure = 0
  6624.  
  6625.  
  6626. 2209.bewm.Position = hum.Parent.Torso.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  6627.  
  6628.  
  6629. 2210.wait(0.5)
  6630.  
  6631.  
  6632. 2211.rocketbewmsound(prt1,1.2)
  6633.  
  6634.  
  6635. 2212.hum:TakeDamage(10)
  6636.  
  6637.  
  6638. 2213.DBHit(hum.Parent.Torso,freakingbullet)
  6639.  
  6640.  
  6641. 2214.local bewm = Instance.new("Explosion")
  6642.  
  6643.  
  6644. 2215.bewm.Parent = workspace
  6645.  
  6646.  
  6647. 2216.bewm.BlastPressure = 0
  6648.  
  6649.  
  6650. 2217.bewm.Position = hum.Parent.Torso.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  6651.  
  6652.  
  6653. 2218.wait(0.5)
  6654.  
  6655.  
  6656. 2219.rocketbewmsound(prt1,1.2)
  6657.  
  6658.  
  6659. 2220.hum:TakeDamage(10)
  6660.  
  6661.  
  6662. 2221.DBHit(hum.Parent.Torso,freakingbullet)
  6663.  
  6664.  
  6665. 2222.local bewm = Instance.new("Explosion")
  6666.  
  6667.  
  6668. 2223.bewm.Parent = workspace
  6669.  
  6670.  
  6671. 2224.bewm.BlastPressure = 0
  6672.  
  6673.  
  6674. 2225.bewm.Position = hum.Parent.Torso.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  6675.  
  6676.  
  6677. 2226.-- end))
  6678.  
  6679.  
  6680. 2227.-- hum:TakeDamage(damage.Value + damageboost)
  6681.  
  6682.  
  6683. 2228.end
  6684.  
  6685.  
  6686. 2229.end
  6687.  
  6688.  
  6689. 2230.end
  6690.  
  6691.  
  6692. 2231.end
  6693.  
  6694.  
  6695. 2232.end
  6696.  
  6697.  
  6698. 2233.end))
  6699.  
  6700.  
  6701. 2234.coroutine.resume(coroutine.create(function()
  6702.  
  6703.  
  6704. 2235.freakingbullet.Position = Torso.Position
  6705.  
  6706.  
  6707. 2236.freakingbullet.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  6708.  
  6709.  
  6710. 2237.for i = 0,5,0.1 do
  6711.  
  6712.  
  6713. 2238.wait()
  6714.  
  6715.  
  6716. 2239.--freakingbullet.Touched:connect(function(hit) kill(b,hit) end)
  6717.  
  6718.  
  6719. 2240.freakingbullet.Velocity = Torso.CFrame.lookVector * 100
  6720.  
  6721.  
  6722. 2241.end
  6723.  
  6724.  
  6725. 2242.freakingbullet.Parent = nil
  6726.  
  6727.  
  6728. 2243.end))
  6729.  
  6730.  
  6731. 2244.end
  6732.  
  6733.  
  6734. 2245.function elecshot()
  6735.  
  6736.  
  6737. 2246.local freakingbullet = prt6:Clone()
  6738.  
  6739.  
  6740. 2247.freakingbullet.formFactor = 1
  6741.  
  6742.  
  6743. 2248.freakingbullet.Parent = workspace
  6744.  
  6745.  
  6746. 2249.freakingbullet.CanCollide = false
  6747.  
  6748.  
  6749. 2250.freakingbullet.BrickColor = BrickColor.new("Bright blue")
  6750.  
  6751.  
  6752. 2251.freakingbullet.Name = "Bullet6"
  6753.  
  6754.  
  6755. 2252.freakingbullet.Size = Vector3.new(1,1,1)
  6756.  
  6757.  
  6758. 2253.freakingbullet.Position = Torso.Position
  6759.  
  6760.  
  6761. 2254.freakingbullet.CFrame = Torso.CFrame --* CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  6762.  
  6763.  
  6764. 2255.freakingbullet.Velocity = Torso.CFrame.lookVector * 100
  6765.  
  6766.  
  6767. 2256.local freakingbulmsh = Instance.new("CylinderMesh")
  6768.  
  6769.  
  6770. 2257.freakingbulmsh.Parent = freakingbullet
  6771.  
  6772.  
  6773. 2258.freakingbulmsh.Scale = Vector3.new(1.6,1.3,0.8)
  6774.  
  6775.  
  6776. 2259.local force = Instance.new("BodyForce")
  6777.  
  6778.  
  6779. 2260.force.Parent = freakingbullet
  6780.  
  6781.  
  6782. 2261.force.force = Vector3.new(0,235,0)
  6783.  
  6784.  
  6785. 2262.coroutine.resume(coroutine.create(function()
  6786.  
  6787.  
  6788. 2263.while freakingbullet.Parent ~= nil do --I use this function instead of the touch function :3
  6789.  
  6790.  
  6791. 2264.wait()
  6792.  
  6793.  
  6794. 2265.local c = game.Workspace:GetChildren();
  6795.  
  6796.  
  6797. 2266.for i = 1, #c do
  6798.  
  6799.  
  6800. 2267.local hum = c[i]:findFirstChild("Humanoid")
  6801.  
  6802.  
  6803. 2268.if hum ~= nil and hum.Health ~= 0 then
  6804.  
  6805.  
  6806. 2269.local head = c[i]:findFirstChild("Head");
  6807.  
  6808.  
  6809. 2270.if head ~= nil then
  6810.  
  6811.  
  6812. 2271.local targ = head.Position - freakingbullet.Position;
  6813.  
  6814.  
  6815. 2272.local mag = targ.magnitude;
  6816.  
  6817.  
  6818. 2273.if mag <= 5 and c[i].Name ~= Player.Name then
  6819.  
  6820.  
  6821. 2274.hum:TakeDamage(20)
  6822.  
  6823.  
  6824. 2275.coroutine.resume(coroutine.create(function()
  6825.  
  6826.  
  6827. 2276.for i = 0,6 do
  6828.  
  6829.  
  6830. 2277.wait(0.2)
  6831.  
  6832.  
  6833. 2278.hum:TakeDamage(3)
  6834.  
  6835.  
  6836. 2279.local me = Instance.new("SpecialMesh")
  6837.  
  6838.  
  6839. 2280.me.MeshType = "Sphere"
  6840.  
  6841.  
  6842. 2281.local wave = Instance.new("Part")
  6843.  
  6844.  
  6845. 2282.me.Parent = wave
  6846.  
  6847.  
  6848. 2283.wave.formFactor = 1
  6849.  
  6850.  
  6851. 2284.wave.Parent = workspace
  6852.  
  6853.  
  6854. 2285.wave.CanCollide = false
  6855.  
  6856.  
  6857. 2286.wave.Anchored = true
  6858.  
  6859.  
  6860. 2287.wave.BrickColor = BrickColor.new("Bright blue")
  6861.  
  6862.  
  6863. 2288.wave.Name = "Waveh"
  6864.  
  6865.  
  6866. 2289.wave.Size = Vector3.new(1,1,1)
  6867.  
  6868.  
  6869. 2290.wave.Position = Torso.Position
  6870.  
  6871.  
  6872. 2291.wave.CFrame = hum.Parent.Torso.CFrame * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  6873.  
  6874.  
  6875. 2292.elecsound(wave,1.5)
  6876.  
  6877.  
  6878. 2293.coroutine.resume(coroutine.create(function()
  6879.  
  6880.  
  6881. 2294.for i = 0,1,0.1 do
  6882.  
  6883.  
  6884. 2295.wait()
  6885.  
  6886.  
  6887. 2296.me.Scale = me.Scale + Vector3.new(1,1,1)
  6888.  
  6889.  
  6890. 2297.wave.Transparency = wave.Transparency + 0.1
  6891.  
  6892.  
  6893. 2298.end
  6894.  
  6895.  
  6896. 2299.wave.Parent = nil
  6897.  
  6898.  
  6899. 2300.end))
  6900.  
  6901.  
  6902. 2301.DBHit(hum.Parent.Torso,freakingbullet)
  6903.  
  6904.  
  6905. 2302.end
  6906.  
  6907.  
  6908. 2303.end))
  6909.  
  6910.  
  6911. 2304.freakingbullet.Parent = nil
  6912.  
  6913.  
  6914. 2305.end
  6915.  
  6916.  
  6917. 2306.end
  6918.  
  6919.  
  6920. 2307.end
  6921.  
  6922.  
  6923. 2308.end
  6924.  
  6925.  
  6926. 2309.end
  6927.  
  6928.  
  6929. 2310.end))
  6930.  
  6931.  
  6932. 2311.coroutine.resume(coroutine.create(function()
  6933.  
  6934.  
  6935. 2312.freakingbullet.Position = Torso.Position
  6936.  
  6937.  
  6938. 2313.freakingbullet.CFrame = prt24.CFrame * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  6939.  
  6940.  
  6941. 2314.for i = 0,5,0.1 do
  6942.  
  6943.  
  6944. 2315.wait()
  6945.  
  6946.  
  6947. 2316.--freakingbullet.Touched:connect(function(hit) kill(b,hit) end)
  6948.  
  6949.  
  6950. 2317.freakingbullet.Velocity = Torso.CFrame.lookVector * 100
  6951.  
  6952.  
  6953. 2318.end
  6954.  
  6955.  
  6956. 2319.freakingbullet.Parent = nil
  6957.  
  6958.  
  6959. 2320.end))
  6960.  
  6961.  
  6962. 2321.end
  6963.  
  6964.  
  6965. 2322.function laz0rshot()
  6966.  
  6967.  
  6968. 2323.local laz0rhed = Instance.new("Part")
  6969.  
  6970.  
  6971. 2324.laz0rhed.formFactor = 1
  6972.  
  6973.  
  6974. 2325.laz0rhed.Parent = workspace
  6975.  
  6976.  
  6977. 2326.laz0rhed.CanCollide = false
  6978.  
  6979.  
  6980. 2327.laz0rhed.BrickColor = BrickColor.new("New Yeller")
  6981.  
  6982.  
  6983. 2328.laz0rhed.Name = "HeadOfTehLaz0r"
  6984.  
  6985.  
  6986. 2329.laz0rhed.Size = Vector3.new(3,1,3)
  6987.  
  6988.  
  6989. 2330.laz0rhed.Position = Torso.Position
  6990.  
  6991.  
  6992. 2331.laz0rhed.CFrame = prt37.CFrame * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  6993.  
  6994.  
  6995. 2332.local lazmsh = Instance.new("SpecialMesh")
  6996.  
  6997.  
  6998. 2333.lazmsh.MeshType = "Sphere"
  6999.  
  7000.  
  7001. 2334.lazmsh.Parent = laz0rhed
  7002.  
  7003.  
  7004. 2335.lazmsh.Scale = Vector3.new(0,0,0)
  7005.  
  7006.  
  7007. 2336.local lazwel = Instance.new("Weld")
  7008.  
  7009.  
  7010. 2337.lazwel.Parent = laz0rhed
  7011.  
  7012.  
  7013. 2338.lazwel.Part0 = laz0rhed
  7014.  
  7015.  
  7016. 2339.lazwel.Part1 = prt37
  7017.  
  7018.  
  7019. 2340.for i = 0 , 1 , 0.01 do
  7020.  
  7021.  
  7022. 2341.wait(0)
  7023.  
  7024.  
  7025. 2342.lazmsh.Scale = lazmsh.Scale + Vector3.new(0.01,0.04,0.01)
  7026.  
  7027.  
  7028. 2343.LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i+1,0,0)
  7029.  
  7030.  
  7031. 2344.LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  7032.  
  7033.  
  7034. 2345.RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),0.5*i,-0.1*i)
  7035.  
  7036.  
  7037. 2346.RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  7038.  
  7039.  
  7040. 2347.end
  7041.  
  7042.  
  7043. 2348.wait(0.3)
  7044.  
  7045.  
  7046. 2349.print(lazmsh.Scale)
  7047.  
  7048.  
  7049. 2350.laz0rhed.Parent = nil
  7050.  
  7051.  
  7052. 2351.local tehlaz0r = Instance.new("Part")
  7053.  
  7054.  
  7055. 2352.tehlaz0r.formFactor = 1
  7056.  
  7057.  
  7058. 2353.tehlaz0r.Parent = workspace
  7059.  
  7060.  
  7061. 2354.tehlaz0r.CanCollide = false
  7062.  
  7063.  
  7064. 2355.tehlaz0r.BrickColor = BrickColor.new("New Yeller")
  7065.  
  7066.  
  7067. 2356.tehlaz0r.Name = "LAAAAAAAAAAAAAAAZ0R"
  7068.  
  7069.  
  7070. 2357.tehlaz0r.Size = Vector3.new(3,5,3)
  7071.  
  7072.  
  7073. 2358.tehlaz0r.Position = Torso.Position
  7074.  
  7075.  
  7076. 2359.tehlaz0r.CFrame = prt37.CFrame --* CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  7077.  
  7078.  
  7079. 2360.tehlaz0r.Velocity = Torso.CFrame.lookVector * 50
  7080.  
  7081.  
  7082. 2361.--[[v=Instance.new("BodyVelocity")
  7083.  
  7084.  
  7085. 2362.v.P=3000
  7086.  
  7087.  
  7088. 2363.v.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  7089.  
  7090.  
  7091. 2364.v.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)
  7092.  
  7093.  
  7094. 2365.v.Parent=tehlaz0r]]
  7095.  
  7096.  
  7097. 2366.local TLM = Instance.new("CylinderMesh")
  7098.  
  7099.  
  7100. 2367.TLM.Parent = tehlaz0r
  7101.  
  7102.  
  7103. 2368.TLM.Scale = lazmsh.Scale - Vector3.new(0,3.5,0)
  7104.  
  7105.  
  7106. 2369.lazwel.Part0 = laz0rhed
  7107.  
  7108.  
  7109. 2370.lazwel.Part1 = tehlaz0r
  7110.  
  7111.  
  7112. 2371.lazwel.C0 = CFrame.new(0, 4, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  7113.  
  7114.  
  7115. 2372.local force = Instance.new("BodyForce")
  7116.  
  7117.  
  7118. 2373.force.Parent = tehlaz0r
  7119.  
  7120.  
  7121. 2374.force.force = Vector3.new(0,8480,0)
  7122.  
  7123.  
  7124. 2375.local c = game.Workspace:GetChildren();
  7125.  
  7126.  
  7127. 2376.for i = 1, #c do
  7128.  
  7129.  
  7130. 2377.local hum = c[i]:findFirstChild("Humanoid")
  7131.  
  7132.  
  7133. 2378.if hum ~= nil and hum.Health ~= 0 then
  7134.  
  7135.  
  7136. 2379.local head = c[i]:findFirstChild("Head");
  7137.  
  7138.  
  7139. 2380.if head ~= nil then
  7140.  
  7141.  
  7142. 2381.local targ = head.Position - tehlaz0r.Position;
  7143.  
  7144.  
  7145. 2382.local mag = targ.magnitude;
  7146.  
  7147.  
  7148. 2383.if mag <= 3 and c[i].Name ~= Player.Name then
  7149.  
  7150.  
  7151. 2384.coroutine.resume(coroutine.create(function()
  7152.  
  7153.  
  7154. 2385.for i = 0,1,0.1 do
  7155.  
  7156.  
  7157. 2386.wait()
  7158.  
  7159.  
  7160. 2387.DBHit(head.Parent.Torso,tehlaz0r)
  7161.  
  7162.  
  7163. 2388.end
  7164.  
  7165.  
  7166. 2389.end))
  7167.  
  7168.  
  7169. 2390.end
  7170.  
  7171.  
  7172. 2391.end
  7173.  
  7174.  
  7175. 2392.end
  7176.  
  7177.  
  7178. 2393.end
  7179.  
  7180.  
  7181. 2394.coroutine.resume(coroutine.create(function()
  7182.  
  7183.  
  7184. 2395.wait(20)
  7185.  
  7186.  
  7187. 2396.tehlaz0r.Parent = nil
  7188.  
  7189.  
  7190. 2397.end))
  7191.  
  7192.  
  7193. 2398.coroutine.resume(coroutine.create(function()
  7194.  
  7195.  
  7196. 2399.while tehlaz0r.Parent ~= nil do
  7197.  
  7198.  
  7199. 2400.wait(0)
  7200.  
  7201.  
  7202. 2401.local lazclon = tehlaz0r:Clone()
  7203.  
  7204.  
  7205. 2402.lazclon.Anchored = true
  7206.  
  7207.  
  7208. 2403.lazclon.Parent = workspace
  7209.  
  7210.  
  7211. 2404.local c = game.Workspace:GetChildren();
  7212.  
  7213.  
  7214. 2405.for i = 1, #c do
  7215.  
  7216.  
  7217. 2406.local hum = c[i]:findFirstChild("Humanoid")
  7218.  
  7219.  
  7220. 2407.if hum ~= nil and hum.Health ~= 0 then
  7221.  
  7222.  
  7223. 2408.local head = c[i]:findFirstChild("Head");
  7224.  
  7225.  
  7226. 2409.if head ~= nil then
  7227.  
  7228.  
  7229. 2410.local targ = head.Position - lazclon.Position;
  7230.  
  7231.  
  7232. 2411.local mag = targ.magnitude;
  7233.  
  7234.  
  7235. 2412.if mag <= 3 and c[i].Name ~= Player.Name then
  7236.  
  7237.  
  7238. 2413.coroutine.resume(coroutine.create(function()
  7239.  
  7240.  
  7241. 2414.for i = 0,1,0.1 do
  7242.  
  7243.  
  7244. 2415.wait()
  7245.  
  7246.  
  7247. 2416.DBHit1(head,lazclon)
  7248.  
  7249.  
  7250. 2417.end
  7251.  
  7252.  
  7253. 2418.end))
  7254.  
  7255.  
  7256. 2419.end
  7257.  
  7258.  
  7259. 2420.end
  7260.  
  7261.  
  7262. 2421.end
  7263.  
  7264.  
  7265. 2422.end
  7266.  
  7267.  
  7268. 2423.coroutine.resume(coroutine.create(function()
  7269.  
  7270.  
  7271. 2424.wait(3)
  7272.  
  7273.  
  7274. 2425.for i = 0,1,0.1 do
  7275.  
  7276.  
  7277. 2426.wait()
  7278.  
  7279.  
  7280. 2427.lazclon.Transparency = lazclon.Transparency + 0.1
  7281.  
  7282.  
  7283. 2428.end
  7284.  
  7285.  
  7286. 2429.lazclon.Parent = nil
  7287.  
  7288.  
  7289. 2430.end))
  7290.  
  7291.  
  7292. 2431.end
  7293.  
  7294.  
  7295. 2432.end))
  7296.  
  7297.  
  7298. 2433.print(TLM.Scale)
  7299.  
  7300.  
  7301. 2434.end
  7302.  
  7303.  
  7304. 2435.--[[Tool Functions]]--
  7305.  
  7306.  
  7307. 2436.hold = false
  7308.  
  7309.  
  7310. 2437.function ob1d(mouse)
  7311.  
  7312.  
  7313. 2438.hold = true
  7314.  
  7315.  
  7316. 2439.oneslash()
  7317.  
  7318.  
  7319. 2440.if hold == true then
  7320.  
  7321.  
  7322. 2441.twoslash()
  7323.  
  7324.  
  7325. 2442.end
  7326.  
  7327.  
  7328. 2443.end
  7329.  
  7330.  
  7331. 2444.function ob1u(mouse)
  7332.  
  7333.  
  7334. 2445.hold = false
  7335.  
  7336.  
  7337. 2446.end
  7338.  
  7339.  
  7340. 2447.buttonhold = false
  7341.  
  7342.  
  7343. 2448.function key(key)
  7344.  
  7345.  
  7346. 2449.if attack == true then return end
  7347.  
  7348.  
  7349. 2450.if key == "q" then
  7350.  
  7351.  
  7352. 2451.unload()
  7353.  
  7354.  
  7355. 2452.end
  7356.  
  7357.  
  7358. 2453.if key == "e" then
  7359.  
  7360.  
  7361. 2454.sniper()
  7362.  
  7363.  
  7364. 2455.end
  7365.  
  7366.  
  7367. 2456.if key == "r" then
  7368.  
  7369.  
  7370. 2457.kerbewmshot()
  7371.  
  7372.  
  7373. 2458.end
  7374.  
  7375.  
  7376. 2459.if key == "f" then
  7377.  
  7378.  
  7379. 2460.crush()
  7380.  
  7381.  
  7382. 2461.end
  7383.  
  7384.  
  7385. 2462.if key == "z" then
  7386.  
  7387.  
  7388. 2463.elecshoot()
  7389.  
  7390.  
  7391. 2464.end
  7392.  
  7393.  
  7394. 2465.if key == "x" then
  7395.  
  7396.  
  7397. 2466.laz0rshoot()
  7398.  
  7399.  
  7400. 2467.end
  7401.  
  7402.  
  7403. 2468.if key == "c" then
  7404.  
  7405.  
  7406. 2469.cycloneskates()
  7407.  
  7408.  
  7409. 2470.end
  7410.  
  7411.  
  7412. 2471.end
  7413.  
  7414.  
  7415. 2472.function key2(key)
  7416.  
  7417.  
  7418. 2473.charging2 = false
  7419.  
  7420.  
  7421. 2474.tornadoing = false
  7422.  
  7423.  
  7424. 2475.end
  7425.  
  7426.  
  7427. 2476.function s(mouse)
  7428.  
  7429.  
  7430. 2477.mouse.Button1Down:connect(function() ob1d(mouse) end)
  7431.  
  7432.  
  7433. 2478.mouse.Button1Up:connect(function() ob1u(mouse) end)
  7434.  
  7435.  
  7436. 2479.mouse.KeyDown:connect(key)
  7437.  
  7438.  
  7439. 2480.mouse.KeyUp:connect(key2)
  7440.  
  7441.  
  7442. 2481.unsheathed = true
  7443.  
  7444.  
  7445. 2482.player = Player
  7446.  
  7447.  
  7448. 2483.ch = Character
  7449.  
  7450.  
  7451. 2484.RSH = ch.Torso["Right Shoulder"]
  7452.  
  7453.  
  7454. 2485.LSH = ch.Torso["Left Shoulder"]
  7455.  
  7456.  
  7457. 2486.--
  7458.  
  7459.  
  7460. 2487.RSH.Parent = nil
  7461.  
  7462.  
  7463. 2488.LSH.Parent = nil
  7464.  
  7465.  
  7466. 2489.--
  7467.  
  7468.  
  7469. 2490.RW.Part0 = ch.Torso
  7470.  
  7471.  
  7472. 2491.RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  7473.  
  7474.  
  7475. 2492.RW.C1 = CFrame.new(0, 0.5, 0)
  7476.  
  7477.  
  7478. 2493.RW.Part1 = ch["Right Arm"]
  7479.  
  7480.  
  7481. 2494.RW.Parent = ch.Torso
  7482.  
  7483.  
  7484. 2495.--_G.R = RW
  7485.  
  7486.  
  7487. 2496.--
  7488.  
  7489.  
  7490. 2497.LW.Part0 = ch.Torso
  7491.  
  7492.  
  7493. 2498.LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  7494.  
  7495.  
  7496. 2499.LW.C1 = CFrame.new(0, 0.5, 0)
  7497.  
  7498.  
  7499. 2500.LW.Part1 = ch["Left Arm"]
  7500.  
  7501.  
  7502. 2501.LW.Parent = ch.Torso
  7503.  
  7504.  
  7505. 2502.--_G.L = LW
  7506.  
  7507.  
  7508. 2503.--
  7509.  
  7510.  
  7511. 2504.equipanim()
  7512.  
  7513.  
  7514. 2505.end
  7515.  
  7516.  
  7517. 2506.function ds(mouse)
  7518.  
  7519.  
  7520. 2507.unsheathed = false
  7521.  
  7522.  
  7523. 2508.hideanim()
  7524.  
  7525.  
  7526. 2509.Character.Humanoid.WalkSpeed = 16
  7527.  
  7528.  
  7529. 2510.RW.Parent = nil
  7530.  
  7531.  
  7532. 2511.LW.Parent = nil
  7533.  
  7534.  
  7535. 2512.RSH.Parent = player.Character.Torso
  7536.  
  7537.  
  7538. 2513.LSH.Parent = player.Character.Torso
  7539.  
  7540.  
  7541. 2514.end
  7542.  
  7543.  
  7544. 2515.Bin.Selected:connect(s)
  7545.  
  7546.  
  7547. 2516.Bin.Deselected:connect(ds)
  7548.  
  7549.  
  7550. 2517.
  7551.  
  7552.  
  7553. 2518.function onRunning(speed)
  7554.  
  7555.  
  7556. 2519.if skill == true then return end
  7557.  
  7558.  
  7559. 2520.end
  7560.  
  7561.  
  7562. 2521.Character.Humanoid.Running:connect(onRunning)
  7563.  
  7564.  
  7565. 2522.while true do
  7566.  
  7567.  
  7568. 2523.wait(0)
  7569.  
  7570.  
  7571. 2524.end
  7572.  
  7573.  
  7574. 2525.-- lego
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