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- Life Leech:
- [Sword/Axe/Trident]
- "Heals the user for a portion of damage dealt"
- Heals for 2% of damage dealt, up to 100% of damage dealt
- Magical Blade:
- [Sword/Axe/Trident]
- "Converts a portion of damage to magic"
- Converts 25% of damage to magic, up to 100% of damage dealt
- Soul Mending:
- [Sword/Axe/Trident]
- "Repairs itself using victim's souls"
- Up to 2 durability per level, per kill
- Dual Edge
- [Sword/Axe/Trident]
- "Slaying enemies increases damage dealt and received"
- 100 max stacks per level, 1% damage taken/received per stack
- Barbs
- [Fishing Rods]
- "Hooked enemies take damage periodically"
- 2 damage per level, every second
- Void Bane
- [Sword/Axe/Trident]
- "Converts a portion of damage to void, harming the wielder and weapon as well"
- 15% converted per level, 5% health lost per hit, 1% durability loss per hit
- Safeguard
- [Armor]
- "Gains charges over time that completely blocks attacks"
- Nightmask
- [Head Items]
- "Sleeping recovers health"
- 50% health per level, blind while using
- Gluttony
- [Head Items]
- "Consume food faster with reduced nutritional value. No penalty at max level (if enabled)"
- 10% exhaustion per level, 2 tick boost per level
- Backstab
- [Swords]
- "Attacks from behind deal increased damage"
- +25% damage per level, 15 base angle difference, 5 angle per level
- Sheathed
- [Swords]
- "Item is drawn immediately when hurt"
- On hurt, item is drawn and player is forced to look at attacker
- Breaching
- [Swords]
- "Has a chance to breach shields"
- 25% chance per level
- Mobile
- [Bows, Shields]
- "Increases movement speed during use"
- 20% speed per level
- Impenetrable
- [Shields]
- "Cannot be breached"
- Max level breaching enchant can bypass
- Recoil
- [Shields]
- "Attacks on your shield propel you away from the attacker"
- 0.15 force per level
- Auto Block
- [Shields]
- "Automatically blocks front facing attacks"
- Charges generate over time, 1 charge per level, forces player to look at attacker
- Evasive Fire
- [Bows, Crossbows]
- "After shooting, evade away from nearby enemies"
- 0.25 force per level, detection range increases per level, forces player to look at attacker, sneaking prevents activation
- Focus Fire
- [Bows, Crossbows]
- "Shooting with no enemies nearby increases damage"
- 25% damage per level, detection range increases per level
- Ruthless
- [Sword/Axe/Trident]
- "Low health enemies take increased damage"
- 25% damage per level, Health <= MaxHealth * 25% * EnchantLevel
- One Man Army
- [Sword/Axe/Trident]
- "Damage increases based on how many monsters are nearby"
- 12.5% damage bonus per Mob, per Level. Max of 50% bonus per level. Detection range increases per level.
- Deep Pockets
- [Legs]
- "Hotbar items are kept on death, if enabled Leggings and Curios can be kept as well"
- Keep pants at lvl 2, rings/charms/pocket curios at lvl 2.
- Pocket Protector
- [Legs]
- "Grants access to Ender Chest via a keybind"
- Yield
- [Swords]
- "Applies strong debuffs to nearby mobs at the cost of durability"
- Weakness, Slowness, Vulnerable at enchant level, at cost of durability equal to enchant level, range increases per level
- Moon Boots
- [Boots]
- "Jump higher and fall slower, Grants immunity to fall damage"
- Max fall speed 0.5>0.25>0.125, Jump Boost 1>2>3
- Rabbits Feet
- [Boots]
- "Jump higher and fall faster. Grants immunity to fall damage"
- Min fall speed 0.5>1>1.5, Jump Boost anD speed 1>2>3
- Welding Apron
- [Chest]
- "Reduces odds of Anvil damage during use"
- 25% per level
- Rejuvenate
- [Chest]
- "Increases healing received"
- 5% per level
- Illuminate
- [Head Items]
- "Reveals nearby invisible mobs"
- Gives Glowing to nearby mobs with Line of Sight, range increase per level
- Curse of Appetite
- [Chest]
- "You are unable to eat. Reduces exhaustion rate (if enabled)"
- 25% exhaustion reduction per level
- Seventh
- [Swords]
- "Deals increased damage when hit counter has sevens"
- 2x at one seven, 4x at two sevens, 7.77x at three sevens
- Curse of Dreams
- [Head Items]
- "During slumber, high chance for negative effects, low chance for positive effects"
- Shadow Glide
- [Boots]
- "Increases movement speed in low light areas"
- 5% speed per level
- Shadow Meld
- [Boots]
- "Hiding in shadows grants invisibility and speed boost"
- Stay stationary in light level <=7, sneaking causes effect to happen sooner. Speed 1>2>3, 3s of speed per level, 30s of invis per level
- Gunner
- [Bows, Crossbows]
- "Increases draw speed"
- 1 in 4>3>2 chance for +1>1>2 tick bonus to draw speed
- Paladin
- [Shields]
- "When nearby players are harmed, transfers a portion of their damage to you"
- Within 16 blocks, 10% damage per level
- One With The Blade
- [Swords]
- "Having only your sword boosts damage"
- 50% damage per level, no other items on hotbar
- Gallop
- [Horse Armor]
- "Temporarily boosts mount's movement speed via a keybind"
- 25% speed per level, duration increased and cooldown reduced per level
- Haven
- [Chest]
- "Prevents nearby mob spawns, and destructive explosions (if enabled). Works on Armor Stands (if enabled)"
- Chunk radius of 1>2>4
- Glare
- [Head Items]
- "You stare daggers at enemies, harming those who lock eyes with you"
- Periodically damages 2+2 per level, ignites, slows, weakens.
- Jack o'Lantern effect: Undead ignore you, immune to fire, 2x damage, 2x burn duration, no blur, -5% health per level
- Socketed
- [Most equipment, curios]
- "Magically enhances the qualities of an item. See tooltip of enchanted item for more information."
- Ranges, chances, max values, max sockets increase per level
- - Flat/Percent damage
- - Knockback
- - % Attack Speed
- - Flat/Percent max health
- - % Move Speed
- - Flat/Percent armor
- - Flat/percent armor toughness
- - Reach
- - Luck
- - % Resistance
- - % Projectile Damage
- - % Magic Resistance
- - % Magic Damage
- - % Swim Speed
- - % Dig Speed
- - % Jump Height
- Upgrade with emerald
- Wipe with quartz
- Etch with diamond
- Enhance with lapis
- Lucky Strike
- [Sword/Axe/Trident]
- "Disables Vanilla Crits, Crits are now random"
- 15% base chance, +5% per level past one, 2x damage, 100% more per level past 2
- Sacrifice
- [Swords]
- "Killing your tamed animals empowers you"
- 10% health stolen per level
- 1m effect duration, effect depends on what mob is killed
- Earplugs
- [Head Items]
- "Use the '/earplugs' command to muffle sounds. You can muffle a sound directory instead of one sound, for example: 'minecraft:entity.cow' instead of each entry."
- Boosted
- [Head Items]
- "Boosts experience gain"
- 10% chance per level, 1.5x + 0.5x per level, can affect PMMO xp if enabled
- Climbing Gear
- [Legs]
- "Allows rapid climbing of ladders, and fast travel with right-click"
- Self Preservation
- [Most equipment with durability]
- "Upon reaching low durability, fully repairs itself and reduces the level of other enchants. If there are no other enchants, removes itself (if enabled)"
- Activates at 10% durability, restores 100%, siphons 3 levels total if possible
- Snitch
- [Maps]
- "Reveals a player's information using a named map, consumed on use. Higher levels reveal more information"
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