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- #include maps\mp\_utility;
- #include common_scripts\utility;
- #include maps\mp\gametypes\_hud_util;
- #include maps\mp\gametypes\_hud_message;
- init()
- {
- level thread onPlayerConnect();
- }
- onPlayerConnect()
- {
- for(;;)
- {
- level waittill("connected", player);
- player thread onPlayerSpawned();
- }
- }
- onPlayerSpawned()
- {
- self endon("disconnect");
- level endon("game_ended");
- for(;;)
- {
- self waittill("spawned_player");
- self iprintln("Simple Aimbot | @XBLFoxes");
- aimBot();
- }
- }
- isRealistic(greasyNerd)
- {
- self.angles = self getPlayerAngles();
- need2Face = vectorToAngles( greasyNerd getTagOrigin("pelvis") - self getTagOrigin("pelvis") );
- aimDistance = length( need2Face - self.angles );
- if(aimDistance < 25)
- return true;
- else
- return false;
- }
- aimBot()
- {
- self endon( "disconnect" );
- self endon( "death" );
- self endon( "EndAutoAim" );
- for(;;)
- {
- //self setplayerangles(VectorToAngles((aimAt getTagOrigin("pelvis")) - (self getTagOrigin("pelvis")))); //If you want This To Lock On Just Remove the notes
- self waittill( "weapon_fired" );
- abc=0;
- foreach(player in level.players)
- {
- if(isRealistic(player))
- {
- if(self.pers["team"] != player.pers["team"])
- {
- if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_"))
- {
- x = randomint(10);
- if(x==1)
- player thread [[level.callbackPlayerDamage]]( self, self, 500, 8, "MOD_HEAD_SHOT");
- else
- player thread [[level.callBackPlayerDamage]]( self, self, 500, 8, "MOD_RIFLE_BULLET");
- }
- }
- }
- }
- if(isAlive(player) && player.pers["team"] == "axis")
- abc++;
- }
- }
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