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- Enchanting:
- Base of this skill will be used from Fist Fighting (Since It's un-used so far)
- Custom sprites for enchanting items (Or scrolls perhaps?)
- The scrolls are bought from a npc but requires a certain skill to use them
- Ofc you can enchant other peoples weapons...
- The scrolls work similarly to the gemming upgrades (Rubies, Emeralds and Sapphires)
- You simply right click-left click it onto a weapon/bow/wand to add a certain element of effect/Attribute.
- Skilling of this will take effect from Successfully enchanting a weapon/shield/ring
- Such as,
- Holy Scroll I - Increases your magic level by 5(%?) (Usage area: wizards and Voodoo's and raidhealing Paladins)
- Holy Scroll II - 10(%?) and so on.
- Holy Scroll III - 15(%?)
- Earthern Scroll I - Adds (Poison?) damage to your attacks by 5%. ie, (If you hit 100, additional 5 damage will come as poison, 105 total)
- Earthern Scroll II - 10% and so on. (Usage area: Barbs, Rangers and prolly some stubborn Paladin)
- Earthern Scroll III
- Fiery/Blazing/Burning/Ember Scroll (Can't make a good name :3) Adds (Fire) damage to your attacks by 5% , you get the point.
- Fiery/Blazing/Burning/Ember Scroll 10%
- Fiery/Blazing/Burning/Ember Scroll 15% (Usage area: Barbs, Rangers and prolly some stubborn Paladin)
- Scroll of Undeath I - Adds (Death) Damage to your attacks by 3%.
- Scroll of Undeath II 5%
- Scroll of Undeath III 7% (Usage area: Barbs, Rangers and prolly some stubborn Paladin)
- As this is supposed to be "Death" or "Mort" or w/e u call it, damage. It bites on pretty much everything
- It's effects should be lowered abit perhaps 3>5>7% ?
- Thundering Scroll I - Adds Energy 5% atk.
- Thundering Scroll II 10%
- Thundering Scroll III 15%
- Moist scroll! HA! Adds water (that bubble-wave thingy damage Hydras do) 5%
- Moist Scroll II 10%
- Moist Scroll III 15%
- Vampiric Scroll I - Gives a melee weapon the ability to steal 50 health from enemies. A REAL sweetie for low lvl hunting, bosses, pvp for ALL classes.
- Vampiric Scroll II - 75 Especially paladins tanking.
- Vampiric Scroll III - 100
- ----
- Shield Enchants! Woo! Tanky Tanky! or.. For Voodoo/wiz to ench their Spellbooks!!!
- Reflector Scroll I - Reflects 5% of incoming damage (Not too sure that's possible, but could be fun if it was)
- Scr 2 and 3 u get the point.
- Heavenly Scroll I - Increases healing done by 5% or simply increase magic level. dunno if healing % works.
- Scr 2 and 3 u get the point.
- Elemental Scroll I - Increases your magic level by a percentage. or a solid number, 1-2-3 dunno.
- -''- u get the point. lol
- Fire Resistance Scroll - Increases your resistance towards fire by 10% (Such as magma gear in the later patches)
- Example; You see a 01:52 You see a norse shield (Def:30 +10% Fire). EXCELLENT enchant for those who dare to take on The Blacksmith.
- It weighs 41.00 oz.
- Water Resistance Scroll ~ (Hm, dunno. XD Shields you from bans from Moist Giraffes! ^.^ lol)
- Earth Resistance Scroll ~ (The Forsaken One's poison waves and singletarget shot thing, nice for the lower lvl tanks who farm TFO.)
- Death Resistance Scroll ~ (Pvp Purpose, also vs Moist Pet's SD)
- Physical Resistance Scroll(Hardened/Barkskin Scroll?) ~ (Also nice for bosses, pvp etc)
- Energy Resistance Scroll ~ (Moist Pet energy waves, pvp,
- (Yes I got tired of making up names, YOU DO IT! :D)
- *Phuu, my fingers hurt.*
- *nosebleed*
- *ugh..*
- *cracks fingers, let get this going again! woosh!*
- RINGS! Yes Nick , we need rings! Exp rings and that 20/20 ring I couldn't have isn't enough by far! I feel naked!
- Rings; Emerald bangle and stuff , get it ! Fetch boy.
- --
- Ring Enchants!
- --
- Rocky Scroll - Adds 5 armor (exmp. You see a ring of the MOIST (arm:5)
- Scr 2 and 3 - 10 / 15.
- Power Infused Scroll I-II-III - Adds 1-2-3 to magic level.
- Scroll of the Nature I-II-III - Adds 5/5-10/10-15/15 to regen.
- Healthy Scroll I-II-III - Adds 100 health/200 Health/300 Health.
- Energetic Scroll I-II-III - Adds Mana 100/200/300.
- Skillful Scroll I-II-III - Increases Dist/Axe/Sword/Shielding by 1-2-3.
- And ofc, everyone needs a GRAND goal with this, to not stop doing it when they-
- reach 50/70 fist or whatever you decide to be the highest enchanting requirement.
- Seals of the Gods(Rings Only and perhaps 90 fist?): Presenting.
- >>>>(These can only be bought by your god of choice<<<< , but as all players pick diffrent gods,
- all scrolls can be obtained, as long as you have a friend who's worshipin' any of the other gods you don't
- [Apollo, Chronos, Hades, Pozeidon or Zeus].) <Also a fun way to get some use of their rings.
- also , only a worshipper of chronos with the required skill can enchant your ring with a Seal of Chronos etc. (If possible :P)
- These rings, are obtained in a new quest (?) A new version of tombs perhaps? (Ring of the sky <3?)
- And they're the only ones compatible with the God-seal enchants. The Seal itself is bought by your god.
- This makes people have to go through the new quest-tomb. Go through the old tombs, and also reach a HIGH skill in enchanting.
- Seal of Chronos - Increases attackspeed by 10% , so if you worship Chronos already, and recieve this mighty enchant, your attackspeed will be +20%!
- Seal of Hades - Increases damage by 10% (Hades+seal=20%, you get it.)
- Seal of Apollo - Increases Experience Gain by 10%
- Seal of Zeus - Increases your total health by 8% <--,
- These Rings could give a decided amount of health/mana instead, if percentage doesn't work.
- Seal of Pozeidon - Increases your total mana by 8% <--'
- Enchanting in Tibia (Forsaken Grounds OT)
- By Silver~~
- KThxBai
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