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  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By 2003b00bear
  5.  
  6. --This edit by TheDOtheSO that failed many times
  7.  
  8. -------------------------------------------------------
  9.  
  10. local FavIDs = {
  11. 340106355, --Nefl Crystals
  12. 927529620, --Dimension
  13. 876981900, --Fantasy
  14. 398987889, --Ordinary Days
  15. 1117396305, --Oh wait, it's you.
  16. 885996042, --Action Winter Journey
  17. 919231299, --Sprawling Idiot Effigy
  18. 743466274, --Good Day Sunshine
  19. 727411183, --Knife Fight
  20. 1402748531, --The Earth Is Counting On You!
  21. 595230126 --Robot Language
  22. }
  23.  
  24.  
  25.  
  26. --The reality of my life isn't real but a Universe -makhail07
  27. wait()
  28. local Player = game.Players.localPlayer
  29. local Character = Player.Character
  30. local plr = game:service'Players'.LocalPlayer
  31. local Humanoid = Character.Humanoid
  32. local char = plr.Character
  33. local hum = char.Humanoid
  34. local ra = char["Right Arm"]
  35. local la= char["Left Arm"]
  36. local rl= char["Right Leg"]
  37. local ll = char["Left Leg"]
  38. local hed = char.Head
  39. local root = char.HumanoidRootPart
  40. local rootj = root.RootJoint
  41. local tors = char.Torso
  42. local mouse = plr:GetMouse()
  43. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  44. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  45. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  46. local cam = game.Workspace.CurrentCamera
  47. trazx = Instance.new("ParticleEmitter")
  48. c = game.Players.LocalPlayer.Character
  49.  
  50. --where i put all the warn things
  51.  
  52. warn ("Well Look at that, I finished it.")
  53. --Looks Like you decided to look though the script. Well, Hello.
  54. warn ("I had a fun time making this edit.")
  55. --I Really DID have fun editing this.
  56. warn ("I hope you Enjoy this. Go have Fun!")
  57. --Just don't abuse.
  58. warn ("Also, the original MemeusV2 was made by makhail07.")
  59. --Support makhail07 for making the original!
  60. warn ("This edit was made by me, 2003boobear.")
  61. --This is one of my best edits BY FAR, though.
  62. Character.Head.face.Texture = "rbxassetid://620619801"
  63.  
  64. -------------------------------------------------------
  65. --Start Good Stuff--
  66. -------------------------------------------------------
  67. CF = CFrame.new
  68. angles = CFrame.Angles
  69. attack = false
  70. timetofly = true
  71. Euler = CFrame.fromEulerAnglesXYZ
  72. Rad = math.rad
  73. IT = Instance.new
  74. BrickC = BrickColor.new
  75. Cos = math.cos
  76. Acos = math.acos
  77. Sin = math.sin
  78. Asin = math.asin
  79. Abs = math.abs
  80. Mrandom = math.random
  81. Floor = math.floor
  82. random = math.random
  83. radian = math.rad
  84. Vec3 = Vector3.new
  85. cFrame = CFrame.new
  86. Euler = CFrame.fromEulerAnglesXYZ
  87. -------------------------------------------------------
  88. --End Good Stuff--
  89. -------------------------------------------------------
  90. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  91. RSH, LSH = nil, nil
  92. RW = Instance.new("Weld")
  93. LW = Instance.new("Weld")
  94. RH = tors["Right Hip"]
  95. LH = tors["Left Hip"]
  96. RSH = tors["Right Shoulder"]
  97. LSH = tors["Left Shoulder"]
  98. RSH.Parent = nil
  99. LSH.Parent = nil
  100. RW.Name = "RW"
  101. RW.Part0 = tors
  102. RW.C0 = CF(1.5, 0.5, 0)
  103. RW.C1 = CF(0, 0.5, 0)
  104. RW.Part1 = ra
  105. RW.Parent = tors
  106. LW.Name = "LW"
  107. LW.Part0 = tors
  108. LW.C0 = CF(-1.5, 0.5, 0)
  109. LW.C1 = CF(0, 0.5, 0)
  110. LW.Part1 = la
  111. LW.Parent = tors
  112. Effects = {}
  113.  
  114. -------------------------------------------------------
  115. --Start HeartBeat--
  116. -------------------------------------------------------
  117. ArtificialHB = Instance.new("BindableEvent", script)
  118. ArtificialHB.Name = "Heartbeat"
  119. script:WaitForChild("Heartbeat")
  120.  
  121. frame = 1 / 60
  122. tf = 0
  123. allowframeloss = false
  124. tossremainder = false
  125.  
  126.  
  127. lastframe = tick()
  128. script.Heartbeat:Fire()
  129.  
  130.  
  131. game:GetService("RunService").Heartbeat:connect(function(s, p)
  132. tf = tf + s
  133. if tf >= frame then
  134. if allowframeloss then
  135. script.Heartbeat:Fire()
  136. lastframe = tick()
  137. else
  138. for i = 1, math.floor(tf / frame) do
  139. script.Heartbeat:Fire()
  140. end
  141. lastframe = tick()
  142. end
  143. if tossremainder then
  144. tf = 0
  145. else
  146. tf = tf - frame * math.floor(tf / frame)
  147. end
  148. end
  149. end)
  150. -------------------------------------------------------
  151. --End HeartBeat--
  152. -------------------------------------------------------
  153.  
  154. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  155. coroutine.resume(coroutine.create(function()
  156. local intensity = 1 * Intensity
  157. local rotM = 0.01 * Intensity
  158. for i = 0, Length, 0.1 do
  159. swait()
  160. intensity = intensity - 0.05 * Intensity / Length
  161. rotM = rotM - 5.0E-4 * Intensity / Length
  162. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  163. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  164. end
  165. Humanoid.CameraOffset = Vec3(0, 0, 0)
  166. end))
  167. end
  168.  
  169. local joyemoji = Instance.new('ParticleEmitter', tors)
  170. joyemoji.VelocitySpread = 2000
  171. joyemoji.Lifetime = NumberRange.new(1)
  172. joyemoji.Speed = NumberRange.new(40)
  173. joy= {}
  174. for i=0, 19 do
  175. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  176. end
  177. joyemoji.Size = NumberSequence.new(joy)
  178. joyemoji.Rate = 0
  179. joyemoji.LockedToPart = false
  180. joyemoji.LightEmission = 0
  181. joyemoji.Texture = "rbxassetid://1176402123"
  182. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  183.  
  184.  
  185. local LIT = Instance.new('ParticleEmitter', tors)
  186. LIT.VelocitySpread = 2000
  187. LIT.Lifetime = NumberRange.new(1)
  188. LIT.Speed = NumberRange.new(45)
  189. nani= {}
  190. for i=0, 19 do
  191. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  192. end
  193. LIT.Size = NumberSequence.new(nani)
  194. LIT.Rate = 0
  195. LIT.LockedToPart = false
  196. LIT.LightEmission = 0
  197. LIT.Texture = "rbxassetid://1492670151"
  198. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  199.  
  200. local toast = Instance.new('ParticleEmitter', tors)
  201. toast.VelocitySpread = 2000
  202. toast.Lifetime = NumberRange.new(1)
  203. toast.Speed = NumberRange.new(60)
  204. toasterstoasttoast= {}
  205. for i=0, 19 do
  206. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  207. end
  208. toast.Size = NumberSequence.new(toasterstoasttoast)
  209. toast.Rate = 0
  210. toast.LockedToPart = false
  211. toast.LightEmission = 0
  212. toast.Texture = "rbxassetid://436096230"
  213. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  214.  
  215. local ok = Instance.new('ParticleEmitter', tors)
  216. ok.VelocitySpread = 2000
  217. ok.Lifetime = NumberRange.new(1)
  218. ok.Speed = NumberRange.new(50)
  219. cool= {}
  220. for i=0, 19 do
  221. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  222. end
  223. ok.Size = NumberSequence.new(cool)
  224. ok.Rate = 0
  225. ok.LockedToPart = false
  226. ok.LightEmission = 0
  227. ok.Texture = "rbxassetid://636768448"
  228. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  229.  
  230. -------------------------------------------------------
  231. --Start Kyu's shitty stuff--
  232. -------------------------------------------------------
  233.  
  234. function ragdoll(model)
  235. local char = model
  236. torso = char.HumanoidRootPart
  237. torso2 = char.Torso
  238. LW.Parent = nil
  239. RW.Parent = nil
  240. LH.Parent = nil
  241. RH.Parent = nil
  242. if hum ~= nil then
  243. hum.PlatformStand = true
  244. end
  245.  
  246. local Head = char:FindFirstChild("Head")
  247. if Head then
  248. local Neck = Instance.new("Weld")
  249. Neck.Name = "Neck"
  250. Neck.Part0 = torso
  251. Neck.Part1 = Head
  252. Neck.C0 = CFrame.new(0, 1.5, 0)
  253. Neck.C1 = CFrame.new()
  254. Neck.Parent = torso
  255. end
  256. local Limb = char:FindFirstChild("Right Arm")
  257. if Limb then
  258.  
  259. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  260. local Joint = Instance.new("Glue")
  261. Joint.Name = "RightShoulder"
  262. Joint.Part0 = torso
  263. Joint.Part1 = Limb
  264. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  265. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  266. Joint.Parent = torso
  267.  
  268. local B = Instance.new("Part")
  269. B.TopSurface = 0
  270. B.BottomSurface = 0
  271. B.formFactor = "Symmetric"
  272. B.Size = Vector3.new(1, 1, 1)
  273. B.Transparency = 1
  274. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  275. B.Parent = char
  276. local W = Instance.new("Weld")
  277. W.Part0 = Limb
  278. W.Part1 = B
  279. W.C0 = CFrame.new(0, -0.5, 0)
  280. W.Parent = Limb
  281.  
  282. end
  283. local Limb = char:FindFirstChild("Left Arm")
  284. if Limb then
  285.  
  286. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  287. local Joint = Instance.new("Glue")
  288. Joint.Name = "LeftShoulder"
  289. Joint.Part0 = torso
  290. Joint.Part1 = Limb
  291. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  292. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  293. Joint.Parent = torso
  294.  
  295. local B = Instance.new("Part")
  296. B.TopSurface = 0
  297. B.BottomSurface = 0
  298. B.formFactor = "Symmetric"
  299. B.Size = Vector3.new(1, 1, 1)
  300. B.Transparency = 1
  301. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  302. B.Parent = char
  303. local W = Instance.new("Weld")
  304. W.Part0 = Limb
  305. W.Part1 = B
  306. W.C0 = CFrame.new(0, -0.5, 0)
  307. W.Parent = Limb
  308.  
  309. end
  310. local Limb = char:FindFirstChild("Right Leg")
  311. if Limb then
  312.  
  313. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  314. local Joint = Instance.new("Glue")
  315. Joint.Name = "RightHip"
  316. Joint.Part0 = torso
  317. Joint.Part1 = Limb
  318. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  319. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  320. Joint.Parent = torso
  321.  
  322. local B = Instance.new("Part")
  323. B.TopSurface = 0
  324. B.BottomSurface = 0
  325. B.formFactor = "Symmetric"
  326. B.Size = Vector3.new(1, 1, 1)
  327. B.Transparency = 1
  328. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  329. B.Parent = char
  330. local W = Instance.new("Weld")
  331. W.Part0 = Limb
  332. W.Part1 = B
  333. W.C0 = CFrame.new(0, -0.5, 0)
  334. W.Parent = Limb
  335.  
  336. end
  337. local Limb = char:FindFirstChild("Left Leg")
  338. if Limb then
  339.  
  340. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  341. local Joint = Instance.new("Glue")
  342. Joint.Name = "LeftHip"
  343. Joint.Part0 = torso
  344. Joint.Part1 = Limb
  345. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  346. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  347. Joint.Parent = torso
  348.  
  349. local B = Instance.new("Part")
  350. B.TopSurface = 0
  351. B.BottomSurface = 0
  352. B.formFactor = "Symmetric"
  353. B.Size = Vector3.new(1, 1, 1)
  354. B.Transparency = 1
  355. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  356. B.Parent = char
  357. local W = Instance.new("Weld")
  358. W.Part0 = Limb
  359. W.Part1 = B
  360. W.C0 = CFrame.new(0, -0.5, 0)
  361. W.Parent = Limb
  362.  
  363. end
  364. --[
  365. local Bar = Instance.new("Part")
  366. Bar.TopSurface = 0
  367. Bar.BottomSurface = 0
  368. Bar.formFactor = "Symmetric"
  369. Bar.Size = Vector3.new(1, 1, 1)
  370. Bar.Transparency = 1
  371. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  372. Bar.Parent = char
  373. local Weld = Instance.new("Weld")
  374. Weld.Part0 = torso
  375. Weld.Part1 = Bar
  376. Weld.C0 = CFrame.new(0, 0.5, 0)
  377. Weld.Parent = torso
  378. --]]
  379.  
  380. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  381.  
  382. end
  383.  
  384. -------------------------------------------------------
  385. --End Kyu's shitty stuff--
  386. -------------------------------------------------------
  387.  
  388. -------------------------------------------------------
  389. --Start Important Functions--
  390. -------------------------------------------------------
  391. function swait(num)
  392. if num == 0 or num == nil then
  393. game:service("RunService").Stepped:wait(0)
  394. else
  395. for i = 0, num do
  396. game:service("RunService").Stepped:wait(0)
  397. end
  398. end
  399. end
  400. function thread(f)
  401. coroutine.resume(coroutine.create(f))
  402. end
  403. function clerp(a, b, t)
  404. local qa = {
  405. QuaternionFromCFrame(a)
  406. }
  407. local qb = {
  408. QuaternionFromCFrame(b)
  409. }
  410. local ax, ay, az = a.x, a.y, a.z
  411. local bx, by, bz = b.x, b.y, b.z
  412. local _t = 1 - t
  413. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  414. end
  415. function QuaternionFromCFrame(cf)
  416. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  417. local trace = m00 + m11 + m22
  418. if trace > 0 then
  419. local s = math.sqrt(1 + trace)
  420. local recip = 0.5 / s
  421. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  422. else
  423. local i = 0
  424. if m00 < m11 then
  425. i = 1
  426. end
  427. if m22 > (i == 0 and m00 or m11) then
  428. i = 2
  429. end
  430. if i == 0 then
  431. local s = math.sqrt(m00 - m11 - m22 + 1)
  432. local recip = 0.5 / s
  433. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  434. elseif i == 1 then
  435. local s = math.sqrt(m11 - m22 - m00 + 1)
  436. local recip = 0.5 / s
  437. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  438. elseif i == 2 then
  439. local s = math.sqrt(m22 - m00 - m11 + 1)
  440. local recip = 0.5 / s
  441. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  442. end
  443. end
  444. end
  445. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  446. local xs, ys, zs = x + x, y + y, z + z
  447. local wx, wy, wz = w * xs, w * ys, w * zs
  448. local xx = x * xs
  449. local xy = x * ys
  450. local xz = x * zs
  451. local yy = y * ys
  452. local yz = y * zs
  453. local zz = z * zs
  454. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  455. end
  456. function QuaternionSlerp(a, b, t)
  457. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  458. local startInterp, finishInterp
  459. if cosTheta >= 1.0E-4 then
  460. if 1 - cosTheta > 1.0E-4 then
  461. local theta = math.acos(cosTheta)
  462. local invSinTheta = 1 / Sin(theta)
  463. startInterp = Sin((1 - t) * theta) * invSinTheta
  464. finishInterp = Sin(t * theta) * invSinTheta
  465. else
  466. startInterp = 1 - t
  467. finishInterp = t
  468. end
  469. elseif 1 + cosTheta > 1.0E-4 then
  470. local theta = math.acos(-cosTheta)
  471. local invSinTheta = 1 / Sin(theta)
  472. startInterp = Sin((t - 1) * theta) * invSinTheta
  473. finishInterp = Sin(t * theta) * invSinTheta
  474. else
  475. startInterp = t - 1
  476. finishInterp = t
  477. end
  478. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  479. end
  480. function rayCast(Position, Direction, Range, Ignore)
  481. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  482. end
  483. local RbxUtility = LoadLibrary("RbxUtility")
  484. local Create = RbxUtility.Create
  485.  
  486. -------------------------------------------------------
  487. --Start Damage Function--
  488. -------------------------------------------------------
  489. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  490. if hit.Parent == nil then
  491. return
  492. end
  493. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  494. for _, v in pairs(hit.Parent:children()) do
  495. if v:IsA("Humanoid") then
  496. h = v
  497. end
  498. end
  499. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  500. warn'No R15 allowed'
  501. hit.Parent:FindFirstChild("Head"):BreakJoints()
  502. end
  503.  
  504. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  505. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  506. if hit.Parent.DebounceHit.Value == true then
  507. return
  508. end
  509. end
  510. if insta == true then
  511. hit.Parent:FindFirstChild("Head"):BreakJoints()
  512. end
  513. local c = Create("ObjectValue"){
  514. Name = "creator",
  515. Value = game:service("Players").LocalPlayer,
  516. Parent = h,
  517. }
  518. game:GetService("Debris"):AddItem(c, .5)
  519. if HitSound ~= nil and HitPitch ~= nil then
  520. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  521. end
  522. local Damage = math.random(minim, maxim)
  523. local blocked = false
  524. local block = hit.Parent:findFirstChild("Block")
  525. if block ~= nil then
  526. if block.className == "IntValue" then
  527. if block.Value > 0 then
  528. blocked = true
  529. block.Value = block.Value - 1
  530. print(block.Value)
  531. end
  532. end
  533. end
  534. if blocked == false then
  535. h.Health = h.Health - Damage
  536. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  537. else
  538. h.Health = h.Health - (Damage / 2)
  539. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  540. end
  541. if Type == "Knockdown" then
  542. local hum = hit.Parent.Humanoid
  543. hum.PlatformStand = true
  544. coroutine.resume(coroutine.create(function(HHumanoid)
  545. swait(1)
  546. HHumanoid.PlatformStand = false
  547. end), hum)
  548. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  549. local bodvol = Create("BodyVelocity"){
  550. velocity = angle * knockback,
  551. P = 5000,
  552. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  553. Parent = hit,
  554. }
  555. local rl = Create("BodyAngularVelocity"){
  556. P = 3000,
  557. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  558. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  559. Parent = hit,
  560. }
  561. game:GetService("Debris"):AddItem(bodvol, .5)
  562. game:GetService("Debris"):AddItem(rl, .5)
  563. elseif Type == "Normal" then
  564. local vp = Create("BodyVelocity"){
  565. P = 500,
  566. maxForce = Vector3.new(math.huge, 0, math.huge),
  567. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  568. }
  569. if knockback > 0 then
  570. vp.Parent = hit.Parent.Torso
  571. end
  572. game:GetService("Debris"):AddItem(vp, .5)
  573. elseif Type == "Up" then
  574. local bodyVelocity = Create("BodyVelocity"){
  575. velocity = Vector3.new(0, 20, 0),
  576. P = 5000,
  577. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  578. Parent = hit,
  579. }
  580. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  581. elseif Type == "DarkUp" then
  582. coroutine.resume(coroutine.create(function()
  583. for i = 0, 1, 0.1 do
  584. swait()
  585. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  586. end
  587. end))
  588. local bodyVelocity = Create("BodyVelocity"){
  589. velocity = Vector3.new(0, 20, 0),
  590. P = 5000,
  591. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  592. Parent = hit,
  593. }
  594. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  595. elseif Type == "Snare" then
  596. local bp = Create("BodyPosition"){
  597. P = 2000,
  598. D = 100,
  599. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  600. position = hit.Parent.Torso.Position,
  601. Parent = hit.Parent.Torso,
  602. }
  603. game:GetService("Debris"):AddItem(bp, 1)
  604. elseif Type == "Freeze" then
  605. local BodPos = Create("BodyPosition"){
  606. P = 50000,
  607. D = 1000,
  608. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  609. position = hit.Parent.Torso.Position,
  610. Parent = hit.Parent.Torso,
  611. }
  612. local BodGy = Create("BodyGyro") {
  613. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  614. P = 20e+003,
  615. Parent = hit.Parent.Torso,
  616. cframe = hit.Parent.Torso.CFrame,
  617. }
  618. hit.Parent.Torso.Anchored = true
  619. coroutine.resume(coroutine.create(function(Part)
  620. swait(1.5)
  621. Part.Anchored = false
  622. end), hit.Parent.Torso)
  623. game:GetService("Debris"):AddItem(BodPos, 3)
  624. game:GetService("Debris"):AddItem(BodGy, 3)
  625. end
  626. local debounce = Create("BoolValue"){
  627. Name = "DebounceHit",
  628. Parent = hit.Parent,
  629. Value = true,
  630. }
  631. game:GetService("Debris"):AddItem(debounce, Delay)
  632. c = Create("ObjectValue"){
  633. Name = "creator",
  634. Value = Player,
  635. Parent = h,
  636. }
  637. game:GetService("Debris"):AddItem(c, .5)
  638. end
  639. end
  640. -------------------------------------------------------
  641. --End Damage Function--
  642. -------------------------------------------------------
  643.  
  644. -------------------------------------------------------
  645. --Start Damage Function Customization--
  646. -------------------------------------------------------
  647. function ShowDamage(Pos, Text, Time, Color)
  648. local Rate = (1 / 30)
  649. local Pos = (Pos or Vector3.new(0, 0, 0))
  650. local Text = (Text or "")
  651. local Time = (Time or 2)
  652. local Color = (Color or Color3.new(1, 0, 1))
  653. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  654. EffectPart.Anchored = true
  655. local BillboardGui = Create("BillboardGui"){
  656. Size = UDim2.new(3, 0, 3, 0),
  657. Adornee = EffectPart,
  658. Parent = EffectPart,
  659. }
  660. local TextLabel = Create("TextLabel"){
  661. BackgroundTransparency = 1,
  662. Size = UDim2.new(1, 0, 1, 0),
  663. Text = Text,
  664. Font = "Highway",
  665. TextColor3 = Color,
  666. TextScaled = true,
  667. Parent = BillboardGui,
  668. }
  669. game.Debris:AddItem(EffectPart, (Time))
  670. EffectPart.Parent = game:GetService("Workspace")
  671. delay(0, function()
  672. local Frames = (Time / Rate)
  673. for Frame = 1, Frames do
  674. wait(Rate)
  675. local Percent = (Frame / Frames)
  676. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  677. TextLabel.TextTransparency = Percent
  678. end
  679. if EffectPart and EffectPart.Parent then
  680. EffectPart:Destroy()
  681. end
  682. end)
  683. end
  684. -------------------------------------------------------
  685. --End Damage Function Customization--
  686. -------------------------------------------------------
  687.  
  688. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  689. for _, c in pairs(workspace:children()) do
  690. local hum = c:findFirstChild("Humanoid")
  691. if hum ~= nil then
  692. local head = c:findFirstChild("Head")
  693. if head ~= nil then
  694. local targ = head.Position - Part.Position
  695. local mag = targ.magnitude
  696. if magni >= mag and c.Name ~= plr.Name then
  697. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  698. end
  699. end
  700. end
  701. end
  702. end
  703.  
  704.  
  705. CFuncs = {
  706. Part = {
  707. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  708. local Part = Create("Part")({
  709. Parent = Parent,
  710. Reflectance = Reflectance,
  711. Transparency = Transparency,
  712. CanCollide = false,
  713. Locked = true,
  714. BrickColor = BrickColor.new(tostring(BColor)),
  715. Name = Name,
  716. Size = Size,
  717. Material = Material
  718. })
  719. RemoveOutlines(Part)
  720. return Part
  721. end
  722. },
  723. Mesh = {
  724. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  725. local Msh = Create(Mesh)({
  726. Parent = Part,
  727. Offset = OffSet,
  728. Scale = Scale
  729. })
  730. if Mesh == "SpecialMesh" then
  731. Msh.MeshType = MeshType
  732. Msh.MeshId = MeshId
  733. end
  734. return Msh
  735. end
  736. },
  737. Mesh = {
  738. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  739. local Msh = Create(Mesh)({
  740. Parent = Part,
  741. Offset = OffSet,
  742. Scale = Scale
  743. })
  744. if Mesh == "SpecialMesh" then
  745. Msh.MeshType = MeshType
  746. Msh.MeshId = MeshId
  747. end
  748. return Msh
  749. end
  750. },
  751. Weld = {
  752. Create = function(Parent, Part0, Part1, C0, C1)
  753. local Weld = Create("Weld")({
  754. Parent = Parent,
  755. Part0 = Part0,
  756. Part1 = Part1,
  757. C0 = C0,
  758. C1 = C1
  759. })
  760. return Weld
  761. end
  762. },
  763. Sound = {
  764. Create = function(id, par, vol, pit)
  765. coroutine.resume(coroutine.create(function()
  766. local S = Create("Sound")({
  767. Volume = vol,
  768. Pitch = pit or 1,
  769. SoundId = id,
  770. Parent = par or workspace
  771. })
  772. wait()
  773. S:play()
  774. game:GetService("Debris"):AddItem(S, 6)
  775. end))
  776. end
  777. },
  778. ParticleEmitter = {
  779. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  780. local fp = Create("ParticleEmitter")({
  781. Parent = Parent,
  782. Color = ColorSequence.new(Color1, Color2),
  783. LightEmission = LightEmission,
  784. Size = Size,
  785. Texture = Texture,
  786. Transparency = Transparency,
  787. ZOffset = ZOffset,
  788. Acceleration = Accel,
  789. Drag = Drag,
  790. LockedToPart = LockedToPart,
  791. VelocityInheritance = VelocityInheritance,
  792. EmissionDirection = EmissionDirection,
  793. Enabled = Enabled,
  794. Lifetime = LifeTime,
  795. Rate = Rate,
  796. Rotation = Rotation,
  797. RotSpeed = RotSpeed,
  798. Speed = Speed,
  799. VelocitySpread = VelocitySpread
  800. })
  801. return fp
  802. end
  803. }
  804. }
  805. function RemoveOutlines(part)
  806. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  807. end
  808. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  809. local Part = Create("Part")({
  810. formFactor = FormFactor,
  811. Parent = Parent,
  812. Reflectance = Reflectance,
  813. Transparency = Transparency,
  814. CanCollide = false,
  815. Locked = true,
  816. BrickColor = BrickColor.new(tostring(BColor)),
  817. Name = Name,
  818. Size = Size,
  819. Material = Material
  820. })
  821. RemoveOutlines(Part)
  822. return Part
  823. end
  824. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  825. local Msh = Create(Mesh)({
  826. Parent = Part,
  827. Offset = OffSet,
  828. Scale = Scale
  829. })
  830. if Mesh == "SpecialMesh" then
  831. Msh.MeshType = MeshType
  832. Msh.MeshId = MeshId
  833. end
  834. return Msh
  835. end
  836. function CreateWeld(Parent, Part0, Part1, C0, C1)
  837. local Weld = Create("Weld")({
  838. Parent = Parent,
  839. Part0 = Part0,
  840. Part1 = Part1,
  841. C0 = C0,
  842. C1 = C1
  843. })
  844. return Weld
  845. end
  846.  
  847.  
  848. -------------------------------------------------------
  849. --Start Effect Function--
  850. -------------------------------------------------------
  851. EffectModel = Instance.new("Model", char)
  852. Effects = {
  853. Block = {
  854. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  855. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  856. prt.Anchored = true
  857. prt.CFrame = cframe
  858. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  859. game:GetService("Debris"):AddItem(prt, 10)
  860. if Type == 1 or Type == nil then
  861. table.insert(Effects, {
  862. prt,
  863. "Block1",
  864. delay,
  865. x3,
  866. y3,
  867. z3,
  868. msh
  869. })
  870. elseif Type == 2 then
  871. table.insert(Effects, {
  872. prt,
  873. "Block2",
  874. delay,
  875. x3,
  876. y3,
  877. z3,
  878. msh
  879. })
  880. else
  881. table.insert(Effects, {
  882. prt,
  883. "Block3",
  884. delay,
  885. x3,
  886. y3,
  887. z3,
  888. msh
  889. })
  890. end
  891. end
  892. },
  893. Sphere = {
  894. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  895. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  896. prt.Anchored = true
  897. prt.CFrame = cframe
  898. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  899. game:GetService("Debris"):AddItem(prt, 10)
  900. table.insert(Effects, {
  901. prt,
  902. "Cylinder",
  903. delay,
  904. x3,
  905. y3,
  906. z3,
  907. msh
  908. })
  909. end
  910. },
  911. Cylinder = {
  912. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  913. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  914. prt.Anchored = true
  915. prt.CFrame = cframe
  916. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  917. game:GetService("Debris"):AddItem(prt, 10)
  918. table.insert(Effects, {
  919. prt,
  920. "Cylinder",
  921. delay,
  922. x3,
  923. y3,
  924. z3,
  925. msh
  926. })
  927. end
  928. },
  929. Wave = {
  930. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  931. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  932. prt.Anchored = true
  933. prt.CFrame = cframe
  934. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  935. game:GetService("Debris"):AddItem(prt, 10)
  936. table.insert(Effects, {
  937. prt,
  938. "Cylinder",
  939. delay,
  940. x3 / 60,
  941. y3 / 60,
  942. z3 / 60,
  943. msh
  944. })
  945. end
  946. },
  947. Ring = {
  948. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  949. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  950. prt.Anchored = true
  951. prt.CFrame = cframe
  952. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  953. game:GetService("Debris"):AddItem(prt, 10)
  954. table.insert(Effects, {
  955. prt,
  956. "Cylinder",
  957. delay,
  958. x3,
  959. y3,
  960. z3,
  961. msh
  962. })
  963. end
  964. },
  965. Break = {
  966. Create = function(brickcolor, cframe, x1, y1, z1)
  967. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  968. prt.Anchored = true
  969. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  970. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  971. local num = math.random(10, 50) / 1000
  972. game:GetService("Debris"):AddItem(prt, 10)
  973. table.insert(Effects, {
  974. prt,
  975. "Shatter",
  976. num,
  977. prt.CFrame,
  978. math.random() - math.random(),
  979. 0,
  980. math.random(50, 100) / 100
  981. })
  982. end
  983. },
  984. Spiral = {
  985. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  986. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  987. prt.Anchored = true
  988. prt.CFrame = cframe
  989. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  990. game:GetService("Debris"):AddItem(prt, 10)
  991. table.insert(Effects, {
  992. prt,
  993. "Cylinder",
  994. delay,
  995. x3,
  996. y3,
  997. z3,
  998. msh
  999. })
  1000. end
  1001. },
  1002. Push = {
  1003. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1004. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1005. prt.Anchored = true
  1006. prt.CFrame = cframe
  1007. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1008. game:GetService("Debris"):AddItem(prt, 10)
  1009. table.insert(Effects, {
  1010. prt,
  1011. "Cylinder",
  1012. delay,
  1013. x3,
  1014. y3,
  1015. z3,
  1016. msh
  1017. })
  1018. end
  1019. }
  1020. }
  1021. -------------------------------------------------------
  1022. --End Effect Function--
  1023. -------------------------------------------------------
  1024.  
  1025. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1026. local NSound = nil
  1027. coroutine.resume(coroutine.create(function()
  1028. NSound = Instance.new("Sound", PARENT)
  1029. NSound.Volume = VOLUME
  1030. NSound.Pitch = PITCH
  1031. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1032. swait()
  1033. NSound:play()
  1034. game:GetService("Debris"):AddItem(NSound, 10)
  1035. end))
  1036. return NSound
  1037. end
  1038.  
  1039.  
  1040.  
  1041.  
  1042.  
  1043. -------------------------------------------------------
  1044. --End Important Functions--
  1045. -------------------------------------------------------
  1046.  
  1047. chargeup = Instance.new("Sound", hed)
  1048. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1049. chargeup.Volume = 10
  1050. chargeup.Pitch = 1
  1051. chargeup.Looped = true
  1052. chargeup.TimePosition = 1
  1053.  
  1054. meme = Instance.new("Sound", hed)
  1055. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1056. meme.Volume = 10
  1057. meme.Pitch = 1
  1058. meme.Looped = true
  1059. meme.TimePosition = 1
  1060.  
  1061. local ohno = Instance.new("Sound")
  1062. ohno.Parent = hed
  1063. ohno.Volume = 10
  1064. ohno.Pitch = 1
  1065. ohno.Looped = true
  1066.  
  1067. local bass = Instance.new("Sound") --why
  1068. bass.Parent = hed
  1069. bass.Volume = 7
  1070. bass.Pitch = 1
  1071. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1072. bass.Looped = true
  1073.  
  1074. MEME_MACHINE = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1075. MEME_MACHINE.SoundId = "http://www.roblox.com/asset/?id=1101300430"
  1076. MEME_MACHINE.Volume = 10
  1077. MEME_MACHINE.Pitch = 1
  1078. MEME_MACHINE.Looped = false
  1079. MEME_MACHINE.TimePosition = 35.3
  1080.  
  1081. STHAP = Instance.new("Sound", hed)
  1082. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1083. STHAP.Volume = 10
  1084. STHAP.Pitch = 1
  1085. STHAP.Looped = false
  1086.  
  1087. forevergone = Instance.new("Sound", tors)
  1088. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1089. forevergone.Volume = 10
  1090. forevergone.Pitch = 1
  1091. forevergone.Looped = true
  1092. forevergone.TimePosition = 24
  1093.  
  1094. -------------------------------------------------------
  1095. --Start Music Option--
  1096. -------------------------------------------------------
  1097. local Music = Instance.new("Sound",tors)
  1098. Music.Volume = 2.5
  1099. Music.SoundId = "rbxassetid://"
  1100. Music.Looped = true
  1101. Music.Pitch = 1 --Pitcher
  1102. Music:Play()
  1103. -------------------------------------------------------
  1104. --End Music Option--
  1105. -------------------------------------------------------
  1106. --hi fat >:)
  1107. -------------------------------------------------------
  1108. --Start Attacks N Stuff--
  1109. -------------------------------------------------------
  1110. local sine=0
  1111. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1112. local Hitboxpart = Instance.new("Part", EffectModel)
  1113. RemoveOutlines(Hitboxpart)
  1114. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1115. Hitboxpart.CanCollide = false
  1116. Hitboxpart.Transparency = 1
  1117. Hitboxpart.Anchored = true
  1118. Hitboxpart.CFrame = Pose
  1119. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1120. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1121. end
  1122. function GEtOuT()
  1123. attack = true
  1124. hum.WalkSpeed = 10
  1125. Character.Head.face.Texture = "rbxassetid://494811799"
  1126. CreateSound("814652778", hed, 10, 1)
  1127. CreateSound("537371462", hed, 10, 1)
  1128. local vel3 = Instance.new("BodyVelocity",tors)
  1129. vel3.Velocity = Vector3.new(0,25,0)
  1130. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1131. for i = 0,12,0.1 do
  1132. swait()
  1133. CameraEnshaking(1, 2)
  1134. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1139. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1140. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1141. end
  1142. vel3:Destroy()
  1143. Character.Head.face.Texture = "rbxassetid://620619801"
  1144. attack = false
  1145. Humanoid.JumpPower = 50
  1146. hum.WalkSpeed = 16
  1147. end
  1148.  
  1149. function GEtOuT2()
  1150. attack = true
  1151. hum.WalkSpeed = 10
  1152. Humanoid.JumpPower = 0
  1153. Character.Head.face.Texture = "rbxassetid://494811799"
  1154. CreateSound("814652778", hed, 10, 1)
  1155. CreateSound("537371462", hed, 10, 1)
  1156. root.Velocity = root.CFrame.lookVector * 20
  1157. for i = 0,12,0.1 do
  1158. swait()
  1159. CameraEnshaking(1, 2)
  1160. root.Velocity = root.CFrame.lookVector * 50
  1161. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1167. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1168. end
  1169. Character.Head.face.Texture = "rbxassetid://620619801"
  1170. attack = false
  1171. Humanoid.JumpPower = 50
  1172. hum.WalkSpeed = 16
  1173. end
  1174. function Flight() --wowthatsdiffrent
  1175. attack = true
  1176. Character.Head.face.Texture = "rbxassetid://269748407"
  1177. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1178. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1179. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1180. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1181. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1182. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1183. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1184. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1185. local vel4 = Instance.new("BodyVelocity",ll)
  1186. vel4.Velocity = Vector3.new(0,4,0)
  1187. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1188. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1189. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1190. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1191. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1192. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1193. Trail2.Enabled = true
  1194. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1195. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1196. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1197. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1198. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1199. Trail3.Enabled = true
  1200. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1201. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1202. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1203. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1204. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1205. Trail4.Enabled = true
  1206. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1207. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1208. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1209. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1210. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1211. Trail5.Enabled = true
  1212. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1213. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1214. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1215. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1216. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1217. Trail.Enabled = false
  1218. ragdoll(char)
  1219. wait(1)
  1220. Character.Head.face.Texture = "rbxassetid://249062487"
  1221. CreateSound("948494432", hed, 10, 1)
  1222. wait(2)
  1223. Character.Head.face.Texture = "rbxassetid://269748407"
  1224. CreateSound("633394595", hed, 10, 1)
  1225. wait(2)
  1226. Character.Head.face.Texture = "rbxassetid://494811799"
  1227. STHAP:play()
  1228. wait(11)
  1229. forevergone:play()
  1230. end
  1231.  
  1232. function OBJECTION()
  1233. attack = true
  1234. hum.WalkSpeed = 10
  1235. Character.Head.face.Texture = "rbxassetid://55831869"
  1236. CreateSound("330859085", hed, 10, 1)
  1237. for i = 0,8,0.1 do
  1238. swait()
  1239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1241. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1243. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1244. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1245. end
  1246. attack = false
  1247. Character.Head.face.Texture = "rbxassetid://620619801"
  1248. hum.WalkSpeed = 16
  1249. end
  1250.  
  1251. function Hello()
  1252. attack = true
  1253. hum.WalkSpeed = 10
  1254. Character.Head.face.Texture = "rbxassetid://334668738"
  1255. CreateSound("855338765", hed, 10, 0.9)
  1256. for i = 0,3,0.1 do
  1257. swait()
  1258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1260. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1263. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1264. end
  1265. attack = false
  1266. Character.Head.face.Texture = "rbxassetid://620619801"
  1267. hum.WalkSpeed = 16
  1268. end
  1269.  
  1270. function Victory()
  1271. attack = true
  1272. hum.WalkSpeed = 1.01
  1273. Character.Head.face.Texture = "rbxassetid://616284160"
  1274. Humanoid.Jump = true
  1275. CreateSound("130834939", hed, 10, 1)
  1276. for i = 0,3.7,0.1 do
  1277. swait()
  1278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1280. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1283. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1284. end
  1285. Humanoid.Jump = true
  1286. for i = 0,3.7,0.1 do
  1287. swait()
  1288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1290. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1291. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1292. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1293. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1294. end
  1295. Humanoid.Jump = true
  1296. for i = 0,3.7,0.1 do
  1297. swait()
  1298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1299. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1300. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1301. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1302. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1303. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1304. end
  1305. Humanoid.Jump = true
  1306. for i = 0,3.7,0.1 do
  1307. swait()
  1308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1309. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1310. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1311. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1312. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1313. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1314. end
  1315. Humanoid.Jump = true
  1316. for i = 0,3.7,0.1 do
  1317. swait()
  1318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1319. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1320. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1321. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1322. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1323. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1324. end
  1325. attack = false
  1326. Character.Head.face.Texture = "rbxassetid://620619801"
  1327. hum.WalkSpeed = 16
  1328. end
  1329.  
  1330. function ShutTheHellUp()
  1331. attack = true
  1332. hum.WalkSpeed = 2.01
  1333. Character.Head.face.Texture = "rbxassetid://963148419"
  1334. CreateSound("336377340", hed, 10, 1)
  1335. for i = 0,3,0.1 do
  1336. swait()
  1337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1341. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1342. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1343. end
  1344. for i = 0,1.2,0.1 do
  1345. swait()
  1346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1352. end
  1353. for i = 0,1.2,0.1 do
  1354. swait()
  1355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1357. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1359. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1360. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1361. end
  1362. for i = 0,1.2,0.1 do
  1363. swait()
  1364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1366. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1367. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1369. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1370. end
  1371. for i = 0,1.2,0.1 do
  1372. swait()
  1373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1375. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1376. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1377. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1378. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1379. end
  1380. for i = 0,2,0.1 do
  1381. swait()
  1382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1384. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1385. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1386. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1387. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1388. end
  1389. for i = 0,2,0.1 do
  1390. swait()
  1391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1393. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1395. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1396. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1397. end
  1398. hum.WalkSpeed = 16
  1399. Character.Head.face.Texture = "rbxassetid://620619801"
  1400. attack = false
  1401. end
  1402.  
  1403. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1404. attack = true
  1405. hum.WalkSpeed = 5
  1406. Humanoid.JumpPower = 175
  1407. Character.Head.face.Texture = "rbxassetid://1223903433"
  1408. CreateSound("145799973", hed, 10, 1)
  1409. local vel2 = Instance.new("BodyVelocity",tors)
  1410. vel2.Velocity = Vector3.new(0,1.2,0)
  1411. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1412. for i = 0,60,0.1 do
  1413. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1414. swait()
  1415. CameraEnshaking(1, 1)
  1416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1418. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1421. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1422. end
  1423. hum.WalkSpeed = 16
  1424. vel2:Destroy()
  1425. Character.Head.face.Texture = "rbxassetid://620619801"
  1426. Humanoid.JumpPower = 50
  1427. attack = false
  1428. end
  1429.  
  1430. function EndMySufferingV2() --why
  1431. attack = true
  1432. hum.WalkSpeed = 1.01
  1433. Character.Head.face.Texture = "rbxassetid://202210455"
  1434. local A = math.random(1,5)
  1435. if A == 1 then
  1436. meme.SoundId = "rbxassetid://295810519"
  1437. end
  1438. if A == 2 then
  1439. meme.SoundId = "rbxassetid://1124778077"
  1440. end
  1441. if A == 3 then
  1442. meme.SoundId = "rbxassetid://464157070"
  1443. end
  1444. if A == 4 then
  1445. meme.SoundId = "rbxassetid://146334595"
  1446. end
  1447. if A == 5 then
  1448. meme.SoundId = "rbxassetid://145536915"
  1449. end
  1450. meme:Play()
  1451. bass:Play()
  1452. joyemoji.Rate = 70
  1453. LIT.Rate = 70
  1454. ok.Rate = 70
  1455. toast.Rate = 70
  1456.  
  1457. for i = 0,50,0.1 do
  1458. swait()
  1459. CameraEnshaking(1, 10)
  1460. bass.Parent = hed
  1461. meme.Parent = hed
  1462. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1463. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1464. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1465. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1466. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1467. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1468. end
  1469. bass:Stop()
  1470. meme:Stop()
  1471. joyemoji.Rate = 0
  1472. LIT.Rate = 0
  1473. ok.Rate = 0
  1474. toast.Rate = 0
  1475. Character.Head.face.Texture = "rbxassetid://620619801"
  1476. attack = false
  1477. hum.WalkSpeed = 16
  1478. end
  1479.  
  1480. function HELP()
  1481. attack = true
  1482. hum.WalkSpeed = 1.01
  1483. Character.Head.face.Texture = "rbxassetid://307972876"
  1484. CreateSound("1123321019", hed, 10, 1)
  1485. for i = 0,15,0.1 do
  1486. swait()
  1487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1489. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1490. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1491. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1492. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1493. end
  1494. CreateSound("198462271", hed, 10, 1)
  1495. for i = 0,8,0.1 do
  1496. Character.Head.face.Texture = "rbxassetid://341497730"
  1497. swait()
  1498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1500. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1501. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1502. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1503. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1504. end
  1505. for i = 0,8,0.1 do
  1506. Character.Head.face.Texture = "rbxassetid://341497730"
  1507. swait()
  1508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1510. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1511. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1512. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1513. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1514. end
  1515. CreateSound("948494432", hed, 10, 1)
  1516. for i = 0,7.5,0.1 do
  1517. Character.Head.face.Texture = "rbxassetid://249062487"
  1518. swait()
  1519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1521. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1522. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1523. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1524. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1525. end
  1526. CreateSound("1542642349", hed, 10, 1)
  1527. for i = 0,10,0.1 do
  1528. Character.Head.face.Texture = "rbxassetid://270636807"
  1529. swait()
  1530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1532. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1533. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1534. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1535. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1536. end
  1537. CreateSound("269597232", hed, 10, 1)
  1538. for i = 0,6,0.1 do
  1539. Character.Head.face.Texture = "rbxassetid://265057155"
  1540. swait()
  1541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1543. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1544. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1545. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1546. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1547. end
  1548. attack = false
  1549. Character.Head.face.Texture = "rbxassetid://620619801"
  1550. hum.WalkSpeed = 16
  1551. end
  1552.  
  1553. function Choose()
  1554. attack = true
  1555. hum.WalkSpeed = 1.01
  1556. Character.Head.face.Texture = "rbxassetid://374187112"
  1557. CreateSound("130784263", hed, 10, 1)
  1558. for i = 0,4,0.1 do
  1559. swait()
  1560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1566. end
  1567. for i = 0,5,0.1 do
  1568. swait()
  1569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1570. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1571. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1572. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1573. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1574. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1575. end
  1576. attack = false
  1577. Character.Head.face.Texture = "rbxassetid://620619801"
  1578. hum.WalkSpeed = 16
  1579. end
  1580.  
  1581. function slap()
  1582. attack = true
  1583. hum.WalkSpeed = 10
  1584. CreateSound("146163534", hed, 10, 1)
  1585. Character.Head.face.Texture = "rbxassetid://293603561"
  1586. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1587. CameraEnshaking(1, 2)
  1588. for i = 0,4,0.1 do
  1589. swait()
  1590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1592. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1593. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1594. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1595. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1596. end
  1597. Character.Head.face.Texture = "rbxassetid://620619801"
  1598. attack = false
  1599. hum.WalkSpeed = 16
  1600. end
  1601.  
  1602. function MYSPAGHETTTTTTT() --ow
  1603. attack = true
  1604. hum.WalkSpeed = 1.01
  1605. CreateSound("1282149571", hed, 10, 1)
  1606. Character.Head.face.Texture = "rbxassetid://1329282756"
  1607. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1608. CameraEnshaking(1, 2.2)
  1609. for i = 0,4,0.1 do
  1610. swait()
  1611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1613. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1614. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1615. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1616. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1617. end
  1618. for i = 0,5,0.1 do
  1619. swait()
  1620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1622. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1623. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1624. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1625. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1626. end
  1627. for i = 0,6,0.1 do
  1628. swait()
  1629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1631. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1632. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1633. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1634. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1635. end
  1636. attack = false
  1637. Character.Head.face.Texture = "rbxassetid://620619801"
  1638. hum.WalkSpeed = 16
  1639. end
  1640.  
  1641.  
  1642. function dead()
  1643. attack = true
  1644. hum.WalkSpeed = 0.20
  1645. CreateSound("137225991", hed, 10, 1)
  1646. Character.Head.face.Texture = "rbxassetid://297512410"
  1647. for i = 0,1.1,0.1 do
  1648. swait()
  1649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1651. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1652. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1653. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1654. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1655. end
  1656. for i = 0,1.1,0.1 do
  1657. swait()
  1658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1660. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1661. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1662. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1663. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1664. end
  1665. for i = 0,1.1,0.1 do
  1666. swait()
  1667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1669. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1670. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1671. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1672. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1673. end
  1674. for i = 0,1.1,0.1 do
  1675. swait()
  1676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1678. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1679. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1680. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1681. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1682. end
  1683. for i = 0,1.1,0.1 do
  1684. swait()
  1685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1687. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1688. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1689. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1690. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1691. end
  1692. for i = 0,1.1,0.1 do
  1693. swait()
  1694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1696. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1697. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1698. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1699. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1700. end
  1701. for i = 0,1.1,0.1 do
  1702. swait()
  1703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1705. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1706. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1707. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1708. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1709. end
  1710. for i = 0,1.1,0.1 do
  1711. swait()
  1712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1714. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1715. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1716. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1717. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1718. end
  1719. for i = 0,1.1,0.1 do
  1720. swait()
  1721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1722. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1723. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1724. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1725. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1726. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1727. end
  1728. Character.Head.face.Texture = "rbxassetid://273309187"
  1729. for i = 0,9,0.1 do
  1730. swait()
  1731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1733. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1734. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1735. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1736. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1737. end
  1738. attack = false
  1739. Character.Head.face.Texture = "rbxassetid://620619801"
  1740. hum.WalkSpeed = 16
  1741. end
  1742.  
  1743. function hap() --much hap
  1744. attack = true
  1745. hum.WalkSpeed = 0.10
  1746. CreateSound("363808674", hed, 10, 1)
  1747. Character.Head.face.Texture = "rbxassetid://315792941"
  1748. for i = 0,12,0.1 do
  1749. swait()
  1750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1752. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1753. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1754. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1756. end
  1757. CreateSound("233168827", hed, 10, 1)
  1758. Character.Head.face.Texture = "rbxassetid://335761015"
  1759. for i = 0,10,0.1 do
  1760. swait()
  1761. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1762. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1763. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1764. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1765. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1766. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1767. end
  1768. CreateSound("363808674", hed, 10, 1)
  1769. attack = false
  1770. Character.Head.face.Texture = "rbxassetid://620619801"
  1771. hum.WalkSpeed = 16
  1772. end
  1773.  
  1774. function HAAAAA() --KONO POWA
  1775. attack = true
  1776. hum.WalkSpeed = 1.01
  1777. Character.Head.face.Texture = "rbxassetid://305068389"
  1778. chargeup.Pitch = 1
  1779. for i = 0,7,0.1 do
  1780. swait()
  1781. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1782. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1783. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1784. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1785. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1786. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1787. end
  1788. Character.Head.face.Texture = "rbxassetid://313921371"
  1789. chargeup:play()
  1790. for i = 0,30,0.1 do
  1791. swait()
  1792. CameraEnshaking(1, 2)
  1793. chargeup.Parent = hed
  1794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1796. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1797. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1798. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1799. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1800. end
  1801. chargeup:stop()
  1802. chargeup.Pitch = 1.1
  1803. chargeup.TimePosition = 1
  1804. chargeup:play()
  1805. Character.Head.face.Texture = "rbxassetid://304942859"
  1806. for i, v in pairs(c:children()) do
  1807. if v.ClassName == "Part" then
  1808. local tra = trazx:clone()
  1809. tra.Parent = v
  1810. tra.LightEmission = 1
  1811. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1812. tra.Rate = 15
  1813. tra.Rotation = NumberRange.new(-5, 5)
  1814. tra.Lifetime = NumberRange.new(1.5, 2)
  1815. tra.Size = NumberSequence.new({
  1816. NumberSequenceKeypoint.new(0, 0.1, 0),
  1817. NumberSequenceKeypoint.new(1, 0, 0)
  1818. })
  1819. tra.Transparency = NumberSequence.new({
  1820. NumberSequenceKeypoint.new(0, 1, 0),
  1821. NumberSequenceKeypoint.new(0.135, 0, 0),
  1822. NumberSequenceKeypoint.new(0.875, 0, 0),
  1823. NumberSequenceKeypoint.new(1, 1, 0)
  1824. })
  1825. tra.Speed = NumberRange.new(0.5)
  1826. tra.VelocitySpread = 360
  1827. tra.VelocityInheritance = 0.5
  1828. tra.ZOffset = 2
  1829. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1830. end
  1831. end
  1832. local tra = trazx:clone()
  1833. tra.Parent = c.HumanoidRootPart
  1834. tra.Texture = "rbxassetid://347730682"
  1835. tra.LightEmission = 0.8
  1836. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1837. tra.Rate = 250
  1838. tra.Rotation = NumberRange.new(-5, 5)
  1839. tra.Lifetime = NumberRange.new(0.75)
  1840. tra.Size = NumberSequence.new({
  1841. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1842. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1843. })
  1844. tra.Transparency = NumberSequence.new({
  1845. NumberSequenceKeypoint.new(0, 1, 0),
  1846. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1847. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1848. NumberSequenceKeypoint.new(0.699, 1, 0),
  1849. NumberSequenceKeypoint.new(1, 1, 0)
  1850. })
  1851. tra.Speed = NumberRange.new(15)
  1852. tra.VelocitySpread = 360
  1853. tra.VelocityInheritance = 0.5
  1854. tra.ZOffset = 3.5
  1855. tra.Acceleration = Vector3.new(0, 25, 0)
  1856. for i = 0,35,0.1 do
  1857. swait()
  1858. ohno.Parent = hed
  1859. CameraEnshaking(1, 3)
  1860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1862. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1863. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1864. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1865. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1866. end
  1867. chargeup:stop()
  1868. chargeup.Pitch = 1.3
  1869. chargeup.TimePosition = 1
  1870. chargeup:play()
  1871. tra:Destroy()
  1872. tra:Destroy()
  1873. Character.Head.face.Texture = "rbxassetid://280233855"
  1874. local tra = trazx:clone()
  1875. tra.Parent = c.HumanoidRootPart
  1876. tra.Texture = "rbxassetid://347730682"
  1877. tra.LightEmission = 0.8
  1878. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1879. tra.Rate = 250
  1880. tra.Rotation = NumberRange.new(-5, 5)
  1881. tra.Lifetime = NumberRange.new(0.3)
  1882. tra.Size = NumberSequence.new({
  1883. NumberSequenceKeypoint.new(0, 8, 0.875),
  1884. NumberSequenceKeypoint.new(1, 10, 0.875)
  1885. })
  1886. tra.Transparency = NumberSequence.new({
  1887. NumberSequenceKeypoint.new(0, 1, 0),
  1888. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1889. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1890. NumberSequenceKeypoint.new(0.699, 1, 0),
  1891. NumberSequenceKeypoint.new(1, 1, 0)
  1892. })
  1893. for i = 0,32,0.1 do
  1894. swait()
  1895. CameraEnshaking(1, 5)
  1896. chargeup.Parent = hed
  1897. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1898. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1899. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1900. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1901. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1902. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1903. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1904. end
  1905. chargeup:stop()
  1906. CreateSound("681582832", hed, 10, 1)
  1907. game.Players.LocalPlayer.Character:BreakJoints()
  1908. local S = Instance.new("Explosion",workspace)
  1909. S.Position = tors.Position
  1910. S.BlastPressure = 9
  1911. S.BlastRadius = 30
  1912. S.ExplosionType = 0
  1913. attack = false
  1914. hum.WalkSpeed = 16
  1915. Character.Head.face.Texture = "rbxassetid://295197013"
  1916. tra:Destroy()
  1917. CameraEnshaking(4, 30)
  1918. error("WARNING, TO MUCH ENERGY.")
  1919. end
  1920.  
  1921. function NEN()
  1922. attack = true
  1923. hum.WalkSpeed = 1.01
  1924. CreateSound("230292011", hed, 10, 1)
  1925. Character.Head.face.Texture = "rbxassetid://705269463"
  1926. for i = 0,4,0.1 do
  1927. swait()
  1928. CameraEnshaking(1, 3)
  1929. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1930. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1931. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1932. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1933. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1934. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1935. end
  1936. attack = false
  1937. Character.Head.face.Texture = "rbxassetid://620619801"
  1938. hum.WalkSpeed = 16
  1939. end
  1940.  
  1941. function FLYSKYHIGH()
  1942. attack = true
  1943. timetofly = false
  1944. hum.WalkSpeed = 0.05
  1945. Character.Head.face.Texture = "rbxassetid://1066791067"
  1946. MEME_MACHINE_(BASS_BOOSTED):Play()
  1947. end
  1948. Humanoid.JumpPower = 0
  1949. for i = 0,300,0.1 do --thatsalongtime
  1950. swait()
  1951. CameraEnshaking(1, 7)
  1952. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1953. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1954. root.Velocity = root.CFrame.lookVector * 225
  1955. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1956. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1957. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1958. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1959. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1960. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1961. end
  1962. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1963. attack = false
  1964. Humanoid.JumpPower = 50
  1965. Character.Head.face.Texture = "rbxassetid://620619801"
  1966. hum.WalkSpeed = 16
  1967. wait(45)
  1968. timetofly = true
  1969. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1970. end
  1971.  
  1972.  
  1973. function highnoon()
  1974. attack = true
  1975. hum.WalkSpeed = 1.01
  1976. CreateSound("495316660", hed, 10, 1)
  1977. Character.Head.face.Texture = "rbxassetid://155195214"
  1978. CameraEnshaking(2, 4)
  1979. local Blobby = Instance.new("Part", char)
  1980. Blobby.Name = "Blob"
  1981. Blobby.CanCollide = false
  1982. Blobby.BrickColor = BrickColor.new("Really black")
  1983. Blobby.Transparency = 0
  1984. Blobby.Material = "Plastic"
  1985. Blobby.Size = Vector3.new(1, 1, 2)
  1986. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1987. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1988.  
  1989. local Weld = Instance.new("Weld", Blobby)
  1990. Weld.Part0 = ra
  1991. Weld.Part1 = Blobby
  1992. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  1993. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1994.  
  1995. local M2 = Instance.new("SpecialMesh")
  1996. M2.Parent = Blobby
  1997. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  1998. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  1999. M2.Scale = Vector3.new(.002, .002, .002)
  2000. for i = 0,7.75,0.1 do
  2001. swait()
  2002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2003. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2004. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2005. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2006. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2007. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2008. end
  2009. for i = 0,16.5,0.1 do
  2010. swait()
  2011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2013. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2014. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2015. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2016. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2017. end
  2018. Blobby.Transparency = 1
  2019. Blobby:Destroy()
  2020. attack = false
  2021. Character.Head.face.Texture = "rbxassetid://620619801"
  2022. hum.WalkSpeed = 16
  2023. end
  2024.  
  2025. function somuchcancerwhy() --o no
  2026. attack = true
  2027. hum.WalkSpeed = 0.10
  2028. Character.Head.face.Texture = "rbxassetid://315074049"
  2029. local A = math.random(1,13)
  2030. if A == 1 then
  2031. ohno.SoundId = "rbxassetid://295810519"
  2032. ohno.TimePosition = 1
  2033. end
  2034. if A == 2 then
  2035. ohno.SoundId = "rbxassetid://488472970"
  2036. ohno.TimePosition = 2
  2037. end
  2038. if A == 3 then
  2039. ohno.SoundId = "rbxassetid://917045199"
  2040. ohno.TimePosition = 3
  2041. end
  2042. if A == 4 then
  2043. ohno.SoundId = "rbxassetid://324205173"
  2044. ohno.TimePosition = 1
  2045. end
  2046. if A == 5 then
  2047. ohno.SoundId = "rbxassetid://376134741"
  2048. ohno.TimePosition = 8
  2049. end
  2050. if A == 6 then
  2051. ohno.SoundId = "rbxassetid://164147183"
  2052. ohno.TimePosition = 0
  2053. end
  2054. if A == 7 then
  2055. ohno.SoundId = "rbxassetid://825526716"
  2056. ohno.TimePosition = 1
  2057. end
  2058. if A == 8 then
  2059. ohno.SoundId = "rbxassetid://185460366"
  2060. ohno.TimePosition = 0
  2061. end
  2062. if A == 9 then
  2063. ohno.SoundId = "rbxassetid://273319633"
  2064. ohno.TimePosition = 1
  2065. end
  2066. if A == 10 then
  2067. ohno.SoundId = "rbxassetid://506212392"
  2068. ohno.TimePosition = 2
  2069. end
  2070. if A == 11 then
  2071. ohno.SoundId = "rbxassetid://708297448"
  2072. ohno.TimePosition = 4
  2073. end
  2074. if A == 12 then
  2075. ohno.SoundId = "rbxassetid://497199103"
  2076. ohno.TimePosition = 9
  2077. end
  2078. if A == 13 then
  2079. ohno.SoundId = "rbxassetid://152833989"
  2080. ohno.TimePosition = 1
  2081. end
  2082. ohno:Play()
  2083. for i = 0,100,0.1 do
  2084. swait()
  2085. CameraEnshaking(2, 3)
  2086. ohno.Parent = hed
  2087. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2088. end
  2089. attack = false
  2090. ohno:Stop()
  2091. Character.Head.face.Texture = "rbxassetid://620619801"
  2092. hum.WalkSpeed = 16
  2093. end
  2094.  
  2095. function WRY() --WRYYYYYYY
  2096. attack = true
  2097. hum.WalkSpeed = 0.30
  2098. CreateSound("794081034", hed, 10, 1)
  2099. Character.Head.face.Texture = "rbxassetid://396389196"
  2100. for i = 0,2,0.1 do
  2101. swait()
  2102. CameraEnshaking(1, 2)
  2103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2104. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2105. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2106. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2107. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2108. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2109. end
  2110. for i = 0,14.7,0.1 do
  2111. swait()
  2112. CameraEnshaking(1, 3)
  2113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2115. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2116. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2117. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2119. end
  2120. attack = false
  2121. Character.Head.face.Texture = "rbxassetid://620619801"
  2122. hum.WalkSpeed = 16
  2123. end
  2124.  
  2125. function BOI()
  2126. attack = true
  2127. hum.WalkSpeed = 1.01
  2128. CreateSound("390901873", hed, 10, 1)
  2129. Character.Head.face.Texture = "rbxassetid://282463320"
  2130. for i = 0,4,0.1 do
  2131. swait()
  2132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2133. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2134. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2135. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2136. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2137. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2138. end
  2139. for i = 0,4,0.1 do
  2140. swait()
  2141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2143. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2144. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2145. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2147. end
  2148. attack = false
  2149. Character.Head.face.Texture = "rbxassetid://620619801"
  2150. hum.WalkSpeed = 16
  2151. end
  2152.  
  2153. function WhatHuh()
  2154. attack = true
  2155. hum.WalkSpeed = 1.01
  2156. CreateSound("130766865", hed, 10, 1)
  2157. Character.Head.face.Texture = "rbxassetid://276732672"
  2158. for i = 0,4,0.1 do
  2159. swait()
  2160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2166. end
  2167. for i = 0,6.7,0.1 do
  2168. swait()
  2169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2171. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2172. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2173. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2174. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2175. end
  2176. for i = 0,8.1,0.1 do
  2177. swait()
  2178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2180. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2182. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2184. end
  2185. for i = 0,1,0.1 do
  2186. swait()
  2187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2189. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2190. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2191. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2192. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2193. end
  2194. for i = 0,1,0.1 do
  2195. swait()
  2196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2198. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2200. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2202. end
  2203. for i = 0,4,0.1 do
  2204. swait()
  2205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2206. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2207. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2208. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2209. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2210. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2211. end
  2212. attack = false
  2213. Character.Head.face.Texture = "rbxassetid://620619801"
  2214. hum.WalkSpeed = 16
  2215. end
  2216.  
  2217. function NothingPersonal()
  2218. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2219. local HITBODY = mouse.Target.Parent
  2220. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2221. local HEAD = HITBODY:FindFirstChild("Head")
  2222. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2223. if TORS ~= nil and HUMAN ~= nil then
  2224. attack = true
  2225. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2226. TORS.Anchored = true
  2227. hum.WalkSpeed = 0
  2228. Character.Head.face.Texture = "rbxassetid://40770311"
  2229. CreateSound("1255922819", hed, 10, 1)
  2230. CameraEnshaking(2, 4)
  2231. end
  2232. wait(3.5)
  2233. for i = 0,9,0.1 do
  2234. swait()
  2235. for i = 1,2 do
  2236. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2237. CameraEnshaking(1, 7)
  2238. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2239. end
  2240. end
  2241. wait(.5)
  2242. TORS.Anchored = false
  2243. attack = false
  2244. Character.Head.face.Texture = "rbxassetid://620619801"
  2245. hum.WalkSpeed = 16
  2246. end
  2247. end
  2248.  
  2249. function VeryMuchWorrying()
  2250. attack = true
  2251. hum.WalkSpeed = 1.01
  2252. Character.Head.face.Texture = "rbxassetid://111523405"
  2253. CreateSound("1395854043", hed, 10, 1)
  2254. for i = 0,14,0.1 do
  2255. swait()
  2256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2258. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2259. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2260. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2261. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2262. end
  2263. attack = false
  2264. Character.Head.face.Texture = "rbxassetid://620619801"
  2265. hum.WalkSpeed = 16
  2266. end
  2267.  
  2268. function Ashes() --Straight from... Whatever it was called.
  2269. attack = true
  2270. hum.WalkSpeed = 1.01
  2271. Character.Head.face.Texture = "rbxassetid://360687027"
  2272. CreateSound("290084602", tors, 10, 1)
  2273. for i = 0,6.2,0.1 do
  2274. swait()
  2275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2277. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2279. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2280. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2281. end
  2282. for i = 0,6.2,0.1 do
  2283. swait()
  2284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2285. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2286. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2287. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2288. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2289. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2290. end
  2291. attack = false
  2292. Character.Head.face.Texture = "rbxassetid://620619801"
  2293. hum.WalkSpeed = 16
  2294. end
  2295.  
  2296. function AnotherOne() --WhAT ANOTHER ONE
  2297. attack = true
  2298. hum.WalkSpeed = 1.01
  2299. local icri = CreateSound("1205111204", hed, 10, 1)
  2300. swait(165)
  2301. local FRAME = tors.CFrame
  2302. repeat
  2303. swait()
  2304. Character.Head.face.Texture = "rbxassetid://582931093"
  2305. CameraEnshaking(1, 10)
  2306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2307. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2308. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2309. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2310. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2311. tors.CFrame = FRAME * CF(0,1,0)
  2312. swait()
  2313. tors.CFrame = FRAME
  2314. until icri.Playing == false
  2315. Character.Head.face.Texture = "rbxassetid://620619801"
  2316. attack = false
  2317. hum.WalkSpeed = 16
  2318. end
  2319.  
  2320. function Dance()
  2321. attack = true
  2322. hum.WalkSpeed = 1.01
  2323. CreateSound("838766490", hed, 10, 1)
  2324. Character.Head.face.Texture = "rbxassetid://258591579"
  2325. for i = 0,2,0.1 do
  2326. swait()
  2327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2331. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2332. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2333. end
  2334. for i = 0,4,0.1 do
  2335. swait()
  2336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2338. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2340. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2341. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2342. end
  2343. for i = 0,4,0.1 do
  2344. swait()
  2345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2347. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2348. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2349. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2350. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2351. end
  2352. for i = 0,4,0.1 do
  2353. swait()
  2354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2356. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2357. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2358. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2359. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2360. end
  2361. for i = 0,4,0.1 do
  2362. swait()
  2363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2365. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2366. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2367. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2368. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2369. end
  2370. for i = 0,4,0.1 do
  2371. swait()
  2372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2374. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2378. end
  2379. for i = 0,4,0.1 do
  2380. swait()
  2381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2383. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2384. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2385. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2386. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2387. end
  2388. for i = 0,4,0.1 do
  2389. swait()
  2390. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2392. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2393. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2394. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2395. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2396. end
  2397. for i = 0,4,0.1 do
  2398. swait()
  2399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2400. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2401. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2402. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2403. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2404. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2405. end
  2406. for i = 0,4,0.1 do
  2407. swait()
  2408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2410. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2412. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2413. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2414. end
  2415. for i = 0,4,0.1 do
  2416. swait()
  2417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2419. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2423. end
  2424. for i = 0,4,0.1 do
  2425. swait()
  2426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2428. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2432. end
  2433. for i = 0,4,0.1 do
  2434. swait()
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2441. end
  2442. for i = 0,4,0.1 do
  2443. swait()
  2444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2446. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2447. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2450. end
  2451. for i = 0,4,0.1 do
  2452. swait()
  2453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2459. end
  2460. for i = 0,3,0.1 do
  2461. swait()
  2462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2464. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2466. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2467. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2468. end
  2469. attack = false
  2470. Character.Head.face.Texture = "rbxassetid://620619801"
  2471. hum.WalkSpeed = 16
  2472. end
  2473.  
  2474. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2475. attack = true
  2476. Character.Head.face.Texture = "rbxassetid://266304560"
  2477. for i = 0,6,0.1 do
  2478. swait()
  2479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2480. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2481. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2482. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2483. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2484. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2485. end
  2486. CreateSound("1093102664", hed, 10, 1)
  2487. CameraEnshaking(3, 8)
  2488. for i = 0,2,0.1 do
  2489. swait()
  2490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2492. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2493. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2494. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2495. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2496. end
  2497. Character.Head.face.Texture = "rbxassetid://30128383"
  2498. hum.MaxHealth = 0
  2499. ragdoll(char)
  2500. CreateSound("534269232", hed, 5, 1)
  2501. error("Seems like you just died.")
  2502. end
  2503.  
  2504. MoreTaunts = false
  2505. mouse.KeyDown:connect(function(key)
  2506. if attack == false then
  2507. if MoreTaunts == false then
  2508. if key == 'q' then
  2509. GEtOuT()
  2510. elseif key == 'e' then
  2511. GEtOuT2()
  2512. elseif key == 'x' then
  2513. OBJECTION()
  2514. elseif key == 'n' then
  2515. BOI()
  2516. elseif key == 'u' then
  2517. Victory()
  2518. elseif key == '3' then
  2519. hap()
  2520. elseif key == '6' then
  2521. Flight()
  2522. elseif key == '9' and timetofly then
  2523. FLYSKYHIGH()
  2524. elseif key == '9' then
  2525. local A = math.random(1,10)
  2526. if A == 1 then
  2527. warn ("This has a Cooldown, Please wait. :>")
  2528. end
  2529. if A == 2 then
  2530. warn ("You can't Fly All day, you know.")
  2531. end
  2532. if A == 3 then
  2533. warn ("Calm down there.")
  2534. end
  2535. if A == 4 then
  2536. warn ("Take a Break.")
  2537. end
  2538. if A == 5 then
  2539. warn ("*Elevator Music plays in the backround*")
  2540. end
  2541. if A == 6 then
  2542. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2543. end
  2544. if A == 7 then
  2545. warn ("Can you wait a LITTLE Longer?")
  2546. end
  2547. if A == 8 then
  2548. warn ("Like a tiger defying the laws of gravity...")
  2549. end
  2550. if A == 9 then
  2551. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2552. end
  2553. if A == 10 then
  2554. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2555. end
  2556. elseif key == 'k' then
  2557. Hello()
  2558. elseif key == '5' then
  2559. HAAAAA()
  2560. elseif key == '4' then
  2561. Dance()
  2562. elseif key == '1' then
  2563. HELP()
  2564. elseif key == '2' then
  2565. dead()
  2566. elseif key == 'j' then
  2567. WhatHuh()
  2568. elseif key == 'l' then
  2569. ShutTheHellUp()
  2570. elseif key == 'c' then
  2571. Choose()
  2572. elseif key == 'r' then
  2573. MYSPAGHETTTTTTT()
  2574. elseif key == 't' then
  2575. SpinMeDad()
  2576. elseif key == 'y' then
  2577. EndMySufferingV2()
  2578. elseif key == 'f' then
  2579. NEN()
  2580. elseif key == 'z' then
  2581. NothingPersonal()
  2582. elseif key == '7' then
  2583. somuchcancerwhy()
  2584. elseif key == '8' then
  2585. highnoon()
  2586. elseif key == 'v' then
  2587. VeryMuchWorrying()
  2588. elseif key == 'b' then
  2589. Ashes()
  2590. elseif key == 'p' then
  2591. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2592. elseif key == 'g' then
  2593. AnotherOne()
  2594. elseif key == 'h' then
  2595. slap()
  2596. elseif key == 'm' then
  2597. WRY()
  2598. end
  2599. end
  2600. end
  2601. end)
  2602.  
  2603. -------------------------------------------------------
  2604. --End Attacks N Stuff--
  2605. -------------------------------------------------------
  2606.  
  2607.  
  2608.  
  2609.  
  2610. while jumping do
  2611. Humanoid.Jump = true
  2612. wait(0.9)
  2613. end
  2614.  
  2615.  
  2616.  
  2617.  
  2618. -------------------------------------------------------
  2619. --Start Animations--
  2620. -------------------------------------------------------
  2621. local equipped = false
  2622. local idle = 0
  2623. local change = 1
  2624. local val = 0
  2625. local toim = 0
  2626. local idleanim = 0.4
  2627. hum.Animator.Parent = nil
  2628. while true do
  2629. swait()
  2630. sine = sine + change
  2631. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2632. local velderp = root.Velocity.y
  2633. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2634. if equipped == true or equipped == false then
  2635. if attack == false then
  2636. idle = idle + 1
  2637. else
  2638. idle = 0
  2639. end
  2640. if 1 < root.Velocity.y and hitfloor == nil then
  2641. Anim = "Jump"
  2642. if attack == false then
  2643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2645. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2647. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2648. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2649. end
  2650. elseif -1 > root.Velocity.y and hitfloor == nil then
  2651. Anim = "Fall"
  2652. if attack == false then
  2653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2655. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2657. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2658. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2659. end
  2660. elseif torvel < 1 and hitfloor ~= nil then
  2661. Anim = "Idle"
  2662. change = 1
  2663. if attack == false then
  2664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2665. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2666. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2667. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2668. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2669. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2670. end
  2671. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2672. Anim = "Walk"
  2673. change = 1
  2674. if attack == false then
  2675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2677. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2678. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2679. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2680. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2681. end
  2682. end
  2683. end
  2684. if 0 < #Effects then
  2685. for e = 1, #Effects do
  2686. if Effects[e] ~= nil then
  2687. local Thing = Effects[e]
  2688. if Thing ~= nil then
  2689. local Part = Thing[1]
  2690. local Mode = Thing[2]
  2691. local Delay = Thing[3]
  2692. local IncX = Thing[4]
  2693. local IncY = Thing[5]
  2694. local IncZ = Thing[6]
  2695. if 1 >= Thing[1].Transparency then
  2696. if Thing[2] == "Block1" then
  2697. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2698. local Mesh = Thing[1].Mesh
  2699. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2700. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2701. elseif Thing[2] == "Block2" then
  2702. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2703. local Mesh = Thing[7]
  2704. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2705. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2706. elseif Thing[2] == "Block3" then
  2707. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2708. local Mesh = Thing[7]
  2709. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2710. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2711. elseif Thing[2] == "Cylinder" then
  2712. local Mesh = Thing[1].Mesh
  2713. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2714. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2715. elseif Thing[2] == "Blood" then
  2716. local Mesh = Thing[7]
  2717. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2718. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2719. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2720. elseif Thing[2] == "Elec" then
  2721. local Mesh = Thing[1].Mesh
  2722. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2723. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2724. elseif Thing[2] == "Disappear" then
  2725. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2726. elseif Thing[2] == "Shatter" then
  2727. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2728. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2729. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2730. Thing[6] = Thing[6] + Thing[5]
  2731. end
  2732. else
  2733. Part.Parent = nil
  2734. table.remove(Effects, e)
  2735. end
  2736. end
  2737. end
  2738. end
  2739. end
  2740. end
  2741. -------------------------------------------------------
  2742. --End Animations And Script--
  2743. -------------------------------------------------------
  2744.  
  2745. --cool beans boibiparti
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