K2Rk1o

test skillapi

Sep 23rd, 2018
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  1. # ---------------------------------------------- #
  2. # General Configuration #
  3. # ---------------------------------------------- #
  4. # If you are unsure of how to use this file, #
  5. # but would like to change how the plugin shows #
  6. # text, visit the BukkitDev page at: #
  7. # http://dev.bukkit.org/bukkit-plugins/skillapi/ #
  8. # and look at the default configuration section #
  9. # ---------------------------------------------- #
  10. Accounts:
  11.  
  12. # The main class group used for GUI displays
  13. main-class-group: 'class'
  14.  
  15. # Currently disabled, ignore this
  16. one-per-class: 'false'
  17.  
  18. # The max number of accounts a normal user can use
  19. max-accounts: '3'
  20.  
  21. # The max number of accounts users can have with certain permissions
  22. # must be in the format '<permission>:<accounts>'
  23. perm-accounts:
  24. - 'skillapi.account.admin:10'
  25.  
  26. # While targeting settings aren't necessary most of the time,
  27. # they can help make running ally checks much faster if
  28. # you are able to use them.
  29. Targeting:
  30.  
  31. # Whether or not all monsters are enemies.
  32. # If you are using pets that include zombies/spiders/etc,
  33. # you shouldn't enable this.
  34. # If you want to enable it for specific worlds, list out the
  35. # worlds it should apply to in a list format such as:
  36. # monsters-enemy:
  37. # - world1
  38. # - world2
  39. monsters-enemy: 'false'
  40.  
  41. # Whether or not all passive mobs are allies.
  42. # If there are custom passive mobs that you can fight,
  43. # you should not enable this.
  44. # If you want to enable it for specific worlds, list out the
  45. # worlds it should apply to in a list format such as:
  46. # passive-ally:
  47. # - world1
  48. # - world2
  49. passive-ally: 'false'
  50.  
  51. # Whether or not all players are allies.
  52. # If you have any PvP, this should not be enabled.
  53. # If you want to enable it for specific worlds, list out the
  54. # worlds it should apply to in a list format such as:
  55. # player-ally:
  56. # - world1
  57. # - world2
  58. player-ally: 'false'
  59.  
  60. Saving:
  61.  
  62. # Whether or not to auto save data periodically
  63. auto-save: 'false'
  64.  
  65. # How often to auto-save in minutes
  66. minutes: '30'
  67.  
  68. # Whether or not to use an SQL database to save
  69. sql-database: 'false'
  70.  
  71. # Details for connecting to the database
  72. sql-details:
  73. host: 'localhost'
  74. port: '54321'
  75. database: 'plugins'
  76. username: 'username'
  77. password: 'password'
  78.  
  79. Classes:
  80.  
  81. # Whether or not to use SkillAPI's health system
  82. modify-health: 'true'
  83.  
  84. # The default health for players without a class
  85. classless-hp: '20'
  86.  
  87. # Whether or not non-castable auto-leveled skills are shown
  88. show-auto-skills: 'false'
  89.  
  90. # Whether or not attributes are enabled
  91. attributes-enabled: 'false'
  92.  
  93. # Whether or not attributes can be refunded
  94. attributes-downgrade: 'false'
  95.  
  96. # This casts the dynamic skill for the player when they level up,
  97. # allowing you to use dynamic mechanics for level up effects. If
  98. # there is no existing dynamic skill with the name, no effect
  99. # will be played. For level-specific effects, use the level condition.
  100. level-up-skill: 'lvlup'
  101.  
  102. Mana:
  103.  
  104. # Whether or not to use SkillAPI's mana system
  105. enabled: 'true'
  106.  
  107. # How frequently mana is gained in seconds
  108. freq: '1'
  109.  
  110. Skills:
  111.  
  112. # Whether or not players are allowed to downgrade skills
  113. allow-downgrade: 'true'
  114.  
  115. # Whether or not messages should be shown on casting a skill
  116. show-messages: 'true'
  117.  
  118. # The radius in which to show cast messages to nearby players
  119. message-radius: '20'
  120.  
  121. # Whether or not to apply damage knockback when damage is blocked
  122. # by defensive or offesnive buffs and debuffs
  123. knockback-no-damage: 'false'
  124.  
  125. # Blocks to ignore when using the Block mechanic in dynamic skills
  126. # End values in an * to do all materials containing the value
  127. block-filter:
  128. - 'chest'
  129. - 'ender chest'
  130. - 'trapped chest'
  131. - 'redstone*'
  132. - 'wall sign'
  133. - 'sign post'
  134.  
  135. Items:
  136.  
  137. # Whether or not to check for class, level, and attribute
  138. # requirements in an item's lore
  139. lore-requirements: 'false'
  140.  
  141. # Whether or not to check for skill requirements
  142. # in an item's lore
  143. skill-requirements: 'false'
  144.  
  145. # Whether or not to check for stat bonuses in an item's lore
  146. lore-attributes: 'false'
  147.  
  148. # Whether or not to drop weapons when unable to use them
  149. drop-weapon: 'false'
  150.  
  151. # The text used for class requirements in the lore
  152. lore-class-text: 'Class Req: '
  153.  
  154. # The text used for skill requirements in lore
  155. lore-skill-text: 'Requires {skill}: '
  156.  
  157. # the text used for level requirements in the lore
  158. lore-level-text: 'Level Req: '
  159.  
  160. # The text used for excluded classes in the lore
  161. lore-exclude-text: 'Excluded Class: '
  162.  
  163. # The text used for attribute requirements
  164. lore-attribute-text: '{attr} Req: '
  165.  
  166. # The text used for providing attributes
  167. attribute-text: '{attr}: '
  168.  
  169. # How many players to check for the requirements each tick
  170. # This should be increased on larger servers to prevent
  171. # large delays before the same player is checked again
  172. players-per-check: '1'
  173.  
  174. GUI:
  175.  
  176. # Whether or not to lock the health bar to 10 hearts
  177. # This does not affect total health, only the display
  178. old-health-bar: 'false'
  179.  
  180. # Whether or not to force SkillAPI to override
  181. # health scaling of other plugins
  182. force-scaling: 'false'
  183.  
  184. # This is what to display using the level bar, if anything.
  185. # Options are: none, mana, level
  186. level-bar: 'none'
  187.  
  188. # This is what to display using the food bar, if anything.
  189. # Options are: none, mana, exp
  190. food-bar: 'none'
  191.  
  192. # Whether or not to use the action bar
  193. use-action-bar: 'true'
  194.  
  195. # The text to display on the action bar.
  196. # Available filters:
  197. # {combo} - the player's current click combo
  198. # {class} - the player's main class name
  199. # {level} - the player's main class level
  200. # {exp} - the player's main class exp
  201. # {expReq} - the player's main class required experience
  202. # {expLeft} - the player's main class experience until the next level
  203. # {health} - the player's current health
  204. # {maxHealth} - the player's max health
  205. # {mana} - the player's current mana
  206. # {maxMana} - the player's max mana
  207. # {name} - the name of the player
  208. # {attr} - the player's attribute points
  209. # {sp} - the player's main class skill points
  210. # {value:<key>} - a skill value
  211. action-bar-text: '&a[{class}] &d[LV:{level}] &9[exp:{exp}/{expReq}]&c [mana:{mana}/{maxMana}]]'
  212.  
  213. # Whether or not to use title messages
  214. title-enabled: 'false'
  215.  
  216. # Duration for title messages in seconds
  217. title-duration: '3'
  218.  
  219. # Fade in time for title messages in seconds
  220. title-fade-in: '0.5'
  221.  
  222. # Fade out time for title messages in seconds
  223. title-fade-out: '0.5'
  224.  
  225. # Messages to display using the Title bar
  226. # Second lines of messages will be displayed in the subtitle
  227. # Ones you can use include:
  228. # level_up
  229. # exp_gained
  230. # exp_lost
  231. # status
  232. title-messages:
  233. - 'level_up'
  234. - 'exp_lost'
  235.  
  236. # Whether or not to display class information on a scoreboard
  237. scoreboard-enabled: 'false'
  238.  
  239. # Whether or not to add a prefix to players with their class name
  240. show-class-name: 'true'
  241.  
  242. # Whether or not to display a player's level below their name
  243. show-class-level: 'true'
  244.  
  245. # The text to show with the player's level when enabled.
  246. # This always appears as {level} {text}
  247. class-level-text: 'Level'
  248.  
  249. # Whether or not to use map trees instead of the regular ones
  250. # View map.yml for further customization for this option
  251. # Also add more schemes by adding folders in the "img" folder
  252. # Allow for both map skill trees and regular ones by setting
  253. # this to "partial"
  254. map-tree-enabled: 'false'
  255.  
  256. Click Combos:
  257.  
  258. # Whether or not to use click combinations
  259. enabled: 'false'
  260.  
  261. # Whether or not players can customize their combos
  262. allow-custom: 'false'
  263.  
  264. # Whether or not left clicks are allowed at all
  265. use-click-left: 'true'
  266.  
  267. # Whether or not right clicks are allowed at all
  268. use-click-right: 'true'
  269.  
  270. # Whether or not shift clicks are allowed at all
  271. use-click-shift: 'false'
  272.  
  273. # How many clicks are needed to perform a combo
  274. combo-size: '4'
  275.  
  276. # Inactivity time in seconds before clicks for a combo are reset
  277. click-time: '1.0'
  278.  
  279. Skill Bar:
  280.  
  281. # Whether or not to use skill bars
  282. enabled: 'false'
  283.  
  284. # Whether or not to show skill cooldowns in the skill bar
  285. show-cooldown: 'true'
  286.  
  287. # The item to use as a placeholder in the skill bar
  288. empty-icon:
  289. material: 'PUMPKIN_SEEDS'
  290. data: '0'
  291. text: '&7Unassigned'
  292.  
  293. # The default layout for skill bars
  294. # Players can customize unlocked slots
  295. layout:
  296. 1:
  297. skill: 'true'
  298. locked: 'false'
  299. 2:
  300. skill: 'true'
  301. locked: 'false'
  302. 3:
  303. skill: 'true'
  304. locked: 'false'
  305. 4:
  306. skill: 'true'
  307. locked: 'false'
  308. 5:
  309. skill: 'true'
  310. locked: 'false'
  311. 6:
  312. skill: 'false'
  313. locked: 'false'
  314. 7:
  315. skill: 'false'
  316. locked: 'false'
  317. 8:
  318. skill: 'false'
  319. locked: 'false'
  320. 9:
  321. skill: 'false'
  322. locked: 'false'
  323.  
  324. Experience:
  325.  
  326. # Whether or not to use vanilla exp drops for class exp
  327. # Note: any dropped exp will not count towards class exp,
  328. # only enabled sources will count. By default, this is only
  329. # mob deaths.
  330. use-exp-orbs: 'true'
  331.  
  332. # Whether or not to prevent gaining experience from mobs
  333. # spawned via a mob spawner block
  334. block-mob-spawner: 'false'
  335.  
  336. # Whether or not to prevent gaining experience from mobs
  337. # spawned via a mob spawn egg
  338. block-mob-egg: 'false'
  339.  
  340. # Whether or not to prevent gaining experience while
  341. # in creative mode
  342. block-creative: 'false'
  343.  
  344. # Whether or not to display a message when gaining experience
  345. exp-message-enabled: 'true'
  346.  
  347. # Whether or not to display a message when gaining a level
  348. level-message-enabled: 'true'
  349.  
  350. # Whether or not to show a message when losing exp de to dying
  351. lose-exp-message: 'true'
  352.  
  353. # The formula used for calculating required experience
  354. # The formula is: x*lvl*lvl + y*lvl + z
  355. formula:
  356. x: '1'
  357. y: '8'
  358. z: '16'
  359.  
  360. # Whether or not to use a custom equation
  361. use-custom: 'false'
  362.  
  363. # The custom formula to use with 'lvl' being the current player level
  364. custom-formula: '25(1.1^(lvl-1))'
  365.  
  366. # The experience yields from each mob type
  367. # When exp orbs are enabled, these values are ignored
  368. yields:
  369. blaze: '10'
  370. cavespider: '5'
  371. creeper: '3'
  372. elderguardian: '10'
  373. enderdragon: '400'
  374. enderman: '5'
  375. endermite: '3'
  376. ghast: '5'
  377. giant: '20'
  378. guardian: '10'
  379. irongolem: '10'
  380. magmacube: '1'
  381. pigzombie: '5'
  382. player: '5'
  383. shulker: '5'
  384. silverfish: '2'
  385. skeleton: '3'
  386. slime: '1'
  387. spider: '3'
  388. witch: '3'
  389. wither: '500'
  390. witherskeleton: '5'
  391. zombie: '2'
  392.  
  393. # How much logging to do when loading SkillAPI
  394. # When testing setting up skills/classes, increase this to 1-5
  395. Logging:
  396.  
  397. # Logs for loading attributes
  398. attribute-load: '0'
  399.  
  400. # Logs for attack/defense buffs applying
  401. buff: '0'
  402.  
  403. # Logs for registration of skills and classes
  404. registration: '0'
  405.  
  406. # Logs for GUI updates
  407. gui: '0'
  408.  
  409. # Logs for mana updates
  410. mana: '0'
  411.  
  412. Worlds:
  413.  
  414. # Whether or not to enable the world restriction
  415. enable: 'false'
  416.  
  417. # Whether or not to use the list as an enabling list
  418. # If true, only worlds in the list will let players use SkillAPI
  419. # If false, any world not in the list will let players use SkillAPI
  420. use-as-enabling: 'true'
  421.  
  422. # The worlds to include in the enable/disable list
  423. worlds:
  424. - 'world'
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