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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- /*
- * Classe que se pasa como parametro post para el servicio dungeon finished
- * */
- /*
- * Ejemplo
- {
- "id_user":"10",
- "token":"MFSzcbDbtGky5U8KmAf89JdflZ3ih2ZeYCQYWftZIdhI2hy9BttXHrVaoY9DIVYxn8sUc7FldEKnASHULpTKfi1dvyBfTFiD9C3S",
- "id_dungeon":"4",
- "id_status":"1",
- "reward_mons":"1",
- "reward_essence":"1",
- "reward_experience":"12",
- "reward_equipment_list":[{"id_equipment_base":"1", "id_rarity": "1"},{"id_equipment_base":"1", "id_rarity": "1"},{"id_equipment_base":"1", "id_rarity": "1"}],
- "reward_usable_item_list":["1","1","2"],
- "reward_gems_list":["1","1","2"]
- }
- */
- [System.Serializable]
- public class DungeonFinishedPostModel
- {
- public int id_user;
- public string token;
- public int id_dungeon;
- //id del stats 1=Explored y 2 = Exterminated
- public int id_status;
- //enemigos que ha matado para la daily
- public int enemies_killed;
- //recompensas que hay que pasarle al backend es decir el oro que ha caido, la essencia y la experiencia respecto el loot de la informacion de la dungeon
- public double reward_mons;
- public double reward_essence;
- public int reward_experience;
- //las piezas de equipo que han caido
- public List<RewardEquipmentListPostModel> reward_equipment_list;
- //los usable items que han caido las pociones por ejemplo
- public List<int> reward_usable_item_list;
- //las gemas que han caido
- public List<int> reward_gems_list;
- public DungeonFinishedPostModel()
- {
- reward_equipment_list = new List<RewardEquipmentListPostModel>();
- reward_usable_item_list = new List<int>();
- reward_gems_list = new List<int>();
- }
- }
- [System.Serializable]
- public class RewardEquipmentListPostModel{
- //el equipo base que ha caido y su rareza
- public int id_equipment_base;
- public int id_rarity;
- public RewardEquipmentListPostModel()
- {
- }
- public RewardEquipmentListPostModel(int id_equipment_base, int id_rarity)
- {
- this.id_equipment_base = id_equipment_base;
- this.id_rarity = id_rarity;
- }
- }
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