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- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local Player_Size = 1
- hitfloor, posfloor = rayCast(owner.Character.HumanoidRootPart.Position, CFrame.new(owner.Character.HumanoidRootPart.Position, owner.Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4 * Player_Size, owner.Character)
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