Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [Viktor]
- Category: Mage, Burst, Poke, Split, Anti-Carry, Passive-Aggressive
- Pros:
- -High damage, high utility, overall strong mid lane mage
- -Strong at all points of the game
- -Extremely good wave clear
- -Hard to gank
- Cons:
- -Relatively low range (except Death Ray (E))
- -Gravity Field (W) takes a bit to proc
- -Death Ray (E) may be awkward to use
- [Abilities]
- [Passive - ]
- [Q - ]
- [W - ]
- [E - ]
- [R - ]
- [Runes]
- 3 Flat AP Quints
- 9 Flat Magic Penetration Marks
- 9 Scaling HP Seals
- 4 Scaling CDR Glyphs
- 5 Scaling AP Glyphs
- -Quints, Marks, and Seals are the most standard runes on AP midlaners nowadays. The Quints and Marks give you
- the necessary combat stats in the early stages of the game. Every champion has a starting base MR stat of 30 except
- champions like Galio. The Seals are scaling HP because the mid lane in the current meta is played as a slow, scaling
- and methodical lane. The main goal is to survive, farm hard, and put pressure on the map.
- -The Glyphs are the interesting part about Viktor's build. The scaling CDR always useful for any champion that relies
- on cooldowns, so you get a nice 6.68% extra CDR. The 5 scaling AP glyphs are pretty much Viktor exclusive. Without
- these couple scaling AP runes on Glyphs, you will actually not be able to one shot the back lines of the minion wave
- at level 6.
- [Glyphs - Rune Calculation]
- Minion HP - 301.4
- Quints - 14.85
- Scaling AP @ 6 - 18.35
- Mental Force @ 6 - 5.34
- Arcane Mastery - 6
- Doran's Ring - 15
- Hex Core MK-1 @ 6 = 18
- Archmage - 5%
- 81.417 AP at lvl 6 with Doran's Ring and Hex Core MK-1
- Death Ray (E) (preferably rank 3 at lvl 6) - 160 (+56.9919) = 216.9919
- Death Ray (E) second hit (upgraded) - 216.9919 (+86.79676) = 303.7886
- In conclusion, at level 6 with one Doran's Ring, upgraded Death Ray (E), and the correct rune/mastery setup, you will deal
- 2 damage over the caster minion's base hp assuming you did not fall behind before reaching level 6 at about 6-7 minutes.
- [Alternative Runes]
- 3 Flat AP Quints
- 9 Flat Magic Penetration Marks
- 9 Scaling HP Seals
- 9 Scaling CDR Glyphs
- This is a basic rune setup for any mage. Generul Quints and Marks and the Seals and Glyphs provide survivability and utility.
- [Masteries]
- 21/0/9
- Just a basic AP page that allows you to stay in lane and chase opponents with the 9 points in Utility.
- http://puu.sh/jJaoc/32bb6b8f41.jpg
- [Strategy]
- During the early stages of the game, you just want to farm and stay safe until you collect the gold and experience to reach
- level 6 and your first Hex Core upgrade. Try to keep the minion waves even so it makes your lane harder to gank. A good
- tip would be to mirror your opponent's actions. If they are pushing hard, push back just as hard, if they are freezing,
- start only last hitting your minions. Starting Crystalline Flask is great if you need more sustain against a lane bully.
- Otherwise, go Doran's Ring so you can get more damage for your spells and auto attacks (assuming you got Arcane Blade).
- Use Siphon Power (Q) to farm and harass when necessary.
- ***With Crystalline Flask, you will not be able to clear the caster minions with a single Death Ray (E) at level 6***
- After you reach level 6, grab your Hex Core MK-1 upgrade and upgrade your Death Ray (E). With Doran's Ring and the
- Hex Core upgrade, you'll be able to barely clear the caster minions with just a single Death Ray (E). Now is the point where
- you can shove in your opponent and react accordingly. Viktor has extremely high kill pressure once Chaos Storm (R) is
- available. Keep vision up in river and the entrances of the enemy jungle. Roam when the situation seems fit and keep the
- pressure up in mid lane.
- In late game, the ideal strategy with Viktor is to either find someone to pick and burst while split pushing, or land a
- strong Chaos Storm (R) and Death Ray (E) on squishies during a team fight. Remember that your Chaos Storm (R) will still do
- damage if you die while it's active. Always kite in and out when your Death Ray (E) is on CD. Siphon Power (Q) will
- help a lot when you upgrade it for the bonus movement speed.
- Viktor can actually fill many different roles from peel, initiate (even though it's mediocre), poke, burst, etc.
- [Items]
- Starting Items: Doran's Ring, 2x Health Potions
- -Pretty much the best start for any mage. If you can farm properly, you won't have to worry about HP and Mana issues.
- The extra 15 AP will also help you clear waves after getting your Death Ray (E) upgrade.
- -Mid Game Items: Hex Core MK-1 : Death Ray (E) Upgrade
- After purchasing the Death Ray (E) upgrade, along with the Doran's Ring, runes and masteries, you will be able to clear the
- caster minions allowing you to push your lane much quicker.
- Late Game Items: Rabadon's Deathcap, Perfect Hex Core, Void Staff
- Core items for any AP mage that will spike your damage immensely. The Perfect Hex Core allows your Chaos Storm (R) to
- move faster and the rest of your upgrades to be unlocked if you haven't already done so.
- Situational Items:
- -Ludens Echo - Extra poke, damage, and waveclear
- -Zhonya's Hourglass - vs AD teams or avoidable burst damage
- -Abyssal Scepter - Against teams building MR against you
- -Morellonomicon/Athene's Unholy Grail - If you need CDR and Mana Regen to spam more
- -Ionian Boots of Lucidity - Same as Morello, but this allows you to build much more raw AP against low MR teams
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement