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  1. [166.396] MainThread : Error: lua/NS2Plus/Shared/CHUD_Utility.lua:321: attempt to index local 'player' (a nil value)
  2. [Client] Script Error #1: lua/NS2Plus/Shared/CHUD_Utility.lua:321: attempt to index local 'player' (a nil value)
  3. Call stack:
  4. #1: CHUDApplyTeamSpecificStuff lua/NS2Plus/Shared/CHUD_Utility.lua:321
  5. player = nil
  6. #2: applyFunction lua/NS2Plus/Client/CHUD_Options.lua:1702
  7. #3: CHUDSetOption lua/NS2Plus/Client/CHUD_Settings.lua:148
  8. key = "fov_m"
  9. value = 0
  10. setValue = 0
  11. #4: GetCHUDSettings lua/NS2Plus/Client/CHUD_Settings.lua:207
  12. lastCHUD = 388
  13. (for generator) = function
  14. (for state) = {alien_weaponslots= {applyFunction=function, category="misc", defaultValue=0, key="alien_weaponslots", label="Alien ability select method", name="CHUD_AlienAbililitySelect", sort="A07", tooltip="Lets you choose the way you select/activate alien abilities", type="select", valueType="int", values= {1="Default", 2="Use weapon slots" } }, assists= {category="hud", children= {1="assistscolor" }, currentValue=true, defaultValue=true, hideValues= {1=false }, key="assists", label="Assist score popup", name="CHUD_Assists", sort="A11", tooltip="Disables or enables the assists score popup.", type="select", valueType="bool", values= {1="Off", 2="On" } }, assistscolor= {applyFunction=function, category="hud", defaultValue=12566297, key="assistscolor", label="Assists popup color", name="CHUD_AssistsPopupColor", parent="assists", resetSettingInBuild=264, sort="A12", tooltip="Changes the color of the assists popup.", valueType="color" }, av= {applyFunction=function, category="ui", children= {1="av_advancedmode", 2="av_style", 3="av_offstyle", 4="av_closecolor", 5="av_closeintensity", 6="av_distantcolor", 7="av_distantintensity", 8="av_marinecolor" }, defaultValue=0, hideValues= {1=0, 2=1, 3=2, 4=3, 5=4 }, key="av", label="Alien vision", name="CHUD_AV", resetSettingInBuild=237, sort="C05", tooltip="Lets you choose between different Alien Vision types. Please note that Cr4zyAV may impact the game's performance significantly negatively!", type="select", valueTable= {1="shaders/DarkVision.screenfx", 2="shaders/HuzeOldAV.screenfx", 3="shaders/HuzeMinAV.screenfx", 4="shaders/UkeAV.screenfx", 5="shaders/FantaVision.screenfx", 6="shaders/Cr4zyAV.screenfx" }, valueType="int", values= {1="Default", 2="Huze's Old AV", 3="Huze's Minimal AV", 4="Uke's AV", 5="Old AV (Fanta)", 6="Cr4zyAV Configurable" } }, av_desaturationblend= {applyFunction=function, category="ui", currentValue=0.25, defaultValue=0.25, key="av_desaturationblend", label="Desaturation Blend Distance", maxValue=10, minValue=0, name="CHUD_AVDesaturationBlend", parent="av_advancedmode", sort="C22", tooltip="Sets the blending range for desaturation.", type="slider", valueType="float" }, av_distantcolor= {applyFunction=function, category="ui", currentValue=65280, defaultValue=65280, key="av_distantcolor", label="Alien Vision Colour: Two", name="CHUD_AVDistantColor", parent="av", sort="C10", tooltip="Sets the second colour in Alien Vision.", valueType="color" }, av_edges= {applyFunction=function, category="ui", defaultValue=0, key="av_edges", label="Edge Style", name="CHUD_AVEdges", parent="av_advancedmode", resetSettingInBuild=237, sort="C18", tooltip="Switches between edge outlines that are uniform in size or ones that thicken in peripheral vision.", type="select", valueType="int", values= {1="Normal", 2="Thicker Peripheral Edges" } }, av_fogintensity= {applyFunction=function, category="ui", defaultValue=1, key="av_fogintensity", label="Color Three Intensity", maxValue=2, minValue=0, name="CHUD_AVFogIntensity", parent="av_style", sort="C13", tooltip="Sets the 'brightness' value of the third colour.", type="slider", valueType="float" }, av_offstyle= {applyFunction=function, category="ui", currentValue=0, defaultValue=0, helpImage="ui/helpImages/av_offstyle.dds", helpImageSize=400.000000 256.000000 0.000000, key="av_offstyle", label="Disabled Alien Vision Style", name="CHUD_AVOffStyle", parent="av", sort="C07", tooltip="Switches between different options for when Alien Vision is disabled.
  15. Coloured edges use Colour One & Two values", type="select", valueType="int", values= {1="Nothing", 2="Minimal world edges", 3="Coloured edges", 4="Marine only edges" } }, av_viewmodelstyle= {applyFunction=function, category="ui", children= {1="av_viewmodelintensity" }, currentValue=0, defaultValue=1, hideValues= {1=1 }, key="av_viewmodelstyle", label="View Model Style", name="CHUD_AVViewModelStyle", parent="av_advancedmode", sort="C23", tooltip="Switches between default view model or view model with AV applied.", type="select", valueType="int", values= {1="Alien Vision", 2="Default" } }, drawviewmodel_a= {applyFunction=function, category="misc", children= {1="drawviewmodel_skulk", 2="drawviewmodel_gorge", 3="drawviewmodel_lerk", 4="drawviewmodel_fade", 5="drawviewmodel_onos" }, currentValue=2, defaultValue=0, hideValues= {1=0, 2=1 }, key="drawviewmodel_a", label="Alien viewmodel", name="CHUD_DrawViewModel_A", parent="drawviewmodel", sort="A15", tooltip="Enables or disables showing the alien viewmodel.", type="select", valueType="int", values= {1="Display all", 2="Hide all", 3="Custom" } }, fov_m= {applyFunction=function, category="misc", currentValue=0, defaultValue=0, ignoreCasterMode=true, key="fov_m", label="Marine FOV", maxValue=20, minValue=0, name="CHUD_FOV_M", parent="fov_perteam", resetSettingInBuild=389, sort="A09", tooltip="FOV for marines.", type="slider", valueType="float" }, hitsounds= {category="sound", children= {1="hitsounds_pitch" }, currentValue=0, defaultValue=0, hideValues= {1=0 }, immediateUpdate=function, key="hitsounds", label="Hitsounds", name="CHUD_Hitsounds", sort="A01", tooltip="Chooses between different server confirmed hitsounds.", type="select", valueTable= {1="null", 2="sound/hitsounds.fev/hitsounds/q3", 3="sound/hitsounds.fev/hitsounds/q4", 4="sound/hitsounds.fev/hitsounds/dys" }, valueType="int", values= {1="Vanilla", 2="Quake 3", 3="Quake 4", 4="Dystopia" } }, kda= {applyFunction=function, category="stats", defaultValue=false, key="kda", label="KDA/KAD", name="CHUD_KDA", sort="A02", tooltip="Switches the scoreboard columns between KAD and KDA.", type="select", valueType="bool", values= {1="KAD", 2="KDA" } }, killfeedcolor= {applyFunction=function, category="hud", defaultValue=16711680, key="killfeedcolor", label="Killfeed highlight color", name="CHUD_KillFeedHighlightColor", parent="killfeedcolorcustom", resetSettingInBuild=265, sort="A03", tooltip="Chooses the color of the highlight border for your kills in the killfeed.", valueType="color" }, locationalpha= {applyFunction=function, category="minimap", defaultValue=0.65, key="locationalpha", label="Location text opacity", maxValue=1, minValue=0, name="CHUD_LocationAlpha", sort="A02", tooltip="Sets the trasparency of the location text on the minimap.", type="slider", valueType="float" }, minimaptoggle= {category="minimap", currentValue=0, defaultValue=0, key="minimaptoggle", label="Minimap key behavior", name="CHUD_MinimapToggle", sort="A05", tooltip="Lets you make the minimap key a toggle instead of holding.", type="select", valueType="int", values= {1="Hold", 2="Toggle" } }, reloadindicator= {applyFunction=function, category="ui", children= {1="reloadindicatorcolor" }, currentValue=2, defaultValue=1, hideValues= {1=0 }, key="reloadindicator", label="Reload and cooldown indicator", name="CHUD_ReloadIndicator", sort="A07", tooltip="Enables or disables a reload indicator around your crosshair. It also displays the cooldown status of some alien movement abilities. Useful for hidden viewmodels.", type="select", valueType="int", values= {1="Off", 2="Only hidden viewmodels", 3="On" } }, reloadindicatorcolor= {applyFunction=function, category="ui", defaultValue=41215, key="reloadindicatorcolor", label="Reload indicator color", name="CHUD_ReloadIndicatorColor", parent="reloadindicator", sort="A08", tooltip="Sets the color for the reload indicator.", valueType="color" }, sbcenter= {category="stats", defaultValue=true, key="sbcenter", label="Auto-center scoreboard", name="CHUD_SBCenter", sort="A01", tooltip="Enable or disable the scoreboard scrolling to your entry in the scoreboard automatically after opening it.", type="select", valueType="bool", values= {1="Off", 2="On" } }, showcomm= {applyFunction=function, category="ui", currentValue=true, defaultValue=true, key="showcomm", label="Comm name/Team res", name="CHUD_CommName", sort="A03", tooltip="Enables or disables showing the commander name and team resources.", type="select", valueType="bool", values= {1="Off", 2="On" } }, tracers= {category="graphics", currentValue=true, defaultValue=true, key="tracers", label="Weapon tracers", name="CHUD_Tracers", sort="A08", tooltip="Enables or disables weapon tracers.", type="select", valueType="bool", values= {1="Off", 2="On" } }, unlocks= {category="ui", defaultValue=true, key="unlocks", label="Research notifications", name="CHUD_Unlocks", sort="A10", tooltip="Enables or disables the research completed notifications on the right side of the screen.", type="select", valueType="bool", values= {1="Off", 2="On" } } }
  16. (for control) = nan
  17. name = "fov_m"
  18. option = {applyFunction=function, category="misc", currentValue=0, defaultValue=0, ignoreCasterMode=true, key="fov_m", label="Marine FOV", maxValue=20, minValue=0, name="CHUD_FOV_M", parent="fov_perteam", resetSettingInBuild=389, sort="A09", tooltip="FOV for marines.", type="slider", valueType="float" }
  19. value = 1
  20. multiplier = 1
  21. #5: lua/NS2Plus/CHUD_Client.lua:63
  22. Client : 2.777007 : INFO: Adjusting LuaJIT settings: maxtrace 25,000(25,000), maxmcode 40,000(41,000)
  23. [167.744] ClientGame::UpdateWorld : Error: lua/Utility.lua:587: bad argument #1 to 'band' (number expected, got nil)
  24. [Client] Script Error #2: lua/Utility.lua:587: bad argument #1 to 'band' (number expected, got nil)
  25. Call stack:
  26. #1: band [C]:-1
  27. #2: ColorIntToColor lua/Utility.lua:587
  28. color = nil
  29. #3: GetMapBlipColor lua/NS2Plus/GUIScripts/MapBlip.lua:24
  30. self = MapBlip-26 {active=true, isHallucination=false, isInCombat=false, isParasited=false, mapBlipTeam=2, mapBlipType=19, ownerEntityId=1831 }
  31. minimap = GUIMinimapFrame { }
  32. item = GUIItem { }
  33. returnColor = cdata<struct Color>: 0x5eb58b38
  34. player = Spectator-2476 {activeWeaponId=-1, adagradSum=0, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=43, collisionRep=0, communicationStatus=1, darwinMode=false, desiredCameraAngles=0.094351 1.221965 0.000000, desiredCameraDistance=0, desiredCameraPosition=42.742188 4.621875 77.125000, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=42.742188 2.921875 77.125000, gameEffectsFlags=0, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, inventoryUpdateId=0, isMale=true, isMoveBlocked=false, isUsing=false, killCamBaseTime=0, killCamKillerId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, minimapTargetPosition=0.000000 0.000000 0.000000, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=-1, playerSkill=-1, primaryAttackLastFrame=false, processMove=true, pushImpulse=0.000000 0.000000 0.000000, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=3653, shoulderPadIndex=0, slowAmount=0, specMode=2, standingBodyYaw=0, startCameraAngles=0.094351 1.221965 0.000000, startCameraDistance=0, startCameraPosition=42.742188 4.621875 77.125000, startCameraYOffset=0, teamAtEntrance=0, teamNumber=3, teamResources=0, techId=1, tertiaryAttackLastFrame=false, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, totalXP=-1, transitionDuration=0.30000001192093, transitionStart=701.73675537109, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=0.000000 0.000000 0.000000, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=919, viewPitch=1.2219649553299, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0 }
  35. highlight = nil
  36. #4: UpdateMinimapItem lua/MinimapMappableMixin.lua:128
  37. self = MapBlip-26 {active=true, isHallucination=false, isInCombat=false, isParasited=false, mapBlipTeam=2, mapBlipType=19, ownerEntityId=1831 }
  38. minimap = GUIMinimapFrame { }
  39. item = GUIItem { }
  40. #5: UpdateStaticIcon lua/GUIMinimap.lua:825
  41. self = GUIMinimapFrame { }
  42. entityId = 26
  43. icon = GUIItem { }
  44. entity = MapBlip-26 {active=true, isHallucination=false, isInCombat=false, isParasited=false, mapBlipTeam=2, mapBlipType=19, ownerEntityId=1831 }
  45. #6: UpdateActivityBlips_While lua/GUIMinimap.lua:857
  46. self = GUIMinimapFrame { }
  47. deltaTime = 0
  48. activity = 2
  49. data = {blipIds= {10=579, 11=655, 12=677, 13=754, 14=757, 15=765, 16=797, 17=902, 18=936, 19=1014, 1=26, 20=1056, 21=1107, 22=1196, 23=1287, 24=1322, 25=1366, 26=1376, 27=1382, 28=1426, 29=1467, 2=74, 30=1519, 31=1534, 32=1550, 33=1553, 34=1556, 35=1583, 36=1656, 37=1668, 38=1880, 39=1886, 3=96, 40=2023, 41=2058, 42=2183, 43=2199, 44=2211, 45=2307, 46=2328, 47=2432, 48=2435, 49=2446, 4=140, 50=2471, 51=2562, 52=2625, 53=2628, 54=2780, 55=2907, 56=3012, 57=3084, 58=3120, 59=3137, 5=215, 60=3217, 61=3238, 62=3311, 63=3380, 64=3440, 65=3473, 66=3512, 67=3536, 68=3609, 69=3638, 6=242, 70=3662, 71=3919, 72=3945, 73=3991, 74=4042, 75=4068, 7=293, 8=544, 9=553 }, count=75, workIndex=1 }
  50. updateInterval = 0
  51. numBlipsToUpdateThisTime = 75
  52. startIndex = 1
  53. endIndex = 75
  54. i = 1
  55. #7: UpdateStaticBlips lua/GUIMinimap.lua:894
  56. self = GUIMinimapFrame { }
  57. deltaTime = 0
  58. #8: originalMinimapUpdate lua/GUIMinimap.lua:1378
  59. self = GUIMinimapFrame { }
  60. deltaTime = 0
  61. now = 3.9898731708527
  62. player = Spectator-2476 {activeWeaponId=-1, adagradSum=0, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=43, collisionRep=0, communicationStatus=1, darwinMode=false, desiredCameraAngles=0.094351 1.221965 0.000000, desiredCameraDistance=0, desiredCameraPosition=42.742188 4.621875 77.125000, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=42.742188 2.921875 77.125000, gameEffectsFlags=0, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, inventoryUpdateId=0, isMale=true, isMoveBlocked=false, isUsing=false, killCamBaseTime=0, killCamKillerId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, minimapTargetPosition=0.000000 0.000000 0.000000, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=-1, playerSkill=-1, primaryAttackLastFrame=false, processMove=true, pushImpulse=0.000000 0.000000 0.000000, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=3653, shoulderPadIndex=0, slowAmount=0, specMode=2, standingBodyYaw=0, startCameraAngles=0.094351 1.221965 0.000000, startCameraDistance=0, startCameraPosition=42.742188 4.621875 77.125000, startCameraYOffset=0, teamAtEntrance=0, teamNumber=3, teamResources=0, techId=1, tertiaryAttackLastFrame=false, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, totalXP=-1, transitionDuration=0.30000001192093, transitionStart=701.73675537109, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=0.000000 0.000000 0.000000, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=919, viewPitch=1.2219649553299, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0 }
  63. playerTeam = 3
  64. #9: Update lua/NS2Plus/GUIScripts/GUIMinimap.lua:100
  65. self = GUIMinimapFrame { }
  66. deltaTime = 0
  67. #10: Update lua/GUIMinimapFrame.lua:278
  68. self = GUIMinimapFrame { }
  69. deltaTime = 0
  70. showMouse = false
  71. #11: oldSetBackgroundMode lua/GUIMinimapFrame.lua:366
  72. self = GUIMinimapFrame { }
  73. setMode = 1
  74. forceReset = true
  75. modeIsMini = false
  76. modeIsZoom = false
  77. #12: SetBackgroundMode lua/NS2Plus/GUIScripts/GUIMinimapFrame.lua:5
  78. self = GUIMinimapFrame { }
  79. setMode = 1
  80. forceReset = true
  81. #13: UpdateItemsGUIScale lua/GUIMinimapFrame.lua:78
  82. self = GUIMinimapFrame { }
  83. comMode = 0
  84. #14: Initialize lua/GUIMinimapFrame.lua:114
  85. self = GUIMinimapFrame { }
  86. #15: CreateGUIScript lua/GUIManager.lua:107
  87. self = GUIManager { }
  88. scriptName = "GUIMinimapFrame"
  89. scriptPath = "GUIMinimapFrame"
  90. result = {1="GUIMinimapFrame" }
  91. creationFunction = {ContainsPoint=function, DrawLocalBlips=function, DrawMinimapName=function, GetBackground=function, GetBlipScale=function, GetDesiredZoom=function, GetIsVisible=function, GetMinimapItem=function, GetMinimapSize=function, GetMixinConstant=function, GetMixinConstants=function, GetScale=function, GetShouldUpdate=function, HideUnusedNameTags=function, InitFrame=function, InitMinimapIcon=function, InitSmokeyBackground=function, Initialize=function, InitializeBackground=function, InitializeCameraLines=function, InitializeLocationNames=function, InitializePlayerIcon=function, LargeMapIsVisible=function, NotifyGUIItemDestroyed=function, OnLocalPlayerChanged=function, OnResolutionChanged=function, PlotToMap=function, ResetAll=function, SendCharacterEvent=function, SendKeyEvent=function, SetBackgroundMode=function, SetBlipScale=function, SetButtonsScript=function, SetDesiredZoom=function, SetIconFileName=function, SetIsVisible=function, SetLocationNamesEnabled=function, SetMoveBackgroundEnabled=function, SetPlayerIconColor=function, SetScale=function, SetStencilFunc=function, SetZoom=function, ShowMap=function, Uninitialize=function, UninitializeLocationNames=function, Update=function, UpdateBlipActivity=function, UpdateBlipPosition=function, UpdateCHUDCommSettings=function, UpdateItemsGUIScale=function, UpdateMapClick=function, UpdatePlayerIcon=function, UpdateStaticBlips=function, __class= {GetIsVisible=function, GetMixinConstant=function, GetMixinConstants=function, GetShouldUpdate=function, Initialize=function, NotifyGUIItemDestroyed=function, OnResolutionChanged=function, SendCharacterEvent=function, SendKeyEvent=function, Uninitialize=function, Update=function, __class= {GetIsVisible=function, GetMixinConstant=function, GetMixinConstants=function, GetShouldUpdate=function, Initialize=function, NotifyGUIItemDestroyed=function, OnResolutionChanged=function, SendCharacterEvent=function, SendKeyEvent=function, Uninitialize=function, Update=function, __class= {GetIsVisible=function, GetMixinConstant=function, GetMixinConstants=function, GetShouldUpdate=function, Initialize=function, NotifyGUIItemDestroyed=function, OnResolutionChanged=function, SendCharacterEvent=function, SendKeyEvent=function, Uninitialize=function, Update=function, __class= {GetIsVisible=function, GetMixinConstant=function, GetMixinConstants=function, GetShouldUpdate=function, Initialize=function, NotifyGUIItemDestroyed=function, OnResolutionChanged=function, SendCharacterEvent=function, SendKeyEvent=function, Uninitialize=function, Update=function, __class= {GetIsVisible=function, GetMixinConstant=function, GetMixinConstants=function, GetShouldUpdate=function, Initialize=function, NotifyGUIItemDestroyed=function, OnResolutionChanged=function, SendCharacterEvent=function, SendKeyEvent=function, Uninitialize=function, Update=function, __class= {GetIsVisible=function, GetMixinConstant=function, GetMixinConstants=function, GetShouldUpdate=function, Initialize=function, NotifyGUIItemDestroyed=function, OnResolutionChanged=function, SendCharacterEvent=function, SendKeyEvent=function, Uninitialize=function, Update=function, __class= {GetIsVisible=..., GetMixinConstant=..., GetMixinConstants=..., GetShouldUpdate=..., Initialize=..., NotifyGUIItemDestroyed=..., OnResolutionChanged=..., SendCharacterEvent=..., SendKeyEvent=..., Uninitialize=..., Update=..., __class=..., __is_ent=..., classname=..., isa=... }, __is_ent=false, classname="G..., __is_ent=false, classname="GUIMinimapFrame", isa=function, kBackgroundHeight=400, kBackgroundWidth=400, kModeBig=1, kModeMini=0, kModeZoom=2, kUpdateIntervalMultipler=1 }
  92. newScript = GUIMinimapFrame { }
  93. #16: AddScripts lua/ClientUI.lua:354
  94. forPlayer = Spectator-2476 {activeWeaponId=-1, adagradSum=0, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=43, collisionRep=0, communicationStatus=1, darwinMode=false, desiredCameraAngles=0.094351 1.221965 0.000000, desiredCameraDistance=0, desiredCameraPosition=42.742188 4.621875 77.125000, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=42.742188 2.921875 77.125000, gameEffectsFlags=0, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, inventoryUpdateId=0, isMale=true, isMoveBlocked=false, isUsing=false, killCamBaseTime=0, killCamKillerId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, minimapTargetPosition=0.000000 0.000000 0.000000, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=-1, playerSkill=-1, primaryAttackLastFrame=false, processMove=true, pushImpulse=0.000000 0.000000 0.000000, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=3653, shoulderPadIndex=0, slowAmount=0, specMode=2, standingBodyYaw=0, startCameraAngles=0.094351 1.221965 0.000000, startCameraDistance=0, startCameraPosition=42.742188 4.621875 77.125000, startCameraYOffset=0, teamAtEntrance=0, teamNumber=3, teamResources=0, techId=1, tertiaryAttackLastFrame=false, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, totalXP=-1, transitionDuration=0.30000001192093, transitionStart=701.73675537109, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=0.000000 0.000000 0.000000, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=919, viewPitch=1.2219649553299, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0 }
  95. (for index) = 1
  96. (for limit) = 5
  97. (for step) = 1
  98. t = 1
  99. teamType = "all"
  100. (for generator) = function
  101. (for state) = {GUIChat=true, GUICommunicationStatusIcons=true, GUIDeathMessages=true, GUIDeathScreen=true, GUIFeedback=true, GUIGameEnd=true, GUIIssuesDisplay=true, GUIMapAnnotations=true, GUIMinimapFrame=true, GUIScoreboard=true, GUIStartVoteMenu=true, GUIUnitStatus=true, GUIVoiceChat=true, GUIVoteMenu=true }
  102. (for control) = nan
  103. name = "GUIMinimapFrame"
  104. exists = true
  105. #17: OldFunc lua/ClientUI.lua:409
  106. forPlayer = Spectator-2476 {activeWeaponId=-1, adagradSum=0, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=43, collisionRep=0, communicationStatus=1, darwinMode=false, desiredCameraAngles=0.094351 1.221965 0.000000, desiredCameraDistance=0, desiredCameraPosition=42.742188 4.621875 77.125000, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=42.742188 2.921875 77.125000, gameEffectsFlags=0, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, inventoryUpdateId=0, isMale=true, isMoveBlocked=false, isUsing=false, killCamBaseTime=0, killCamKillerId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, minimapTargetPosition=0.000000 0.000000 0.000000, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=-1, playerSkill=-1, primaryAttackLastFrame=false, processMove=true, pushImpulse=0.000000 0.000000 0.000000, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=3653, shoulderPadIndex=0, slowAmount=0, specMode=2, standingBodyYaw=0, startCameraAngles=0.094351 1.221965 0.000000, startCameraDistance=0, startCameraPosition=42.742188 4.621875 77.125000, startCameraYOffset=0, teamAtEntrance=0, teamNumber=3, teamResources=0, techId=1, tertiaryAttackLastFrame=false, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, totalXP=-1, transitionDuration=0.30000001192093, transitionStart=701.73675537109, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=0.000000 0.000000 0.000000, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=919, viewPitch=1.2219649553299, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0 }
  107. #18: EvaluateUIVisibility lua/shine/core/shared/hook.lua:275
  108. OldFunc = function
  109. #19: lua/Client.lua:1275
  110. player = Spectator-2476 {activeWeaponId=-1, adagradSum=0, alive=false, animateAngles=true, animateDistance=true, animatePosition=true, animateYOffset=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=43, collisionRep=0, communicationStatus=1, darwinMode=false, desiredCameraAngles=0.094351 1.221965 0.000000, desiredCameraDistance=0, desiredCameraPosition=42.742188 4.621875 77.125000, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=42.742188 2.921875 77.125000, gameEffectsFlags=0, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, inventoryUpdateId=0, isMale=true, isMoveBlocked=false, isUsing=false, killCamBaseTime=0, killCamKillerId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, minimapTargetPosition=0.000000 0.000000 0.000000, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=-1, playerSkill=-1, primaryAttackLastFrame=false, processMove=true, pushImpulse=0.000000 0.000000 0.000000, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=3653, shoulderPadIndex=0, slowAmount=0, specMode=2, standingBodyYaw=0, startCameraAngles=0.094351 1.221965 0.000000, startCameraDistance=0, startCameraPosition=42.742188 4.621875 77.125000, startCameraYOffset=0, teamAtEntrance=0, teamNumber=3, teamResources=0, techId=1, tertiaryAttackLastFrame=false, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, totalXP=-1, transitionDuration=0.30000001192093, transitionStart=701.73675537109, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=0.000000 0.000000 0.000000, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=919, viewPitch=1.2219649553299, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0 }
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